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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log '/home/Vertigo7/.fs2_open/data/fs2_open.log', Mon Jul 04 12:23:34 2011 ...
  6. FreeSpace version: 3.6.13
  7. Passed cmdline options:
  8. -spec_exp 8
  9. -fov 0.57
  10. -ogl_spec 40
  11. -spec_static 0.75
  12. -spec_point 0.6
  13. -spec_tube 0.75
  14. -ambient_factor 37
  15. -env
  16. -missile_lighting
  17. -glow
  18. -spec
  19. -no_emissive_light
  20. -normal
  21. -3dshockwave
  22. -post_process
  23. -bloom_intensity 42
  24. -fxaa
  25. -fxaa_preset 6
  26. -no_vsync
  27. -ballistic_gauge
  28. -dualscanlines
  29. -orbradar
  30. -rearm_timer
  31. -targetinfo
  32. -3dwarp
  33. -ship_choice_3d
  34. -weapon_choice_3d
  35. -snd_preload
  36. -mod blueplanet2,blueplanet,mediavps_3612
  37. -fps
  38. Building file index...
  39. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd
  40. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-audio1.vp' with a checksum of 0x60465ead
  41. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-core.vp' with a checksum of 0x24b50f90
  42. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
  43. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-visuals2.vp' with a checksum of 0x8fea63ef
  44. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-adv-visuals.vp' with a checksum of 0x1541da12
  45. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-audio1.vp' with a checksum of 0xcc452f9d
  46. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-audio2.vp' with a checksum of 0x060bee91
  47. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-core.vp' with a checksum of 0xe2219ccf
  48. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-visuals1.vp' with a checksum of 0x7e75407b
  49. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-visuals2.vp' with a checksum of 0x44c7e8dd
  50. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  51. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026
  52. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21
  53. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f
  54. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  55. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  56. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  57. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485
  58. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469
  59. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  60. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78
  61. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/Root_fs2.vp' with a checksum of 0xce10d76c
  62. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
  63. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/sparky_fs2.vp' with a checksum of 0x164fe65a
  64. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  65. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/stu_fs2.vp' with a checksum of 0xd77da83a
  66. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/tango1_fs2.vp' with a checksum of 0x4c25221e
  67. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/tango2_fs2.vp' with a checksum of 0x86920b82
  68. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/tango3_fs2.vp' with a checksum of 0x705e8d71
  69. Found root pack '/mnt/windows/Freespace 2 stuff/FS2/warble_fs2.vp' with a checksum of 0xd85c305d
  70. Searching root '/home/Vertigo7/.fs2_open/blueplanet2/' ... 0 files
  71. Searching root '/home/Vertigo7/.fs2_open/blueplanet/' ... 0 files
  72. Searching root '/home/Vertigo7/.fs2_open/mediavps_3612/' ... 0 files
  73. Searching root '/home/Vertigo7/.fs2_open/' ... 1 files
  74. Searching root '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/' ... 110 files
  75. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-adv-visuals.vp' ... 23 files
  76. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-audio1.vp' ... 154 files
  77. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-core.vp' ... 61 files
  78. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-visuals1.vp' ... 494 files
  79. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet2/bp2-visuals2.vp' ... 1976 files
  80. Searching root '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/' ... 0 files
  81. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-adv-visuals.vp' ... 403 files
  82. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-audio1.vp' ... 41 files
  83. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-audio2.vp' ... 685 files
  84. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-core.vp' ... 46 files
  85. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-visuals1.vp' ... 326 files
  86. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/blueplanet/bp-visuals2.vp' ... 1488 files
  87. Searching root '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/' ... 12 files
  88. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Advanced.vp' ... 1283 files
  89. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files
  90. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Assets.3612.vp' ... 315 files
  91. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Assets.vp' ... 1527 files
  92. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_CB_ANI_1.vp' ... 32 files
  93. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_CB_ANI_2.vp' ... 52 files
  94. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Effects.3612.vp' ... 10 files
  95. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Effects.vp' ... 1876 files
  96. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Music.vp' ... 32 files
  97. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Root.3612.vp' ... 13 files
  98. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/mediavps_3612/MV_Root.vp' ... 94 files
  99. Searching root '/mnt/windows/Freespace 2 stuff/FS2/' ... 5 files
  100. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/Root_fs2.vp' ... 157 files
  101. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/smarty_fs2.vp' ... 10 files
  102. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/sparky_fs2.vp' ... 3027 files
  103. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/sparky_hi_fs2.vp' ... 1337 files
  104. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/stu_fs2.vp' ... 2355 files
  105. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/tango1_fs2.vp' ... 32 files
  106. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/tango2_fs2.vp' ... 15 files
  107. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/tango3_fs2.vp' ... 10 files
  108. Searching root pack '/mnt/windows/Freespace 2 stuff/FS2/warble_fs2.vp' ... 52 files
  109. Found 39 roots and 19695 files.
  110. AutoLang: Language auto-detection successful...
  111. Setting language to English
  112. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  113. Initializing OpenAL...
  114. OpenAL Vendor : OpenAL Community
  115. OpenAL Renderer : OpenAL Soft
  116. OpenAL Version : 1.1 ALSOFT 1.12.854
  117.  
  118. Why are you trying to free a NULL pointer? [fsmemory.cpp(19)]
  119. Why are you trying to free a NULL pointer? [fsmemory.cpp(19)]
  120. Why are you trying to free a NULL pointer? [fsmemory.cpp(19)]
  121. Why are you trying to free a NULL pointer? [fsmemory.cpp(19)]
  122. Found extension "AL_EXT_float32".
  123. Found extension "ALC_EXT_EFX".
  124.  
  125. Sample rate: 44100 (44100)
  126. EFX enabled: NO
  127. Playback device: PulseAudio Software
  128. Capture device: PulseAudio Capture
  129. ... OpenAL successfully initialized!
  130. Failed to init speech
  131. Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  132. Initializing SDL...
  133. Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 4
  134. Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 4
  135. OpenGL Vendor : NVIDIA Corporation
  136. OpenGL Renderer : GeForce GTX 295/PCI/SSE2
  137. OpenGL Version : 3.3.0 NVIDIA 275.09.07
  138.  
  139. Using extension "GL_EXT_fog_coord".
  140. Using extension "GL_ARB_multitexture".
  141. Using extension "GL_ARB_texture_env_add".
  142. Using extension "GL_ARB_texture_compression".
  143. Using extension "GL_EXT_texture_compression_s3tc".
  144. Using extension "GL_EXT_texture_filter_anisotropic".
  145. Using extension "GL_ARB_texture_env_combine".
  146. Using extension "GL_EXT_compiled_vertex_array".
  147. Using extension "GL_EXT_draw_range_elements".
  148. Using extension "GL_ARB_texture_mirrored_repeat".
  149. Using extension "GL_ARB_texture_non_power_of_two".
  150. Using extension "GL_ARB_vertex_buffer_object".
  151. Using extension "GL_ARB_pixel_buffer_object".
  152. Using extension "GL_SGIS_generate_mipmap".
  153. Using extension "GL_EXT_framebuffer_object".
  154. Using extension "GL_ARB_texture_rectangle".
  155. Using extension "GL_EXT_bgra".
  156. Using extension "GL_ARB_texture_cube_map".
  157. Using extension "GL_EXT_texture_lod_bias".
  158. Using extension "GL_ARB_point_sprite".
  159. Using extension "GL_ARB_shading_language_100".
  160. Using extension "GL_ARB_shader_objects".
  161. Using extension "GL_ARB_vertex_shader".
  162. Using extension "GL_ARB_fragment_shader".
  163. Using extension "GL_NV_vertex_program3".
  164. Found special extension function "glXSwapIntervalSGI".
  165.  
  166. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  167. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  168. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  169. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  170. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  171. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  172. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  173. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  174. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  175. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  176. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  177. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  178. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  179. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  180. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  181. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  182. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  183. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  184. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  185. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  186. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  187. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  188. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  189. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  190. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  191. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  192. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  193. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  194. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  195. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  196. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  197. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  198. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  199. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  200. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  201. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  202. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  203. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  204. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  205.  
  206. Compiling post-processing shader 1 ...
  207. Compiling post-processing shader 2 ...
  208. Compiling post-processing shader 3 ...
  209. Compiling post-processing shader 4 ...
  210. Compiling post-processing shader 5 ...
  211. Loading built-in default shader for: fxaa-v.sdr
  212. Loading built-in default shader for: fxaa-f.sdr
  213.  
  214. Max texture units: 4 (32)
  215. Max elements vertices: 1048576
  216. Max elements indices: 1048576
  217. Max texture size: 8192x8192
  218. Max render buffer size: 8192x8192
  219. Can use compressed textures: YES
  220. Texture compression available: YES
  221. Post-processing enabled: YES
  222. Using trilinear texture filter.
  223. Using GLSL for model rendering.
  224. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  225. ... OpenGL init is complete!
  226. Size of bitmap info = 853 KB
  227. Size of bitmap extra info = 56 bytes
  228. ANI cursorweb with size 24x24 (25.0% wasted)
  229. GRAPHICS: Initializing default colors...
  230. SCRIPTING: Beginning initialization sequence...
  231. SCRIPTING: Beginning Lua initialization...
  232. LUA: Opening LUA state...
  233. LUA: Initializing base Lua libraries...
  234. LUA: Beginning ADE initialization
  235. ADE: Initializing enumeration constants...
  236. ADE: Assigning Lua session...
  237. SCRIPTING: Beginning main hook parse sequence....
  238. Wokka! Error opening file (scripting.tbl)!
  239. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  240. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  241. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  242. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  243. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  244. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  245. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  246. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  247. SCRIPTING: Inititialization complete.
  248. SCRIPTING: Splash screen overrides checked
  249. SCRIPTING: Splash hook has been run
  250. SCRIPTING: Splash screen conditional hook has been run
  251. Using high memory settings...
  252. Wokka! Error opening file (interface.tbl)!
  253. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  254. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  255. TBM => Starting parse of 'bp-sdf.tbm' ...
  256.  
  257. Joystick INITTED!
  258.  
  259. Using 'Logitech Logitech Extreme 3D' as the primary joystick:
  260. Number of axes: 4
  261. Number of buttons: 12
  262. Number of hats: 1
  263. Number of trackballs: 0
  264.  
  265. Current soundtrack set to -1 in event_music_reset_choices
  266. TBM => Starting parse of 'mv_music-mus.tbm' ...
  267. TBM => Starting parse of 'bp-mus.tbm' ...
  268. TBM => Starting parse of 'bp2-mus.tbm' ...
  269. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  270. TBM => Starting parse of 'bp-mfl.tbm' ...
  271. TBM => Starting parse of 'bp2-mfl.tbm' ...
  272. Wokka! Error opening file (armor.tbl)!
  273. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  274. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  275. TBM => Starting parse of 'bp2-amr.tbm' ...
  276. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  277. TBM => Starting parse of 'bp-wxp.tbm' ...
  278. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  279. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  280. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  281. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  282. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  283. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  284. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  285. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  286. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  287. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  288. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  289. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  290. TBM => Starting parse of 'mv_core-wep.tbm' ...
  291. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  292. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  293. TBM => Starting parse of 'bp-wep.tbm' ...
  294. TBM => Starting parse of 'bp2-wep.tbm' ...
  295. WARNING: "Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default." at weapons.cpp:3344
  296. WARNING: "Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default." at weapons.cpp:3344
  297. TBM => Starting parse of 'bp-aip.tbm' ...
  298. TBM => Starting parse of 'bp2-aip.tbm' ...
  299. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  300. TBM => Starting parse of 'bp2-obt.tbm' ...
  301. TBM => Starting parse of 'mv_core-shp.tbm' ...
  302. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  303. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  304. TBM => Starting parse of 'bp-shp.tbm' ...
  305. TBM => Starting parse of 'bp2-shp.tbm' ...
  306. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  307. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  308. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  309. ANI support1 with size 108x24 (25.0% wasted)
  310. ANI damage1 with size 148x25 (21.9% wasted)
  311. ANI wingman1 with size 71x53 (17.2% wasted)
  312. ANI wingman2 with size 35x53 (17.2% wasted)
  313. ANI wingman3 with size 14x53 (17.2% wasted)
  314. ANI toggle1 with size 57x20 (37.5% wasted)
  315. ANI head1 with size 164x132 (48.4% wasted)
  316. ANI weapons1 with size 126x20 (37.5% wasted)
  317. ANI weapons1_b with size 150x20 (37.5% wasted)
  318. ANI objective1 with size 149x21 (34.4% wasted)
  319. ANI netlag1 with size 29x30 (6.2% wasted)
  320. ANI targhit1 with size 31x21 (34.4% wasted)
  321. ANI 2_energy2 with size 86x96 (25.0% wasted)
  322. ANI time1 with size 47x23 (28.1% wasted)
  323. ANI energy1 with size 12x41 (35.9% wasted)
  324. ANI targetview3 with size 7x20 (37.5% wasted)
  325. ANI targetview1 with size 137x156 (39.1% wasted)
  326. ANI targetview2 with size 4x96 (25.0% wasted)
  327. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  328. ANI 2_leftarc with size 103x252 (1.6% wasted)
  329. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  330. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  331. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  332. ANI 2_lead1 with size 26x26 (18.8% wasted)
  333. ANI 2_lock1 with size 56x53 (17.2% wasted)
  334. ANI 2_lockspin with size 100x100 (21.9% wasted)
  335. ANI 2_radar1 with size 209x170 (33.6% wasted)
  336. TBM => Starting parse of 'mv_effects-str.tbm' ...
  337. TBM => Starting parse of 'bp-str.tbm' ...
  338. TBM => Starting parse of 'bp2-str.tbm' ...
  339. loading animated cursor "cursor"
  340. MediaVPs: Flaming debris script loaded!
  341. MediaVPs: Explosions script loaded!
  342. Ships.tbl is : VALID
  343. Weapons.tbl is : VALID
  344. cfile_init() took 456
  345. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  346. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  347. Someone passed an extension to bm_load for file 'hammer1.pcx'
  348. WARNING!, Could not load door anim 2_Exit in main hall
  349. WARNING!, Could not load door anim 2_Pilot in main hall
  350. WARNING!, Could not load door anim 2_Continue in main hall
  351. WARNING!, Could not load door anim 2_Tech in main hall
  352. WARNING!, Could not load door anim 2_Option in main hall
  353. WARNING!, Could not load door anim 2_Campaign in main hall
  354. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  355. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  356. =================== STARTING LEVEL LOAD ==================
  357. Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
  358. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  359. Starting model page in...
  360. Beginning level bitmap paging...
  361. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  362. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  363. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  364. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  365. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  366. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  367. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  368. Loading warp model
  369. Loading model 'warp.pof'
  370. IBX: Found a good IBX to read for 'warp.pof'.
  371. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  372. 300
  373. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  374. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  375. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  376. SHOCKWAVE => Loading default shockwave model...
  377. Loading model 'shockwave.pof'
  378. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  379. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  380. IBX: Found a good IBX to read for 'shockwave.pof'.
  381. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  382. SHOCKWAVE => Default model load: SUCCEEDED!!
  383. MISSION LOAD: 'bp2-00.fs2'
  384. Hmmm... Extension passed to mission_load...
  385. Starting mission message count : 294
  386. Ending mission message count : 296
  387. Current soundtrack set to -1 in event_music_reset_choices
  388. Current soundtrack set to -1 in event_music_set_soundtrack
  389. Loading model 'nighthawk.pof'
  390. IBX: Found a good IBX to read for 'nighthawk.pof'.
  391. IBX-DEBUG => POF checksum: 0xa29e310b, IBX checksum: 0xa8dda81f -- "nighthawk.pof"
  392. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  393. Loading model 'HyperionD.pof'
  394. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship HyperionD.pof
  395. Potential problem found: Unrecognized subsystem type 'rotator', believed to be in ship HyperionD.pof
  396. Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship HyperionD.pof
  397. Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship HyperionD.pof
  398. Found live debris model for 'rotator'
  399. Found live debris model for 'rotator'
  400. IBX: Found a good IBX to read for 'HyperionD.pof'.
  401. IBX-DEBUG => POF checksum: 0x8aea7be0, IBX checksum: 0x41a0f551 -- "HyperionD.pof"
  402. Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
  403. Loading model 'LargeStarbase2.pof'
  404. Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
  405. Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
  406. Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
  407. IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
  408. IBX-DEBUG => POF checksum: 0xfc4d626c, IBX checksum: 0x7f5a1a47 -- "LargeStarbase2.pof"
  409. Loading model 'medliner.pof'
  410. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship medliner.pof
  411. IBX: Found a good IBX to read for 'medliner.pof'.
  412. IBX-DEBUG => POF checksum: 0x867feedb, IBX checksum: 0xe40252a0 -- "medliner.pof"
  413. Loading model 'Torrent.pof'
  414. IBX: Found a good IBX to read for 'Torrent.pof'.
  415. IBX-DEBUG => POF checksum: 0x29fb97c8, IBX checksum: 0x319c93b0 -- "Torrent.pof"
  416. Submodel 'CRUISERHULLb' is detail level 1 of 'CRUISERHULLa'
  417. Loading model 'raynor.pof'
  418. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  419. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
  420. IBX: Found a good IBX to read for 'raynor.pof'.
  421. IBX-DEBUG => POF checksum: 0x9b9ac3c6, IBX checksum: 0x9887f033 -- "raynor.pof"
  422. Loading model 'corvette3t-03.pof'
  423. IBX: Found a good IBX to read for 'corvette3t-03.pof'.
  424. IBX-DEBUG => POF checksum: 0x9142af71, IBX checksum: 0xf793794d -- "corvette3t-03.pof"
  425. Loading model 'corvette3t-01.pof'
  426. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  427. IBX-DEBUG => POF checksum: 0xd009b1ca, IBX checksum: 0xe057b300 -- "corvette3t-01.pof"
  428. Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (223 in-use).
  429. Loading model 'corvette3t-04.pof'
  430. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette3t-04.pof
  431. Potential problem found: Unrecognized subsystem type 'deck', believed to be in ship corvette3t-04.pof
  432. IBX: Found a good IBX to read for 'corvette3t-04.pof'.
  433. IBX-DEBUG => POF checksum: 0x78973ff2, IBX checksum: 0x5f6de06a -- "corvette3t-04.pof"
  434. Loading model 'cruiser3t-01.pof'
  435. IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
  436. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
  437. Loading model 'FtUhlan.pof'
  438. IBX: Found a good IBX to read for 'FtUhlan.pof'.
  439. IBX-DEBUG => POF checksum: 0x6ac9794d, IBX checksum: 0x70900cd2 -- "FtUhlan.pof"
  440. Submodel 'Uhland' is detail level 3 of 'Uhlana'
  441. Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
  442. Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
  443. Loading model 'Jackal.pof'
  444. Potential problem found: Unrecognized subsystem type 'WingPodL', believed to be in ship Jackal.pof
  445. Potential problem found: Unrecognized subsystem type 'WingPodR', believed to be in ship Jackal.pof
  446. Potential problem found: Unrecognized subsystem type 'RightVentBL', believed to be in ship Jackal.pof
  447. Potential problem found: Unrecognized subsystem type 'RightVentBR', believed to be in ship Jackal.pof
  448. Potential problem found: Unrecognized subsystem type 'RightVentTR', believed to be in ship Jackal.pof
  449. Potential problem found: Unrecognized subsystem type 'RightVentTL', believed to be in ship Jackal.pof
  450. Potential problem found: Unrecognized subsystem type 'RightIntake', believed to be in ship Jackal.pof
  451. Potential problem found: Unrecognized subsystem type 'TailBR', believed to be in ship Jackal.pof
  452. Potential problem found: Unrecognized subsystem type 'TailTR', believed to be in ship Jackal.pof
  453. Potential problem found: Unrecognized subsystem type 'TailTL', believed to be in ship Jackal.pof
  454. Potential problem found: Unrecognized subsystem type 'TailBL', believed to be in ship Jackal.pof
  455. Potential problem found: Unrecognized subsystem type 'LeftIntake', believed to be in ship Jackal.pof
  456. Potential problem found: Unrecognized subsystem type 'LeftVentTL', believed to be in ship Jackal.pof
  457. Potential problem found: Unrecognized subsystem type 'LeftVentTR', believed to be in ship Jackal.pof
  458. Potential problem found: Unrecognized subsystem type 'LeftVentBR', believed to be in ship Jackal.pof
  459. Potential problem found: Unrecognized subsystem type 'LeftVentBL', believed to be in ship Jackal.pof
  460. Potential problem found: Unrecognized subsystem type 'HullPodR', believed to be in ship Jackal.pof
  461. Potential problem found: Unrecognized subsystem type 'HullPodL', believed to be in ship Jackal.pof
  462. Potential problem found: Unrecognized subsystem type 'Guns', believed to be in ship Jackal.pof
  463. Potential problem found: Unrecognized subsystem type 'Tdeflector1', believed to be in ship Jackal.pof
  464. Potential problem found: Unrecognized subsystem type 'Tdeflector2', believed to be in ship Jackal.pof
  465. Potential problem found: Unrecognized subsystem type 'Tdeflector3', believed to be in ship Jackal.pof
  466. Potential problem found: Unrecognized subsystem type 'Tdeflector4', believed to be in ship Jackal.pof
  467. Potential problem found: Unrecognized subsystem type 'Tdeflector6', believed to be in ship Jackal.pof
  468. Potential problem found: Unrecognized subsystem type 'Tdeflector5', believed to be in ship Jackal.pof
  469. Potential problem found: Unrecognized subsystem type 'Tdeflector10', believed to be in ship Jackal.pof
  470. Potential problem found: Unrecognized subsystem type 'Tdeflector11', believed to be in ship Jackal.pof
  471. Potential problem found: Unrecognized subsystem type 'Tdeflector12', believed to be in ship Jackal.pof
  472. Potential problem found: Unrecognized subsystem type 'Tdeflector7', believed to be in ship Jackal.pof
  473. Potential problem found: Unrecognized subsystem type 'Tdeflector9', believed to be in ship Jackal.pof
  474. Potential problem found: Unrecognized subsystem type 'Tdeflector8', believed to be in ship Jackal.pof
  475. IBX: Found a good IBX to read for 'Jackal.pof'.
  476. IBX-DEBUG => POF checksum: 0x8b0ae621, IBX checksum: 0x82a982c4 -- "Jackal.pof"
  477. Loading model 'fighter2t-04.pof'
  478. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  479. IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
  480. Loading model 'bomber2t-01.pof'
  481. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  482. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  483. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  484. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  485. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  486. Loading model 'Wraith.pof'
  487. Potential problem found: Unrecognized subsystem type 'PanelBL', believed to be in ship Wraith.pof
  488. Potential problem found: Unrecognized subsystem type 'PanelBR', believed to be in ship Wraith.pof
  489. Potential problem found: Unrecognized subsystem type 'PanelTL', believed to be in ship Wraith.pof
  490. Potential problem found: Unrecognized subsystem type 'PanelTR', believed to be in ship Wraith.pof
  491. Potential problem found: Unrecognized subsystem type 'RailL', believed to be in ship Wraith.pof
  492. Potential problem found: Unrecognized subsystem type 'RailR', believed to be in ship Wraith.pof
  493. Potential problem found: Unrecognized subsystem type 'Spiner', believed to be in ship Wraith.pof
  494. Potential problem found: Unrecognized subsystem type 'GPodF', believed to be in ship Wraith.pof
  495. Potential problem found: Unrecognized subsystem type 'GPodL', believed to be in ship Wraith.pof
  496. Potential problem found: Unrecognized subsystem type 'GPodR', believed to be in ship Wraith.pof
  497. IBX: Found a good IBX to read for 'Wraith.pof'.
  498. IBX-DEBUG => POF checksum: 0xa618dd02, IBX checksum: 0xfcbdcb37 -- "Wraith.pof"
  499. Loading model 'corvette2t-01.pof'
  500. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  501. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  502. Allocating space for at least 33 new ship subsystems ... a total of 600 is now available (412 in-use).
  503. Loading model 'kadmos.pof'
  504. IBX: Found a good IBX to read for 'kadmos.pof'.
  505. IBX-DEBUG => POF checksum: 0x922ba49f, IBX checksum: 0x58967967 -- "kadmos.pof"
  506. Loading model 'GTT_Corsair.pof'
  507. IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
  508. IBX-DEBUG => POF checksum: 0x31d30f0e, IBX checksum: 0xd20321e3 -- "GTT_Corsair.pof"
  509. OpenGL: Created 512x512 FBO!
  510. Loading model 'europa.pof'
  511. Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  512. IBX: Found a good IBX to read for 'europa.pof'.
  513. IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
  514. ANI debris01 with size 51x38 (40.6% wasted)
  515. ANI debris02 with size 26x19 (40.6% wasted)
  516. ANI debris04 with size 36x27 (15.6% wasted)
  517. =================== STARTING LEVEL DATA LOAD ==================
  518. Loading model 'support2t-01.pof'
  519. IBX: Found a good IBX to read for 'support2t-01.pof'.
  520. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  521. Submodel 'bodyb' is detail level 1 of 'bodya'
  522. Submodel 'bodyc' is detail level 2 of 'bodya'
  523. Submodel 'bodyd' is detail level 3 of 'bodya'
  524. Loading model 'support2v-01.pof'
  525. IBX: Found a good IBX to read for 'support2v-01.pof'.
  526. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  527. Submodel 'hercb' is detail level 1 of 'herca'
  528. Submodel 'hercc' is detail level 2 of 'herca'
  529. Submodel 'hercd' is detail level 3 of 'herca'
  530. Loading model 'support01.pof'
  531. IBX: Found a good IBX to read for 'support01.pof'.
  532. IBX-DEBUG => POF checksum: 0x7a26cbbf, IBX checksum: 0xf0119b2d -- "support01.pof"
  533. Allocating space for at least 475 new ship subsystems ... a total of 1000 is now available (474 in-use).
  534. About to page in ships!
  535. ANI shieldft-04 with size 112x93 (27.3% wasted)
  536. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  537. ANI shieldlancer with size 112x93 (27.3% wasted)
  538. ANI shieldjackal with size 112x93 (27.3% wasted)
  539. ANI shieldwraith with size 112x93 (27.3% wasted)
  540. ANI genericshield with size 112x93 (27.3% wasted)
  541. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  542. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  543. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  544. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  545. Loading model 'avenger3.pof'
  546. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  547. IBX: Found a good IBX to read for 'avenger3.pof'.
  548. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  549. Loading model 'VulcanGUN.pof'
  550. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  551. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  552. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  553. Loading model 'FB11a.pof'
  554. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  555. IBX: Found a good IBX to read for 'FB11a.pof'.
  556. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  557. Loading model 'Talon.pof'
  558. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  559. IBX: Found a good IBX to read for 'Talon.pof'.
  560. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  561. Loading model 'TachyionGUN.pof'
  562. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  563. IBX: Found a good IBX to read for 'TachyionGUN.pof'.
  564. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
  565. Loading model 'Redeemer.pof'
  566. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  567. IBX: Found a good IBX to read for 'Redeemer.pof'.
  568. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
  569. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  570. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  571. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  572. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  573. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  574. Loading model 'Blip.pof'
  575. IBX: Found a good IBX to read for 'Blip.pof'.
  576. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  577. Submodel 'blipb' is detail level 1 of 'blipa'
  578. Submodel 'blipc' is detail level 2 of 'blipa'
  579. Submodel 'blipd' is detail level 3 of 'blipa'
  580. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  581. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  582. Loading model 'NewHornet.pof'
  583. IBX: Found a good IBX to read for 'NewHornet.pof'.
  584. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  585. Loading model 'bombardier.pof'
  586. IBX: Found a good IBX to read for 'bombardier.pof'.
  587. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  588. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  589. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  590. Loading model 'crossbow.pof'
  591. No subsystems found for model "crossbow.pof".
  592. IBX: Found a good IBX to read for 'crossbow.pof'.
  593. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  594. Loading model 'piranha.pof'
  595. IBX: Found a good IBX to read for 'piranha.pof'.
  596. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  597. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  598. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  599. Loading model 'belial.pof'
  600. IBX: Found a good IBX to read for 'belial.pof'.
  601. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  602. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  603. Loading model 'helios.pof'
  604. IBX: Found a good IBX to read for 'helios.pof'.
  605. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  606. Loading model 'cmeasure01.pof'
  607. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  608. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  609. Loading model 'Longbow.pof'
  610. IBX: Found a good IBX to read for 'Longbow.pof'.
  611. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
  612. Loading model 'dirk1pod.pof'
  613. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  614. IBX: Found a good IBX to read for 'dirk1pod.pof'.
  615. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
  616. Loading model 'dart.pof'
  617. IBX: Found a good IBX to read for 'dart.pof'.
  618. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
  619. Loading model 'swarmpod.pof'
  620. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  621. IBX: Found a good IBX to read for 'swarmpod.pof'.
  622. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
  623. Loading model 'InterceptorT.pof'
  624. IBX: Found a good IBX to read for 'InterceptorT.pof'.
  625. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
  626. Loading model 'DirkPodHC.pof'
  627. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  628. IBX: Found a good IBX to read for 'DirkPodHC.pof'.
  629. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
  630. Loading model 'Slammer.pof'
  631. IBX: Found a good IBX to read for 'Slammer.pof'.
  632. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
  633. Loading model 'SlammerPOD.pof'
  634. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  635. IBX: Found a good IBX to read for 'SlammerPOD.pof'.
  636. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
  637. Loading model 'paveway12.pof'
  638. IBX: Found a good IBX to read for 'paveway12.pof'.
  639. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
  640. Loading model 'paveway12rack.pof'
  641. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  642. IBX: Found a good IBX to read for 'paveway12rack.pof'.
  643. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
  644. Loading model 'hellfire.pof'
  645. IBX: Found a good IBX to read for 'hellfire.pof'.
  646. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
  647. Loading model 'hellfireEXT.pof'
  648. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  649. IBX: Found a good IBX to read for 'hellfireEXT.pof'.
  650. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
  651. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  652. Loading model 'MissileM.pof'
  653. IBX: Found a good IBX to read for 'MissileM.pof'.
  654. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  655. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  656. Loading model 'GBU-240.pof'
  657. IBX: Found a good IBX to read for 'GBU-240.pof'.
  658. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
  659. Loading model 'hornet.pof'
  660. IBX: Found a good IBX to read for 'hornet.pof'.
  661. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  662. Loading model 'SlammerCluster.pof'
  663. IBX: Found a good IBX to read for 'SlammerCluster.pof'.
  664. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
  665. Loading model 'debris01.pof'
  666. IBX: Found a good IBX to read for 'debris01.pof'.
  667. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  668. Loading model 'debris02.pof'
  669. IBX: Found a good IBX to read for 'debris02.pof'.
  670. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  671. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  672. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  673. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  674. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  675. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  676. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  677. Paging in mission messages
  678. Stopping model page in...
  679. ANI support1.ani with size 108x24 (25.0% wasted)
  680. ANI damage1.ani with size 148x25 (21.9% wasted)
  681. ANI wingman1.ani with size 71x53 (17.2% wasted)
  682. ANI wingman2.ani with size 35x53 (17.2% wasted)
  683. ANI wingman3.ani with size 14x53 (17.2% wasted)
  684. ANI toggle1.ani with size 57x20 (37.5% wasted)
  685. ANI head1.ani with size 164x132 (48.4% wasted)
  686. ANI weapons1.ani with size 126x20 (37.5% wasted)
  687. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  688. ANI objective1.ani with size 149x21 (34.4% wasted)
  689. ANI netlag1.ani with size 29x30 (6.2% wasted)
  690. ANI targhit1.ani with size 31x21 (34.4% wasted)
  691. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  692. ANI time1.ani with size 47x23 (28.1% wasted)
  693. ANI energy1.ani with size 12x41 (35.9% wasted)
  694. ANI targetview3.ani with size 7x20 (37.5% wasted)
  695. ANI targetview1.ani with size 137x156 (39.1% wasted)
  696. ANI targetview2.ani with size 4x96 (25.0% wasted)
  697. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  698. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  699. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  700. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  701. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  702. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  703. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  704. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  705. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  706. ANI debris01.ani with size 51x38 (40.6% wasted)
  707. ANI debris02.ani with size 26x19 (40.6% wasted)
  708. ANI debris04.ani with size 36x27 (15.6% wasted)
  709. ANI shieldft-04.ani with size 112x93 (27.3% wasted)
  710. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  711. ANI shieldlancer.ani with size 112x93 (27.3% wasted)
  712. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  713. ANI shieldwraith.ani with size 112x93 (27.3% wasted)
  714. ANI genericshield.ani with size 112x93 (27.3% wasted)
  715. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  716. User bitmap 'TMP256x256+8'
  717. User bitmap 'TMP256x256+8'
  718. User bitmap 'TMP128x128+8'
  719. Bmpman: 2592/4750 bitmap slots in use.
  720. Ending level bitmap paging...
  721. =================== ENDING LOAD ================
  722. Real count = 851, Estimated count = 425
  723. ================================================
  724. MediaVPs: Flaming debris script ACTIVE!
  725. SCRIPTING: Starting flashy deaths script loading
  726.  
  727. Class: gtf ulysses
  728. FRM: 1
  729. FE: 1
  730.  
  731. Class: gtf hercules
  732. FRM: 1
  733. FE: 1
  734.  
  735. Class: gtf hercules mark ii
  736. FRM: 1
  737. FE: 1
  738.  
  739. Class: gtf ares
  740. FRM: 1
  741. FE: 1
  742.  
  743. Class: gtf erinyes
  744. FRM: 1
  745. FE: 1
  746.  
  747. Class: gtf loki
  748. FRM: 1
  749. FE: 1
  750.  
  751. Class: gtf pegasus
  752. FRM: 1
  753. FE: 1
  754.  
  755. Class: gtf perseus
  756. FRM: 1
  757. FE: 1
  758.  
  759. Class: gtf myrmidon
  760. FRM: 1
  761. FE: 1
  762.  
  763. Class: sf mara (terrans)
  764. FRM: 1
  765. FE: 1
  766.  
  767. Class: gtb artemis
  768. FRM: 1
  769. FE: 1
  770.  
  771. Class: gtb artemis d.h.
  772. FRM: 1
  773. FE: 1
  774.  
  775. Class: gtb medusa
  776. FRM: 1
  777. FE: 1
  778.  
  779. Class: gtb ursa
  780. FRM: 1
  781. FE: 1
  782.  
  783. Class: gtb zeus
  784. FRM: 1
  785. FE: 1
  786.  
  787. Class: gtb boanerges
  788. FRM: 1
  789. FE: 1
  790.  
  791. Class: gtdr amazon
  792. FRM: 1
  793. FE: 1
  794.  
  795. Class: gtdr amazon advanced
  796. DRM: 0.25
  797. DE: 2
  798. DM: 1
  799. FRM: 1
  800. FE: 6
  801. BE: 0.45
  802. BEDu: 5000
  803. BEDM: 2.5
  804.  
  805. Class: gts hygeia
  806. DRM: 0.25
  807. DE: 2
  808. DM: 1
  809. FRM: 1
  810. FE: 1
  811.  
  812. Class: gtfr triton
  813. DRM: 0.25
  814. DE: 2
  815. DM: 1
  816. FRM: 1
  817. FE: 6
  818. BE: 0.45
  819. BEDu: 5000
  820. BEDM: 2.5
  821.  
  822. Class: tc-tri
  823. DRM: 0.25
  824. DE: 2
  825. DM: 1
  826. FRM: 1
  827. FE: 1
  828. BE: 0.4
  829. BEDu: 4000
  830. BEDM: 2.5
  831.  
  832. Class: gtfr poseidon
  833. DRM: 0.25
  834. DE: 2
  835. DM: 1
  836. FRM: 1
  837. FE: 6
  838.  
  839. Class: tc 2
  840. DRM: 0.25
  841. DE: 2
  842. DM: 1
  843. FRM: 1
  844. FE: 1
  845.  
  846. Class: tsc 2
  847. DRM: 0.25
  848. DE: 2
  849. DM: 1
  850. FRM: 1
  851. FE: 1
  852.  
  853. Class: tac 1
  854. DRM: 0.25
  855. DE: 2
  856. DM: 1
  857. FRM: 1
  858. FE: 1
  859.  
  860. Class: ttc 1
  861. DRM: 0.25
  862. DE: 2
  863. DM: 1
  864. FRM: 1
  865. FE: 1
  866.  
  867. Class: gtc fenris
  868. DRM: 0.25
  869. DE: 2
  870. DM: 1
  871. FRM: 2
  872. FE: 6
  873. BE: 0.6
  874. BEDu: 8000
  875. BEDM: 2.5
  876.  
  877. Class: gtm hippocrates
  878. DRM: 0.25
  879. DE: 2
  880. DM: 1
  881. FRM: 1
  882. FE: 6
  883. BE: 0.6
  884. BEDu: 8000
  885. BEDM: 2.5
  886.  
  887. Class: gtc leviathan
  888. DRM: 0.25
  889. DE: 2
  890. DM: 1
  891. FRM: 2
  892. FE: 6
  893. BE: 0.6
  894. BEDu: 8000
  895. BEDM: 2.5
  896.  
  897. Class: gtsc faustus
  898. DRM: 0.25
  899. DE: 2
  900. DM: 1
  901. FRM: 1
  902. FE: 6
  903. BE: 0.6
  904. BEDu: 8000
  905. BEDM: 2.5
  906.  
  907. Class: gtg zephyrus
  908. DRM: 0.25
  909. DE: 2
  910. DM: 1
  911. FRM: 1
  912. FE: 6
  913. BE: 0.55
  914. BEDu: 7000
  915. BEDM: 2.5
  916.  
  917. Class: gta charybdis
  918. DRM: 0.25
  919. DE: 2
  920. DM: 1
  921. FRM: 1
  922. FE: 6
  923. BE: 0.5
  924. BEDu: 6000
  925. BEDM: 2.5
  926.  
  927. Class: gtd orion
  928. DRM: 0.25
  929. DE: 2
  930. DM: 1
  931. FRM: 2
  932. FE: 6
  933. BE: 0.7
  934. BEDu: 10000
  935. BEDM: 2.5
  936.  
  937. Class: gtd hecate
  938. DRM: 0.25
  939. DE: 2
  940. DM: 1
  941. FRM: 2
  942. FE: 6
  943. BE: 0.7
  944. BEDu: 10000
  945. BEDM: 2.5
  946.  
  947. Class: gtd orion#2 (bastion)
  948. DRM: 0.25
  949. DE: 2
  950. DM: 1
  951. FRM: 2
  952. FE: 6
  953. BE: 0.7
  954. BEDu: 10000
  955. BEDM: 2.5
  956.  
  957. Class: gtd hades
  958. DRM: 0.25
  959. DE: 2
  960. DM: 1
  961. FRM: 2
  962. FE: 6
  963. BE: 0.7
  964. BEDu: 10000
  965. BEDM: 2.5
  966.  
  967. Class: gti arcadia
  968. DRM: 0.25
  969. DE: 2
  970. DM: 1
  971. FRM: 2
  972. FE: 6
  973. BE: 0.7
  974. BEDu: 10000
  975. BEDM: 2.5
  976.  
  977. Class: gtva colossus
  978. DRM: 0.25
  979. DE: 2
  980. DM: 1
  981. FRM: 5
  982. FE: 6
  983. BE: 0.75
  984. BEDu: 11000
  985. BEDM: 2.5
  986.  
  987. Class: gtcv deimos
  988. DRM: 0.25
  989. DE: 2
  990. DM: 1
  991. FRM: 2
  992. FE: 6
  993. BE: 0.65
  994. BEDu: 9000
  995. BEDM: 2.5
  996.  
  997. Class: gtc aeolus
  998. DRM: 0.25
  999. DE: 2
  1000. DM: 1
  1001. FRM: 2
  1002. FE: 6
  1003. BE: 0.6
  1004. BEDu: 8000
  1005. BEDM: 2.5
  1006.  
  1007. Class: ntf iceni
  1008. DRM: 0.25
  1009. DE: 2
  1010. DM: 1
  1011. FRM: 2
  1012. FE: 6
  1013. BE: 0.65
  1014. BEDu: 9000
  1015. BEDM: 2.5
  1016.  
  1017. Class: ntf boadicea
  1018. DRM: 0.25
  1019. DE: 2
  1020. DM: 1
  1021. FRM: 2
  1022. FE: 6
  1023. BE: 0.6
  1024. BEDu: 8000
  1025. BEDM: 2.5
  1026.  
  1027. Class: gtt elysium
  1028. DRM: 0.25
  1029. DE: 2
  1030. DM: 1
  1031. FRM: 1
  1032. FE: 6
  1033.  
  1034. Class: gtt argo
  1035. DRM: 0.25
  1036. DE: 2
  1037. DM: 1
  1038. FRM: 1
  1039. FE: 6
  1040. BE: 0.4
  1041. BEDu: 4000
  1042. BEDM: 2.5
  1043.  
  1044. Class: gti ganymede
  1045. DRM: 0.25
  1046. DE: 2
  1047. DM: 1
  1048. FRM: 2
  1049. FE: 6
  1050. BE: 0.7
  1051. BEDu: 10000
  1052. BEDM: 2.5
  1053.  
  1054. Class: knossos
  1055. DRM: 0.25
  1056. DE: 2
  1057. DM: 1
  1058. FRM: 5
  1059. FE: 6
  1060. BE: 0.8
  1061. BEDu: 12000
  1062. BEDM: 2.5
  1063.  
  1064. Class: gtsg watchdog
  1065. FRM: 1
  1066. FE: 1
  1067.  
  1068. Class: gtsg cerberus
  1069. FRM: 1
  1070. FE: 1
  1071.  
  1072. Class: gtsg alastor
  1073. FRM: 1
  1074. FE: 1
  1075.  
  1076. Class: gtep hermes
  1077. FRM: 1
  1078. FE: 1
  1079.  
  1080. Class: tc-meson bomb
  1081. FRM: 4
  1082. FE: 6
  1083. BE: 0.8
  1084. BEDu: 10000
  1085. BEDM: 10
  1086.  
  1087. Class: gtsg mjolnir
  1088. DRM: 0.25
  1089. DE: 2
  1090. DM: 1
  1091. FRM: 2
  1092. FE: 6
  1093. BE: 0.6
  1094. BEDu: 8000
  1095. BEDM: 2.5
  1096.  
  1097. Class: gtsg mjolnir#home
  1098. DRM: 0.25
  1099. DE: 2
  1100. DM: 1
  1101. FRM: 2
  1102. FE: 6
  1103. BE: 0.6
  1104. BEDu: 8000
  1105. BEDM: 2.5
  1106.  
  1107. Class: gvf seth
  1108. FRM: 1
  1109. FE: 1
  1110.  
  1111. Class: gvf horus
  1112. FRM: 1
  1113. FE: 1
  1114.  
  1115. Class: gvf thoth
  1116. FRM: 1
  1117. FE: 1
  1118.  
  1119. Class: gvf serapis
  1120. FRM: 1
  1121. FE: 1
  1122.  
  1123. Class: gvf tauret
  1124. FRM: 1
  1125. FE: 1
  1126.  
  1127. Class: gvb sekhmet
  1128. FRM: 1
  1129. FE: 1
  1130.  
  1131. Class: gvb osiris
  1132. FRM: 1
  1133. FE: 1
  1134.  
  1135. Class: gvb bakha
  1136. FRM: 1
  1137. FE: 1
  1138.  
  1139. Class: gvf ptah
  1140. FRM: 1
  1141. FE: 1
  1142.  
  1143. Class: gvs nephthys
  1144. DRM: 0.25
  1145. DE: 2
  1146. DM: 1
  1147. FRM: 1
  1148. FE: 6
  1149.  
  1150. Class: gvt isis
  1151. DRM: 0.25
  1152. DE: 2
  1153. DM: 1
  1154. FRM: 1
  1155. FE: 6
  1156.  
  1157. Class: pvfr ma'at
  1158. DRM: 0.25
  1159. DE: 2
  1160. DM: 1
  1161. FRM: 1
  1162. FE: 6
  1163.  
  1164. Class: gvfr bes
  1165. DRM: 0.25
  1166. DE: 2
  1167. DM: 1
  1168. FRM: 1
  1169. FE: 6
  1170.  
  1171. Class: vac 5
  1172. DRM: 0.25
  1173. DE: 2
  1174. DM: 1
  1175. FRM: 1
  1176. FE: 1
  1177.  
  1178. Class: vac 4
  1179. DRM: 0.25
  1180. DE: 2
  1181. DM: 1
  1182. FRM: 1
  1183. FE: 1
  1184.  
  1185. Class: gvfr satis
  1186. DRM: 0.25
  1187. DE: 2
  1188. DM: 1
  1189. FRM: 1
  1190. FE: 6
  1191. BE: 0.45
  1192. BEDu: 5000
  1193. BEDM: 2.5
  1194.  
  1195. Class: gvg anuket
  1196. DRM: 0.25
  1197. DE: 2
  1198. DM: 1
  1199. FRM: 1
  1200. FE: 6
  1201. BE: 0.55
  1202. BEDu: 7000
  1203. BEDM: 2.5
  1204.  
  1205. Class: gvc aten
  1206. DRM: 0.25
  1207. DE: 2
  1208. DM: 1
  1209. FRM: 2
  1210. FE: 6
  1211. BE: 0.6
  1212. BEDu: 8000
  1213. BEDM: 2.5
  1214.  
  1215. Class: gvc mentu
  1216. DRM: 0.25
  1217. DE: 2
  1218. DM: 1
  1219. FRM: 2
  1220. FE: 6
  1221. BE: 0.6
  1222. BEDu: 8000
  1223. BEDM: 2.5
  1224.  
  1225. Class: gvcv sobek
  1226. DRM: 0.25
  1227. DE: 2
  1228. DM: 1
  1229. FRM: 2
  1230. FE: 6
  1231. BE: 0.65
  1232. BEDu: 9000
  1233. BEDM: 2.5
  1234.  
  1235. Class: gvd typhon
  1236. DRM: 0.25
  1237. DE: 2
  1238. DM: 1
  1239. FRM: 2
  1240. FE: 6
  1241. BE: 0.7
  1242. BEDu: 10000
  1243. BEDM: 2.5
  1244.  
  1245. Class: gvsg ankh
  1246. FRM: 1
  1247. FE: 1
  1248.  
  1249. Class: gvsg edjo
  1250. FRM: 1
  1251. FE: 1
  1252.  
  1253. Class: gvep ra
  1254. FRM: 1
  1255. FE: 1
  1256.  
  1257. Class: gva setekh
  1258. DRM: 0.25
  1259. DE: 2
  1260. DM: 1
  1261. FRM: 1
  1262. FE: 6
  1263. BE: 0.5
  1264. BEDu: 6000
  1265. BEDM: 2.5
  1266.  
  1267. Class: gvd hatshepsut
  1268. DRM: 0.25
  1269. DE: 2
  1270. DM: 1
  1271. FRM: 2
  1272. FE: 6
  1273. BE: 0.7
  1274. BEDu: 10000
  1275. BEDM: 2.5
  1276.  
  1277. Class: sf dragon
  1278. FRM: 1
  1279. FE: 1
  1280.  
  1281. Class: sf basilisk
  1282. FRM: 1
  1283. FE: 1
  1284.  
  1285. Class: sf manticore
  1286. FRM: 1
  1287. FE: 1
  1288.  
  1289. Class: sf aeshma
  1290. FRM: 1
  1291. FE: 1
  1292.  
  1293. Class: sf mara
  1294. FRM: 1
  1295. FE: 1
  1296.  
  1297. Class: sf astaroth
  1298. FRM: 1
  1299. FE: 1
  1300.  
  1301. Class: sb nephilim
  1302. FRM: 1
  1303. FE: 1
  1304.  
  1305. Class: sb taurvi
  1306. FRM: 1
  1307. FE: 1
  1308.  
  1309. Class: sb nahema
  1310. FRM: 1
  1311. FE: 1
  1312.  
  1313. Class: sb seraphim
  1314. FRM: 1
  1315. FE: 1
  1316.  
  1317. Class: st azrael
  1318. DRM: 0.25
  1319. DE: 2
  1320. DM: 1
  1321. FRM: 1
  1322. FE: 6
  1323.  
  1324. Class: sfr dis
  1325. DRM: 0.25
  1326. DE: 2
  1327. DM: 1
  1328. FRM: 1
  1329. FE: 6
  1330. BE: 0.45
  1331. BEDu: 5000
  1332. BEDM: 2.5
  1333.  
  1334. Class: sac 3
  1335. DRM: 0.25
  1336. DE: 2
  1337. DM: 1
  1338. FRM: 1
  1339. FE: 1
  1340. BE: 0.4
  1341. BEDu: 4000
  1342. BEDM: 2.5
  1343.  
  1344. Class: sfr mephisto
  1345. DRM: 0.25
  1346. DE: 2
  1347. DM: 1
  1348. FRM: 1
  1349. FE: 6
  1350.  
  1351. Class: sc 5
  1352. DRM: 0.25
  1353. DE: 2
  1354. DM: 1
  1355. FRM: 1
  1356. FE: 1
  1357.  
  1358. Class: sfr asmodeus
  1359. DRM: 0.25
  1360. DE: 2
  1361. DM: 1
  1362. FRM: 1
  1363. FE: 6
  1364. BE: 0.45
  1365. BEDu: 5000
  1366. BEDM: 2.5
  1367.  
  1368. Class: sac 2
  1369. DRM: 0.25
  1370. DE: 2
  1371. DM: 1
  1372. FRM: 1
  1373. FE: 1
  1374.  
  1375. Class: sc lilith
  1376. DRM: 0.25
  1377. DE: 2
  1378. DM: 1
  1379. FRM: 2
  1380. FE: 6
  1381. BE: 0.6
  1382. BEDu: 8000
  1383. BEDM: 2.5
  1384.  
  1385. Class: sc rakshasa
  1386. DRM: 0.25
  1387. DE: 2
  1388. DM: 1
  1389. FRM: 2
  1390. FE: 6
  1391. BE: 0.6
  1392. BEDu: 8000
  1393. BEDM: 2.5
  1394.  
  1395. Class: sd demon
  1396. DRM: 0.25
  1397. DE: 2
  1398. DM: 1
  1399. FRM: 2
  1400. FE: 6
  1401. BE: 0.7
  1402. BEDu: 10000
  1403. BEDM: 2.5
  1404.  
  1405. Class: sd ravana
  1406. DRM: 0.25
  1407. DE: 2
  1408. DM: 1
  1409. FRM: 2
  1410. FE: 6
  1411. BE: 0.7
  1412. BEDu: 10000
  1413. BEDM: 2.5
  1414.  
  1415. Class: sd lucifer
  1416. DRM: 0.25
  1417. DE: 2
  1418. DM: 1
  1419. FRM: 2
  1420. FE: 6
  1421. BE: 0.7
  1422. BEDu: 10000
  1423. BEDM: 2.5
  1424.  
  1425. Class: ssg trident
  1426. FRM: 1
  1427. FE: 1
  1428.  
  1429. Class: ssg belial
  1430. FRM: 1
  1431. FE: 1
  1432.  
  1433. Class: ssg rahu
  1434. DRM: 0.25
  1435. DE: 2
  1436. DM: 1
  1437. FRM: 1
  1438. FE: 6
  1439. BE: 0.55
  1440. BEDu: 7000
  1441. BEDM: 2.5
  1442.  
  1443. Class: scv moloch
  1444. DRM: 0.25
  1445. DE: 2
  1446. DM: 1
  1447. FRM: 2
  1448. FE: 6
  1449. BE: 0.65
  1450. BEDu: 9000
  1451. BEDM: 2.5
  1452.  
  1453. Class: sj sathanas
  1454. DRM: 0.25
  1455. DE: 2
  1456. DM: 1
  1457. FRM: 5
  1458. FE: 6
  1459. BE: 0.75
  1460. BEDu: 11000
  1461. BEDM: 2.5
  1462.  
  1463. Class: shivan comm node
  1464. DRM: 0.25
  1465. DE: 2
  1466. DM: 1
  1467. FRM: 1
  1468. FE: 6
  1469. BE: 0.65
  1470. BEDu: 9000
  1471. BEDM: 2.5
  1472.  
  1473. Class: gtf aurora
  1474. FRM: 1
  1475. FE: 1
  1476.  
  1477. Class: gtf kulas
  1478. FRM: 1
  1479. FE: 1
  1480.  
  1481. Class: gtf comanche
  1482. FRM: 1
  1483. FE: 1
  1484.  
  1485. Class: gtf seminole
  1486. FRM: 1
  1487. FE: 1
  1488.  
  1489. Class: gtf cherokee
  1490. FRM: 1
  1491. FE: 1
  1492.  
  1493. Class: gtb yurok
  1494. FRM: 1
  1495. FE: 1
  1496.  
  1497. Class: gtb navajo
  1498. FRM: 1
  1499. FE: 1
  1500.  
  1501. Class: gtc hyperion
  1502. DRM: 0.25
  1503. DE: 2
  1504. DM: 1
  1505. FRM: 2
  1506. FE: 6
  1507. BE: 0.6
  1508. BEDu: 8000
  1509. BEDM: 2.5
  1510.  
  1511. Class: gtcv chimera
  1512. DRM: 0.25
  1513. DE: 2
  1514. DM: 1
  1515. FRM: 2
  1516. FE: 6
  1517. BE: 0.65
  1518. BEDu: 9000
  1519. BEDM: 2.5
  1520.  
  1521. Class: gtcv bellerophon
  1522. DRM: 0.25
  1523. DE: 2
  1524. DM: 1
  1525. FRM: 2
  1526. FE: 6
  1527. BE: 0.65
  1528. BEDu: 9000
  1529. BEDM: 2.5
  1530.  
  1531. Class: gtd titan
  1532. DRM: 0.25
  1533. DE: 2
  1534. DM: 1
  1535. FRM: 2
  1536. FE: 6
  1537. BE: 0.7
  1538. BEDu: 10000
  1539. BEDM: 2.5
  1540.  
  1541. Class: gtd raynor
  1542. DRM: 0.25
  1543. DE: 2
  1544. DM: 1
  1545. FRM: 2
  1546. FE: 6
  1547. BE: 0.7
  1548. BEDu: 10000
  1549. BEDM: 2.5
  1550.  
  1551. Class: gtl anemoi
  1552. DRM: 0.25
  1553. DE: 2
  1554. DM: 1
  1555. FRM: 2
  1556. FE: 6
  1557. BE: 0.7
  1558. BEDu: 10000
  1559. BEDM: 2.5
  1560.  
  1561. Class: orion refit
  1562. DRM: 0.25
  1563. DE: 2
  1564. DM: 1
  1565. FRM: 2
  1566. FE: 6
  1567. BE: 0.7
  1568. BEDu: 10000
  1569. BEDM: 2.5
  1570.  
  1571. Class: alliance jump gate
  1572. DRM: 0.25
  1573. DE: 2
  1574. DM: 1
  1575. FRM: 2
  1576. FE: 6
  1577. BE: 0.8
  1578. BEDu: 12000
  1579. BEDM: 2.5
  1580.  
  1581. Class: sj dante
  1582. DRM: 0.25
  1583. DE: 2
  1584. DM: 1
  1585. FRM: 5
  1586. FE: 6
  1587. BE: 0.75
  1588. BEDu: 11000
  1589. BEDM: 2.5
  1590.  
  1591. Class: vishnan preserver
  1592. DRM: 0.25
  1593. DE: 2
  1594. DM: 1
  1595. FRM: 5
  1596. FE: 6
  1597. BE: 0.75
  1598. BEDu: 11000
  1599. BEDM: 2.5
  1600.  
  1601. Class: vishnan arbiter
  1602. DRM: 0.25
  1603. DE: 2
  1604. DM: 1
  1605. FRM: 2
  1606. FE: 6
  1607. BE: 0.65
  1608. BEDu: 9000
  1609. BEDM: 2.5
  1610.  
  1611. Class: vishnan sacred keeper
  1612. DRM: 0.25
  1613. DE: 2
  1614. DM: 1
  1615. FRM: 2
  1616. FE: 6
  1617. BE: 0.7
  1618. BEDu: 10000
  1619. BEDM: 2.5
  1620.  
  1621. Class: vishnan missionary
  1622. FRM: 1
  1623. FE: 1
  1624.  
  1625. Class: vishnan preacher
  1626. FRM: 1
  1627. FE: 1
  1628.  
  1629. Class: vishnan seeker
  1630. FRM: 1
  1631. FE: 1
  1632.  
  1633. Class: vishnan inquisitor
  1634. FRM: 1
  1635. FE: 1
  1636.  
  1637. Class: vishnan protector
  1638. DRM: 0.25
  1639. DE: 2
  1640. DM: 1
  1641. FRM: 1
  1642. FE: 6
  1643. BE: 0.6
  1644. BEDu: 8000
  1645. BEDM: 2.5
  1646.  
  1647. Class: uefg karuna
  1648. DRM: 0.25
  1649. DE: 2
  1650. DM: 1
  1651. FRM: 2
  1652. FE: 6
  1653. BE: 0.65
  1654. BEDu: 9000
  1655. BEDM: 2.5
  1656.  
  1657. Class: gtf atalanta
  1658. FRM: 1
  1659. FE: 1
  1660.  
  1661. Class: gtf nyx
  1662. FRM: 1
  1663. FE: 1
  1664.  
  1665. Class: gtf draco
  1666. FRM: 1
  1667. FE: 1
  1668.  
  1669. Class: gtb rhea
  1670. FRM: 1
  1671. FE: 1
  1672.  
  1673. Class: gtcv diomedes
  1674. DRM: 0.25
  1675. DE: 2
  1676. DM: 1
  1677. FRM: 2
  1678. FE: 6
  1679. BE: 0.65
  1680. BEDu: 9000
  1681. BEDM: 2.5
  1682.  
  1683. Class: gvl tawaret
  1684. DRM: 0.25
  1685. DE: 2
  1686. DM: 1
  1687. FRM: 2
  1688. FE: 6
  1689. BE: 0.7
  1690. BEDu: 10000
  1691. BEDM: 2.5
  1692.  
  1693. Class: uef uhlan
  1694. FRM: 1
  1695. FE: 1
  1696.  
  1697. Class: uef kentauroi
  1698. FRM: 1
  1699. FE: 1
  1700.  
  1701. Class: uef uriel
  1702. FRM: 1
  1703. FE: 1
  1704.  
  1705. Class: uef izra'il
  1706. FRM: 1
  1707. FE: 1
  1708.  
  1709. Class: uef lao tze
  1710. FRM: 1
  1711. FE: 1
  1712.  
  1713. Class: uef ainsarii
  1714. FRM: 1
  1715. FE: 1
  1716.  
  1717. Class: ueb durga
  1718. FRM: 1
  1719. FE: 1
  1720.  
  1721. Class: ueb vajradhara
  1722. FRM: 1
  1723. FE: 1
  1724.  
  1725. Class: uem florence
  1726. DRM: 0.25
  1727. DE: 2
  1728. DM: 1
  1729. FRM: 1
  1730. FE: 6
  1731. BE: 0.6
  1732. BEDu: 8000
  1733. BEDM: 2.5
  1734.  
  1735. Class: uet kadmos
  1736. DRM: 0.25
  1737. DE: 2
  1738. DM: 1
  1739. FRM: 1
  1740. FE: 6
  1741. BE: 0.4
  1742. BEDu: 4000
  1743. BEDM: 2.5
  1744.  
  1745. Class: uet corsair
  1746. DRM: 0.25
  1747. DE: 2
  1748. DM: 1
  1749. FRM: 1
  1750. FE: 6
  1751.  
  1752. Class: uet upanishad
  1753. DRM: 0.25
  1754. DE: 2
  1755. DM: 1
  1756. FRM: 1
  1757. FE: 6
  1758. BE: 0.6
  1759. BEDu: 8000
  1760. BEDM: 2.5
  1761.  
  1762. Class: uea oculus
  1763. DRM: 0.25
  1764. DE: 2
  1765. DM: 1
  1766. FRM: 1
  1767. FE: 6
  1768. BE: 0.5
  1769. BEDu: 6000
  1770. BEDM: 2.5
  1771.  
  1772. Class: uec sanctus
  1773. DRM: 0.25
  1774. DE: 2
  1775. DM: 1
  1776. FRM: 2
  1777. FE: 6
  1778. BE: 0.6
  1779. BEDu: 8000
  1780. BEDM: 2.5
  1781.  
  1782. Class: uefg narayana
  1783. DRM: 0.25
  1784. DE: 2
  1785. DM: 1
  1786. FRM: 2
  1787. FE: 6
  1788. BE: 0.65
  1789. BEDu: 9000
  1790. BEDM: 2.5
  1791.  
  1792. Class: ued solaris
  1793. DRM: 0.25
  1794. DE: 2
  1795. DM: 1
  1796. FRM: 2
  1797. FE: 6
  1798. BE: 0.7
  1799. BEDu: 10000
  1800. BEDM: 2.5
  1801.  
  1802. Class: ues centaur
  1803. DRM: 0.25
  1804. DE: 2
  1805. DM: 1
  1806. FRM: 1
  1807. FE: 6
  1808.  
  1809. Class: uefr demeter
  1810. DRM: 0.25
  1811. DE: 2
  1812. DM: 1
  1813. FRM: 1
  1814. FE: 6
  1815. BE: 0.45
  1816. BEDu: 5000
  1817. BEDM: 2.5
  1818.  
  1819. Class: uec-dem
  1820. DRM: 0.25
  1821. DE: 2
  1822. DM: 1
  1823. FRM: 1
  1824. FE: 1
  1825. BE: 0.4
  1826. BEDu: 4000
  1827. BEDM: 2.5
  1828.  
  1829. Class: uei kumari
  1830. DRM: 0.25
  1831. DE: 2
  1832. DM: 1
  1833. FRM: 2
  1834. FE: 6
  1835. BE: 0.7
  1836. BEDu: 10000
  1837. BEDM: 2.5
  1838.  
  1839. Class: intrasystem gate
  1840. DRM: 0.25
  1841. DE: 2
  1842. DM: 1
  1843. FRM: 2
  1844. FE: 6
  1845. BE: 0.7
  1846. BEDu: 10000
  1847. BEDM: 2.5
  1848.  
  1849. Class: uei bretonia
  1850. DRM: 0.25
  1851. DE: 2
  1852. DM: 1
  1853. FRM: 2
  1854. FE: 6
  1855. BE: 0.7
  1856. BEDu: 10000
  1857. BEDM: 2.5
  1858.  
  1859. Class: scimitar
  1860. FRM: 1
  1861. FE: 1
  1862.  
  1863. Class: sred
  1864. BEI: 0.2
  1865. BEDu: 200
  1866. BEDi: 100
  1867.  
  1868. Class: lred
  1869. BEI: 0.2
  1870. BEDu: 600
  1871. BEDi: 300
  1872.  
  1873. Class: bfred
  1874. BEI: 0.2
  1875. BEDu: 2100
  1876. BEDi: 1050
  1877.  
  1878. Class: terslash
  1879. BEI: 0.2
  1880. BEDu: 350
  1881. BEDi: 175
  1882.  
  1883. Class: lterslash
  1884. BEI: 0.2
  1885. BEDu: 150
  1886. BEDi: 75
  1887.  
  1888. Class: bfgreen
  1889. BEI: 0.2
  1890. BEDu: 1900
  1891. BEDi: 950
  1892.  
  1893. Class: lrbgreen
  1894. BEI: 0.2
  1895. BEDu: 1900
  1896. BEDi: 950
  1897.  
  1898. Class: bgreen
  1899. BEI: 0.2
  1900. BEDu: 1200
  1901. BEDi: 650
  1902.  
  1903. Class: sgreen
  1904. BEI: 0.2
  1905. BEDu: 210
  1906. BEDi: 105
  1907.  
  1908. Class: svas
  1909. BEI: 0.2
  1910. BEDu: 350
  1911. BEDi: 175
  1912.  
  1913. Class: bvas
  1914. BEI: 0.2
  1915. BEDu: 1100
  1916. BEDi: 550
  1917.  
  1918. Class: vslash
  1919. BEI: 0.2
  1920. BEDu: 750
  1921. BEDi: 375
  1922.  
  1923. Class: green beam
  1924. BEI: 0.2
  1925. BEDu: 200
  1926. BEDi: 100
  1927.  
  1928. Class: mjolnirbeam
  1929. BEI: 0.2
  1930. BEDu: 750
  1931. BEDi: 375
  1932.  
  1933. Class: mjolnirbeam#home
  1934. BEI: 0.2
  1935. BEDu: 400
  1936. BEDi: 200
  1937.  
  1938. Class: cyclops
  1939. FR: 100
  1940. FE: 6
  1941. BEI: 0.6
  1942. BEDu: 2000
  1943. BEDi: 1000
  1944.  
  1945. Class: cyclops#short
  1946. FR: 100
  1947. FE: 6
  1948. BEI: 0.6
  1949. BEDu: 2000
  1950. BEDi: 1000
  1951.  
  1952. Class: rebel bomb
  1953. FR: 100
  1954. FE: 6
  1955. BEI: 0.6
  1956. BEDu: 400
  1957. BEDi: 200
  1958.  
  1959. Class: helios
  1960. FR: 100
  1961. FE: 6
  1962. BEI: 0.6
  1963. BEDu: 6800
  1964. BEDi: 3400
  1965.  
  1966. Class: unknown bomb
  1967. FR: 100
  1968. FE: 6
  1969. BEI: 0.6
  1970. BEDu: 1500
  1971. BEDi: 750
  1972.  
  1973. Class: unknown megabomb
  1974. FR: 100
  1975. FE: 6
  1976. BEI: 0.6
  1977. BEDu: 3200
  1978. BEDi: 1600
  1979.  
  1980. Class: shivan bomb
  1981. FR: 100
  1982. FE: 6
  1983. BEI: 0.6
  1984. BEDu: 2000
  1985. BEDi: 1000
  1986.  
  1987. Class: shivan bomb#short
  1988. FR: 100
  1989. FE: 6
  1990. BEI: 0.6
  1991. BEDu: 2000
  1992. BEDi: 1000
  1993.  
  1994. Class: shivan weak bomb
  1995. FR: 100
  1996. FE: 6
  1997. BEI: 0.6
  1998. BEDu: 400
  1999. BEDi: 200
  2000.  
  2001. Class: shivan megabomb
  2002. FR: 100
  2003. FE: 6
  2004. BEI: 0.6
  2005. BEDu: 6800
  2006. BEDi: 3400
  2007.  
  2008. Class: fusion mortar
  2009. FR: 20
  2010. FE: 6
  2011. BEI: 0.2
  2012. BEDu: 80
  2013. BEDi: 40
  2014.  
  2015. Class: vasudan flux cannon
  2016. FR: 20
  2017. FE: 6
  2018. BEI: 0.4
  2019. BEDu: 500
  2020. BEDi: 250
  2021.  
  2022. Class: vishnan huge turret
  2023. BEI: 0.2
  2024. BEDu: 90
  2025. BEDi: 45
  2026.  
  2027. Class: hred
  2028. BEI: 0.2
  2029. BEDu: 800
  2030. BEDi: 400
  2031.  
  2032. Class: lrsred
  2033. BEI: 0.2
  2034. BEDu: 100
  2035. BEDi: 50
  2036.  
  2037. Class: terslashblue
  2038. BEI: 0.2
  2039. BEDu: 425
  2040. BEDi: 212.5
  2041.  
  2042. Class: bfblue
  2043. BEI: 0.2
  2044. BEDu: 2200
  2045. BEDi: 1100
  2046.  
  2047. Class: hblue
  2048. BEI: 0.2
  2049. BEDu: 1850
  2050. BEDi: 925
  2051.  
  2052. Class: bblue
  2053. BEI: 0.2
  2054. BEDu: 1500
  2055. BEDi: 750
  2056.  
  2057. Class: mblue
  2058. BEI: 0.2
  2059. BEDu: 900
  2060. BEDi: 450
  2061.  
  2062. Class: sblue
  2063. BEI: 0.2
  2064. BEDu: 320
  2065. BEDi: 160
  2066.  
  2067. Class: abeamtiny
  2068. BEI: 0.2
  2069. BEDu: 200
  2070. BEDi: 100
  2071.  
  2072. Class: sabeam
  2073. BEI: 0.2
  2074. BEDu: 400
  2075. BEDi: 200
  2076.  
  2077. Class: babeam
  2078. BEI: 0.2
  2079. BEDu: 870
  2080. BEDi: 435
  2081.  
  2082. Class: lrabeam
  2083. BEI: 0.2
  2084. BEDu: 2500
  2085. BEDi: 1250
  2086.  
  2087. Class: mass driver#karuna
  2088. BEI: 0.2
  2089. BEDu: 1200
  2090. BEDi: 600
  2091.  
  2092. Class: gauss cannon#karuna
  2093. BEI: 0.2
  2094. BEDu: 1200
  2095. BEDi: 600
  2096.  
  2097. Class: vishnan megabomb
  2098. FR: 100
  2099. FE: 6
  2100. BEI: 0.6
  2101. BEDu: 4100
  2102. BEDi: 2050
  2103.  
  2104. Class: vishnan ultrabomb
  2105. FR: 100
  2106. FE: 6
  2107. BEI: 0.6
  2108. BEDu: 4100
  2109. BEDi: 2050
  2110.  
  2111. Class: eos
  2112. FR: 150
  2113. FE: 7
  2114. BEI: 0.6
  2115. BEDu: 1000
  2116. BEDi: 500
  2117.  
  2118. Class: supernova
  2119. FR: 200
  2120. FE: 7
  2121. BEI: 0.6
  2122. BEDu: 5000
  2123. BEDi: 2500
  2124.  
  2125. Class: apocalypse#karuna
  2126. FR: 100
  2127. FE: 7
  2128. BEI: 0.6
  2129. BEDu: 500
  2130. BEDi: 250
  2131.  
  2132. Class: archer
  2133. BEI: 0.2
  2134. BEDu: 350
  2135. BEDi: 175
  2136.  
  2137. Class: redeemer
  2138. BEI: 0.2
  2139. BEDu: 120
  2140. BEDi: 60
  2141.  
  2142. Class: vajra
  2143. BEI: 0.2
  2144. BEDu: 600
  2145. BEDi: 300
  2146.  
  2147. Class: mass driver#sanctus
  2148. BEI: 0.2
  2149. BEDu: 600
  2150. BEDi: 300
  2151.  
  2152. Class: mass driver#narayana
  2153. BEI: 0.2
  2154. BEDu: 2400
  2155. BEDi: 1200
  2156.  
  2157. Class: gauss cannon#sanctus
  2158. BEI: 0.2
  2159. BEDu: 600
  2160. BEDi: 300
  2161.  
  2162. Class: gauss cannon#narayana
  2163. BEI: 0.2
  2164. BEDu: 2400
  2165. BEDi: 1200
  2166.  
  2167. Class: gattler turret#solaris
  2168. BEI: 0.2
  2169. BEDu: 15
  2170. BEDi: 7.5
  2171.  
  2172. Class: warhammer
  2173. FR: 50
  2174. FE: 6
  2175. BEI: 0.4
  2176. BEDu: 500
  2177. BEDi: 250
  2178.  
  2179. Class: sledgehammer
  2180. FR: 100
  2181. FE: 6
  2182. BEI: 0.6
  2183. BEDu: 7500
  2184. BEDi: 3750
  2185.  
  2186. Class: jackhammer
  2187. FR: 100
  2188. FE: 6
  2189. BEI: 0.6
  2190. BEDu: 4000
  2191. BEDi: 2000
  2192.  
  2193. Class: warhammer#sanctus
  2194. FR: 50
  2195. FE: 6
  2196. BEI: 0.4
  2197. BEDu: 500
  2198. BEDi: 250
  2199.  
  2200. Class: apocalypse#narayana
  2201. FR: 150
  2202. FE: 7
  2203. BEI: 0.6
  2204. BEDu: 1000
  2205. BEDi: 500
  2206.  
  2207. Class: apocalypse#solaris
  2208. FR: 125
  2209. FE: 7
  2210. BEI: 0.6
  2211. BEDu: 1000
  2212. BEDi: 500
  2213.  
  2214. Class: hydra#spawn
  2215. FR: 25
  2216. FE: 6
  2217. BEI: 0.4
  2218. BEDu: 125
  2219. BEDi: 62.5
  2220. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2221. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2222. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2223. ANI iconwing01 with size 32x28 (12.5% wasted)
  2224. Loading model 'Dirk1TECH.pof'
  2225. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2226. IBX: Found a good IBX to read for 'Dirk1TECH.pof'.
  2227. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof"
  2228. Loading model 'SlammerTECH.pof'
  2229. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2230. IBX: Found a good IBX to read for 'SlammerTECH.pof'.
  2231. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof"
  2232. Loading model 'Paveway12tech.pof'
  2233. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2234. IBX: Found a good IBX to read for 'Paveway12tech.pof'.
  2235. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof"
  2236. Loading model 'hellfireTECH.pof'
  2237. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2238. IBX: Found a good IBX to read for 'hellfireTECH.pof'.
  2239. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof"
  2240. Frame 0 too long!!: frametime = 8.978 (8.978)
  2241. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2242. Entering game at time = 18.009
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