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- CHARACTER OVERVIEW
- ~~~~~~~~~~~~~~~~~~
- Brust Sheet
- Name: Jonaschi Sequeira Tsuchizan
- Age: 22
- Level:300
- Physical Strength (weapon damage): 10 Physical Strength:750
- Magical Strength (spell damage/potency): 1 Magical Strength:300
- Physical Defense (HP, how well you take a melee/weapon attack): 8 Physical Defense:600
- Magical Defense (how many spells you can take):2 Magical Defense:350
- Mana Power:4000 Mana Power:4000
- Wisdom (How well you are with plans and weapon-wielding):4 Wisdom:303
- Stamina (How long you can battle without tiring): 8 Stamina: 367
- Movement Speed (How fast are you and your reflexes): 6 Movement Speed:360
- Stealth (How good you are when you need to get around without being noticed): 1 Stealth:300
- Strengths: physical strength and close ranged combat, hardworker
- Weaknesses: magical strength and long ranges combat, doesn't think before attacking
- Hobbies: hard work training in mountains and rocky places
- Professions: martial artist
- Likes: training sessions and different challanges with different people with different strengths
- Dislikes: having a day without achieving a challange or overcoming and obstacule
- Personality: hardworker strong a reliable but full of himself and too much of a douchebag to everyone sometimes, lil cocky and ..... a perv
- Close Friends: Amatsukaze, Kasamoto, Jonaschi
- Possible Relationships: none
- Physical Appearance: http://prntscr.com/c9hesx afer harsh training and dedication with the elemental kings, jonaschi looks more bulky and stronger than usual, other than that everything is the same
- BURST MAGIC: Martail Artist Tough Burst Earth
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- fighting spirit
- E(Effect): When someone tries to lower the attack of the user, the attack gets boosted instead and cannot be put to sleep or stunned
- R(Recoil/Drawback):stamina lowers everytime the passive has to be used
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Rock manipulation
- E(Effect): User is able to manipulate rock and earth around the battlefield to make precise attacks angaist all the enemies that he wants, the attack cannot be stopped while the user isn't attacked
- D(Damage): medium
- C(Cost): 100
- R(Recoil/Drawback): has to stay in the same place
- Basic Spell Two- the wall
- E(Effect): makes a wall appear from the ground to protect from incoming projectiles and enemies
- D(Damage):none
- C(Cost):250
- R(Recoil/Drawback):it's possible to destroy the wall
- Basic Spell Three- steel block
- E(Effect): makes all physical attack damage decrease to low... if the damage is low it decreases to none, effect ends after user moves
- D(Damage): none
- C(Cost): 300
- R(Recoil/Drawback): lower magical defense to 0 and cannot move
- Basic Spell Four-“breaktrough”
- E(Effect): charges astrike with his nunchaku braking any kind of armor of the opponent permenatly
- D(Damage): low
- C(Cost): 500
- R(Recoil/Drawback): easily dodged, does minimal damage
- Basic Burst Spell- Earth Spear
- E(Effect): From the Earth creates a spear made of earth materials that does piercing damage breaking armor and going through making 50% damage (completly impossible to block going through any types of armor doing full damage in takeover burst)
- D(Damage): Medium
- C(Cost): 300
- R(Recoil/Drawback): can be dodged easily (it's faster in burst takeover)
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- “Earth terrain”
- E(Effect): User concentrates it's earth magic and turns the entire battlefield into dry rock, stone and earth where any earth user can move freely even being able to travel underground as he wants, all earth spells get 50% more power and all electric moves get 50% weaker, the terrain magic allows allies to have a much better suitable ground to move and run boosting allies speed by 50% and making the opponents ground not as suitable losing 50% speed
- D(Damage): none
- C(Cost): 700
- R(Recoil/Drawback): opponents with earth magic and abilities can also get the full power of the terrain to their advantage, the terrain is gone after 10 minutes and electric users cannot take any advantage off the terrain even allies
- Secret Art Two- Earth Hammer
- E(Effect): The user charges is arm and does and precise punch with the strength of 10 elephants able to break through anything, it is completely impossible to guard it, it has to eaither be dodged or completely redirected
- D(Damage): High
- C(Cost): 600
- R(Recoil/Drawback): close range and damages the user arm
- Secret Art Three- “Ground Erosion”
- E(Effect): Makes the fighting arena ground harder to walk on or run on cutting everyone speed in half to everyon except the user of the spell, makes running completely impossible and all spells become undodgable unless it is by jumping
- D(Damage):none
- C(Cost):700
- R(Recoil/Drawback): does not effect jumping skills and does not slow down opponents able to fly or stand in the air, Wind users can get through this ability without getting the speed cut, the ground after 5 minutes goes back to normal
- Secret Burst Art: Hands of stone
- E(Effect): involves the user with strong rocks giving it double strength on his punches for the next 2 minutes (in burst takeover it becomes strong concrete that can't be destroyed and lasts 5 minutes)
- D(Damage): none
- C(Cost):500
- R(Recoil): it is heavy to carry and cuts speed in 50% (doesn't happen in burst takeover)
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- “Tremble”
- E(Effect): The user charges his fist and punches the ground making 5 pillar come from the ground to pierce through the opponent, this spell cannot be shield and if it's attempted to be shielded it will break through
- D(Damage):extreme
- C(Cost):900
- R(Recoil/Drawback): Charecters with enough speed can easily dodge this attack if they are in condition to still move around
- Forbidden Art Two- “Earth enchantment”
- E(Effect):Can be used on any targer (including the user), User attack and defense triples, user can also destroy all kinds of protection with normal moves, effect lasts for 2 minutes
- D(Damage): none
- C(Cost):800
- R(Recoil/Drawback): stamina drops by 1 point and after the effect ends user physical strenght goes down to 50% for a minute
- Forbidden Art Three- “Summoning: rock golems”
- E(Effect): Summons 2 golems made interaly by rocks to aid the user in battle, they take 3 hits to fall and do high damage
- D(Damage):high(by the golems not the user)
- C(Cost):1000
- R(Recoil/Drawback):can only be used once per battle
- Forbidden Art Four- “Mega Quake”
- E(Effect): The user charges his fist and punches the floor making a giant earthquake that hits ANYTHING that is on the ground on the moment the punch hits the floor which unless the oppenent is on the air when the punch hits, they will take extreme damage that cannot be protected nor shield by any barrier or capsule, not advisable to use with a team
- D(Damage): extreme
- C(Cost): 1000
- R(Recoil/Drawback): doesn't affect opponents in mid air, can completely destroy teammates too if they don't pervent it in time, the user loses his earth magic for 5 minutes
- Forbidden Burst Art- Deveouring Earth
- E(Effect): The User makes the earth open up bellow the opponent and crushes on breaking all kind of armor the opponent has and making extreme damage it after the opponent falls this move takes 30 seconds to charge (earth opens wider and can attack a larger number of opponents in burst takeover and only charges 10 seconds on burst takeover)
- D(Damage): extreme
- C(Cost): 1000
- R(Recoil/Drawback): takes 30 seconds to charge and is easy to jump away if not in burst takeoever
- Ultimate Move- “fissure”
- E(Effect): The user makes the ground under the opponent open to make them fall or lose balance after that closes the ground again right after to finish the opponent
- D(Damage): KO
- C(Cost): All remaining MP
- R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Rock armor”
- E(Effect): The user surrounds itself with a Rock armor making defenses 5 times stronger and trippling the attacks strength
- D(Damage): none
- C(Cost): none
- R(Recoil/Drawback): the defense is destructible and lower magical defense by half
- Burst Takeover- Body limiter release
- E(Effect): User removes the limits on their body and gain a major boost of power being able to attack and move 10 times stronger and faster being able to do terrifying fast attack that can destroy anything in their path and it's completely impossible to defend angaist, the user cannot be targetted by any homing move ignore even passives that would say otherwise
- D(Damage): none
- C(Cost): none
- R(Recoil/Drawback): can only be activated when user has 10% the user defenses fall down dramatically meaning the user falls if even one attack hits, after 15 minutes in this state the user faints
- Overdrive - “Earth power in the hand”
- E:The users starts controlling the earth that surrounds him at his will lifting, lowering, creating walls, etc by just simple hand movements to help him escape easily from attacks, strikes more easily, create defenses and move faster
- R: there is a 5 second cooldown beetween each time the user controlls a part of the earth
- Overdriven Art - “CRUSH”
- E: lifts to large boulders from each side of the opponent to crush the opponent beetween them
- D: Extreme
- R: 50% the MP left
- C: the overdrive ends if used and takes 5 seconds since the attack is casted to hit the opponent giving time to escape
- Burst Overdrive- Mountanous Zone
- E(Effect): Covers the entire battlefield in a mountanous zone full a tall and short mountains making it easy for everyone to get lost and confuse inside of them except for the user that can freely move onto them giving him full stealth and triples his movement speed, also gives the user a aura that allows him to hit harder on enemies with 5 times more physical strength and gives boosted dfense
- R(Recoil/Drawback):can only be activated when user has 10% health remaining and only lasts 10 minutes the user doesn't have much protection
- Weapon: nunchaku: a powerfull weapon used by the user that makes his pysical attack 50% stronger, can also absorb lighting strikes making the user immune to lighting
- Equiptment: head band: makes the user able to endure physical attacks easier
- black belt: makes punches 20% stronger
- UPGRADES: They are made by Amitecy and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades: wizard's ring
- Effect: a Ring that givis a magical aura to the user protecting him with 25% angaist all magical attacks
- Recoil: The user has to stay still for the ring to work
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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