YTTGN

Diogo [Jonaschi]

Dec 29th, 2015
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  1. CHARACTER OVERVIEW
  2. ~~~~~~~~~~~~~~~~~~
  3. Brust Sheet
  4.  
  5. Name: Jonaschi Sequeira Tsuchizan
  6. Age: 22
  7.  
  8. Level:300
  9. Physical Strength (weapon damage): 10 Physical Strength:750
  10. Magical Strength (spell damage/potency): 1 Magical Strength:300
  11. Physical Defense (HP, how well you take a melee/weapon attack): 8 Physical Defense:600
  12. Magical Defense (how many spells you can take):2 Magical Defense:350
  13. Mana Power:4000 Mana Power:4000
  14. Wisdom (How well you are with plans and weapon-wielding):4 Wisdom:303
  15. Stamina (How long you can battle without tiring): 8 Stamina: 367
  16. Movement Speed (How fast are you and your reflexes): 6 Movement Speed:360
  17. Stealth (How good you are when you need to get around without being noticed): 1 Stealth:300
  18.  
  19. Strengths: physical strength and close ranged combat, hardworker
  20. Weaknesses: magical strength and long ranges combat, doesn't think before attacking
  21.  
  22. Hobbies: hard work training in mountains and rocky places
  23. Professions: martial artist
  24. Likes: training sessions and different challanges with different people with different strengths
  25. Dislikes: having a day without achieving a challange or overcoming and obstacule
  26.  
  27. Personality: hardworker strong a reliable but full of himself and too much of a douchebag to everyone sometimes, lil cocky and ..... a perv
  28.  
  29. Close Friends: Amatsukaze, Kasamoto, Jonaschi
  30.  
  31. Possible Relationships: none
  32.  
  33. Physical Appearance: http://prntscr.com/c9hesx afer harsh training and dedication with the elemental kings, jonaschi looks more bulky and stronger than usual, other than that everything is the same
  34.  
  35.  
  36. BURST MAGIC: Martail Artist Tough Burst Earth
  37.  
  38. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  39.  
  40. Passive- fighting spirit
  41. E(Effect): When someone tries to lower the attack of the user, the attack gets boosted instead and cannot be put to sleep or stunned
  42. R(Recoil/Drawback):stamina lowers everytime the passive has to be used
  43.  
  44.  
  45. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  46.  
  47. Basic Spell One- Rock manipulation
  48. E(Effect): User is able to manipulate rock and earth around the battlefield to make precise attacks angaist all the enemies that he wants, the attack cannot be stopped while the user isn't attacked
  49. D(Damage): medium
  50. C(Cost): 100
  51. R(Recoil/Drawback): has to stay in the same place
  52.  
  53. Basic Spell Two- the wall
  54. E(Effect): makes a wall appear from the ground to protect from incoming projectiles and enemies
  55. D(Damage):none
  56. C(Cost):250
  57. R(Recoil/Drawback):it's possible to destroy the wall
  58.  
  59. Basic Spell Three- steel block
  60. E(Effect): makes all physical attack damage decrease to low... if the damage is low it decreases to none, effect ends after user moves
  61. D(Damage): none
  62. C(Cost): 300
  63. R(Recoil/Drawback): lower magical defense to 0 and cannot move
  64.  
  65. Basic Spell Four-“breaktrough”
  66. E(Effect): charges astrike with his nunchaku braking any kind of armor of the opponent permenatly
  67. D(Damage): low
  68. C(Cost): 500
  69. R(Recoil/Drawback): easily dodged, does minimal damage
  70.  
  71.  
  72. Basic Burst Spell- Earth Spear
  73. E(Effect): From the Earth creates a spear made of earth materials that does piercing damage breaking armor and going through making 50% damage (completly impossible to block going through any types of armor doing full damage in takeover burst)
  74. D(Damage): Medium
  75. C(Cost): 300
  76. R(Recoil/Drawback): can be dodged easily (it's faster in burst takeover)
  77.  
  78. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  79.  
  80. Secret Art One- “Earth terrain”
  81. E(Effect): User concentrates it's earth magic and turns the entire battlefield into dry rock, stone and earth where any earth user can move freely even being able to travel underground as he wants, all earth spells get 50% more power and all electric moves get 50% weaker, the terrain magic allows allies to have a much better suitable ground to move and run boosting allies speed by 50% and making the opponents ground not as suitable losing 50% speed
  82. D(Damage): none
  83. C(Cost): 700
  84. R(Recoil/Drawback): opponents with earth magic and abilities can also get the full power of the terrain to their advantage, the terrain is gone after 10 minutes and electric users cannot take any advantage off the terrain even allies
  85.  
  86. Secret Art Two- Earth Hammer
  87. E(Effect): The user charges is arm and does and precise punch with the strength of 10 elephants able to break through anything, it is completely impossible to guard it, it has to eaither be dodged or completely redirected
  88. D(Damage): High
  89. C(Cost): 600
  90. R(Recoil/Drawback): close range and damages the user arm
  91.  
  92. Secret Art Three- “Ground Erosion”
  93. E(Effect): Makes the fighting arena ground harder to walk on or run on cutting everyone speed in half to everyon except the user of the spell, makes running completely impossible and all spells become undodgable unless it is by jumping
  94. D(Damage):none
  95. C(Cost):700
  96. R(Recoil/Drawback): does not effect jumping skills and does not slow down opponents able to fly or stand in the air, Wind users can get through this ability without getting the speed cut, the ground after 5 minutes goes back to normal
  97.  
  98.  
  99. Secret Burst Art: Hands of stone
  100. E(Effect): involves the user with strong rocks giving it double strength on his punches for the next 2 minutes (in burst takeover it becomes strong concrete that can't be destroyed and lasts 5 minutes)
  101. D(Damage): none
  102. C(Cost):500
  103. R(Recoil): it is heavy to carry and cuts speed in 50% (doesn't happen in burst takeover)
  104.  
  105. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  106.  
  107. Forbidden Art One- “Tremble”
  108. E(Effect): The user charges his fist and punches the ground making 5 pillar come from the ground to pierce through the opponent, this spell cannot be shield and if it's attempted to be shielded it will break through
  109. D(Damage):extreme
  110. C(Cost):900
  111. R(Recoil/Drawback): Charecters with enough speed can easily dodge this attack if they are in condition to still move around
  112.  
  113. Forbidden Art Two- “Earth enchantment”
  114. E(Effect):Can be used on any targer (including the user), User attack and defense triples, user can also destroy all kinds of protection with normal moves, effect lasts for 2 minutes
  115. D(Damage): none
  116. C(Cost):800
  117. R(Recoil/Drawback): stamina drops by 1 point and after the effect ends user physical strenght goes down to 50% for a minute
  118.  
  119. Forbidden Art Three- “Summoning: rock golems”
  120. E(Effect): Summons 2 golems made interaly by rocks to aid the user in battle, they take 3 hits to fall and do high damage
  121. D(Damage):high(by the golems not the user)
  122. C(Cost):1000
  123. R(Recoil/Drawback):can only be used once per battle
  124.  
  125. Forbidden Art Four- “Mega Quake”
  126. E(Effect): The user charges his fist and punches the floor making a giant earthquake that hits ANYTHING that is on the ground on the moment the punch hits the floor which unless the oppenent is on the air when the punch hits, they will take extreme damage that cannot be protected nor shield by any barrier or capsule, not advisable to use with a team
  127. D(Damage): extreme
  128. C(Cost): 1000
  129. R(Recoil/Drawback): doesn't affect opponents in mid air, can completely destroy teammates too if they don't pervent it in time, the user loses his earth magic for 5 minutes
  130.  
  131. Forbidden Burst Art- Deveouring Earth
  132. E(Effect): The User makes the earth open up bellow the opponent and crushes on breaking all kind of armor the opponent has and making extreme damage it after the opponent falls this move takes 30 seconds to charge (earth opens wider and can attack a larger number of opponents in burst takeover and only charges 10 seconds on burst takeover)
  133. D(Damage): extreme
  134. C(Cost): 1000
  135. R(Recoil/Drawback): takes 30 seconds to charge and is easy to jump away if not in burst takeoever
  136.  
  137. Ultimate Move- “fissure”
  138. E(Effect): The user makes the ground under the opponent open to make them fall or lose balance after that closes the ground again right after to finish the opponent
  139. D(Damage): KO
  140. C(Cost): All remaining MP
  141. R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
  142.  
  143. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  144.  
  145. Takeover- “Rock armor”
  146. E(Effect): The user surrounds itself with a Rock armor making defenses 5 times stronger and trippling the attacks strength
  147. D(Damage): none
  148. C(Cost): none
  149. R(Recoil/Drawback): the defense is destructible and lower magical defense by half
  150.  
  151. Burst Takeover- Body limiter release
  152. E(Effect): User removes the limits on their body and gain a major boost of power being able to attack and move 10 times stronger and faster being able to do terrifying fast attack that can destroy anything in their path and it's completely impossible to defend angaist, the user cannot be targetted by any homing move ignore even passives that would say otherwise
  153. D(Damage): none
  154. C(Cost): none
  155. R(Recoil/Drawback): can only be activated when user has 10% the user defenses fall down dramatically meaning the user falls if even one attack hits, after 15 minutes in this state the user faints
  156.  
  157. Overdrive - “Earth power in the hand”
  158. E:The users starts controlling the earth that surrounds him at his will lifting, lowering, creating walls, etc by just simple hand movements to help him escape easily from attacks, strikes more easily, create defenses and move faster
  159. R: there is a 5 second cooldown beetween each time the user controlls a part of the earth
  160.  
  161. Overdriven Art - “CRUSH”
  162. E: lifts to large boulders from each side of the opponent to crush the opponent beetween them
  163. D: Extreme
  164. R: 50% the MP left
  165. C: the overdrive ends if used and takes 5 seconds since the attack is casted to hit the opponent giving time to escape
  166.  
  167. Burst Overdrive- Mountanous Zone
  168. E(Effect): Covers the entire battlefield in a mountanous zone full a tall and short mountains making it easy for everyone to get lost and confuse inside of them except for the user that can freely move onto them giving him full stealth and triples his movement speed, also gives the user a aura that allows him to hit harder on enemies with 5 times more physical strength and gives boosted dfense
  169. R(Recoil/Drawback):can only be activated when user has 10% health remaining and only lasts 10 minutes the user doesn't have much protection
  170.  
  171.  
  172. Weapon: nunchaku: a powerfull weapon used by the user that makes his pysical attack 50% stronger, can also absorb lighting strikes making the user immune to lighting
  173.  
  174.  
  175. Equiptment: head band: makes the user able to endure physical attacks easier
  176. black belt: makes punches 20% stronger
  177.  
  178. UPGRADES: They are made by Amitecy and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  179.  
  180. Upgrades: wizard's ring
  181. Effect: a Ring that givis a magical aura to the user protecting him with 25% angaist all magical attacks
  182. Recoil: The user has to stay still for the ring to work
  183.  
  184.  
  185. Extra Spells(Optional)
  186. ~~~~~~~~~~~~~~~~~~~~~~
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