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- 1. Fixed Bladekeeper beam attacks from doing massive amounts of damage.
- 2. Fixed Limit Break spells effect from staying forever due to using 2 limit break spells of the same type at the same time.
- 3. Fixed Loophole spell.
- 4. Ability drops should no longer be overlayed by the chat.
- 5. Changed the position of the defense spot in the room that leads to the sewer due to how it can be abused by zombies when strafing.
- 6. Spell casting cooldown will now increase with each spell used:
- - Base cooldown is 70.
- - If checkpointless mode is active, it will increment by 5 seconds, otherwise it will increment by 10.
- - On new round beginning, the cooldown will reset back to the base cooldown.
- 7. Fixed when human players who are prisoned by the imprisonment spell and teleported being stuck forever.
- 8. Blackbars during cutscenes should now consistently show.
- 9. Buffed swords of light by a little bit:
- - Note: Swords of light is meant to be a defensive item, it should slow zombies who get hit by it a little bit, but it doesn't knock them back.
- - New Calculations are as follows:
- - < 3 [x1 Damage, 20% slowness]
- - >= 3 and < 6 [x0.95 Damage, 15% Slowness]
- - >= 6 and < 9 [x0.75 Damage, 10% Slowness]
- - >= 9 [x0.65 Damage, 5% Slowness]
- 10. Changed how Mother ZM detection works, servers don't need to worry about making zm spawn under a specific time anymore, as long as the mother zm spawn within 60 seconds of the round starting.
- 11. Divine Benediction Spell Changes:
- - Reduced base damage from 10k to 6k.
- - Mother Zombies are completely immune to this spell.
- 12. Clipped sacrifice statues, now you no longer need to jump in and out, only jump on the top of the circle (think of it as a platform).
- 13. Reduced The Flamekeeper HP per player by 10% [from 1350 to 1215]
- - Note: by the time you reach this boss, as a team you are expected to have a decent damage level hence why the HP is high, same for The Bladekeeper boss.
- 14. Nerfed zombie spells human damage by 20%-30%, nerfed corruption spells range from 1250 to 960.
- 15. Fixed the weird outline plane on Cerberus model.
- 16. Parryswords can only be equipped by players who have >= x2 damage and >= 50% resistance (to prevent random clueless players from screwing up the round).
- 17. SVIP players now only get 1 of each spell per round instead of 5.
- 18. The Bladekeeper boss should no longer rarely fire 2 attacks at the same time.
- 19. Reworked The New Bladekeepers/True ending to be more epic and compelling.
- 20. Players will now be able to see the true ending score(referred to as Ascension Score in the map) on each encounter completion:
- - Note: Some of the trigger conditions are assumed to be achieved unless failed, thats why you will see a decent score at the beginning of the map even though you just started.
- 21. Due to how laggy the game_ui based commands menu on a live server, my friend Tilgep made a plugin to recreate the menu, which is alot smoother and with the ability to move around when its open.
- - Plugin link: https://github.com/tilgep/COTBK-Menu
- Post Release Patch:
- 1. Fixed nuke not working at the normal ending.
- 2. Increased corrupted shields cooldown from 15 to 35.
- 3. Fixed Bladekeeper from being able to fire 2 attacks after triggering next phase while being parried.
- 4. Fixed sword break GFX from randomly playing when Bladekeeper boss is active.
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