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KSP settings

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Apr 13th, 2015
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  1. // KSP Game Settings
  2.  
  3. SETTINGS_FILE_VERSION = 0.18.0
  4. TUTORIALS_EDITOR_ENABLE = False
  5. TUTORIALS_FLIGHT_ENABLE = False
  6. VAB_USE_CLICK_PLACE = True
  7. VAB_USE_ANGLE_SNAP = True
  8. VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
  9. VAB_CAMERA_ORBIT_SENS = 0.04
  10. VAB_CAMERA_ZOOM_SENS = 0.1
  11. FLT_CAMERA_ORBIT_SENS = 0.04
  12. FLT_CAMERA_ZOOM_SENS = 0.5
  13. FLT_CAMERA_WOBBLE = 0.1
  14. FLT_CAMERA_CHASE_SHARPNESS = 1.5
  15. FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
  16. FLT_VESSEL_LABELS = True
  17. SPACENAV_CAMERA_SENS_ROT = 30
  18. SPACENAV_CAMERA_SENS_LIN = 20
  19. SPACENAV_CAMERA_SHARPNESS_LIN = 8
  20. SPACENAV_CAMERA_SHARPNESS_ROT = 10
  21. SIMULATE_IN_BACKGROUND = True
  22. PHYSICS_FRAME_DT_LIMIT = 0.04172716
  23. MAX_VESSELS_BUDGET = 250
  24. CONIC_PATCH_DRAW_MODE = 3
  25. CONIC_PATCH_LIMIT = 3
  26. SHOW_PWARP_WARNING = False
  27. EVA_ROTATE_ON_MOVE = True
  28. USE_STAGING_CONTROLS_ON_DOCKING = False
  29. SPACENAV_FLIGHT_SENS_ROT = 5
  30. SPACENAV_FLIGHT_SENS_LIN = 1
  31. KERBIN_TIME = True
  32. CALL_HOME = False
  33. DONT_SEND_IP = False
  34. SEND_PROGRESS_DATA = True
  35. CHECK_FOR_UPDATES = True
  36. VERBOSE_DEBUG_LOG = False
  37. SHOW_CONSOLE_ON_ERROR = False
  38. AUTOSAVE_INTERVAL = 300
  39. AUTOSAVE_SHORT_INTERVAL = 30
  40. SHOW_SPACE_CENTER_CREW = True
  41. UI_SIZE = 768
  42. SHIP_VOLUME = 0.5
  43. AMBIENCE_VOLUME = 0.5
  44. MUSIC_VOLUME = 0.35
  45. UI_VOLUME = 0.5
  46. VOICE_VOLUME = 0.5
  47. SOUND_NORMALIZER_ENABLED = True
  48. SOUND_NORMALIZER_THRESHOLD = 1
  49. SOUND_NORMALIZER_RESPONSIVENESS = 16
  50. SOUND_NORMALIZER_SKIPSAMPLES = 0
  51. SCREEN_RESOLUTION_WIDTH = 1920
  52. SCREEN_RESOLUTION_HEIGHT = 1080
  53. FULLSCREEN = True
  54. QUALITY_PRESET = 5
  55. ANTI_ALIASING = 1
  56. TEXTURE_QUALITY = 0
  57. SYNC_VBL = 1
  58. LIGHT_QUALITY = 4
  59. SHADOWS_QUALITY = 2
  60. FRAMERATE_LIMIT = 120
  61. FALLBACK_PART_SHADERS = False
  62. PLANET_FORCE_SHADER_MODEL_2_0 = False
  63. PLANET_SCATTER = False
  64. PLANET_SCATTER_FACTOR = 0.5
  65. AERO_FX_QUALITY = 3
  66. EDGE_HIGHLIGHTING_PPFX = False
  67. SCREENSHOT_SUPERSIZE = 0
  68. INPUT_KEYBOARD_SENSIVITITY = 2
  69. dontShowLauncher = True
  70. PITCH_DOWN
  71. {
  72. primary = W
  73. secondary = None
  74. group = 0
  75. switchState = Any
  76. }
  77. PITCH_UP
  78. {
  79. primary = S
  80. secondary = None
  81. group = 0
  82. switchState = Any
  83. }
  84. YAW_LEFT
  85. {
  86. primary = A
  87. secondary = None
  88. group = 0
  89. switchState = Any
  90. }
  91. YAW_RIGHT
  92. {
  93. primary = D
  94. secondary = None
  95. group = 0
  96. switchState = Any
  97. }
  98. ROLL_LEFT
  99. {
  100. primary = Q
  101. secondary = None
  102. group = 0
  103. switchState = Any
  104. }
  105. ROLL_RIGHT
  106. {
  107. primary = E
  108. secondary = None
  109. group = 0
  110. switchState = Any
  111. }
  112. THROTTLE_UP
  113. {
  114. primary = LeftShift
  115. secondary = None
  116. group = 0
  117. switchState = Any
  118. }
  119. THROTTLE_DOWN
  120. {
  121. primary = LeftControl
  122. secondary = None
  123. group = 0
  124. switchState = Any
  125. }
  126. SAS_HOLD
  127. {
  128. primary = F
  129. secondary = None
  130. group = 0
  131. switchState = Any
  132. }
  133. SAS_TOGGLE
  134. {
  135. primary = T
  136. secondary = None
  137. group = 0
  138. switchState = Any
  139. }
  140. LAUNCH_STAGES
  141. {
  142. primary = Space
  143. secondary = None
  144. group = 0
  145. switchState = Any
  146. }
  147. CAMERA_MODE
  148. {
  149. primary = C
  150. secondary = None
  151. group = 0
  152. switchState = Any
  153. }
  154. CAMERA_NEXT
  155. {
  156. primary = V
  157. secondary = None
  158. group = 0
  159. switchState = Any
  160. }
  161. PAUSE
  162. {
  163. primary = Escape
  164. secondary = None
  165. group = 0
  166. switchState = Any
  167. }
  168. PRECISION_CTRL
  169. {
  170. primary = CapsLock
  171. secondary = None
  172. group = 0
  173. switchState = Any
  174. }
  175. ZOOM_IN
  176. {
  177. primary = KeypadPlus
  178. secondary = None
  179. group = 0
  180. switchState = Any
  181. }
  182. ZOOM_OUT
  183. {
  184. primary = KeypadMinus
  185. secondary = None
  186. group = 0
  187. switchState = Any
  188. }
  189. SCROLL_VIEW_UP
  190. {
  191. primary = PageUp
  192. secondary = None
  193. group = 0
  194. switchState = Any
  195. }
  196. SCROLL_VIEW_DOWN
  197. {
  198. primary = PageDown
  199. secondary = None
  200. group = 0
  201. switchState = Any
  202. }
  203. SCROLL_ICONS_UP
  204. {
  205. primary = Home
  206. secondary = None
  207. group = 0
  208. switchState = Any
  209. }
  210. SCROLL_ICONS_DOWN
  211. {
  212. primary = End
  213. secondary = None
  214. group = 0
  215. switchState = Any
  216. }
  217. CAMERA_ORBIT_UP
  218. {
  219. primary = UpArrow
  220. secondary = None
  221. group = 0
  222. switchState = Any
  223. }
  224. CAMERA_ORBIT_DOWN
  225. {
  226. primary = DownArrow
  227. secondary = None
  228. group = 0
  229. switchState = Any
  230. }
  231. CAMERA_ORBIT_LEFT
  232. {
  233. primary = LeftArrow
  234. secondary = None
  235. group = 0
  236. switchState = Any
  237. }
  238. CAMERA_ORBIT_RIGHT
  239. {
  240. primary = RightArrow
  241. secondary = None
  242. group = 0
  243. switchState = Any
  244. }
  245. CAMERA_RESET
  246. {
  247. primary = Backspace
  248. secondary = None
  249. group = 0
  250. switchState = Any
  251. }
  252. TIME_WARP_INCREASE
  253. {
  254. primary = Period
  255. secondary = None
  256. group = 0
  257. switchState = Any
  258. }
  259. TIME_WARP_DECREASE
  260. {
  261. primary = Comma
  262. secondary = None
  263. group = 0
  264. switchState = Any
  265. }
  266. MAP_VIEW_TOGGLE
  267. {
  268. primary = M
  269. secondary = None
  270. group = 0
  271. switchState = Any
  272. }
  273. UIMODE_STAGING
  274. {
  275. primary = Insert
  276. secondary = None
  277. group = 0
  278. switchState = Any
  279. }
  280. UIMODE_DOCKING
  281. {
  282. primary = Delete
  283. secondary = None
  284. group = 0
  285. switchState = Any
  286. }
  287. TRANSLATE_UP
  288. {
  289. primary = K
  290. secondary = None
  291. group = 0
  292. switchState = Any
  293. }
  294. TRANSLATE_DOWN
  295. {
  296. primary = I
  297. secondary = None
  298. group = 0
  299. switchState = Any
  300. }
  301. TRANSLATE_LEFT
  302. {
  303. primary = J
  304. secondary = None
  305. group = 0
  306. switchState = Any
  307. }
  308. TRANSLATE_RIGHT
  309. {
  310. primary = L
  311. secondary = None
  312. group = 0
  313. switchState = Any
  314. }
  315. TRANSLATE_FWD
  316. {
  317. primary = H
  318. secondary = None
  319. group = 0
  320. switchState = Any
  321. }
  322. TRANSLATE_BACK
  323. {
  324. primary = N
  325. secondary = None
  326. group = 0
  327. switchState = Any
  328. }
  329. RCS_TOGGLE
  330. {
  331. primary = R
  332. secondary = None
  333. group = 0
  334. switchState = Any
  335. }
  336. FOCUS_NEXT_VESSEL
  337. {
  338. primary = RightBracket
  339. secondary = None
  340. group = 0
  341. switchState = Any
  342. }
  343. FOCUS_PREV_VESSEL
  344. {
  345. primary = LeftBracket
  346. secondary = None
  347. group = 0
  348. switchState = Any
  349. }
  350. TOGGLE_UI
  351. {
  352. primary = F2
  353. secondary = None
  354. group = 0
  355. switchState = Any
  356. }
  357. TOGGLE_STATUS_SCREEN
  358. {
  359. primary = F3
  360. secondary = None
  361. group = 0
  362. switchState = Any
  363. }
  364. TAKE_SCREENSHOT
  365. {
  366. primary = F1
  367. secondary = None
  368. group = 0
  369. switchState = Any
  370. }
  371. TOGGLE_LABELS
  372. {
  373. primary = F4
  374. secondary = None
  375. group = 0
  376. switchState = Any
  377. }
  378. QUICKSAVE
  379. {
  380. primary = F5
  381. secondary = None
  382. group = 0
  383. switchState = Any
  384. }
  385. QUICKLOAD
  386. {
  387. primary = F9
  388. secondary = None
  389. group = 0
  390. switchState = Any
  391. }
  392. THROTTLE_CUTOFF
  393. {
  394. primary = X
  395. secondary = None
  396. group = 0
  397. switchState = Any
  398. }
  399. THROTTLE_FULL
  400. {
  401. primary = Z
  402. secondary = None
  403. group = 0
  404. switchState = Any
  405. }
  406. LANDING_GEAR
  407. {
  408. primary = G
  409. secondary = None
  410. group = 0
  411. switchState = Any
  412. }
  413. HEADLIGHT_TOGGLE
  414. {
  415. primary = U
  416. secondary = None
  417. group = 0
  418. switchState = Any
  419. }
  420. BRAKES
  421. {
  422. primary = B
  423. secondary = None
  424. group = 0
  425. switchState = Any
  426. }
  427. TOGGLE_SPACENAV_FLIGHT_CONTROL
  428. {
  429. primary = ScrollLock
  430. secondary = None
  431. group = 0
  432. switchState = Any
  433. }
  434. TOGGLE_SPACENAV_ROLL_LOCK
  435. {
  436. primary = None
  437. secondary = None
  438. group = 0
  439. switchState = Any
  440. }
  441. EVA_forward
  442. {
  443. primary = W
  444. secondary = None
  445. group = 268435456
  446. switchState = Any
  447. }
  448. EVA_back
  449. {
  450. primary = S
  451. secondary = None
  452. group = 268435456
  453. switchState = Any
  454. }
  455. EVA_left
  456. {
  457. primary = A
  458. secondary = None
  459. group = 268435456
  460. switchState = Any
  461. }
  462. EVA_right
  463. {
  464. primary = D
  465. secondary = None
  466. group = 268435456
  467. switchState = Any
  468. }
  469. EVA_yaw_left
  470. {
  471. primary = Q
  472. secondary = None
  473. group = 268435456
  474. switchState = Any
  475. }
  476. EVA_yaw_right
  477. {
  478. primary = E
  479. secondary = None
  480. group = 268435456
  481. switchState = Any
  482. }
  483. EVA_Pack_forward
  484. {
  485. primary = W
  486. secondary = None
  487. group = 268435456
  488. switchState = Any
  489. }
  490. EVA_Pack_back
  491. {
  492. primary = S
  493. secondary = None
  494. group = 268435456
  495. switchState = Any
  496. }
  497. EVA_Pack_left
  498. {
  499. primary = A
  500. secondary = None
  501. group = 268435456
  502. switchState = Any
  503. }
  504. EVA_Pack_right
  505. {
  506. primary = D
  507. secondary = None
  508. group = 268435456
  509. switchState = Any
  510. }
  511. EVA_Pack_up
  512. {
  513. primary = LeftShift
  514. secondary = None
  515. group = 268435456
  516. switchState = Any
  517. }
  518. EVA_Pack_down
  519. {
  520. primary = LeftControl
  521. secondary = None
  522. group = 268435456
  523. switchState = Any
  524. }
  525. EVA_Jump
  526. {
  527. primary = Space
  528. secondary = None
  529. group = 268435456
  530. switchState = Any
  531. }
  532. EVA_Run
  533. {
  534. primary = LeftShift
  535. secondary = None
  536. group = 268435456
  537. switchState = Any
  538. }
  539. EVA_ToggleMovementMode
  540. {
  541. primary = RightShift
  542. secondary = None
  543. group = 268435456
  544. switchState = Any
  545. }
  546. EVA_TogglePack
  547. {
  548. primary = R
  549. secondary = None
  550. group = 268435456
  551. switchState = Any
  552. }
  553. EVA_Use
  554. {
  555. primary = F
  556. secondary = None
  557. group = 268435456
  558. switchState = Any
  559. }
  560. EVA_Orient
  561. {
  562. primary = Space
  563. secondary = None
  564. group = 268435456
  565. switchState = Any
  566. }
  567. EVA_Lights
  568. {
  569. primary = L
  570. secondary = None
  571. group = 268435456
  572. switchState = Any
  573. }
  574. Docking_pitchUp
  575. {
  576. primary = S
  577. secondary = None
  578. group = 0
  579. switchState = Rotation
  580. }
  581. Docking_pitchDown
  582. {
  583. primary = W
  584. secondary = None
  585. group = 0
  586. switchState = Rotation
  587. }
  588. Docking_yawLeft
  589. {
  590. primary = A
  591. secondary = None
  592. group = 0
  593. switchState = Rotation
  594. }
  595. Docking_yawRight
  596. {
  597. primary = D
  598. secondary = None
  599. group = 0
  600. switchState = Rotation
  601. }
  602. Docking_rollLeft
  603. {
  604. primary = Q
  605. secondary = None
  606. group = 0
  607. switchState = Any
  608. }
  609. Docking_rollRight
  610. {
  611. primary = E
  612. secondary = None
  613. group = 0
  614. switchState = Any
  615. }
  616. Docking_toggleRotLin
  617. {
  618. primary = Space
  619. secondary = None
  620. group = 0
  621. switchState = Any
  622. }
  623. Docking_staging
  624. {
  625. primary = None
  626. secondary = None
  627. group = 0
  628. switchState = Any
  629. }
  630. Docking_linFwd
  631. {
  632. primary = W
  633. secondary = None
  634. group = 0
  635. switchState = Translation
  636. }
  637. Docking_linBack
  638. {
  639. primary = S
  640. secondary = None
  641. group = 0
  642. switchState = Translation
  643. }
  644. Docking_linLeft
  645. {
  646. primary = A
  647. secondary = None
  648. group = 0
  649. switchState = Translation
  650. }
  651. Docking_linRight
  652. {
  653. primary = D
  654. secondary = None
  655. group = 0
  656. switchState = Translation
  657. }
  658. Docking_linUp
  659. {
  660. primary = LeftShift
  661. secondary = None
  662. group = 0
  663. switchState = Any
  664. }
  665. Docking_linDown
  666. {
  667. primary = LeftControl
  668. secondary = None
  669. group = 0
  670. switchState = Any
  671. }
  672. Docking_throttleUp
  673. {
  674. primary = None
  675. secondary = None
  676. group = 0
  677. switchState = Any
  678. }
  679. Docking_throttleDown
  680. {
  681. primary = None
  682. secondary = None
  683. group = 0
  684. switchState = Any
  685. }
  686. Editor_pitchUp
  687. {
  688. primary = S
  689. secondary = None
  690. group = 0
  691. switchState = Any
  692. }
  693. Editor_pitchDown
  694. {
  695. primary = W
  696. secondary = None
  697. group = 0
  698. switchState = Any
  699. }
  700. Editor_yawLeft
  701. {
  702. primary = A
  703. secondary = None
  704. group = 0
  705. switchState = Any
  706. }
  707. Editor_yawRight
  708. {
  709. primary = D
  710. secondary = None
  711. group = 0
  712. switchState = Any
  713. }
  714. Editor_rollLeft
  715. {
  716. primary = Q
  717. secondary = None
  718. group = 0
  719. switchState = Any
  720. }
  721. Editor_rollRight
  722. {
  723. primary = E
  724. secondary = None
  725. group = 0
  726. switchState = Any
  727. }
  728. Editor_resetRotation
  729. {
  730. primary = Space
  731. secondary = None
  732. group = 0
  733. switchState = Any
  734. }
  735. Editor_modePlace
  736. {
  737. primary = Alpha1
  738. secondary = None
  739. group = 0
  740. switchState = Any
  741. }
  742. Editor_modeOffset
  743. {
  744. primary = Alpha2
  745. secondary = None
  746. group = 0
  747. switchState = Any
  748. }
  749. Editor_modeRotate
  750. {
  751. primary = Alpha3
  752. secondary = None
  753. group = 0
  754. switchState = Any
  755. }
  756. Editor_modeRoot
  757. {
  758. primary = Alpha4
  759. secondary = None
  760. group = 0
  761. switchState = Any
  762. }
  763. Editor_coordSystem
  764. {
  765. primary = F
  766. secondary = None
  767. group = 0
  768. switchState = Any
  769. }
  770. Editor_toggleSymMethod
  771. {
  772. primary = R
  773. secondary = None
  774. group = 0
  775. switchState = Any
  776. }
  777. Editor_toggleSymMode
  778. {
  779. primary = X
  780. secondary = None
  781. group = 0
  782. switchState = Any
  783. }
  784. Editor_toggleAngleSnap
  785. {
  786. primary = C
  787. secondary = None
  788. group = 0
  789. switchState = Any
  790. }
  791. Editor_fineTweak
  792. {
  793. primary = LeftShift
  794. secondary = None
  795. group = 0
  796. switchState = Any
  797. }
  798. AXIS_PITCH
  799. {
  800. name = None
  801. id = None
  802. inv = False
  803. sensitivity = 1
  804. deadzone = 0.05
  805. scale = 1
  806. group = 0
  807. switchState = Any
  808. }
  809. AXIS_ROLL
  810. {
  811. name = None
  812. id = None
  813. inv = False
  814. sensitivity = 1
  815. deadzone = 0.05
  816. scale = 1
  817. group = 0
  818. switchState = Any
  819. }
  820. AXIS_YAW
  821. {
  822. name = None
  823. id = None
  824. inv = False
  825. sensitivity = 1
  826. deadzone = 0.05
  827. scale = 1
  828. group = 0
  829. switchState = Any
  830. }
  831. AXIS_THROTTLE
  832. {
  833. name = None
  834. id = None
  835. inv = False
  836. sensitivity = 1
  837. deadzone = 0.05
  838. scale = 1
  839. group = 0
  840. switchState = Any
  841. }
  842. AXIS_THROTTLE_INC
  843. {
  844. name = None
  845. id = None
  846. inv = False
  847. sensitivity = 1
  848. deadzone = 0.05
  849. scale = 1
  850. group = 0
  851. switchState = Any
  852. }
  853. AXIS_CAMERA_HDG
  854. {
  855. name = None
  856. id = None
  857. inv = False
  858. sensitivity = 1
  859. deadzone = 0.05
  860. scale = 1
  861. group = 0
  862. switchState = Any
  863. }
  864. AXIS_CAMERA_PITCH
  865. {
  866. name = None
  867. id = None
  868. inv = False
  869. sensitivity = 1
  870. deadzone = 0.05
  871. scale = 1
  872. group = 0
  873. switchState = Any
  874. }
  875. AXIS_TRANSLATE_X
  876. {
  877. name = None
  878. id = None
  879. inv = False
  880. sensitivity = 1
  881. deadzone = 0.05
  882. scale = 1
  883. group = 0
  884. switchState = Any
  885. }
  886. AXIS_TRANSLATE_Y
  887. {
  888. name = None
  889. id = None
  890. inv = False
  891. sensitivity = 1
  892. deadzone = 0.05
  893. scale = 1
  894. group = 0
  895. switchState = Any
  896. }
  897. AXIS_TRANSLATE_Z
  898. {
  899. name = None
  900. id = None
  901. inv = False
  902. sensitivity = 1
  903. deadzone = 0.05
  904. scale = 1
  905. group = 0
  906. switchState = Any
  907. }
  908. WHEEL_STEER_LEFT
  909. {
  910. primary = A
  911. secondary = None
  912. group = 0
  913. switchState = Any
  914. }
  915. WHEEL_STEER_RIGHT
  916. {
  917. primary = D
  918. secondary = None
  919. group = 0
  920. switchState = Any
  921. }
  922. WHEEL_THROTTLE_DOWN
  923. {
  924. primary = S
  925. secondary = None
  926. group = 0
  927. switchState = Any
  928. }
  929. WHEEL_THROTTLE_UP
  930. {
  931. primary = W
  932. secondary = None
  933. group = 0
  934. switchState = Any
  935. }
  936. AXIS_WHEEL_STEER
  937. {
  938. name = None
  939. id = None
  940. inv = False
  941. sensitivity = 1
  942. deadzone = 0.05
  943. scale = 1
  944. group = 0
  945. switchState = Any
  946. }
  947. AXIS_WHEEL_THROTTLE
  948. {
  949. name = None
  950. id = None
  951. inv = False
  952. sensitivity = 1
  953. deadzone = 0.05
  954. scale = 1
  955. group = 0
  956. switchState = Any
  957. }
  958. axis_EVA_translate_x
  959. {
  960. name = None
  961. id = None
  962. inv = False
  963. sensitivity = 1
  964. deadzone = 0.05
  965. scale = 1
  966. group = 0
  967. switchState = Any
  968. }
  969. axis_EVA_translate_y
  970. {
  971. name = None
  972. id = None
  973. inv = False
  974. sensitivity = 1
  975. deadzone = 0.05
  976. scale = 1
  977. group = 0
  978. switchState = Any
  979. }
  980. axis_EVA_translate_z
  981. {
  982. name = None
  983. id = None
  984. inv = False
  985. sensitivity = 1
  986. deadzone = 0.05
  987. scale = 1
  988. group = 0
  989. switchState = Any
  990. }
  991. axis_EVA_pitch
  992. {
  993. name = None
  994. id = None
  995. inv = False
  996. sensitivity = 1
  997. deadzone = 0.05
  998. scale = 1
  999. group = 0
  1000. switchState = Any
  1001. }
  1002. axis_EVA_yaw
  1003. {
  1004. name = None
  1005. id = None
  1006. inv = False
  1007. sensitivity = 1
  1008. deadzone = 0.05
  1009. scale = 1
  1010. group = 0
  1011. switchState = Any
  1012. }
  1013. axis_EVA_roll
  1014. {
  1015. name = None
  1016. id = None
  1017. inv = False
  1018. sensitivity = 1
  1019. deadzone = 0.05
  1020. scale = 1
  1021. group = 0
  1022. switchState = Any
  1023. }
  1024. axis_Docking_translate_x
  1025. {
  1026. name = None
  1027. id = None
  1028. inv = False
  1029. sensitivity = 1
  1030. deadzone = 0.05
  1031. scale = 1
  1032. group = 0
  1033. switchState = Translation
  1034. }
  1035. axis_Docking_translate_y
  1036. {
  1037. name = None
  1038. id = None
  1039. inv = False
  1040. sensitivity = 1
  1041. deadzone = 0.05
  1042. scale = 1
  1043. group = 0
  1044. switchState = Translation
  1045. }
  1046. axis_Docking_translate_z
  1047. {
  1048. name = None
  1049. id = None
  1050. inv = False
  1051. sensitivity = 1
  1052. deadzone = 0.05
  1053. scale = 1
  1054. group = 0
  1055. switchState = Translation
  1056. }
  1057. axis_Docking_pitch
  1058. {
  1059. name = None
  1060. id = None
  1061. inv = False
  1062. sensitivity = 1
  1063. deadzone = 0.05
  1064. scale = 1
  1065. group = 0
  1066. switchState = Rotation
  1067. }
  1068. axis_Docking_yaw
  1069. {
  1070. name = None
  1071. id = None
  1072. inv = False
  1073. sensitivity = 1
  1074. deadzone = 0.05
  1075. scale = 1
  1076. group = 0
  1077. switchState = Rotation
  1078. }
  1079. axis_Docking_roll
  1080. {
  1081. name = None
  1082. id = None
  1083. inv = False
  1084. sensitivity = 1
  1085. deadzone = 0.05
  1086. scale = 1
  1087. group = 0
  1088. switchState = Rotation
  1089. }
  1090. axis_Docking_Throttle
  1091. {
  1092. name = None
  1093. id = None
  1094. inv = False
  1095. sensitivity = 1
  1096. deadzone = 0.05
  1097. scale = 1
  1098. group = 0
  1099. switchState = Any
  1100. }
  1101. axis_Docking_Throttle_inc
  1102. {
  1103. name = None
  1104. id = None
  1105. inv = False
  1106. sensitivity = 1
  1107. deadzone = 0.05
  1108. scale = 1
  1109. group = 0
  1110. switchState = Any
  1111. }
  1112. AXIS_MOUSEWHEEL
  1113. {
  1114. name = Mouse ScrollWheel
  1115. id = Mouse ScrollWheel
  1116. inv = False
  1117. sensitivity = 1
  1118. deadzone = 0
  1119. scale = 1
  1120. group = 0
  1121. switchState = Any
  1122. }
  1123. MODIFIER_KEY
  1124. {
  1125. primary = RightShift
  1126. secondary = None
  1127. group = 0
  1128. switchState = Any
  1129. }
  1130. AbortActionGroup
  1131. {
  1132. primary = Backspace
  1133. secondary = None
  1134. group = 0
  1135. switchState = Any
  1136. }
  1137. CustomActionGroup1
  1138. {
  1139. primary = Alpha1
  1140. secondary = None
  1141. group = 0
  1142. switchState = Any
  1143. }
  1144. CustomActionGroup2
  1145. {
  1146. primary = Alpha2
  1147. secondary = None
  1148. group = 0
  1149. switchState = Any
  1150. }
  1151. CustomActionGroup3
  1152. {
  1153. primary = Alpha3
  1154. secondary = None
  1155. group = 0
  1156. switchState = Any
  1157. }
  1158. CustomActionGroup4
  1159. {
  1160. primary = Alpha4
  1161. secondary = None
  1162. group = 0
  1163. switchState = Any
  1164. }
  1165. CustomActionGroup5
  1166. {
  1167. primary = Alpha5
  1168. secondary = None
  1169. group = 0
  1170. switchState = Any
  1171. }
  1172. CustomActionGroup6
  1173. {
  1174. primary = Alpha6
  1175. secondary = None
  1176. group = 0
  1177. switchState = Any
  1178. }
  1179. CustomActionGroup7
  1180. {
  1181. primary = Alpha7
  1182. secondary = None
  1183. group = 0
  1184. switchState = Any
  1185. }
  1186. CustomActionGroup8
  1187. {
  1188. primary = Alpha8
  1189. secondary = None
  1190. group = 0
  1191. switchState = Any
  1192. }
  1193. CustomActionGroup9
  1194. {
  1195. primary = Alpha9
  1196. secondary = None
  1197. group = 0
  1198. switchState = Any
  1199. }
  1200. CustomActionGroup10
  1201. {
  1202. primary = Alpha0
  1203. secondary = None
  1204. group = 0
  1205. switchState = Any
  1206. }
  1207. TERRAIN
  1208. {
  1209. preset = Default
  1210. version = 0.90.0
  1211. PRESET
  1212. {
  1213. name = Low
  1214. PLANET
  1215. {
  1216. name = Kerbin
  1217. minDistance = 4
  1218. minSubdivision = 1
  1219. maxSubdivision = 6
  1220. }
  1221. PLANET
  1222. {
  1223. name = KerbinOcean
  1224. minDistance = 4
  1225. minSubdivision = 1
  1226. maxSubdivision = 6
  1227. }
  1228. PLANET
  1229. {
  1230. name = Mun
  1231. minDistance = 4
  1232. minSubdivision = 1
  1233. maxSubdivision = 6
  1234. }
  1235. PLANET
  1236. {
  1237. name = Minmus
  1238. minDistance = 4
  1239. minSubdivision = 1
  1240. maxSubdivision = 5
  1241. }
  1242. PLANET
  1243. {
  1244. name = Bop
  1245. minDistance = 4
  1246. minSubdivision = 1
  1247. maxSubdivision = 5
  1248. }
  1249. PLANET
  1250. {
  1251. name = Duna
  1252. minDistance = 4
  1253. minSubdivision = 1
  1254. maxSubdivision = 6
  1255. }
  1256. PLANET
  1257. {
  1258. name = Eve
  1259. minDistance = 4
  1260. minSubdivision = 1
  1261. maxSubdivision = 6
  1262. }
  1263. PLANET
  1264. {
  1265. name = EveOcean
  1266. minDistance = 4
  1267. minSubdivision = 1
  1268. maxSubdivision = 6
  1269. }
  1270. PLANET
  1271. {
  1272. name = Gilly
  1273. minDistance = 4
  1274. minSubdivision = 1
  1275. maxSubdivision = 5
  1276. }
  1277. PLANET
  1278. {
  1279. name = Ike
  1280. minDistance = 4
  1281. minSubdivision = 1
  1282. maxSubdivision = 6
  1283. }
  1284. PLANET
  1285. {
  1286. name = Laythe
  1287. minDistance = 4
  1288. minSubdivision = 1
  1289. maxSubdivision = 6
  1290. }
  1291. PLANET
  1292. {
  1293. name = LaytheOcean
  1294. minDistance = 4
  1295. minSubdivision = 1
  1296. maxSubdivision = 6
  1297. }
  1298. PLANET
  1299. {
  1300. name = Moho
  1301. minDistance = 4
  1302. minSubdivision = 1
  1303. maxSubdivision = 6
  1304. }
  1305. PLANET
  1306. {
  1307. name = Tylo
  1308. minDistance = 4
  1309. minSubdivision = 1
  1310. maxSubdivision = 6
  1311. }
  1312. PLANET
  1313. {
  1314. name = Vall
  1315. minDistance = 4
  1316. minSubdivision = 1
  1317. maxSubdivision = 6
  1318. }
  1319. PLANET
  1320. {
  1321. name = Dres
  1322. minDistance = 4
  1323. minSubdivision = 1
  1324. maxSubdivision = 6
  1325. }
  1326. PLANET
  1327. {
  1328. name = Pol
  1329. minDistance = 4
  1330. minSubdivision = 1
  1331. maxSubdivision = 6
  1332. }
  1333. PLANET
  1334. {
  1335. name = Eeloo
  1336. minDistance = 4
  1337. minSubdivision = 1
  1338. maxSubdivision = 6
  1339. }
  1340. }
  1341. PRESET
  1342. {
  1343. name = Default
  1344. PLANET
  1345. {
  1346. name = Kerbin
  1347. minDistance = 6
  1348. minSubdivision = 1
  1349. maxSubdivision = 9
  1350. }
  1351. PLANET
  1352. {
  1353. name = KerbinOcean
  1354. minDistance = 6
  1355. minSubdivision = 1
  1356. maxSubdivision = 7
  1357. }
  1358. PLANET
  1359. {
  1360. name = Mun
  1361. minDistance = 6
  1362. minSubdivision = 1
  1363. maxSubdivision = 8
  1364. }
  1365. PLANET
  1366. {
  1367. name = Minmus
  1368. minDistance = 6
  1369. minSubdivision = 1
  1370. maxSubdivision = 6
  1371. }
  1372. PLANET
  1373. {
  1374. name = Bop
  1375. minDistance = 6
  1376. minSubdivision = 1
  1377. maxSubdivision = 6
  1378. }
  1379. PLANET
  1380. {
  1381. name = Duna
  1382. minDistance = 6
  1383. minSubdivision = 1
  1384. maxSubdivision = 8
  1385. }
  1386. PLANET
  1387. {
  1388. name = Eve
  1389. minDistance = 6
  1390. minSubdivision = 1
  1391. maxSubdivision = 9
  1392. }
  1393. PLANET
  1394. {
  1395. name = EveOcean
  1396. minDistance = 6
  1397. minSubdivision = 1
  1398. maxSubdivision = 7
  1399. }
  1400. PLANET
  1401. {
  1402. name = Gilly
  1403. minDistance = 6
  1404. minSubdivision = 1
  1405. maxSubdivision = 6
  1406. }
  1407. PLANET
  1408. {
  1409. name = Ike
  1410. minDistance = 6
  1411. minSubdivision = 1
  1412. maxSubdivision = 6
  1413. }
  1414. PLANET
  1415. {
  1416. name = Laythe
  1417. minDistance = 6
  1418. minSubdivision = 1
  1419. maxSubdivision = 9
  1420. }
  1421. PLANET
  1422. {
  1423. name = LaytheOcean
  1424. minDistance = 6
  1425. minSubdivision = 1
  1426. maxSubdivision = 7
  1427. }
  1428. PLANET
  1429. {
  1430. name = Moho
  1431. minDistance = 6
  1432. minSubdivision = 1
  1433. maxSubdivision = 8
  1434. }
  1435. PLANET
  1436. {
  1437. name = Tylo
  1438. minDistance = 6
  1439. minSubdivision = 1
  1440. maxSubdivision = 8
  1441. }
  1442. PLANET
  1443. {
  1444. name = Vall
  1445. minDistance = 6
  1446. minSubdivision = 1
  1447. maxSubdivision = 8
  1448. }
  1449. PLANET
  1450. {
  1451. name = Dres
  1452. minDistance = 6
  1453. minSubdivision = 1
  1454. maxSubdivision = 8
  1455. }
  1456. PLANET
  1457. {
  1458. name = Pol
  1459. minDistance = 6
  1460. minSubdivision = 1
  1461. maxSubdivision = 8
  1462. }
  1463. PLANET
  1464. {
  1465. name = Eeloo
  1466. minDistance = 6
  1467. minSubdivision = 1
  1468. maxSubdivision = 8
  1469. }
  1470. }
  1471. PRESET
  1472. {
  1473. name = High
  1474. PLANET
  1475. {
  1476. name = Kerbin
  1477. minDistance = 8
  1478. minSubdivision = 1
  1479. maxSubdivision = 10
  1480. }
  1481. PLANET
  1482. {
  1483. name = KerbinOcean
  1484. minDistance = 8
  1485. minSubdivision = 1
  1486. maxSubdivision = 7
  1487. }
  1488. PLANET
  1489. {
  1490. name = Mun
  1491. minDistance = 8
  1492. minSubdivision = 1
  1493. maxSubdivision = 9
  1494. }
  1495. PLANET
  1496. {
  1497. name = Minmus
  1498. minDistance = 8
  1499. minSubdivision = 1
  1500. maxSubdivision = 7
  1501. }
  1502. PLANET
  1503. {
  1504. name = Bop
  1505. minDistance = 8
  1506. minSubdivision = 1
  1507. maxSubdivision = 6
  1508. }
  1509. PLANET
  1510. {
  1511. name = Duna
  1512. minDistance = 8
  1513. minSubdivision = 1
  1514. maxSubdivision = 9
  1515. }
  1516. PLANET
  1517. {
  1518. name = Eve
  1519. minDistance = 8
  1520. minSubdivision = 1
  1521. maxSubdivision = 10
  1522. }
  1523. PLANET
  1524. {
  1525. name = EveOcean
  1526. minDistance = 8
  1527. minSubdivision = 1
  1528. maxSubdivision = 7
  1529. }
  1530. PLANET
  1531. {
  1532. name = Gilly
  1533. minDistance = 8
  1534. minSubdivision = 1
  1535. maxSubdivision = 7
  1536. }
  1537. PLANET
  1538. {
  1539. name = Ike
  1540. minDistance = 8
  1541. minSubdivision = 1
  1542. maxSubdivision = 7
  1543. }
  1544. PLANET
  1545. {
  1546. name = Laythe
  1547. minDistance = 8
  1548. minSubdivision = 1
  1549. maxSubdivision = 10
  1550. }
  1551. PLANET
  1552. {
  1553. name = LaytheOcean
  1554. minDistance = 8
  1555. minSubdivision = 1
  1556. maxSubdivision = 7
  1557. }
  1558. PLANET
  1559. {
  1560. name = Moho
  1561. minDistance = 8
  1562. minSubdivision = 1
  1563. maxSubdivision = 9
  1564. }
  1565. PLANET
  1566. {
  1567. name = Tylo
  1568. minDistance = 8
  1569. minSubdivision = 1
  1570. maxSubdivision = 9
  1571. }
  1572. PLANET
  1573. {
  1574. name = Vall
  1575. minDistance = 8
  1576. minSubdivision = 1
  1577. maxSubdivision = 9
  1578. }
  1579. PLANET
  1580. {
  1581. name = Dres
  1582. minDistance = 8
  1583. minSubdivision = 1
  1584. maxSubdivision = 9
  1585. }
  1586. PLANET
  1587. {
  1588. name = Pol
  1589. minDistance = 8
  1590. minSubdivision = 1
  1591. maxSubdivision = 9
  1592. }
  1593. PLANET
  1594. {
  1595. name = Eeloo
  1596. minDistance = 8
  1597. minSubdivision = 1
  1598. maxSubdivision = 9
  1599. }
  1600. }
  1601. }
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