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  1.  
  2. ** Executing...
  3. ** Command: "D:\stockage\steam\steamapps\common\half-life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\stockage\steam\steamapps\common\half-life 2\hl2" "C:\Users\elect\OneDrive\Bureau\hammer\test 1.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 12 threads
  8. materialPath: D:\stockage\steam\steamapps\common\half-life 2\hl2\materials
  9. Loading C:\Users\elect\OneDrive\Bureau\hammer\test 1.vmf
  10. Could not locate 'GameData' key in d:\stockage\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. Patching WVT material: maps/test 1/nature/blendgrassgrass001a_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing C:\Users\elect\OneDrive\Bureau\hammer\test 1.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (2345 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 8 texinfos to 3
  37. Reduced 4 texdatas to 3 (114 bytes to 87)
  38. Writing C:\Users\elect\OneDrive\Bureau\hammer\test 1.bsp
  39. 0 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "D:\stockage\steam\steamapps\common\half-life 2\bin\vvis.exe"
  43. ** Parameters: -game "D:\stockage\steam\steamapps\common\half-life 2\hl2" "C:\Users\elect\OneDrive\Bureau\hammer\test 1"
  44.  
  45. Valve Software - vvis.exe (May 15 2014)
  46. 12 threads
  47. reading c:\users\elect\onedrive\bureau\hammer\test 1.bsp
  48. reading c:\users\elect\onedrive\bureau\hammer\test 1.prt
  49. 4 portalclusters
  50. 4 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. Optimized: 0 visible clusters (0.00%)
  54. Total clusters visible: 16
  55. Average clusters visible: 4
  56. Building PAS...
  57. Average clusters audible: 4
  58. visdatasize:44 compressed from 64
  59. writing c:\users\elect\onedrive\bureau\hammer\test 1.bsp
  60. 0 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "D:\stockage\steam\steamapps\common\half-life 2\bin\vrad.exe"
  64. ** Parameters: -game "D:\stockage\steam\steamapps\common\half-life 2\hl2" "C:\Users\elect\OneDrive\Bureau\hammer\test 1"
  65.  
  66. Valve Software - vrad.exe SSE (May 15 2014)
  67.  
  68. Valve Radiosity Simulator
  69. 12 threads
  70. [Reading texlights from 'lights.rad']
  71. [45 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\users\elect\onedrive\bureau\hammer\test 1.bsp
  74. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  75. 28 faces
  76. 39537 square feet [5693359.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 28 patches before subdivision
  80. 1172 patches after subdivision
  81. 0 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. transfers 1311, max 117
  85. transfer lists: 0.0 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(0, 0, 0)
  88. Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  89. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. FinalLightFace Done
  91. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  92. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Writing leaf ambient...done
  94. Ready to Finish
  95.  
  96. Object names Objects/Maxobjs Memory / Maxmem Fullness
  97. ------------ --------------- --------------- --------
  98. models 1/1024 48/49152 ( 0.1%)
  99. brushes 6/8192 72/98304 ( 0.1%)
  100. brushsides 36/65536 288/524288 ( 0.1%)
  101. planes 42/65536 840/1310720 ( 0.1%)
  102. vertexes 51/65536 612/786432 ( 0.1%)
  103. nodes 27/65536 864/2097152 ( 0.0%)
  104. texinfos 3/12288 216/884736 ( 0.0%)
  105. texdata 3/2048 96/65536 ( 0.1%)
  106. dispinfos 0/0 0/0 ( 0.0%)
  107. disp_verts 0/0 0/0 ( 0.0%)
  108. disp_tris 0/0 0/0 ( 0.0%)
  109. disp_lmsamples 0/0 0/0 ( 0.0%)
  110. faces 28/65536 1568/3670016 ( 0.0%)
  111. hdr faces 0/65536 0/3670016 ( 0.0%)
  112. origfaces 6/65536 336/3670016 ( 0.0%)
  113. leaves 29/65536 928/2097152 ( 0.0%)
  114. leaffaces 28/65536 56/131072 ( 0.0%)
  115. leafbrushes 16/65536 32/131072 ( 0.0%)
  116. areas 2/256 16/2048 ( 0.8%)
  117. surfedges 144/512000 576/2048000 ( 0.0%)
  118. edges 85/256000 340/1024000 ( 0.0%)
  119. LDR worldlights 0/8192 0/720896 ( 0.0%)
  120. HDR worldlights 0/8192 0/720896 ( 0.0%)
  121. leafwaterdata 0/32768 0/393216 ( 0.0%)
  122. waterstrips 0/32768 0/327680 ( 0.0%)
  123. waterverts 0/65536 0/786432 ( 0.0%)
  124. waterindices 0/65536 0/131072 ( 0.0%)
  125. cubemapsamples 0/1024 0/16384 ( 0.0%)
  126. overlays 0/512 0/180224 ( 0.0%)
  127. LDR lightdata [variable] 33820/0 ( 0.0%)
  128. HDR lightdata [variable] 0/0 ( 0.0%)
  129. visdata [variable] 44/16777216 ( 0.0%)
  130. entdata [variable] 333/393216 ( 0.1%)
  131. LDR ambient table 29/65536 116/262144 ( 0.0%)
  132. HDR ambient table 29/65536 116/262144 ( 0.0%)
  133. LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
  134. HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
  135. occluders 0/0 0/0 ( 0.0%)
  136. occluder polygons 0/0 0/0 ( 0.0%)
  137. occluder vert ind 0/0 0/0 ( 0.0%)
  138. detail props [variable] 1/12 ( 8.3%)
  139. static props [variable] 1/12 ( 8.3%)
  140. pakfile [variable] 106036/0 ( 0.0%)
  141. physics [variable] 2345/4194304 ( 0.1%)
  142. physics terrain [variable] 2/1048576 ( 0.0%)
  143.  
  144. Level flags = 0
  145.  
  146. Total triangle count: 64
  147. Writing c:\users\elect\onedrive\bureau\hammer\test 1.bsp
  148. 0 seconds elapsed
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "C:\Users\elect\OneDrive\Bureau\hammer\test 1.bsp" "D:\stockage\steam\steamapps\common\half-life 2\hl2\maps\test 1.bsp"
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