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- ** Executing...
- ** Command: "D:\stockage\steam\steamapps\common\half-life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\stockage\steam\steamapps\common\half-life 2\hl2" "C:\Users\elect\OneDrive\Bureau\hammer\test 1.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 12 threads
- materialPath: D:\stockage\steam\steamapps\common\half-life 2\hl2\materials
- Loading C:\Users\elect\OneDrive\Bureau\hammer\test 1.vmf
- Could not locate 'GameData' key in d:\stockage\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/test 1/nature/blendgrassgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\elect\OneDrive\Bureau\hammer\test 1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2345 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 8 texinfos to 3
- Reduced 4 texdatas to 3 (114 bytes to 87)
- Writing C:\Users\elect\OneDrive\Bureau\hammer\test 1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\stockage\steam\steamapps\common\half-life 2\bin\vvis.exe"
- ** Parameters: -game "D:\stockage\steam\steamapps\common\half-life 2\hl2" "C:\Users\elect\OneDrive\Bureau\hammer\test 1"
- Valve Software - vvis.exe (May 15 2014)
- 12 threads
- reading c:\users\elect\onedrive\bureau\hammer\test 1.bsp
- reading c:\users\elect\onedrive\bureau\hammer\test 1.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing c:\users\elect\onedrive\bureau\hammer\test 1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\stockage\steam\steamapps\common\half-life 2\bin\vrad.exe"
- ** Parameters: -game "D:\stockage\steam\steamapps\common\half-life 2\hl2" "C:\Users\elect\OneDrive\Bureau\hammer\test 1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\elect\onedrive\bureau\hammer\test 1.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 28 faces
- 39537 square feet [5693359.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 28 patches before subdivision
- 1172 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 1311, max 117
- transfer lists: 0.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 42/65536 840/1310720 ( 0.1%)
- vertexes 51/65536 612/786432 ( 0.1%)
- nodes 27/65536 864/2097152 ( 0.0%)
- texinfos 3/12288 216/884736 ( 0.0%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 28/65536 1568/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 29/65536 928/2097152 ( 0.0%)
- leaffaces 28/65536 56/131072 ( 0.0%)
- leafbrushes 16/65536 32/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 144/512000 576/2048000 ( 0.0%)
- edges 85/256000 340/1024000 ( 0.0%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 33820/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 333/393216 ( 0.1%)
- LDR ambient table 29/65536 116/262144 ( 0.0%)
- HDR ambient table 29/65536 116/262144 ( 0.0%)
- LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
- HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106036/0 ( 0.0%)
- physics [variable] 2345/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 64
- Writing c:\users\elect\onedrive\bureau\hammer\test 1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\elect\OneDrive\Bureau\hammer\test 1.bsp" "D:\stockage\steam\steamapps\common\half-life 2\hl2\maps\test 1.bsp"
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