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Cyris

Spellcrafting

Jun 20th, 2011
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  1. -----TYPE TOMES-----
  2. Damage: Spells that damage enemies
  3. Debuff: Spells that hinder enemies
  4. Heal: Spells that heal allies
  5. Buff: Spells that empower allies
  6.  
  7. -----ELEMENT TOMES-----
  8. Fire
  9. Ice
  10. Air
  11. Earth
  12. Water
  13. Energy
  14. Light
  15. Darkness
  16.  
  17. -----POWER TOMES-----
  18. I: For levels 1-10
  19. II: For levels 11-20
  20. III: For levels 21-30
  21. IV: For levels 31-40
  22. V: For levels 41-50
  23. VI: For levels 51-60
  24. VII: For levels 61-70
  25. VIII: For levels 71-80
  26. IX: For levels 81-90
  27. X: For levels 91-100
  28.  
  29. -----TARGET TOMES-----
  30. Area: A certain number of spaces from the origin point.
  31. Line: A certain number of spaces away from the caster in one direction.
  32. Cone: A pyramid-shaped area originating from the caster.
  33.  
  34. -----EFFECT TOMES-----
  35.  
  36. ---Health---
  37. A: Deals damage to the target with no extra effects.
  38. D: The caster steals health from the target.
  39. H: Restores HP to the target.
  40. B: The target regenerates HP over the next few rounds.
  41.  
  42. ---Mana---
  43. A: Damages the target's MP rather than HP.
  44. D: The caster steals MP from the target.
  45. H: The target regenerates MP over the next few rounds.
  46. B: Reduces the amount of MP the target needs to cast spells for a while.
  47.  
  48. ---Attack---
  49. A: Damages HP based on the caster's Attack rather than Intelligence.
  50. D: Temporarily reduces the target's Attack.
  51. H: Restores lost Attack power.
  52. B: Temporarily increases the target's Attack.
  53.  
  54. ---Defense---
  55. A: Damages the target and reduces their Defense by a small amount.
  56. D: Temporarily reduces the target's Defense.
  57. H: Restores lost Physical Defense.
  58. B: Temporarily increases the target's Defense.
  59.  
  60. ---Magic---
  61. A: Damages the target and reduces their Magic by a small amount.
  62. D: Temporarily reduces the target's Magic.
  63. H: Restores lost Magic Power.
  64. B: Temporarily increases the target's Magic.
  65.  
  66. ---Resistance---
  67. A: Damages the target and reduces their Resistance by a small amount.
  68. D: Temporarily reduces the target's Resistance.
  69. H: Restores lost Magic Resistance.
  70. B: Temporarily increases the target's Resistance.
  71.  
  72. ---Speed---
  73. A: Damages the target and reduces their Initiative, Accuracy, and Evasion by a small amount.
  74. D: Temporarily reduces the target's Initiative, Accuracy, and Evasion.
  75. H: Restores lost Initiative, Accuracy, and Evasion.
  76. B: Temporarily increases the target's Initiative, Accuracy, and Evasion.
  77.  
  78. ---Poison---
  79. A: A damaging spell that has a slight chance of poisoning the enemy.
  80. D: Has a greater chance of poisoning the enemy.
  81. H: Cures the target of Poison.
  82. B: Increases the target's resistance to poison.
  83.  
  84. ---Stun---
  85. A: A damaging spell that may cause the target to lose a turn.
  86. D: Is likely to paralyze the target for a few rounds.
  87. H: Removes paralysis from the target.
  88. B: Increases the target's resistance to paralysis.
  89.  
  90. ---Silence---
  91. A: Damages the target and may prevent it from casting spells for a few rounds.
  92. D: Is likely to prevent the target from casting spells for several rounds.
  93. H: Removes silence from the target.
  94. B: Increases the target's resistance to silence.
  95.  
  96. ---Chaos---
  97. A: Damages the target and may cause it to become confused for a few rounds.
  98. D: Is likely to cause the target to become confused for several rounds.
  99. H: Removes confusion from the target.
  100. B: Causes the target to attack enemies at random with dramatically increased strength.
  101.  
  102. ---Fortune---
  103. A: A damaging spell that may do critical damage or fizzle out.
  104. D: Curses the target with bad luck for a while.
  105. H: A healing spell that that may heal twice as much as usual or no health at all.
  106. B: Blesses the target with good luck for a while.
  107.  
  108. ---Barrier---
  109. A: A damaging spell that penetrates enemy barriers.
  110. D: Removes any barriers the target has.
  111. H: Heals the target, even through barriers.
  112. B: Creates a barrier around the target that deflects all spells, friendly and hostile.
  113.  
  114. ---Life---
  115. A: A damaging spell that may instead kill the target instantly.
  116. D: A spell that is likely to kill the target instantly.
  117. H: Restores fallen target(s) with some of their health.
  118. B: Protects the target from instant death spells.
  119.  
  120. ---Wild---
  121. A: A damaging spell that inflicts the target with a random status ailment or debuff.
  122. D: Inflicts the target with two or more random status ailments or debuffs.
  123. H: Heals the target and blesses them with a random buff.
  124. B: Blesses the target with two or more random buffs.
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