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- -----TYPE TOMES-----
- Damage: Spells that damage enemies
- Debuff: Spells that hinder enemies
- Heal: Spells that heal allies
- Buff: Spells that empower allies
- -----ELEMENT TOMES-----
- Fire
- Ice
- Air
- Earth
- Water
- Energy
- Light
- Darkness
- -----POWER TOMES-----
- I: For levels 1-10
- II: For levels 11-20
- III: For levels 21-30
- IV: For levels 31-40
- V: For levels 41-50
- VI: For levels 51-60
- VII: For levels 61-70
- VIII: For levels 71-80
- IX: For levels 81-90
- X: For levels 91-100
- -----TARGET TOMES-----
- Area: A certain number of spaces from the origin point.
- Line: A certain number of spaces away from the caster in one direction.
- Cone: A pyramid-shaped area originating from the caster.
- -----EFFECT TOMES-----
- ---Health---
- A: Deals damage to the target with no extra effects.
- D: The caster steals health from the target.
- H: Restores HP to the target.
- B: The target regenerates HP over the next few rounds.
- ---Mana---
- A: Damages the target's MP rather than HP.
- D: The caster steals MP from the target.
- H: The target regenerates MP over the next few rounds.
- B: Reduces the amount of MP the target needs to cast spells for a while.
- ---Attack---
- A: Damages HP based on the caster's Attack rather than Intelligence.
- D: Temporarily reduces the target's Attack.
- H: Restores lost Attack power.
- B: Temporarily increases the target's Attack.
- ---Defense---
- A: Damages the target and reduces their Defense by a small amount.
- D: Temporarily reduces the target's Defense.
- H: Restores lost Physical Defense.
- B: Temporarily increases the target's Defense.
- ---Magic---
- A: Damages the target and reduces their Magic by a small amount.
- D: Temporarily reduces the target's Magic.
- H: Restores lost Magic Power.
- B: Temporarily increases the target's Magic.
- ---Resistance---
- A: Damages the target and reduces their Resistance by a small amount.
- D: Temporarily reduces the target's Resistance.
- H: Restores lost Magic Resistance.
- B: Temporarily increases the target's Resistance.
- ---Speed---
- A: Damages the target and reduces their Initiative, Accuracy, and Evasion by a small amount.
- D: Temporarily reduces the target's Initiative, Accuracy, and Evasion.
- H: Restores lost Initiative, Accuracy, and Evasion.
- B: Temporarily increases the target's Initiative, Accuracy, and Evasion.
- ---Poison---
- A: A damaging spell that has a slight chance of poisoning the enemy.
- D: Has a greater chance of poisoning the enemy.
- H: Cures the target of Poison.
- B: Increases the target's resistance to poison.
- ---Stun---
- A: A damaging spell that may cause the target to lose a turn.
- D: Is likely to paralyze the target for a few rounds.
- H: Removes paralysis from the target.
- B: Increases the target's resistance to paralysis.
- ---Silence---
- A: Damages the target and may prevent it from casting spells for a few rounds.
- D: Is likely to prevent the target from casting spells for several rounds.
- H: Removes silence from the target.
- B: Increases the target's resistance to silence.
- ---Chaos---
- A: Damages the target and may cause it to become confused for a few rounds.
- D: Is likely to cause the target to become confused for several rounds.
- H: Removes confusion from the target.
- B: Causes the target to attack enemies at random with dramatically increased strength.
- ---Fortune---
- A: A damaging spell that may do critical damage or fizzle out.
- D: Curses the target with bad luck for a while.
- H: A healing spell that that may heal twice as much as usual or no health at all.
- B: Blesses the target with good luck for a while.
- ---Barrier---
- A: A damaging spell that penetrates enemy barriers.
- D: Removes any barriers the target has.
- H: Heals the target, even through barriers.
- B: Creates a barrier around the target that deflects all spells, friendly and hostile.
- ---Life---
- A: A damaging spell that may instead kill the target instantly.
- D: A spell that is likely to kill the target instantly.
- H: Restores fallen target(s) with some of their health.
- B: Protects the target from instant death spells.
- ---Wild---
- A: A damaging spell that inflicts the target with a random status ailment or debuff.
- D: Inflicts the target with two or more random status ailments or debuffs.
- H: Heals the target and blesses them with a random buff.
- B: Blesses the target with two or more random buffs.
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