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May Microsoft Tech Support be Washed Away by the Ganges

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May 7th, 2017
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  1. Born Yamabe Kaori (she's been bitter about her name since five years old and has been dead-set on Seki Reina since eight) in Kyoto twenty-four years ago, Seki was born into a Japan that didn't seem strange from the inside. While she's gotten used to the international image that Japan is run by Saitou's troops and kills all metahumans (it was run by Saitou for all of fifteen months, and most of the 10.000 metahumans killed or sent to Yomi were so in the Saitou rule), she's never seen any sinister corporate rule, any neo-imperialistic state of paranoia nor any racist genocide empire (though Japanese culture has a hard time dealing with metahumans, most of them just have to endure a lot of awkward questions and distance nowadays - it's past the times of panic where they were killed or imprisoned).
  2. She lived a rather normal life with her parents and little brother for fifteen years, in a Kyoto that was open to very strictly curated aspects of the Sixth Age (Japanese metatypes, Japanese magicians and street samurai who've taken a course in period history and culture, and it was that simple). She played with her friends and ran around outside, much like childhoods prior to the Awakening, and while she vaguely knew that the rest of the world and many parts of Japan weren't affluent enough to afford the cleanup and extra expenses, she never planned to go there since she'd also been brought up being told that the other countries hated Japan.
  3. A generally cheerful and sometimes even clownish kid with a tendency towards stunts, dares and gags, she led an active social life as the orbital point of the class' friend circle, something she managed until the first real chain of coincidences in her life. At 15, the track-and-field club was slated to participate in a "scenic publicity half-marathon" around the Kyoto countryside, heavily, heavily backed by many corporations and local politicians - and when the event was almost interrupted by a typhoon warning and the local police voicing their worries, the mayor panicked and asked the sponsors for support, after which the police were thoroughly reminded who supplied their weapons, gear, services and permits.
  4. Yamabe Kaori was one of the twelve people who were severely hurt or killed in the marathon - burst pipes, broken bridges, crumbling mountain roads and a full-on typhoon (that no one was prepared for, since the meteorological agency wasn't exactly allowed to tell) turned the half-marathon into a death trap, and Kaori was caught halfway along a narrow mountain road without barriers when the third-largest typhoon of the last ten years swept in. While her head and spine luckily weren't damaged severely, the rest of her body pretty resoundingly was - her shoulders and elbows were pounded to dust on the way down the rocky mountain slope, and she smashed her pelvis to pieces on a boulder when she landed.
  5. The corporations involved in the sponsorship hadn't actually been expecting the worst possible result, figuring that there'd be a few injuries who could fix themselves up - but with only one person with these small injuries and five who were severely injured to the level where they risked death or impairment without immediate treatment (not to mention seven casualties from when the automated truck that was supposed to deliver food to the gathering at the finish line was misprogrammed for clear-weather driving and skidded into ten rows of benches), even Mitsuhama and Shiawase realized it was time to bust out their wallets and show some sympathy.
  6. Yamabe Kaori was one of the people who received the compensation - up to one million nuyen's worth of operation and rehabilitation expenses and up to 250.000 left over for herself. After a day of very tense waiting and friends keeping their distance, she was told that her injuries could be fixed, and that she'd be better at track and field than before with the replacements. This got her very heated up, and after dragging her friends in to a party in the hospital room (the only reason they didn't get kicked back out was that Kaori received VIP treatment), they together agreed on that it would be really fucking cool if she chose top-of-the-line stuff now she had the money, just so she could fuck around more.
  7. She was popular for a few months after she was let out, of course - there's something to be said in the physical humor department for someone who can couple their hands behind their head, lie down and stand up again without their feet ever leaving the ground - but after a while, her classmates started looking at her as a person and not as a curiosity again, and her friend circle started falling apart as half of her friends felt overshadowed and half of them felt it was just plain weird to have a friend who could get into a school desk compartment with only her head sticking out. Add to this that she'd gone overboard with options and was now banned from school track and field, which meant either expensive private tutoring or leaving it to luck, and she spent a generally moody and gloomy teenage period being vaguely resentful and accusative towards herself. It's because of this and the previous period of her friends fawning over her that she likes being objectified - she likes being told to stuff herself somewhere, packed down in the team's baggage or used for entertainment, since she's a class clown who started getting disliked as soon as people started seeing her as a person.
  8. She's a person with a big mouth, a big attitude and a small ego - she loves messing with people, showing off, being allowed to show off and just plain bullshitting, but there's next to no affection or respect for herself mixed in - she's a diehard masochist who laughs the loudest at herself, and feels that since she soaked up nearly a million nuyen and the trust of her friends and family on overdoing her reconstructive treatment, the best thing she can do is offer its benefits without bitching or complaining. She can be defensive, proud and stubborn when attacked from an angle she doesn't think she has problems in - her actual skills, for example - but if told to go do unspeakable things to herself, she'll likely be halfway through getting into position when some more sensible teammate bends her back up.
  9. When she turned 18, she started saving up money through odd jobs (her functionality was useful in a few places, but mostly in backstage monkey jobs where people wouldn't see it - as a side note, her flex hands, balance tail and opposable toes are from having 100.000 nuyen left over when she got a job at a theater and didn't know what to use the money for), with the end goal of going somewhere where she didn't have to feel awkward around her former friends and her slightly alienated and painfully polite family. She spent years looking for a job overseas that she could actually use her cyberware for, and finally managed to find a position in Seattle as "secondary subcontractor - for repairs and modifications on sensitive machinery in cramped spaces". It was only when she got there, after going through the hubbub and chaos of moving across the Atlantic, that she found out she'd been expected to commit crimes the whole way along - and she jumped on it in an eyeblink. By becoming a criminal, much more so someone as flashy as a shadowrunner, she could disguise all of her guilts and insecurities behind a campy, gimmicky facade and make money on her operations and talents.
  10. Requesting her first employer to pay her in a fake ID instead of nuyen and her second one to pay her with a plastic surgery (she'd used a "your face in 20 years" program, albeit a proper DNA-sourced one, at a childhood corporate facility tour and had always been disappointed she didn't turn out like that), Seki Reina has by now decided on her future career, and is slowly starting to realize that she might be useful as more than a clown and a distraction because she and her monowire loops (she uses monowire over guns because she can thread it everywhere and rely on her own body to get around safely) can be smuggled into a high-security facility by one joker hired to push a wheeled briefcase of the kind that can make it in cabin baggage.
  11. Seki is as close as it's possible to get to boneless - all her joints have been reconstructed from low-friction carbon fiber and greased with SOTA synovial fluid substitute, her muscle fibers are carbon fiber bundles designed to interlock under pressure and leak the excess air into a pressurized internal compartment, her bones are a calcium-carbonate gel matrix that can compress and re-expand without complications from any impact below the level of an actual blow or bullet, and her skull and jaw have been redesigned to interlock when squeezed to allow her through openings her head shouldn't fit through.
  12. She's superficially without any cybernetics, looking rather like a normal Japanese woman in her early twenties, not even on the pretty side but instead just striking - she slicks her hair back to the point where it looks like one smooth greased expanse and dresses in either a black bodysuit (on the job) or like a boxer after a match complete with plain T-shirt, wet towel and cigarette).
  13. While her cyberware isn't obvious and she mostly has bioware, there's still a bit of uncanniness to her - when she walks, occasionally she forgets to play normal and her elbows bend the wrong way when she's just casually walking, or she turns around by twisting her upper body (or head) 180 degrees.
  14. The only real limitations for Seki is that her bones, joints and muscles can't actually stretch lengthwise - she has what she has, but she can make it bend as long as it reaches.
  15. She's all party tricks and "see what I can do", a perpetually smugly amused and self-confident type who nevertheless obviously has a bunch of buttons she doesn't want pressed - she'll gladly pack herself into a briefcase for fun, or accomplish any of a myriad of daily tasks with her feet as long as people laugh and clap, but as soon as she gets looked at as a freak or people ask her why she does it all, she snaps back something fierce.
  16.  
  17.  
  18. Bonus Attribute Point/Extraordinary Attribute (QCK)
  19. Double Jointed
  20. Water Sprite (1)
  21. Compulsive, severe (Subtle but persistent self-objectification)
  22. Phobia, uncommon and moderate (Sight of similar people wounded or crippled)
  23. Flashbacks (bad weather in gravelly terrain, hospital rooms)
  24. Ambidexterity-4
  25.  
  26. Body 8
  27. Quickness 14 (15)
  28. Strength 6
  29. Charisma 4
  30. Intelligence 3
  31. Willpower 3
  32.  
  33. Athletics (Escape Artist) (5/7)
  34. Stealth (Hiding) (5/7)
  35. Whips (Monomolecular Whip) (5/7)
  36. Artisan (Drawing) (1/3)
  37. Negotiation (Fast Talk) (2/4)
  38. Electronics (Security Systems) (4/6)
  39. Lock Picking (Safecracking) (3/5)
  40. SW: Megacorporate Policies (1)
  41. BK: Athletics (4)
  42. BK: Computer (2)
  43. BK: Electronics (3)
  44. BK: Forgery (1)
  45.  
  46. Balance Tail
  47. Foot, Grip
  48. Flex Hands
  49. Spur, retr.
  50. Boosted Reflexes 1 (alpha)
  51. Essence 4.35
  52.  
  53. Enhanced Articulation
  54. Extended Volume (3)
  55. Forked Tongue
  56. Metabolic Arrestor
  57. Muscle Toner (4)
  58. Suprathyroid Gland
  59. Reflex Recorder (Athletics (Escape Artist))
  60. Clean Metabolism
  61. Grafted Muscle
  62. Physiological Tailoring (QCK)
  63. Synthacardium (2)
  64. Cat's Eyes
  65.  
  66. Monofilament Whip
  67. Gecko Tape Gloves
  68. Thermal Regulation Suit
  69. with Thermal Dampening 7
  70. Two doses of Long Haul
  71. Two packs of cigarettes
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