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- Brain Cross (based on Brain Man. EXE) exclusive to Falzar version
- Null Element, with weakness to Sword and Cursor
- Affinity for Plus Chips
- Doubles the effects of all Plus Chips while active
- Brain Boost, you gain access to the Boost option, sacrifice a chip with a displayed power value, for the rest of the turn after leaving the custom screen, all stocked Chips gain an ATK boost equal to half the sacrificed chip's displayed power.
- Cross Charge Shot: Brain Blaster (20 x BR +10, Null element). Megaman shoots a slow-moving projectile that travels 3 spaces forward then goes 3 spaces backward, potentially hitting enemies twice. Only 1 Brain Blaster projectile can be on screen.
- Cross Beast Charge Attack: Synaptic Shock. (40 Base damage, increases by 20 for each increase in Buster Rank, Null element) Megaman shoots energy down the row he is on. Any enemy who is hit by this will glow, and they will deal halved damage until the Custom Screen is put back up.
- Hard Cross (based on Hard Man. Exe whos is based on Hard Man) exclusive to Gregar Version
- Null Element, with weakness to Breaking and Wind
- Affinity for Obstacle Chips
- Charge an Obstacle Chip and release to summon a more powered-up version of the obstacle. Either its damage will be increased or it will have more health based on the obstacle.
- Hard Knuckle: Press Up and Y when behind an obstacle to push the obstacle forward 2 spaces, if the obstacle hits another obstacle or enemy, it explodes, dealing 100 damage to an enemy hit by the launched obstacle. This does not trigger the effect of obstacles that activate when you hit them.
- Cross Charge Shot: C Puncher (20 x BR +50) Megaman shoots a knuckle that hits two rows in front of him. Causes flinch.
- Cross Beast Charge Attack: Beast Quake (80 Base damage, increases by 30 for each increase in Buster Rank, Null Element) Megaman leaps 2 rows in front of his current row and slams his fists down. Megaman is invincible during this attack. All obstacles are destroyed during this attack and the panels they were on are get broken. Your opponent suffers all the damage you would take if you triggered traps this way.
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