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doomsday.out

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  1. Application path: /usr/bin/doomsday
  2. Created a new 32.0 MB memory volume.
  3. Config::read: modules/Config matches version [ 2, 0, 0, 1857 ]
  4. Executable: Doomsday Engine 1.15.8 (Stable 64-bit #1857) Feb  1 2016 03:50:26
  5. Command line options:
  6.   0: doomsday
  7. RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
  8.               shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
  9.               shaders.dei"] from archive in read-only "(basedir)/data/
  10.               net.dengine.client.pack"
  11. ^ : Loading shader definitions from read-only archive entry "renderer.pack/
  12.     lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
  13.     lensflares.pack/shaders.dei"] from archive in read-only "(basedir)/data/
  14.     net.dengine.client.pack"
  15. Joystick_Init: No joysticks found
  16. OpenGL 3.3 supported
  17. Sys_GLInitialize: OpenGL information:
  18.   Version:  4.5.0 NVIDIA 352.63
  19.   Renderer: NVS 4200M/PCIe/SSE2
  20.   Vendor:   NVIDIA Corporation
  21. Capabilities:
  22.   Compressed texture formats: 51
  23.   Use texture compression:    no
  24.   Available texture units:    4
  25.   Maximum texture anisotropy: 16
  26.   Maximum texture size:       16384
  27.   Line width granularity:     0.125
  28.   Line width range:           0.5...10
  29. ^ : OpenGL Extensions:
  30. ^ :     AMD extensions:
  31.         multi_draw_indirect
  32. ^ :     ARB extensions:
  33.         ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
  34.         base_instance, blend_func_extended, buffer_storage, clear_buffer_object,
  35.         clear_texture, clip_control, color_buffer_float, compatibility,
  36.         compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
  37.         conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
  38.         cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture,
  39.         derivative_control, direct_state_access, draw_buffers, draw_buffers_blend,
  40.         draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
  41.         explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
  42.         fragment_layer_viewport, fragment_program, fragment_program_shadow,
  43.         fragment_shader, framebuffer_no_attachments, framebuffer_object,
  44.         framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image,
  45.         gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
  46.         indirect_parameters, instanced_arrays, internalformat_query,
  47.         internalformat_query2, invalidate_subdata, map_buffer_alignment,
  48.         map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
  49.         occlusion_query, occlusion_query2, pipeline_statistics_query,
  50.         pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
  51.         provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
  52.         sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects,
  53.         shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
  54.         shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
  55.         shader_precision, shader_storage_buffer_object, shader_subroutine,
  56.         shader_texture_image_samples, shader_texture_lod, shading_language_100,
  57.         shading_language_420pack, shading_language_include, shading_language_packing,
  58.         shadow, sparse_buffer, sparse_texture, stencil_texturing, sync,
  59.         tessellation_shader, texture_barrier, texture_border_clamp,
  60.         texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
  61.         texture_compression, texture_compression_bptc, texture_compression_rgtc,
  62.         texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
  63.         texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
  64.         texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  65.         texture_non_power_of_two, texture_query_levels, texture_query_lod,
  66.         texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8,
  67.         texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
  68.         timer_query, transform_feedback2, transform_feedback3,
  69.         transform_feedback_instanced, transform_feedback_overflow_query,
  70.         transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  71.         vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
  72.         vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
  73.         viewport_array, window_pos
  74. ^ :     ATI extensions:
  75.         draw_buffers, texture_float, texture_mirror_once
  76. ^ :     EXT extensions:
  77.         Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
  78.         blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
  79.         depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced,
  80.         draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
  81.         framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB,
  82.         geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
  83.         multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
  84.         pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
  85.         rescale_normal, secondary_color, separate_shader_objects,
  86.         separate_specular_color, shader_image_load_store, shader_integer_mix,
  87.         shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
  88.         texture_buffer_object, texture_compression_dxt1, texture_compression_latc,
  89.         texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
  90.         texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3,
  91.         texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
  92.         texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
  93.         texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
  94.         transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit,
  95.         x11_sync_object
  96. ^ :     EXTX extensions:
  97.         framebuffer_mixed_formats
  98. ^ :     IBM extensions:
  99.         rasterpos_clip, texture_mirrored_repeat
  100. ^ :     KHR extensions:
  101.         blend_equation_advanced, context_flush_control, debug,
  102.         robust_buffer_access_behavior, robustness
  103. ^ :     KTX extensions:
  104.         buffer_region
  105. ^ :     NV extensions:
  106.         ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
  107.         bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square,
  108.         command_list, compute_program5, conditional_render, copy_depth_to_color,
  109.         copy_image, depth_buffer_float, depth_clamp, draw_texture, explicit_multisample,
  110.         fence, float_buffer, fog_distance, fragment_program, fragment_program2,
  111.         fragment_program_option, framebuffer_multisample_coverage, geometry_shader4,
  112.         gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended,
  113.         gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query,
  114.         light_max_exponent, multisample_coverage, multisample_filter_hint,
  115.         occlusion_query, packed_depth_stencil, parameter_buffer_object,
  116.         parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
  117.         primitive_restart, register_combiners, register_combiners2,
  118.         shader_atomic_counters, shader_atomic_float, shader_buffer_load,
  119.         shader_storage_buffer_object, shader_thread_group, texgen_reflection,
  120.         texture_barrier, texture_compression_vtc, texture_env_combine4,
  121.         texture_multisample, texture_rectangle, texture_shader, texture_shader2,
  122.         texture_shader3, transform_feedback, transform_feedback2,
  123.         uniform_buffer_unified_memory, vdpau_interop, vertex_array_range,
  124.         vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
  125.         vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
  126.         vertex_program3
  127. ^ :     NVX extensions:
  128.         conditional_render, gpu_memory_info
  129. ^ :     S3 extensions:
  130.         s3tc
  131. ^ :     SGIS extensions:
  132.         generate_mipmap, texture_lod
  133. ^ :     SGIX extensions:
  134.         depth_texture, shadow
  135. ^ :     SUN extensions:
  136.         slice_accum
  137. ^ :   Extensions (GLX):
  138. ^ :     GLX extensions:
  139.         ARB_context_flush_control, ARB_create_context, ARB_create_context_profile,
  140.         ARB_create_context_robustness, ARB_fbconfig_float, ARB_get_proc_address,
  141.         ARB_multisample, EXT_buffer_age, EXT_create_context_es2_profile,
  142.         EXT_create_context_es_profile, EXT_framebuffer_sRGB, EXT_stereo_tree,
  143.         EXT_swap_control, EXT_swap_control_tear, EXT_texture_from_pixmap,
  144.         EXT_visual_info, EXT_visual_rating, NV_copy_image, NV_delay_before_swap,
  145.         NV_float_buffer, NV_multisample_coverage, SGIX_fbconfig, SGIX_pbuffer,
  146.         SGI_swap_control, SGI_video_sync
  147. loadAudioDriver: Loading of "fmod" failed
  148. Failed initializing audio driver "FMOD"
  149. Audio configuration:
  150.   Music: SDLMixer::Music
  151.   SFX:   SDLMixer
  152. Locating "HACX - Twitch 'n Kill"...
  153.  ! hacx.wad: missing
  154.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  155.  ⇒ Not playable (incomplete resources)
  156. Locating "Chex(R) Quest"...
  157.  ! chex.wad: missing
  158.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  159.  ⇒ Not playable (incomplete resources)
  160. Locating "Final DOOM: TNT: Evilution"...
  161.  ! tnt.wad: missing
  162.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  163.  ⇒ Not playable (incomplete resources)
  164. Locating "Final DOOM: The Plutonia Experiment"...
  165.  ! plutonia.wad: missing
  166.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  167.  ⇒ Not playable (incomplete resources)
  168. Locating "FreeDM"...
  169.  ! freedm.wad: missing
  170.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  171.  ⇒ Not playable (incomplete resources)
  172. Locating "DOOM 2: Hell on Earth"...
  173.  ! doom2.wad or doom2f.wad: missing
  174.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  175.  ⇒ Not playable (incomplete resources)
  176. Locating "Ultimate DOOM"...
  177.  - doom.wad or doomu.wad: "/usr/share/games/doom/DOOM.WAD"
  178.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  179.  ⇒ Playable
  180. Locating "DOOM Registered"...
  181.  - doom.wad: "/usr/share/games/doom/DOOM.WAD"
  182.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  183.  ⇒ Playable
  184. Locating "DOOM Shareware"...
  185.  - doom1.wad: "/usr/share/games/doom/doom1.wad"
  186.  - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
  187.  ⇒ Playable
  188. Locating "Doom 64: Absolution"...
  189.  ! doom64.wad: missing
  190.  - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
  191.  ⇒ Not playable (incomplete resources)
  192. Locating "Heretic: Shadow of the Serpent Riders"...
  193.  ! heretic.wad: missing
  194.  - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
  195.  ⇒ Not playable (incomplete resources)
  196. Locating "Heretic Registered"...
  197.  - heretic.wad: "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  198.  - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
  199.  ⇒ Playable
  200. Locating "Heretic Shareware"...
  201.  ! heretic1.wad: missing
  202.  - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
  203.  ⇒ Not playable (incomplete resources)
  204. Locating "Hexen: Deathkings of the Dark Citadel"...
  205.  ! hexen.wad: missing
  206.  ! hexdd.wad: missing
  207.  - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
  208.  ⇒ Not playable (incomplete resources)
  209. Locating "Hexen"...
  210.  - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
  211.  ! hexen.wad: missing
  212.  ⇒ Not playable (incomplete resources)
  213. Locating "Hexen v1.0"...
  214.  ! hexen.wad: missing
  215.  - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
  216.  ⇒ Not playable (incomplete resources)
  217. Locating "Hexen 4-map Demo"...
  218.  ! hexen.wad or machexendemo.wad or hexendemo.wad: missing
  219.  - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
  220.  ⇒ Not playable (incomplete resources)
  221. Locating "Hexen 4-map Beta Demo"...
  222.  ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
  223.  - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
  224.  ⇒ Not playable (incomplete resources)
  225. Def_Read: Parsing definition files...
  226. ^ : Definitions:
  227. ^ :   7 materials
  228. ResourceSystem: Model init completed in 0.00 seconds
  229. Game could not be selected automatically
  230. Selecting game 'heretic'...
  231. Path "auto" now mapped to "data/jheretic/auto"
  232. Path "auto" now mapped to "defs/jheretic/auto"
  233. Loading game resources...
  234. IWAD identification: 0xc7181f
  235. ResourceSystem > loadCompositeTextureDefs:
  236.     Loaded all 58 texture definitions from "~/.doomsday/runtime/games/HERETIC/heretic.wad:
  237.     (basedir)/TEXTURE1.lmp"
  238. ^ : Loaded all 42 texture definitions from "~/.doomsday/runtime/games/HERETIC/heretic.wad:
  239.     (basedir)/TEXTURE2.lmp"
  240. ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
  241. ^ : Ignoring invalid sprite name 'ARTISOAR'
  242. ^ : Ignoring invalid sprite name 'ARTIINVU'
  243. ^ : Ignoring invalid sprite name 'ARTIPWBK'
  244. ^ : Ignoring invalid sprite name 'ARTIINVS'
  245. ^ : Ignoring invalid sprite name 'ARTISPHL'
  246. ^ : Ignoring invalid sprite name 'ARTITRCH'
  247. ^ : Ignoring invalid sprite name 'ARTIATLP'
  248. Parsing primary config "configs/heretic/game.cfg"...
  249. Def_Read: Parsing definition files...
  250. ^ : Definitions:
  251. ^ :   3    episodes
  252.       2    animation groups
  253.       5    composite fonts
  254.       7    finales
  255.       12   lights
  256.       28   map infos
  257.       7    materials
  258.       1    particle generators
  259.       3    skies
  260.       50   songs
  261.       143  sound effects
  262.       128  sprite names
  263.       1222 states
  264.       4    surface decorations
  265.       213  text strings
  266.       7    texture environments
  267.       161  things
  268. ResourceSystem: Model init completed in 0.00 seconds
  269. Known maps:
  270.     0: E1M1           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  271.     1: E1M2           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  272.     2: E1M3           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  273.     3: E1M4           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  274.     4: E1M5           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  275.     5: E1M6           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  276.     6: E1M7           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  277.     7: E1M8           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  278.     8: E1M9           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  279.     9: E2M1           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  280.    10: E2M2           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  281.    11: E2M3           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  282.    12: E2M4           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  283.    13: E2M5           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  284.    14: E2M6           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  285.    15: E2M7           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  286.    16: E2M8           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  287.    17: E2M9           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  288.    18: E3M1           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  289.    19: E3M2           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  290.    20: E3M3           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  291.    21: E3M4           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  292.    22: E3M5           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  293.    23: E3M6           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  294.    24: E3M7           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  295.    25: E3M8           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  296.    26: E3M9           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  297.    27: E4M1           "~/.doomsday/runtime/games/HERETIC/heretic.wad"
  298.  
  299. Found 28 maps in total.
  300.  
  301.  
  302. Heretic Registered
  303.  
  304.  
  305. InFineSystem > FinaleInterpreter > S_StartMusic:
  306.     Starting music 'titl'
  307. MasterWorker: Received 7 servers from master
  308. Loading game from "/home/savegames/heretic/HticSav0.save"...
  309. S_StartMusic: Starting music 'e1m1'
  310. Loading map "E1M1"...
  311. Current map elements:
  312.   777 Lines
  313.   154 Sectors
  314.   827 Vertexes
  315. Forced pause for 7 tics
  316.  
  317. Map: The Docks (Uri: Maps:E1M1, warp: 1)
  318.  - Author: Raven Software
  319.  
  320. Game loaded
  321. Game ended
  322. Unloaded game
  323. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  324. Restoring original display mode due to shutdown
RAW Paste Data
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