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- /*
- cd '/Users/Wesley/Desktop/Infinite_Square'
- /usr/bin/make -f Makefile CONF=Debug
- "/Library/Developer/CommandLineTools/usr/bin/make" -f nbproject/Makefile-Debug.mk QMAKE= SUBPROJECTS= .build-conf
- "/Library/Developer/CommandLineTools/usr/bin/make" -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/infinite_square
- mkdir -p build/Debug/GNU-MacOSX
- rm -f "build/Debug/GNU-MacOSX/Game.o.d"
- g++ -c -g -std=c++14 -MMD -MP -MF "build/Debug/GNU-MacOSX/Game.o.d" -o build/Debug/GNU-MacOSX/Game.o Game.cpp
- mkdir -p build/Debug/GNU-MacOSX
- rm -f "build/Debug/GNU-MacOSX/Main.o.d"
- g++ -c -g -std=c++14 -MMD -MP -MF "build/Debug/GNU-MacOSX/Main.o.d" -o build/Debug/GNU-MacOSX/Main.o Main.cpp
- mkdir -p dist/Debug/GNU-MacOSX
- g++ -o dist/Debug/GNU-MacOSX/infinite_square build/Debug/GNU-MacOSX/Game.o build/Debug/GNU-MacOSX/Main.o
- *\
- Now it only gives me this!
- Undefined symbols for architecture x86_64:
- "_SDL_CreateRenderer", referenced from:
- Game::init(char const*, int, int, int, int, bool) in Game.o
- "_SDL_CreateWindow", referenced from:
- Game::init(char const*, int, int, int, int, bool) in Game.o
- "_SDL_DestroyRenderer", referenced from:
- Game::clean() in Game.o
- "_SDL_DestroyWindow", referenced from:
- Game::clean() in Game.o
- "_SDL_Init", referenced from:
- Game::init(char const*, int, int, int, int, bool) in Game.o
- "_SDL_PollEvent", referenced from:
- Game::handleEvents() in Game.o
- "_SDL_Quit", referenced from:
- Game::clean() in Game.o
- "_SDL_RenderClear", referenced from:
- Game::render() in Game.o
- "_SDL_RenderPresent", referenced from:
- Game::render() in Game.o
- "_SDL_SetRenderDrawColor", referenced from:
- Game::init(char const*, int, int, int, int, bool) in Game.o
- ld: symbol(s) not found for architecture x86_64
- clang: error: linker command failed with exit code 1 (use -v to see invocation)
- The new error ends here!
- /*
- make[2]: *** [dist/Debug/GNU-MacOSX/infinite_square] Error 1
- make[1]: *** [.build-conf] Error 2
- make: *** [.build-impl] Error 2
- */
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