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  1. hlcsg v3.4 VL31 (Oct 14 2013)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\Hammer\tools\hlcsg.exe -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad C:\Users\user\Desktop\compiletest
  8. Arguments: -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad C:\Users\user\Desktop\compiletest -low -wadautodetect
  9. Entering C:\Users\user\Desktop\compiletest.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 2 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 33554432 ] [ 33554432 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ off ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. UTF8 game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47. [halflife.wad]
  48. [zhlt.wad]
  49.  
  50. CreateBrush:
  51. (0.27 seconds)
  52. CSGBrush:
  53. (0.45 seconds)
  54.  
  55. Including Wadfile: \hammer\halflife.wad
  56. - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
  57.  
  58. Wad files required to run the map: (None)
  59.  
  60. Texture usage is at 0.07 mb (of 32.00 mb MAX)
  61. 0.92 seconds elapsed
  62.  
  63. ----- END hlcsg -----
  64.  
  65.  
  66.  
  67. hlbsp v3.4 VL31 (Oct 14 2013)
  68. Zoner's Half-Life Compilation Tools -- Custom Build
  69. Based on code modifications by Sean 'Zoner' Cavanaugh
  70. Based on Valve's version, modified with permission.
  71. Submit detailed bug reports to (vluzacn@163.com)
  72. ----- BEGIN hlbsp -----
  73. Command line: C:\Hammer\tools\hlbsp.exe C:\Users\user\Desktop\compiletest
  74. Arguments: C:\Users\user\Desktop\compiletest -low -chart
  75.  
  76. Current hlbsp Settings
  77. Name | Setting | Default
  78. -------------------|-----------|-------------------------
  79. threads [ 2 ] [ Varies ]
  80. verbose [ off ] [ off ]
  81. log [ on ] [ on ]
  82. developer [ 0 ] [ 0 ]
  83. chart [ on ] [ off ]
  84. estimate [ off ] [ off ]
  85. max texture memory [ 33554432 ] [ 33554432 ]
  86. priority [ Low ] [ Normal ]
  87.  
  88. noclip [ off ] [ off ]
  89. nofill [ off ] [ off ]
  90. noinsidefill [ off ] [ off ]
  91. noopt [ off ] [ off ]
  92. no clipnode merging [ off ] [ off ]
  93. null tex. stripping [ on ] [ on ]
  94. notjunc [ off ] [ off ]
  95. nobrink [ off ] [ off ]
  96. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  97. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  98. remove hull 2 [ off ] [ off ]
  99.  
  100.  
  101. SolidBSP [hull 0] 500...1000...1364 (0.36 seconds)
  102. Warning: === LEAK in hull 0 ===
  103. Entity light @ ( 84, -82,-841)
  104. Error:
  105. A LEAK is a hole in the map, where the inside of it is exposed to the
  106. (unwanted) outside region. The entity listed in the error is just a helpful
  107. indication of where the beginning of the leak pointfile starts, so the
  108. beginning of the line can be quickly found and traced to until reaching the
  109. outside. Unless this entity is accidentally on the outside of the map, it
  110. probably should not be deleted. Some complex rotating objects entities need
  111. their origins outside the map. To deal with these, just enclose the origin
  112. brush with a solid world brush
  113.  
  114. Leak pointfile generated
  115.  
  116. SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3024 (1.00 seconds)
  117. Warning: === LEAK in hull 1 ===
  118. Entity light @ ( 62,-171,-931)
  119. SolidBSP [hull 2] 500...1000...1500...2000...2500...2917 (1.05 seconds)
  120. Warning: === LEAK in hull 2 ===
  121. Entity info_player_start @ ( 203,-153,-1111)
  122. SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3011 (1.02 seconds)
  123. Warning: === LEAK in hull 3 ===
  124. Entity light @ ( 62,-171,-931)
  125. Reduced 12389 clipnodes to 11216
  126. Reduced 57 texinfos to 55
  127. Reduced 2 texdatas to 2 (73716 bytes to 73716)
  128. Reduced 12196 planes to 4488
  129. FixBrinks:
  130. Increased 11216 clipnodes to 12460.
  131.  
  132. Object names Objects/Maxobjs Memory / Maxmem Fullness
  133. ------------ --------------- --------------- --------
  134. models 3/512 192/32768 ( 0.6%)
  135. planes 4488/32768 89760/655360 (13.7%)
  136. vertexes 3364/65535 40368/786420 ( 5.1%)
  137. nodes 1918/32767 46032/786408 ( 5.9%)
  138. texinfos 55/32767 2200/1310680 ( 0.2%)
  139. faces 2864/65535 57280/1310700 ( 4.4%)
  140. * worldfaces 2038/32768 0/0 ( 6.2%)
  141. clipnodes 12460/32767 99680/262136 (38.0%)
  142. leaves 1209/32760 33852/917280 ( 3.7%)
  143. * worldleaves 777/8192 0/0 ( 9.5%)
  144. marksurfaces 2984/65535 5968/131070 ( 4.6%)
  145. surfedges 12678/512000 50712/2048000 ( 2.5%)
  146. edges 6340/256000 25360/1024000 ( 2.5%)
  147. texdata [variable] 73716/33554432 ( 0.2%)
  148. lightdata [variable] 0/33554432 ( 0.0%)
  149. visdata [variable] 0/8388608 ( 0.0%)
  150. entdata [variable] 784/2097152 ( 0.0%)
  151. * AllocBlock 8/64 0/0 (12.5%)
  152. 2 textures referenced
  153. === Total BSP file data space used: 525904 bytes ===
  154. Wad files required to run the map: (None)
  155. 6.66 seconds elapsed
  156.  
  157. ----- END hlbsp -----
  158.  
  159.  
  160.  
  161. hlvis v3.4 VL31 (Oct 14 2013)
  162. Zoner's Half-Life Compilation Tools -- Custom Build
  163. Based on code modifications by Sean 'Zoner' Cavanaugh
  164. Based on Valve's version, modified with permission.
  165. Submit detailed bug reports to (vluzacn@163.com)
  166. ----- BEGIN hlvis -----
  167. Command line: C:\Hammer\tools\hlvis.exe -full C:\Users\user\Desktop\compiletest
  168. Arguments: -full C:\Users\user\Desktop\compiletest -low
  169. >> There was a problem compiling the map.
  170. >> Check the file C:\Users\user\Desktop\compiletest.log for the cause.
  171.  
  172. ----- END hlvis -----
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