Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- hlcsg v3.4 VL31 (Oct 14 2013)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: C:\Hammer\tools\hlcsg.exe -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad C:\Users\user\Desktop\compiletest
- Arguments: -nowadtextures -cliptype Simple -wadinclude halflife.wad -wadinclude zhlt.wad C:\Users\user\Desktop\compiletest -low -wadautodetect
- Entering C:\Users\user\Desktop\compiletest.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ off ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [halflife.wad]
- [zhlt.wad]
- CreateBrush:
- (0.27 seconds)
- CSGBrush:
- (0.45 seconds)
- Including Wadfile: \hammer\halflife.wad
- - Contains 2 used textures, 100.00 percent of map (3116 textures in wad)
- Wad files required to run the map: (None)
- Texture usage is at 0.07 mb (of 32.00 mb MAX)
- 0.92 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL31 (Oct 14 2013)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: C:\Hammer\tools\hlbsp.exe C:\Users\user\Desktop\compiletest
- Arguments: C:\Users\user\Desktop\compiletest -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 500...1000...1364 (0.36 seconds)
- Warning: === LEAK in hull 0 ===
- Entity light @ ( 84, -82,-841)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3024 (1.00 seconds)
- Warning: === LEAK in hull 1 ===
- Entity light @ ( 62,-171,-931)
- SolidBSP [hull 2] 500...1000...1500...2000...2500...2917 (1.05 seconds)
- Warning: === LEAK in hull 2 ===
- Entity info_player_start @ ( 203,-153,-1111)
- SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3011 (1.02 seconds)
- Warning: === LEAK in hull 3 ===
- Entity light @ ( 62,-171,-931)
- Reduced 12389 clipnodes to 11216
- Reduced 57 texinfos to 55
- Reduced 2 texdatas to 2 (73716 bytes to 73716)
- Reduced 12196 planes to 4488
- FixBrinks:
- Increased 11216 clipnodes to 12460.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/512 192/32768 ( 0.6%)
- planes 4488/32768 89760/655360 (13.7%)
- vertexes 3364/65535 40368/786420 ( 5.1%)
- nodes 1918/32767 46032/786408 ( 5.9%)
- texinfos 55/32767 2200/1310680 ( 0.2%)
- faces 2864/65535 57280/1310700 ( 4.4%)
- * worldfaces 2038/32768 0/0 ( 6.2%)
- clipnodes 12460/32767 99680/262136 (38.0%)
- leaves 1209/32760 33852/917280 ( 3.7%)
- * worldleaves 777/8192 0/0 ( 9.5%)
- marksurfaces 2984/65535 5968/131070 ( 4.6%)
- surfedges 12678/512000 50712/2048000 ( 2.5%)
- edges 6340/256000 25360/1024000 ( 2.5%)
- texdata [variable] 73716/33554432 ( 0.2%)
- lightdata [variable] 0/33554432 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 784/2097152 ( 0.0%)
- * AllocBlock 8/64 0/0 (12.5%)
- 2 textures referenced
- === Total BSP file data space used: 525904 bytes ===
- Wad files required to run the map: (None)
- 6.66 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL31 (Oct 14 2013)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: C:\Hammer\tools\hlvis.exe -full C:\Users\user\Desktop\compiletest
- Arguments: -full C:\Users\user\Desktop\compiletest -low
- >> There was a problem compiling the map.
- >> Check the file C:\Users\user\Desktop\compiletest.log for the cause.
- ----- END hlvis -----
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement