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May 23rd, 2018
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  1. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3514.
  2. Total: 6.567000 ms (FindLiveObjects: 0.914000 ms CreateObjectMapping: 0.087000 ms MarkObjects: 1.508000 ms DeleteObjects: 4.056000 ms)
  3.  
  4. [Debug | UnetGameRoom] Reading spawn task properties to override some of the room options
  5.  
  6. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7.  
  8. [Debug | UnetGameRoom] Overriding rooms public IP address to: xxx
  9.  
  10. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  11.  
  12. [Debug | UnetGameRoom] Room Created successfully. Room ID: 0
  13.  
  14. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  15.  
  16. [Debug | UnetGameRoom] Confirmed token access for peer: [Username: alextoti, Peer ID: 3]
  17.  
  18. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  19.  
  20. [Debug | UnetGameRoom] Got peer account info: [Peer account info: Peer ID: 3, Username: alextoti, Properties: [none]]
  21.  
  22. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  23.  
  24. Log: connection {1} has been disconnected by timeout; address {xxx} time {45841}, last rec time {43364} rtt {516} timeout {2000}
  25. Empty player list given to NetworkServer.Destroy(), nothing to do.
  26.  
  27. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  28.  
  29. ServerDisconnected due to error: Timeout
  30.  
  31. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  32.  
  33. NullReferenceException: Object reference not set to an instance of an object
  34. at UnetGameRoom.ClientDisconnected (UnityEngine.Networking.NetworkConnection connection) [0x00000] in <filename unknown>:0
  35. at NetworkManagerCustom.OnServerDisconnect (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
  36. at UnityEngine.Networking.NetworkManager.OnServerDisconnectInternal (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0
  37. at UnityEngine.Networking.NetworkConnection.InvokeHandler (Int16 msgType, UnityEngine.Networking.NetworkReader reader, Int32 channelId) [0x00000] in <filename unknown>:0
  38. at UnityEngine.Networking.NetworkConnection.InvokeHandlerNoData (Int16 msgType) [0x00000] in <filename unknown>:0
  39. at UnityEngine.Networking.NetworkServer.OnDisconnected (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
  40. at UnityEngine.Networking.NetworkServer+ServerSimpleWrapper.OnDisconnected (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
  41. at UnityEngine.Networking.NetworkServerSimple.HandleDisconnect (Int32 connectionId, Byte error) [0x00000] in <filename unknown>:0
  42. at UnityEngine.Networking.NetworkServerSimple.Update () [0x00000] in <filename unknown>:0
  43. at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x00000] in <filename unknown>:0
  44. at UnityEngine.Networking.NetworkServer.Update () [0x00000] in <filename unknown>:0
  45. at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0
  46.  
  47. (Filename: Line: -1)
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