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- -- Gui by KwouingSuperCaleb
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- ScreenGui.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = ScreenGui - game.Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame - local ScreenGui = Instance.new("ScreenGui") Remington 870 Giver - loadstring(game:HttpGet("https://paste.ee/r/Lz5Rq/0",true))() local PrisonLife = Instance.new("ScreenGui")
- local MainGUI = Instance.new("Frame")
- local title = Instance.new("TextLabel")
- local credits = Instance.new("TextLabel")
- local ScrollingFrame = Instance.new("ScrollingFrame")
- local guns = Instance.new("TextButton")
- local btools = Instance.new("TextButton")
- local clickarrest = Instance.new("TextButton")
- local arrestall = Instance.new("TextButton")
- local doors = Instance.new("TextButton")
- local fences = Instance.new("TextButton")
- local taser = Instance.new("TextButton")
- local inmate = Instance.new("TextButton")
- local crime = Instance.new("TextButton")
- local na = Instance.new("TextButton")
- local police = Instance.new("TextButton")
- local killaura = Instance.new("TextButton")
- local killall = Instance.new("TextButton")
- local close = Instance.new("TextButton")
- local fastm9 = Instance.new("TextButton")
- local fastrem = Instance.new("TextButton")
- local fastak = Instance.new("TextButton")
- local TeleportGUI = Instance.new("Frame")
- local PlayerTP_Input = Instance.new("TextBox")
- local PlayerTP_Teleport = Instance.new("TextButton")
- local OpenGUI = Instance.new("Frame")
- local open = Instance.new("TextButton")
- --Properties:
- PrisonLife.Name = "Prison Life"
- PrisonLife.Parent = game.CoreGui
- MainGUI.Name = "MainGUI"
- MainGUI.Parent = PrisonLife
- MainGUI.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- MainGUI.BorderColor3 = Color3.new(1, 0.333333, 0)
- MainGUI.BorderSizePixel = 5
- MainGUI.Position = UDim2.new(0.279383421, 0, 0.121513948, 0)
- MainGUI.Size = UDim2.new(0, 458, 0, 380)
- MainGUI.Visible = false
- MainGUI.Active = true
- MainGUI.Draggable = true
- title.Name = "title"
- title.Parent = MainGUI
- title.BackgroundColor3 = Color3.new(1, 0.333333, 0)
- title.BorderColor3 = Color3.new(1, 0.333333, 0)
- title.Size = UDim2.new(0, 458, 0, 50)
- title.Font = Enum.Font.SourceSans
- title.Text = "Jmuse's Prison Life GUI v1.4"
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextScaled = true
- title.TextSize = 14
- title.TextWrapped = true
- credits.Name = "credits"
- credits.Parent = MainGUI
- credits.BackgroundColor3 = Color3.new(1, 0.333333, 0)
- credits.BorderColor3 = Color3.new(1, 0.333333, 0)
- credits.Position = UDim2.new(0, 0, 0.868421078, 0)
- credits.Size = UDim2.new(0, 458, 0, 50)
- credits.Font = Enum.Font.SourceSans
- credits.Text = "Made By: Jmuse#3982"
- credits.TextColor3 = Color3.new(1, 1, 1)
- credits.TextScaled = true
- credits.TextSize = 14
- credits.TextWrapped = true
- ScrollingFrame.Parent = MainGUI
- ScrollingFrame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ScrollingFrame.BorderColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- ScrollingFrame.Position = UDim2.new(0.0131004369, 0, 0.150000006, 0)
- ScrollingFrame.Size = UDim2.new(0, 229, 0, 266)
- guns.Name = "guns"
- guns.Parent = ScrollingFrame
- guns.BackgroundColor3 = Color3.new(0, 0, 0)
- guns.BorderColor3 = Color3.new(0, 0, 0)
- guns.Size = UDim2.new(0, 216, 0, 50)
- guns.Font = Enum.Font.SourceSans
- guns.Text = "All Guns/Keycard"
- guns.TextColor3 = Color3.new(1, 1, 1)
- guns.TextScaled = true
- guns.TextSize = 14
- guns.TextWrapped = true
- guns.MouseButton1Click:connect(function()
- local Weapon = {"M4A1"}
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- if v.Name == Weapon[1] then
- local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- end
- local Weapon = {"AK-47"}
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- if v.Name == Weapon[1] then
- local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end)
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