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- -- Farewell infortality
- -- Revamp by ImFrostic, Version 2.81
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- -- Properties
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- Frame.Position = UDim2.new(0.397622198, 0, 0.18929255, 0)
- Frame.Size = UDim2.new(0, 190, 0, 156)
- Frame.Active = true
- Frame.Draggable = true
- Frame_2.Parent = Frame
- Frame_2.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_2.Size = UDim2.new(0, 190, 0, 30)
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(0.0862745, 0, 0)
- TextButton.Position = UDim2.new(0.0631579012, 0, 0.339743584, 0)
- TextButton.Size = UDim2.new(0, 165, 0, 50)
- TextButton.Font = Enum.Font.Cartoon
- TextButton.Text = "Semi AUTOFARM"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 22
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 190, 0, 30)
- TextLabel.Font = Enum.Font.Code
- TextLabel.Text = "Simple Parkour GUI"
- TextLabel.TextColor3 = Color3.new(0.333333, 1, 1)
- TextLabel.TextSize = 14
- -- Scripts
- TextButton.MouseButton1Down:connect(function()
- local gay = getsenv(game.Players.LocalPlayer.Backpack.Main)
- while true do
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(10)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- wait(20)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(10)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- wait(20)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(10)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- wait(20)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(1)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- wait(10)
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addToCombo(99999999, "walljump")
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- gay.addPoints(10, "walljump", {walljumpDelta = 10})
- wait(20)
- end
- end)
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