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PARKOUR Auto FARM GUI ( FIXED ) by : AntiBMOO

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Jul 22nd, 2018
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  1. -- Farewell infortality
  2. -- Revamp by ImFrostic, Version 2.81
  3.  
  4. -- Objects
  5.  
  6. local ScreenGui = Instance.new("ScreenGui")
  7. local Frame = Instance.new("Frame")
  8. local Frame_2 = Instance.new("Frame")
  9. local TextButton = Instance.new("TextButton")
  10. local TextLabel = Instance.new("TextLabel")
  11.  
  12. -- Properties
  13.  
  14. ScreenGui.Parent = game.CoreGui
  15.  
  16. Frame.Parent = ScreenGui
  17. Frame.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  18. Frame.Position = UDim2.new(0.397622198, 0, 0.18929255, 0)
  19. Frame.Size = UDim2.new(0, 190, 0, 156)
  20. Frame.Active = true
  21. Frame.Draggable = true
  22.  
  23. Frame_2.Parent = Frame
  24. Frame_2.BackgroundColor3 = Color3.new(0, 0, 0)
  25. Frame_2.Size = UDim2.new(0, 190, 0, 30)
  26.  
  27. TextButton.Parent = Frame
  28. TextButton.BackgroundColor3 = Color3.new(0.0862745, 0, 0)
  29. TextButton.Position = UDim2.new(0.0631579012, 0, 0.339743584, 0)
  30. TextButton.Size = UDim2.new(0, 165, 0, 50)
  31. TextButton.Font = Enum.Font.Cartoon
  32. TextButton.Text = "Semi AUTOFARM"
  33. TextButton.TextColor3 = Color3.new(1, 1, 1)
  34. TextButton.TextSize = 22
  35.  
  36. TextLabel.Parent = Frame
  37. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  38. TextLabel.BackgroundTransparency = 1
  39. TextLabel.Size = UDim2.new(0, 190, 0, 30)
  40. TextLabel.Font = Enum.Font.Code
  41. TextLabel.Text = "Simple Parkour GUI"
  42. TextLabel.TextColor3 = Color3.new(0.333333, 1, 1)
  43. TextLabel.TextSize = 14
  44.  
  45. -- Scripts
  46.  
  47. TextButton.MouseButton1Down:connect(function()
  48. local gay = getsenv(game.Players.LocalPlayer.Backpack.Main)
  49.  
  50. while true do
  51. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  52. gay.addToCombo(99999999, "walljump")
  53. wait(1)
  54. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  55. gay.addToCombo(99999999, "walljump")
  56. wait(1)
  57. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  58. gay.addToCombo(99999999, "walljump")
  59. wait(1)
  60. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  61. gay.addToCombo(99999999, "walljump")
  62. wait(10)
  63. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  64. gay.addToCombo(99999999, "walljump")
  65. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  66. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  67. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  68. wait(20)
  69. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  70. gay.addToCombo(99999999, "walljump")
  71. wait(1)
  72. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  73. gay.addToCombo(99999999, "walljump")
  74. wait(1)
  75. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  76. gay.addToCombo(99999999, "walljump")
  77. wait(1)
  78. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  79. gay.addToCombo(99999999, "walljump")
  80. wait(10)
  81. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  82. gay.addToCombo(99999999, "walljump")
  83. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  84. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  85. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  86. wait(20)
  87. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  88. gay.addToCombo(99999999, "walljump")
  89. wait(1)
  90. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  91. gay.addToCombo(99999999, "walljump")
  92. wait(1)
  93. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  94. gay.addToCombo(99999999, "walljump")
  95. wait(1)
  96. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  97. gay.addToCombo(99999999, "walljump")
  98. wait(10)
  99. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  100. gay.addToCombo(99999999, "walljump")
  101. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  102. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  103. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  104. wait(20)
  105. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  106. gay.addToCombo(99999999, "walljump")
  107. wait(1)
  108. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  109. gay.addToCombo(99999999, "walljump")
  110. wait(1)
  111. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  112. gay.addToCombo(99999999, "walljump")
  113. wait(1)
  114. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  115. gay.addToCombo(99999999, "walljump")
  116. wait(10)
  117. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  118. gay.addToCombo(99999999, "walljump")
  119. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  120. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  121. gay.addPoints(10, "walljump", {walljumpDelta = 10})
  122. wait(20)
  123. end
  124. end)
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