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THE UNCALLED FOR PILLOW STRIFE

May 28th, 2015
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  1. The scythesprite is simply floating by the window, looking somewhat useless.
  2.  
  3. Sage looks at the hovering weapon caught in the ball of light. Alex seemed to be saying that this... sprite... could be helpful or useful or something. Sage remembers her suggesting to find something with a mouth. The first thing that comes to mind are those fish outside in that nearby river. Sage decides to head down the newly created stairs coming from her window and head towards the water.
  4.  
  5. There are still several large white fish swimming around in the water perfectly content. The scythesprite idly follows after you.
  6. Sage unpacks the jars she found in her house. She selects one from the captchalogue-box and heads towards the fish. She tries to catch one of the fish in the jar by very slowly putting the jar in the water and hoping one of the fish will swim into it.
  7.  
  8. The fish don't seem interested at all, swimming away from the jar.
  9.  
  10. Sage instead dives at the fish with the jar, hoping she can scoop one up into the glass container.
  11.  
  12. DICEDM rolled d20+2 [ 1d20=12 ]{14}
  13.  
  14. You manage to catch one of the fish, but the jar doesn't seem to be big enough, leaving it flopping about frantically with its head stuck in the jar.
  15.  
  16. Sage at first feels accomplished but then feels a bit bad for the floundering fish that she caught. She swivels around, looking for her scythesprite.
  17.  
  18. The scythesprite is floating a bit away from the edge of the water, not doing much. The fish is making blubbing noises that sound vaguely upset.
  19.  
  20. Sage runs towards the sprite and then flings the water and the fish from the jar towards the sprite.
  21.  
  22. DICEDM rolled d20+2 [ 1d20=14 ]{16}
  23.  
  24. The sprite floats backwards before it can be hit by the fish, which crashes to the ground right where it had been floating before. The fish flops around a bit.
  25.  
  26. "AUGH!" Sage sounds out. She hustles over to the fish, grabs it, and tries to throw it again at scythesprite.
  27. The fish wiggles out of your grasp and flops down your back before hitting the ground again and doing a creepy fish crawl back for the water.
  28.  
  29. Sage picks up the jar again which she had tossed aside and tries to collect the fish in that before trying any more fish-throwing hullabaloo.
  30.  
  31. DICEDM rolled d20+2 [ 1d20=4 ]{6}
  32.  
  33. You fail to catch the fish and instead fall face first in the mud as it successfully escapes back into the water.
  34. Sage quickly recovers and is back on her feet. Sadly, her pride is not so easily healed. She picks up the jar again, walks into the river, and makes another attempt at collecting a fish.
  35.  
  36. The fish flee from you before you can even get close, deciding they don't want to deal with that shit either.
  37.  
  38. Sage grumbles at the sprite near her, "Couldn't you have stayed still for like... one second? Geez." The young girl gathers her jars up into one of her captchalogue boxes. While organizing, she gets a start of an idea. She wonders if she could use her captchalogue boxes as a container for the fish instead. It's larger than the jars, but she's not sure if it would stay sturdy in the water. To test it out, she pulls out an empty box and dips it in the water.
  39.  
  40. The box stays sturdy for a moment, before the water starts to cause it to collapse a bit, getting mushy.
  41.  
  42. That was pretty expected. Sage kind of expected it to hold strong considering these boxes aren't really like normal boxes. Sage thinks about it more. Actually, the boxes themselves always act like regular boxes, they just seem to be... transported through space or something through some space-bending system. The only time they seem to "break" the rules of normal boxes is when she transports them or when she marks them as fragile or something...
  43.  
  44. While pondering the structural integrity of arguably magical boxes, you hear the sound of something walking around back towards your house.
  45.  
  46. Sage ignores the sound. She gets another idea. She marks the box with an umbrella using her sharpie, the symbol that means "keep dry." When she marks fragile items with the fragile symbol they always transport perfectly safe. Maybe this umbrella symbol will protect the box? It seems like a stretch but she dunks another box into the water anyhow.
  47.  
  48. Success! The box does not crumple in the water, which seems to be pushed back away from it a bit.
  49.  
  50. Sage takes the "hacked" box and moves down the river, trying to find more fish.
  51.  
  52. Moving down the river, you eventually come to the large lake with many fish swimming about happily again.
  53.  
  54. She walks carefully into the water with her box. She stands still, hoping somefish will grow used to her presence and swim closer to her.
  55.  
  56. The fish do give you a rather wide berth, but a few of them apparently not privy to what had just happened float dangerously close to your reach.
  57.  
  58. Sage goes to scoop up a few floating near her.
  59.  
  60. DICEDM rolled d20+2 [ 1d20=9 ]{11}
  61.  
  62. After several attempts, you final capture one of the fish in the box, leaving it to flop around in about a half inch of water.
  63.  
  64. On the bank, Sage uses one of the jars to fill the box with some more water. She doesn't want the box to be too heavy, but she doesn't want the fish to suffer. While she does this she looks out for scythesprite, trying to track its movements.
  65.  
  66. You can no longer see scythesprite, and it has apparently floated off somewhere again. The fish makes a spectacularly bad attempt to jump out of the box before just floating in the water and accepting its fate.
  67.  
  68. Gosh, Sage wants to face palm at the pure inconvenience this spritething is making this whole process, but she instead sighs, pulls out her utility knife, pokes a few holes in the top of the box for air, and stands up. Her eyes pan the area, looking for any hint of scythesprite.
  69.  
  70. All you really see around yourself is endless, dense fog and the river that runs by your house.
  71.  
  72. Sage starts wandering along the river. The sprite has to be around here somewhere...
  73.  
  74. Back near where you started, you can again hear something near your house. The crunch of glass as something walks around.
  75.  
  76. Sage investigates the noise, hopeful she can find the errant sprite.
  77.  
  78. Back at your house, you notice that one of your windows has been busted, and you can see wet footprints going around the building.
  79.  
  80. Footprints? A floating weapon of death probably didn't leave that. Sage draws her weapon and eagerly follows the footprints. Even if she didn't add something to scythesprite yet she can still kill some imps.
  81.  
  82. The foot prints lead right to your door, which you seem to have foolishly left open. It seems there's something inside.
  83. Whoops! Sage hops in the open doorway, weapon at the ready.
  84.  
  85. You don't see anything in the main room, but there is some noise coming from both downstairs and upstairs
  86.  
  87. She heads upstairs first. Don't want anything messing up her room... Sage jumps up the stairs, ready for action.
  88.  
  89. The noises are definitely coming from your room. Things are being dropped on the floor and there's even sounds of stuff ripping.
  90. "No way!" Sage shouts as she rushes into her room. Why is her stuff getting messed with so much today? She pounces with her knife on whatever she finds in the room.
  91.  
  92. Inside your room are two imps, one with a fish head and the other with a storm trooper helmet and a rat's tail. They both look up when you bust in the door, stopping halfway in whatever they were destroying.
  93.  
  94. (Roll for initiative.)
  95. DICEDM rolled d20-1 [ 1d20=3 ]{2}
  96. DICEDM rolled d20+1 [ 1d20=2 ]{3}
  97. DICEDM rolled d20+2 [ 1d20=6 ]{8}
  98.  
  99. Which imp do you attack?
  100.  
  101. Sage stabs at the fish imp. Today has been frustrating enough without more fish-themed challenges blocking her way.
  102.  
  103. DICEDM rolled d20+2 [ 1d20=11 ]{13}
  104. DICEDM rolled 1d4+2 [ 1d4=2 ]{4}
  105.  
  106. You successfully stab the fish imp across the face, the slash causing it to start singing instead of standing there dumbly.
  107. The storm trooper rat imp takes the opportunity to run at you and slash at your back.
  108.  
  109. DICEDM rolled d20+1 [ 1d20=9 ]{10}
  110.  
  111. The hit falls short as it stumbles over a torn book left in the middle of the floor.
  112.  
  113. DICEDM rolled d20-1 [ 1d20=17 ]{16}
  114. DICEDM rolled d4 [ 1d4=4 ]{4}
  115.  
  116. The fish imp, however, does not seem content to take this face slashing lying down, and slashes you right back across the chin with is claws.
  117.  
  118. Ouch! That cut hurts. But fair is fair, and Sage returns the slash in equal measure by taking her knife, jamming it into the fish-imp's mouth, and cutting downwards to its slack jaw.
  119.  
  120. DICEDM rolled d20+2 [ 1d20=6 ]{8}
  121.  
  122. Instead of getting hit, the fish imp does a graceful as fuck backflip away from you and on to your bed, mockingly singing about being happy.
  123.  
  124. DICEDM rolled d20-1 [ 1d20=5 ]{4}
  125.  
  126. The storm trooper rat on the floor continues to flail about, unable to get up due to all of the crap underneath it. The fish imp gives it a very unamused look before turning towards you again.
  127.  
  128. DICEDM rolled d20-1 [ 1d20=19 ]{18}
  129. DICEDM rolled d4 [ 1d4=1 ]{1}
  130.  
  131. It swipes at you again, nicking your arm.
  132.  
  133. Sage is getting trounced AGAIN by a fish. This is getting ridiculous. Immediately after its swipe Sage takes a dive at it, attempting to force the creature on the ground with a forceful jab.
  134.  
  135. DICEDM rolled d20+2 [ 1d20=4 ]{6}
  136.  
  137. The fish, again, jumps out of the way, causing you to almost crash into the wall. It is definitely mocking you with its singing, for sure.
  138.  
  139. DICEDM rolled d20+1 [ 1d20=8 ]{9}
  140.  
  141. Storm trooper imp has given up and is laying on the floor.
  142.  
  143. DICEDM rolled d20-1 [ 1d20=19 ]{18}
  144. DICEDM rolled d4 [ 1d4=1 ]{1}
  145.  
  146. The fish imp nicks you again on your other arm, practically laughing.
  147.  
  148. Sage is getting incredibly frustrated. She tries the same action again but with more fervor, her knife jab becoming more of a club-like fist that just happens to have a blade within its force.
  149.  
  150. DICEDM rolled d20+2 [ 1d20=4 ]{6}
  151.  
  152. The fish imp rolls right out from under the hit, the cheeky bastard.
  153.  
  154. DICEDM rolled d20+1 [ 1d20=14 ]{15}
  155. DICEDM rolled d4 [ 1d4=1 ]{1}
  156.  
  157. The storm trooper imp has finally found the will to get up again, grabbing the edge of the bed to lightly scratch your leg.
  158.  
  159. DICEDM rolled d20-1 [ 1d20=16 ]{15}
  160. DICEDM rolled d4 [ 1d4=1 ]{1}
  161.  
  162. The fish imp nicks your chest playfully, seemingly toying with you at this point.
  163.  
  164. When Sage feels the light attack from the helmeted limp imp, she goes berserk on the thing. Sage ramps up her foot and crashes it down on its Storm trooper helmet, with plans to smash the thing's head in.
  165.  
  166. DICEDM rolled d20 [ 1d20=10 ]{10}
  167.  
  168. It pathetically slides back down the side of the bed before you can hit it.
  169.  
  170. DICEDM rolled d20+1 [ 1d20=5 ]{6}
  171.  
  172. It flails a bit more, cutting a hole in your sheets.
  173.  
  174. DICEDM rolled d20-1 [ 1d20=4 ]{3}
  175.  
  176. The fish imp has become more interested in jumping on your bed than hitting you, not getting close enough to cut you while it bounces.
  177.  
  178. Sage takes a step back and surveys the scene. "What is UPPPPPP with you two?" She wonders aloud. They both seem utterly uninvested with her demise. Sage stands at the ready to attack, but wants to see what they'll do if she gives them some... space...
  179.  
  180. DICEDM rolled d20-1 [ 1d20=4 ]{3}
  181.  
  182. The fish imp continues to be completely uninterested in attacking you, having too much fun now that he's realized that beds are bouncy.
  183.  
  184. DICEDM rolled d20+1 [ 1d20=10 ]{11}
  185.  
  186. The storm trooper imp simply waves his arm at you from the edge of the bed, not nearly close enough to actually hit.
  187. Sage gets a weird idea and rolls with it. She decides to hop on the bed with the fish troll, timing her jump to make the fish imp bounce even higher. If these guys don't want to fight maybe she can just... entertain them?
  188.  
  189. DICEDM rolled d20-1 [ 1d20=2 ]{1}
  190.  
  191. The fish imp continues to have fun for a bit before misstepping and coming crashing back down on to the bed, somehow ending up under the pillows.
  192.  
  193. DICEDM rolled d20+1 [ 1d20=17 ]{18}
  194.  
  195. The storm trooper imp finally climbs the rest of the way on to the bed and wraps his arms around your legs, knocking you down.
  196. On the ground, Sage tries to grapple with the storm trooper imp, banging her fist on its head as best she can.
  197.  
  198. DICEDM rolled d20 [ 1d20=14 ]{14}
  199.  
  200. DICEDM rolled d4 [ 1d4=2 ]{2}
  201.  
  202. You smack the imp over the top of the head, causing its helmet to turn sideways and it flails about again trying to fix it.
  203.  
  204. DICEDM rolled d20-1 [ 1d20=17 ]{16}
  205. DICEDM rolled d4 [ 1d4=4 ]{4}
  206.  
  207. The fish imp pops back up, grabbing a pillow to slap you in the face, which stings quite a bit.
  208.  
  209. DICEDM rolled d20+1 [ 1d20=9 ]{10}
  210.  
  211. The storm trooper imp falls back off the bed.
  212.  
  213. Sage's fury is as great as her ineptitude to effect any change on these two rascals. She picks herself up from the bed, raises her arm high, and tries to land a high swing with her knife onto the fish imp. She is careful to avoid the FRIVOLOUS AND PLAYFUL PILLOW that the imp is currently touting.
  214.  
  215. DICEDM rolled d20+2 [ 1d20=5 ]{7}
  216.  
  217. The fish imp bounces right out of the way, before taking another swing with the pillow.
  218.  
  219. DICEDM rolled d20-1 [ 1d20=20 ]{19}
  220. DICEDM rolled d4 [ 1d4=4 ]{4}
  221.  
  222. It smacks you right across the back, the pillow losing some feathers
  223.  
  224. DICEDM rolled d20+1 [ 1d20=1 ]{2}
  225.  
  226. The storm trooper imp lays face first on the floor. Is this what its life has come to?
  227.  
  228. Sage summons all of her strength for one last wild tackle. A tackle with a hint of KNIFE FURY. Damn it this fish imp is going DOWN!
  229.  
  230. DICEDM rolled d20+2 [ 1d20=13 ]{15}
  231. DICEDM rolled d4+2 [ 1d4=3 ]{5}
  232.  
  233. The fish squeaks as you cut the hell out of it, standing there for a moment before exploding into 20 gushers
  234.  
  235. DICEDM rolled d20+1 [ 1d20=4 ]{5}
  236.  
  237. The storm trooper imp remains on the floor, unmoving.
  238.  
  239. Sage gapes for a moment in surprise and then hops up into the air. "HELL YEAH!" She shouts. She does a victory dance, completely ignoring the prostrated storm trooper imp.
  240.  
  241. DICEDM rolled d20+1 [ 1d20=20 ]{21}
  242.  
  243. Storm trooper imp lays there for a few moments, listening to your victory dance over its fallen comrade. It listens to your morbid celebrations before finally deciding that it has had ENOUGH. It leaps up to its feet again and turns around, before jumping straight on to your back. It clings on with its legs and slices the shit out for your shoulders in a revenge fueled fury.
  244. (8 dmg)
  245.  
  246. Sage freaks out, screeching from the sudden pain and quickly slamming her back on the ground, hoping to be free of the impassioned imp.
  247.  
  248. DICEDM rolled d20 [ 1d20=8 ]{8}
  249. DICEDM rolled d4 [ 1d4=1 ]{1}
  250.  
  251. The imp crawls around your front just before hitting the ground, just causing you to knock the wind out of yourself. Crafty little fucker, eh?
  252.  
  253. DICEDM rolled d20+1 [ 1d20=5 ]{6}
  254.  
  255. It however does not manage to stay on top of you, the sudden force sending it rolling across the floor again.
  256. Sage reaches for a nearby pillow and wretches it over the imps face in an attempt to suffocate it.
  257.  
  258. DICEDM rolled d20 [ 1d20=15 ]{15}
  259.  
  260. "Shhhhhhhh go to sleep."
  261.  
  262. DICEDM rolled d20-1 [ 1d20=5 ]{4}
  263. DICEDM rolled d20=1 error: malformed expression
  264. DICEDM rolled d20-1 [ 1d20=12 ]{11}
  265.  
  266. The imp flails about but fails to break free. (2 dmg)
  267.  
  268. Sage continues her pillow onslaught. "Now we are just going to hang tight and chill out little guy."
  269.  
  270. DICEDM rolled d20 [ 1d20=15 ]{15}
  271. DICEDM rolled d20-1 [ 1d20=18 ]{17}
  272.  
  273. The imp kicks and fights before finally wriggling out from under the pillow, scurrying away a bit.
  274.  
  275. Sage feels so weak from all this fighting, she almost wants to collapse. She throws the pillow to the side and tries to finish the imp off with a stab to the neck.
  276.  
  277. DICEDM rolled d20+2 [ 1d20=14 ]{16}
  278. DICEDM rolled d4+2 [ 1d4=4 ]{6}
  279.  
  280. You stab the imp right in the throat and it stops for a moment before exploding into 15 grist and 7 shale!
  281.  
  282. Sage slumps down in the now empty room. "Wooooo hoooo Sage..." she says weakly, "I did... huff... it!" Sage falls over on her side, laying on the ground with the grist before drowsing off a bit.
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