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H3VL

fencing

Nov 2nd, 2017
199
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  1. --[[
  2. Objects Skipped: 1
  3. Script: 1
  4. --]]
  5.  
  6. local model = Instance.new("Model", workspace)
  7. local spawnlocation = Instance.new("SpawnLocation")
  8. local spawnlocation_2 = Instance.new("SpawnLocation")
  9. local model_2 = Instance.new("Model", model)
  10. local top = Instance.new("Part")
  11. local smooth_block_model = Instance.new("Part")
  12. local seat = Instance.new("Seat")
  13. local smooth_block_model_2 = Instance.new("Part")
  14. local smooth_block_model_3 = Instance.new("Part")
  15. local smooth_block_model_4 = Instance.new("Part")
  16. local model_3 = Instance.new("Model", model)
  17. local smooth_block_model_5 = Instance.new("Part")
  18. local mesh = Instance.new("BlockMesh", smooth_block_model_5)
  19. local smooth_block_model_6 = Instance.new("Part")
  20. local smooth_block_model_7 = Instance.new("Part")
  21. local smooth_block_model_8 = Instance.new("Part")
  22. local smooth_block_model_9 = Instance.new("Part")
  23. local smooth_block_model_10 = Instance.new("Part")
  24. local smooth_block_model_11 = Instance.new("Part")
  25. local smooth_block_model_12 = Instance.new("Part")
  26. local smooth_block_model_13 = Instance.new("Part")
  27. local smooth_block_model_14 = Instance.new("Part")
  28. local smooth_block_model_15 = Instance.new("Part")
  29. local smooth_block_model_16 = Instance.new("Part")
  30. local smooth_block_model_17 = Instance.new("Part")
  31. local smooth_block_model_18 = Instance.new("Part")
  32. local smooth_block_model_19 = Instance.new("Part")
  33. local smooth_block_model_20 = Instance.new("Part")
  34. local smooth_block_model_21 = Instance.new("Part")
  35. local smooth_block_model_22 = Instance.new("Part")
  36. local smooth_block_model_23 = Instance.new("Part")
  37. local smooth_block_model_24 = Instance.new("Part")
  38. local smooth_block_model_25 = Instance.new("Part")
  39. local smooth_block_model_26 = Instance.new("Part")
  40. local smooth_block_model_27 = Instance.new("Part")
  41. local smooth_block_model_28 = Instance.new("Part")
  42. local smooth_block_model_29 = Instance.new("Part")
  43. local smooth_block_model_30 = Instance.new("Part")
  44. local smooth_block_model_31 = Instance.new("Part")
  45. local smooth_block_model_32 = Instance.new("Part")
  46. local mesh_2 = Instance.new("BlockMesh", smooth_block_model_32)
  47. local smooth_block_model_33 = Instance.new("Part")
  48. local model_4 = Instance.new("Model", model)
  49. local top_2 = Instance.new("Part")
  50. local smooth_block_model_34 = Instance.new("Part")
  51. local seat_2 = Instance.new("Seat")
  52. local smooth_block_model_35 = Instance.new("Part")
  53. local smooth_block_model_36 = Instance.new("Part")
  54. local smooth_block_model_37 = Instance.new("Part")
  55. local model_5 = Instance.new("Model", model)
  56. local top_3 = Instance.new("Part")
  57. local smooth_block_model_38 = Instance.new("Part")
  58. local seat_3 = Instance.new("Seat")
  59. local smooth_block_model_39 = Instance.new("Part")
  60. local smooth_block_model_40 = Instance.new("Part")
  61. local smooth_block_model_41 = Instance.new("Part")
  62. local model_6 = Instance.new("Model", model)
  63. local top_4 = Instance.new("Part")
  64. local smooth_block_model_42 = Instance.new("Part")
  65. local seat_4 = Instance.new("Seat")
  66. local smooth_block_model_43 = Instance.new("Part")
  67. local smooth_block_model_44 = Instance.new("Part")
  68. local smooth_block_model_45 = Instance.new("Part")
  69. local model_7 = Instance.new("Model", model)
  70. local top_5 = Instance.new("Part")
  71. local smooth_block_model_46 = Instance.new("Part")
  72. local seat_5 = Instance.new("Seat")
  73. local smooth_block_model_47 = Instance.new("Part")
  74. local smooth_block_model_48 = Instance.new("Part")
  75. local smooth_block_model_49 = Instance.new("Part")
  76. local model_8 = Instance.new("Model", model)
  77. local smooth_block_model_50 = Instance.new("Part")
  78. local smooth_block_model_51 = Instance.new("Part")
  79. local smooth_block_model_52 = Instance.new("Part")
  80. local smooth_block_model_53 = Instance.new("Part")
  81. local smooth_block_model_54 = Instance.new("Part")
  82. local top_6 = Instance.new("Part")
  83. local top_7 = Instance.new("Part")
  84. local smooth_block_model_55 = Instance.new("Part")
  85. local top_8 = Instance.new("Part")
  86. local smooth_block_model_56 = Instance.new("Part")
  87. local smooth_block_model_57 = Instance.new("Part")
  88. local smooth_block_model_58 = Instance.new("Part")
  89. local smooth_block_model_59 = Instance.new("Part")
  90. local smooth_block_model_60 = Instance.new("Part")
  91. local smooth_block_model_61 = Instance.new("Part")
  92. local smooth_block_model_62 = Instance.new("Part")
  93. local top_9 = Instance.new("Part")
  94. local smooth_block_model_63 = Instance.new("Part")
  95. local smooth_block_model_64 = Instance.new("Part")
  96. local smooth_block_model_65 = Instance.new("Part")
  97. local smooth_block_model_66 = Instance.new("Part")
  98. local top_10 = Instance.new("Part")
  99. local smooth_block_model_67 = Instance.new("Part")
  100. local smooth_block_model_68 = Instance.new("Part")
  101. local smooth_block_model_69 = Instance.new("Part")
  102. local seat_6 = Instance.new("Seat")
  103. local mesh_3 = Instance.new("BlockMesh", seat_6)
  104. local seat_7 = Instance.new("Seat")
  105. local mesh_4 = Instance.new("BlockMesh", seat_7)
  106. local seat_8 = Instance.new("Seat")
  107. local mesh_5 = Instance.new("BlockMesh", seat_8)
  108. local seat_9 = Instance.new("Seat")
  109. local mesh_6 = Instance.new("BlockMesh", seat_9)
  110. local seat_10 = Instance.new("Seat")
  111. local mesh_7 = Instance.new("BlockMesh", seat_10)
  112. local landscape = Instance.new("Model")
  113. local smooth_block_model_70 = Instance.new("Part")
  114. local mesh_8 = Instance.new("SpecialMesh")
  115. local smooth_block_model_71 = Instance.new("Part")
  116. local smooth_block_model_72 = Instance.new("Part")
  117. local smooth_block_model_73 = Instance.new("Part")
  118. local mesh_9 = Instance.new("SpecialMesh")
  119. local smooth_block_model_74 = Instance.new("Part")
  120. local smooth_block_model_75 = Instance.new("Part")
  121. local smooth_block_model_76 = Instance.new("Part")
  122. local smooth_block_model_77 = Instance.new("Part")
  123. local smooth_block_model_78 = Instance.new("Part")
  124. local smooth_block_model_79 = Instance.new("Part")
  125. local smooth_block_model_80 = Instance.new("Part")
  126. local smooth_block_model_81 = Instance.new("Part")
  127. local smooth_block_model_82 = Instance.new("Part")
  128. local bush = Instance.new("Part")
  129. local decal = Instance.new("Decal")
  130. local decal_2 = Instance.new("Decal")
  131. local decal_3 = Instance.new("Decal")
  132. local decal_4 = Instance.new("Decal")
  133. local decal_5 = Instance.new("Decal")
  134. local decal_6 = Instance.new("Decal")
  135. local mesh_10 = Instance.new("SpecialMesh")
  136. local bush_2 = Instance.new("Part")
  137. local decal_7 = Instance.new("Decal")
  138. local decal_8 = Instance.new("Decal")
  139. local decal_9 = Instance.new("Decal")
  140. local decal_10 = Instance.new("Decal")
  141. local decal_11 = Instance.new("Decal")
  142. local decal_12 = Instance.new("Decal")
  143. local mesh_11 = Instance.new("SpecialMesh")
  144. local bush_3 = Instance.new("Part")
  145. local decal_13 = Instance.new("Decal")
  146. local decal_14 = Instance.new("Decal")
  147. local decal_15 = Instance.new("Decal")
  148. local decal_16 = Instance.new("Decal")
  149. local decal_17 = Instance.new("Decal")
  150. local decal_18 = Instance.new("Decal")
  151. local mesh_12 = Instance.new("SpecialMesh")
  152. local bush_4 = Instance.new("Part")
  153. local decal_19 = Instance.new("Decal")
  154. local decal_20 = Instance.new("Decal")
  155. local decal_21 = Instance.new("Decal")
  156. local decal_22 = Instance.new("Decal")
  157. local decal_23 = Instance.new("Decal")
  158. local decal_24 = Instance.new("Decal")
  159. local mesh_13 = Instance.new("SpecialMesh")
  160. local base = Instance.new("Part")
  161. local mesh_14 = Instance.new("BlockMesh", base)
  162. local baseplate = Instance.new("Part")
  163. local button = Instance.new("Part")
  164. local sparkles = Instance.new("Sparkles")
  165. local decal_25 = Instance.new("Decal")
  166. local mesh_15 = Instance.new("CylinderMesh", button)
  167. local fencing = Instance.new("Part")
  168. local decal_26 = Instance.new("Decal")
  169. local roof = Instance.new("Part")
  170. local texture = Instance.new("Texture")
  171. local zone1 = Instance.new("Part")
  172. local mesh_16 = Instance.new("BlockMesh", zone1)
  173. local zone2 = Instance.new("Part")
  174. local zone3 = Instance.new("Part")
  175.  
  176. spawnlocation.Anchored = true
  177. spawnlocation.CanCollide = false
  178. spawnlocation.Locked = true
  179. spawnlocation.Size = Vector3.new(6, 1.2, 6)
  180. spawnlocation.BrickColor = BrickColor.new("Really black")
  181. spawnlocation.Transparency = 1
  182. spawnlocation.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  183. spawnlocation.Orientation = Vector3.new(0, 180, 0)
  184. spawnlocation.FrontSurface = Enum.SurfaceType.Weld
  185. spawnlocation.LeftSurface = Enum.SurfaceType.Weld
  186. spawnlocation.TopSurface = Enum.SurfaceType.Smooth
  187. spawnlocation.BottomSurface = Enum.SurfaceType.Weld
  188. spawnlocation.Duration = 0
  189. spawnlocation.Material = Enum.Material.Concrete
  190. spawnlocation.RightSurface = Enum.SurfaceType.Weld
  191. spawnlocation.BackSurface = Enum.SurfaceType.Weld
  192. spawnlocation.Parent = model
  193. spawnlocation.CFrame = CFrame.new(-140.14, 17.8, 171.56) * CFrame.Angles(-3.142, 0, -3.142)
  194. spawnlocation_2.Anchored = true
  195. spawnlocation_2.CanCollide = false
  196. spawnlocation_2.Locked = true
  197. spawnlocation_2.Size = Vector3.new(6, 1.2, 6)
  198. spawnlocation_2.BrickColor = BrickColor.new("Really black")
  199. spawnlocation_2.Transparency = 1
  200. spawnlocation_2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  201. spawnlocation_2.Orientation = Vector3.new(0, 180, 0)
  202. spawnlocation_2.FrontSurface = Enum.SurfaceType.Weld
  203. spawnlocation_2.LeftSurface = Enum.SurfaceType.Weld
  204. spawnlocation_2.TopSurface = Enum.SurfaceType.Smooth
  205. spawnlocation_2.BottomSurface = Enum.SurfaceType.Weld
  206. spawnlocation_2.Duration = 0
  207. spawnlocation_2.Material = Enum.Material.Concrete
  208. spawnlocation_2.RightSurface = Enum.SurfaceType.Weld
  209. spawnlocation_2.BackSurface = Enum.SurfaceType.Weld
  210. spawnlocation_2.Parent = model
  211. spawnlocation_2.CFrame = CFrame.new(-140.14, 17.8, 24.56) * CFrame.Angles(-3.142, 0, -3.142)
  212. top.Anchored = true
  213. top.Size = Vector3.new(3, 2.4, 1)
  214. top.Orientation = Vector3.new(0, -90, 0)
  215. top.Color = Color3.new(0.411765, 0.25098, 0.156863)
  216. top.BrickColor = BrickColor.new("Reddish brown")
  217. top.BottomSurface = Enum.SurfaceType.Weld
  218. top.Name = "top"
  219. top.Parent = model_2
  220. top.CFrame = CFrame.new(130.36, 3.6, 135.06) * CFrame.Angles(0, -1.571, 0)
  221. smooth_block_model.Anchored = true
  222. smooth_block_model.Size = Vector3.new(1, 1.2, 1)
  223. smooth_block_model.Orientation = Vector3.new(0, -90, 0)
  224. smooth_block_model.Color = Color3.new(0.411765, 0.25098, 0.156863)
  225. smooth_block_model.TopSurface = Enum.SurfaceType.Weld
  226. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  227. smooth_block_model.Name = "Smooth Block Model"
  228. smooth_block_model.Parent = model_2
  229. smooth_block_model.CFrame = CFrame.new(130.36, 1.4, 136.06) * CFrame.Angles(0, -1.571, 0)
  230. seat.CanCollide = false
  231. seat.Size = Vector3.new(3, 0.4, 3)
  232. seat.Orientation = Vector3.new(0, 90, 0)
  233. seat.Color = Color3.new(0.411765, 0.25098, 0.156863)
  234. seat.BrickColor = BrickColor.new("Reddish brown")
  235. seat.Parent = model_2
  236. seat.CFrame = CFrame.new(129.36, 2.2, 135.06) * CFrame.Angles(0, 1.571, 0)
  237. smooth_block_model_2.Anchored = true
  238. smooth_block_model_2.Size = Vector3.new(1, 1.2, 1)
  239. smooth_block_model_2.Orientation = Vector3.new(0, -90, 0)
  240. smooth_block_model_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  241. smooth_block_model_2.TopSurface = Enum.SurfaceType.Weld
  242. smooth_block_model_2.BrickColor = BrickColor.new("Reddish brown")
  243. smooth_block_model_2.Name = "Smooth Block Model"
  244. smooth_block_model_2.Parent = model_2
  245. smooth_block_model_2.CFrame = CFrame.new(130.36, 1.4, 134.06) * CFrame.Angles(0, -1.571, 0)
  246. smooth_block_model_3.Anchored = true
  247. smooth_block_model_3.Size = Vector3.new(1, 1.2, 1)
  248. smooth_block_model_3.Orientation = Vector3.new(0, -90, 0)
  249. smooth_block_model_3.Color = Color3.new(0.411765, 0.25098, 0.156863)
  250. smooth_block_model_3.TopSurface = Enum.SurfaceType.Weld
  251. smooth_block_model_3.BrickColor = BrickColor.new("Reddish brown")
  252. smooth_block_model_3.Name = "Smooth Block Model"
  253. smooth_block_model_3.Parent = model_2
  254. smooth_block_model_3.CFrame = CFrame.new(128.36, 1.4, 136.06) * CFrame.Angles(0, -1.571, 0)
  255. smooth_block_model_4.Anchored = true
  256. smooth_block_model_4.Size = Vector3.new(1, 1.2, 1)
  257. smooth_block_model_4.Orientation = Vector3.new(0, -90, 0)
  258. smooth_block_model_4.Color = Color3.new(0.411765, 0.25098, 0.156863)
  259. smooth_block_model_4.TopSurface = Enum.SurfaceType.Weld
  260. smooth_block_model_4.BrickColor = BrickColor.new("Reddish brown")
  261. smooth_block_model_4.Name = "Smooth Block Model"
  262. smooth_block_model_4.Parent = model_2
  263. smooth_block_model_4.CFrame = CFrame.new(128.36, 1.4, 134.06) * CFrame.Angles(0, -1.571, 0)
  264. smooth_block_model_5.Anchored = true
  265. smooth_block_model_5.Locked = true
  266. smooth_block_model_5.Size = Vector3.new(76, 1, 76)
  267. smooth_block_model_5.Material = Enum.Material.Concrete
  268. smooth_block_model_5.Orientation = Vector3.new(0, 180, 0)
  269. smooth_block_model_5.Name = "Smooth Block Model"
  270. smooth_block_model_5.BrickColor = BrickColor.new("Really black")
  271. smooth_block_model_5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  272. smooth_block_model_5.Parent = model_3
  273. smooth_block_model_5.CFrame = CFrame.new(-25.14, 2.4, 98.56) * CFrame.Angles(-3.142, 0, -3.142)
  274. smooth_block_model_6.Anchored = true
  275. smooth_block_model_6.Locked = true
  276. smooth_block_model_6.Size = Vector3.new(1, 7, 8)
  277. smooth_block_model_6.Material = Enum.Material.Concrete
  278. smooth_block_model_6.Orientation = Vector3.new(0, -90, 0)
  279. smooth_block_model_6.Name = "Smooth Block Model"
  280. smooth_block_model_6.BrickColor = BrickColor.new("Really black")
  281. smooth_block_model_6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  282. smooth_block_model_6.Parent = model_3
  283. smooth_block_model_6.CFrame = CFrame.new(105.86, 4.4, 95.06) * CFrame.Angles(0, -1.571, 0)
  284. smooth_block_model_7.Anchored = true
  285. smooth_block_model_7.Locked = true
  286. smooth_block_model_7.Size = Vector3.new(1, 3, 8)
  287. smooth_block_model_7.Material = Enum.Material.Concrete
  288. smooth_block_model_7.Orientation = Vector3.new(0, -90, 0)
  289. smooth_block_model_7.Name = "Smooth Block Model"
  290. smooth_block_model_7.BrickColor = BrickColor.new("Really black")
  291. smooth_block_model_7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  292. smooth_block_model_7.Parent = model_3
  293. smooth_block_model_7.CFrame = CFrame.new(105.86, 2.4, 91.06) * CFrame.Angles(0, -1.571, 0)
  294. smooth_block_model_8.Anchored = true
  295. smooth_block_model_8.Locked = true
  296. smooth_block_model_8.Size = Vector3.new(19, 1, 19)
  297. smooth_block_model_8.Material = Enum.Material.Concrete
  298. smooth_block_model_8.Orientation = Vector3.new(0, 180, 0)
  299. smooth_block_model_8.Name = "Smooth Block Model"
  300. smooth_block_model_8.BrickColor = BrickColor.new("Really black")
  301. smooth_block_model_8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  302. smooth_block_model_8.Parent = model_3
  303. smooth_block_model_8.CFrame = CFrame.new(61.86, 2.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
  304. smooth_block_model_9.Anchored = true
  305. smooth_block_model_9.Locked = true
  306. smooth_block_model_9.Size = Vector3.new(1, 1, 8)
  307. smooth_block_model_9.Material = Enum.Material.Concrete
  308. smooth_block_model_9.Orientation = Vector3.new(0, 90, 0)
  309. smooth_block_model_9.Name = "Smooth Block Model"
  310. smooth_block_model_9.BrickColor = BrickColor.new("Really black")
  311. smooth_block_model_9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  312. smooth_block_model_9.Parent = model_3
  313. smooth_block_model_9.CFrame = CFrame.new(105.86, 1.4, 169.06) * CFrame.Angles(0, 1.571, 0)
  314. smooth_block_model_10.Anchored = true
  315. smooth_block_model_10.Locked = true
  316. smooth_block_model_10.Size = Vector3.new(1, 6, 8)
  317. smooth_block_model_10.Material = Enum.Material.Concrete
  318. smooth_block_model_10.Orientation = Vector3.new(0, 90, 0)
  319. smooth_block_model_10.Name = "Smooth Block Model"
  320. smooth_block_model_10.BrickColor = BrickColor.new("Really black")
  321. smooth_block_model_10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  322. smooth_block_model_10.Parent = model_3
  323. smooth_block_model_10.CFrame = CFrame.new(105.86, 3.9, 164.06) * CFrame.Angles(0, 1.571, 0)
  324. smooth_block_model_11.Anchored = true
  325. smooth_block_model_11.Locked = true
  326. smooth_block_model_11.Size = Vector3.new(21, 1, 21)
  327. smooth_block_model_11.Material = Enum.Material.Concrete
  328. smooth_block_model_11.Orientation = Vector3.new(0, 180, 0)
  329. smooth_block_model_11.Name = "Smooth Block Model"
  330. smooth_block_model_11.BrickColor = BrickColor.new("Really black")
  331. smooth_block_model_11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  332. smooth_block_model_11.Parent = model_3
  333. smooth_block_model_11.CFrame = CFrame.new(61.86, 1.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
  334. smooth_block_model_12.Anchored = true
  335. smooth_block_model_12.Locked = true
  336. smooth_block_model_12.Size = Vector3.new(1, 5, 8)
  337. smooth_block_model_12.Material = Enum.Material.Concrete
  338. smooth_block_model_12.Orientation = Vector3.new(0, 90, 0)
  339. smooth_block_model_12.Name = "Smooth Block Model"
  340. smooth_block_model_12.BrickColor = BrickColor.new("Really black")
  341. smooth_block_model_12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  342. smooth_block_model_12.Parent = model_3
  343. smooth_block_model_12.CFrame = CFrame.new(105.86, 3.4, 165.06) * CFrame.Angles(0, 1.571, 0)
  344. smooth_block_model_13.Anchored = true
  345. smooth_block_model_13.Locked = true
  346. smooth_block_model_13.Size = Vector3.new(1, 8, 8)
  347. smooth_block_model_13.Material = Enum.Material.Concrete
  348. smooth_block_model_13.Orientation = Vector3.new(0, 90, 0)
  349. smooth_block_model_13.Name = "Smooth Block Model"
  350. smooth_block_model_13.BrickColor = BrickColor.new("Really black")
  351. smooth_block_model_13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  352. smooth_block_model_13.Parent = model_3
  353. smooth_block_model_13.CFrame = CFrame.new(105.86, 4.9, 162.06) * CFrame.Angles(0, 1.571, 0)
  354. smooth_block_model_14.Anchored = true
  355. smooth_block_model_14.Locked = true
  356. smooth_block_model_14.Size = Vector3.new(1, 2, 8)
  357. smooth_block_model_14.Material = Enum.Material.Concrete
  358. smooth_block_model_14.Orientation = Vector3.new(0, -90, 0)
  359. smooth_block_model_14.Name = "Smooth Block Model"
  360. smooth_block_model_14.BrickColor = BrickColor.new("Really black")
  361. smooth_block_model_14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  362. smooth_block_model_14.Parent = model_3
  363. smooth_block_model_14.CFrame = CFrame.new(105.86, 1.9, 90.06) * CFrame.Angles(0, -1.571, 0)
  364. smooth_block_model_15.Anchored = true
  365. smooth_block_model_15.Locked = true
  366. smooth_block_model_15.Size = Vector3.new(2, 79, 203)
  367. smooth_block_model_15.Material = Enum.Material.Fabric
  368. smooth_block_model_15.Orientation = Vector3.new(0, 180, 0)
  369. smooth_block_model_15.Name = "Smooth Block Model"
  370. smooth_block_model_15.BrickColor = BrickColor.new("Dark stone grey")
  371. smooth_block_model_15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  372. smooth_block_model_15.Parent = model_3
  373. smooth_block_model_15.CFrame = CFrame.new(171.86, 40.4, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
  374. smooth_block_model_16.Anchored = true
  375. smooth_block_model_16.Locked = true
  376. smooth_block_model_16.Size = Vector3.new(1, 7, 8)
  377. smooth_block_model_16.Material = Enum.Material.Concrete
  378. smooth_block_model_16.Orientation = Vector3.new(0, 90, 0)
  379. smooth_block_model_16.Name = "Smooth Block Model"
  380. smooth_block_model_16.BrickColor = BrickColor.new("Really black")
  381. smooth_block_model_16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  382. smooth_block_model_16.Parent = model_3
  383. smooth_block_model_16.CFrame = CFrame.new(105.86, 4.4, 163.06) * CFrame.Angles(0, 1.571, 0)
  384. smooth_block_model_17.Anchored = true
  385. smooth_block_model_17.Locked = true
  386. smooth_block_model_17.Size = Vector3.new(17, 1, 17)
  387. smooth_block_model_17.Material = Enum.Material.Concrete
  388. smooth_block_model_17.Orientation = Vector3.new(0, 180, 0)
  389. smooth_block_model_17.Name = "Smooth Block Model"
  390. smooth_block_model_17.BrickColor = BrickColor.new("Really black")
  391. smooth_block_model_17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  392. smooth_block_model_17.Parent = model_3
  393. smooth_block_model_17.CFrame = CFrame.new(61.86, 3.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
  394. smooth_block_model_18.Anchored = true
  395. smooth_block_model_18.Locked = true
  396. smooth_block_model_18.Size = Vector3.new(1, 2, 8)
  397. smooth_block_model_18.Material = Enum.Material.Concrete
  398. smooth_block_model_18.Orientation = Vector3.new(0, 90, 0)
  399. smooth_block_model_18.Name = "Smooth Block Model"
  400. smooth_block_model_18.BrickColor = BrickColor.new("Really black")
  401. smooth_block_model_18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  402. smooth_block_model_18.Parent = model_3
  403. smooth_block_model_18.CFrame = CFrame.new(105.86, 1.9, 168.06) * CFrame.Angles(0, 1.571, 0)
  404. smooth_block_model_19.Anchored = true
  405. smooth_block_model_19.Locked = true
  406. smooth_block_model_19.Size = Vector3.new(2, 79, 20)
  407. smooth_block_model_19.Material = Enum.Material.Fabric
  408. smooth_block_model_19.Orientation = Vector3.new(0, 180, 0)
  409. smooth_block_model_19.Name = "Smooth Block Model"
  410. smooth_block_model_19.BrickColor = BrickColor.new("Dark stone grey")
  411. smooth_block_model_19.Color = Color3.new(0.388235, 0.372549, 0.384314)
  412. smooth_block_model_19.Parent = model_3
  413. smooth_block_model_19.CFrame = CFrame.new(-88.14, 40.4, 186.56) * CFrame.Angles(-3.142, 0, -3.142)
  414. smooth_block_model_20.Anchored = true
  415. smooth_block_model_20.Locked = true
  416. smooth_block_model_20.Size = Vector3.new(1, 4, 8)
  417. smooth_block_model_20.Material = Enum.Material.Concrete
  418. smooth_block_model_20.Orientation = Vector3.new(0, 90, 0)
  419. smooth_block_model_20.Name = "Smooth Block Model"
  420. smooth_block_model_20.BrickColor = BrickColor.new("Really black")
  421. smooth_block_model_20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  422. smooth_block_model_20.Parent = model_3
  423. smooth_block_model_20.CFrame = CFrame.new(105.86, 2.9, 166.06) * CFrame.Angles(0, 1.571, 0)
  424. smooth_block_model_21.Anchored = true
  425. smooth_block_model_21.Locked = true
  426. smooth_block_model_21.Size = Vector3.new(2, 79, 20)
  427. smooth_block_model_21.Material = Enum.Material.Fabric
  428. smooth_block_model_21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  429. smooth_block_model_21.Name = "Smooth Block Model"
  430. smooth_block_model_21.BrickColor = BrickColor.new("Dark stone grey")
  431. smooth_block_model_21.Parent = model_3
  432. smooth_block_model_21.CFrame = CFrame.new(-88.14, 40.4, 7.56)
  433. smooth_block_model_22.Anchored = true
  434. smooth_block_model_22.Locked = true
  435. smooth_block_model_22.Size = Vector3.new(260, 79, 2)
  436. smooth_block_model_22.Material = Enum.Material.Fabric
  437. smooth_block_model_22.Orientation = Vector3.new(0, 180, 0)
  438. smooth_block_model_22.Name = "Smooth Block Model"
  439. smooth_block_model_22.BrickColor = BrickColor.new("Dark stone grey")
  440. smooth_block_model_22.Color = Color3.new(0.388235, 0.372549, 0.384314)
  441. smooth_block_model_22.Parent = model_3
  442. smooth_block_model_22.CFrame = CFrame.new(40.86, 40.4, -3.44) * CFrame.Angles(-3.142, 0, -3.142)
  443. smooth_block_model_23.Anchored = true
  444. smooth_block_model_23.Locked = true
  445. smooth_block_model_23.Size = Vector3.new(1, 4, 8)
  446. smooth_block_model_23.Material = Enum.Material.Concrete
  447. smooth_block_model_23.Orientation = Vector3.new(0, -90, 0)
  448. smooth_block_model_23.Name = "Smooth Block Model"
  449. smooth_block_model_23.BrickColor = BrickColor.new("Really black")
  450. smooth_block_model_23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  451. smooth_block_model_23.Parent = model_3
  452. smooth_block_model_23.CFrame = CFrame.new(105.86, 2.9, 92.06) * CFrame.Angles(0, -1.571, 0)
  453. smooth_block_model_24.Anchored = true
  454. smooth_block_model_24.Locked = true
  455. smooth_block_model_24.Size = Vector3.new(1, 1, 8)
  456. smooth_block_model_24.Material = Enum.Material.Concrete
  457. smooth_block_model_24.Orientation = Vector3.new(0, -90, 0)
  458. smooth_block_model_24.Name = "Smooth Block Model"
  459. smooth_block_model_24.BrickColor = BrickColor.new("Really black")
  460. smooth_block_model_24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  461. smooth_block_model_24.Parent = model_3
  462. smooth_block_model_24.CFrame = CFrame.new(105.86, 1.4, 89.06) * CFrame.Angles(0, -1.571, 0)
  463. smooth_block_model_25.Anchored = true
  464. smooth_block_model_25.Locked = true
  465. smooth_block_model_25.Size = Vector3.new(1, 8, 8)
  466. smooth_block_model_25.Material = Enum.Material.Concrete
  467. smooth_block_model_25.Orientation = Vector3.new(0, -90, 0)
  468. smooth_block_model_25.Name = "Smooth Block Model"
  469. smooth_block_model_25.BrickColor = BrickColor.new("Really black")
  470. smooth_block_model_25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  471. smooth_block_model_25.Parent = model_3
  472. smooth_block_model_25.CFrame = CFrame.new(105.86, 4.9, 96.06) * CFrame.Angles(0, -1.571, 0)
  473. smooth_block_model_26.Anchored = true
  474. smooth_block_model_26.Locked = true
  475. smooth_block_model_26.Size = Vector3.new(2, 79, 129)
  476. smooth_block_model_26.Material = Enum.Material.Fabric
  477. smooth_block_model_26.Orientation = Vector3.new(0, 180, 0)
  478. smooth_block_model_26.Name = "Smooth Block Model"
  479. smooth_block_model_26.BrickColor = BrickColor.new("Dark stone grey")
  480. smooth_block_model_26.Color = Color3.new(0.388235, 0.372549, 0.384314)
  481. smooth_block_model_26.Parent = model_3
  482. smooth_block_model_26.CFrame = CFrame.new(-88.14, 40.4, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
  483. smooth_block_model_27.Anchored = true
  484. smooth_block_model_27.Locked = true
  485. smooth_block_model_27.Size = Vector3.new(1, 6, 8)
  486. smooth_block_model_27.Material = Enum.Material.Concrete
  487. smooth_block_model_27.Orientation = Vector3.new(0, -90, 0)
  488. smooth_block_model_27.Name = "Smooth Block Model"
  489. smooth_block_model_27.BrickColor = BrickColor.new("Really black")
  490. smooth_block_model_27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  491. smooth_block_model_27.Parent = model_3
  492. smooth_block_model_27.CFrame = CFrame.new(105.86, 3.9, 94.06) * CFrame.Angles(0, -1.571, 0)
  493. smooth_block_model_28.Anchored = true
  494. smooth_block_model_28.Locked = true
  495. smooth_block_model_28.Size = Vector3.new(1, 3, 8)
  496. smooth_block_model_28.Material = Enum.Material.Concrete
  497. smooth_block_model_28.Orientation = Vector3.new(0, 90, 0)
  498. smooth_block_model_28.Name = "Smooth Block Model"
  499. smooth_block_model_28.BrickColor = BrickColor.new("Really black")
  500. smooth_block_model_28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  501. smooth_block_model_28.Parent = model_3
  502. smooth_block_model_28.CFrame = CFrame.new(105.86, 2.4, 167.06) * CFrame.Angles(0, 1.571, 0)
  503. smooth_block_model_29.Anchored = true
  504. smooth_block_model_29.Locked = true
  505. smooth_block_model_29.Size = Vector3.new(2, 69, 15)
  506. smooth_block_model_29.Material = Enum.Material.Fabric
  507. smooth_block_model_29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  508. smooth_block_model_29.Name = "Smooth Block Model"
  509. smooth_block_model_29.BrickColor = BrickColor.new("Dark stone grey")
  510. smooth_block_model_29.Parent = model_3
  511. smooth_block_model_29.CFrame = CFrame.new(-88.14, 45.4, 25.06)
  512. smooth_block_model_30.Anchored = true
  513. smooth_block_model_30.Locked = true
  514. smooth_block_model_30.Size = Vector3.new(1, 5, 8)
  515. smooth_block_model_30.Material = Enum.Material.Concrete
  516. smooth_block_model_30.Orientation = Vector3.new(0, -90, 0)
  517. smooth_block_model_30.Name = "Smooth Block Model"
  518. smooth_block_model_30.BrickColor = BrickColor.new("Really black")
  519. smooth_block_model_30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  520. smooth_block_model_30.Parent = model_3
  521. smooth_block_model_30.CFrame = CFrame.new(105.86, 3.4, 93.06) * CFrame.Angles(0, -1.571, 0)
  522. smooth_block_model_31.Anchored = true
  523. smooth_block_model_31.Locked = true
  524. smooth_block_model_31.Size = Vector3.new(260, 79, 2)
  525. smooth_block_model_31.Material = Enum.Material.Fabric
  526. smooth_block_model_31.Orientation = Vector3.new(0, 180, 0)
  527. smooth_block_model_31.Name = "Smooth Block Model"
  528. smooth_block_model_31.BrickColor = BrickColor.new("Dark stone grey")
  529. smooth_block_model_31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  530. smooth_block_model_31.Parent = model_3
  531. smooth_block_model_31.CFrame = CFrame.new(40.86, 40.4, 197.56) * CFrame.Angles(-3.142, 0, -3.142)
  532. smooth_block_model_32.Anchored = true
  533. smooth_block_model_32.Locked = true
  534. smooth_block_model_32.Size = Vector3.new(263, 0.4, 204)
  535. smooth_block_model_32.Material = Enum.Material.Fabric
  536. smooth_block_model_32.Orientation = Vector3.new(0, 180, 0)
  537. smooth_block_model_32.Name = "Smooth Block Model"
  538. smooth_block_model_32.BrickColor = BrickColor.new("Dark stone grey")
  539. smooth_block_model_32.Color = Color3.new(0.388235, 0.372549, 0.384314)
  540. smooth_block_model_32.Parent = model_3
  541. smooth_block_model_32.CFrame = CFrame.new(41.86, 0.6, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
  542. smooth_block_model_33.Anchored = true
  543. smooth_block_model_33.Locked = true
  544. smooth_block_model_33.Size = Vector3.new(2, 69, 15)
  545. smooth_block_model_33.Material = Enum.Material.Fabric
  546. smooth_block_model_33.Orientation = Vector3.new(0, 180, 0)
  547. smooth_block_model_33.Name = "Smooth Block Model"
  548. smooth_block_model_33.BrickColor = BrickColor.new("Dark stone grey")
  549. smooth_block_model_33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  550. smooth_block_model_33.Parent = model_3
  551. smooth_block_model_33.CFrame = CFrame.new(-88.14, 45.4, 169.06) * CFrame.Angles(-3.142, 0, -3.142)
  552. top_2.Anchored = true
  553. top_2.Size = Vector3.new(3, 2.4, 1)
  554. top_2.Orientation = Vector3.new(0, -90, 0)
  555. top_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  556. top_2.BrickColor = BrickColor.new("Reddish brown")
  557. top_2.BottomSurface = Enum.SurfaceType.Weld
  558. top_2.Name = "top"
  559. top_2.Parent = model_4
  560. top_2.CFrame = CFrame.new(130.36, 3.6, 130.06) * CFrame.Angles(0, -1.571, 0)
  561. smooth_block_model_34.Anchored = true
  562. smooth_block_model_34.Size = Vector3.new(1, 1.2, 1)
  563. smooth_block_model_34.Orientation = Vector3.new(0, -90, 0)
  564. smooth_block_model_34.Color = Color3.new(0.411765, 0.25098, 0.156863)
  565. smooth_block_model_34.TopSurface = Enum.SurfaceType.Weld
  566. smooth_block_model_34.BrickColor = BrickColor.new("Reddish brown")
  567. smooth_block_model_34.Name = "Smooth Block Model"
  568. smooth_block_model_34.Parent = model_4
  569. smooth_block_model_34.CFrame = CFrame.new(130.36, 1.4, 131.06) * CFrame.Angles(0, -1.571, 0)
  570. seat_2.CanCollide = false
  571. seat_2.Size = Vector3.new(3, 0.4, 3)
  572. seat_2.Orientation = Vector3.new(0, 90, 0)
  573. seat_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  574. seat_2.BrickColor = BrickColor.new("Reddish brown")
  575. seat_2.Parent = model_4
  576. seat_2.CFrame = CFrame.new(129.36, 2.2, 130.06) * CFrame.Angles(0, 1.571, 0)
  577. smooth_block_model_35.Anchored = true
  578. smooth_block_model_35.Size = Vector3.new(1, 1.2, 1)
  579. smooth_block_model_35.Orientation = Vector3.new(0, -90, 0)
  580. smooth_block_model_35.Color = Color3.new(0.411765, 0.25098, 0.156863)
  581. smooth_block_model_35.TopSurface = Enum.SurfaceType.Weld
  582. smooth_block_model_35.BrickColor = BrickColor.new("Reddish brown")
  583. smooth_block_model_35.Name = "Smooth Block Model"
  584. smooth_block_model_35.Parent = model_4
  585. smooth_block_model_35.CFrame = CFrame.new(130.36, 1.4, 129.06) * CFrame.Angles(0, -1.571, 0)
  586. smooth_block_model_36.Anchored = true
  587. smooth_block_model_36.Size = Vector3.new(1, 1.2, 1)
  588. smooth_block_model_36.Orientation = Vector3.new(0, -90, 0)
  589. smooth_block_model_36.Color = Color3.new(0.411765, 0.25098, 0.156863)
  590. smooth_block_model_36.TopSurface = Enum.SurfaceType.Weld
  591. smooth_block_model_36.BrickColor = BrickColor.new("Reddish brown")
  592. smooth_block_model_36.Name = "Smooth Block Model"
  593. smooth_block_model_36.Parent = model_4
  594. smooth_block_model_36.CFrame = CFrame.new(128.36, 1.4, 131.06) * CFrame.Angles(0, -1.571, 0)
  595. smooth_block_model_37.Anchored = true
  596. smooth_block_model_37.Size = Vector3.new(1, 1.2, 1)
  597. smooth_block_model_37.Orientation = Vector3.new(0, -90, 0)
  598. smooth_block_model_37.Color = Color3.new(0.411765, 0.25098, 0.156863)
  599. smooth_block_model_37.TopSurface = Enum.SurfaceType.Weld
  600. smooth_block_model_37.BrickColor = BrickColor.new("Reddish brown")
  601. smooth_block_model_37.Name = "Smooth Block Model"
  602. smooth_block_model_37.Parent = model_4
  603. smooth_block_model_37.CFrame = CFrame.new(128.36, 1.4, 129.06) * CFrame.Angles(0, -1.571, 0)
  604. top_3.Anchored = true
  605. top_3.Size = Vector3.new(3, 2.4, 1)
  606. top_3.Orientation = Vector3.new(0, -90, 0)
  607. top_3.Color = Color3.new(0.411765, 0.25098, 0.156863)
  608. top_3.BrickColor = BrickColor.new("Reddish brown")
  609. top_3.BottomSurface = Enum.SurfaceType.Weld
  610. top_3.Name = "top"
  611. top_3.Parent = model_5
  612. top_3.CFrame = CFrame.new(130.36, 3.6, 120.06) * CFrame.Angles(0, -1.571, 0)
  613. smooth_block_model_38.Anchored = true
  614. smooth_block_model_38.Size = Vector3.new(1, 1.2, 1)
  615. smooth_block_model_38.Orientation = Vector3.new(0, -90, 0)
  616. smooth_block_model_38.Color = Color3.new(0.411765, 0.25098, 0.156863)
  617. smooth_block_model_38.TopSurface = Enum.SurfaceType.Weld
  618. smooth_block_model_38.BrickColor = BrickColor.new("Reddish brown")
  619. smooth_block_model_38.Name = "Smooth Block Model"
  620. smooth_block_model_38.Parent = model_5
  621. smooth_block_model_38.CFrame = CFrame.new(130.36, 1.4, 121.06) * CFrame.Angles(0, -1.571, 0)
  622. seat_3.CanCollide = false
  623. seat_3.Size = Vector3.new(3, 0.4, 3)
  624. seat_3.Orientation = Vector3.new(0, 90, 0)
  625. seat_3.Color = Color3.new(0.411765, 0.25098, 0.156863)
  626. seat_3.BrickColor = BrickColor.new("Reddish brown")
  627. seat_3.Parent = model_5
  628. seat_3.CFrame = CFrame.new(129.36, 2.2, 120.06) * CFrame.Angles(0, 1.571, 0)
  629. smooth_block_model_39.Anchored = true
  630. smooth_block_model_39.Size = Vector3.new(1, 1.2, 1)
  631. smooth_block_model_39.Orientation = Vector3.new(0, -90, 0)
  632. smooth_block_model_39.Color = Color3.new(0.411765, 0.25098, 0.156863)
  633. smooth_block_model_39.TopSurface = Enum.SurfaceType.Weld
  634. smooth_block_model_39.BrickColor = BrickColor.new("Reddish brown")
  635. smooth_block_model_39.Name = "Smooth Block Model"
  636. smooth_block_model_39.Parent = model_5
  637. smooth_block_model_39.CFrame = CFrame.new(130.36, 1.4, 119.06) * CFrame.Angles(0, -1.571, 0)
  638. smooth_block_model_40.Anchored = true
  639. smooth_block_model_40.Size = Vector3.new(1, 1.2, 1)
  640. smooth_block_model_40.Orientation = Vector3.new(0, -90, 0)
  641. smooth_block_model_40.Color = Color3.new(0.411765, 0.25098, 0.156863)
  642. smooth_block_model_40.TopSurface = Enum.SurfaceType.Weld
  643. smooth_block_model_40.BrickColor = BrickColor.new("Reddish brown")
  644. smooth_block_model_40.Name = "Smooth Block Model"
  645. smooth_block_model_40.Parent = model_5
  646. smooth_block_model_40.CFrame = CFrame.new(128.36, 1.4, 121.06) * CFrame.Angles(0, -1.571, 0)
  647. smooth_block_model_41.Anchored = true
  648. smooth_block_model_41.Size = Vector3.new(1, 1.2, 1)
  649. smooth_block_model_41.Orientation = Vector3.new(0, -90, 0)
  650. smooth_block_model_41.Color = Color3.new(0.411765, 0.25098, 0.156863)
  651. smooth_block_model_41.TopSurface = Enum.SurfaceType.Weld
  652. smooth_block_model_41.BrickColor = BrickColor.new("Reddish brown")
  653. smooth_block_model_41.Name = "Smooth Block Model"
  654. smooth_block_model_41.Parent = model_5
  655. smooth_block_model_41.CFrame = CFrame.new(128.36, 1.4, 119.06) * CFrame.Angles(0, -1.571, 0)
  656. top_4.Anchored = true
  657. top_4.Size = Vector3.new(3, 2.4, 1)
  658. top_4.Orientation = Vector3.new(0, -90, 0)
  659. top_4.Color = Color3.new(0.411765, 0.25098, 0.156863)
  660. top_4.BrickColor = BrickColor.new("Reddish brown")
  661. top_4.BottomSurface = Enum.SurfaceType.Weld
  662. top_4.Name = "top"
  663. top_4.Parent = model_6
  664. top_4.CFrame = CFrame.new(130.36, 3.6, 125.06) * CFrame.Angles(0, -1.571, 0)
  665. smooth_block_model_42.Anchored = true
  666. smooth_block_model_42.Size = Vector3.new(1, 1.2, 1)
  667. smooth_block_model_42.Orientation = Vector3.new(0, -90, 0)
  668. smooth_block_model_42.Color = Color3.new(0.411765, 0.25098, 0.156863)
  669. smooth_block_model_42.TopSurface = Enum.SurfaceType.Weld
  670. smooth_block_model_42.BrickColor = BrickColor.new("Reddish brown")
  671. smooth_block_model_42.Name = "Smooth Block Model"
  672. smooth_block_model_42.Parent = model_6
  673. smooth_block_model_42.CFrame = CFrame.new(130.36, 1.4, 126.06) * CFrame.Angles(0, -1.571, 0)
  674. seat_4.CanCollide = false
  675. seat_4.Size = Vector3.new(3, 0.4, 3)
  676. seat_4.Orientation = Vector3.new(0, 90, 0)
  677. seat_4.Color = Color3.new(0.411765, 0.25098, 0.156863)
  678. seat_4.BrickColor = BrickColor.new("Reddish brown")
  679. seat_4.Parent = model_6
  680. seat_4.CFrame = CFrame.new(129.36, 2.2, 125.06) * CFrame.Angles(0, 1.571, 0)
  681. smooth_block_model_43.Anchored = true
  682. smooth_block_model_43.Size = Vector3.new(1, 1.2, 1)
  683. smooth_block_model_43.Orientation = Vector3.new(0, -90, 0)
  684. smooth_block_model_43.Color = Color3.new(0.411765, 0.25098, 0.156863)
  685. smooth_block_model_43.TopSurface = Enum.SurfaceType.Weld
  686. smooth_block_model_43.BrickColor = BrickColor.new("Reddish brown")
  687. smooth_block_model_43.Name = "Smooth Block Model"
  688. smooth_block_model_43.Parent = model_6
  689. smooth_block_model_43.CFrame = CFrame.new(130.36, 1.4, 124.06) * CFrame.Angles(0, -1.571, 0)
  690. smooth_block_model_44.Anchored = true
  691. smooth_block_model_44.Size = Vector3.new(1, 1.2, 1)
  692. smooth_block_model_44.Orientation = Vector3.new(0, -90, 0)
  693. smooth_block_model_44.Color = Color3.new(0.411765, 0.25098, 0.156863)
  694. smooth_block_model_44.TopSurface = Enum.SurfaceType.Weld
  695. smooth_block_model_44.BrickColor = BrickColor.new("Reddish brown")
  696. smooth_block_model_44.Name = "Smooth Block Model"
  697. smooth_block_model_44.Parent = model_6
  698. smooth_block_model_44.CFrame = CFrame.new(128.36, 1.4, 126.06) * CFrame.Angles(0, -1.571, 0)
  699. smooth_block_model_45.Anchored = true
  700. smooth_block_model_45.Size = Vector3.new(1, 1.2, 1)
  701. smooth_block_model_45.Orientation = Vector3.new(0, -90, 0)
  702. smooth_block_model_45.Color = Color3.new(0.411765, 0.25098, 0.156863)
  703. smooth_block_model_45.TopSurface = Enum.SurfaceType.Weld
  704. smooth_block_model_45.BrickColor = BrickColor.new("Reddish brown")
  705. smooth_block_model_45.Name = "Smooth Block Model"
  706. smooth_block_model_45.Parent = model_6
  707. smooth_block_model_45.CFrame = CFrame.new(128.36, 1.4, 124.06) * CFrame.Angles(0, -1.571, 0)
  708. top_5.Anchored = true
  709. top_5.Size = Vector3.new(3, 2.4, 1)
  710. top_5.Orientation = Vector3.new(0, -90, 0)
  711. top_5.Color = Color3.new(0.411765, 0.25098, 0.156863)
  712. top_5.BrickColor = BrickColor.new("Reddish brown")
  713. top_5.BottomSurface = Enum.SurfaceType.Weld
  714. top_5.Name = "top"
  715. top_5.Parent = model_7
  716. top_5.CFrame = CFrame.new(130.36, 3.6, 140.06) * CFrame.Angles(0, -1.571, 0)
  717. smooth_block_model_46.Anchored = true
  718. smooth_block_model_46.Size = Vector3.new(1, 1.2, 1)
  719. smooth_block_model_46.Orientation = Vector3.new(0, -90, 0)
  720. smooth_block_model_46.Color = Color3.new(0.411765, 0.25098, 0.156863)
  721. smooth_block_model_46.TopSurface = Enum.SurfaceType.Weld
  722. smooth_block_model_46.BrickColor = BrickColor.new("Reddish brown")
  723. smooth_block_model_46.Name = "Smooth Block Model"
  724. smooth_block_model_46.Parent = model_7
  725. smooth_block_model_46.CFrame = CFrame.new(130.36, 1.4, 141.06) * CFrame.Angles(0, -1.571, 0)
  726. seat_5.CanCollide = false
  727. seat_5.Size = Vector3.new(3, 0.4, 3)
  728. seat_5.Orientation = Vector3.new(0, 90, 0)
  729. seat_5.Color = Color3.new(0.411765, 0.25098, 0.156863)
  730. seat_5.BrickColor = BrickColor.new("Reddish brown")
  731. seat_5.Parent = model_7
  732. seat_5.CFrame = CFrame.new(129.36, 2.2, 140.06) * CFrame.Angles(0, 1.571, 0)
  733. smooth_block_model_47.Anchored = true
  734. smooth_block_model_47.Size = Vector3.new(1, 1.2, 1)
  735. smooth_block_model_47.Orientation = Vector3.new(0, -90, 0)
  736. smooth_block_model_47.Color = Color3.new(0.411765, 0.25098, 0.156863)
  737. smooth_block_model_47.TopSurface = Enum.SurfaceType.Weld
  738. smooth_block_model_47.BrickColor = BrickColor.new("Reddish brown")
  739. smooth_block_model_47.Name = "Smooth Block Model"
  740. smooth_block_model_47.Parent = model_7
  741. smooth_block_model_47.CFrame = CFrame.new(130.36, 1.4, 139.06) * CFrame.Angles(0, -1.571, 0)
  742. smooth_block_model_48.Anchored = true
  743. smooth_block_model_48.Size = Vector3.new(1, 1.2, 1)
  744. smooth_block_model_48.Orientation = Vector3.new(0, -90, 0)
  745. smooth_block_model_48.Color = Color3.new(0.411765, 0.25098, 0.156863)
  746. smooth_block_model_48.TopSurface = Enum.SurfaceType.Weld
  747. smooth_block_model_48.BrickColor = BrickColor.new("Reddish brown")
  748. smooth_block_model_48.Name = "Smooth Block Model"
  749. smooth_block_model_48.Parent = model_7
  750. smooth_block_model_48.CFrame = CFrame.new(128.36, 1.4, 141.06) * CFrame.Angles(0, -1.571, 0)
  751. smooth_block_model_49.Anchored = true
  752. smooth_block_model_49.Size = Vector3.new(1, 1.2, 1)
  753. smooth_block_model_49.Orientation = Vector3.new(0, -90, 0)
  754. smooth_block_model_49.Color = Color3.new(0.411765, 0.25098, 0.156863)
  755. smooth_block_model_49.TopSurface = Enum.SurfaceType.Weld
  756. smooth_block_model_49.BrickColor = BrickColor.new("Reddish brown")
  757. smooth_block_model_49.Name = "Smooth Block Model"
  758. smooth_block_model_49.Parent = model_7
  759. smooth_block_model_49.CFrame = CFrame.new(128.36, 1.4, 139.06) * CFrame.Angles(0, -1.571, 0)
  760. smooth_block_model_50.Anchored = true
  761. smooth_block_model_50.Size = Vector3.new(1, 1.2, 1)
  762. smooth_block_model_50.Material = Enum.Material.Wood
  763. smooth_block_model_50.Name = "Smooth Block Model"
  764. smooth_block_model_50.Color = Color3.new(0.411765, 0.25098, 0.156863)
  765. smooth_block_model_50.BrickColor = BrickColor.new("Reddish brown")
  766. smooth_block_model_50.TopSurface = Enum.SurfaceType.Weld
  767. smooth_block_model_50.Parent = model_8
  768. smooth_block_model_50.CFrame = CFrame.new(-30.64, 1.4, 41.06)
  769. smooth_block_model_51.Anchored = true
  770. smooth_block_model_51.Size = Vector3.new(1, 1.2, 1)
  771. smooth_block_model_51.Material = Enum.Material.Wood
  772. smooth_block_model_51.Name = "Smooth Block Model"
  773. smooth_block_model_51.Color = Color3.new(0.411765, 0.25098, 0.156863)
  774. smooth_block_model_51.BrickColor = BrickColor.new("Reddish brown")
  775. smooth_block_model_51.TopSurface = Enum.SurfaceType.Weld
  776. smooth_block_model_51.Parent = model_8
  777. smooth_block_model_51.CFrame = CFrame.new(-32.64, 1.4, 41.06)
  778. smooth_block_model_52.Anchored = true
  779. smooth_block_model_52.Size = Vector3.new(1, 1.2, 1)
  780. smooth_block_model_52.Material = Enum.Material.Wood
  781. smooth_block_model_52.Name = "Smooth Block Model"
  782. smooth_block_model_52.Color = Color3.new(0.411765, 0.25098, 0.156863)
  783. smooth_block_model_52.BrickColor = BrickColor.new("Reddish brown")
  784. smooth_block_model_52.TopSurface = Enum.SurfaceType.Weld
  785. smooth_block_model_52.Parent = model_8
  786. smooth_block_model_52.CFrame = CFrame.new(-30.64, 1.4, 43.06)
  787. smooth_block_model_53.Anchored = true
  788. smooth_block_model_53.Size = Vector3.new(1, 1.2, 1)
  789. smooth_block_model_53.Material = Enum.Material.Wood
  790. smooth_block_model_53.Name = "Smooth Block Model"
  791. smooth_block_model_53.Color = Color3.new(0.411765, 0.25098, 0.156863)
  792. smooth_block_model_53.BrickColor = BrickColor.new("Reddish brown")
  793. smooth_block_model_53.TopSurface = Enum.SurfaceType.Weld
  794. smooth_block_model_53.Parent = model_8
  795. smooth_block_model_53.CFrame = CFrame.new(-20.64, 1.4, 41.06)
  796. smooth_block_model_54.Anchored = true
  797. smooth_block_model_54.Size = Vector3.new(1, 1.2, 1)
  798. smooth_block_model_54.Material = Enum.Material.Wood
  799. smooth_block_model_54.Name = "Smooth Block Model"
  800. smooth_block_model_54.Color = Color3.new(0.411765, 0.25098, 0.156863)
  801. smooth_block_model_54.BrickColor = BrickColor.new("Reddish brown")
  802. smooth_block_model_54.TopSurface = Enum.SurfaceType.Weld
  803. smooth_block_model_54.Parent = model_8
  804. smooth_block_model_54.CFrame = CFrame.new(-32.64, 1.4, 43.06)
  805. top_6.Anchored = true
  806. top_6.Size = Vector3.new(3, 2.4, 1)
  807. top_6.Material = Enum.Material.Wood
  808. top_6.Name = "top"
  809. top_6.BrickColor = BrickColor.new("Reddish brown")
  810. top_6.BottomSurface = Enum.SurfaceType.Weld
  811. top_6.Color = Color3.new(0.411765, 0.25098, 0.156863)
  812. top_6.Parent = model_8
  813. top_6.CFrame = CFrame.new(-31.64, 3.6, 41.06)
  814. top_7.Anchored = true
  815. top_7.Size = Vector3.new(3, 2.4, 1)
  816. top_7.Material = Enum.Material.Wood
  817. top_7.Name = "top"
  818. top_7.BrickColor = BrickColor.new("Reddish brown")
  819. top_7.BottomSurface = Enum.SurfaceType.Weld
  820. top_7.Color = Color3.new(0.411765, 0.25098, 0.156863)
  821. top_7.Parent = model_8
  822. top_7.CFrame = CFrame.new(-26.64, 3.6, 41.06)
  823. smooth_block_model_55.Anchored = true
  824. smooth_block_model_55.Size = Vector3.new(1, 1.2, 1)
  825. smooth_block_model_55.Material = Enum.Material.Wood
  826. smooth_block_model_55.Name = "Smooth Block Model"
  827. smooth_block_model_55.Color = Color3.new(0.411765, 0.25098, 0.156863)
  828. smooth_block_model_55.BrickColor = BrickColor.new("Reddish brown")
  829. smooth_block_model_55.TopSurface = Enum.SurfaceType.Weld
  830. smooth_block_model_55.Parent = model_8
  831. smooth_block_model_55.CFrame = CFrame.new(-25.64, 1.4, 41.06)
  832. top_8.Anchored = true
  833. top_8.Size = Vector3.new(3, 2.4, 1)
  834. top_8.Material = Enum.Material.Wood
  835. top_8.Name = "top"
  836. top_8.BrickColor = BrickColor.new("Reddish brown")
  837. top_8.BottomSurface = Enum.SurfaceType.Weld
  838. top_8.Color = Color3.new(0.411765, 0.25098, 0.156863)
  839. top_8.Parent = model_8
  840. top_8.CFrame = CFrame.new(-21.64, 3.6, 41.06)
  841. smooth_block_model_56.Anchored = true
  842. smooth_block_model_56.Size = Vector3.new(1, 1.2, 1)
  843. smooth_block_model_56.Material = Enum.Material.Wood
  844. smooth_block_model_56.Name = "Smooth Block Model"
  845. smooth_block_model_56.Color = Color3.new(0.411765, 0.25098, 0.156863)
  846. smooth_block_model_56.BrickColor = BrickColor.new("Reddish brown")
  847. smooth_block_model_56.TopSurface = Enum.SurfaceType.Weld
  848. smooth_block_model_56.Parent = model_8
  849. smooth_block_model_56.CFrame = CFrame.new(-22.64, 1.4, 41.06)
  850. smooth_block_model_57.Anchored = true
  851. smooth_block_model_57.Size = Vector3.new(1, 1.2, 1)
  852. smooth_block_model_57.Material = Enum.Material.Wood
  853. smooth_block_model_57.Name = "Smooth Block Model"
  854. smooth_block_model_57.Color = Color3.new(0.411765, 0.25098, 0.156863)
  855. smooth_block_model_57.BrickColor = BrickColor.new("Reddish brown")
  856. smooth_block_model_57.TopSurface = Enum.SurfaceType.Weld
  857. smooth_block_model_57.Parent = model_8
  858. smooth_block_model_57.CFrame = CFrame.new(-22.64, 1.4, 43.06)
  859. smooth_block_model_58.Anchored = true
  860. smooth_block_model_58.Size = Vector3.new(1, 1.2, 1)
  861. smooth_block_model_58.Material = Enum.Material.Wood
  862. smooth_block_model_58.Name = "Smooth Block Model"
  863. smooth_block_model_58.Color = Color3.new(0.411765, 0.25098, 0.156863)
  864. smooth_block_model_58.BrickColor = BrickColor.new("Reddish brown")
  865. smooth_block_model_58.TopSurface = Enum.SurfaceType.Weld
  866. smooth_block_model_58.Parent = model_8
  867. smooth_block_model_58.CFrame = CFrame.new(-20.64, 1.4, 43.06)
  868. smooth_block_model_59.Anchored = true
  869. smooth_block_model_59.Size = Vector3.new(1, 1.2, 1)
  870. smooth_block_model_59.Material = Enum.Material.Wood
  871. smooth_block_model_59.Name = "Smooth Block Model"
  872. smooth_block_model_59.Color = Color3.new(0.411765, 0.25098, 0.156863)
  873. smooth_block_model_59.BrickColor = BrickColor.new("Reddish brown")
  874. smooth_block_model_59.TopSurface = Enum.SurfaceType.Weld
  875. smooth_block_model_59.Parent = model_8
  876. smooth_block_model_59.CFrame = CFrame.new(-25.64, 1.4, 43.06)
  877. smooth_block_model_60.Anchored = true
  878. smooth_block_model_60.Size = Vector3.new(1, 1.2, 1)
  879. smooth_block_model_60.Material = Enum.Material.Wood
  880. smooth_block_model_60.Name = "Smooth Block Model"
  881. smooth_block_model_60.Color = Color3.new(0.411765, 0.25098, 0.156863)
  882. smooth_block_model_60.BrickColor = BrickColor.new("Reddish brown")
  883. smooth_block_model_60.TopSurface = Enum.SurfaceType.Weld
  884. smooth_block_model_60.Parent = model_8
  885. smooth_block_model_60.CFrame = CFrame.new(-27.64, 1.4, 43.06)
  886. smooth_block_model_61.Anchored = true
  887. smooth_block_model_61.Size = Vector3.new(1, 1.2, 1)
  888. smooth_block_model_61.Material = Enum.Material.Wood
  889. smooth_block_model_61.Name = "Smooth Block Model"
  890. smooth_block_model_61.Color = Color3.new(0.411765, 0.25098, 0.156863)
  891. smooth_block_model_61.BrickColor = BrickColor.new("Reddish brown")
  892. smooth_block_model_61.TopSurface = Enum.SurfaceType.Weld
  893. smooth_block_model_61.Parent = model_8
  894. smooth_block_model_61.CFrame = CFrame.new(-37.64, 1.4, 41.06)
  895. smooth_block_model_62.Anchored = true
  896. smooth_block_model_62.Size = Vector3.new(1, 1.2, 1)
  897. smooth_block_model_62.Material = Enum.Material.Wood
  898. smooth_block_model_62.Name = "Smooth Block Model"
  899. smooth_block_model_62.Color = Color3.new(0.411765, 0.25098, 0.156863)
  900. smooth_block_model_62.BrickColor = BrickColor.new("Reddish brown")
  901. smooth_block_model_62.TopSurface = Enum.SurfaceType.Weld
  902. smooth_block_model_62.Parent = model_8
  903. smooth_block_model_62.CFrame = CFrame.new(-35.64, 1.4, 41.06)
  904. top_9.Anchored = true
  905. top_9.Size = Vector3.new(3, 2.4, 1)
  906. top_9.Material = Enum.Material.Wood
  907. top_9.Name = "top"
  908. top_9.BrickColor = BrickColor.new("Reddish brown")
  909. top_9.BottomSurface = Enum.SurfaceType.Weld
  910. top_9.Color = Color3.new(0.411765, 0.25098, 0.156863)
  911. top_9.Parent = model_8
  912. top_9.CFrame = CFrame.new(-16.64, 3.6, 41.06)
  913. smooth_block_model_63.Anchored = true
  914. smooth_block_model_63.Size = Vector3.new(1, 1.2, 1)
  915. smooth_block_model_63.Material = Enum.Material.Wood
  916. smooth_block_model_63.Name = "Smooth Block Model"
  917. smooth_block_model_63.Color = Color3.new(0.411765, 0.25098, 0.156863)
  918. smooth_block_model_63.BrickColor = BrickColor.new("Reddish brown")
  919. smooth_block_model_63.TopSurface = Enum.SurfaceType.Weld
  920. smooth_block_model_63.Parent = model_8
  921. smooth_block_model_63.CFrame = CFrame.new(-15.64, 1.4, 41.06)
  922. smooth_block_model_64.Anchored = true
  923. smooth_block_model_64.Size = Vector3.new(1, 1.2, 1)
  924. smooth_block_model_64.Material = Enum.Material.Wood
  925. smooth_block_model_64.Name = "Smooth Block Model"
  926. smooth_block_model_64.Color = Color3.new(0.411765, 0.25098, 0.156863)
  927. smooth_block_model_64.BrickColor = BrickColor.new("Reddish brown")
  928. smooth_block_model_64.TopSurface = Enum.SurfaceType.Weld
  929. smooth_block_model_64.Parent = model_8
  930. smooth_block_model_64.CFrame = CFrame.new(-27.64, 1.4, 41.06)
  931. smooth_block_model_65.Anchored = true
  932. smooth_block_model_65.Size = Vector3.new(1, 1.2, 1)
  933. smooth_block_model_65.Material = Enum.Material.Wood
  934. smooth_block_model_65.Name = "Smooth Block Model"
  935. smooth_block_model_65.Color = Color3.new(0.411765, 0.25098, 0.156863)
  936. smooth_block_model_65.BrickColor = BrickColor.new("Reddish brown")
  937. smooth_block_model_65.TopSurface = Enum.SurfaceType.Weld
  938. smooth_block_model_65.Parent = model_8
  939. smooth_block_model_65.CFrame = CFrame.new(-35.64, 1.4, 43.06)
  940. smooth_block_model_66.Anchored = true
  941. smooth_block_model_66.Size = Vector3.new(1, 1.2, 1)
  942. smooth_block_model_66.Material = Enum.Material.Wood
  943. smooth_block_model_66.Name = "Smooth Block Model"
  944. smooth_block_model_66.Color = Color3.new(0.411765, 0.25098, 0.156863)
  945. smooth_block_model_66.BrickColor = BrickColor.new("Reddish brown")
  946. smooth_block_model_66.TopSurface = Enum.SurfaceType.Weld
  947. smooth_block_model_66.Parent = model_8
  948. smooth_block_model_66.CFrame = CFrame.new(-37.64, 1.4, 43.06)
  949. top_10.Anchored = true
  950. top_10.Size = Vector3.new(3, 2.4, 1)
  951. top_10.Material = Enum.Material.Wood
  952. top_10.Name = "top"
  953. top_10.BrickColor = BrickColor.new("Reddish brown")
  954. top_10.BottomSurface = Enum.SurfaceType.Weld
  955. top_10.Color = Color3.new(0.411765, 0.25098, 0.156863)
  956. top_10.Parent = model_8
  957. top_10.CFrame = CFrame.new(-36.64, 3.6, 41.06)
  958. smooth_block_model_67.Anchored = true
  959. smooth_block_model_67.Size = Vector3.new(1, 1.2, 1)
  960. smooth_block_model_67.Material = Enum.Material.Wood
  961. smooth_block_model_67.Name = "Smooth Block Model"
  962. smooth_block_model_67.Color = Color3.new(0.411765, 0.25098, 0.156863)
  963. smooth_block_model_67.BrickColor = BrickColor.new("Reddish brown")
  964. smooth_block_model_67.TopSurface = Enum.SurfaceType.Weld
  965. smooth_block_model_67.Parent = model_8
  966. smooth_block_model_67.CFrame = CFrame.new(-17.64, 1.4, 41.06)
  967. smooth_block_model_68.Anchored = true
  968. smooth_block_model_68.Size = Vector3.new(1, 1.2, 1)
  969. smooth_block_model_68.Material = Enum.Material.Wood
  970. smooth_block_model_68.Name = "Smooth Block Model"
  971. smooth_block_model_68.Color = Color3.new(0.411765, 0.25098, 0.156863)
  972. smooth_block_model_68.BrickColor = BrickColor.new("Reddish brown")
  973. smooth_block_model_68.TopSurface = Enum.SurfaceType.Weld
  974. smooth_block_model_68.Parent = model_8
  975. smooth_block_model_68.CFrame = CFrame.new(-15.64, 1.4, 43.06)
  976. smooth_block_model_69.Anchored = true
  977. smooth_block_model_69.Size = Vector3.new(1, 1.2, 1)
  978. smooth_block_model_69.Material = Enum.Material.Wood
  979. smooth_block_model_69.Name = "Smooth Block Model"
  980. smooth_block_model_69.Color = Color3.new(0.411765, 0.25098, 0.156863)
  981. smooth_block_model_69.BrickColor = BrickColor.new("Reddish brown")
  982. smooth_block_model_69.TopSurface = Enum.SurfaceType.Weld
  983. smooth_block_model_69.Parent = model_8
  984. smooth_block_model_69.CFrame = CFrame.new(-17.64, 1.4, 43.06)
  985. seat_6.CanCollide = false
  986. seat_6.Size = Vector3.new(3, 0.4, 3)
  987. seat_6.BrickColor = BrickColor.new("Reddish brown")
  988. seat_6.Material = Enum.Material.Wood
  989. seat_6.Orientation = Vector3.new(0, 180, 0)
  990. seat_6.Color = Color3.new(0.411765, 0.25098, 0.156863)
  991. seat_6.Parent = model_8
  992. seat_6.CFrame = CFrame.new(-26.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
  993. seat_7.CanCollide = false
  994. seat_7.Size = Vector3.new(3, 0.4, 3)
  995. seat_7.BrickColor = BrickColor.new("Reddish brown")
  996. seat_7.Material = Enum.Material.Wood
  997. seat_7.Orientation = Vector3.new(0, 180, 0)
  998. seat_7.Color = Color3.new(0.411765, 0.25098, 0.156863)
  999. seat_7.Parent = model_8
  1000. seat_7.CFrame = CFrame.new(-21.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
  1001. seat_8.CanCollide = false
  1002. seat_8.Size = Vector3.new(3, 0.4, 3)
  1003. seat_8.BrickColor = BrickColor.new("Reddish brown")
  1004. seat_8.Material = Enum.Material.Wood
  1005. seat_8.Orientation = Vector3.new(0, 180, 0)
  1006. seat_8.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1007. seat_8.Parent = model_8
  1008. seat_8.CFrame = CFrame.new(-31.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
  1009. seat_9.CanCollide = false
  1010. seat_9.Size = Vector3.new(3, 0.4, 3)
  1011. seat_9.BrickColor = BrickColor.new("Reddish brown")
  1012. seat_9.Material = Enum.Material.Wood
  1013. seat_9.Orientation = Vector3.new(0, 180, 0)
  1014. seat_9.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1015. seat_9.Parent = model_8
  1016. seat_9.CFrame = CFrame.new(-16.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
  1017. seat_10.CanCollide = false
  1018. seat_10.Size = Vector3.new(3, 0.4, 3)
  1019. seat_10.BrickColor = BrickColor.new("Reddish brown")
  1020. seat_10.Material = Enum.Material.Wood
  1021. seat_10.Orientation = Vector3.new(0, 180, 0)
  1022. seat_10.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1023. seat_10.Parent = model_8
  1024. seat_10.CFrame = CFrame.new(-36.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
  1025. landscape.Name = "landscape"
  1026. landscape.Parent = model
  1027. smooth_block_model_70.Anchored = true
  1028. smooth_block_model_70.Size = Vector3.new(17, 13.2, 15)
  1029. smooth_block_model_70.Name = "Smooth Block Model"
  1030. smooth_block_model_70.BackSurface = Enum.SurfaceType.Glue
  1031. smooth_block_model_70.FrontSurface = Enum.SurfaceType.Glue
  1032. smooth_block_model_70.Orientation = Vector3.new(0, -90, 0)
  1033. smooth_block_model_70.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1034. smooth_block_model_70.RightSurface = Enum.SurfaceType.Glue
  1035. smooth_block_model_70.BrickColor = BrickColor.new("Dark green")
  1036. smooth_block_model_70.BottomSurface = Enum.SurfaceType.Glue
  1037. smooth_block_model_70.LeftSurface = Enum.SurfaceType.Glue
  1038. smooth_block_model_70.TopSurface = Enum.SurfaceType.Glue
  1039. smooth_block_model_70.Parent = landscape
  1040. smooth_block_model_70.CFrame = CFrame.new(-101.64, 20.2, 97.06) * CFrame.Angles(0, -1.571, 0)
  1041. mesh_8.VertexColor = Vector3.new(1, 1, -1)
  1042. mesh_8.MeshId = "http://www.roblox.com/asset/?id=1290033"
  1043. mesh_8.Scale = Vector3.new(14, 10, 14)
  1044. mesh_8.MeshType = Enum.MeshType.FileMesh
  1045. mesh_8.Parent = smooth_block_model_70
  1046. smooth_block_model_71.Anchored = true
  1047. smooth_block_model_71.Size = Vector3.new(1, 0.4, 2)
  1048. smooth_block_model_71.Name = "Smooth Block Model"
  1049. smooth_block_model_71.Orientation = Vector3.new(0, 90, 0)
  1050. smooth_block_model_71.BrickColor = BrickColor.new("Reddish brown")
  1051. smooth_block_model_71.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1052. smooth_block_model_71.Parent = landscape
  1053. smooth_block_model_71.CFrame = CFrame.new(-105.14, 0.6, 89.06) * CFrame.Angles(0, 1.571, 0)
  1054. smooth_block_model_72.Anchored = true
  1055. smooth_block_model_72.Size = Vector3.new(1, 0.8, 2)
  1056. smooth_block_model_72.Name = "Smooth Block Model"
  1057. smooth_block_model_72.Orientation = Vector3.new(0, 90, 0)
  1058. smooth_block_model_72.BrickColor = BrickColor.new("Reddish brown")
  1059. smooth_block_model_72.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1060. smooth_block_model_72.Parent = landscape
  1061. smooth_block_model_72.CFrame = CFrame.new(-100.14, 0.8, 94.06) * CFrame.Angles(0, 1.571, 0)
  1062. smooth_block_model_73.Anchored = true
  1063. smooth_block_model_73.Size = Vector3.new(2, 12, 2)
  1064. smooth_block_model_73.Name = "Smooth Block Model"
  1065. smooth_block_model_73.Orientation = Vector3.new(0, -90, 0)
  1066. smooth_block_model_73.BrickColor = BrickColor.new("Reddish brown")
  1067. smooth_block_model_73.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1068. smooth_block_model_73.Parent = landscape
  1069. smooth_block_model_73.CFrame = CFrame.new(-102.14, 7.6, 96.56) * CFrame.Angles(0, -1.571, 0)
  1070. mesh_9.Scale = Vector3.new(1, 1.3, 1)
  1071. mesh_9.Parent = smooth_block_model_73
  1072. smooth_block_model_74.Anchored = true
  1073. smooth_block_model_74.Size = Vector3.new(3, 1.2, 1)
  1074. smooth_block_model_74.Name = "Smooth Block Model"
  1075. smooth_block_model_74.Orientation = Vector3.new(0, 90, 0)
  1076. smooth_block_model_74.BrickColor = BrickColor.new("Reddish brown")
  1077. smooth_block_model_74.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1078. smooth_block_model_74.Parent = landscape
  1079. smooth_block_model_74.CFrame = CFrame.new(-101.64, 1, 95.06) * CFrame.Angles(0, 1.571, 0)
  1080. smooth_block_model_75.Anchored = true
  1081. smooth_block_model_75.Size = Vector3.new(1, 0.8, 3)
  1082. smooth_block_model_75.Name = "Smooth Block Model"
  1083. smooth_block_model_75.Orientation = Vector3.new(0, 90, 0)
  1084. smooth_block_model_75.BrickColor = BrickColor.new("Reddish brown")
  1085. smooth_block_model_75.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1086. smooth_block_model_75.Parent = landscape
  1087. smooth_block_model_75.CFrame = CFrame.new(-100.64, 0.8, 97.06) * CFrame.Angles(0, 1.571, 0)
  1088. smooth_block_model_76.Anchored = true
  1089. smooth_block_model_76.Size = Vector3.new(1, 1.2, 1)
  1090. smooth_block_model_76.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1091. smooth_block_model_76.Name = "Smooth Block Model"
  1092. smooth_block_model_76.BrickColor = BrickColor.new("Reddish brown")
  1093. smooth_block_model_76.Parent = landscape
  1094. smooth_block_model_76.CFrame = CFrame.new(-102.64, 1, 97.06)
  1095. smooth_block_model_77.Anchored = true
  1096. smooth_block_model_77.Size = Vector3.new(1, 0.4, 2)
  1097. smooth_block_model_77.Name = "Smooth Block Model"
  1098. smooth_block_model_77.Orientation = Vector3.new(0, 90, 0)
  1099. smooth_block_model_77.BrickColor = BrickColor.new("Reddish brown")
  1100. smooth_block_model_77.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1101. smooth_block_model_77.Parent = landscape
  1102. smooth_block_model_77.CFrame = CFrame.new(-103.14, 0.6, 96.06) * CFrame.Angles(0, 1.571, 0)
  1103. smooth_block_model_78.Anchored = true
  1104. smooth_block_model_78.Size = Vector3.new(1, 0.8, 2)
  1105. smooth_block_model_78.Name = "Smooth Block Model"
  1106. smooth_block_model_78.Orientation = Vector3.new(0, -90, 0)
  1107. smooth_block_model_78.BrickColor = BrickColor.new("Reddish brown")
  1108. smooth_block_model_78.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1109. smooth_block_model_78.Parent = landscape
  1110. smooth_block_model_78.CFrame = CFrame.new(-104.14, 0.8, 97.06) * CFrame.Angles(0, -1.571, 0)
  1111. smooth_block_model_79.Anchored = true
  1112. smooth_block_model_79.Size = Vector3.new(1, 0.8, 2)
  1113. smooth_block_model_79.Name = "Smooth Block Model"
  1114. smooth_block_model_79.Orientation = Vector3.new(0, 179.99, 0)
  1115. smooth_block_model_79.BrickColor = BrickColor.new("Reddish brown")
  1116. smooth_block_model_79.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1117. smooth_block_model_79.Parent = landscape
  1118. smooth_block_model_79.CFrame = CFrame.new(-100.64, 0.8, 98.56) * CFrame.Angles(-3.142, 0, -3.142)
  1119. smooth_block_model_80.Anchored = true
  1120. smooth_block_model_80.Size = Vector3.new(1, 0.4, 2)
  1121. smooth_block_model_80.Name = "Smooth Block Model"
  1122. smooth_block_model_80.Orientation = Vector3.new(0, 90, 0)
  1123. smooth_block_model_80.BrickColor = BrickColor.new("Reddish brown")
  1124. smooth_block_model_80.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1125. smooth_block_model_80.Parent = landscape
  1126. smooth_block_model_80.CFrame = CFrame.new(-107.14, 0.6, 104.06) * CFrame.Angles(0, 1.571, 0)
  1127. smooth_block_model_81.Anchored = true
  1128. smooth_block_model_81.Size = Vector3.new(1, 0.4, 2)
  1129. smooth_block_model_81.Name = "Smooth Block Model"
  1130. smooth_block_model_81.Orientation = Vector3.new(0, 180, 0)
  1131. smooth_block_model_81.BrickColor = BrickColor.new("Reddish brown")
  1132. smooth_block_model_81.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1133. smooth_block_model_81.Parent = landscape
  1134. smooth_block_model_81.CFrame = CFrame.new(-107.64, 1, 104.56) * CFrame.Angles(-3.142, 0, -3.142)
  1135. smooth_block_model_82.Anchored = true
  1136. smooth_block_model_82.Size = Vector3.new(1, 0.4, 2)
  1137. smooth_block_model_82.Name = "Smooth Block Model"
  1138. smooth_block_model_82.Orientation = Vector3.new(0, 180, 0)
  1139. smooth_block_model_82.BrickColor = BrickColor.new("Reddish brown")
  1140. smooth_block_model_82.Color = Color3.new(0.411765, 0.25098, 0.156863)
  1141. smooth_block_model_82.Parent = landscape
  1142. smooth_block_model_82.CFrame = CFrame.new(-107.64, 0.6, 105.56) * CFrame.Angles(-3.142, 0, -3.142)
  1143. bush.Anchored = true
  1144. bush.Shape = Enum.PartType.Ball
  1145. bush.Size = Vector3.new(4, 4, 4)
  1146. bush.Orientation = Vector3.new(0, -90, 180)
  1147. bush.BottomSurface = Enum.SurfaceType.Smooth
  1148. bush.Name = "Bush"
  1149. bush.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1150. bush.BrickColor = BrickColor.new("Dark green")
  1151. bush.TopSurface = Enum.SurfaceType.Smooth
  1152. bush.Parent = landscape
  1153. bush.CFrame = CFrame.new(-92.14, 2.4, 181.56) * CFrame.Angles(-3.142, -1.571, 0)
  1154. decal.Texture = "http://www.roblox.com/asset/?id=2052212"
  1155. decal.Face = Enum.NormalId.Left
  1156. decal.Parent = bush
  1157. decal_2.Texture = "http://www.roblox.com/asset/?id=2052212"
  1158. decal_2.Parent = bush
  1159. decal_3.Texture = "http://www.roblox.com/asset/?id=2052212"
  1160. decal_3.Face = Enum.NormalId.Bottom
  1161. decal_3.Parent = bush
  1162. decal_4.Texture = "http://www.roblox.com/asset/?id=2052212"
  1163. decal_4.Face = Enum.NormalId.Back
  1164. decal_4.Parent = bush
  1165. decal_5.Texture = "http://www.roblox.com/asset/?id=2052212"
  1166. decal_5.Face = Enum.NormalId.Right
  1167. decal_5.Parent = bush
  1168. decal_6.Texture = "http://www.roblox.com/asset/?id=2052212"
  1169. decal_6.Face = Enum.NormalId.Top
  1170. decal_6.Parent = bush
  1171. mesh_10.Scale = Vector3.new(1.25, 1.25, 1.25)
  1172. mesh_10.MeshType = Enum.MeshType.Sphere
  1173. mesh_10.Parent = bush
  1174. bush_2.Anchored = true
  1175. bush_2.Shape = Enum.PartType.Ball
  1176. bush_2.Size = Vector3.new(4, 4, 4)
  1177. bush_2.Orientation = Vector3.new(0, -90, 180)
  1178. bush_2.BottomSurface = Enum.SurfaceType.Smooth
  1179. bush_2.Name = "Bush"
  1180. bush_2.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1181. bush_2.BrickColor = BrickColor.new("Dark green")
  1182. bush_2.TopSurface = Enum.SurfaceType.Smooth
  1183. bush_2.Parent = landscape
  1184. bush_2.CFrame = CFrame.new(-91.64, 2.4, 156.06) * CFrame.Angles(-3.142, -1.571, 0)
  1185. decal_7.Texture = "http://www.roblox.com/asset/?id=2052212"
  1186. decal_7.Face = Enum.NormalId.Left
  1187. decal_7.Parent = bush_2
  1188. decal_8.Texture = "http://www.roblox.com/asset/?id=2052212"
  1189. decal_8.Parent = bush_2
  1190. decal_9.Texture = "http://www.roblox.com/asset/?id=2052212"
  1191. decal_9.Face = Enum.NormalId.Bottom
  1192. decal_9.Parent = bush_2
  1193. decal_10.Texture = "http://www.roblox.com/asset/?id=2052212"
  1194. decal_10.Face = Enum.NormalId.Back
  1195. decal_10.Parent = bush_2
  1196. decal_11.Texture = "http://www.roblox.com/asset/?id=2052212"
  1197. decal_11.Face = Enum.NormalId.Right
  1198. decal_11.Parent = bush_2
  1199. decal_12.Texture = "http://www.roblox.com/asset/?id=2052212"
  1200. decal_12.Face = Enum.NormalId.Top
  1201. decal_12.Parent = bush_2
  1202. mesh_11.Scale = Vector3.new(1.25, 1.25, 1.25)
  1203. mesh_11.MeshType = Enum.MeshType.Sphere
  1204. mesh_11.Parent = bush_2
  1205. bush_3.Anchored = true
  1206. bush_3.Shape = Enum.PartType.Ball
  1207. bush_3.Size = Vector3.new(4, 4, 4)
  1208. bush_3.Orientation = Vector3.new(0, -90, 180)
  1209. bush_3.BottomSurface = Enum.SurfaceType.Smooth
  1210. bush_3.Name = "Bush"
  1211. bush_3.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1212. bush_3.BrickColor = BrickColor.new("Dark green")
  1213. bush_3.TopSurface = Enum.SurfaceType.Smooth
  1214. bush_3.Parent = landscape
  1215. bush_3.CFrame = CFrame.new(-92.14, 2.4, 37.56) * CFrame.Angles(-3.142, -1.571, 0)
  1216. decal_13.Texture = "http://www.roblox.com/asset/?id=2052212"
  1217. decal_13.Face = Enum.NormalId.Left
  1218. decal_13.Parent = bush_3
  1219. decal_14.Texture = "http://www.roblox.com/asset/?id=2052212"
  1220. decal_14.Parent = bush_3
  1221. decal_15.Texture = "http://www.roblox.com/asset/?id=2052212"
  1222. decal_15.Face = Enum.NormalId.Bottom
  1223. decal_15.Parent = bush_3
  1224. decal_16.Texture = "http://www.roblox.com/asset/?id=2052212"
  1225. decal_16.Face = Enum.NormalId.Back
  1226. decal_16.Parent = bush_3
  1227. decal_17.Texture = "http://www.roblox.com/asset/?id=2052212"
  1228. decal_17.Face = Enum.NormalId.Right
  1229. decal_17.Parent = bush_3
  1230. decal_18.Texture = "http://www.roblox.com/asset/?id=2052212"
  1231. decal_18.Face = Enum.NormalId.Top
  1232. decal_18.Parent = bush_3
  1233. mesh_12.Scale = Vector3.new(1.25, 1.25, 1.25)
  1234. mesh_12.MeshType = Enum.MeshType.Sphere
  1235. mesh_12.Parent = bush_3
  1236. bush_4.Anchored = true
  1237. bush_4.Shape = Enum.PartType.Ball
  1238. bush_4.Size = Vector3.new(4, 4, 4)
  1239. bush_4.Orientation = Vector3.new(0, -90, 180)
  1240. bush_4.BottomSurface = Enum.SurfaceType.Smooth
  1241. bush_4.Name = "Bush"
  1242. bush_4.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1243. bush_4.BrickColor = BrickColor.new("Dark green")
  1244. bush_4.TopSurface = Enum.SurfaceType.Smooth
  1245. bush_4.Parent = landscape
  1246. bush_4.CFrame = CFrame.new(-91.64, 2.4, 12.06) * CFrame.Angles(-3.142, -1.571, 0)
  1247. decal_19.Texture = "http://www.roblox.com/asset/?id=2052212"
  1248. decal_19.Face = Enum.NormalId.Left
  1249. decal_19.Parent = bush_4
  1250. decal_20.Texture = "http://www.roblox.com/asset/?id=2052212"
  1251. decal_20.Parent = bush_4
  1252. decal_21.Texture = "http://www.roblox.com/asset/?id=2052212"
  1253. decal_21.Face = Enum.NormalId.Bottom
  1254. decal_21.Parent = bush_4
  1255. decal_22.Texture = "http://www.roblox.com/asset/?id=2052212"
  1256. decal_22.Face = Enum.NormalId.Back
  1257. decal_22.Parent = bush_4
  1258. decal_23.Texture = "http://www.roblox.com/asset/?id=2052212"
  1259. decal_23.Face = Enum.NormalId.Right
  1260. decal_23.Parent = bush_4
  1261. decal_24.Texture = "http://www.roblox.com/asset/?id=2052212"
  1262. decal_24.Face = Enum.NormalId.Top
  1263. decal_24.Parent = bush_4
  1264. mesh_13.Scale = Vector3.new(1.25, 1.25, 1.25)
  1265. mesh_13.MeshType = Enum.MeshType.Sphere
  1266. mesh_13.Parent = bush_4
  1267. base.Anchored = true
  1268. base.Locked = true
  1269. base.Size = Vector3.new(2048, 0.4, 2048)
  1270. base.Material = Enum.Material.Grass
  1271. base.Name = "Base"
  1272. base.BottomSurface = Enum.SurfaceType.Smooth
  1273. base.BrickColor = BrickColor.new("Dark green")
  1274. base.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1275. base.Parent = model
  1276. base.CFrame = CFrame.new(444.69, 0.2, 89.539)
  1277. baseplate.Anchored = true
  1278. baseplate.Locked = true
  1279. baseplate.Size = Vector3.new(512, 20, 512)
  1280. baseplate.BrickColor = BrickColor.new("Dark stone grey")
  1281. baseplate.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1282. baseplate.Name = "Baseplate"
  1283. baseplate.Parent = model
  1284. baseplate.CFrame = CFrame.new(0, -10, 0)
  1285. button.Anchored = true
  1286. button.Locked = true
  1287. button.Size = Vector3.new(8.52, 0.8, 6.52)
  1288. button.Orientation = Vector3.new(0, 90, 0)
  1289. button.Material = Enum.Material.Neon
  1290. button.TopSurface = Enum.SurfaceType.Smooth
  1291. button.Name = "Button"
  1292. button.BrickColor = BrickColor.new("Lime green")
  1293. button.Color = Color3.new(0, 1, 0)
  1294. button.Parent = model
  1295. button.CFrame = CFrame.new(50.62, 1.2, 110.8) * CFrame.Angles(0, 1.571, 0)
  1296. sparkles.SparkleColor = Color3.new(0.317647, 1, 0.109804)
  1297. sparkles.Parent = button
  1298. decal_25.Texture = "http://www.roblox.com/asset/?id=3532232"
  1299. decal_25.Face = Enum.NormalId.Top
  1300. decal_25.Parent = button
  1301. fencing.Anchored = true
  1302. fencing.Locked = true
  1303. fencing.Size = Vector3.new(1, 40, 40)
  1304. fencing.Material = Enum.Material.Concrete
  1305. fencing.Orientation = Vector3.new(0, 180, 0)
  1306. fencing.Name = "Fencing"
  1307. fencing.BrickColor = BrickColor.new("Really black")
  1308. fencing.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1309. fencing.Parent = model
  1310. fencing.CFrame = CFrame.new(-87.63, 20.8, 98.06) * CFrame.Angles(-3.142, 0, -3.142)
  1311. decal_26.Texture = "http://www.roblox.com/asset/?id=13341174"
  1312. decal_26.Face = Enum.NormalId.Left
  1313. decal_26.Parent = fencing
  1314. roof.Anchored = true
  1315. roof.CanCollide = false
  1316. roof.Locked = true
  1317. roof.Size = Vector3.new(264, 1.2, 205)
  1318. roof.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1319. roof.Material = Enum.Material.Concrete
  1320. roof.BrickColor = BrickColor.new("Really black")
  1321. roof.Orientation = Vector3.new(0, 180, 0)
  1322. roof.Name = "roof"
  1323. roof.Parent = model
  1324. roof.CFrame = CFrame.new(41.86, 80.5, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
  1325. texture.StudsPerTileV = 5
  1326. texture.Texture = "http://www.roblox.com/asset/?id=2861466"
  1327. texture.Face = Enum.NormalId.Top
  1328. texture.StudsPerTileU = 5
  1329. texture.Parent = roof
  1330. zone1.Anchored = true
  1331. zone1.Locked = true
  1332. zone1.Size = Vector3.new(72, 1, 72)
  1333. zone1.Material = Enum.Material.Concrete
  1334. zone1.Orientation = Vector3.new(0, 180, 0)
  1335. zone1.Name = "zone1"
  1336. zone1.BrickColor = BrickColor.new("Really black")
  1337. zone1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1338. zone1.Parent = model
  1339. zone1.CFrame = CFrame.new(-25.14, 3.4, 98.56) * CFrame.Angles(-3.142, 0, -3.142)
  1340. zone2.Anchored = true
  1341. zone2.Locked = true
  1342. zone2.Size = Vector3.new(10, 9, 65)
  1343. zone2.Material = Enum.Material.Concrete
  1344. zone2.Orientation = Vector3.new(0, 180, 0)
  1345. zone2.Name = "zone2"
  1346. zone2.BrickColor = BrickColor.new("Really black")
  1347. zone2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1348. zone2.Parent = model
  1349. zone2.CFrame = CFrame.new(105.86, 5.3, 129.06) * CFrame.Angles(-3.142, 0, -3.142)
  1350. zone3.Anchored = true
  1351. zone3.Locked = true
  1352. zone3.Size = Vector3.new(15, 1, 15)
  1353. zone3.Material = Enum.Material.Concrete
  1354. zone3.Orientation = Vector3.new(0, 180, 0)
  1355. zone3.Name = "zone3"
  1356. zone3.BrickColor = BrickColor.new("Really black")
  1357. zone3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1358. zone3.Parent = model
  1359. zone3.CFrame = CFrame.new(61.86, 4.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
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