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- --[[
- Objects Skipped: 1
- Script: 1
- --]]
- local model = Instance.new("Model", workspace)
- local spawnlocation = Instance.new("SpawnLocation")
- local spawnlocation_2 = Instance.new("SpawnLocation")
- local model_2 = Instance.new("Model", model)
- local top = Instance.new("Part")
- local smooth_block_model = Instance.new("Part")
- local seat = Instance.new("Seat")
- local smooth_block_model_2 = Instance.new("Part")
- local smooth_block_model_3 = Instance.new("Part")
- local smooth_block_model_4 = Instance.new("Part")
- local model_3 = Instance.new("Model", model)
- local smooth_block_model_5 = Instance.new("Part")
- local mesh = Instance.new("BlockMesh", smooth_block_model_5)
- local smooth_block_model_6 = Instance.new("Part")
- local smooth_block_model_7 = Instance.new("Part")
- local smooth_block_model_8 = Instance.new("Part")
- local smooth_block_model_9 = Instance.new("Part")
- local smooth_block_model_10 = Instance.new("Part")
- local smooth_block_model_11 = Instance.new("Part")
- local smooth_block_model_12 = Instance.new("Part")
- local smooth_block_model_13 = Instance.new("Part")
- local smooth_block_model_14 = Instance.new("Part")
- local smooth_block_model_15 = Instance.new("Part")
- local smooth_block_model_16 = Instance.new("Part")
- local smooth_block_model_17 = Instance.new("Part")
- local smooth_block_model_18 = Instance.new("Part")
- local smooth_block_model_19 = Instance.new("Part")
- local smooth_block_model_20 = Instance.new("Part")
- local smooth_block_model_21 = Instance.new("Part")
- local smooth_block_model_22 = Instance.new("Part")
- local smooth_block_model_23 = Instance.new("Part")
- local smooth_block_model_24 = Instance.new("Part")
- local smooth_block_model_25 = Instance.new("Part")
- local smooth_block_model_26 = Instance.new("Part")
- local smooth_block_model_27 = Instance.new("Part")
- local smooth_block_model_28 = Instance.new("Part")
- local smooth_block_model_29 = Instance.new("Part")
- local smooth_block_model_30 = Instance.new("Part")
- local smooth_block_model_31 = Instance.new("Part")
- local smooth_block_model_32 = Instance.new("Part")
- local mesh_2 = Instance.new("BlockMesh", smooth_block_model_32)
- local smooth_block_model_33 = Instance.new("Part")
- local model_4 = Instance.new("Model", model)
- local top_2 = Instance.new("Part")
- local smooth_block_model_34 = Instance.new("Part")
- local seat_2 = Instance.new("Seat")
- local smooth_block_model_35 = Instance.new("Part")
- local smooth_block_model_36 = Instance.new("Part")
- local smooth_block_model_37 = Instance.new("Part")
- local model_5 = Instance.new("Model", model)
- local top_3 = Instance.new("Part")
- local smooth_block_model_38 = Instance.new("Part")
- local seat_3 = Instance.new("Seat")
- local smooth_block_model_39 = Instance.new("Part")
- local smooth_block_model_40 = Instance.new("Part")
- local smooth_block_model_41 = Instance.new("Part")
- local model_6 = Instance.new("Model", model)
- local top_4 = Instance.new("Part")
- local smooth_block_model_42 = Instance.new("Part")
- local seat_4 = Instance.new("Seat")
- local smooth_block_model_43 = Instance.new("Part")
- local smooth_block_model_44 = Instance.new("Part")
- local smooth_block_model_45 = Instance.new("Part")
- local model_7 = Instance.new("Model", model)
- local top_5 = Instance.new("Part")
- local smooth_block_model_46 = Instance.new("Part")
- local seat_5 = Instance.new("Seat")
- local smooth_block_model_47 = Instance.new("Part")
- local smooth_block_model_48 = Instance.new("Part")
- local smooth_block_model_49 = Instance.new("Part")
- local model_8 = Instance.new("Model", model)
- local smooth_block_model_50 = Instance.new("Part")
- local smooth_block_model_51 = Instance.new("Part")
- local smooth_block_model_52 = Instance.new("Part")
- local smooth_block_model_53 = Instance.new("Part")
- local smooth_block_model_54 = Instance.new("Part")
- local top_6 = Instance.new("Part")
- local top_7 = Instance.new("Part")
- local smooth_block_model_55 = Instance.new("Part")
- local top_8 = Instance.new("Part")
- local smooth_block_model_56 = Instance.new("Part")
- local smooth_block_model_57 = Instance.new("Part")
- local smooth_block_model_58 = Instance.new("Part")
- local smooth_block_model_59 = Instance.new("Part")
- local smooth_block_model_60 = Instance.new("Part")
- local smooth_block_model_61 = Instance.new("Part")
- local smooth_block_model_62 = Instance.new("Part")
- local top_9 = Instance.new("Part")
- local smooth_block_model_63 = Instance.new("Part")
- local smooth_block_model_64 = Instance.new("Part")
- local smooth_block_model_65 = Instance.new("Part")
- local smooth_block_model_66 = Instance.new("Part")
- local top_10 = Instance.new("Part")
- local smooth_block_model_67 = Instance.new("Part")
- local smooth_block_model_68 = Instance.new("Part")
- local smooth_block_model_69 = Instance.new("Part")
- local seat_6 = Instance.new("Seat")
- local mesh_3 = Instance.new("BlockMesh", seat_6)
- local seat_7 = Instance.new("Seat")
- local mesh_4 = Instance.new("BlockMesh", seat_7)
- local seat_8 = Instance.new("Seat")
- local mesh_5 = Instance.new("BlockMesh", seat_8)
- local seat_9 = Instance.new("Seat")
- local mesh_6 = Instance.new("BlockMesh", seat_9)
- local seat_10 = Instance.new("Seat")
- local mesh_7 = Instance.new("BlockMesh", seat_10)
- local landscape = Instance.new("Model")
- local smooth_block_model_70 = Instance.new("Part")
- local mesh_8 = Instance.new("SpecialMesh")
- local smooth_block_model_71 = Instance.new("Part")
- local smooth_block_model_72 = Instance.new("Part")
- local smooth_block_model_73 = Instance.new("Part")
- local mesh_9 = Instance.new("SpecialMesh")
- local smooth_block_model_74 = Instance.new("Part")
- local smooth_block_model_75 = Instance.new("Part")
- local smooth_block_model_76 = Instance.new("Part")
- local smooth_block_model_77 = Instance.new("Part")
- local smooth_block_model_78 = Instance.new("Part")
- local smooth_block_model_79 = Instance.new("Part")
- local smooth_block_model_80 = Instance.new("Part")
- local smooth_block_model_81 = Instance.new("Part")
- local smooth_block_model_82 = Instance.new("Part")
- local bush = Instance.new("Part")
- local decal = Instance.new("Decal")
- local decal_2 = Instance.new("Decal")
- local decal_3 = Instance.new("Decal")
- local decal_4 = Instance.new("Decal")
- local decal_5 = Instance.new("Decal")
- local decal_6 = Instance.new("Decal")
- local mesh_10 = Instance.new("SpecialMesh")
- local bush_2 = Instance.new("Part")
- local decal_7 = Instance.new("Decal")
- local decal_8 = Instance.new("Decal")
- local decal_9 = Instance.new("Decal")
- local decal_10 = Instance.new("Decal")
- local decal_11 = Instance.new("Decal")
- local decal_12 = Instance.new("Decal")
- local mesh_11 = Instance.new("SpecialMesh")
- local bush_3 = Instance.new("Part")
- local decal_13 = Instance.new("Decal")
- local decal_14 = Instance.new("Decal")
- local decal_15 = Instance.new("Decal")
- local decal_16 = Instance.new("Decal")
- local decal_17 = Instance.new("Decal")
- local decal_18 = Instance.new("Decal")
- local mesh_12 = Instance.new("SpecialMesh")
- local bush_4 = Instance.new("Part")
- local decal_19 = Instance.new("Decal")
- local decal_20 = Instance.new("Decal")
- local decal_21 = Instance.new("Decal")
- local decal_22 = Instance.new("Decal")
- local decal_23 = Instance.new("Decal")
- local decal_24 = Instance.new("Decal")
- local mesh_13 = Instance.new("SpecialMesh")
- local base = Instance.new("Part")
- local mesh_14 = Instance.new("BlockMesh", base)
- local baseplate = Instance.new("Part")
- local button = Instance.new("Part")
- local sparkles = Instance.new("Sparkles")
- local decal_25 = Instance.new("Decal")
- local mesh_15 = Instance.new("CylinderMesh", button)
- local fencing = Instance.new("Part")
- local decal_26 = Instance.new("Decal")
- local roof = Instance.new("Part")
- local texture = Instance.new("Texture")
- local zone1 = Instance.new("Part")
- local mesh_16 = Instance.new("BlockMesh", zone1)
- local zone2 = Instance.new("Part")
- local zone3 = Instance.new("Part")
- spawnlocation.Anchored = true
- spawnlocation.CanCollide = false
- spawnlocation.Locked = true
- spawnlocation.Size = Vector3.new(6, 1.2, 6)
- spawnlocation.BrickColor = BrickColor.new("Really black")
- spawnlocation.Transparency = 1
- spawnlocation.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- spawnlocation.Orientation = Vector3.new(0, 180, 0)
- spawnlocation.FrontSurface = Enum.SurfaceType.Weld
- spawnlocation.LeftSurface = Enum.SurfaceType.Weld
- spawnlocation.TopSurface = Enum.SurfaceType.Smooth
- spawnlocation.BottomSurface = Enum.SurfaceType.Weld
- spawnlocation.Duration = 0
- spawnlocation.Material = Enum.Material.Concrete
- spawnlocation.RightSurface = Enum.SurfaceType.Weld
- spawnlocation.BackSurface = Enum.SurfaceType.Weld
- spawnlocation.Parent = model
- spawnlocation.CFrame = CFrame.new(-140.14, 17.8, 171.56) * CFrame.Angles(-3.142, 0, -3.142)
- spawnlocation_2.Anchored = true
- spawnlocation_2.CanCollide = false
- spawnlocation_2.Locked = true
- spawnlocation_2.Size = Vector3.new(6, 1.2, 6)
- spawnlocation_2.BrickColor = BrickColor.new("Really black")
- spawnlocation_2.Transparency = 1
- spawnlocation_2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- spawnlocation_2.Orientation = Vector3.new(0, 180, 0)
- spawnlocation_2.FrontSurface = Enum.SurfaceType.Weld
- spawnlocation_2.LeftSurface = Enum.SurfaceType.Weld
- spawnlocation_2.TopSurface = Enum.SurfaceType.Smooth
- spawnlocation_2.BottomSurface = Enum.SurfaceType.Weld
- spawnlocation_2.Duration = 0
- spawnlocation_2.Material = Enum.Material.Concrete
- spawnlocation_2.RightSurface = Enum.SurfaceType.Weld
- spawnlocation_2.BackSurface = Enum.SurfaceType.Weld
- spawnlocation_2.Parent = model
- spawnlocation_2.CFrame = CFrame.new(-140.14, 17.8, 24.56) * CFrame.Angles(-3.142, 0, -3.142)
- top.Anchored = true
- top.Size = Vector3.new(3, 2.4, 1)
- top.Orientation = Vector3.new(0, -90, 0)
- top.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top.BrickColor = BrickColor.new("Reddish brown")
- top.BottomSurface = Enum.SurfaceType.Weld
- top.Name = "top"
- top.Parent = model_2
- top.CFrame = CFrame.new(130.36, 3.6, 135.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.Parent = model_2
- smooth_block_model.CFrame = CFrame.new(130.36, 1.4, 136.06) * CFrame.Angles(0, -1.571, 0)
- seat.CanCollide = false
- seat.Size = Vector3.new(3, 0.4, 3)
- seat.Orientation = Vector3.new(0, 90, 0)
- seat.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat.BrickColor = BrickColor.new("Reddish brown")
- seat.Parent = model_2
- seat.CFrame = CFrame.new(129.36, 2.2, 135.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_2.Anchored = true
- smooth_block_model_2.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_2.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_2.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_2.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_2.Name = "Smooth Block Model"
- smooth_block_model_2.Parent = model_2
- smooth_block_model_2.CFrame = CFrame.new(130.36, 1.4, 134.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_3.Anchored = true
- smooth_block_model_3.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_3.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_3.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_3.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_3.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_3.Name = "Smooth Block Model"
- smooth_block_model_3.Parent = model_2
- smooth_block_model_3.CFrame = CFrame.new(128.36, 1.4, 136.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_4.Anchored = true
- smooth_block_model_4.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_4.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_4.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_4.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_4.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_4.Name = "Smooth Block Model"
- smooth_block_model_4.Parent = model_2
- smooth_block_model_4.CFrame = CFrame.new(128.36, 1.4, 134.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_5.Anchored = true
- smooth_block_model_5.Locked = true
- smooth_block_model_5.Size = Vector3.new(76, 1, 76)
- smooth_block_model_5.Material = Enum.Material.Concrete
- smooth_block_model_5.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_5.Name = "Smooth Block Model"
- smooth_block_model_5.BrickColor = BrickColor.new("Really black")
- smooth_block_model_5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_5.Parent = model_3
- smooth_block_model_5.CFrame = CFrame.new(-25.14, 2.4, 98.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_6.Anchored = true
- smooth_block_model_6.Locked = true
- smooth_block_model_6.Size = Vector3.new(1, 7, 8)
- smooth_block_model_6.Material = Enum.Material.Concrete
- smooth_block_model_6.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_6.Name = "Smooth Block Model"
- smooth_block_model_6.BrickColor = BrickColor.new("Really black")
- smooth_block_model_6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_6.Parent = model_3
- smooth_block_model_6.CFrame = CFrame.new(105.86, 4.4, 95.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_7.Anchored = true
- smooth_block_model_7.Locked = true
- smooth_block_model_7.Size = Vector3.new(1, 3, 8)
- smooth_block_model_7.Material = Enum.Material.Concrete
- smooth_block_model_7.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_7.Name = "Smooth Block Model"
- smooth_block_model_7.BrickColor = BrickColor.new("Really black")
- smooth_block_model_7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_7.Parent = model_3
- smooth_block_model_7.CFrame = CFrame.new(105.86, 2.4, 91.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_8.Anchored = true
- smooth_block_model_8.Locked = true
- smooth_block_model_8.Size = Vector3.new(19, 1, 19)
- smooth_block_model_8.Material = Enum.Material.Concrete
- smooth_block_model_8.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_8.Name = "Smooth Block Model"
- smooth_block_model_8.BrickColor = BrickColor.new("Really black")
- smooth_block_model_8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_8.Parent = model_3
- smooth_block_model_8.CFrame = CFrame.new(61.86, 2.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_9.Anchored = true
- smooth_block_model_9.Locked = true
- smooth_block_model_9.Size = Vector3.new(1, 1, 8)
- smooth_block_model_9.Material = Enum.Material.Concrete
- smooth_block_model_9.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_9.Name = "Smooth Block Model"
- smooth_block_model_9.BrickColor = BrickColor.new("Really black")
- smooth_block_model_9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_9.Parent = model_3
- smooth_block_model_9.CFrame = CFrame.new(105.86, 1.4, 169.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_10.Anchored = true
- smooth_block_model_10.Locked = true
- smooth_block_model_10.Size = Vector3.new(1, 6, 8)
- smooth_block_model_10.Material = Enum.Material.Concrete
- smooth_block_model_10.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_10.Name = "Smooth Block Model"
- smooth_block_model_10.BrickColor = BrickColor.new("Really black")
- smooth_block_model_10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_10.Parent = model_3
- smooth_block_model_10.CFrame = CFrame.new(105.86, 3.9, 164.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_11.Anchored = true
- smooth_block_model_11.Locked = true
- smooth_block_model_11.Size = Vector3.new(21, 1, 21)
- smooth_block_model_11.Material = Enum.Material.Concrete
- smooth_block_model_11.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_11.Name = "Smooth Block Model"
- smooth_block_model_11.BrickColor = BrickColor.new("Really black")
- smooth_block_model_11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_11.Parent = model_3
- smooth_block_model_11.CFrame = CFrame.new(61.86, 1.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_12.Anchored = true
- smooth_block_model_12.Locked = true
- smooth_block_model_12.Size = Vector3.new(1, 5, 8)
- smooth_block_model_12.Material = Enum.Material.Concrete
- smooth_block_model_12.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_12.Name = "Smooth Block Model"
- smooth_block_model_12.BrickColor = BrickColor.new("Really black")
- smooth_block_model_12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_12.Parent = model_3
- smooth_block_model_12.CFrame = CFrame.new(105.86, 3.4, 165.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_13.Anchored = true
- smooth_block_model_13.Locked = true
- smooth_block_model_13.Size = Vector3.new(1, 8, 8)
- smooth_block_model_13.Material = Enum.Material.Concrete
- smooth_block_model_13.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_13.Name = "Smooth Block Model"
- smooth_block_model_13.BrickColor = BrickColor.new("Really black")
- smooth_block_model_13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_13.Parent = model_3
- smooth_block_model_13.CFrame = CFrame.new(105.86, 4.9, 162.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_14.Anchored = true
- smooth_block_model_14.Locked = true
- smooth_block_model_14.Size = Vector3.new(1, 2, 8)
- smooth_block_model_14.Material = Enum.Material.Concrete
- smooth_block_model_14.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_14.Name = "Smooth Block Model"
- smooth_block_model_14.BrickColor = BrickColor.new("Really black")
- smooth_block_model_14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_14.Parent = model_3
- smooth_block_model_14.CFrame = CFrame.new(105.86, 1.9, 90.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_15.Anchored = true
- smooth_block_model_15.Locked = true
- smooth_block_model_15.Size = Vector3.new(2, 79, 203)
- smooth_block_model_15.Material = Enum.Material.Fabric
- smooth_block_model_15.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_15.Name = "Smooth Block Model"
- smooth_block_model_15.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_15.Parent = model_3
- smooth_block_model_15.CFrame = CFrame.new(171.86, 40.4, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_16.Anchored = true
- smooth_block_model_16.Locked = true
- smooth_block_model_16.Size = Vector3.new(1, 7, 8)
- smooth_block_model_16.Material = Enum.Material.Concrete
- smooth_block_model_16.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_16.Name = "Smooth Block Model"
- smooth_block_model_16.BrickColor = BrickColor.new("Really black")
- smooth_block_model_16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_16.Parent = model_3
- smooth_block_model_16.CFrame = CFrame.new(105.86, 4.4, 163.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_17.Anchored = true
- smooth_block_model_17.Locked = true
- smooth_block_model_17.Size = Vector3.new(17, 1, 17)
- smooth_block_model_17.Material = Enum.Material.Concrete
- smooth_block_model_17.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_17.Name = "Smooth Block Model"
- smooth_block_model_17.BrickColor = BrickColor.new("Really black")
- smooth_block_model_17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_17.Parent = model_3
- smooth_block_model_17.CFrame = CFrame.new(61.86, 3.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_18.Anchored = true
- smooth_block_model_18.Locked = true
- smooth_block_model_18.Size = Vector3.new(1, 2, 8)
- smooth_block_model_18.Material = Enum.Material.Concrete
- smooth_block_model_18.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_18.Name = "Smooth Block Model"
- smooth_block_model_18.BrickColor = BrickColor.new("Really black")
- smooth_block_model_18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_18.Parent = model_3
- smooth_block_model_18.CFrame = CFrame.new(105.86, 1.9, 168.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_19.Anchored = true
- smooth_block_model_19.Locked = true
- smooth_block_model_19.Size = Vector3.new(2, 79, 20)
- smooth_block_model_19.Material = Enum.Material.Fabric
- smooth_block_model_19.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_19.Name = "Smooth Block Model"
- smooth_block_model_19.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_19.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_19.Parent = model_3
- smooth_block_model_19.CFrame = CFrame.new(-88.14, 40.4, 186.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_20.Anchored = true
- smooth_block_model_20.Locked = true
- smooth_block_model_20.Size = Vector3.new(1, 4, 8)
- smooth_block_model_20.Material = Enum.Material.Concrete
- smooth_block_model_20.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_20.Name = "Smooth Block Model"
- smooth_block_model_20.BrickColor = BrickColor.new("Really black")
- smooth_block_model_20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_20.Parent = model_3
- smooth_block_model_20.CFrame = CFrame.new(105.86, 2.9, 166.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_21.Anchored = true
- smooth_block_model_21.Locked = true
- smooth_block_model_21.Size = Vector3.new(2, 79, 20)
- smooth_block_model_21.Material = Enum.Material.Fabric
- smooth_block_model_21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_21.Name = "Smooth Block Model"
- smooth_block_model_21.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_21.Parent = model_3
- smooth_block_model_21.CFrame = CFrame.new(-88.14, 40.4, 7.56)
- smooth_block_model_22.Anchored = true
- smooth_block_model_22.Locked = true
- smooth_block_model_22.Size = Vector3.new(260, 79, 2)
- smooth_block_model_22.Material = Enum.Material.Fabric
- smooth_block_model_22.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_22.Name = "Smooth Block Model"
- smooth_block_model_22.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_22.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_22.Parent = model_3
- smooth_block_model_22.CFrame = CFrame.new(40.86, 40.4, -3.44) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_23.Anchored = true
- smooth_block_model_23.Locked = true
- smooth_block_model_23.Size = Vector3.new(1, 4, 8)
- smooth_block_model_23.Material = Enum.Material.Concrete
- smooth_block_model_23.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_23.Name = "Smooth Block Model"
- smooth_block_model_23.BrickColor = BrickColor.new("Really black")
- smooth_block_model_23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_23.Parent = model_3
- smooth_block_model_23.CFrame = CFrame.new(105.86, 2.9, 92.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_24.Anchored = true
- smooth_block_model_24.Locked = true
- smooth_block_model_24.Size = Vector3.new(1, 1, 8)
- smooth_block_model_24.Material = Enum.Material.Concrete
- smooth_block_model_24.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_24.Name = "Smooth Block Model"
- smooth_block_model_24.BrickColor = BrickColor.new("Really black")
- smooth_block_model_24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_24.Parent = model_3
- smooth_block_model_24.CFrame = CFrame.new(105.86, 1.4, 89.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_25.Anchored = true
- smooth_block_model_25.Locked = true
- smooth_block_model_25.Size = Vector3.new(1, 8, 8)
- smooth_block_model_25.Material = Enum.Material.Concrete
- smooth_block_model_25.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_25.Name = "Smooth Block Model"
- smooth_block_model_25.BrickColor = BrickColor.new("Really black")
- smooth_block_model_25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_25.Parent = model_3
- smooth_block_model_25.CFrame = CFrame.new(105.86, 4.9, 96.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_26.Anchored = true
- smooth_block_model_26.Locked = true
- smooth_block_model_26.Size = Vector3.new(2, 79, 129)
- smooth_block_model_26.Material = Enum.Material.Fabric
- smooth_block_model_26.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_26.Name = "Smooth Block Model"
- smooth_block_model_26.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_26.Parent = model_3
- smooth_block_model_26.CFrame = CFrame.new(-88.14, 40.4, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_27.Anchored = true
- smooth_block_model_27.Locked = true
- smooth_block_model_27.Size = Vector3.new(1, 6, 8)
- smooth_block_model_27.Material = Enum.Material.Concrete
- smooth_block_model_27.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_27.Name = "Smooth Block Model"
- smooth_block_model_27.BrickColor = BrickColor.new("Really black")
- smooth_block_model_27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_27.Parent = model_3
- smooth_block_model_27.CFrame = CFrame.new(105.86, 3.9, 94.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_28.Anchored = true
- smooth_block_model_28.Locked = true
- smooth_block_model_28.Size = Vector3.new(1, 3, 8)
- smooth_block_model_28.Material = Enum.Material.Concrete
- smooth_block_model_28.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_28.Name = "Smooth Block Model"
- smooth_block_model_28.BrickColor = BrickColor.new("Really black")
- smooth_block_model_28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_28.Parent = model_3
- smooth_block_model_28.CFrame = CFrame.new(105.86, 2.4, 167.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_29.Anchored = true
- smooth_block_model_29.Locked = true
- smooth_block_model_29.Size = Vector3.new(2, 69, 15)
- smooth_block_model_29.Material = Enum.Material.Fabric
- smooth_block_model_29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_29.Name = "Smooth Block Model"
- smooth_block_model_29.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_29.Parent = model_3
- smooth_block_model_29.CFrame = CFrame.new(-88.14, 45.4, 25.06)
- smooth_block_model_30.Anchored = true
- smooth_block_model_30.Locked = true
- smooth_block_model_30.Size = Vector3.new(1, 5, 8)
- smooth_block_model_30.Material = Enum.Material.Concrete
- smooth_block_model_30.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_30.Name = "Smooth Block Model"
- smooth_block_model_30.BrickColor = BrickColor.new("Really black")
- smooth_block_model_30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- smooth_block_model_30.Parent = model_3
- smooth_block_model_30.CFrame = CFrame.new(105.86, 3.4, 93.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_31.Anchored = true
- smooth_block_model_31.Locked = true
- smooth_block_model_31.Size = Vector3.new(260, 79, 2)
- smooth_block_model_31.Material = Enum.Material.Fabric
- smooth_block_model_31.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_31.Name = "Smooth Block Model"
- smooth_block_model_31.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_31.Parent = model_3
- smooth_block_model_31.CFrame = CFrame.new(40.86, 40.4, 197.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_32.Anchored = true
- smooth_block_model_32.Locked = true
- smooth_block_model_32.Size = Vector3.new(263, 0.4, 204)
- smooth_block_model_32.Material = Enum.Material.Fabric
- smooth_block_model_32.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_32.Name = "Smooth Block Model"
- smooth_block_model_32.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_32.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_32.Parent = model_3
- smooth_block_model_32.CFrame = CFrame.new(41.86, 0.6, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_33.Anchored = true
- smooth_block_model_33.Locked = true
- smooth_block_model_33.Size = Vector3.new(2, 69, 15)
- smooth_block_model_33.Material = Enum.Material.Fabric
- smooth_block_model_33.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_33.Name = "Smooth Block Model"
- smooth_block_model_33.BrickColor = BrickColor.new("Dark stone grey")
- smooth_block_model_33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- smooth_block_model_33.Parent = model_3
- smooth_block_model_33.CFrame = CFrame.new(-88.14, 45.4, 169.06) * CFrame.Angles(-3.142, 0, -3.142)
- top_2.Anchored = true
- top_2.Size = Vector3.new(3, 2.4, 1)
- top_2.Orientation = Vector3.new(0, -90, 0)
- top_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_2.BrickColor = BrickColor.new("Reddish brown")
- top_2.BottomSurface = Enum.SurfaceType.Weld
- top_2.Name = "top"
- top_2.Parent = model_4
- top_2.CFrame = CFrame.new(130.36, 3.6, 130.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_34.Anchored = true
- smooth_block_model_34.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_34.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_34.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_34.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_34.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_34.Name = "Smooth Block Model"
- smooth_block_model_34.Parent = model_4
- smooth_block_model_34.CFrame = CFrame.new(130.36, 1.4, 131.06) * CFrame.Angles(0, -1.571, 0)
- seat_2.CanCollide = false
- seat_2.Size = Vector3.new(3, 0.4, 3)
- seat_2.Orientation = Vector3.new(0, 90, 0)
- seat_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_2.BrickColor = BrickColor.new("Reddish brown")
- seat_2.Parent = model_4
- seat_2.CFrame = CFrame.new(129.36, 2.2, 130.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_35.Anchored = true
- smooth_block_model_35.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_35.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_35.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_35.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_35.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_35.Name = "Smooth Block Model"
- smooth_block_model_35.Parent = model_4
- smooth_block_model_35.CFrame = CFrame.new(130.36, 1.4, 129.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_36.Anchored = true
- smooth_block_model_36.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_36.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_36.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_36.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_36.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_36.Name = "Smooth Block Model"
- smooth_block_model_36.Parent = model_4
- smooth_block_model_36.CFrame = CFrame.new(128.36, 1.4, 131.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_37.Anchored = true
- smooth_block_model_37.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_37.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_37.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_37.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_37.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_37.Name = "Smooth Block Model"
- smooth_block_model_37.Parent = model_4
- smooth_block_model_37.CFrame = CFrame.new(128.36, 1.4, 129.06) * CFrame.Angles(0, -1.571, 0)
- top_3.Anchored = true
- top_3.Size = Vector3.new(3, 2.4, 1)
- top_3.Orientation = Vector3.new(0, -90, 0)
- top_3.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_3.BrickColor = BrickColor.new("Reddish brown")
- top_3.BottomSurface = Enum.SurfaceType.Weld
- top_3.Name = "top"
- top_3.Parent = model_5
- top_3.CFrame = CFrame.new(130.36, 3.6, 120.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_38.Anchored = true
- smooth_block_model_38.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_38.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_38.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_38.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_38.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_38.Name = "Smooth Block Model"
- smooth_block_model_38.Parent = model_5
- smooth_block_model_38.CFrame = CFrame.new(130.36, 1.4, 121.06) * CFrame.Angles(0, -1.571, 0)
- seat_3.CanCollide = false
- seat_3.Size = Vector3.new(3, 0.4, 3)
- seat_3.Orientation = Vector3.new(0, 90, 0)
- seat_3.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_3.BrickColor = BrickColor.new("Reddish brown")
- seat_3.Parent = model_5
- seat_3.CFrame = CFrame.new(129.36, 2.2, 120.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_39.Anchored = true
- smooth_block_model_39.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_39.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_39.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_39.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_39.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_39.Name = "Smooth Block Model"
- smooth_block_model_39.Parent = model_5
- smooth_block_model_39.CFrame = CFrame.new(130.36, 1.4, 119.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_40.Anchored = true
- smooth_block_model_40.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_40.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_40.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_40.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_40.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_40.Name = "Smooth Block Model"
- smooth_block_model_40.Parent = model_5
- smooth_block_model_40.CFrame = CFrame.new(128.36, 1.4, 121.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_41.Anchored = true
- smooth_block_model_41.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_41.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_41.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_41.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_41.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_41.Name = "Smooth Block Model"
- smooth_block_model_41.Parent = model_5
- smooth_block_model_41.CFrame = CFrame.new(128.36, 1.4, 119.06) * CFrame.Angles(0, -1.571, 0)
- top_4.Anchored = true
- top_4.Size = Vector3.new(3, 2.4, 1)
- top_4.Orientation = Vector3.new(0, -90, 0)
- top_4.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_4.BrickColor = BrickColor.new("Reddish brown")
- top_4.BottomSurface = Enum.SurfaceType.Weld
- top_4.Name = "top"
- top_4.Parent = model_6
- top_4.CFrame = CFrame.new(130.36, 3.6, 125.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_42.Anchored = true
- smooth_block_model_42.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_42.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_42.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_42.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_42.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_42.Name = "Smooth Block Model"
- smooth_block_model_42.Parent = model_6
- smooth_block_model_42.CFrame = CFrame.new(130.36, 1.4, 126.06) * CFrame.Angles(0, -1.571, 0)
- seat_4.CanCollide = false
- seat_4.Size = Vector3.new(3, 0.4, 3)
- seat_4.Orientation = Vector3.new(0, 90, 0)
- seat_4.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_4.BrickColor = BrickColor.new("Reddish brown")
- seat_4.Parent = model_6
- seat_4.CFrame = CFrame.new(129.36, 2.2, 125.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_43.Anchored = true
- smooth_block_model_43.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_43.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_43.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_43.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_43.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_43.Name = "Smooth Block Model"
- smooth_block_model_43.Parent = model_6
- smooth_block_model_43.CFrame = CFrame.new(130.36, 1.4, 124.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_44.Anchored = true
- smooth_block_model_44.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_44.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_44.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_44.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_44.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_44.Name = "Smooth Block Model"
- smooth_block_model_44.Parent = model_6
- smooth_block_model_44.CFrame = CFrame.new(128.36, 1.4, 126.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_45.Anchored = true
- smooth_block_model_45.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_45.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_45.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_45.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_45.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_45.Name = "Smooth Block Model"
- smooth_block_model_45.Parent = model_6
- smooth_block_model_45.CFrame = CFrame.new(128.36, 1.4, 124.06) * CFrame.Angles(0, -1.571, 0)
- top_5.Anchored = true
- top_5.Size = Vector3.new(3, 2.4, 1)
- top_5.Orientation = Vector3.new(0, -90, 0)
- top_5.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_5.BrickColor = BrickColor.new("Reddish brown")
- top_5.BottomSurface = Enum.SurfaceType.Weld
- top_5.Name = "top"
- top_5.Parent = model_7
- top_5.CFrame = CFrame.new(130.36, 3.6, 140.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_46.Anchored = true
- smooth_block_model_46.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_46.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_46.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_46.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_46.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_46.Name = "Smooth Block Model"
- smooth_block_model_46.Parent = model_7
- smooth_block_model_46.CFrame = CFrame.new(130.36, 1.4, 141.06) * CFrame.Angles(0, -1.571, 0)
- seat_5.CanCollide = false
- seat_5.Size = Vector3.new(3, 0.4, 3)
- seat_5.Orientation = Vector3.new(0, 90, 0)
- seat_5.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_5.BrickColor = BrickColor.new("Reddish brown")
- seat_5.Parent = model_7
- seat_5.CFrame = CFrame.new(129.36, 2.2, 140.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_47.Anchored = true
- smooth_block_model_47.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_47.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_47.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_47.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_47.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_47.Name = "Smooth Block Model"
- smooth_block_model_47.Parent = model_7
- smooth_block_model_47.CFrame = CFrame.new(130.36, 1.4, 139.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_48.Anchored = true
- smooth_block_model_48.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_48.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_48.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_48.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_48.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_48.Name = "Smooth Block Model"
- smooth_block_model_48.Parent = model_7
- smooth_block_model_48.CFrame = CFrame.new(128.36, 1.4, 141.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_49.Anchored = true
- smooth_block_model_49.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_49.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_49.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_49.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_49.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_49.Name = "Smooth Block Model"
- smooth_block_model_49.Parent = model_7
- smooth_block_model_49.CFrame = CFrame.new(128.36, 1.4, 139.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_50.Anchored = true
- smooth_block_model_50.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_50.Material = Enum.Material.Wood
- smooth_block_model_50.Name = "Smooth Block Model"
- smooth_block_model_50.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_50.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_50.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_50.Parent = model_8
- smooth_block_model_50.CFrame = CFrame.new(-30.64, 1.4, 41.06)
- smooth_block_model_51.Anchored = true
- smooth_block_model_51.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_51.Material = Enum.Material.Wood
- smooth_block_model_51.Name = "Smooth Block Model"
- smooth_block_model_51.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_51.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_51.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_51.Parent = model_8
- smooth_block_model_51.CFrame = CFrame.new(-32.64, 1.4, 41.06)
- smooth_block_model_52.Anchored = true
- smooth_block_model_52.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_52.Material = Enum.Material.Wood
- smooth_block_model_52.Name = "Smooth Block Model"
- smooth_block_model_52.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_52.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_52.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_52.Parent = model_8
- smooth_block_model_52.CFrame = CFrame.new(-30.64, 1.4, 43.06)
- smooth_block_model_53.Anchored = true
- smooth_block_model_53.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_53.Material = Enum.Material.Wood
- smooth_block_model_53.Name = "Smooth Block Model"
- smooth_block_model_53.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_53.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_53.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_53.Parent = model_8
- smooth_block_model_53.CFrame = CFrame.new(-20.64, 1.4, 41.06)
- smooth_block_model_54.Anchored = true
- smooth_block_model_54.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_54.Material = Enum.Material.Wood
- smooth_block_model_54.Name = "Smooth Block Model"
- smooth_block_model_54.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_54.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_54.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_54.Parent = model_8
- smooth_block_model_54.CFrame = CFrame.new(-32.64, 1.4, 43.06)
- top_6.Anchored = true
- top_6.Size = Vector3.new(3, 2.4, 1)
- top_6.Material = Enum.Material.Wood
- top_6.Name = "top"
- top_6.BrickColor = BrickColor.new("Reddish brown")
- top_6.BottomSurface = Enum.SurfaceType.Weld
- top_6.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_6.Parent = model_8
- top_6.CFrame = CFrame.new(-31.64, 3.6, 41.06)
- top_7.Anchored = true
- top_7.Size = Vector3.new(3, 2.4, 1)
- top_7.Material = Enum.Material.Wood
- top_7.Name = "top"
- top_7.BrickColor = BrickColor.new("Reddish brown")
- top_7.BottomSurface = Enum.SurfaceType.Weld
- top_7.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_7.Parent = model_8
- top_7.CFrame = CFrame.new(-26.64, 3.6, 41.06)
- smooth_block_model_55.Anchored = true
- smooth_block_model_55.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_55.Material = Enum.Material.Wood
- smooth_block_model_55.Name = "Smooth Block Model"
- smooth_block_model_55.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_55.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_55.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_55.Parent = model_8
- smooth_block_model_55.CFrame = CFrame.new(-25.64, 1.4, 41.06)
- top_8.Anchored = true
- top_8.Size = Vector3.new(3, 2.4, 1)
- top_8.Material = Enum.Material.Wood
- top_8.Name = "top"
- top_8.BrickColor = BrickColor.new("Reddish brown")
- top_8.BottomSurface = Enum.SurfaceType.Weld
- top_8.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_8.Parent = model_8
- top_8.CFrame = CFrame.new(-21.64, 3.6, 41.06)
- smooth_block_model_56.Anchored = true
- smooth_block_model_56.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_56.Material = Enum.Material.Wood
- smooth_block_model_56.Name = "Smooth Block Model"
- smooth_block_model_56.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_56.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_56.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_56.Parent = model_8
- smooth_block_model_56.CFrame = CFrame.new(-22.64, 1.4, 41.06)
- smooth_block_model_57.Anchored = true
- smooth_block_model_57.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_57.Material = Enum.Material.Wood
- smooth_block_model_57.Name = "Smooth Block Model"
- smooth_block_model_57.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_57.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_57.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_57.Parent = model_8
- smooth_block_model_57.CFrame = CFrame.new(-22.64, 1.4, 43.06)
- smooth_block_model_58.Anchored = true
- smooth_block_model_58.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_58.Material = Enum.Material.Wood
- smooth_block_model_58.Name = "Smooth Block Model"
- smooth_block_model_58.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_58.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_58.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_58.Parent = model_8
- smooth_block_model_58.CFrame = CFrame.new(-20.64, 1.4, 43.06)
- smooth_block_model_59.Anchored = true
- smooth_block_model_59.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_59.Material = Enum.Material.Wood
- smooth_block_model_59.Name = "Smooth Block Model"
- smooth_block_model_59.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_59.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_59.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_59.Parent = model_8
- smooth_block_model_59.CFrame = CFrame.new(-25.64, 1.4, 43.06)
- smooth_block_model_60.Anchored = true
- smooth_block_model_60.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_60.Material = Enum.Material.Wood
- smooth_block_model_60.Name = "Smooth Block Model"
- smooth_block_model_60.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_60.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_60.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_60.Parent = model_8
- smooth_block_model_60.CFrame = CFrame.new(-27.64, 1.4, 43.06)
- smooth_block_model_61.Anchored = true
- smooth_block_model_61.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_61.Material = Enum.Material.Wood
- smooth_block_model_61.Name = "Smooth Block Model"
- smooth_block_model_61.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_61.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_61.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_61.Parent = model_8
- smooth_block_model_61.CFrame = CFrame.new(-37.64, 1.4, 41.06)
- smooth_block_model_62.Anchored = true
- smooth_block_model_62.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_62.Material = Enum.Material.Wood
- smooth_block_model_62.Name = "Smooth Block Model"
- smooth_block_model_62.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_62.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_62.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_62.Parent = model_8
- smooth_block_model_62.CFrame = CFrame.new(-35.64, 1.4, 41.06)
- top_9.Anchored = true
- top_9.Size = Vector3.new(3, 2.4, 1)
- top_9.Material = Enum.Material.Wood
- top_9.Name = "top"
- top_9.BrickColor = BrickColor.new("Reddish brown")
- top_9.BottomSurface = Enum.SurfaceType.Weld
- top_9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_9.Parent = model_8
- top_9.CFrame = CFrame.new(-16.64, 3.6, 41.06)
- smooth_block_model_63.Anchored = true
- smooth_block_model_63.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_63.Material = Enum.Material.Wood
- smooth_block_model_63.Name = "Smooth Block Model"
- smooth_block_model_63.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_63.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_63.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_63.Parent = model_8
- smooth_block_model_63.CFrame = CFrame.new(-15.64, 1.4, 41.06)
- smooth_block_model_64.Anchored = true
- smooth_block_model_64.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_64.Material = Enum.Material.Wood
- smooth_block_model_64.Name = "Smooth Block Model"
- smooth_block_model_64.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_64.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_64.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_64.Parent = model_8
- smooth_block_model_64.CFrame = CFrame.new(-27.64, 1.4, 41.06)
- smooth_block_model_65.Anchored = true
- smooth_block_model_65.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_65.Material = Enum.Material.Wood
- smooth_block_model_65.Name = "Smooth Block Model"
- smooth_block_model_65.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_65.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_65.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_65.Parent = model_8
- smooth_block_model_65.CFrame = CFrame.new(-35.64, 1.4, 43.06)
- smooth_block_model_66.Anchored = true
- smooth_block_model_66.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_66.Material = Enum.Material.Wood
- smooth_block_model_66.Name = "Smooth Block Model"
- smooth_block_model_66.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_66.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_66.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_66.Parent = model_8
- smooth_block_model_66.CFrame = CFrame.new(-37.64, 1.4, 43.06)
- top_10.Anchored = true
- top_10.Size = Vector3.new(3, 2.4, 1)
- top_10.Material = Enum.Material.Wood
- top_10.Name = "top"
- top_10.BrickColor = BrickColor.new("Reddish brown")
- top_10.BottomSurface = Enum.SurfaceType.Weld
- top_10.Color = Color3.new(0.411765, 0.25098, 0.156863)
- top_10.Parent = model_8
- top_10.CFrame = CFrame.new(-36.64, 3.6, 41.06)
- smooth_block_model_67.Anchored = true
- smooth_block_model_67.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_67.Material = Enum.Material.Wood
- smooth_block_model_67.Name = "Smooth Block Model"
- smooth_block_model_67.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_67.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_67.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_67.Parent = model_8
- smooth_block_model_67.CFrame = CFrame.new(-17.64, 1.4, 41.06)
- smooth_block_model_68.Anchored = true
- smooth_block_model_68.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_68.Material = Enum.Material.Wood
- smooth_block_model_68.Name = "Smooth Block Model"
- smooth_block_model_68.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_68.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_68.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_68.Parent = model_8
- smooth_block_model_68.CFrame = CFrame.new(-15.64, 1.4, 43.06)
- smooth_block_model_69.Anchored = true
- smooth_block_model_69.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_69.Material = Enum.Material.Wood
- smooth_block_model_69.Name = "Smooth Block Model"
- smooth_block_model_69.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_69.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_69.TopSurface = Enum.SurfaceType.Weld
- smooth_block_model_69.Parent = model_8
- smooth_block_model_69.CFrame = CFrame.new(-17.64, 1.4, 43.06)
- seat_6.CanCollide = false
- seat_6.Size = Vector3.new(3, 0.4, 3)
- seat_6.BrickColor = BrickColor.new("Reddish brown")
- seat_6.Material = Enum.Material.Wood
- seat_6.Orientation = Vector3.new(0, 180, 0)
- seat_6.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_6.Parent = model_8
- seat_6.CFrame = CFrame.new(-26.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
- seat_7.CanCollide = false
- seat_7.Size = Vector3.new(3, 0.4, 3)
- seat_7.BrickColor = BrickColor.new("Reddish brown")
- seat_7.Material = Enum.Material.Wood
- seat_7.Orientation = Vector3.new(0, 180, 0)
- seat_7.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_7.Parent = model_8
- seat_7.CFrame = CFrame.new(-21.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
- seat_8.CanCollide = false
- seat_8.Size = Vector3.new(3, 0.4, 3)
- seat_8.BrickColor = BrickColor.new("Reddish brown")
- seat_8.Material = Enum.Material.Wood
- seat_8.Orientation = Vector3.new(0, 180, 0)
- seat_8.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_8.Parent = model_8
- seat_8.CFrame = CFrame.new(-31.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
- seat_9.CanCollide = false
- seat_9.Size = Vector3.new(3, 0.4, 3)
- seat_9.BrickColor = BrickColor.new("Reddish brown")
- seat_9.Material = Enum.Material.Wood
- seat_9.Orientation = Vector3.new(0, 180, 0)
- seat_9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_9.Parent = model_8
- seat_9.CFrame = CFrame.new(-16.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
- seat_10.CanCollide = false
- seat_10.Size = Vector3.new(3, 0.4, 3)
- seat_10.BrickColor = BrickColor.new("Reddish brown")
- seat_10.Material = Enum.Material.Wood
- seat_10.Orientation = Vector3.new(0, 180, 0)
- seat_10.Color = Color3.new(0.411765, 0.25098, 0.156863)
- seat_10.Parent = model_8
- seat_10.CFrame = CFrame.new(-36.64, 2.2, 42.06) * CFrame.Angles(-3.142, 0, -3.142)
- landscape.Name = "landscape"
- landscape.Parent = model
- smooth_block_model_70.Anchored = true
- smooth_block_model_70.Size = Vector3.new(17, 13.2, 15)
- smooth_block_model_70.Name = "Smooth Block Model"
- smooth_block_model_70.BackSurface = Enum.SurfaceType.Glue
- smooth_block_model_70.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model_70.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_70.Color = Color3.new(0.156863, 0.498039, 0.278431)
- smooth_block_model_70.RightSurface = Enum.SurfaceType.Glue
- smooth_block_model_70.BrickColor = BrickColor.new("Dark green")
- smooth_block_model_70.BottomSurface = Enum.SurfaceType.Glue
- smooth_block_model_70.LeftSurface = Enum.SurfaceType.Glue
- smooth_block_model_70.TopSurface = Enum.SurfaceType.Glue
- smooth_block_model_70.Parent = landscape
- smooth_block_model_70.CFrame = CFrame.new(-101.64, 20.2, 97.06) * CFrame.Angles(0, -1.571, 0)
- mesh_8.VertexColor = Vector3.new(1, 1, -1)
- mesh_8.MeshId = "http://www.roblox.com/asset/?id=1290033"
- mesh_8.Scale = Vector3.new(14, 10, 14)
- mesh_8.MeshType = Enum.MeshType.FileMesh
- mesh_8.Parent = smooth_block_model_70
- smooth_block_model_71.Anchored = true
- smooth_block_model_71.Size = Vector3.new(1, 0.4, 2)
- smooth_block_model_71.Name = "Smooth Block Model"
- smooth_block_model_71.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_71.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_71.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_71.Parent = landscape
- smooth_block_model_71.CFrame = CFrame.new(-105.14, 0.6, 89.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_72.Anchored = true
- smooth_block_model_72.Size = Vector3.new(1, 0.8, 2)
- smooth_block_model_72.Name = "Smooth Block Model"
- smooth_block_model_72.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_72.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_72.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_72.Parent = landscape
- smooth_block_model_72.CFrame = CFrame.new(-100.14, 0.8, 94.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_73.Anchored = true
- smooth_block_model_73.Size = Vector3.new(2, 12, 2)
- smooth_block_model_73.Name = "Smooth Block Model"
- smooth_block_model_73.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_73.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_73.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_73.Parent = landscape
- smooth_block_model_73.CFrame = CFrame.new(-102.14, 7.6, 96.56) * CFrame.Angles(0, -1.571, 0)
- mesh_9.Scale = Vector3.new(1, 1.3, 1)
- mesh_9.Parent = smooth_block_model_73
- smooth_block_model_74.Anchored = true
- smooth_block_model_74.Size = Vector3.new(3, 1.2, 1)
- smooth_block_model_74.Name = "Smooth Block Model"
- smooth_block_model_74.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_74.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_74.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_74.Parent = landscape
- smooth_block_model_74.CFrame = CFrame.new(-101.64, 1, 95.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_75.Anchored = true
- smooth_block_model_75.Size = Vector3.new(1, 0.8, 3)
- smooth_block_model_75.Name = "Smooth Block Model"
- smooth_block_model_75.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_75.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_75.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_75.Parent = landscape
- smooth_block_model_75.CFrame = CFrame.new(-100.64, 0.8, 97.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_76.Anchored = true
- smooth_block_model_76.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_76.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_76.Name = "Smooth Block Model"
- smooth_block_model_76.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_76.Parent = landscape
- smooth_block_model_76.CFrame = CFrame.new(-102.64, 1, 97.06)
- smooth_block_model_77.Anchored = true
- smooth_block_model_77.Size = Vector3.new(1, 0.4, 2)
- smooth_block_model_77.Name = "Smooth Block Model"
- smooth_block_model_77.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_77.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_77.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_77.Parent = landscape
- smooth_block_model_77.CFrame = CFrame.new(-103.14, 0.6, 96.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_78.Anchored = true
- smooth_block_model_78.Size = Vector3.new(1, 0.8, 2)
- smooth_block_model_78.Name = "Smooth Block Model"
- smooth_block_model_78.Orientation = Vector3.new(0, -90, 0)
- smooth_block_model_78.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_78.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_78.Parent = landscape
- smooth_block_model_78.CFrame = CFrame.new(-104.14, 0.8, 97.06) * CFrame.Angles(0, -1.571, 0)
- smooth_block_model_79.Anchored = true
- smooth_block_model_79.Size = Vector3.new(1, 0.8, 2)
- smooth_block_model_79.Name = "Smooth Block Model"
- smooth_block_model_79.Orientation = Vector3.new(0, 179.99, 0)
- smooth_block_model_79.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_79.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_79.Parent = landscape
- smooth_block_model_79.CFrame = CFrame.new(-100.64, 0.8, 98.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_80.Anchored = true
- smooth_block_model_80.Size = Vector3.new(1, 0.4, 2)
- smooth_block_model_80.Name = "Smooth Block Model"
- smooth_block_model_80.Orientation = Vector3.new(0, 90, 0)
- smooth_block_model_80.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_80.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_80.Parent = landscape
- smooth_block_model_80.CFrame = CFrame.new(-107.14, 0.6, 104.06) * CFrame.Angles(0, 1.571, 0)
- smooth_block_model_81.Anchored = true
- smooth_block_model_81.Size = Vector3.new(1, 0.4, 2)
- smooth_block_model_81.Name = "Smooth Block Model"
- smooth_block_model_81.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_81.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_81.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_81.Parent = landscape
- smooth_block_model_81.CFrame = CFrame.new(-107.64, 1, 104.56) * CFrame.Angles(-3.142, 0, -3.142)
- smooth_block_model_82.Anchored = true
- smooth_block_model_82.Size = Vector3.new(1, 0.4, 2)
- smooth_block_model_82.Name = "Smooth Block Model"
- smooth_block_model_82.Orientation = Vector3.new(0, 180, 0)
- smooth_block_model_82.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_82.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_82.Parent = landscape
- smooth_block_model_82.CFrame = CFrame.new(-107.64, 0.6, 105.56) * CFrame.Angles(-3.142, 0, -3.142)
- bush.Anchored = true
- bush.Shape = Enum.PartType.Ball
- bush.Size = Vector3.new(4, 4, 4)
- bush.Orientation = Vector3.new(0, -90, 180)
- bush.BottomSurface = Enum.SurfaceType.Smooth
- bush.Name = "Bush"
- bush.Color = Color3.new(0.156863, 0.498039, 0.278431)
- bush.BrickColor = BrickColor.new("Dark green")
- bush.TopSurface = Enum.SurfaceType.Smooth
- bush.Parent = landscape
- bush.CFrame = CFrame.new(-92.14, 2.4, 181.56) * CFrame.Angles(-3.142, -1.571, 0)
- decal.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal.Face = Enum.NormalId.Left
- decal.Parent = bush
- decal_2.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_2.Parent = bush
- decal_3.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_3.Face = Enum.NormalId.Bottom
- decal_3.Parent = bush
- decal_4.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_4.Face = Enum.NormalId.Back
- decal_4.Parent = bush
- decal_5.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_5.Face = Enum.NormalId.Right
- decal_5.Parent = bush
- decal_6.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_6.Face = Enum.NormalId.Top
- decal_6.Parent = bush
- mesh_10.Scale = Vector3.new(1.25, 1.25, 1.25)
- mesh_10.MeshType = Enum.MeshType.Sphere
- mesh_10.Parent = bush
- bush_2.Anchored = true
- bush_2.Shape = Enum.PartType.Ball
- bush_2.Size = Vector3.new(4, 4, 4)
- bush_2.Orientation = Vector3.new(0, -90, 180)
- bush_2.BottomSurface = Enum.SurfaceType.Smooth
- bush_2.Name = "Bush"
- bush_2.Color = Color3.new(0.156863, 0.498039, 0.278431)
- bush_2.BrickColor = BrickColor.new("Dark green")
- bush_2.TopSurface = Enum.SurfaceType.Smooth
- bush_2.Parent = landscape
- bush_2.CFrame = CFrame.new(-91.64, 2.4, 156.06) * CFrame.Angles(-3.142, -1.571, 0)
- decal_7.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_7.Face = Enum.NormalId.Left
- decal_7.Parent = bush_2
- decal_8.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_8.Parent = bush_2
- decal_9.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_9.Face = Enum.NormalId.Bottom
- decal_9.Parent = bush_2
- decal_10.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_10.Face = Enum.NormalId.Back
- decal_10.Parent = bush_2
- decal_11.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_11.Face = Enum.NormalId.Right
- decal_11.Parent = bush_2
- decal_12.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_12.Face = Enum.NormalId.Top
- decal_12.Parent = bush_2
- mesh_11.Scale = Vector3.new(1.25, 1.25, 1.25)
- mesh_11.MeshType = Enum.MeshType.Sphere
- mesh_11.Parent = bush_2
- bush_3.Anchored = true
- bush_3.Shape = Enum.PartType.Ball
- bush_3.Size = Vector3.new(4, 4, 4)
- bush_3.Orientation = Vector3.new(0, -90, 180)
- bush_3.BottomSurface = Enum.SurfaceType.Smooth
- bush_3.Name = "Bush"
- bush_3.Color = Color3.new(0.156863, 0.498039, 0.278431)
- bush_3.BrickColor = BrickColor.new("Dark green")
- bush_3.TopSurface = Enum.SurfaceType.Smooth
- bush_3.Parent = landscape
- bush_3.CFrame = CFrame.new(-92.14, 2.4, 37.56) * CFrame.Angles(-3.142, -1.571, 0)
- decal_13.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_13.Face = Enum.NormalId.Left
- decal_13.Parent = bush_3
- decal_14.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_14.Parent = bush_3
- decal_15.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_15.Face = Enum.NormalId.Bottom
- decal_15.Parent = bush_3
- decal_16.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_16.Face = Enum.NormalId.Back
- decal_16.Parent = bush_3
- decal_17.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_17.Face = Enum.NormalId.Right
- decal_17.Parent = bush_3
- decal_18.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_18.Face = Enum.NormalId.Top
- decal_18.Parent = bush_3
- mesh_12.Scale = Vector3.new(1.25, 1.25, 1.25)
- mesh_12.MeshType = Enum.MeshType.Sphere
- mesh_12.Parent = bush_3
- bush_4.Anchored = true
- bush_4.Shape = Enum.PartType.Ball
- bush_4.Size = Vector3.new(4, 4, 4)
- bush_4.Orientation = Vector3.new(0, -90, 180)
- bush_4.BottomSurface = Enum.SurfaceType.Smooth
- bush_4.Name = "Bush"
- bush_4.Color = Color3.new(0.156863, 0.498039, 0.278431)
- bush_4.BrickColor = BrickColor.new("Dark green")
- bush_4.TopSurface = Enum.SurfaceType.Smooth
- bush_4.Parent = landscape
- bush_4.CFrame = CFrame.new(-91.64, 2.4, 12.06) * CFrame.Angles(-3.142, -1.571, 0)
- decal_19.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_19.Face = Enum.NormalId.Left
- decal_19.Parent = bush_4
- decal_20.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_20.Parent = bush_4
- decal_21.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_21.Face = Enum.NormalId.Bottom
- decal_21.Parent = bush_4
- decal_22.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_22.Face = Enum.NormalId.Back
- decal_22.Parent = bush_4
- decal_23.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_23.Face = Enum.NormalId.Right
- decal_23.Parent = bush_4
- decal_24.Texture = "http://www.roblox.com/asset/?id=2052212"
- decal_24.Face = Enum.NormalId.Top
- decal_24.Parent = bush_4
- mesh_13.Scale = Vector3.new(1.25, 1.25, 1.25)
- mesh_13.MeshType = Enum.MeshType.Sphere
- mesh_13.Parent = bush_4
- base.Anchored = true
- base.Locked = true
- base.Size = Vector3.new(2048, 0.4, 2048)
- base.Material = Enum.Material.Grass
- base.Name = "Base"
- base.BottomSurface = Enum.SurfaceType.Smooth
- base.BrickColor = BrickColor.new("Dark green")
- base.Color = Color3.new(0.156863, 0.498039, 0.278431)
- base.Parent = model
- base.CFrame = CFrame.new(444.69, 0.2, 89.539)
- baseplate.Anchored = true
- baseplate.Locked = true
- baseplate.Size = Vector3.new(512, 20, 512)
- baseplate.BrickColor = BrickColor.new("Dark stone grey")
- baseplate.Color = Color3.new(0.388235, 0.372549, 0.384314)
- baseplate.Name = "Baseplate"
- baseplate.Parent = model
- baseplate.CFrame = CFrame.new(0, -10, 0)
- button.Anchored = true
- button.Locked = true
- button.Size = Vector3.new(8.52, 0.8, 6.52)
- button.Orientation = Vector3.new(0, 90, 0)
- button.Material = Enum.Material.Neon
- button.TopSurface = Enum.SurfaceType.Smooth
- button.Name = "Button"
- button.BrickColor = BrickColor.new("Lime green")
- button.Color = Color3.new(0, 1, 0)
- button.Parent = model
- button.CFrame = CFrame.new(50.62, 1.2, 110.8) * CFrame.Angles(0, 1.571, 0)
- sparkles.SparkleColor = Color3.new(0.317647, 1, 0.109804)
- sparkles.Parent = button
- decal_25.Texture = "http://www.roblox.com/asset/?id=3532232"
- decal_25.Face = Enum.NormalId.Top
- decal_25.Parent = button
- fencing.Anchored = true
- fencing.Locked = true
- fencing.Size = Vector3.new(1, 40, 40)
- fencing.Material = Enum.Material.Concrete
- fencing.Orientation = Vector3.new(0, 180, 0)
- fencing.Name = "Fencing"
- fencing.BrickColor = BrickColor.new("Really black")
- fencing.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- fencing.Parent = model
- fencing.CFrame = CFrame.new(-87.63, 20.8, 98.06) * CFrame.Angles(-3.142, 0, -3.142)
- decal_26.Texture = "http://www.roblox.com/asset/?id=13341174"
- decal_26.Face = Enum.NormalId.Left
- decal_26.Parent = fencing
- roof.Anchored = true
- roof.CanCollide = false
- roof.Locked = true
- roof.Size = Vector3.new(264, 1.2, 205)
- roof.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- roof.Material = Enum.Material.Concrete
- roof.BrickColor = BrickColor.new("Really black")
- roof.Orientation = Vector3.new(0, 180, 0)
- roof.Name = "roof"
- roof.Parent = model
- roof.CFrame = CFrame.new(41.86, 80.5, 97.06) * CFrame.Angles(-3.142, 0, -3.142)
- texture.StudsPerTileV = 5
- texture.Texture = "http://www.roblox.com/asset/?id=2861466"
- texture.Face = Enum.NormalId.Top
- texture.StudsPerTileU = 5
- texture.Parent = roof
- zone1.Anchored = true
- zone1.Locked = true
- zone1.Size = Vector3.new(72, 1, 72)
- zone1.Material = Enum.Material.Concrete
- zone1.Orientation = Vector3.new(0, 180, 0)
- zone1.Name = "zone1"
- zone1.BrickColor = BrickColor.new("Really black")
- zone1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- zone1.Parent = model
- zone1.CFrame = CFrame.new(-25.14, 3.4, 98.56) * CFrame.Angles(-3.142, 0, -3.142)
- zone2.Anchored = true
- zone2.Locked = true
- zone2.Size = Vector3.new(10, 9, 65)
- zone2.Material = Enum.Material.Concrete
- zone2.Orientation = Vector3.new(0, 180, 0)
- zone2.Name = "zone2"
- zone2.BrickColor = BrickColor.new("Really black")
- zone2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- zone2.Parent = model
- zone2.CFrame = CFrame.new(105.86, 5.3, 129.06) * CFrame.Angles(-3.142, 0, -3.142)
- zone3.Anchored = true
- zone3.Locked = true
- zone3.Size = Vector3.new(15, 1, 15)
- zone3.Material = Enum.Material.Concrete
- zone3.Orientation = Vector3.new(0, 180, 0)
- zone3.Name = "zone3"
- zone3.BrickColor = BrickColor.new("Really black")
- zone3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- zone3.Parent = model
- zone3.CFrame = CFrame.new(61.86, 4.4, 42.56) * CFrame.Angles(-3.142, 0, -3.142)
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