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c_sonic.lua

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Jul 28th, 2022
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  1. function Init(_ARG_0_)
  2. CreateGame(_ARG_0_)
  3. CreateGameMaster(_ARG_0_, "gm_prepro.lua", "scripts/event_prepro.lua")
  4. CreateLight(_ARG_0_, 0.2)
  5. CreateHavokRunner(_ARG_0_)
  6. CreateEntityPlacement(_ARG_0_, "placement/wap/set_wap_c_sonic.XML")
  7. CreateTerrain(_ARG_0_, "stage/wap/c/")
  8. CreatePlayer(_ARG_0_, -685.771, 333.125, -229.189, 0, "sonic_new.ini")
  9. LoadSceneEnvMap(_ARG_0_, "trash/cubemap_test.dds")
  10. CreatePath(_ARG_0_, "stage/wap/c/whiteacropolis_c_path.bin")
  11. end
  12.  
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