leafbladie

Fiend Links

Jan 21st, 2018 (edited)
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  1. Edit Castle of Illusions
  2.  
  3. Castle of Illusion
  4. Fiend/DARK/Link 1/ATK 920 Arrows: D
  5. 1 non-Link Fiend or Zombie monster
  6. If this card is Link Summoned: Place 1 Pumpkin Counter on each face-up Fiend and Zombie monster you control. You can only use this effect of “Castle of Illusion” once per turn. Your opponent cannot target this card for attacks or by card effects while it points to a monster. If this card is in your Extra Monster Zone, other monsters you control gain 200 ATK/DEF for each Pumpkin Counter on the field. If a card you control with a Pumpkin Counter would be destroyed by battle or card effect, remove 1 Pumpkin Counter from it instead.
  7.  
  8. Field Spell Light Barrier that involves Pumpkin Counters maybe? During each standby phase.
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  12. If a Fiend and/or Zombie monster(s) you control would be destroyed by battle or card effect, you can remove 1 Pumpkin Counter from your side of the field instead.
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  14. During each Standby Phase, place 1 Pumpkin Counter on this card.
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  16. All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF.
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  18. Counters for each used monsters? protects all monsters?
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  20. DL, DR Link 2 originally
  21.  
  22. Legendary Greater Fiend
  23. Fiend/DARK/Link 2/ATK 1500 Arrows: DL, DR
  24. 2 Fiend monsters
  25. Once per turn, during the Standby Phase: This card gains 700 ATK. If this card’s ATK is different from its original ATK: You can activate this effect; draw until you have 3 cards in your hand, also, for the rest of this turn, you cannot Special Summon monsters, except Fiend monsters. If this card is sent from the field to the GY: You can add 1 Level 8 Fiend monster from your Deck to your hand. You can only use each effect of "Legendary Greater Fiend" once per turn.
  26.  
  27. Darker Ruler Ha Des
  28. Fiend/DARK/Link 3/ATK 2450 Arrows: DL, D, DR
  29. 2+ Fiend monsters
  30. If a Fiend monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. During your Main Phase: You can discard 1 Fiend monster, and if you do, apply 1 of these effects until the end of your opponent's turn.
  31. ● Negate the effects of other monsters on the field, except Fiend monsters.
  32. ● Monsters that are banished, as well as monsters in the GY, cannot activate their effects (that start a Chain), except Fiend monsters.
  33. ● Effects of monsters in the hand cannot be activated, except Fiend monsters.
  34. You can only use this effect of "Darker Ruler Ha Des" once per turn.
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  36. Darker Ruler Ha Des
  37. Fiend/DARK/Link 3/ATK 2450 Arrows: DL, D, DR
  38. 3 Fiend monsters
  39. If a Fiend monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. You can choose 1 of the following effects; discard 1 Fiend monster, and if you do, this card gains that effect until the end of your opponent's turn.
  40. ● Negate the effects of other monsters on the field, except Fiend monsters.
  41. ● Monsters that are banished, as well as monsters in the GY, cannot activate their effects (that start a Chain), except Fiend monsters.
  42. ● Effects of monsters in the hand cannot be activated, except Fiend monsters.
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