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- #345 frcyo TEMPORARY VARS (Mem Bank 5/6)
- [5] [1] = Repeatedly reset and used to record dialogue selections
- [6] [7] = Stores Gil value for buying Chocobo Lure
- [6] [9] = Stores Gil value for buying Chocobo Lure
- [5][11] = Menu Selections
- [5][12] = 0 = No Chocobos in pen; 1 or more = Chocobos in pen
- [5][14] = Viewing penned Chocobos:
- 55 = View Choc 1; 56 = View Choc 2; 57 = view Choc 3; 58 = View Choc 4
- ALSO Stable fill position after mating (1~6)
- [5][15] = At least 1 Chocobo occupied in Pen (?)
- [5][16] = Chocobo Type temp var (while penned)
- [5][17] = Circle Pressed
- [5][18] = Talk variable
- [5][21] = $TempVar Pepio Nut
- [5][22] = $TempVar luchile Nut
- [5][23] = $TempVar Saraha Nut
- [5][24] = $TempVar Lasan Nut
- [5][25] = $TempVar Pram Nut
- [5][26] = $TempVar Porov Nut
- [5][27] = $TempVar Carob Nut
- [5][28] = $TempVar Zeio Nut
- [5][29] = Used to make sure you have a nut during breeding
- [5][30] = Choice of nut selected during dialogue
- [5][56] = Quantity of Chocobos selected when mating
- [5][59] = If selected "Never Mind" when choosing which Chocobo to mate
- [5][58] = Dialogue choice when selecting Chocobo to mate
- [5][60] = $TempVar 1 Stable #
- [5][61] = $TempVar 2 Stable #
- [5][63] = Chocobo Colour Temporary Variable
- [5][64] = TempVar 0 Type
- [5][65] = Used for storing rnd number 1
- [5][66] = Used for storing rnd number 2
- [6][67] = Temp Var for stats
- [6][69] = Results from the RNG calculations
- [6][72] = $TempVar 0 Stamina
- [6][75] = $TempVar 0 MDash
- [6][77] = $TempVar 1 Dash
- [6][79] = $TempVar 1 MDash
- [6][81] = $TempVar 1 Run
- [6][83] = $TempVar 1 MRun
- [5][85] = $TempVar 1 Acc
- [5][86] = $TempVar 1 Coop
- [5][87] = $TempVar 1 Int
- [5][88] = $TempVar 1 Pers
- [5][89] = $TempVar 1 PCount
- [5][90] = $TempVar 1 Races Won
- [5][91] = $TempVar 1 Sex
- [5][92] = $TempVar 1 Colour
- [6][93] = $TempVar 1 Stamina
- [5][95] = $TempVar 1 Type
- [5][109] = Used for storing rnd number 3
- [5][111] = $TempVar # Stables Filled
- [5][112] = used to make sure that there are Chocobos that can mate ~ same sex/just mated/freshly born
- [5][113] = Mating Mode Activated
- [5][114] = $TempVar 0 Stable # (1) (assigned, but never used)
- [5][115] = $TempVar 0 Stable # (2) (assigned, but never used)
- [6][116] = $TempVar 2 Dash
- [6][118] = $TempVar 2 MDash
- [6][120] = $TempVar 2 Run
- [6][122] = $TempVar 2 MRun
- [5][124] = $TempVar 2 Acc
- [5][125] = $TempVar 2 Coop
- [5][126] = $TempVar 2 Int
- [5][127] = $TempVar 2 Pers
- [5][128] = $TempVar 2 PCount
- [5][129] = $TempVar 2 Races Won
- [5][130] = $TempVar 2 Sex
- [5][131] = $TempVar 2 Colour
- [6][132] = $TempVar 2 Stamina
- [5][134] = $TempVar 2 Type
- [5][135] = Mating dialogue choices
- [6][136] = Dash difference between parents (Unused)
- [6][138] = MDash difference between parents (Unused)
- [6][140] = Run difference between parents (Unused)
- [6][142] = MRun difference between parents (Unused)
- [5][146] = Int difference between parents (Unused)
- [6][152] = Stamina difference between parents (Unused)
- [6][155] = Dash average of both parents
- [6][157] = MDash average of both parents
- [6][159] = Run average of both parents
- [6][161] = MRun average of both parents
- [5][163] = Acc average of both parents
- [5][165] = Int average of both parents
- [5][166] = Personality variable (0 if both parents are 0, rnd value between 1 & 2 otherwise).
- [6][171] = Stamina average of both parents
- [6][174] = Used for calculating the averages between parents stats (16bit)
- [6][176] = Used for calculating the averages between parents stats (16bit)
- [5][178] = Used for calculating the averages between parents stats (8bit)
- [5][179] = Used for calculating the averages between parents stats (8bit)
- [5][180] = Colour of best parent
- [5][181] = Newborn Gold flag (0 = not Gold, 1 = Gold)
- [5][183] = Total races won between parents
- [6][184] = Battles required before mating can continue
- [5][186] = Used for storing rnd number 4
- [6][187] = Final modifier for MDash and MRun
- [6][189] = Final modifier Temp Var
- [5][193] = Used to see if the breeding music is still playing, as to not end prematurely.
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