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DynamixDJ

Chocobo TempVars (frcyo)

Aug 29th, 2017
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  1. #345 frcyo TEMPORARY VARS (Mem Bank 5/6)
  2.  
  3. [5] [1] = Repeatedly reset and used to record dialogue selections
  4. [6] [7] = Stores Gil value for buying Chocobo Lure
  5. [6] [9] = Stores Gil value for buying Chocobo Lure
  6. [5][11] = Menu Selections
  7. [5][12] = 0 = No Chocobos in pen; 1 or more = Chocobos in pen
  8. [5][14] = Viewing penned Chocobos:
  9. 55 = View Choc 1; 56 = View Choc 2; 57 = view Choc 3; 58 = View Choc 4
  10. ALSO Stable fill position after mating (1~6)
  11. [5][15] = At least 1 Chocobo occupied in Pen (?)
  12. [5][16] = Chocobo Type temp var (while penned)
  13. [5][17] = Circle Pressed
  14. [5][18] = Talk variable
  15. [5][21] = $TempVar Pepio Nut
  16. [5][22] = $TempVar luchile Nut
  17. [5][23] = $TempVar Saraha Nut
  18. [5][24] = $TempVar Lasan Nut
  19. [5][25] = $TempVar Pram Nut
  20. [5][26] = $TempVar Porov Nut
  21. [5][27] = $TempVar Carob Nut
  22. [5][28] = $TempVar Zeio Nut
  23. [5][29] = Used to make sure you have a nut during breeding
  24. [5][30] = Choice of nut selected during dialogue
  25. [5][56] = Quantity of Chocobos selected when mating
  26. [5][59] = If selected "Never Mind" when choosing which Chocobo to mate
  27. [5][58] = Dialogue choice when selecting Chocobo to mate
  28. [5][60] = $TempVar 1 Stable #
  29. [5][61] = $TempVar 2 Stable #
  30. [5][63] = Chocobo Colour Temporary Variable
  31. [5][64] = TempVar 0 Type
  32. [5][65] = Used for storing rnd number 1
  33. [5][66] = Used for storing rnd number 2
  34. [6][67] = Temp Var for stats
  35. [6][69] = Results from the RNG calculations
  36. [6][72] = $TempVar 0 Stamina
  37. [6][75] = $TempVar 0 MDash
  38. [6][77] = $TempVar 1 Dash
  39. [6][79] = $TempVar 1 MDash
  40. [6][81] = $TempVar 1 Run
  41. [6][83] = $TempVar 1 MRun
  42. [5][85] = $TempVar 1 Acc
  43. [5][86] = $TempVar 1 Coop
  44. [5][87] = $TempVar 1 Int
  45. [5][88] = $TempVar 1 Pers
  46. [5][89] = $TempVar 1 PCount
  47. [5][90] = $TempVar 1 Races Won
  48. [5][91] = $TempVar 1 Sex
  49. [5][92] = $TempVar 1 Colour
  50. [6][93] = $TempVar 1 Stamina
  51. [5][95] = $TempVar 1 Type
  52. [5][109] = Used for storing rnd number 3
  53. [5][111] = $TempVar # Stables Filled
  54. [5][112] = used to make sure that there are Chocobos that can mate ~ same sex/just mated/freshly born
  55. [5][113] = Mating Mode Activated
  56. [5][114] = $TempVar 0 Stable # (1) (assigned, but never used)
  57. [5][115] = $TempVar 0 Stable # (2) (assigned, but never used)
  58. [6][116] = $TempVar 2 Dash
  59. [6][118] = $TempVar 2 MDash
  60. [6][120] = $TempVar 2 Run
  61. [6][122] = $TempVar 2 MRun
  62. [5][124] = $TempVar 2 Acc
  63. [5][125] = $TempVar 2 Coop
  64. [5][126] = $TempVar 2 Int
  65. [5][127] = $TempVar 2 Pers
  66. [5][128] = $TempVar 2 PCount
  67. [5][129] = $TempVar 2 Races Won
  68. [5][130] = $TempVar 2 Sex
  69. [5][131] = $TempVar 2 Colour
  70. [6][132] = $TempVar 2 Stamina
  71. [5][134] = $TempVar 2 Type
  72. [5][135] = Mating dialogue choices
  73. [6][136] = Dash difference between parents (Unused)
  74. [6][138] = MDash difference between parents (Unused)
  75. [6][140] = Run difference between parents (Unused)
  76. [6][142] = MRun difference between parents (Unused)
  77. [5][146] = Int difference between parents (Unused)
  78. [6][152] = Stamina difference between parents (Unused)
  79. [6][155] = Dash average of both parents
  80. [6][157] = MDash average of both parents
  81. [6][159] = Run average of both parents
  82. [6][161] = MRun average of both parents
  83. [5][163] = Acc average of both parents
  84. [5][165] = Int average of both parents
  85. [5][166] = Personality variable (0 if both parents are 0, rnd value between 1 & 2 otherwise).
  86. [6][171] = Stamina average of both parents
  87. [6][174] = Used for calculating the averages between parents stats (16bit)
  88. [6][176] = Used for calculating the averages between parents stats (16bit)
  89. [5][178] = Used for calculating the averages between parents stats (8bit)
  90. [5][179] = Used for calculating the averages between parents stats (8bit)
  91. [5][180] = Colour of best parent
  92. [5][181] = Newborn Gold flag (0 = not Gold, 1 = Gold)
  93. [5][183] = Total races won between parents
  94. [6][184] = Battles required before mating can continue
  95. [5][186] = Used for storing rnd number 4
  96. [6][187] = Final modifier for MDash and MRun
  97. [6][189] = Final modifier Temp Var
  98. [5][193] = Used to see if the breeding music is still playing, as to not end prematurely.
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