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- for i,v in pairs(game:GetService("Players")["LocalPlayer"].Character:GetDescendants()) do
- if v.Name == "GunSlow" and v:IsA("Folder") then
- v:Destroy()
- end
- end
- game:GetService("Players")["LocalPlayer"].Character.DescendantAdded:Connect(function(obj)
- if obj:IsA("Folder") and obj.Name == "GunSlow" then
- wait(0)
- obj:Destroy()
- end
- end)
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