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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. --Converted to FE by PlanetTheo--
  5. --pharaoh cript--
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  8. do
  9. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  10. script.Parent = Player.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent and t.Function then
  36. t.Function(...)
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=Player then return end
  44. if io.isMouse then
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. else
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local Mouse = Player:GetMouse()
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88. wait(0.2)
  89.  
  90. -- Synapse Decompiler
  91. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  92.  
  93. wait(0.2)
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. Mouse = Player:GetMouse()
  101. RootPart = Character.HumanoidRootPart
  102. Torso = Character.Torso
  103. Head = Character.Head
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart.RootJoint
  109. Neck = Torso.Neck
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114. local sick = Instance.new("Sound", Torso)
  115. sick.SoundId = "rbxassetid://152000442"
  116. sick.Looped = true
  117. sick.Pitch = 1
  118. sick.Volume = 1
  119. sick:Play()
  120. IT = Instance.new
  121. CF = CFrame.new
  122. VT = Vector3.new
  123. RAD = math.rad
  124. C3 = Color3.new
  125. UD2 = UDim2.new
  126. BRICKC = BrickColor.new
  127. ANGLES = CFrame.Angles
  128. EULER = CFrame.fromEulerAnglesXYZ
  129. COS = math.cos
  130. ACOS = math.acos
  131. SIN = math.sin
  132. ASIN = math.asin
  133. ABS = math.abs
  134. MRANDOM = math.random
  135. FLOOR = math.floor
  136. Animation_Speed = 3
  137. Humanoid.HipHeight = 1
  138. Frame_Speed = 0.016666666666666666
  139. local Speed = 75
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Weapon = IT("Model")
  163. Weapon.Name = "Adds"
  164. local Effects = IT("Folder", Weapon)
  165. Effects.Name = "Effects"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local UNANCHOR = true
  169. local FORCEWINGS = false
  170. local GYRO, FLIGHTFORCE
  171. local INTRO = false
  172. ArtificialHB = Instance.new("BindableEvent", script)
  173. ArtificialHB.Name = "ArtificialHB"
  174. script:WaitForChild("ArtificialHB")
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  201. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  202. end
  203. function PositiveAngle(NUMBER)
  204. if NUMBER >= 0 then
  205. NUMBER = 0
  206. end
  207. return NUMBER
  208. end
  209. function NegativeAngle(NUMBER)
  210. if NUMBER <= 0 then
  211. NUMBER = 0
  212. end
  213. return NUMBER
  214. end
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  225. local NEWMESH = IT(MESH)
  226. if MESH == "SpecialMesh" then
  227. NEWMESH.MeshType = MESHTYPE
  228. if MESHID ~= "nil" and MESHID ~= "" then
  229. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  230. end
  231. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  232. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  233. end
  234. end
  235. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  236. NEWMESH.Scale = SCALE
  237. NEWMESH.Parent = PARENT
  238. return NEWMESH
  239. end
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260. function QuaternionFromCFrame(cf)
  261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  262. local trace = m00 + m11 + m22
  263. if trace > 0 then
  264. local s = math.sqrt(1 + trace)
  265. local recip = 0.5 / s
  266. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  267. else
  268. local i = 0
  269. if m00 < m11 then
  270. i = 1
  271. end
  272. if m22 > (i == 0 and m00 or m11) then
  273. i = 2
  274. end
  275. if i == 0 then
  276. local s = math.sqrt(m00 - m11 - m22 + 1)
  277. local recip = 0.5 / s
  278. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  279. elseif i == 1 then
  280. local s = math.sqrt(m11 - m22 - m00 + 1)
  281. local recip = 0.5 / s
  282. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  283. elseif i == 2 then
  284. local s = math.sqrt(m22 - m00 - m11 + 1)
  285. local recip = 0.5 / s
  286. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  287. end
  288. end
  289. end
  290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  291. local xs, ys, zs = x + x, y + y, z + z
  292. local wx, wy, wz = w * xs, w * ys, w * zs
  293. local xx = x * xs
  294. local xy = x * ys
  295. local xz = x * zs
  296. local yy = y * ys
  297. local yz = y * zs
  298. local zz = z * zs
  299. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  300. end
  301. function QuaternionSlerp(a, b, t)
  302. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  303. local startInterp, finishInterp
  304. if cosTheta >= 1.0E-4 then
  305. if 1 - cosTheta > 1.0E-4 then
  306. local theta = ACOS(cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((1 - t) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = 1 - t
  312. finishInterp = t
  313. end
  314. elseif 1 + cosTheta > 1.0E-4 then
  315. local theta = ACOS(-cosTheta)
  316. local invSinTheta = 1 / SIN(theta)
  317. startInterp = SIN((t - 1) * theta) * invSinTheta
  318. finishInterp = SIN(t * theta) * invSinTheta
  319. else
  320. startInterp = t - 1
  321. finishInterp = t
  322. end
  323. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  324. end
  325. function Clerp(a, b, t)
  326. local qa = {
  327. QuaternionFromCFrame(a)
  328. }
  329. local qb = {
  330. QuaternionFromCFrame(b)
  331. }
  332. local ax, ay, az = a.x, a.y, a.z
  333. local bx, by, bz = b.x, b.y, b.z
  334. local _t = 1 - t
  335. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  336. end
  337. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  338. local frame = IT("Frame")
  339. frame.BackgroundTransparency = TRANSPARENCY
  340. frame.BorderSizePixel = BORDERSIZEPIXEL
  341. frame.Position = POSITION
  342. frame.Size = SIZE
  343. frame.BackgroundColor3 = COLOR
  344. frame.BorderColor3 = BORDERCOLOR
  345. frame.Name = NAME
  346. frame.Parent = PARENT
  347. return frame
  348. end
  349. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  350. local label = IT("TextLabel")
  351. label.BackgroundTransparency = 1
  352. label.Size = UD2(1, 0, 1, 0)
  353. label.Position = UD2(0, 0, 0, 0)
  354. label.TextColor3 = TEXTCOLOR
  355. label.TextStrokeTransparency = STROKETRANSPARENCY
  356. label.TextTransparency = TRANSPARENCY
  357. label.FontSize = TEXTFONTSIZE
  358. label.Font = TEXTFONT
  359. label.BorderSizePixel = BORDERSIZEPIXEL
  360. label.TextScaled = false
  361. label.Text = TEXT
  362. label.Name = NAME
  363. label.Parent = PARENT
  364. return label
  365. end
  366. function NoOutlines(PART)
  367. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  368. end
  369. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  370. local NEWWELD = IT(TYPE)
  371. NEWWELD.Part0 = PART0
  372. NEWWELD.Part1 = PART1
  373. NEWWELD.C0 = C0
  374. NEWWELD.C1 = C1
  375. NEWWELD.Parent = PARENT
  376. return NEWWELD
  377. end
  378. local S = IT("Sound")
  379. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  380. local NEWSOUND
  381. coroutine.resume(coroutine.create(function()
  382. NEWSOUND = S:Clone()
  383. NEWSOUND.Parent = PARENT
  384. NEWSOUND.Volume = VOLUME
  385. NEWSOUND.Pitch = PITCH
  386. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  387. NEWSOUND:play()
  388. if DOESLOOP == true then
  389. NEWSOUND.Looped = true
  390. else
  391. repeat
  392. wait(1)
  393. until NEWSOUND.Playing == false
  394. NEWSOUND:remove()
  395. end
  396. end))
  397. return NEWSOUND
  398. end
  399. function CFrameFromTopBack(at, top, back)
  400. local right = top:Cross(back)
  401. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  402. end
  403. function WACKYEFFECT(Table)
  404. local TYPE = Table.EffectType or "Sphere"
  405. local SIZE = Table.Size or VT(1, 1, 1)
  406. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  407. local TRANSPARENCY = Table.Transparency or 0
  408. local ENDTRANSPARENCY = Table.Transparency2 or 1
  409. local CFRAME = Table.CFrame or Torso.CFrame
  410. local MOVEDIRECTION = Table.MoveToPos or nil
  411. local ROTATION1 = Table.RotationX or 0
  412. local ROTATION2 = Table.RotationY or 0
  413. local ROTATION3 = Table.RotationZ or 0
  414. local MATERIAL = Table.Material or "Neon"
  415. local COLOR = Table.Color or C3(1, 1, 1)
  416. local TIME = Table.Time or 45
  417. local SOUNDID = Table.SoundID or nil
  418. local SOUNDPITCH = Table.SoundPitch or nil
  419. local SOUNDVOLUME = Table.SoundVolume or nil
  420. coroutine.resume(coroutine.create(function()
  421. local PLAYSSOUND = false
  422. local SOUND
  423. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  424. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  425. PLAYSSOUND = true
  426. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  427. end
  428. EFFECT.Color = COLOR
  429. local MSH
  430. if TYPE == "Sphere" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  432. elseif TYPE == "Block" then
  433. MSH = IT("BlockMesh", EFFECT)
  434. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  435. elseif TYPE == "Wave" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  437. elseif TYPE == "Ring" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  439. elseif TYPE == "Slash" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  441. elseif TYPE == "Round Slash" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  443. elseif TYPE == "Swirl" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  445. elseif TYPE == "Skull" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  447. elseif TYPE == "Crystal" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  449. end
  450. if MSH ~= nil then
  451. local MOVESPEED
  452. if MOVEDIRECTION ~= nil then
  453. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  454. end
  455. local GROWTH = SIZE - ENDSIZE
  456. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  457. if TYPE == "Block" then
  458. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  459. else
  460. EFFECT.CFrame = CFRAME
  461. end
  462. for LOOP = 1, TIME + 1 do
  463. Swait()
  464. MSH.Scale = MSH.Scale - GROWTH / TIME
  465. if TYPE == "Wave" then
  466. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  467. end
  468. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  469. if TYPE == "Block" then
  470. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  471. else
  472. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  473. end
  474. if MOVEDIRECTION ~= nil then
  475. local ORI = EFFECT.Orientation
  476. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  477. EFFECT.Orientation = ORI
  478. end
  479. end
  480. if PLAYSSOUND == false then
  481. EFFECT:remove()
  482. else
  483. SOUND.Stopped:Connect(function()
  484. EFFECT:remove()
  485. end)
  486. end
  487. elseif PLAYSSOUND == false then
  488. EFFECT:remove()
  489. else
  490. repeat
  491. Swait()
  492. until SOUND.Playing == false
  493. EFFECT:remove()
  494. end
  495. end))
  496. end
  497. function MakeForm(PART, TYPE)
  498. if TYPE == "Cyl" then
  499. local MSH = IT("CylinderMesh", PART)
  500. elseif TYPE == "Ball" then
  501. local MSH = IT("SpecialMesh", PART)
  502. MSH.MeshType = "Sphere"
  503. elseif TYPE == "Pine" then
  504. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0))
  505. end
  506. end
  507. Debris = game:GetService("Debris")
  508. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  509. local DIRECTION = CF(StartPos, EndPos).lookVector
  510. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  511. end
  512. function turnto(position)
  513. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  514. end
  515. function Lightning(Table)
  516. local Color = Table.Color or C3(1, 1, 1)
  517. local StartPos = Table.Start or Torso.Position
  518. local EndPos = Table.End or Mouse.Hit.p
  519. local SegmentLength = Table.SegmentL or 2
  520. local Thickness = Table.Thickness or 0.1
  521. local Dissapear = Table.DoesFade or false
  522. local Parent = Table.Ignore or Character
  523. local MaxDist = Table.MaxDist or 400
  524. local Branches = Table.Branches or false
  525. local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  526. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength)
  527. local LIGHTNINGMODEL = IT("Model", Effects)
  528. LIGHTNINGMODEL.Name = "Lightning"
  529. local LastBolt
  530. for E = 1, DISTANCE do
  531. local ExtraSize = (DISTANCE - E) / 15
  532. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
  533. PART.Color = Color
  534. MakeForm(PART, "Cyl")
  535. if LastBolt == nil then
  536. PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  537. else
  538. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  539. end
  540. LastBolt = PART
  541. if Branches == true then
  542. local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
  543. if CHOICE == 1 then
  544. local LASTBRANCH
  545. for i = 1, MRANDOM(2, 5) do
  546. local ExtraSize2 = (DISTANCE - E) / 25 / i
  547. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
  548. PART.Color = Color
  549. MakeForm(PART, "Cyl")
  550. if LASTBRANCH == nil then
  551. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  552. else
  553. PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  554. end
  555. LASTBRANCH = PART
  556. end
  557. end
  558. end
  559. end
  560. if Dissapear == true then
  561. coroutine.resume(coroutine.create(function()
  562. for i = 1, 30 do
  563. Swait()
  564. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  565. if c.ClassName == "Part" then
  566. c.Transparency = i / 30
  567. end
  568. end
  569. end
  570. LIGHTNINGMODEL:remove()
  571. end))
  572. elseif Dissapear == false then
  573. Debris:AddItem(LIGHTNINGMODEL, 0.1)
  574. end
  575. return {
  576. End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p,
  577. LastBolt = LastBolt,
  578. Model = LIGHTNINGMODEL
  579. }
  580. end
  581. local Particle = IT("ParticleEmitter", nil)
  582. Particle.Enabled = false
  583. Particle.Transparency = NumberSequence.new({
  584. NumberSequenceKeypoint.new(0, 0),
  585. NumberSequenceKeypoint.new(0.7, 0),
  586. NumberSequenceKeypoint.new(1, 1)
  587. })
  588. Particle.LightEmission = 0.5
  589. Particle.Rate = 500
  590. Particle.Rotation = NumberRange.new(-180, 180)
  591. Particle.RotSpeed = NumberRange.new(-180, 180)
  592. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  593. Particle.Color = ColorSequence.new(C3(1, 1, 1))
  594. function ParticleEmitter(Table)
  595. local PRTCL = Particle:Clone()
  596. local Speed = Table.Speed or 5
  597. local Drag = Table.Drag or 0
  598. local Size1 = Table.Size1 or 1
  599. local Size2 = Table.Size2 or 5
  600. local Lifetime1 = Table.Lifetime1 or 1
  601. local Lifetime2 = Table.Lifetime2 or 1.5
  602. local Parent = Table.Parent or Torso
  603. local Emit = Table.Emit or 100
  604. local Offset = Table.Offset or 360
  605. local Enabled = Table.Enabled or false
  606. PRTCL.Parent = Parent
  607. PRTCL.Size = NumberSequence.new(Size1, Size2)
  608. PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2)
  609. PRTCL.Speed = NumberRange.new(Speed)
  610. PRTCL.VelocitySpread = Offset
  611. PRTCL.Drag = Drag
  612. if Enabled == false then
  613. PRTCL:Emit(Emit)
  614. Debris:AddItem(PRTCL, Lifetime2)
  615. else
  616. PRTCL.Enabled = true
  617. end
  618. return PRTCL
  619. end
  620. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false)
  621. RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  622. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0))
  623. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false)
  624. LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  625. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0))
  626. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  627. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  628. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false)
  629. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  630. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0))
  631. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false)
  632. MakeForm(Mask, "Cyl")
  633. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0))
  634. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false)
  635. Black.Color = C3(0, 0, 0)
  636. MakeForm(Black, "Ball")
  637. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0))
  638. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false)
  639. Black.Color = C3(0, 0, 0)
  640. MakeForm(Black, "Ball")
  641. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0))
  642. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  643. MakeForm(Eye, "Ball")
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0))
  645. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  646. MakeForm(Eye, "Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0))
  648. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false)
  649. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0))
  650. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0))
  651. MSH.VertexColor = VT(1, 1, 0.5)
  652. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  653. MakeForm(MaskPart, "Ball")
  654. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0))
  655. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  656. MakeForm(MaskPart, "Ball")
  657. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0))
  658. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false)
  659. MakeForm(Handle, "Cyl")
  660. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false)
  662. MakeForm(Bop, "Ball")
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0))
  664. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false)
  665. MakeForm(Part, "Pine")
  666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false)
  668. MakeForm(Part, "Pine")
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false)
  671. MakeForm(Blade, "Pine")
  672. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false)
  674. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0))
  675. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false)
  676. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0))
  677. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  678. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  679. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  680. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  681. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  682. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  683. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  684. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  685. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0))
  686. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  687. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  688. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  689. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  690. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false)
  691. MakeForm(Shield, "Ball")
  692. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  693. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false)
  694. MakeForm(Shield, "Ball")
  695. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  696. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false)
  697. MakeForm(Shield, "Ball")
  698. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  699. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false)
  700. MakeForm(Shield, "Ball")
  701. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  702. local SKILLTEXTCOLOR = BRICKC("Magenta").Color
  703. local SKILLFONT = "SciFi"
  704. local SKILLTEXTSIZE = 12
  705. Humanoid.DisplayDistanceType = "None"
  706. local naeeym2 = IT("BillboardGui", Character)
  707. naeeym2.AlwaysOnTop = true
  708. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  709. naeeym2.StudsOffset = Vector3.new(0, 1.3, 0)
  710. naeeym2.MaxDistance = 75
  711. naeeym2.Adornee = Character.Head
  712. naeeym2.Name = "Name"
  713. naeeym2.PlayerToHideFrom = Player
  714. local tecks2 = IT("TextLabel", naeeym2)
  715. tecks2.BackgroundTransparency = 1
  716. tecks2.TextScaled = true
  717. tecks2.BorderSizePixel = 0
  718. tecks2.Text = Player.Name
  719. tecks2.Font = "SciFi"
  720. tecks2.TextSize = 30
  721. tecks2.TextStrokeTransparency = 0
  722. tecks2.TextColor3 = C3(1, 1, 1)
  723. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  724. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  725. tecks2.Parent = naeeym2
  726. for _, c in pairs(Weapon:GetChildren()) do
  727. if c.ClassName == "Part" then
  728. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  729. end
  730. end
  731. Weapon.Parent = Character
  732. Humanoid.Died:connect(function()
  733. ATTACK = true
  734. end)
  735. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame")
  736. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  737. function ApplyDamage(Humanoid, Damage, TorsoPart)
  738. local defence = Instance.new("BoolValue", Humanoid.Parent)
  739. defence.Name = "HitBy" .. Player.Name
  740. game:GetService("Debris"):AddItem(defence, 0.001)
  741. Damage = Damage * DAMAGEMULTIPLIER
  742. if Humanoid.Health ~= 0 then
  743. local CritChance = MRANDOM(1, 100)
  744. if Damage > Humanoid.Health then
  745. Damage = math.ceil(Humanoid.Health)
  746. if Damage == 0 then
  747. Damage = 0.1
  748. end
  749. end
  750. Humanoid.Health = Humanoid.Health - Damage
  751. end
  752. end
  753. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME)
  754. local CHILDREN = workspace:GetDescendants()
  755. for index, CHILD in pairs(CHILDREN) do
  756. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then
  757. do
  758. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  759. if HUM then
  760. do
  761. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  762. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then
  763. do
  764. local FRAMES = IT("Folder", CHILD)
  765. FRAMES.Name = Player.Name .. "Frames"
  766. local DMG = 0
  767. if MINDMG > 1 then
  768. DMG = MRANDOM(MINDMG, MAXDMG)
  769. else
  770. DMG = MINDMG
  771. end
  772. ApplyDamage(HUM, DMG, TORSO)
  773. CreateSound(12222242, TORSO, 5, 1, false)
  774. coroutine.resume(coroutine.create(function()
  775. for _, c in pairs(CHILD:GetDescendants()) do
  776. if c:IsA("BasePart") then
  777. local bv = Instance.new("BodyVelocity")
  778. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  779. if POSITION.Y < TORSO.Position.Y then
  780. bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING
  781. else
  782. bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING
  783. end
  784. bv.Parent = c
  785. c.Reflectance = c.Transparency
  786. c.Transparency = 1
  787. Debris:AddItem(bv, 0.05)
  788. end
  789. end
  790. if 0 < HUM.Health then
  791. if FRAME > 0 then
  792. for i = 1, FRAME do
  793. for _, c in pairs(CHILD:GetDescendants()) do
  794. if c:IsA("BasePart") then
  795. c.Transparency = c.Reflectance
  796. c.Reflectance = 0
  797. end
  798. end
  799. wait()
  800. for _, c in pairs(CHILD:GetDescendants()) do
  801. if c:IsA("BasePart") then
  802. c.Reflectance = c.Transparency
  803. c.Transparency = 1
  804. end
  805. end
  806. wait()
  807. end
  808. else
  809. coroutine.resume(coroutine.create(function()
  810. HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  811. end))
  812. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  813. end
  814. for _, c in pairs(CHILD:GetDescendants()) do
  815. if c:IsA("BasePart") then
  816. c.Transparency = c.Reflectance
  817. c.Reflectance = 0
  818. end
  819. end
  820. else
  821. for _, c in pairs(CHILD:GetDescendants()) do
  822. if c:IsA("BasePart") then
  823. c.Transparency = c.Reflectance
  824. c.Reflectance = 0
  825. end
  826. end
  827. end
  828. coroutine.resume(coroutine.create(function()
  829. HUM.CameraOffset = VT(0, 0, 0)
  830. end))
  831. FRAMES:remove()
  832. end))
  833. end
  834. end
  835. end
  836. end
  837. end
  838. end
  839. end
  840. end
  841. function X()
  842. ATTACK = true
  843. Rooted = true
  844. local TOAIM = Mouse.Hit.p
  845. turnto(Mouse.Hit.p)
  846. local DONE = false
  847. Humanoid.HipHeight = 5
  848. for i = 0, 0.2, 0.1 / Animation_Speed do
  849. Swait()
  850. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  851. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  855. end
  856. for i = 0, 1.3, 0.1 / Animation_Speed do
  857. Swait()
  858. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  862. end
  863. CreateSound(1537955136, Blade, 5, 1, false)
  864. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0))
  865. MakeForm(SLICE, "Ball")
  866. CreateSound(342793847, SLICE, 5, 3, false)
  867. SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  868. ParticleEmitter({
  869. Speed = 2,
  870. Drag = 3,
  871. Size1 = 0.2,
  872. Size2 = 1,
  873. Lifetime1 = 1,
  874. Lifetime2 = 3,
  875. Parent = SLICE,
  876. Emit = 15,
  877. Offset = 360,
  878. Enabled = false
  879. })
  880. coroutine.resume(coroutine.create(function()
  881. Swait(35)
  882. SLICE.Transparency = 0
  883. for i = 1, 45 do
  884. Swait()
  885. SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5
  886. end
  887. wait(0.3)
  888. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0))
  889. MakeForm(BEAM, "Cyl")
  890. BEAM.Color = SLICE.Color
  891. local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character)
  892. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  893. BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0))
  894. BEAM.Size = VT(0, DISTANCE + 15, 0)
  895. BEAM.Mesh.Scale = VT(1.8, 1, 1.8)
  896. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0))
  897. MakeForm(BOP, "Ball")
  898. BOP.Color = SLICE.Color
  899. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  900. wait(0.1)
  901. local SIZE = SLICE.Size.X
  902. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  903. local PRT = ParticleEmitter({
  904. Speed = 0,
  905. Drag = 0,
  906. Size1 = 0.3,
  907. Size2 = 0.7,
  908. Lifetime1 = 1,
  909. Lifetime2 = 1.5,
  910. Parent = BEAM,
  911. Emit = 100,
  912. Offset = 360,
  913. Enabled = true
  914. })
  915. PRT.ZOffset = 12
  916. for i = 1, 25 do
  917. Swait()
  918. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  919. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0)
  920. end
  921. BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8
  922. BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25)
  923. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  924. end
  925. repeat
  926. Swait()
  927. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  928. SOUND.Parent = SLICE
  929. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  930. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0)
  931. end
  932. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  933. until SOUND.Playing == false
  934. BOP:remove()
  935. BEAM:remove()
  936. DONE = true
  937. Humanoid.CameraOffset = VT(0, 0, 0)
  938. for i = 1, 45 do
  939. Swait()
  940. SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5
  941. end
  942. SLICE:remove()
  943. end))
  944. for i = 0, 1, 0.1 / Animation_Speed do
  945. Swait()
  946. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  947. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  951. end
  952. FORCEWINGS = true
  953. for i = 1, 200 do
  954. Swait()
  955. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  960. end
  961. repeat
  962. wait()
  963. until DONE == true
  964. RootJoint.C0 = CF(0, 300, 0)
  965. Humanoid.HipHeight = 1
  966. for i = 1, 50 do
  967. Swait()
  968. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  973. end
  974. ATTACK = false
  975. Rooted = false
  976. FORCEWINGS = false
  977. end
  978. function Intro()
  979. ATTACK = true
  980. Rooted = true
  981. for i = 0, 0.2, 0.1 / Animation_Speed do
  982. Swait()
  983. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  984. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  989. end
  990. for i = 0, 3, 0.1 / Animation_Speed do
  991. Swait()
  992. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  993. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  998. end
  999. CreateSound(1537955136, Blade, 5, 1, false)
  1000. RWING.Transparency = 0
  1001. LWING.Transparency = 0
  1002. for i = 1, 15 do
  1003. Swait()
  1004. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1005. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1010. end
  1011. for i = 1, 15 do
  1012. Swait()
  1013. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1014. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1019. end
  1020. for i = 0, 1, 0.1 / Animation_Speed do
  1021. Swait()
  1022. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1023. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1028. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1029. end
  1030. ATTACK = false
  1031. Rooted = false
  1032. end
  1033. function Z()
  1034. ATTACK = true
  1035. Rooted = true
  1036. CreateSound(1537955136, Torso, 5, 1, false)
  1037. for i = 1, 15 do
  1038. Swait()
  1039. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5)
  1040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1044. end
  1045. for i = 0, 0.3, 0.1 / Animation_Speed do
  1046. Swait()
  1047. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1052. end
  1053. FORCEWINGS = true
  1054. for i = 1, 10 do
  1055. for i = 0, 0.02, 0.1 / Animation_Speed do
  1056. Swait()
  1057. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1062. end
  1063. do
  1064. local RANDOM = MRANDOM(-7, 7) / 5
  1065. local RANDOM2 = MRANDOM(-7, 7) / 5
  1066. for i = 0, 0.01, 0.1 / Animation_Speed do
  1067. Swait()
  1068. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
  1069. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1074. end
  1075. local WAVES = {}
  1076. coroutine.resume(coroutine.create(function()
  1077. repeat
  1078. Swait()
  1079. for E = 1, #WAVES do
  1080. if WAVES[E] ~= nil then
  1081. ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3)
  1082. if WAVES[E].Transparency > 0.99 then
  1083. WAVES[E]:remove()
  1084. table.remove(WAVES, E)
  1085. else
  1086. WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0)
  1087. WAVES[E].Transparency = WAVES[E].Transparency + 0.03
  1088. end
  1089. end
  1090. end
  1091. until #WAVES == 0
  1092. end))
  1093. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1))
  1094. MakeForm(Wave, "Pine")
  1095. Wave.CFrame = Blade.CFrame
  1096. table.insert(WAVES, Wave)
  1097. CreateSound(1537955679, Wave, 7, 1, true)
  1098. end
  1099. end
  1100. ATTACK = false
  1101. Rooted = false
  1102. FORCEWINGS = false
  1103. end
  1104. function B()
  1105. ATTACK = true
  1106. Rooted = false
  1107. FORCEWINGS = true
  1108. for i = 0, 1, 0.1 / Animation_Speed do
  1109. Swait()
  1110. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1111. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1115. end
  1116. CreateSound(1537955679, Blade, 7, 0.7, false)
  1117. Rooted = true
  1118. for i = 0, 0.4, 0.1 / Animation_Speed do
  1119. Swait()
  1120. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1125. end
  1126. coroutine.resume(coroutine.create(function()
  1127. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1128. for i = 1, 125 do
  1129. Swait()
  1130. FRAME = FRAME * CF(0, 0, -1)
  1131. ApplyAoE(FRAME.p, 5, 45, 55, 35, 15)
  1132. WACKYEFFECT({
  1133. Time = 25,
  1134. EffectType = "Sphere",
  1135. Size = VT(1, 18, 1),
  1136. Size2 = VT(1, 0, 1),
  1137. Transparency = 0,
  1138. Transparency2 = 1,
  1139. CFrame = FRAME,
  1140. MoveToPos = nil,
  1141. RotationX = 0,
  1142. RotationY = 0,
  1143. RotationZ = 0,
  1144. Material = "Neon",
  1145. Color = RWING.Color,
  1146. SoundID = nil,
  1147. SoundPitch = nil,
  1148. SoundVolume = nil
  1149. })
  1150. end
  1151. end))
  1152. for i = 0, 0.2, 0.1 / Animation_Speed do
  1153. Swait()
  1154. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1155. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1159. end
  1160. FORCEWINGS = false
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164. function C()
  1165. FORCEWINGS = true
  1166. ATTACK = true
  1167. for i = 0, 1, 0.1 / Animation_Speed do
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1173. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1174. end
  1175. Rooted = true
  1176. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0))
  1177. MakeForm(Orb, "Ball")
  1178. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1179. for i = 1, 35 do
  1180. Swait()
  1181. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1182. Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05)
  1183. end
  1184. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0))
  1185. MakeForm(MAIN, "Cyl")
  1186. for i = 1, 200 do
  1187. Swait()
  1188. local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character)
  1189. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1190. MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1191. MAIN.Size = VT(0.7, DISTANCE, 0.7)
  1192. ApplyAoE(AIMPOS, 3, 35, 65, 35, 20)
  1193. end
  1194. MAIN:remove()
  1195. ATTACK = false
  1196. Rooted = false
  1197. FORCEWINGS = false
  1198. for i = 1, 35 do
  1199. Swait()
  1200. Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05)
  1201. end
  1202. Orb:remove()
  1203. end
  1204. function V()
  1205. FORCEWINGS = true
  1206. ATTACK = true
  1207. Rooted = true
  1208. local AREAS = {}
  1209. for i = 1, 15 do
  1210. local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p
  1211. local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character)
  1212. if HITFLOOR then
  1213. table.insert(AREAS, HITPOS)
  1214. end
  1215. end
  1216. for E = 1, 35 do
  1217. Swait()
  1218. for i = 1, #AREAS do
  1219. WACKYEFFECT({
  1220. Time = 5,
  1221. EffectType = "Wave",
  1222. Size = VT(5, 1, 5),
  1223. Size2 = VT(5, 1, 5),
  1224. Transparency = 0.5,
  1225. Transparency2 = 1,
  1226. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)),
  1227. MoveToPos = nil,
  1228. RotationX = 0,
  1229. RotationY = 0,
  1230. RotationZ = 0,
  1231. Material = "Neon",
  1232. Color = RWING.Color,
  1233. SoundID = nil,
  1234. SoundPitch = nil,
  1235. SoundVolume = nil
  1236. })
  1237. end
  1238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1242. end
  1243. for E = 1, 12 do
  1244. Swait()
  1245. for i = 1, #AREAS do
  1246. WACKYEFFECT({
  1247. Time = 5,
  1248. EffectType = "Wave",
  1249. Size = VT(5, 1, 5),
  1250. Size2 = VT(5, 1, 5),
  1251. Transparency = 0.5,
  1252. Transparency2 = 1,
  1253. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)),
  1254. MoveToPos = nil,
  1255. RotationX = 0,
  1256. RotationY = 0,
  1257. RotationZ = 0,
  1258. Material = "Neon",
  1259. Color = RWING.Color,
  1260. SoundID = nil,
  1261. SoundPitch = nil,
  1262. SoundVolume = nil
  1263. })
  1264. end
  1265. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1269. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1270. end
  1271. for i = 1, #AREAS do
  1272. ApplyAoE(AREAS[i], 15, 45, 55, 35, 20)
  1273. Lightning({
  1274. Color = BRICKC("New Yeller").Color,
  1275. Start = AREAS[i],
  1276. End = AREAS[i] + VT(0, 100, 0),
  1277. SegmentL = 2,
  1278. Thickness = 0.2,
  1279. DoesFade = true,
  1280. Ignore = workspace,
  1281. MaxDist = 30,
  1282. Branches = false
  1283. })
  1284. Lightning({
  1285. Color = RWING.Color,
  1286. Start = AREAS[i],
  1287. End = AREAS[i] + VT(0, 100, 0),
  1288. SegmentL = 2,
  1289. Thickness = 0.3,
  1290. DoesFade = true,
  1291. Ignore = workspace,
  1292. MaxDist = 35,
  1293. Branches = false
  1294. })
  1295. WACKYEFFECT({
  1296. Time = 15,
  1297. EffectType = "Wave",
  1298. Size = VT(10, 0, 10),
  1299. Size2 = VT(9, 5, 9),
  1300. Transparency = 0,
  1301. Transparency2 = 1,
  1302. CFrame = CF(AREAS[i]),
  1303. MoveToPos = nil,
  1304. RotationX = 0,
  1305. RotationY = 5,
  1306. RotationZ = 0,
  1307. Material = "Neon",
  1308. Color = RWING.Color,
  1309. SoundID = 1537955136,
  1310. SoundPitch = MRANDOM(6, 8) / 10,
  1311. SoundVolume = 2
  1312. })
  1313. end
  1314. for i = 0, 0.5, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1320. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1321. end
  1322. FORCEWINGS = false
  1323. ATTACK = false
  1324. Rooted = false
  1325. end
  1326. function G()
  1327. ATTACK = true
  1328. Rooted = true
  1329. FORCEWINGS = true
  1330. CreateSound(1537955136, Torso, 5, 1, false)
  1331. for i = 1, 15 do
  1332. Swait()
  1333. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8)
  1334. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1338. end
  1339. for i = 0, 0.3, 0.1 / Animation_Speed do
  1340. Swait()
  1341. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1342. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1346. end
  1347. for i = 0, 1, 0.1 / Animation_Speed do
  1348. Swait()
  1349. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1350. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1354. end
  1355. CreateSound(1537955679, Blade, 7, 0.7, false)
  1356. for i = 0, 0.4, 0.1 / Animation_Speed do
  1357. Swait()
  1358. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1359. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1363. end
  1364. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5))
  1365. MakeForm(TORNADOBASE, "Ball")
  1366. TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1367. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1368. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1369. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1370. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1371. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1372. coroutine.resume(coroutine.create(function()
  1373. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1374. for E = 1, 185 do
  1375. Swait()
  1376. FRAME = FRAME * CF(0, 0, -0.8)
  1377. TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1378. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1379. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1380. for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1381. ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1382. end
  1383. WACKYEFFECT({
  1384. Time = 5,
  1385. EffectType = "Wave",
  1386. Size = VT(10, 8, 10),
  1387. Size2 = VT(0, 0, 0),
  1388. Transparency = 0,
  1389. Transparency2 = 1,
  1390. CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1391. MoveToPos = nil,
  1392. RotationX = 0,
  1393. RotationY = 5,
  1394. RotationZ = 0,
  1395. Material = "Neon",
  1396. Color = TORNADOBASE.Color,
  1397. SoundID = nil,
  1398. SoundPitch = MRANDOM(6, 8) / 10,
  1399. SoundVolume = 2
  1400. })
  1401. end
  1402. for i = 1, 15 do
  1403. Swait()
  1404. TORNADOBASE.Transparency = i / 15
  1405. SWIRL.Transparency = i / 15
  1406. SWIRL2.Transparency = i / 15
  1407. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1408. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1409. end
  1410. TORNADOBASE:remove()
  1411. SWIRL:remove()
  1412. SWIRL2:remove()
  1413. end))
  1414. for i = 0, 0.2, 0.1 / Animation_Speed do
  1415. Swait()
  1416. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1417. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1421. end
  1422. FORCEWINGS = false
  1423. ATTACK = false
  1424. Rooted = false
  1425. end
  1426. function MouseDown(Mouse)
  1427. if ATTACK == false then
  1428. end
  1429. end
  1430. function MouseUp(Mouse)
  1431. HOLD = false
  1432. end
  1433. function KeyDown(Key)
  1434. KEYHOLD = true
  1435. if VALUE1 == false then
  1436. if Key == "z" and ATTACK == false then
  1437. Z()
  1438. end
  1439. if Key == "b" and ATTACK == false then
  1440. B()
  1441. end
  1442. if Key == "c" and ATTACK == false then
  1443. C()
  1444. end
  1445. if Key == "v" and ATTACK == false then
  1446. V()
  1447. end
  1448. if Key == "g" and ATTACK == false then
  1449. G()
  1450. end
  1451. if Key == "x" and ATTACK == false then
  1452. X()
  1453. end
  1454. if Key == "q" and ATTACK == false then
  1455. VALUE1 = true
  1456. GYRO = IT("BodyGyro", RootPart)
  1457. GYRO.D = 75
  1458. GYRO.P = 40000
  1459. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1460. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  1461. FLIGHTFORCE = Instance.new("BodyPosition", RootPart)
  1462. FLIGHTFORCE.D = 215
  1463. FLIGHTFORCE.P = 20000
  1464. FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1465. FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0)
  1466. end
  1467. elseif VALUE1 == true then
  1468. if Key == "q" and ATTACK == false then
  1469. VALUE1 = false
  1470. end
  1471. if Key == "w" and ATTACK == false then
  1472. CreateSound(1537955679, RWING, 7, 1.2, false)
  1473. CreateSound(1537955679, LWING, 7, 1.2, false)
  1474. repeat
  1475. VALUE2 = true
  1476. Swait()
  1477. FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p
  1478. until KEYHOLD == false
  1479. VALUE2 = false
  1480. end
  1481. end
  1482. end
  1483. function KeyUp(Key)
  1484. KEYHOLD = false
  1485. end
  1486. Mouse.Button1Down:connect(function(NEWKEY)
  1487. MouseDown(NEWKEY)
  1488. end)
  1489. Mouse.Button1Up:connect(function(NEWKEY)
  1490. MouseUp(NEWKEY)
  1491. end)
  1492. Mouse.KeyDown:connect(function(NEWKEY)
  1493. KeyDown(NEWKEY)
  1494. end)
  1495. Mouse.KeyUp:connect(function(NEWKEY)
  1496. KeyUp(NEWKEY)
  1497. end)
  1498. function unanchor()
  1499. if UNANCHOR == true then
  1500. g = Character:GetChildren()
  1501. for i = 1, #g do
  1502. if g[i].ClassName == "Part" then
  1503. g[i].Anchored = false
  1504. end
  1505. end
  1506. end
  1507. end
  1508. Humanoid.Changed:connect(function(Jump)
  1509. if Jump == "Jump" and Disable_Jump == true then
  1510. Humanoid.Jump = false
  1511. end
  1512. end)
  1513. while true do
  1514. Swait()
  1515. script.Parent = WEAPONGUI
  1516. ANIMATE.Parent = nil
  1517. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1518. v:Stop()
  1519. end
  1520. SINE = SINE + CHANGE * 2
  1521. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1522. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1523. if VALUE1 == false then
  1524. if GYRO ~= nil then
  1525. GYRO:remove()
  1526. end
  1527. if FLIGHTFORCE ~= nil then
  1528. FLIGHTFORCE:remove()
  1529. end
  1530. if ATTACK == false then
  1531. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1532. if TORSOVELOCITY < 1 then
  1533. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1537. elseif TORSOVELOCITY > 1 then
  1538. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1542. end
  1543. end
  1544. elseif VALUE1 == true then
  1545. if VALUE2 == false and ATTACK == false then
  1546. if GYRO ~= nil then
  1547. GYRO.MaxTorque = VT(0, 40000, 0)
  1548. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1549. end
  1550. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1554. elseif VALUE2 == true and ATTACK == false then
  1555. if GYRO ~= nil then
  1556. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1557. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1558. end
  1559. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1563. end
  1564. end
  1565. if FORCEWINGS == true or ATTACK == false then
  1566. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1567. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1568. end
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. unanchor()
  1572. Humanoid.MaxHealth = "inf"
  1573. Humanoid.Health = "inf"
  1574. if Rooted == false then
  1575. Disable_Jump = false
  1576. Humanoid.WalkSpeed = Speed
  1577. elseif Rooted == true then
  1578. Disable_Jump = true
  1579. Humanoid.WalkSpeed = 0
  1580. end
  1581. sick.SoundId = "rbxassetid://152000442"
  1582. sick.Looped = true
  1583. sick.Pitch = 1
  1584. sick.Volume = 3
  1585. sick.Parent = Torso
  1586. sick:Resume()
  1587. if INTRO == false then
  1588. INTRO = true
  1589. coroutine.resume(coroutine.create(function()
  1590. Intro()
  1591. end))
  1592. end
  1593. for _, c in pairs(Character:GetChildren()) do
  1594. if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1595. c:remove()
  1596. elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then
  1597. c:remove()
  1598. end
  1599. end
  1600. Humanoid.Name = "Galacta " .. Player.Name
  1601. end
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