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- --QUEST CREADA POR AKROMA--
- quest zombie_mode begin
- state start begin
- when 20093.chat."Modo Zombis" begin
- say("Deseas ir al Modo zombis?")
- say("Es un modo en el que deberas aguantar oleadas")
- say("De todo tipo de mobs, al azar")
- say("Cuanta mas rondas, aguantes mejor sera la recompensa")
- say("Deseas acceder?")
- local zombiis = select("Si", "No")
- if zombiis == 1 then
- pc.warp(9999900, 9999900)
- end
- end
- when logout with pc.get_map_index()== 241 and d.getf("mode_zombies")== 1 and d.getf("estancia_completada")!= 1 begin
- pc.remove_item("10010", 5)
- pc.remove_item("10011", 5)
- pc.remove_item("10012", 5)
- pc.remove_item("10013", 5)
- pc.remove_item("10014", 5)
- pc.remove_item("10015", 5)
- pc.remove_item("10016", 5)
- pc.remove_item("1033", 5)
- end
- when 20092.chat."Zombis" begin
- say_title("Guardian del Modo Zombis")
- say("Hola, viajeros, quereis acceder al modo zombis")
- say("Las rondas, son ilimitadas, en cuanto os maten")
- say("Sereis llevados a la ciudad")
- say("Cada 5 rondas, os dropearan 1 cofre y sereis teletransportados")
- say("A otra zona de el mapa")
- say("Cuanta mas ronda, tengais mejores seran las cosas del cofre")
- say("Quereis entrar al mapa?")
- local zombie_map = select("Si", "No")
- if zombie_map == 1 then
- if pc.level < 75 then
- say("Lo siento, no eres nivel 75 aun")
- else
- timer("start_zombies_cod", 3)
- end
- end
- end
- when start_zombies_cod.timer begin
- d.new_jump_all(241, 10399, 10399)
- d.setf("mode_zombies", 1)
- d.setf("wave", 1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- end
- when 101.kill with d.getf("mode_zombies")== 1 begin
- d.setf("zombies", d.getf("zombies")+1)
- if d.getf("zombies")== 30 and d.getf("wave")== 1 then
- game.drop_item(10010, 1)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 2 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 3 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 4 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 5 then
- game.drop_item(10011, 1)
- d.notice("Sereis teletransportados a otra zona")
- timer("rondas_bajas", 5)
- end
- end
- when rondas_bajas.timer begin
- d.jump_all(777, 777)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 6 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 7 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 8 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 9 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 10 then
- game.drop_item(10012, 1)
- d.notice("Sereis teletransportados a otra zona")
- timer("rondas_intermedias", 5)
- end
- end
- when rondas_intermedias.timer begin
- d.jump_all(999, 999)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 11 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 12 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 13 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 14 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 15 then
- game.drop_item(10013, 1)
- d.notice("Sereis teletransportados a otra zona")
- timer("rondas_altas", 5)
- end
- end
- when rondas_altas.timer begin
- d.jump_all(555, 555)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 16 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 17 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 18 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 19 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 20 then
- game.drop_item(10014, 1)
- d.notice("Sereis teletransportados a otra zona")
- timer("rondas_aster", 5)
- end
- end
- when rondas_aster.timer begin
- d.jump_all(333, 333)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 21 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 22 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 23 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 24 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 25 then
- game.drop_item(10015, 1)
- d.notice("Sereis teletransportados a otra zona")
- timer("rondas_finales", 5)
- end
- end
- when rondas_finales.timer begin
- d.jump_all(444, 444)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 26 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 27 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 28 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 29 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 30 then
- game.drop_item(10016, 1)
- d.notice("Sereis teletransportados a otra zona")
- timer("rondas_finalizadas", 5)
- end
- end
- when rondas_finalizadas.timer begin
- d.jump_all(111, 111)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 31 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 32 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 33 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 34 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 35 then
- d.notice("Sereis teletransportados a otra zona")
- timer("rondas_mortales", 5)
- end
- end
- when rondas_mortales.timer begin
- d.jump_all(455, 455)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 36 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 37 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 38 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 39 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 40 then
- d.notice("Sereis teletransportados a otra zona")
- timer("ronda_mortifera", 5)
- end
- end
- when ronda_mortifera.timer begin
- d.jump_all(988, 988)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 41 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 42 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 43 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 44 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 45 then
- d.notice("Sereis teletransportados a otra zona")
- timer("finalizacion_zombis", 5)
- end
- end
- when finalizacion_zombis.timer begin
- d.jump_all(784, 784)
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 46 then
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 47 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 48 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 49 then
- d.setf("wave", d.getf("wave")+1)
- d.setf("zombies", 0)
- d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")
- d.notice("Ronda:"..d.getf("wave").."")
- end
- if d.getf("zombies")== 30 and d.getf("wave")== 50 then
- d.notice("Haveis completado las 50 rondas del modo Zombis, felicidades viajeros")
- d.notice("Como recompensa, los objetos ganados no desapareceran.")
- d.setf("estancia_completada", 1)
- end
- end
- when login with pc.get_map_index() == 241 begin
- loop_timer("muerte_zombis", 4)
- end
- when muerte_zombis.timer begin
- if pc.get_hp() <= 0 then
- warp_to_village()
- end
- end
- when 10010.use with d.getf("mode_zombies")== 1 begin
- local start_random = math.random(1, 10)
- if start_random == 1 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 2 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 3 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 4 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 5 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 6 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 7 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 8 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 9 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 10 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- end
- end
- when 10011.use with d.getf("mode_zombies")== 1 begin
- local start_random = math.random(1, 10)
- if start_random == 1 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 2 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 3 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 4 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 5 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 6 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 7 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 8 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 9 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 10 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- end
- end
- when 10012.use with d.getf("mode_zombies")== 1 begin
- local start_random = math.random(1, 10)
- if start_random == 1 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 2 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 3 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 4 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 5 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 6 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 7 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 8 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 9 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 10 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- end
- end
- when 10013.use with d.getf("mode_zombies")== 1 begin
- local start_random = math.random(1, 10)
- if start_random == 1 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 2 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 3 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 4 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 5 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 6 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 7 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 8 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 9 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 10 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- end
- end
- when 10014.use with d.getf("mode_zombies")== 1 begin
- local start_random = math.random(1, 10)
- if start_random == 1 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 2 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 3 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 4 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 5 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 6 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 7 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 8 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 9 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 10 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- end
- end
- when 10015.use with d.getf("mode_zombies")== 1 begin
- local start_random = math.random(1, 10)
- if start_random == 1 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 2 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 3 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 4 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 5 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 6 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 7 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 8 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 9 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 10 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- end
- end
- when 10016.use with d.getf("mode_zombies")== 1 begin
- local start_random = math.random(1, 10)
- if start_random == 1 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 2 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 3 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 4 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 5 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 6 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 7 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 8 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 9 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- elseif start_random == 10 then
- if pc.get_job()== 0 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 1 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 2 then
- game.drop_item(1033, 1)
- item.remove()
- elseif pc.get_job()== 3 then
- game.drop_item(1033, 1)
- item.remove()
- end
- end
- end
- end
- end
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