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- class Omega_Quest < Scene_Base
- def finish
- @background.dispose
- @hud.dispose
- @command_window.dispose
- @window_description.dispose
- @category.dispose
- @information.dispose
- Input.update # << >.>
- case EXIT_TO
- when "MENU"
- $scene = Scene_Menu.new(MENU_RETURN_SLOT)
- when "MAP"
- $scene = Scene_Map.new
- end
- end
- end
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