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- Bloodmaul Slagmines (https://www.youtube.com/watch?v=MoU2sZGX6rk)
- - First packs together
- - Enforcers do a cone, cant be stunned
- - Slavers have an enrage
- - Interrupt geomancers, purge debuff if it goes off
- - Interrupt overseers subjugate cast, move out of suppression fields
- - Turn left, packs of 3, pull them back, interrupt geomancer to bring him
- - Pull patrol
- - Walk past 3 slavers on the left, dont pull them
- - Pull 2 large mobs halfway, magma and earth. Kill Magma elemental first.
- - Continue to magma lord when the 2 elementals are dead.
- - Go right and kill Vengeful Magma
- - Hero on next pack, Warder first cause he does a fear. Purge buffs on warders.
- - Easy boss, adds have prio.
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- - Go back past the 3 slavers to the other way
- - Pull pack of 3, pull the lonely slaver when 1 of them is dead
- - Pull next pack of 3 when all is dead
- - Next is a pack with a Warder and Ogre mage, purge warders and interrupt fears
- - Next is a pack with 2 warders before boss
- - Prepot on boss is last potion before invis
- - Interrupt yell on boss, ranged should interrupt after you get thrown away
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- - Go back and pull patrol, pull a thrid mob in the alcove (You should be at 33/39 after this)
- - Invis with stampeding roar just before next mobs and go to bridge
- - Don't use back of the bridge because you might aggro something
- - Be close as ranged, but not too close (cast slow aura)
- - Go stand where first boulder comes from, then move away and back to that spot when it comes back
- - Hero if its back up
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- - Go around patrol, go left of pillars and wait
- - Pull the next 2 ogrons
- - Pull all flamespeakers
- - Ranged stack up somewhere in middle and move together for less puddles
- - Melee hug wall
- Upper Blackrock Spire (https://www.youtube.com/watch?v=U6KxYiVYgOw)
- - Berserkers plus left room first, worg patrol upstairs when almost done, then right room. Leadbelchers prio
- - Pull lots of things together with hero and potions, needs practice. So you can have 3 hero's total.
- - Pull adds to boss and have everyone up there when you click last conduit
- - Assign conduits to specific party members (hardest boss of the instance)
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- - Interrupt ray and dispel rejuv, alchemist prio
- - Pull next when monstrocity is low.
- - Wait until monstrocity is dead before boss pull, so you can prepot
- - Ranged instantly move behind the boss and tank slowly moves towards ramp
- - Dont use second pot, invis pot needed soon
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- - Pull 3 veterans and 1 elite, its to the left in the room. Pull them back around the corner and stack ontop of eachother.
- - Invis to the pack just before jumping down, tank breaks first. Interrupt all the things.
- - Aoe through the gate to pull mobs, Leadbelchers prio
- - Second pack interrupt Dreadweavers, decurse if one goes through.
- - Hero on third pack if its up, interrupt summoners, summoners prio
- - Healer can drink when dragon flies around
- - Kill dragon first, avoid axes, dont stand in a line
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- - Watch for groundshakers fears
- - Stun Drakekeepers, especially the one that goes to middle.
- - Kill 1 Groundshaker quickly so you dont have to avoid 2 pounds.
- - Ranged on side where you dont have to stand for breath to drop magma spit
- - Move to middle after first spit so you can go to a side quickly for breath
- - Circles during whelps dont hurt that much
- - Have ranged on the side in last phase for magma spits
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- - Pull 2 mobs in final room if you are at 61/65
- - Invis until start of bridge, tank breaks first
- - Assign a corner to everyone except tank for Black Iron Cyclone
- - Hero on adds to make it safer
- - Drakes always do the same; right drake moves, then top drake moves, in alternation. Never same lane.
- Iron Docks (https://www.youtube.com/watch?v=zejXmYE89OE)
- - Pull both packs and battlemaster, battlemaster prio
- - Pull Druna with 2 other mobs, Druna prio, move after she is ded
- - Pull Olugar when Druna is (almost) dead.
- - Pull pack of 4 in next area. Battlemaster prio and be spread
- - Pull 2 technicians in corner when battlemaster is dead.
- - Hero on boss, dont dps when he finishes provocation
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- - Mount up and run, tank first
- - Let a dps do iron stars
- - Pull patrol of 3 with pack with ogron, use cds, chainmaster prio
- - When only laborer is left, try move him into fire area while you are not
- - Move to next pack, have them in fire area if possible, chainmaster prio
- - Pull ogron so he is in fire area when you're comfortable, move after fire has hit him, then kill it before moving
- - Move around and pull next pack
- - Ari'ok Dugru prio on boss, stop dps on target when sanguine sphere pops because it will heal for the amount of damage you do, resume when shield is off (big red bubble)
- - Can cleave final 2 targets, ramp is safe zone for lava sweep
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- - Wranglers prio on first 2 packs, avoid clefthoofs charge. Watch for traps (small stars in a circle)
- - Flamespitter prio on next 2 packs, wrangler second
- - Kill skippable pack, Rokra prio, will be hard on healer, have someone start rp while you do it
- - First is wolves, stun and aoe them
- - Second is Rylak, interrupt and kill
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- - Hero on pull
- - Koramar prio, so he won't bladestorm to you when you get shot away
- - Get to left box after barrage, charge and interrupt after
- - Ignore Zoggosh, can die from cleave and accidental damage
- Everbloom (https://www.youtube.com/watch?v=2bLPNhbbV2E)
- - Big pull towards shortcut ramp with all cds except hero (first 6)
- - take shortcut
- - 2 by 2 pulls before first boss
- - Hero on first Brittle Bark phase (he takes double damage)
- - Stuns and knockbacks on adds (its ok for 3 to hit them, not more)
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- - Avoid as much as possible taking route through tree
- - Cola first, can cleave other two after cola is dead
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- - Someone that's quick can pull 3 mages at sol while others go to spider (dont pull the ones that are channeling)
- - Interrupt mages from ranged to bring them in, 2 first then last.
- - Cc third pale stalker while you finish boss
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- - Kill mages until you get to 28/29 mobs, kill patrolling mage too to have a safer bossfight
- - Dps race on boss
- - Interrupt only 1 parasitic growth, preferably the second cast
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- - Kill 2 mancers towards last boss if you need mobs, can ignore spore images after
- - Prio adds over boss
- - Hero if its back up
- Grimrail Depot (https://www.youtube.com/watch?v=Q4_AU8_J5eo)
- - Pull first pack of 5 (Technicians first, stuns for 50k volt)
- - Pull overseers once technicians are dead (skip the 2 overseers in corner)
- - Someone can start rp on boss when last technicians are almost ded
- - Hero when he does jump, so it overlaps when he gets shots down and takes extra damage
- - Dps evenly at the end, both enrages hit super hard
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- - Bombardier 1 by 1. Caution: platform at second bombardier bugs threat.
- - Gunner does flamethrower, tank away and dont move until its dead
- - Hulk has prio because enrage
- - Third pack cinderseer has prio, finish all before moving on
- - Pull fourth pack with 2 gunners back to where you were standing. Gunners prio
- - Invis final pack to boss
- - Boomer give mortar shells, 25% per shot. You only get 3 so you need to do 25% yourself (ranged job)
- - Gunners gives flamethrower, use cds on first pack and have flamethrower after
- - Save some flamethrower ammo for when boss comes
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- - Move super quick and take left path before you get double fire path
- - Pull 2 farseers, interrupt storm shield, move on when 1 is ded
- - Captain has prio, does reckless slash (aoe on melee)
- - Pull loaders in back when you're comfortable with damage taken
- - Stay back in room when boss comes
- - Lightning drops in specific blocks. Have melee be in 1 and ranged be in 1, move to next area every time.
- Shadowmoon Burial Ground (https://www.youtube.com/watch?v=N-IeCjjAyrA)
- - Bone menders first and interrupt Shadowmend
- - Avoid void spawn and maybe wait a little for despawn on pack
- - Dismiss pets before jumping down
- - Hero on boss, tank on the side. Stun/snare adds and kill boss if possible, otherwise kill 1 add
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- - Enslavers first and interrupt them
- - Pull+stun/knockback Exhumers so it wont awaken spirits
- - Walk over right book, then hug right wall
- - Dps cds after first possesed soul (20 sec dps buff)
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- - Dispel bat diseases
- - Interrupt Death Venom of Corps Spiders, kill them first
- - Ranged start in the middle to drop pools, use them for inhale
- - Prepot, but dont second pot cause invis later
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- - Invis bats and spiders
- - Kill left void spawn first, sort interrupt rotation
- - Ranged stack on side for omens, move after
- - Take takes boss to edge for ritual, have someone mark which one to kill
- - Ranged move to side asap after moving through hole
- Skyreach (https://www.youtube.com/watch?v=ZnQGERm3SUk)
- - Initiate of the Rising Sun first (healer)
- - Kill Sun trinkets
- - Wait for patrol
- - Burst Familiar first, then Herald
- - Face away when familiar dies cause flashbang
- - You can pull last pack into first boss
- - Bloodlust on first boss
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- - Pull raven seperatly
- - Adept of the dawn first (healer)
- - Prepot on boss, tank near giant pillar
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- - Stun birds, burst aoe them down
- - Whisp first on last pack
- - Stun and instakill adds so you don't have to kite, unless boss is almost dead
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- - Res spawn is close if you happen to die to birds
- - Solar Magnifier first, then familiar, then adept
- - Mark Dread Raven and wait for it, because he detects invis
- - Invis first pack, hopefully add before boss too with speedboost
- - Kill first construct, interrupt second while you kill boss
- Auchindoun (https://www.youtube.com/watch?v=tQRypUXfL74)
- - Soulbinder first, interrupt bend will, move on
- - Cleric first, move on
- - Interrupt Spirit tender void mending, aoe everything
- - Prepot on jump, hero
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- - Arbiter first, interrupt hammer
- - Magus is annoying, kill before arbiter if both
- - Soulpriest first, dispel sw:p and avoid pool for fear
- - All cds on last pack, soulpriest>magus
- - stack on boss, focus boss not adds
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- - Interrupt pyromaniacs (at the end of the cast)
- - Kill annoying tricksters if you want
- - Kite Felguards while rest kills pyromanics
- - Burst boss down before second wave of adds
- - Spread out, coordinate cc's on pyromaniacs
- - Watch debuff after boss, dont run together with it
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- - Cc imp, or interrupt his heals and kill dominator
- - Stun on bladestorm, kill Shaadum first, then gulkosh
- - Last trash thing is easy
- - All cds and hero on boss pull
- - Be sad if you're the only ranged and have to kite the add
- - 15 seconds of rp'ing in the end that counts towards timer
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