Advertisement
Dailyleaf

WoD Challenge Mode Notes

Mar 4th, 2016
291
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.77 KB | None | 0 0
  1. Bloodmaul Slagmines (https://www.youtube.com/watch?v=MoU2sZGX6rk)
  2. - First packs together
  3. - Enforcers do a cone, cant be stunned
  4. - Slavers have an enrage
  5. - Interrupt geomancers, purge debuff if it goes off
  6. - Interrupt overseers subjugate cast, move out of suppression fields
  7. - Turn left, packs of 3, pull them back, interrupt geomancer to bring him
  8. - Pull patrol
  9. - Walk past 3 slavers on the left, dont pull them
  10. - Pull 2 large mobs halfway, magma and earth. Kill Magma elemental first.
  11. - Continue to magma lord when the 2 elementals are dead.
  12. - Go right and kill Vengeful Magma
  13. - Hero on next pack, Warder first cause he does a fear. Purge buffs on warders.
  14. - Easy boss, adds have prio.
  15. ---------------------
  16. - Go back past the 3 slavers to the other way
  17. - Pull pack of 3, pull the lonely slaver when 1 of them is dead
  18. - Pull next pack of 3 when all is dead
  19. - Next is a pack with a Warder and Ogre mage, purge warders and interrupt fears
  20. - Next is a pack with 2 warders before boss
  21. - Prepot on boss is last potion before invis
  22. - Interrupt yell on boss, ranged should interrupt after you get thrown away
  23. ---------------------
  24. - Go back and pull patrol, pull a thrid mob in the alcove (You should be at 33/39 after this)
  25. - Invis with stampeding roar just before next mobs and go to bridge
  26. - Don't use back of the bridge because you might aggro something
  27. - Be close as ranged, but not too close (cast slow aura)
  28. - Go stand where first boulder comes from, then move away and back to that spot when it comes back
  29. - Hero if its back up
  30. ---------------------
  31. - Go around patrol, go left of pillars and wait
  32. - Pull the next 2 ogrons
  33. - Pull all flamespeakers
  34. - Ranged stack up somewhere in middle and move together for less puddles
  35. - Melee hug wall
  36.  
  37.  
  38. Upper Blackrock Spire (https://www.youtube.com/watch?v=U6KxYiVYgOw)
  39. - Berserkers plus left room first, worg patrol upstairs when almost done, then right room. Leadbelchers prio
  40. - Pull lots of things together with hero and potions, needs practice. So you can have 3 hero's total.
  41. - Pull adds to boss and have everyone up there when you click last conduit
  42. - Assign conduits to specific party members (hardest boss of the instance)
  43. ---------------------
  44. - Interrupt ray and dispel rejuv, alchemist prio
  45. - Pull next when monstrocity is low.
  46. - Wait until monstrocity is dead before boss pull, so you can prepot
  47. - Ranged instantly move behind the boss and tank slowly moves towards ramp
  48. - Dont use second pot, invis pot needed soon
  49. ---------------------
  50. - Pull 3 veterans and 1 elite, its to the left in the room. Pull them back around the corner and stack ontop of eachother.
  51. - Invis to the pack just before jumping down, tank breaks first. Interrupt all the things.
  52. - Aoe through the gate to pull mobs, Leadbelchers prio
  53. - Second pack interrupt Dreadweavers, decurse if one goes through.
  54. - Hero on third pack if its up, interrupt summoners, summoners prio
  55. - Healer can drink when dragon flies around
  56. - Kill dragon first, avoid axes, dont stand in a line
  57. ---------------------
  58. - Watch for groundshakers fears
  59. - Stun Drakekeepers, especially the one that goes to middle.
  60. - Kill 1 Groundshaker quickly so you dont have to avoid 2 pounds.
  61. - Ranged on side where you dont have to stand for breath to drop magma spit
  62. - Move to middle after first spit so you can go to a side quickly for breath
  63. - Circles during whelps dont hurt that much
  64. - Have ranged on the side in last phase for magma spits
  65. ---------------------
  66. - Pull 2 mobs in final room if you are at 61/65
  67. - Invis until start of bridge, tank breaks first
  68. - Assign a corner to everyone except tank for Black Iron Cyclone
  69. - Hero on adds to make it safer
  70. - Drakes always do the same; right drake moves, then top drake moves, in alternation. Never same lane.
  71.  
  72.  
  73. Iron Docks (https://www.youtube.com/watch?v=zejXmYE89OE)
  74. - Pull both packs and battlemaster, battlemaster prio
  75. - Pull Druna with 2 other mobs, Druna prio, move after she is ded
  76. - Pull Olugar when Druna is (almost) dead.
  77. - Pull pack of 4 in next area. Battlemaster prio and be spread
  78. - Pull 2 technicians in corner when battlemaster is dead.
  79. - Hero on boss, dont dps when he finishes provocation
  80. ---------------------
  81. - Mount up and run, tank first
  82. - Let a dps do iron stars
  83. - Pull patrol of 3 with pack with ogron, use cds, chainmaster prio
  84. - When only laborer is left, try move him into fire area while you are not
  85. - Move to next pack, have them in fire area if possible, chainmaster prio
  86. - Pull ogron so he is in fire area when you're comfortable, move after fire has hit him, then kill it before moving
  87. - Move around and pull next pack
  88. - Ari'ok Dugru prio on boss, stop dps on target when sanguine sphere pops because it will heal for the amount of damage you do, resume when shield is off (big red bubble)
  89. - Can cleave final 2 targets, ramp is safe zone for lava sweep
  90. ---------------------
  91. - Wranglers prio on first 2 packs, avoid clefthoofs charge. Watch for traps (small stars in a circle)
  92. - Flamespitter prio on next 2 packs, wrangler second
  93. - Kill skippable pack, Rokra prio, will be hard on healer, have someone start rp while you do it
  94. - First is wolves, stun and aoe them
  95. - Second is Rylak, interrupt and kill
  96. ---------------------
  97. - Hero on pull
  98. - Koramar prio, so he won't bladestorm to you when you get shot away
  99. - Get to left box after barrage, charge and interrupt after
  100. - Ignore Zoggosh, can die from cleave and accidental damage
  101.  
  102.  
  103. Everbloom (https://www.youtube.com/watch?v=2bLPNhbbV2E)
  104. - Big pull towards shortcut ramp with all cds except hero (first 6)
  105. - take shortcut
  106. - 2 by 2 pulls before first boss
  107. - Hero on first Brittle Bark phase (he takes double damage)
  108. - Stuns and knockbacks on adds (its ok for 3 to hit them, not more)
  109. ---------------------
  110. - Avoid as much as possible taking route through tree
  111. - Cola first, can cleave other two after cola is dead
  112. ---------------------
  113. - Someone that's quick can pull 3 mages at sol while others go to spider (dont pull the ones that are channeling)
  114. - Interrupt mages from ranged to bring them in, 2 first then last.
  115. - Cc third pale stalker while you finish boss
  116. ---------------------
  117. - Kill mages until you get to 28/29 mobs, kill patrolling mage too to have a safer bossfight
  118. - Dps race on boss
  119. - Interrupt only 1 parasitic growth, preferably the second cast
  120. ---------------------
  121. - Kill 2 mancers towards last boss if you need mobs, can ignore spore images after
  122. - Prio adds over boss
  123. - Hero if its back up
  124.  
  125.  
  126. Grimrail Depot (https://www.youtube.com/watch?v=Q4_AU8_J5eo)
  127. - Pull first pack of 5 (Technicians first, stuns for 50k volt)
  128. - Pull overseers once technicians are dead (skip the 2 overseers in corner)
  129. - Someone can start rp on boss when last technicians are almost ded
  130. - Hero when he does jump, so it overlaps when he gets shots down and takes extra damage
  131. - Dps evenly at the end, both enrages hit super hard
  132. ---------------------
  133. - Bombardier 1 by 1. Caution: platform at second bombardier bugs threat.
  134. - Gunner does flamethrower, tank away and dont move until its dead
  135. - Hulk has prio because enrage
  136. - Third pack cinderseer has prio, finish all before moving on
  137. - Pull fourth pack with 2 gunners back to where you were standing. Gunners prio
  138. - Invis final pack to boss
  139. - Boomer give mortar shells, 25% per shot. You only get 3 so you need to do 25% yourself (ranged job)
  140. - Gunners gives flamethrower, use cds on first pack and have flamethrower after
  141. - Save some flamethrower ammo for when boss comes
  142. ---------------------
  143. - Move super quick and take left path before you get double fire path
  144. - Pull 2 farseers, interrupt storm shield, move on when 1 is ded
  145. - Captain has prio, does reckless slash (aoe on melee)
  146. - Pull loaders in back when you're comfortable with damage taken
  147. - Stay back in room when boss comes
  148. - Lightning drops in specific blocks. Have melee be in 1 and ranged be in 1, move to next area every time.
  149.  
  150.  
  151. Shadowmoon Burial Ground (https://www.youtube.com/watch?v=N-IeCjjAyrA)
  152. - Bone menders first and interrupt Shadowmend
  153. - Avoid void spawn and maybe wait a little for despawn on pack
  154. - Dismiss pets before jumping down
  155. - Hero on boss, tank on the side. Stun/snare adds and kill boss if possible, otherwise kill 1 add
  156. ---------------------
  157. - Enslavers first and interrupt them
  158. - Pull+stun/knockback Exhumers so it wont awaken spirits
  159. - Walk over right book, then hug right wall
  160. - Dps cds after first possesed soul (20 sec dps buff)
  161. ---------------------
  162. - Dispel bat diseases
  163. - Interrupt Death Venom of Corps Spiders, kill them first
  164. - Ranged start in the middle to drop pools, use them for inhale
  165. - Prepot, but dont second pot cause invis later
  166. ---------------------
  167. - Invis bats and spiders
  168. - Kill left void spawn first, sort interrupt rotation
  169. - Ranged stack on side for omens, move after
  170. - Take takes boss to edge for ritual, have someone mark which one to kill
  171. - Ranged move to side asap after moving through hole
  172.  
  173.  
  174. Skyreach (https://www.youtube.com/watch?v=ZnQGERm3SUk)
  175. - Initiate of the Rising Sun first (healer)
  176. - Kill Sun trinkets
  177. - Wait for patrol
  178. - Burst Familiar first, then Herald
  179. - Face away when familiar dies cause flashbang
  180. - You can pull last pack into first boss
  181. - Bloodlust on first boss
  182. ---------------------
  183. - Pull raven seperatly
  184. - Adept of the dawn first (healer)
  185. - Prepot on boss, tank near giant pillar
  186. ---------------------
  187. - Stun birds, burst aoe them down
  188. - Whisp first on last pack
  189. - Stun and instakill adds so you don't have to kite, unless boss is almost dead
  190. ---------------------
  191. - Res spawn is close if you happen to die to birds
  192. - Solar Magnifier first, then familiar, then adept
  193. - Mark Dread Raven and wait for it, because he detects invis
  194. - Invis first pack, hopefully add before boss too with speedboost
  195. - Kill first construct, interrupt second while you kill boss
  196.  
  197.  
  198. Auchindoun (https://www.youtube.com/watch?v=tQRypUXfL74)
  199. - Soulbinder first, interrupt bend will, move on
  200. - Cleric first, move on
  201. - Interrupt Spirit tender void mending, aoe everything
  202. - Prepot on jump, hero
  203. ---------------------
  204. - Arbiter first, interrupt hammer
  205. - Magus is annoying, kill before arbiter if both
  206. - Soulpriest first, dispel sw:p and avoid pool for fear
  207. - All cds on last pack, soulpriest>magus
  208. - stack on boss, focus boss not adds
  209. ---------------------
  210. - Interrupt pyromaniacs (at the end of the cast)
  211. - Kill annoying tricksters if you want
  212. - Kite Felguards while rest kills pyromanics
  213. - Burst boss down before second wave of adds
  214. - Spread out, coordinate cc's on pyromaniacs
  215. - Watch debuff after boss, dont run together with it
  216. ---------------------
  217. - Cc imp, or interrupt his heals and kill dominator
  218. - Stun on bladestorm, kill Shaadum first, then gulkosh
  219. - Last trash thing is easy
  220. - All cds and hero on boss pull
  221. - Be sad if you're the only ranged and have to kite the add
  222. - 15 seconds of rp'ing in the end that counts towards timer
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement