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- 801FAAF0 AF
- 801FCAA0 AI
- r0 : 00000000 00000000 : zero
- at : 00000000 80120000 : audio thread stack + 0x0668 (not actually a pointer but this is where it would point to)
- v0 : 00000000 00007FFF :
- v1 : FFFFFFFF 8017CF48 : frame 1 display list buffer + 0x04F8 (POLY_OPA_DISP pointer, changes value framely, based on draw order)
- a0 : 00000000 801FCAA0 : instance
- a1 : 00000000 801C84A0 : global context
- a2 : 00000000 DB060018 :
- a3 : 00000000 00000044 :
- t0 : FFFFFFFF 00010000 :
- t1 : 00000000 8011F290 : graphics context
- t2 : 00000000 00000044 :
- t3 : FFFFFFFF 801C84E4 : controller 3 input (global context)
- t4 : 00000000 801D84E4 : global context + 0x10044
- t5 : 00000000 802D5420 : rock object?
- t6 : 00000000 00000000 :
- t7 : 00000000 800E8328 : code + D7288
- s0 : 00000000 801FCAA0 : instance
- s1 : 00000000 801C84A0 : global context
- s2 : 00000000 00000000 :
- s3 : 00000000 801DA200 : global context + 0x11D60
- s4 : 00000000 00010000 :
- s5 : 00000000 00000001 :
- s6 : 00000000 FFFFFFBF :
- s7 : 00000000 8011EF44 : graph thread stack + 0x11AC ?
- t8 : 00000000 80188C60 : frame 1 display list buffer + 0xC210 (POLY_XLU_DISP pointer, changes value framely, based on draw order)
- t9 : 00000000 801FC000 : ovl + 0x1510 ?
- k0 : 00000000 A430000C : kernel register, exception handling only
- k1 : 00000000 00000AAA : kernel register, exception handling only
- gp : 00000000 00000000 : global pointer, never used
- sp : FFFFFFFF 8011EE90 : stack pointer
- fp : 00000000 801CA100 : frame pointer (or saved value?)
- ra : 00000000 800244D4 : return address
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