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- **__Skills and Attributes__**
- **Body: Average (0)**
- Acrobatics: Adept (4)+2
- Athletics: Adept (4)+2
- Combat: Untrained (2)
- Intimidate: Untrained (2)
- Stealth: Untrained (2)
- Survival: Expert (5)
- **Mind: Average (0)
- Guile: Pathetic (1)
- Perception: Adept (4)
- Edu: General (3)
- Edu: Medicine (3)
- Edu: Occult (3)
- **Spirit: Average (0)**
- Charm: Pathetic (1)
- Command: Untrained (2)
- Focus: Untrained (2)
- Intuition: Novice (3)
- ||~ Hit Points || 60/60 ||
- ||~ HP || 18 ||
- ||~ Attack || 5 ||
- ||~ Defense || 10 ||
- ||~ Sp. Attack || 5 ||
- ||~ Sp. Defense || 10 ||
- ||~ Speed || 5 ||
- Level 1:
- Starting stats: 10HP, 5ATT, 10DEF, 5SATT, 10SDEF, 5 SPD
- [[Fisherman]]
- Raised Skills:adept suv, novice percep
- Lowered Skills: charm, guile, tech edu
- Features: Researcher (general, climatology)(breath of knowledge: basic tech, novice medicine, novice occult), Climatology, Survivalist (ocean), Trapper
- Edges: elemental connection (water), Swimmer, Traveller, novice general
- Level 2: Adept Percep, Novice Acrobatics, +HP
- Level 3: Hobbyist(Adept acrobatics, novice athletics, Novice intuition), +HP
- Level 4: Adept Athletics, + HP
- Level 5: Dilettante(medic training, First aid expertise), Natural Fighter, +HP
- Level 6: Expert Survival, Skill enhancement (acrobatics, athletics), +HP
- Level 7: Weather systems, +HP
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