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May 24th, 2018
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  1. Rules for Stable-Dweller character creation.
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  3. Uses most of the same rules as normal character generation. Total of 40 SPECIAL points to allocate between all seven attributes.
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  5. Difference number 1: Starting HP is 100+2*END, not the 100+3*END of a normal character. This is to reflect the generally sheltered existence of Stable ponies. HP gained per level is END/2, rounded up.
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  7. Difference number 2: To reflect the way Stable ponies are picked for one job and one job only, the TAG skills for Stable ponies are not three tags of 15 points each. Instead, the Stable pony gets one tag of 10, one tag of 15, and one tag of 20. Stable dwellers are much more specialized than their surface counterparts.
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  9. Difference number 3: All Stable ponies (certain exceptions possible) begin with a PipBuck, which functions as map, inventory management, compass, etc.
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  11. Difference number 4: All Stable ponies get a perk at creation called “PipBuck Training” in order to use their equipment.
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  13. Difference number 5: Except for in very select circumstances (i.e. GM approval), Stable ponies may only be Earth Ponies or Unicorns.
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  15. Difference number 6: Stable ponies begin with only 200 caps for initial gear.
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