Advertisement
toast_moste

Fade Cooties!Shadow

Aug 30th, 2015
51
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.84 KB | None | 0 0
  1. SHADOW
  2.  
  3. ROGUE SPECIALIZATION
  4. Shadows are rogues who are masters of stealth. While all rogues are stealthy to some degree, shadows excel in the arts of concealment and deception like no others. They can hide themselves nearly anywhere and almost seem to be able to bend the darkness around them. They can fool opponents into attacking empty air while they position themselves for a lethal attack. While many shadows rely on skill and talent alone, there are others who are said to have gained special access to the Fade itself to grant them their abilities.
  5.  
  6. SHADOW TALENT
  7. Classes: Rogue
  8. Requirements: You must have a Dexterity 4 or higher, Magic of 1 or higher, and both the Dexterity (Legerdemain) and Dexterity (Stealth) focuses.
  9.  
  10. You live in the shadows.
  11.  
  12. NOVICE: You are a master of stealth. With an activate action, you can enter Shadow mode and gain the following benefits. You gain a +1 bonus on Dexterity (Stealth) and Dexterity (Legerdemain) tests. Opponents also find it difficult to land telling blows against you. They suffer a –1 penalty on damage rolls when making melee or ranged attacks against you. You can leave Shadow mode with a free action.
  13.  
  14. JOURNEYMAN: You can confuse and misdirect opponents so they attack imaginary enemies. While in Shadow mode, you can perform the Decoy combat stunt for 2 SP. Make a dexterity (stealth) test and note the test result. Until your next turn, anyone attempting to target you with a ranged or melee attack must beat your test result with a PerCePtion (seeinG) test. Those who fail still make the attack (thus using an action) but miss automatically.
  15.  
  16. MASTER: Your ability to tap into the Fade allows you now to draw energy directly from it, launching a projectile into a mass of enemies, stunning them. Each victim takes 1d6 penetrating damage, and stunned enemies cannot make a major action on their turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement