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- Cheerleader
- [CLASS] [Orders]
- Prerequisites: Novice Charm or Novice Command
- At-Will - Standard Action
- Target: Your Pokémon
- Effect: Until the end of its next turn, the target may take its actions without being restricted by the effects of Volatile Status Afflictions, Slow, or Exhaust.
- Cheer Brigade
- Prerequisites: Cheerleader
- Static
- Effect: You gain the Inspired Training Feature, even if you do not qualify for it. If you already have Inspired Training, you instead gain another Feature for which you qualify. Your Pokémon under the effect of Inspired Training grant all of their bonuses from Features with the [Training] tag to adjacent allies, whether they were used as [Training] or [Orders] Features.
- Spread the Cheer
- Prerequisites: Cheer Brigade, Adept Charm or Command
- 1 AP - Free Action
- Trigger: Your Pokémon under the effect of Inspired Training uses an Assistance Move* on an ally or an ally uses an Assitance Move on your Pokémon under the effect of Inspired Training
- Effect: Choose an ally within 3 meters of your Pokémon. They are treated as if they were targeted by the Move as well.
- Assistance Moves: Acupressure, After You, Aromatic Mist, Entrainment, Helping Hand, ?????
- Motivate
- Prerequisites: Cheerleader
- X AP – Free Action
- Trigger: You give [Orders]
- Effect: Select up to X allies affected by the triggering Feature. X is equal to the AP spent on this Feature. For each selected ally, pick one of the following effects:
- -The ally sets any Combat Stages at a negative value back to their default (usually 0)
- -The ally gains Temporary Hit Points equal to your Charm or Command Rank.
- -The ally refreshes the frequency of all EOT Moves.
- Morale Booster
- [Orders]
- Prerequisites: Motivate
- Scene – Standard Action
- Effect: Choose a Combat Stat. All allies on the field gain +1 CS in the Chosen Stat.
- I Believe in You!
- Prerequisites: Cheerleader, Expert Charm or Expert Command
- 2 AP – Free Action
- Trigger: An Ally you targeted with [Orders] on your previous turn hits with a Damaging Move.
- Effect: The Ally may add X bonus damage to the Damage Roll. X is equal to twice your Charm or Command Rank.
- Keep Fighting!
- Prerequisites: Cheerleader, Master Charm or Master Command
- Daily – Free Action
- Trigger: An Ally Trainer with over 1 Hit Point is reduced to 0 Hit Points or lower
- Effect: That Ally’s HP is reduced to 1 instead, and then gains 10 Temporary Hit Points.
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