daily pastebin goal
83%
SHARE
TWEET

MGQP superboss guide

cratebox Aug 7th, 2015 (edited) 25,024 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ----------------------------------------------------------------------------------------------------------------------------
  2. MGQ!P Labyrinth of Chaos superboss guide
  3. ----------------------------------------------------------------------------------------------------------------------------
  4. - This guide covers the Labyrinth of Chaos in v2.23.
  5. - Every 100 floors, there is an optional harder boss fight (blue flame).
  6. - There are also randomly appearing bonus floors which can contain superbosses (colosseum, netherworld).
  7. - The strategies outlined in this guide do not assume or require the use of LoC equipment unless otherwise stated.
  8.  
  9. - outdated Part 1 information has been removed from here and ported to a new paste
  10. - Guide (Part 1 ver): https://pastebin.com/vh84SMpg
  11.  
  12. - worldbreaker (english ver.) - https://www.youtube.com/watch?v=-bmHwvrVDyc
  13. - doppels (english ver.) - https://www.youtube.com/watch?v=hL7Ajuj2uoo
  14. - judgement (english ver.) - https://www.youtube.com/watch?v=MuvnrP28cRg
  15. - reaper (part 2 ver.) - https://www.youtube.com/watch?v=pDoJjw5tG3Y
  16. - sphinx (part 2 ver.) - https://www.youtube.com/watch?v=PSkt8dvsZgY
  17.  
  18. ----------------------------------------------------------------------------------------------------------------------------
  19. Contents
  20. ----------------------------------------------------------------------------------------------------------------------------
  21. [1] Races
  22. [2] Jobs
  23. [3] General Strategy
  24. [4] Bosses
  25.     [4a] Part 1 Bosses: Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Sonya Mazuda, Sonya Mainyu, Micaela, Lucifina, Reaper
  26.     [4b] Part 2 Bosses:
  27.             - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonya Chaos, Tamamo (alt), Black Alice (3rd Form)
  28.             - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Haine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Luka Judgement, Luka Worldbreaker
  29. [5] Other/Unsorted Notes
  30.  
  31. ----------------------------------------------------------------------------------------------------------------------------
  32. [1] Races
  33. ----------------------------------------------------------------------------------------------------------------------------
  34. - It is assumed that LoC equipment/skills/abilities are not being used. If you are using these, you have a lot more freedom in terms of characters while still being able to defeat enemies.
  35. - Characters with access to multiple races are recommended, due to their additional versatility.
  36. - Many characters have strong traits which can make them very useful, transcending the consideration of their available races.
  37.  
  38. [Recommended Races]
  39. - Slime, Scylla, Lamia, Insect
  40.  
  41. [Other Strong Choices]
  42. - Mermaid, Elf, Beast // Imp, Kitsune, Land-Dweller, Sea-Dweller, Doll, Apoptosis, Chimera, Angel
  43.  
  44. - Slime:    (passive) bind immunity, water immunity
  45.             Mega Slime:         division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  46.             Giga Slime:         divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  47.             Purifying Slime:    aqua metabolism (slime skill) = all allies, status immunity (except bind, debuffs) (9 turns)
  48.             (note: slimes can access beast and elf races)
  49.             (eg. Lime, Bunni, Awawa)
  50.  
  51. - Scylla:   Scylla Servant: maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  52.             Elder Scylla:   ex tentacle up (tentacle skill) = basic attack hits 9 times, tentacle skills execute +3 times (3 turns)
  53.             Scylla Samurai: 初心 (special skill) = basic attack booster +400% (9 turns)
  54.             Peerless Scylla Samurai:
  55.                 - 裸一貫 (katana skill) = katana skills execute +1 times, +20% sp regen, -100% def/will (3 turns)
  56.             Queen Scylla:
  57.                 - perfect maid (service skill) = +50% atk/mag, all skills available (4 turns)
  58.             (eg. Alice, Alicetroemeria, Mitsuko)
  59.  
  60. - Lamia:    Advanced races: (passive) bind immunity, stun immunity
  61.             White Snake Kagura:
  62.                 - waning moon dance = all allies, null physical type (2 turns)
  63.                 - evening moon dance = all allies, null magical type (2 turns)
  64.                 - dispel dance = all enemies dispel
  65.             Queen Lamia: snake god's dance = all allies, counterattack any attack, counter damage +100% (5 turns)
  66.             (eg. Anastasia, Shirohebi, Aria Lamia)
  67.  
  68. - Insect:   Legion: group defense (insect skill) = for the user, 2 layer deflector
  69.             Legion Mother:
  70.                 - (ability) group shield = at the start of battle, user gains a 2 layer deflector
  71.                 - (ability) vengeance strike = basic attack deals +150% damage for each incapitated ally
  72.                 - group leader (insect skill) = basic attack hits 5 times, insect skills execute +2 times (3 turns)
  73.             Arachne / Atlach-Nacha / Queen Insect: (passive) bind immunity, slow/stop immunity
  74.             (eg. Rachnee, Sunny, Spider Princess)
  75.  
  76. - Mermaid:  (passive) water/sonic immunity, confusion/sleep/seduction immunity
  77.             Lorelei:
  78.                 - rain of miracles (ocean skill) = all allies, heal 100% HP and 25% MP, cleanse most status effects
  79.             Pirate King Lorelei:
  80.                 - (passive) SP cost 50%, (ability) SP cost 50%
  81.                 - pirate king song = all allies, auto battle, +100% attack, +50% SP regen, +1 action per turn
  82.             Shipping Magnate Lorelei:
  83.                 - money wall (mercantile skill) = when damage is taken, gold is lost in place of HP (9 turns)
  84.             Queen Mermaid:
  85.                 - (abilities) water absorb, sonic absorb
  86.                 - aqua pentagon (white magic skill) = for one ally, 2 layer deflector
  87.             (note: mermaids can access fairy race)
  88.             (eg. Mink, El, Laura)
  89.  
  90. - Elf:      Dullahan Lord: dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  91.             Forest Elf: forest defense (nature skill) = all allies, fire/ice/lightning/wind/earth/water immunity (3 turns)
  92.             Queen Elf: queen's prayer (nature skill) = for the user, null physical and magical type (2 turns)
  93.             Wonder Elf / Queen Elf: (passive) wind/earth/water immunity
  94.             (note: elf race can be accessed by slime/beast)
  95.             (eg. Claudia, Elise, Freya)
  96.  
  97. - Beast:    Speed Beast:    disruptive wave (beast skill) = all enemies dispel
  98.             Centaur:        centaur body (spear) = can only use spear skills, spear skills execute +1 times, +20% sp regen (3 turns)
  99.             Lunatic Beast:  lunatic high (beast skill) = auto battle, +50% atk, +40% phys eva
  100.             Blood-Crazed Beast: genocide high (beast skill) = auto battle, +100% atk, +40% phys eva, +1 action per turn
  101.             Giga Minotaur:  (abilities) counter damage +300%, last gasp crit guarantee; high berserker (special skill)
  102.             (note: beasts can access elf race)
  103.             (eg. Pochi, Ratty, Riot)
  104.  
  105. - Imp:      Advanced races: (passive) wind immunity, climax/horny/trance/seduction/incontinence immunity
  106.             Elder Succubus:
  107.                 - invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  108.             Queen Succubus:
  109.                 - orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  110.                 - pleasure eater (sexcraft skill) = absorb pleasure element (3 turns)
  111.             (eg. Rami, Saki, Alma Elma)
  112.  
  113. - Kitsune:  Kitsune Courtesan:
  114.                 - almighty song = all allies, all skills available (9 turns)
  115.                 - moon banquet dance = all allies, MP and SP cost 1/4 (3 turns)
  116.             Bestial Kitsune:
  117.                 - lunar madness (beast skill) = auto battle, +50% atk, no MP/SP costs
  118.             (eg. Kamuro, Nanabi, Izuna)
  119.  
  120. - Land-Dweller: Monster Hunter: (abilities) human slayer, endure
  121.                 Giant Slayer: (ability) giant slayer
  122.                 (note: land-dwellers can access yoma race)
  123.                 (eg. Melk, Melty, Basilin)
  124.  
  125. - Sea-Dweller:  (passive) water immunity
  126.                 Sea Palace Maiko:
  127.                     - time warp dance = all enemies, slow/stop 50%
  128.                     - bullseye song = all allies, +200% accuracy (5 turns)
  129.                     - dragon pulse song = all allies, wind/earth/water absorb (3 turns)
  130.                     - dragon palace dance = all enemies, "all element weak" (all resists -50%) (75% chance) (3 turns)
  131.                 Sea Palace Princess:
  132.                     - (abilities) dance success up, song success up
  133.                     - millenium dragon dance = all enemies, water damage, petrify 75%
  134.                 (note: sea-dweller race can be accessed by alraune)
  135.                 (eg. Sully, Shelly, Kraken)
  136.  
  137. - Doll:     (passive) many status immunities
  138.             - limiter release (artificial) = auto battle, +50% all stats, weapon/race skills execute +1 times
  139.             Vocaloid:
  140.                 - hypnotic symphony (song skill) = all enemies, sleep 75%
  141.                 - daisy bell (song skill) = all allies, +50% elemental booster (5 turns)
  142.             Academy Doll:
  143.                 - (abilities) dance success up, song success up
  144.                 - mechanical dance = all enemies, slow/stop 50%
  145.             Master Golem:
  146.                 - chaotic magic (artificial skill) = auto battle, +50% atk, +30% HP/8% MP/30% SP regen
  147.             (note: dolls can access apoptosis race)
  148.             (eg. Jillian, Naho, Amphil)
  149.  
  150. - Apoptosis:    (passive) almost all status immunities, access to makina/time magic skills
  151.                 High Apoptosis:
  152.                     - (abilities) all status immune (except bind, debuffs), normal attack booster +200%
  153.                     - supernova (time magic skill) = holy/"eternal" damage
  154.                     - apoptosis (dark arts skill) = dark/"demise" damage, ignores defense
  155.                 (note: apoptosis race can be accessed by dolls)
  156.                 (eg. Shesta, Vitae, Twinkle)
  157.  
  158. - Chimera:  Tri-Chimera: genetic awakening (artificial skill) = for the user, all race skills available (9 turns)
  159.             Force Mutant:
  160.                 - (ability) skill use: artificial
  161.                 - summoning skill debuffs: zylphe, gnomaren, grandine, gigamander
  162.             Machine God: (passive) many status immunities
  163.             (eg. Radio, Lippy, Grangold King)
  164.  
  165. - Angel:    (passive) mostly high status resistances
  166.             Cupid of Lust: (ability) all element immunity (except holy/dark)
  167.             Seraph (Eden & Micaela-chan exclusive):
  168.                 - illusion heaven dance (holy): +50% atk/agi, 50% phys eva, 200% mag eva, 33% certain hit eva, 200% acc (3 turns)
  169.             Fallen Angel (Lucifina-chan exclusive):
  170.                 - (ability) angel slayer
  171.                 - fallen angel dance (holy): +50% mag/agi/dex, 200% phys eva, 50% mag eva, 33% certain hit eva, 200% acc (3 turns)
  172.                 - dispel slash (sword skill): deals damage and dispels (physical type)
  173.             (eg. Luka, Ilias, Eden)
  174.  
  175. ----------------------------------------------------------------------------------------------------------------------------
  176. [2] Jobs
  177. ----------------------------------------------------------------------------------------------------------------------------
  178. - A basic overview of some of the jobs I consider useful.
  179. - Generally, I prefer my party to have 2-4 damage dealers, with the rest as supports. Find a composition that works for you.
  180. - It is assumed that LoC equipment/skills/abilities are not being used. If you are using these, you have a lot more freedom in terms of builds while still being able to defeat enemies.
  181.  
  182. - At least one Trickster (or relevant accessory) is required to open platinum chests.
  183.  
  184. ----------------------------------
  185. [Core Jobs]
  186. ----------------------------------
  187. - Pirate King:      Recommended active job. 25% SP costs (stack passive + ability), passive dual wield, good ability point spread.
  188. - Apprentice Hero:  (abilities) goddess' protection, SP regen +5%, SP +10%
  189. - Machinist:        electromagnetic armor (makina skill)
  190. - Makina Master:    (ability) skill use: makina
  191. - Power Fighter:    (ability) endure
  192.  
  193. (other choices)
  194. - Hero:             (abilities) SP +20%, SP regen +10%
  195. - Library Lord:     (ability) magic reflector
  196. - Pope:             (ability) holy martyr
  197. - Smooth Talker:    (ability) will = on death, +50% to all stats for all allies
  198. - Trickster:        (ability) lockpick III
  199. - Godfather:        - punishment (gun skill) = deals 80% of current HP to one ally
  200.                     - betrayal (gun skill) = deals 100% of current HP to one ally
  201.  
  202. - The use of target rate influencing abilities can be very useful in certain situations.
  203.     - War Miko: (ability) super appeal
  204.     - Divine Songstress: (ability) super hide
  205.  
  206. ----------------------------------
  207. [Offense]
  208. ----------------------------------
  209. - The main damage dealers. Usually stacks self buffs in order to maximize damage.
  210. - I prefer to focus on the attack stat. If your offense characters don't have access to multiple actions per turn (not recommended), or are using LoC equipment/skills, you may prefer to focus on magic or another stat.
  211.  
  212. Example build 1 (standard): (8, 10, 8)
  213. - warrior, martial artist, magician, thief, guard, scholar, engineer, apprentice hero
  214. - [weapon intermediate], spellsword, power fighter, magus fist, summoner, pirate, hero of justice, magical librarian, machinist, hero
  215. - [weapon advanced 1], [weapon advanced 2], master swordcerer, giga fighter, spirit summoner, pirate king*, library lord, makina master
  216.  
  217. Example build 2 (vengeance strike): (9, 13, 8)
  218. - warrior, martial artist, magician, thief, guard, merchant, fortune teller, engineer, apprentice hero
  219. - swordsman, spellsword, power fighter, magus fist, summoner, master thief, pirate, hero of justice, black marketeer, gambler, card battler, machinist, hero
  220. - monster swordsman, master swordcerer, giga fighter, spirit summoner, pirate king*, card summoner, godfather, makina master
  221.  
  222. ----------------------------------
  223. Creating an offense build (basic)
  224. ----------------------------------
  225. - Active job should be Pirate King if you are putting focus on the attack stat.
  226.  
  227. - Choose a weapon style. I recommend one of the following, since they (1) scale well with the attack stat, (2) have certain hit skills, and (3) have strong weapon passives. (Again, it is assumed that LoC equipment is not being used. If you have a good LoC weapon, you can choose to focus on training relevant jobs for that weapon instead)
  228.     - Sword:    Pirate King + Monster Swordsman     (great sword passive: +300% damage to defense or "all stat" debuffed enemies)
  229.     - Spear:    Holy Lancer + Dark Dragon Knight    (heavy spear passive: +300% damage to slow, stop, agility debuffed enemies)
  230.     - Katana:   Saint Samurai + Dark Samurai        (katana passive: +50% base damage on critical strikes)
  231.     - Fist:     Saint Fist + Dark Fist              (fist passive: +50% base damage on critical strikes)
  232.     - Make sure to use "Forceful Spear" / "Forceful Katana" / "Heavy Fist" abilities for better attack stat scaling on skills
  233.  
  234. - Jobs for self buffs (and some abilities):
  235.     - Warrior:          power charge
  236.     - Power Fighter:    focused spirit
  237.     - Giga Fighter:     full power; (ability) attack +30%
  238.     - Martial Artist:   focused mind
  239.     - Magus Fist:       inner focused mind
  240.     - Spirit Summoner:  sylph, gnome, undine, salamander
  241.     - Hero of Justice:  transform; (abilities) undying fighting spirit, strength in solitude
  242.     - Spellsword + Master Swordcerer: spellblade skills
  243.     - (optional) Berserker: high berserker (special skill)
  244.     - (optional) Inferno Mage: (ability) fire booster 30%
  245.     - (optional) Swordmaster: spellblade holy, full power
  246.     - (optional) Monster Swordsman: spellblade dark
  247.  
  248. - Slayer strikes are largely unnecessary, since most of them are only effective against a few superbosses, and you can use summoning or spellblade to pick elements anyway.
  249.     - With that said, Machinist's "Doll Slayer" can be worth using.
  250.     - Human or Angel Slayer can be useful, but are not yet available through jobs.
  251.  
  252. ----------------------------------
  253. Creating an offense build (advanced)
  254. ----------------------------------
  255. - If you aren't using a slime/scylla/elf (or LoC equipment), you probably won't have enough damage for higher floors (12000 rare points) using weapon skills, even when making use of weapon passives. In this case, I believe there is pretty much no option other than vengeance strike.
  256.  
  257. - [Vengeance Strike] Godfather's "Vengeance Strike" ability is capable of making basic attacks deal ridiculous levels of damage, far surpassing and making obsolete any other source of physical type damage (the other weapon styles are still included in the guide since you will need certain hit skills for some bosses).
  258.  
  259. - Godfather:
  260.     - (ability) normal attack booster +100%
  261.     - (ability) vengeance strike = basic attack modifier, +150% damage for each incapitated ally in the front line
  262.  
  263. - The basic attack uses different damage scaling depending on the equipped weapon (eg. if a spear is equipped, the damage scaling is split between attack and agility). For this reason, I recommend using great swords for vengeance strike.
  264.  
  265. - [Attack Magi] If you need attacks which do not have physical element (eg. for Sun Wukong), or use chaos elements (eg. for Judgement), you can make use of Black Magic, Summoning or Time Magic skills with Master Swordcerer's Attack Magi:
  266.     - Master Swordcerer:                attack magi = black magic, time magic, summoning and taoism can use atk stat in place of mag
  267.     - Inferno, Arctic, Gigavolt Mage:   black magic skills (fire / ice / lightning)
  268.     - Spirit Summoner:                  spirit summons (fire / wind / earth / water)
  269.     - Spacetime Mage:                   meteor ("galaxy" element) (note: slayer elements are generally more practical for Judgement)
  270.     (Also works pretty well with Magic Swords. Kuji-In Sword God for ability to equip.)
  271.  
  272. ----------------------------------
  273. [Support]
  274. ----------------------------------
  275. - Provides utility (eg. status infliction, providing buffs). I usually use support for MP drain also.
  276.  
  277. Example build 1 (standard): (8, 10, 6)
  278. - warrior, magician, thief, fortune teller, gadabout, scholar, engineer, apprentice hero
  279. - power fighter, taoist, pirate, card battler, dancer, minstrel, superstar, magical librarian, machinist, hero
  280. - cosmic taoist, pirate king*, war miko, divine songstress, library lord, makina master
  281.  
  282. Example build 2 (madrain - mag stat): (7, 8, 7)
  283. - warrior, magician, thief, gadabout, scholar, engineer, apprentice hero
  284. - power fighter, black mage, summoner, ninja, dancer, minstrel, magical librarian, machinist
  285. - arctic mage, spirit summoner, master shinobi, war miko, divine songstress, library lord*, makina master
  286.  
  287. Example build 3 (mp steal): (9, 9, 6)
  288. - warrior, hunter, thief, guard, fortune teller, gadabout, scholar, engineer, apprentice hero
  289. - power fighter, master thief, ninja, hero of justice, gambler, minstrel, magical librarian, machinist, hero
  290. - trickster*, master shinobi, dark gambler, divine songstress, library lord, makina master
  291.  
  292. ----------------------------------
  293. Creating a support build
  294. ----------------------------------
  295. [Main jobs] - I recommend these for pretty much every support
  296. - Gambler / Card Battler: (ability) equip card (note: cards grant a 25% chance for an additional action in a turn, per card)
  297. - Minstrel + Divine Songstress: useful songs
  298. - Dancer + War Miko: useful dances
  299. - Superstar:        (abilities) dance success up, song success up; sparkle (song skill)
  300. - Cosmic Taoist:    element debuff skills, status effects (blind, silence, confusion, sleep, paralysis)
  301.  
  302. [Other useful support jobs]
  303. - Priest + Holy Mage:   dispel and other useful white magic skills
  304. - Guard:                stat debuff skills
  305. - Spacetime Mage:       time magic skills
  306. - Godly Doctor:
  307.     - mass antibiotic injection = all allies, status immunity (9 turns)
  308.     - mass shock resistance injection = all allies, death/ascension/climax immunity (9 turns)
  309.  
  310. [Optional / Situational]
  311. - Spellsword + Master Swordcerer:   spellblade status effects (note: especially useful for scylla)
  312. - Fortune Teller + Advanced job:    lucky star, skill use oracle
  313. - Kuji-In Sword God:    elemental debuff sword skills
  314. - Golden Alchemist:     some very useful skills
  315. - God of Speech:        some useful talk skills (status effects, all stat buff)
  316.  
  317. --------------
  318. [MP Drain]
  319. --------------
  320. [Madrain]
  321. - Black Mage:       madrain (black magic skill)
  322. - Magician:         magic charge (special skill)
  323. - Inferno Mage:     (abilities) magic +30%, equip rod
  324. - Spirit Summoner:  (ability) rod booster 30%
  325. - Magical Librarian: (ability) magic converter
  326. - Master Shinobi:   (ability) dual wield (since most jobs with high mag don't have passive dual wield)
  327.  
  328. - You can also use Master Swordcerer's "Attack Magi" to make Madrain scale with the attack stat instead of magic, which can be useful since cards give some attack.
  329. - Master Swordcerer:    (ability) attack magi
  330. - Giga Fighter:         full power (special skill); (ability) attack +30%
  331. - Dark Gambler / Card Summoner: card mastery
  332.  
  333. [MP Steal]
  334. - Trickster:        MP Steal (thievery skill)
  335. - Hunter:           mental concentration (special skill)
  336. - Dark Gambler:     (abilities) dex +30%, card mastery
  337. - Spirit Summoner:  undine (summoning skill)
  338. - Master Shinobi:   (ability) dual wield
  339.  
  340. (optional for either method)
  341. - Magical Girl:     transform (same effect as Hero of Justice, does not stack)
  342. - Hero of Justice:  transform; (abilities) undying fighting spirit, strength in solitude
  343. - Pope:             (ability) recovery booster 15%
  344.  
  345. ----------------------------------------------------------------------------------------------------------------------------
  346. [3] General Strategy
  347. ----------------------------------------------------------------------------------------------------------------------------
  348.  
  349. - A generally safe strategy is to maintain deflectors, have support characters neutralize the boss if necessary (using status effects and/or MP drain), then use an offense character (with buff stacking) to deal damage.
  350.  
  351. - This guide will assume every character has access to the following skills/abilities:
  352.     - Apprentice Hero:  "Goddess' Protection" (defense ability); "SP Regen +5%" (special ability)
  353.     - Power Fighter:    "Endure" (defense ability)
  354.     - Machinist:        "Electromagnetic Armor" (makina skill)
  355.     - Makina Master:    "Skill Use: Makina" (job ability)
  356.     - Pirate King:      "SP cost 50%" (job ability)
  357.  
  358. - Deflectors can be used to block hits of enemy skills. This should be used as your main survival tool. Try to always keep deflectors refreshed on every member of your party during fights.
  359.     - Status effects can still go through.
  360.     - Enemy skills that hit multiple times can still be dangerous, since deflectors will usually only block 2 hits.
  361.     - Machinist's "Electromagnetic Armor" is good as a deflector, since all characters can access it, and it does not cost HP.
  362.     - Recasting deflectors will refresh its layers (i.e. does not stack).
  363.     - Bosses can dispel deflectors. Try to keep this in mind and not get caught out.
  364.  
  365. - The "Endure" ability and auto revive abilities are useful for avoiding defeat on the first turn. It is recommended to keep track of which members of your party still have these abilities available, as they can only be used once per battle. If a character is using multiple "on death" or "auto revive" abilities, they will all activate on the same turn.
  366.  
  367. - Having multiple actions per turn (without sealing skills) is incredibly strong. In particular, you can have much more devastating damage setups, and it becomes trivial to maintain deflectors.
  368.     - Equipping card weapons grants the character a 25% chance for an additional action in a turn (dual wield gives 2 chances, for potentially two extra actions)
  369.     - Mega Slime:       division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  370.     - Giga Slime:       divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  371.     - Scylla Servant:   maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  372.     - Dullahan Lord:    dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  373.  
  374. - [Normal Attack] [Effect: +] The basic attack, as well as many skills, can be augmented with different effects, such as:
  375.     - element strikes (adding elements to your attack)
  376.     - slayer strikes (adding race slayer elements to your attack)
  377.     - status effect strikes (inflicting status effects with your attack)
  378.     (note: most weapon based skills and many job/race skills have "normal attack" / "effect: +" attribute)
  379.  
  380. - [Element Strike] Using elemental strikes can lead to more damage.
  381.     - Choose the correct element for each boss to maximize damage. Master Swordcerer learns a wide array of spellblade skills which allow you to pick your desired elemental strike.
  382.     - Stacking elemental boosters can significantly increase damage. The damage calculation will only take the highest relevant boost though, so it is better to focus on stacking boosters for a single element (note: elemental boosts stack additively).
  383.  
  384. - Making use of elemental debuffs in conjunction with elemental strikes will lead to greater damage.
  385.     - Cosmic Taoist learns a range of taoism skills which inflict elemental debuffs.
  386.     - Kuji-In Sword God learns a range of sword skills which inflict elemental debuffs.
  387.     - Sea Palace Maiko learns "Dragon Palace Dance", which inflicts an "all element debuff".
  388.  
  389. - Your elemental boosters don't need to match the enemy's elemental weakness to increase your damage. The element of your attack is automatically chosen to maximize damage, while taking the highest boost to any relevant element.
  390.     - eg. Consider an enemy with: physical (100%), fire (0%), ice (100%)
  391.         - If you have fire strike (and a physical weapon), your element pool will be physical/fire. You can still stack fire boosters in this case to increase damage. Your attack will "choose" physical element while taking the fire booster.
  392.         - If you have fire strike and ice strike, you can stack fire boosters while debuffing the enemy's ice resistance. Your attack will use the ice element weakness while taking the fire booster.
  393.  
  394. - [Buff Stacking] Buffs can stack if they are unique. Making use of many buffs simultaneously to raise stats can result in greater damage. (see jobs section of guide for jobs which grant self buffs)
  395.     - Separate icons in status bar during battle indicate different/unique buffs.
  396.     - Stat boosts stack multiplicatively.
  397.     - Bosses can dispel your team's buffs.
  398.  
  399. - Some buff stacking examples:
  400.     - 100 atk --> transform --> inner focused mind --> salamander --> full power (+ encouraging dance, hero song) = 3037.5 atk
  401.     - 100 atk --> divine destiny (-20% atk, +2 actions per turn) --> transform + inner focused mind + salamander --> power charge + focused spirit + full power (+ encouraging dance, hero song) = 14580 atk
  402.  
  403. - [Status Effects] Most bosses are vulnerable to some status effects. Making use of these can make fights much easier. Some examples of jobs which provide status inflicting skills:
  404.     - Taoist:               (poison), blind, silence
  405.     - Cosmic Taoist:        confusion, sleep, paralysis
  406.     - Time Mage:            slow, stop, petrify
  407.     - Dancer:               stun, (poison), blind, silence, horny, (trance)
  408.     - Guard:                bind, stat debuffs
  409.  
  410. - When used with the matching weapon/skill passive, status effects can be used to significantly increase your damage. Some examples of weapon passives:
  411.     - great sword:  +300% damage against defense or all stat debuffed enemies when using basic attack or sword skills
  412.     - heavy spear:  +300% damage against slow, stop, agility debuffed when using basic attack or spear skills
  413.     - fist:         +50% base damage on any critical strikes
  414.  
  415. - It can also be worthwhile to make sure your team isn't too vulnerable to status effects themselves.
  416.     - Use of races with passive status immunities is recommended
  417.     - Some equipment and accessories provide status immunities (eg. Blessed Veil grants confusion/trance/seduction immunity)
  418.     - Else, prevent status effects with Mass Antibiotic Injection (Godly Doctor) or other skill (doesn't prevent bind/debuff)
  419.     - Else, clear status effects with Saints' Recovery (Paladin) or other skill (doesn't clear bind/debuff/slow/stop/stun/incont)
  420.  
  421. - [Vengeance Strike] Godfather's "Vengeance Strike" can deal massive damage.
  422.     - (ability) vengeance strike = basic attack modifier, +150% damage for each incapitated ally in the front line
  423.  
  424. - [Damage Types] All skills fall into one of the following categories/types:
  425.     - physical type (note: this is distinct from the physical element)
  426.     - magical type
  427.     - certain hit / auto hit type
  428. - Each type is treated separately in terms of evasion, nullification and reflection (eg. magical evasion only affects magical type).
  429.  
  430. - Dodging and reflecting attacks will help preserve deflector layers, as well as aid in general survival (note: physical evasion is not very reliable in v2.23).
  431.     - Library Lord's "Magic Reflector" = +100% magic reflect, -100% physical element resist. The ability is preferred over in-battle sources of magic reflect, as the reflect will not need to be refreshed, and also persists through dispels.
  432.  
  433. - Nullifying or absorbing attacks can be useful, but will not preserve deflector layers or avoid status effects. This can be done based on the attack's element, or by type.
  434.     - White Snake Kagura (Lamia advanced race) learns physical/magical type nullification dances
  435.  
  436. - Accuracy/hit rate boosters can be used to make your physical type attacks more likely to hit. In v2.23, 200%+ accuracy guarantees that physical type attacks will not be dodged, regardless of evasion. Some examples:
  437.     - Magician:         magic charge (+200% accuracy)
  438.     - Hunter:           mental concentration (+200% accuracy)
  439.     - Time Mage:        quick (+100% accuracy)
  440.     - Beast:            bestial howl (+200% accuracy)
  441.     - Sea Palace Maiko: bullseye song (+200% accuracy)
  442.  
  443. - Dispel (White Magic) (Priest) or other skill can be used to clear bosses' buffs when necessary.
  444.  
  445. - [Target Rate] It is possible to influence the probability of a character being targeted by an enemy's attack. This can be useful to allow particular characters to survive attacks. Carefully consider the target rate you set for each of your characters.
  446.     - This will affect any skill that targets "one enemy" or "random" (note: will also affect your skills that target random allies)
  447.     - War Miko: (ability) Super Appeal = user is targeted 5x as often
  448.     - Divine Songstress: (ability) Super Hide = user is targeted 1/5x as often
  449.     - Rainbow Nail Polish (accessory) = user is targeted 5x as often
  450.     - Seal of Nothingness (accessory) = user is targeted 1/5x as often
  451.     (note: can stack ability and accessory together)
  452.  
  453. - [Mana Drain] MP draining can neutralize most bosses, preventing them from using some of their skills.
  454.     - This is most useful when the boss has threatening moves which cost MP, particularly dispels.
  455.     - The bosses usually have 9999 MP.
  456.  
  457. - Some examples:
  458.     - Force Monk learns "Mana Drain Strike" ability (physical type, normal attack element)
  459.     - Black Mage learns "Madrain" (magical type, recovery element, ignores defense)
  460.     - Dancer learns "Strange Dance" (certain hit, no element, ignores defense)
  461.     - Trickster learns "MP Steal" (certain hit, recovery element, ignores defense)
  462.     (note: recovery element can be augmented with "recovery booster" ability)
  463.  
  464. -------------
  465. [Extra]
  466. -------------
  467. - Things that can be very useful. However, unless otherwise stated, this guide will not assume or require the use of the following skills/effects.
  468.  
  469. - Equipment/skills/abilities found in the Labyrinth of Chaos can be extremely strong.
  470.  
  471. - If you have the gold to spare, Mermaid's (Shipping Magnate Lorelei) mercantile skill "Money Wall" can be used to nullify damage (gold is lost in place of HP).
  472.  
  473. - If you have a Succubus or Zombie, you can instantly kill enemies (including bosses) who are vulnerable to certain status effects.
  474.     - Elder Succubus: invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  475.     - Queen Succubus: orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  476.     - Death Professor: dead is dead (medicine skill) = kills zombie status
  477.  
  478. - Golden Alchemist learns some extremely strong skills, if you are lucky enough to find the items necessary to use them.
  479.     - armor of truth = all allies, fire/ice/lightning/wind/water/earth absorb (3 turns) (phoenix tail + philosopher's stone)
  480.     - athena bracelet = all allies, weapon skills execute +1 times (3 turns) (burst drink + philosopher's stone)
  481.     - alice soul = all allies, magic skills execute +1 times (3 turns) (elven miracle drug + philosopher's stone)
  482.     - full aegis = all allies, physical and pleasure element reflect (3 turns) (blue water stone + philosopher's stone)
  483.     - homunculus roar = all allies, +1 action per turn (3 turns) (orange earth stone + philosopher's stone)
  484.     (using alchemy find ability, ~2% chance of finding a philosopher's stone per turn, inside labyrinth only)
  485.     (some enemies in the LoC, such as lily/lucia can also drop philosopher's stone)
  486.  
  487. - Many enemy skills are sealed when Luka is the only character in the party.
  488.  
  489. ----------------------------------------------------------------------------------------------------------------------------
  490. [4] Bosses
  491. ----------------------------------------------------------------------------------------------------------------------------
  492. - Enemy HP and attributes increase based on labyrinth floor (bonus floors also contribute to this).
  493.     - Floor 100 = 189x HP (+ 4.5x per bonus floor), 21x attributes (+ 0.5x per bonus floor)
  494.     - Floor 200 = 852x HP (+ 27.6x per bonus floor), 71x attributes (+ 2.3x per bonus floor)
  495.     - Floor 300+ = 4515x HP (+ 75x per additional floor), 301x attributes (+ 5x per additional floor)
  496.  
  497.     - Trial Level 1 = 12x HP (+ 0.9x per floor), 4x attributes (+ 0.3x per floor)
  498.     - Trial Level 2 = 66x HP (+ 3x per floor), 11x attributes (+ 0.5x per floor)
  499.     - Trial Level 3 = 189x HP (+ 18x per floor), 21x attributes (+ 2x per floor)
  500.     - Trial Level 4 = 612x HP (+ 60x per floor), 51x attributes (+ 5x per floor)
  501.     - Trial Level 5 = 3015x HP (+ 450x per floor), 201x attributes (+ 30x per floor)
  502.  
  503. - HP/attribute values given are likely to underestimate true values, since they ignore bonus floors.
  504. - HP and attribute values can be higher when bonus floors have been visited, or lower if floors have been skipped.
  505.  
  506. - Some skills ignore defense and willpower, but this is not noted here.
  507. - Many of the bosses' skills have cooldowns, some of which are noted here. (generally 3 turns)
  508. - Dispels usually have a 5 turn cooldown. (dispel -> xx -> xx -> xx -> xx -> dispel)
  509.  
  510. (note: part 2 - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times)
  511.  
  512. ----------------------------------------------------------------------------------------------------------------------------
  513. [4a] Part 1 Bosses
  514. ----------------------------------------------------------------------------------------------------------------------------
  515. Encounter List (Part 1): Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Sonya Mazuda, Sonya Mainyu, Micaela, Lucifina, Reaper
  516.  
  517. ----------------------------------------------------------------------------------------------------------------------------
  518. Morrigan (1051)
  519. ----------------------------------------------------------------------------------------------------------------------------
  520. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (200%)
  521.  
  522. - Stats: 300k base HP, 9999 MP, ~977 base attributes, 5% crit, 75% physical evasion, 0% magical evasion
  523.     - Floor 100: 56.7 mil HP, ~20517 attributes
  524.     - Floor 200: 255.6 mil HP, ~69367 attributes
  525.     - Floor 300: 1.354 bil HP, ~294077 attributes
  526.     - Floor 500: 5.854 bil HP, ~1.271 mil attributes
  527. - Special: +50% accuracy
  528. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  529.  
  530. [MGQP Part 1] Video (3:24) - https://www.youtube.com/watch?v=jBCoJUXTOys
  531. [MGQP Part 2] Video (Part 2 ver.) (5:23) - https://www.youtube.com/watch?v=vrv0zGkrq1w
  532.  
  533. Movelist: ('s' = silence seals the skill)
  534. Succubus Arts (4517):       (physical) (one enemy)                  physical/pleasure damage, climax 50%, 3 turn cooldown
  535. Delta Aero (4441):          (magical) (all enemies) (20 MP) [s]     wind damage, 3 turn cooldown
  536. Tera Cyclone (4443):        (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  537. Glans Ard (4442):           (magical) (all enemies) (20 MP) [s]     pleasure damage, trance 75%, 3 turn cooldown
  538. Lilith Orgia (4444):        (physical) (all enemies)                pleasure damage, horny/trance 75%, 3 turn cooldown
  539. Psycho Drain (3765-6):      (physical) (one enemy)                  pleasure damage, HP drain 100%, 0 turn cooldown
  540. Psycho Heaven (3767):       (physical) (one enemy x 4)              pleasure damage, 3 turn cooldown
  541. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  542. High Gravity (1558):        (magical) (all enemies) (12 MP) [s]     "gravity" damage, 50% accuracy, deals 75% of target's current HP
  543. All Slow (1548):            (magical) (all enemies) (8 MP) [s]      slow 75%, 3 turn cooldown
  544. All Cancel (1490):          (certain hit) (all enemies) (6 MP) [s]  dispel, 5 turn cooldown
  545. Extreme Gale (3113):        (self buff) (3 turns)                   +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  546.  
  547. notes:
  548. - avoid using physical type attacks unless you have inflicted stop or have an accuracy booster (note: some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  549. - male characters work surprisingly well, since they aren't targeted by pleasure attacks
  550.  
  551. - standard strategy: maintain deflectors or physical null, status effects / MP drain, stack buffs and kill
  552.  
  553. ----------------------------------------------------------------------------------------------------------------------------
  554. Astaroth (1110)
  555. ----------------------------------------------------------------------------------------------------------------------------
  556. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  557.  
  558. - Stats: 360k base HP, 9999 MP, ~972 base attributes, 5% crit, 75% physical evasion, 0% magical evasion
  559.     - Floor 100: 68.04 mil HP, ~20412 attributes
  560.     - Floor 200: 306.72 mil HP, ~69012 attributes
  561.     - Floor 300: 1.625 bil HP, ~292572 attributes
  562.     - Floor 500: 7.025 bil HP, ~1.264 mil attributes
  563. - Special: +50% accuracy
  564. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  565.  
  566. [MGQP Part 1] Video (2:30) - https://www.youtube.com/watch?v=x3KPvoLfhb4
  567.  
  568. Movelist: ('s' = silence seals the skill)
  569. Succubus Slap (4121):           (physical) (one enemy)                  physical element damage, 0 turn cooldown
  570. Tera Cyclone (4443):            (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  571. Lilith Orgia (4444):            (physical) (all enemies)                pleasure damage, horny/trance 75%, 3 turn cooldown
  572. Demon Eyes of Sleep (2550):     (magical) (all enemies) (5 MP) [s]      sleep 75%, 3 turn cooldown
  573. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  574. Invitation to Eternal Sleep (2569): (certain) (all enemies) (6 MP) [s]  kills sleeping enemies, 3 turn cooldown
  575. Romanus Teri Al / El (4123-4):  (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  576. Melo Sophi Dora (4125):         (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  577. Tail Drain Dora (4126):         (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 5 turn cooldown
  578. Tail Drain Dora (4127):         (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle, 0 turn cooldown
  579. Tail Drain Dora (4128):         (physical) (one enemy)              pleasure damage, bind 50%, HP drain 100%
  580. Extreme Gale (3113):            (self buff) (3 turns)               +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  581.  
  582. notes:
  583. - no dispel
  584. - avoid using physical type attacks unless you have inflicted stop or have an accuracy booster (note: some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  585. - male characters work surprisingly well, since they aren't targeted by pleasure attacks
  586.  
  587. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  588.  
  589. - if luka gets bound (struggle state), then you can waste all enemy turns
  590.     - use pleasure element nullification or aqua pentagon
  591.     - struggle state will end if you inflict stop
  592.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  593.  
  594. ----------------------------------------------------------------------------------------------------------------------------
  595. Sphinx (1108)
  596. ----------------------------------------------------------------------------------------------------------------------------
  597. - Resistances: physical (50%), pleasure (100%), fire (25%), ice (50%), lightning (50%), wind (50%), earth (0%), water (75%), holy (50%), dark (50%), bio (50%), sonic (50%), yoma (150%)
  598.  
  599. - Stats: 400k base HP, 9999 MP, ~962 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  600.     - Floor 100: 75.6 mil HP, ~20202 attributes
  601.     - Floor 200: 340.8 mil HP, ~68302 attributes
  602.     - Floor 300: 1.806 bil HP, ~289562 attributes
  603.     - Floor 500: 7.806 bil HP, ~1.251 mil attributes
  604. - Special: +50% accuracy
  605. - Status Effects: slow (12.5%), slimed (6.25%), horny (6.25%)
  606.  
  607. [MGQP Part 1] Video (2:57) - https://www.youtube.com/watch?v=9Ssbr4kqRGs
  608. [MGQP Part 2] Queen Succubus instakill (0:42) - https://www.youtube.com/watch?v=Px9OGbm0J4Q
  609. [MGQP Part 2] Video (Part 2 ver.) (7:24) - https://www.youtube.com/watch?v=PSkt8dvsZgY
  610.  
  611. Movelist:
  612. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  613. Beast Rampage (4107):               (physical) (random x 4)             physical/lightning damage, shock 10%, 0 turn cooldown
  614. Underworld Wave (4512):             (physical) (all enemies)            physical element damage, death 25%, 3 turn cooldown
  615. Arc Obelisk (4108):                 (magical) (random x 9) (36 MP)      fire damage, burn 10%
  616. Absolute Zero Cyclone (4513):       (magical) (all enemies) (20 MP)     wind/ice damage, freeze 10%
  617. Black Lightning (4370):             (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  618. Solar Eclipse (4511):               (magical) (all enemies)             bio damage, mini/petrify 50%
  619. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  620. Kiss of Death (4109):               (physical) (one enemy)              death 75%, does not target males (except Luka)
  621. Hand of the Earthly God (4110-1):   (physical) (one enemy)              pleasure damage
  622. Mouth Offering (4112):              (physical) (targets Luka)           pleasure damage
  623. Isis' Lovemaking (4113):            (physical) (targets Luka)           pleasure damage, trance 75%
  624. Ancient Law of Ecstasy (4114):      (physical) (targets Luka x 3)       pleasure damage
  625. Bestial Howl (2726):                (self buff)                         +200% accuracy (5 turns), +50% physical evasion (3 turns)
  626. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  627.  
  628. notes:
  629. - she doesn't give you a chaos key...
  630.  
  631. - lacks certain hit attacks
  632. - white snake kagura (lamia miko advanced race) learns physical/magical type nullification dances, which will allow your party to completely ignore her damage
  633. - if you have a queen succubus, you can use 'orgasmic ascension' to kill her after inflicting slimed/horny
  634.  
  635. - not much threat, especially if you use physical nullification + magic reflect
  636. - standard strategy: maintain deflectors or physical null, (optional: MP drain), stack buffs and kill
  637.  
  638. ----------------------------------------------------------------------------------------------------------------------------
  639. Adramelech (1143)
  640. ----------------------------------------------------------------------------------------------------------------------------
  641. - Resistances: physical (25%), pleasure (25%), fire (25%), ice (25%), lightning (25%), wind (100%), earth (100%), water (100%), holy (25%), dark (25%), bio (0%), sonic (150%), doll (150%)
  642.  
  643. - Stats: 350k base HP, 9999 MP, ~975 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  644.     - Floor 100: 66.15 mil HP, ~20475 attributes
  645.     - Floor 200: 298.2 mil HP, ~69225 attributes
  646.     - Floor 300: 1.580 bil HP, ~293475 attributes
  647.     - Floor 500: 6.830 bil HP, ~1.268 mil attributes
  648. - Special: N/A
  649. - Status Effects: slow (18.75%), stop (12.5%)
  650.  
  651. [MGQP Part 1] Video (2:36) - https://www.youtube.com/watch?v=PaNw3nCp6KU
  652.  
  653. Movelist:
  654. Wings of Destruction (4317):    (physical) (one enemy)                  physical element damage
  655. Disaster Worm (4555):           (physical) (random x 6)                 physical element damage, 3 turn cooldown
  656. Supernova (4577):               (certain hit) (all enemies) (24 MP)     damage (no element)
  657. Divine Reversion (4556):        (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  658. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  659. Wave Cannon (4570):             (certain hit) (all enemies)             "hadron" damage
  660. Drain Sphere (4320):            (physical) (targets Luka)               pleasure damage, inflicts struggle state (2), 5 turn cooldown
  661. Drain Sphere (4321):            (certain hit) (targets Luka)            pleasure damage, used on struggle state, HP drain 100%
  662. Drain Sphere (4322):            (physical) (one enemy)                  pleasure damage, bind 50%, HP drain 100%
  663. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  664.     - dispel effect on enemies
  665.     - removes elemental and stat debuffs on allies
  666.     - 5 turn cooldown
  667.  
  668. notes:
  669. - standard strategy: maintain deflectors + physical null, use stop / MP drain, stack buffs and kill
  670.  
  671. - if luka gets bound (struggle state), then you can waste all enemy turns
  672.     - use pleasure element nullification or aqua pentagon
  673.     - struggle state will end if you inflict stop
  674.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  675.  
  676. ----------------------------------------------------------------------------------------------------------------------------
  677. Alice XVI (1144)
  678. ----------------------------------------------------------------------------------------------------------------------------
  679. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  680.  
  681. - Stats: 400k base HP, 9999 MP, ~976 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  682.     - Floor 100: 75.6 mil HP, ~20496 attributes
  683.     - Floor 200: 340.8 mil HP, ~69296 attributes
  684.     - Floor 300: 1.806 bil HP, ~293776 attributes
  685.     - Floor 500: 7.806 bil HP, ~1.269 mil attributes
  686. - Special: N/A
  687. - Status Effects: slow (18.75%), stop (6.25%), stun (6.25%)
  688.  
  689. [MGQP Part 1] Video (5:18) - https://www.youtube.com/watch?v=dm27W9bVmu4
  690.  
  691. Movelist:
  692. Snake Lord's Judgement (4579):  (physical) (all enemies)            physical element damage
  693. Monster Lord's Cruelty (4324):  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  694. Black Dragon Kurikara (4566):   (magical) (all enemies) (32 MP)     fire damage, burn 10%
  695. Blizzard of Hades (4567):       (magical) (all enemies) (32 MP)     ice damage, freeze 10%
  696. Dream Dust Night (4568):        (magical) (all enemies) (32 MP)     lightning damage, shock 10%
  697. Lord's Mystic Eyes (4569): (certain hit) (all enemies) (16 MP)
  698.     - dark damage
  699.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  700.     - 3 turn cooldown
  701.  
  702. Dimento-Nagi (4562):            (certain hit) (all enemies)         pleasure/dark damage, bind 75%, 3 turn cooldown
  703. Nephilim End (4578):            (certain hit) (one enemy)           pleasure/dark damage, HP drain 1000%, bind 75%
  704. Tail Bind (4326):               (physical) (targets Luka)           pleasure damage, inflicts struggle state (3), 6 turn cooldown
  705. Pleasure Drain (4327):          (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle state
  706. Satanic Pressure (4328):        (certain hit) (targets Luka)        physical element damage, used on struggle state
  707. Satanic Pressure (4329):        (physical) (one enemy)              physical element damage, bind 50%
  708. Enhance Magic (1476):           (self buff) (4 turns) (3 MP)        +50% magic
  709. Quick (1549):                   (self buff) (5 turns) (3 MP)        +70% agility, +100% accuracy, +50% physical/magic evasion
  710. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  711.  
  712. notes:
  713. - she can inflict a wide range of status effects with certain hit attacks; highly recommend use of status immune races
  714. - pleasure absorb is quite useful in this fight
  715. - male characters work pretty well, since they aren't targeted by pleasure attacks (not recommended to use all front slots for males though, since this increases the chance of monster lord's cruelty)
  716. - you can switch out binded characters if necessary
  717. - characters can become immune to bind using spirit summoner's gnome skill
  718.  
  719. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and alice is not stunned/stopped)
  720. - other than that, standard strategy is fine: maintain deflectors, use status effects / MP drain, stack buffs and kill
  721.  
  722. - if luka gets bound (struggle state), then you can waste all enemy turns
  723.     - use aqua pentagon
  724.     - struggle state will end if you inflict stun/stop
  725.  
  726. - if you have LoC equips, "absorb dark" is very useful
  727.  
  728. ----------------------------------------------------------------------------------------------------------------------------
  729. Sonya Mazuda (1368)
  730. ----------------------------------------------------------------------------------------------------------------------------
  731. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (25%), dark (100%), bio (0%), sonic (100%), doll (150%), angel (150%)
  732.  
  733. - Stats: 360k base HP, 9999 MP, ~965 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  734.     - Floor 100: 68.04 mil HP, ~20265 attributes
  735.     - Floor 200: 306.72 mil HP, ~68515 attributes
  736.     - Floor 300: 1.625 bil HP, ~290465 attributes
  737.     - Floor 500: 7.025 bil HP, ~1.255 mil attributes
  738. - Special: N/A
  739. - Status Effects: paralysis (6.25%), slow (12.5%), stop (6.25%)
  740.  
  741. [MGQP Part 1] Video (2:56) - https://www.youtube.com/watch?v=7rzVSLB4KXY
  742. [MGQP Part 2] Video (Part 2 ver.) (6:24) - https://www.youtube.com/watch?v=GkyoqoTSMV0
  743.  
  744. Movelist:
  745. Holy Spear Dance (4581):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  746. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)      physical/holy damage, ascension 10%
  747. Grand Cross (4557):             (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  748. Crystalline Breath (4573):      (certain hit) (all enemies)             ice damage, freeze 10%, 3 turn cooldown
  749. Tidal Wave (4583):              (certain hit) (all enemies)             water damage, 3 turn cooldown
  750. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  751. Lightning of Judgement (4574):  (certain hit) (one enemy) (18 MP)       lightning/holy damage, ascension/shock 75%
  752. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  753. Pleasure Eater (2513):          (self buff) (3 turns)                   absorb pleasure damage
  754. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  755.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  756. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  757.     - dispel effect on enemies
  758.     - removes elemental and stat debuffs on allies
  759.     - 5 turn cooldown
  760.  
  761. notes:
  762. - all skills are certain hit, no use for physical/magical evasion or nullification
  763. - try to dispel her dance (or wait it out), though she may dodge the dispel
  764.     - else, use an accuracy booster along with your attacks (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  765. - MP drain is pretty effective here
  766.  
  767. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  768.  
  769. ----------------------------------------------------------------------------------------------------------------------------
  770. Sonya Mainyu (1369)
  771. ----------------------------------------------------------------------------------------------------------------------------
  772. - Resistances: physical (0%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (0%), sonic (100%), yoma (150%), doll (150%)
  773.  
  774. - Stats: 400k base HP, 9999 MP, ~978 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  775.     - Floor 100: 75.6 mil HP, ~20538 attributes
  776.     - Floor 200: 340.8 mil HP, ~69438 attributes
  777.     - Floor 300: 1.806 bil HP, ~294378 attributes
  778.     - Floor 500: 7.806 bil HP, ~1.272 mil attributes
  779. - Special: physical type nullification
  780. - Status Effects: sleep (6.25%), slow (12.5%), stop (6.25%), stun (6.25%)
  781.  
  782. [MGQP Part 1] Video (3:47) - https://www.youtube.com/watch?v=a3HV9zo2SgE
  783. [MGQP Part 2] Succubus instakill (1:08) - https://www.youtube.com/watch?v=kSRbuUIwprY
  784.  
  785. Movelist:
  786. Reaper's Requiem (4331): (physical) (all enemies)
  787.     - physical damage
  788.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  789.     - 3 turn cooldown
  790. 13 Punisher (4332): (physical) (one enemy)
  791.     - physical damage
  792.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  793.     - 0 turn cooldown
  794. Purgatory Flame (4572):         (certain hit) (all enemies)         fire damage, burn 10%
  795. Demon Flame Dance (4560):       (certain hit) (all enemies)         fire/dark damage, burn 10%
  796. Demon Ice Burial (4391):        (certain hit) (all enemies)         ice/dark damage, freeze 10%
  797. Demon Thunder Dust (4392):      (certain hit) (all enemies)         lightning/dark damage, shock 10%
  798. Shadow Flare (4565):            (certain hit) (one enemy)           dark damage, death 10%
  799. Flames of Judgement (4575):     (certain hit) (one enemy)           fire/dark damage, burn/death 75%
  800. Angra Mainyu (4558):            (certain hit) (all enemies)         dark damage, death 75%
  801. Semen Extractor of Ra (4571):   (physical) (one enemy)              pleasure damage, bind 75%, HP drain 1000%
  802. Magic Reflect (1717):           (self buff) (2 turns) (20 MP)       +100% magic reflect, 3 turn cooldown
  803. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  804.     - dispel effect on enemies
  805.     - removes elemental and stat debuffs on allies
  806.     - 5 turn cooldown
  807.  
  808. notes:
  809. - nullifies physical type attacks, you must use magic/certain hit attacks
  810. - fire absorb is somewhat useful
  811. - dealing damage may wake foes from sleep (25% chance per hit)
  812. - if you have a succubus, you can use 'invitation to eternal sleep' to kill her after you have inflicted sleep
  813.  
  814. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill (using magical or certain hit skill)
  815.  
  816. ----------------------------------------------------------------------------------------------------------------------------
  817. Micaela (1371)
  818. ----------------------------------------------------------------------------------------------------------------------------
  819. - Resistances: physical (0%), pleasure (50%), fire (100%), ice (100%), lightning (50%), wind (75%), earth (75%), water (75%), holy (25%), dark (100%), bio (0%), sonic (0%), angel (150%)
  820.  
  821. - Stats: 520k base HP, 9999 MP, ~992 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  822.     - Floor 100: 98.28 mil HP, ~20832 attributes
  823.     - Floor 200: 443.04 mil HP, ~70432 attributes
  824.     - Floor 300: 2.347 bil HP, ~298592 attributes
  825.     - Floor 500: 10.147 bil HP, ~1.290 mil attributes
  826. - Special: 100% physical type reflect, +50% accuracy
  827. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%)
  828.  
  829. [MGQP Part 1] Video #1 (11:05) - https://www.youtube.com/watch?v=Hlm_Vl9Qypo
  830. [MGQP Part 1] Video #2 (2:38)  - https://www.youtube.com/watch?v=TaeVm0Vnndw
  831. [MGQP Part 2] Video (Part 2 ver.) (7:50) - https://www.youtube.com/watch?v=wFknCuPCpkY
  832.  
  833. Movelist:
  834. Divine Justice (4592):          (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%
  835. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)          physical/holy damage, ascension 10%
  836. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  837. Tidal Wave (4583):              (certain hit) (all enemies)             water damage, 3 turn cooldown
  838. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  839. Judgement (4597):               (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  840. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  841. All Heaven (1474):              (magical) (all enemies) (10 MP)         ascension 75%
  842. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  843. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  844.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  845.  
  846. notes:
  847. - will reflect physical type attacks (unless the skill has a "chaos" element)
  848. - she can inflict ascension with most of her skills
  849. - try to dispel her dance (or wait it out), though she may dodge the dispel
  850.     - else, use an accuracy booster along with your attacks (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  851. - counter attack + mana drain strike can be used here
  852.  
  853. - standard strategy: maintain deflectors, use stop / MP drain, stack buffs and kill (using magical or certain hit skills)
  854.  
  855. ----------------------------------------------------------------------------------------------------------------------------
  856. Lucifina (1372)
  857. ----------------------------------------------------------------------------------------------------------------------------
  858. - Resistances: physical (75%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (50%), earth (50%), water (50%), holy (25%), dark (25%), bio (0%), sonic (0%), angel (150%)
  859.  
  860. - Stats: 480k base HP, 9999 MP, ~985 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  861.     - Floor 100: 90.72 mil HP, ~20685 attributes
  862.     - Floor 200: 408.96 mil HP, ~69935 attributes
  863.     - Floor 300: 2.167 bil HP, ~296485 attributes
  864.     - Floor 500: 9.367 bil HP, ~1.281 mil attributes
  865. - Special: 100% magic reflect, +50% accuracy
  866. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%)
  867.  
  868. [MGQP Part 1] Video (3:03) - https://www.youtube.com/watch?v=cUDWzb3fVws
  869. [MGQP Part 2] Video (Part 2 ver.) (8:28) - https://www.youtube.com/watch?v=mrMpSE_Bf7w
  870.  
  871. Movelist: ('s' = silence seals the skill)
  872. Heavenly Strike (4589):         (certain hit) (one enemy) (10 MP)   physical/holy damage, ascension 10%
  873. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)  physical/holy damage, ascension 10%
  874. Ninefold Rakshasa (4590):       (physical) (random x 9)             physical element damage, 3 turn cooldown
  875. Prominence (4594) [s]:          (magical) (all enemies) (20 MP)     fire damage, burn 10%
  876. Ice Age (4595) [s]:             (magical) (all enemies) (20 MP)     ice damage, freeze 10%
  877. Plasma Storm (4596) [s]:        (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  878. Divine Reversion (4556) [s]: (certain hit) (all enemies) (13 MP)    holy damage, ascension 30%
  879. Daystar (4593) [s]:             (self buff) (0 turns) (20 MP)       nulls + counters any attacks, 6 turn cooldown
  880. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  881. Garden of Delights (4563) [s]: (certain hit) (all enemies) (8 MP)   pleasure/holy damage, seduction 50%
  882. All Death (1533) [s]:           (magical) (all enemies) (10 MP)     death 75%
  883. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  884. Fallen Angel Dance (1669) [s]:  (self buff) (3 turns) (4 MP)
  885.     - +50% mag/agi/dex, +200% phys evade, +50% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  886.  
  887. notes:
  888. - will reflect magic type attacks (unless skill has a "chaos" element)
  889. - physical and magic type evasion/nullification/reflection are very useful for this fight
  890. - try to dispel her dance (or wait it out), though she may dodge the dispel
  891.     - else, use an accuracy booster along with your attacks (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  892.  
  893. - dealing with daystar (note: currently bugged in v2.23; doesn't do anything)
  894.     - she can't use it if she is silenced or MP drained
  895.     - deflectors will block the daystar counter, but the character may be inflicted with ascension
  896.  
  897. - dealing with ninefold rakshasa
  898.     - recommend use of target rate influencers to make the skill target one character
  899.     - white snake kagura (lamia miko advanced race) learns physical type nullification dance
  900.  
  901. - standard strategy: deflectors + phys null, status effects / MP drain, stack buffs and kill (using physical or certain hit skills)
  902.  
  903. ----------------------------------------------------------------------------------------------------------------------------
  904. Reaper (1145)
  905. ----------------------------------------------------------------------------------------------------------------------------
  906. - Resistances: physical (50%), pleasure (25%), fire (100%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (100%), dark (0%), bio (0%), sonic (50%), ghost (150%)
  907.  
  908. - Stats: 500k base HP, 9999 MP, 999 base attributes, 5% crit, 25% physical evasion, 0% magic evasion
  909.     - Floor 100: 94.5 mil HP, ~20979 attributes
  910.     - Floor 200: 426 mil HP, ~70929 attributes
  911.     - Floor 300: 2.257 bil HP, ~300699 attributes
  912.     - Floor 500: 9.757 bil HP, ~1.299 mil attributes
  913. - Special: timestop immunity (can move during timestops)
  914. - Status Effects: slow (6.25%)
  915.  
  916. [MGQP Part 1] Video #1 (12:46) - https://www.youtube.com/watch?v=E3uO7EzuIts
  917. [MGQP Part 1] Video #2 (4:28) - https://www.youtube.com/watch?v=fx7glJAingY
  918. [MGQP Part 2] Video (Part 2 ver.) (7:42) - https://www.youtube.com/watch?v=pDoJjw5tG3Y
  919. [v2.20 and earlier only] Chaos Drive cancel (0:28) - https://www.youtube.com/watch?v=OANuPxylN0U
  920.  
  921. Movelist:
  922. Reaper's Requiem (4331): (physical) (all enemies)
  923.     - physical damage
  924.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  925.     - 3 turn cooldown
  926. 13 Punisher (4332): (physical) (one enemy)
  927.     - physical damage
  928.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  929.     - 0 turn cooldown
  930. End of End (4580):          (certain hit) (all enemies)             holy/dark damage, 3 turn cooldown
  931. Shinigami's Scythe (1172):  (physical) (one enemy)                  death 100%, 3 turn cooldown
  932. Scythe of Confusion (1175): (physical) (all enemies)                sonic damage, confusion 75%, 3 turn cooldown
  933. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  934. Hades Inferno (4333):       (magical) (all enemies)                 fire damage, burn 10%, 3 turn cooldown
  935. Membrane's Requiem (4334):  (physical) (all enemies)                pleasure damage, HP drain 100%, 0 turn cooldown
  936. Zero Universe (4561):       (certain hit) (random x 9)              holy/dark damage, 3 turn cooldown
  937. Disintegration (4576):      (certain hit) (all enemies) (40 MP)     damage (no element), 3 turn cooldown
  938. Chaos Drive (1566):         (self buff) (3 turns) (50 MP)           3 turn timestop, 7 turn cooldown
  939. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  940.     - dispel effect on enemies
  941.     - removes elemental and stat debuffs on allies
  942.     - 5 turn cooldown
  943.  
  944. notes:
  945. - she can still act during your timestops, so avoid using them (eg. tarot of fate, chaos drive)
  946. - if using physical type attacks, you may want an accuracy booster (eg. quick, accuracy song) or a slow so she doesn't dodge
  947. - mana drain can be used for this fight to prevent chaos drive / zero shift
  948.  
  949. - dealing with zero universe
  950.     - recommend use of target rate influencers to make the skill target one character
  951.  
  952. - dealing with chaos drive (3 turn timestop)
  953.     - can easily lead to a defeat, she gets 3 turns without you being able to respond
  954.     - revives will not activate during chaos drive but are consumed
  955.     - it costs mana, so recommend using MP drain as soon as possible
  956.     - after a chaos drive, she cannot use another chaos drive for at least 3 turns
  957.  
  958. - small chance of wiping to chaos drive --> dispel --> AoE --> AoE, not much counterplay without LoC equips
  959.     - if you have LoC equips, you should be able to drain all of her mana (preferably with haste) on the first turn
  960.     - can use shirohebi to mp drain dance
  961.     - could find dance/black magic/thievery priority equipment for other mp drains
  962.     - chaos weapons grant immunity to timestops
  963.  
  964. - standard strategy: maintain deflectors, (highly recommended: MP drain), stack buffs and kill
  965.  
  966. ----------------------------------------------------------------------------------------------------------------------------
  967. [4b] Part 2 Bosses
  968. ----------------------------------------------------------------------------------------------------------------------------
  969. Encounter List (Part 2):
  970. - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonya Chaos, Tamamo (alt), Black Alice (3rd Form)
  971.  
  972. - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Haine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Luka Judgement, Luka Worldbreaker
  973. (note: set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times)
  974.  
  975. ----------------------------------------------------------------------------------------------------------------------------
  976. Leviathan (1167)
  977. ----------------------------------------------------------------------------------------------------------------------------
  978. - Resistances: physical (100%), pleasure (200%), fire (75%), ice (0%), lightning (150%), wind (100%), earth (100%), water (0%), holy (100%), dark (100%), bio (150%), sonic (100%), dragon (150%), sea-dweller (150%), giant (200%)
  979.  
  980. - Stats: 400k base HP, 9999 MP, ~923 base attributes, 15% crit, 5% physical evasion, 5% magical evasion
  981.     - Floor 100: 75.6 mil HP, ~19383 attributes
  982.     - Floor 200: 340.8 mil HP, ~65533 attributes
  983.     - Floor 300: 1.806 bil HP, ~277823 attributes
  984.     - Floor 500: 7.806 bil HP, ~1.200 mil attributes
  985. - Special: N/A
  986. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%), stun (12.5%), debuffs (18.75%)
  987.  
  988. [v2.23] Video (7:59) - https://www.youtube.com/watch?v=-OqDWW_L1xk
  989.  
  990. Movelist:
  991. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  992. Admiral Wild Dance (5671):  (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  993. Darkness Drive (5672):      (certain hit) (all enemies)     physical/dark damage, death 10%, 3 turn cooldown
  994. Dark Spear Dance (5673):    (certain hit) (random x 4)      physical/dark damage, death 10%, 3 turn cooldown
  995. Poseidon's Thunder (4423):  (magical) (all enemies)         lightning damage, shock 50%, 3 turn cooldown
  996. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  997. Maelstrom (5401):           (magical) (all enemies)         water damage, 3 turn cooldown
  998. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  999. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  1000. Full Power (3098):          (self buff) (1 turn)            attack +300%, 3 turn cooldown
  1001.  
  1002. notes:
  1003. - standard strategy: maintain deflectors + physical null, use status effects, stack buffs and kill
  1004.  
  1005. - if luka gets bound (struggle state), then you can waste all enemy turns
  1006.     - use pleasure element nullification or aqua pentagon
  1007.     - struggle state will end if you inflict stun/stop
  1008.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1009.  
  1010. ----------------------------------------------------------------------------------------------------------------------------
  1011. Alma Elma (1177)
  1012. ----------------------------------------------------------------------------------------------------------------------------
  1013. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  1014.  
  1015. - Stats: 340k base HP, 9999 MP, ~999 base attributes, 30% crit, 75% physical evasion, 15% magical evasion
  1016.     - Floor 100: 64.26 mil HP, ~20979 attributes
  1017.     - Floor 200: 289.68 mil HP, ~70929 attributes
  1018.     - Floor 300: 1.535 bil HP, ~300699 attributes
  1019.     - Floor 500: 6.635 bil HP, ~1.299 mil attributes
  1020. - Special: pleasure absorb, 200% accuracy
  1021. - Status Effects: bind (6.25%), blind (6.25%), slow (6.25%), stun (6.25%), debuffs (6.25%), all element weak (0%)
  1022.  
  1023. [v2.23] Video (11:17) - https://www.youtube.com/watch?v=q9mL-AHWpRo
  1024.  
  1025. Movelist:
  1026. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1027. Tera Cyclone (4443):            (certain hit) (all enemies)         wind damage, 3 turn cooldown
  1028. Pink Typhoon (4518):            (certain hit) (all enemies)         damage (no element), seduction 25%, 3 turn cooldown
  1029. Lilith Orgia (4444):            (physical) (all enemies)            pleasure damage, horny/trance 75%, 3 turn cooldown
  1030. Romanus Teri Al / El (4123-4):  (physical) (one enemy)              pleasure damage, 0 turn cooldown
  1031. Melo Sophi Dora (4125):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1032. Succubus Ceremony (5522):       (physical) (one enemy)              physical/pleasure damage, climax 25%, 3 turn cooldown
  1033. Demon Eyes of Trance (2560):    (magical) (all enemies) (5 MP)      trance 75%, 3 turn cooldown
  1034. Demon Eyes of Seduction (2561): (magical) (all enemies) (5 MP)      seduction 75%, 3 turn cooldown
  1035. Demon Eyes of Incontinence (2562):  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  1036. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  1037. Orgasmic Ascension (2570):      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  1038. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1039. Extreme Gale (3113):            (self buff) (3 turns)               +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  1040.  
  1041. notes:
  1042. - she is capable of absorbing pleasure element (unless paired with a "chaos" element)
  1043. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1044. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  1045.  
  1046. ----------------------------------------------------------------------------------------------------------------------------
  1047. Granberia (1178)
  1048. ----------------------------------------------------------------------------------------------------------------------------
  1049. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (100%), water (100%), holy (100%), dark (75%), bio (100%), sonic (100%), dragon (150%)
  1050.  
  1051. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 30% crit, 5% physical evasion, 5% magical evasion
  1052.     - Floor 100: 94.5 mil HP, ~20496 attributes
  1053.     - Floor 200: 426 mil HP, ~69296 attributes
  1054.     - Floor 300: 2.257 bil HP, ~293776 attributes
  1055.     - Floor 500: 9.757 bil HP, ~1.269 mil attributes
  1056. - Special: +50% accuracy
  1057. - Status Effects: blind (6.25%), slow (6.25%), debuffs (12.5%)
  1058.  
  1059. [v2.23] Video (13:04) - https://www.youtube.com/watch?v=7zU3mAp66Ms
  1060.  
  1061. Movelist:
  1062. Thousand Blood (5678):      (physical) (one enemy)                  physical damage, 3 turn cooldown
  1063. 聖刃七星天 (5681):         (certain hit) (random x 7) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1064. 魔影流星斬 (5677):         (certain hit) (random x 5)              physical/dark damage, death 10%, 3 turn cooldown
  1065. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/fire/wind/earth/water damage, 3 turn cooldown
  1066. 覇光ノ刃・護龍 (5740):       (physical) (one enemy)                  physical damage, 0 turn cooldown
  1067. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  1068. Full Power (3098):          (self buff) (1 turn)                    attack +300%, 3 turn cooldown
  1069. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  1070. Pleasure Eater (2513):      (self buff) (3 turns)                   pleasure absorb, 3 turn cooldown
  1071.  
  1072. notes:
  1073. - she wastes a lot of turns on self buffs
  1074. - standard strategy: maintain deflectors, (optional: status effects / MP drain), stack buffs and kill
  1075.  
  1076. ----------------------------------------------------------------------------------------------------------------------------
  1077. Sun Wukong (1183)
  1078. ----------------------------------------------------------------------------------------------------------------------------
  1079. - Resistances: physical (0%), pleasure (100%), fire (100%), ice (0%), lightning (100%), wind (50%), earth (50%), water (50%), holy (100%), dark (50%), bio (100%), sonic (100%), demi-human (150%), beast (150%)
  1080.  
  1081. - Stats: 460k base HP, 9999 MP, ~992 base attributes, 15% crit, 15% physical evasion, 5% magical evasion
  1082.     - Floor 100: 86.94 mil HP, ~20832 attributes
  1083.     - Floor 200: 391.92 mil HP, ~70432 attributes
  1084.     - Floor 300: 2.076 bil HP, ~298592 attributes
  1085.     - Floor 500: 8.976 bil HP, ~1.290 mil attributes
  1086. - Special: physical element reflect
  1087. - Status Effects: mini (25%), petrify (18.75%), debuffs (6.25%), all element weak (0%)
  1088.  
  1089. [v2.23] Video (15:27) - https://www.youtube.com/watch?v=aMnUCLIFPtA
  1090.  
  1091. Movelist:
  1092. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1093. Quad Heaven Palm (4553):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1094. Light Rending Fist (4552):      (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  1095. 黄泉壊・出雲行 (5684):           (physical) (all enemies)            physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1096. 踏みにじり足コキ (4678):            (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  1097. Strong Swing Handjob (4002):    (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  1098. Intensely Tight Intercrural (4004): (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1099. Furious Vacuum Fellatio (4005): (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  1100. Confuse (1537):                 (magical) (all enemies) (5 MP)          confusion 75%, 3 turn cooldown
  1101. Mass Omni Enhance (1485):       (self buff) (3 turns) (50 MP)           all stats +50%, 3 turn cooldown
  1102. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1103. Brave Wall (2453):              (self buff)                             2 layer deflector, 3 turn cooldown
  1104.  
  1105. notes:
  1106. - she is capable of reflecting physical element, even if they are certain hit type (unless paired with a "chaos" element)
  1107. - most weapons add physical element to "effect: +" skills, so they will be reflected
  1108.     - furthermore, many "effect: +" skills have physical element anyway
  1109. - the deflector can be dispelled or simply broken through
  1110. - petrify is very useful
  1111. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1112.  
  1113. - possible damage options to avoid physical element reflect
  1114.     - a dedicated mage, though damage can be quite low without labyrinth equipment
  1115.     - attack scaling magic skills, perhaps using master swordcerer's "attack magi"
  1116.     - harps / sex toys are the only weapons which do not add physical element to "normal attack" (they add sonic/pleasure instead)
  1117.     - counter attacks avoid reflects, but this is pretty inconsistent, especially considering the number of skills she uses that aren't really counterable (eg. omni enhance, all cancel, brave wall)
  1118.  
  1119. - if you don't have a damage source that doesn't use physical element, you're gonna have a bad time
  1120. - otherwise, the standard strategy is fine: deflectors, petrify / MP drain, stack buffs and kill (without using physical element)
  1121.  
  1122. ----------------------------------------------------------------------------------------------------------------------------
  1123. Yamata no Orochi (1196)
  1124. ----------------------------------------------------------------------------------------------------------------------------
  1125. - Resistances: physical (25%), pleasure (75%), fire (50%), ice (100%), lightning (50%), wind (50%), earth (50%), water (50%), holy (75%), dark (50%), bio (75%), sonic (75%), demi-human (150%), lamia (150%), dragon (150%), giant (200%)
  1126.  
  1127. - Stats: 460k base HP, 9999 MP, ~933 base attributes, 15% crit, 5% physical evasion, 5% magical evasion
  1128.     - Floor 100: 86.94 mil HP, ~19593 attributes
  1129.     - Floor 200: 391.92 mil HP, ~66243 attributes
  1130.     - Floor 300: 2.076 bil HP, ~280833 attributes
  1131.     - Floor 500: 8.976 bil HP, ~1.213 mil attributes
  1132. - Special: 3 actions per turn
  1133. - Status Effects: blind (18.75%), confusion (6.25%), sleep (18.75%), petrify (6.25%), debuffs (12.5%)
  1134.  
  1135. [v2.23] Video (8:20) - https://www.youtube.com/watch?v=bXCOPYRHsNY
  1136.  
  1137. Movelist:
  1138. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1139. Snake Punisher (4337):              (physical) (all enemies)            physical damage, 0 turn cooldown
  1140. Draining Light Talisman (5693):     (certain hit) (all enemies) (15 MP) holy damage, holy weak 100%, ascension 10%, 3 turn cooldown
  1141. Greedy Darkness Talisman (5694):    (certain hit) (one enemy) (12 MP)   dark damage, dark weak 100%, death 75%, 3 turn cooldown
  1142. Sacrifice Tasting (4769-70):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  1143. Eight Head Assault (4771-2):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  1144. Head Bind (4773):                   (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1145. Unending Licking (4774):            (physical) (targets Luka x 8)       pleasure damage, used on struggle state, 0 turn cooldown
  1146. やまた・むさり (4775):               (physical) (random x 8)             physical damage, 3 turn cooldown
  1147. Blazing Inferno Breath (4353):      (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  1148. Bad Breath (3088):              (certain hit) (all enemies)     poison/blind/silence/confusion/sleep/paralysis 50%, 3 turn cooldown
  1149.  
  1150. notes:
  1151. - recommend making use of petrify
  1152. - succubus instakill is possible through sleep
  1153. - physical type nullification is very useful in this fight; highly recommend using shirohebi for haste physical null dance
  1154. - insect characters are good for this fight; they can start with a deflector and can use time magic (petrify)
  1155. - pleasure element nullification is useful; use of male characters can be quite effective
  1156. - fire nullification can be useful
  1157. - be careful with using berserks (mermaid pirate songs) against a petrified opponent; if you can't kill, you will soft lock the game
  1158.  
  1159. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1160.  
  1161. - if luka gets bound (struggle state), then you can waste all enemy turns
  1162.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1163.     - struggle state will end if you inflict confusion/sleep/petrify
  1164.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1165.  
  1166. ----------------------------------------------------------------------------------------------------------------------------
  1167. Tezcatlipoca (1221)
  1168. ----------------------------------------------------------------------------------------------------------------------------
  1169. - Resistances: physical (50%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (100%), sonic (100%), yoma (150%), beast (150%)
  1170.  
  1171. - Stats: 340k base HP, 9999 MP, ~989 base attributes, 30% crit, 25% physical evasion, 5% magical evasion
  1172.     - Floor 100: 64.26 mil HP, ~20769 attributes
  1173.     - Floor 200: 289.68 mil HP, ~70219 attributes
  1174.     - Floor 300: 1.535 bil HP, ~297689 attributes
  1175.     - Floor 500: 6.635 bil HP, ~1.286 mil attributes
  1176. - Special: +50% accuracy
  1177. - Status Effects: bind (12.5%), blind (18.75%), silence (18.75%), confusion (18.75%), sleep (18.75%), paralysis (12.5%), slow (25%), stop (18.75%), mini (12.5%), zombie (18.75%), stun (18.75%), debuffs (18.75%)
  1178.  
  1179. [v2.23] Video (9:11) - https://www.youtube.com/watch?v=E6tJ3PB9o-A
  1180.  
  1181. Movelist (s = silence seals the skill):
  1182. Reaper's Requiem (4331): (physical) (all enemies)
  1183.     - physical damage
  1184.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1185.     - 3 turn cooldown
  1186. 13 Punisher (4332): (physical) (one enemy)
  1187.     - physical damage
  1188.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1189.     - 0 turn cooldown
  1190. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1191. Stray Cat (4864):               (physical) (one enemy)              physical damage
  1192. 武神乱爪 (5692):                    (physical) (random x 4)             physical damage, 3 turn cooldown
  1193. Dark Eternal (5696) [s]:        (certain hit) (all enemies)         dark damage, death 10%
  1194. Bushy Tailjob (4714):           (physical) (targets Luka)           pleasure damage
  1195. Rough Tongue Fellatio (4717):   (physical) (targets Luka)           pleasure damage
  1196. Rough Tongue Licking (4718):    (physical) (one enemy)              pleasure damage
  1197. Demonic Roar (5702):            (physical) (all enemies)            sonic damage, stun 75%
  1198. Bastet Dance (2053) [s]:        (self buff) (3 turns)               physical/magic evasion +50%, 3 turn cooldown
  1199. Time Warp Dance (2039) [s]:     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1200. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  1201.  
  1202. notes:
  1203. - she uses some status effects (eg. slow/stop/stun)
  1204. - succubus/zombie instakill is possible through sleep or zombie
  1205. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1206.  
  1207. ----------------------------------------------------------------------------------------------------------------------------
  1208. Quetzalcoatl (1222)
  1209. ----------------------------------------------------------------------------------------------------------------------------
  1210. - Resistances: physical (100%), pleasure (75%), fire (0%), ice (100%), lightning (75%), wind (0%), earth (100%), water (100%), holy (50%), dark (50%), bio (100%), sonic (100%), lamia (150%), harpy (150%), dragon (150%), giant (200%)
  1211.  
  1212. - Stats: 400k base HP, 9999 MP, ~998 base attributes, 5% crit, 75% physical evasion, 50% magical evasion
  1213.     - Floor 100: 75.6 mil HP, ~20958 attributes
  1214.     - Floor 200: 340.8 mil HP, ~70858 attributes
  1215.     - Floor 300: 1.806 bil HP, ~300398 attributes
  1216.     - Floor 500: 7.806 bil HP, ~1.298 mil attributes
  1217. - Special: +50% accuracy
  1218. - Status Effects: bind (18.75%), blind (6.25%), confusion (18.75%), slow (12.5%), stop (6.25%), mini (6.25%), debuffs (6.25%)
  1219.  
  1220. [v2.23] Video (10:09) - https://www.youtube.com/watch?v=TTpOQqV4d58
  1221.  
  1222. Movelist:
  1223. Basic Attack (3500):            (physical) (one enemy)          physical damage, 0 turn cooldown
  1224. Wings of Destruction (4317):    (physical) (one enemy)          physical damage
  1225. Empty Sky (4598):               (physical) (all enemies)        wind damage, 3 turn cooldown
  1226. Purgatory Flame (4572):         (certain hit) (all enemies)     fire damage, burn 10%
  1227. Dark Eternal (5696):            (certain hit) (all enemies)     dark damage, death 10%
  1228. Wing Caress (3574):             (physical) (one enemy)          pleasure damage
  1229. Harpy Foot Job (3636):          (physical) (targets Luka)       pleasure damage
  1230. Harpy Fellatio (3649):          (physical) (targets Luka)       pleasure damage
  1231. Dive Bomb Pin (3637):           (physical) (targets Luka)       inflicts struggle state (1), 4 turn cooldown
  1232. Ancient Rape (4866-7):          (physical) (targets Luka)       pleasure damage, used on struggle state, infinite restraint
  1233. Time Warp Dance (2039):     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1234. Dark God Dance (2041):          (certain hit) (all enemies)     burn/freeze/shock 50%, 3 turn cooldown
  1235. Snake God's Dance (2061):       (self buff) (5 turns)           counter 100%, counter damage +100%, 3 turn cooldown
  1236. Perfect Sky Dance (2058):       (self buff) (3 turns)           physical/magic evasion +100%, 3 turn cooldown
  1237.  
  1238. notes:
  1239. - she uses a myriad of status effects (eg. slow/stop/burn/freeze/shock)
  1240. - recommend using certain hit attacks; avoid using physical or magical type attacks unless you have inflicted bind/stop, or are using an accuracy booster (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  1241. - dispel those buffs
  1242. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1243.  
  1244. - if luka gets bound (struggle state), then you can waste all enemy turns
  1245.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1246.     - struggle state will end if you inflict bind, confusion, stop
  1247.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1248.  
  1249. ----------------------------------------------------------------------------------------------------------------------------
  1250. Gnosis (1223)
  1251. ----------------------------------------------------------------------------------------------------------------------------
  1252. - Resistances: physical (0%), pleasure (0%), fire (75%), ice (75%), lightning (100%), wind (75%), earth (75%), water (100%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1253.  
  1254. - Stats: 440k base HP, 9999 MP, ~922 base attributes, 15% crit, 30% physical evasion, 15% magical evasion
  1255.     - Floor 100: 83.16 mil HP, ~19362 attributes
  1256.     - Floor 200: 374.88 mil HP, ~65462 attributes
  1257.     - Floor 300: 1.986 bil HP, ~277522 attributes
  1258.     - Floor 500: 8.586 bil HP, ~1.199 mil attributes
  1259. - Special: 100% physical type reflect, holy absorb, 200% accuracy
  1260. - Status Effects: silence (18.75%), confusion (18.75%)
  1261.  
  1262. [v2.23] Video (9:05) - https://www.youtube.com/watch?v=xL6VsMetGlM
  1263.  
  1264. Movelist (s = silence seals the skill):
  1265. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1266. Mouth of Gospel (5490):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1267. Hyperion (4475):                (certain hit) (one enemy)           physical damage, 3 turn cooldown
  1268. Anti-Particle Railgun (4474):   (certain hit) (all enemies)         "quantum" damage, 3 turn cooldown
  1269. MLRS (4484):                    (physical) (all enemies)            fire damage, burn 10%, 3 turn cooldown
  1270. Wave Cannon (4570):             (certain hit) (all enemies)         "hadron" damage, 3 turn cooldown
  1271. Holy Flare (4564) [s]:          (certain hit) (one enemy) (18 MP)   holy damage, ascension 10%, 3 turn cooldown
  1272. Beam Scythe (3908):             (certain hit) (random x 5)          physical damage, 3 turn cooldown
  1273. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1274.  
  1275. notes:
  1276. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1277. - will reflect physical type attacks (unless the skill has a "chaos" element)
  1278.  
  1279. - standard strategy: deflectors, status effects / MP drain, stack buffs and kill (using magical/certain hit, without holy element)
  1280.  
  1281. ----------------------------------------------------------------------------------------------------------------------------
  1282. Zion (1224)
  1283. ----------------------------------------------------------------------------------------------------------------------------
  1284. - Resistances: physical (75%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (0%), dark (100%), bio (25%), sonic (25%), angel (150%)
  1285.  
  1286. - Stats: 400k base HP, 9999 mp, ~956 base attributes, 30% crit, 15% physical evasion, 15% magical evasion
  1287.     - Floor 100: 75.6 mil HP, ~20076 attributes
  1288.     - Floor 200: 340.8 mil HP, ~67876 attributes
  1289.     - Floor 300: 1.806 bil HP, ~287756 attributes
  1290.     - Floor 500: 7.806 bil HP, ~1.243 mil attributes
  1291. - Special: holy absorb, +50% accuracy
  1292. - Status Effects: blind (18.75%), sleep (18.75%), debuffs (6.25%)
  1293.  
  1294. [v2.23] Video (9:22) - https://www.youtube.com/watch?v=GXYFXKPQLDY
  1295.  
  1296. Movelist:
  1297. Basic Attack (3500):        (physical) (one enemy)                  physical damage, 0 turn cooldown
  1298. Angel Footjob (5478):       (physical) (targets Luka)               pleasure damage
  1299. Empty Sky (4598):           (physical) (all enemies)                wind damage, 3 turn cooldown
  1300. Quad Heaven Palm (4553):    (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1301. Light Rending Fist (4552):  (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  1302. Divine Reversion (4556):    (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  1303. High Gravity (1558):        (magical) (all enemies) (12 MP)         "gravity" damage, 50% accuracy, deals 75% of target's current HP
  1304. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  1305. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  1306.  
  1307. notes:
  1308. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1309. - succubus instakill is possible through sleep
  1310. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill (without using holy element)
  1311.  
  1312. ----------------------------------------------------------------------------------------------------------------------------
  1313. Erubetie (1232)
  1314. ----------------------------------------------------------------------------------------------------------------------------
  1315. - Resistances: physical (0%), pleasure (0%), fire (100%), ice (100%), lightning (100%), wind (50%), earth (50%), water (0%), holy (100%), dark (75%), bio (100%), sonic (50%), slime (150%)
  1316.  
  1317. - Stats: 600k base HP, 2760 MP, ~955 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1318.     - Floor 100: 113.4 mil HP, ~20055 attributes
  1319.     - Floor 200: 511.2 mil HP, ~67805 attributes
  1320.     - Floor 300: 2.709 bil HP, ~287455 attributes
  1321.     - Floor 500: 11.709 bil HP, ~1.242 mil attributes
  1322. - Special: N/A
  1323. - Status Effects: paralysis (12.5%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1324.  
  1325. [v2.23] Video (7:33) - https://www.youtube.com/watch?v=Hqj_KWkoVj8
  1326.  
  1327. Movelist:
  1328. Slime Attack (3509):        (physical) (one enemy)          physical damage, slimed 50%, 0 turn cooldown
  1329. Chaostrom (5704):           (physical) (all enemies)        pleasure damage, slimed 75%, 3 turn cooldown
  1330. Agartha Draw (4909):        (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1331. Arcadia Spread (4910):      (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1332. Xanadu Stroke (4911):       (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1333. Shangri-La Screw (4912-3):  (physical) (one enemy)          pleasure damage, slimed 50%, 0 turn cooldown
  1334. Heaven's Prison (4915):     (physical) (one enemy)          pleasure damage, bind 50%, slimed 50%, 0 turn cooldown
  1335. Heaven's Prison (4916):     (physical) (targets Luka)       pleasure damage, slimed 50%, inflicts struggle state (2), 0 turn cooldown
  1336. Heaven's Prison (4917):     (physical) (targets Luka)       pleasure damage, slimed 50%, used on struggle state, 0 turn cooldown
  1337. Neverland Frontier (2669):  (certain hit) (all enemies)     debuff all stats (100% chance), 3 turn cooldown
  1338. Divine Destiny (2671):      (self buff) (3 turns)           +2 actions per turn, -20% atk/mag/dex, 3 turn cooldown
  1339. Colony Fusion (5703):       (certain hit) (all enemies)     "self destruct" damage, 5 turn cooldown
  1340. All Cancel (1490):      (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1341.  
  1342. notes:
  1343. - mostly pleasure element attacks; pleasure nullification is useful
  1344. - use of male characters can be quite effective
  1345. - only one damaging certain hit attack, so physical nullification can cover most options
  1346.  
  1347. - use dispel on divine destiny
  1348. - else, standard strategy is fine: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1349.  
  1350. - if luka gets bound (struggle state), then you can waste all enemy turns
  1351.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1352.     - struggle state will end if you inflict paralysis/stop
  1353.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1354.  
  1355. ----------------------------------------------------------------------------------------------------------------------------
  1356. Lilith (1255)
  1357. ----------------------------------------------------------------------------------------------------------------------------
  1358. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (75%), bio (50%), sonic (100%), succubus (150%)
  1359.  
  1360. - Stats: 400k base HP, 9999 MP, ~993 base attributes, 5% crit, 75% physical evasion, 5% magical evasion
  1361.     - Floor 100: 75.6 mil HP, ~20853 attributes
  1362.     - Floor 200: 340.8 mil HP, ~70503 attributes
  1363.     - Floor 300: 1.806 bil HP, ~298893 attributes
  1364.     - Floor 500: 7.806 bil HP, ~1.291 mil attributes
  1365. - Special: +50% accuracy
  1366. - Status Effects: bind (6.25%), silence (12.5%)
  1367.  
  1368. [v2.23] Video (8:46) - https://www.youtube.com/watch?v=UiiQVdnQOyA
  1369.  
  1370. Movelist (s = silence seals the skill):
  1371. Basic Attack (3500):                    (physical) (one enemy)          physical damage, 0 turn cooldown
  1372. Rush Slap (5007):                       (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  1373. Tera Cyclone (4443) [s]:                (certain hit) (all enemies)     wind damage, 3 turn cooldown
  1374. Lilith Orgia (4444):                    (physical) (all enemies)        pleasure damage, horny/trance 75%, 3 turn cooldown
  1375. Heaven's Kiss (5714):                   (physical) (random x 3)         pleasure damage, horny 75%, ascension 50%, 3 turn cooldown
  1376. Romanus Teri Al / El (4123-4):          (physical) (one enemy)          pleasure damage, 0 turn cooldown
  1377. Melo Sophi Raise (5009):                (physical) (one enemy x 3)      pleasure damage, 0 turn cooldown
  1378. Succubus Ceremony (5522):               (physical) (one enemy)          physical/pleasure damage, climax 25%, 3 turn cooldown
  1379. Melo Sophi End (5010):                  (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1380. Melo Sophi End (5011):                  (physical) (targets Luka)       pleasure damage, used on struggle state
  1381. Demon Eyes of Seduction (2561) [s]:     (magical) (all enemies) (5 MP)  seduction 75%, 3 turn cooldown
  1382. Demon Eyes of Incontinence (2562) [s]:  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  1383. Demon Eyes of Climax (2563) [s]:        (magical) (all enemies) (10 MP) climax 75%, 3 turn cooldown
  1384. Orgasmic Ascension (2570) [s]:      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  1385. Extreme Gale (3113):                    (self buff) (3 turns)           +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  1386. All Cancel (1490) [s]:              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1387.  
  1388. notes:
  1389. - mostly pleasure element attacks; pleasure nullification is useful
  1390. - use of male characters can be quite effective
  1391. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1392.  
  1393. - if luka gets bound (struggle state), then you can waste all enemy turns
  1394.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1395.     - struggle state will end if you inflict bind
  1396.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1397.  
  1398. ----------------------------------------------------------------------------------------------------------------------------
  1399. Azi Dahaka (1315)
  1400. ----------------------------------------------------------------------------------------------------------------------------
  1401. - Resistances: physical (50%), pleasure (100%), fire (0%), ice (0%), lightning (75%), wind (100%), earth (100%), water (100%), holy (100%), dark (50%), bio (75%), sonic (75%), yoma (150%), dragon (150%)
  1402.  
  1403. - Stats: 380k base HP, 9999 MP, ~921 base attributes, 15% crit, 10% physical evasion, 10% magical evasion
  1404.     - Floor 100: 71.82 mil HP, ~19341 attributes
  1405.     - Floor 200: 323.76 mil HP, ~65391 attributes
  1406.     - Floor 300: 1.715 bil HP, ~277221 attributes
  1407.     - Floor 500: 7.415 bil HP, ~1.198 mil attributes
  1408. - Special: 2 actions per turn, fire absorb, ice absorb
  1409. - Status Effects: stun (6.25%), debuffs (12.5%), all element weak (0%)
  1410.  
  1411. [v2.23] Video (8:39) - https://www.youtube.com/watch?v=WyZVmzVVHPA
  1412.  
  1413. Movelist:
  1414. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  1415. Twin Ice Fang (4414):       (physical) (one enemy x 2)      physical/ice damage, freeze 10%, 3 turn cooldown
  1416. Vermillion Fang (4372):     (physical) (one enemy x 4)      physical/fire damage, burn 10%, 3 turn cooldown
  1417. Snake Punisher (4337):      (physical) (all enemies)        physical damage, 0 turn cooldown
  1418. Purgatory Flame (4572):     (certain hit) (all enemies)     fire damage, burn 10%, 3 turn cooldown
  1419. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  1420. Dark Eternal (5696):        (certain hit) (all enemies)     dark damage, death 10%, 3 turn cooldown
  1421. Serpent Tongue of Ruin (5298-9): (physical) (one enemy)     pleasure damage, 0 turn cooldown
  1422. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  1423. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  1424.  
  1425. notes:
  1426. - she is capable of absorbing fire/ice element (unless paired with a "chaos" element)
  1427. - physical type nullification is very useful in this fight; highly recommend using shirohebi for haste physical null dance
  1428. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1429. - standard strategy: maintain deflectors + physical null, (optional: stun), stack buffs and kill
  1430.  
  1431. - if luka gets bound (struggle state), then you can waste all enemy turns
  1432.     - use pleasure element nullification or aqua pentagon
  1433.     - struggle state will end if you inflict stun
  1434.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1435.  
  1436. ----------------------------------------------------------------------------------------------------------------------------
  1437. Eden (1365)
  1438. ----------------------------------------------------------------------------------------------------------------------------
  1439. - Resistances: physical (75%), pleasure (100%), fire (50%), ice (50%), lightning (50%), wind (75%), earth (75%), water (75%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1440.  
  1441. - Stats: 380k base HP, 6140 MP, ~974 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1442.     - Floor 100: 71.82 mil HP, ~20454 attributes
  1443.     - Floor 200: 323.76 mil HP, ~69154 attributes
  1444.     - Floor 300: 1.715 mil HP, ~293174 attributes
  1445.     - Floor 500: 7.415 bil HP, ~1.267 mil attributes
  1446. - Special: holy absorb
  1447. - Status Effects: stun (6.25%), debuffs (6.25%)
  1448.  
  1449. [v2.23] Video (8:09) - https://www.youtube.com/watch?v=14F2H4YRIDI
  1450.  
  1451. Movelist:
  1452. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1453. Holy Spear Dance (5669):        (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1454. Demon Slaying Thunder (5525):   (certain hit) (one enemy) (8 MP)        lightning/holy damage, ascension 50%, shock 50%
  1455. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  1456. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  1457. Judgement (4597):               (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1458. Blissful Masturbation (5489):   (physical) (one enemy)                  pleasure damage
  1459. Mouth of Gospel (5490):         (physical) (targets Luka)               pleasure damage
  1460. Breasts of Paradise (5527):     (physical) (targets Luka)               pleasure damage
  1461. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1462. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1463. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  1464.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  1465.  
  1466. notes:
  1467. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1468. - try to dispel her dance (or wait it out), though she may dodge the dispel
  1469. - standard strategy is fine: deflectors, (optional: stun) (recommended: MP drain), stack buffs and kill (without using holy element)
  1470.  
  1471. ----------------------------------------------------------------------------------------------------------------------------
  1472. Sonya Chaos (1370)
  1473. ----------------------------------------------------------------------------------------------------------------------------
  1474. - Resistances: physical (100%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (25%), earth (25%), water (25%), holy (0%), dark (0%), bio (0%), sonic (100%), doll (150%), chimera (150%)
  1475.  
  1476. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 10% crit, 0% physical evasion, 0% magical evasion
  1477.     - Floor 100: 94.5 mil HP, ~20496 attributes
  1478.     - Floor 200: 426 mil HP, ~69296 attributes
  1479.     - Floor 300: 2.257 bil HP, ~293776 attributes
  1480.     - Floor 500: 9.757 bil HP, ~1.269 mil attributes
  1481. - Special: N/A
  1482. - Status Effects: N/A
  1483.  
  1484. [v2.23] Video (8:45) - https://www.youtube.com/watch?v=HXkCTl6uZhY
  1485.  
  1486. Movelist:
  1487. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1488. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1489. Anri Manyu (4558):              (certain hit) (all enemies)             dark damage, death 75%, 3 turn cooldown
  1490. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  1491. Solar Eclipse (4511):           (magical) (all enemies)                 bio damage, mini/petrify 50%
  1492. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  1493. Shadow Flare (4565):            (certain hit) (one enemy)               dark damage, death 10%
  1494. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  1495. Zero Shift (1571, 3183, 3184):  (certain hit) (all allies and enemies) (20 MP)
  1496.     - dispel effect on enemies
  1497.     - removes elemental and stat debuffs on allies
  1498.     - 5 turn cooldown
  1499.  
  1500. notes:
  1501. - vulnerable to all element weak
  1502. - standard strategy: maintain deflectors, (recommended: MP drain), stack buffs and kill
  1503.  
  1504. ----------------------------------------------------------------------------------------------------------------------------
  1505. Tamamo (alt) (1384)
  1506. ----------------------------------------------------------------------------------------------------------------------------
  1507. - Resistances: physical (100%), pleasure (25%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (0%), water (25%), holy (100%), dark (0%), bio (25%), sonic (25%), kitsune (150%)
  1508.  
  1509. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 0% crit, 0% physical evasion, 0% magical evasion
  1510.     - Floor 100: 94.5 mil HP, ~20496 attributes
  1511.     - Floor 200: 426 mil HP, ~69296 attributes
  1512.     - Floor 300: 2.257 bil HP, ~293776 attributes
  1513.     - Floor 500: 9.757 bil HP, ~1.269 mil attributes
  1514. - Special: 100% magic reflect, +100% attack/magic stat
  1515. - Status Effects: slow (6.25%)
  1516.  
  1517. [v2.23] Video (10:20) - https://www.youtube.com/watch?v=h_t-75D5pjw
  1518.  
  1519. Movelist:
  1520. 九星闇扇 (5599):                    (certain hit) (random x 6)          physical/dark damage, death 10%, 3 turn cooldown
  1521. 陰陽・傾世塵吼 (5600):           (certain hit) (all enemies) (32 MP)     earth damage, 3 turn cooldown
  1522. Nine Tails Funeral Pyre (5601): (certain hit) (all enemies)         physical/fire damage, burn 10%, 3 turn cooldown
  1523. Moonlight Cannon (5602):        (certain hit) (all enemies)         damage (no element), 3 turn cooldown
  1524. Lord's Mystic Eyes (4569):      (certain hit) (all enemies) (16 MP)
  1525.         - dark damage, poison/blind/silence 50%, confusion/sleep/paralysis/death 25%, 3 turn cooldown
  1526. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1527.  
  1528. notes:
  1529. - will reflect magic type, unless skill has "chaos" element
  1530. - standard strategy: maintain deflectors, (recommended: MP drain), stack buffs and kill (using physical or certain hit skills)
  1531.  
  1532. ----------------------------------------------------------------------------------------------------------------------------
  1533. Black Alice (1st Form) (1348)
  1534. ----------------------------------------------------------------------------------------------------------------------------
  1535. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1536.  
  1537. - Stats: 300k base HP, 9999 MP, ~962 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  1538.     - Floor 100: 56.7 mil HP, ~20202 attributes
  1539.     - Floor 200: 255.6 mil HP, ~68302 attributes
  1540.     - Floor 300: 1.354 bil HP, ~289562 attributes
  1541.     - Floor 500: 5.854 bil HP, ~1.251 mil attributes
  1542. - Special: N/A
  1543. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1544.  
  1545. [v2.20] Video (Japanese) (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1546.     - 1st form starts at 00:25
  1547.     - 2nd form starts at 05:24
  1548.     - 3rd form starts at 12:43
  1549.  
  1550. Movelist (s = silence seals the skill):
  1551. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1552. Omega Blaze (3525) [s]:             (magical) (all enemies) (18 MP)     fire damage, burn 10%, 3 turn cooldown
  1553. Sigma Frost (4325) [s]:             (magical) (all enemies) (18 MP)     ice damage, freeze 10%, 3 turn cooldown
  1554. Lambda Spark (5469) [s]:            (magical) (all enemies) (15 MP)     lightning damage, shock 10%, 3 turn cooldown
  1555. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1556. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1557. Tickling Finger Caress (5444):      (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1558. Small Mouth Sucking (5445):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1559. Modest Girl's Breasts (5446):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1560. Devilish Draining Hair (5447-8):    (physical) (one enemy)              pleasure damage, HP drain 1000%, 0 turn cooldown
  1561. Push Down (5449):                   (physical) (targets Luka)           inflicts struggle state (2), 0 turn cooldown
  1562. Monster Lord's Vigil (5450-1):  (physical) (targets Luka)
  1563.     - pleasure damage, used on struggle state, infinite restraint, 0 turn cooldown
  1564. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1565. Enhance Magic (1476) [s]:           (self buff) (3 turns) (3 MP)        magic +50%, 5 turn cooldown
  1566.  
  1567. notes:
  1568. - if you are fighting the 2nd form after, make sure your party is ready for the next fight before dealing the killing blow
  1569. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1570. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence/stop) (optional: MP drain), kill
  1571.  
  1572. - if luka gets bound (struggle state), then you can waste all enemy turns
  1573.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1574.     - struggle state will end if you inflict stop
  1575.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1576.  
  1577. ----------------------------------------------------------------------------------------------------------------------------
  1578. Black Alice (2nd Form) (1349)
  1579. ----------------------------------------------------------------------------------------------------------------------------
  1580. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1581.  
  1582. - Stats: 320k base HP, 9999 MP, ~934 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1583.     - Floor 100: 60.48 mil HP, ~19614 attributes
  1584.     - Floor 200: 272.64 mil HP, ~66314 attributes
  1585.     - Floor 300: 1.444 bil HP, ~281134 attributes
  1586.     - Floor 500: 6.244 bil HP, ~1.215 mil attributes
  1587. - Special: N/A
  1588. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1589.  
  1590. [v2.20] Video (Japanese) (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1591.     - 1st form starts at 00:25
  1592.     - 2nd form starts at 05:24
  1593.     - 3rd form starts at 12:43
  1594.  
  1595. Movelist (s = silence seals the skill):
  1596. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1597. Tentacle Storm (5108):              (physical) (random x 4)             physical damage, 3 turn cooldown
  1598. Prominence (4594) [s]:              (magical) (all enemies) (20 MP)     fire damage, burn 10%, 3 turn cooldown
  1599. Ice Age (4595) [s]:                 (magical) (all enemies) (20 MP)     ice damage, freeze 10%, 3 turn cooldown
  1600. Plasma Storm (4596) [s]:            (magical) (all enemies) (20 MP)     lightning damage, shock 10%, 3 turn cooldown
  1601. Kaiser Phoenix (5470) [s]:          (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1602. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1603. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1604. Sweet Demonic Palm (5452):          (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1605. Sweet Demonic Lips (5453):          (physical) (targets Luka)           pleasure damage, HP drain 1000%, 0 turn cooldown
  1606. Sweet Demonic Breasts (5454):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1607. Sweet Demonic Tentacles (5455-6):   (physical) (one enemy)              pleasure damage, 0 turn cooldown
  1608. Sweet Demonic Prison (5457):        (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1609. Sweet Demonic Prison (5458):        (physical) (targets Luka)           pleasure damage, used on struggle state, 0 turn cooldown
  1610. Sweet Demonic Predation (5459):     (physical) (targets Luka)           devours bound enemy, used on struggle state, 0 turn cooldown
  1611. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1612.  
  1613. notes:
  1614. - if you are fighting the 3rd form after, make sure your party is ready for the next fight before dealing the killing blow
  1615. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1616. - other than that, standard strategy: maintain deflectors + phys null, (highly recommended: silence/stop) (optional: MP drain), kill
  1617.  
  1618. - if luka gets bound (struggle state), then you can waste some enemy turns
  1619.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1620.     - struggle state will end if you inflict stop
  1621.     - luka may still die to predation, which will end the bind
  1622.  
  1623. ----------------------------------------------------------------------------------------------------------------------------
  1624. Black Alice (3rd Form) (1350)
  1625. ----------------------------------------------------------------------------------------------------------------------------
  1626. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%), lamia (150%)
  1627.  
  1628. - Stats: 350k base HP, 9999 MP, ~976 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1629.     - Floor 100: 66.15 mil HP, ~20496 attributes
  1630.     - Floor 200: 298.2 mil HP, ~69296 attributes
  1631.     - Floor 300: 1.580 bil HP, ~293776 attributes
  1632.     - Floor 500: 6.830 bil HP, ~1.269 mil attributes
  1633. - Special: N/A
  1634. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), debuffs (6.25%)
  1635.  
  1636. [v2.20] Video (Japanese) (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1637.     - 1st form starts at 00:25
  1638.     - 2nd form starts at 05:24
  1639.     - 3rd form starts at 12:43
  1640.  
  1641. Movelist (s = silence seals the skill):
  1642. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1643. Tentacle Eden (5468):           (physical) (all enemies)            pleasure damage, slimed 75%, 3 turn cooldown
  1644. Kaiser Phoenix (5470) [s]:      (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1645. Blazing Inferno Breath (4353):  (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  1646. Freezing Snowstorm Breath (5471): (certain hit) (all enemies)       ice damage, freeze 10%, 3 turn cooldown
  1647. Eternal Darkness (5472) [s]:    (certain hit) (all enemies x 6)     dark damage, death 10%, 3 turn cooldown
  1648. Lord's Mystic Eyes (4569) [s]: (certain hit) (all enemies) (16 MP)
  1649.     - dark damage
  1650.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  1651.     - 3 turn cooldown
  1652.  
  1653. Tentacle Caress (5460-1):       (physical) (one enemy)          pleasure damage, 0 turn cooldown
  1654. Tentacle Leech (5462-3):        (physical) (one enemy)          pleasure damage, HP drain 1000%, 0 turn cooldown
  1655. Trampling Shackles (5464):      (physical) (one enemy)          pleasure damage, bind 50%, 0 turn cooldown
  1656. Trampling Shackles (5465):      (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1657. Trampling Shackles (5466):      (physical) (targets Luka)       pleasure damage, used on struggle state, 0 turn cooldown
  1658. Swallow (5467):                 (physical) (targets Luka)       devours bound enemy, used on struggle state, 0 turn cooldown
  1659. Disruptive Wave (2734):         (certain hit) (all enemies)     dispel, 5 turn cooldown
  1660.  
  1661. notes:
  1662. - always have a character with an unspent auto revive in the front line if eternal darkness is available (ie. not on cooldown and black alice is not silenced)
  1663. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence) (optional: MP drain), kill
  1664.  
  1665. - if luka gets bound (struggle state), then you can waste some enemy turns
  1666.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1667.     - luka may still die to predation, which will end the bind
  1668.  
  1669. ----------------------------------------------------------------------------------------------------------------------------
  1670. Doppel Lukas (1386, 1387, 1388, 1399)
  1671. ----------------------------------------------------------------------------------------------------------------------------
  1672. [v2.20] Video (Japanese) (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1673. [v2.23] Video (English) (9:59) - https://www.youtube.com/watch?v=hL7Ajuj2uoo
  1674.  
  1675. -----------------
  1676. Holly (1386)
  1677. -----------------
  1678. - Resistances: physical (75%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (0%), earth (150%), water (75%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1679.  
  1680. - Stats: 360k base HP, 9999 MP, ~974 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1681.     - Floor 100: 68.04 mil HP, ~20454 attributes
  1682.     - Floor 200: 306.72 mil HP, ~69154 attributes
  1683.     - Floor 300: 1.625 bil HP, ~293174 attributes
  1684.     - Floor 500: 7.025 bil HP, ~1.267 mil attributes
  1685. - Special: N/A
  1686. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1687.  
  1688. Movelist:
  1689. Basic Attack (3500):            (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1690. Cyclone Blade (3703):           (physical) (all enemies)                physical/wind damage, 3 turn cooldown
  1691. Heaven's Worm (4419):           (physical) (one enemy)                  pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1692. Sexy Dance (2035):              (certain hit) (all enemies)             horny 75%, trance 75%, 3 turn cooldown
  1693. Sparkle☆ (2081):              (certain hit) (all enemies)             stun 75%, seduction 25%, 3 turn cooldown
  1694. Purifying Light (5526):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1695. Lightning Sword Flash (5676):   (physical) (one enemy) (10 MP)          physical/wind damage, 3 turn cooldown
  1696. Giga Slash (4547): (physical) (all enemies) (10 MP)
  1697.     - physical/fire/lightning/ice damage, burn/freeze/shock 10%, 3 turn cooldown
  1698. Sylph (4531): (magical) (all enemies) (25 MP)
  1699.     - wind damage
  1700.     - user gains sylph: for 3 turns, +50% agility/accuracy/phys evade, wind absorb, wind strike, wind booster 50%
  1701.     - 3 turn cooldown
  1702.  
  1703. -----------------
  1704. Rinoa (1387)
  1705. -----------------
  1706. - Resistances: physical (75%), pleasure (150%), fire (150%), ice (100%), lightning (100%), wind (25%), earth (25%), water (0%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1707.  
  1708. - Stats: 400k base HP, 9999 MP, ~965 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1709.     - Floor 100: 75.6 mil HP, ~20265 attributes
  1710.     - Floor 200: 340.8 mil HP, ~68515 attributes
  1711.     - Floor 300: 1.806 bil HP, ~290465 attributes
  1712.     - Floor 500: 7.806 bil HP, ~1.255 mil attributes
  1713. - Special: N/A
  1714. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1715.  
  1716. Movelist:
  1717. Basic Attack (3500):            (physical) (one enemy)              physical/"normal attack" damage, 0 turn cooldown
  1718. Demon Slayer Dance (5524):      (physical) (random x 4)             physical damage, 3 turn cooldown
  1719. Cloudy Shockwave Blade (4521):  (physical) (all enemies)            physical damage, 3 turn cooldown
  1720. Serene Demon Sword (5688):      (physical) (all enemies)            physical/water damage, 3 turn cooldown
  1721. Grand Cross (4557):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1722. Heaven's Worm (4419):           (physical) (one enemy)              pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1723. Meditation (5741):              (self heal) (5 MP)                  heals the user for 40% max hp, 10 turn cooldown
  1724. All Slow (1548):                (magical) (all enemies) (8 MP)      slow 75%, 3 turn cooldown
  1725. All Quick (1550):           (buff) (all allies) (5 turns) (8 MP)    +70% agility, +50% accuracy/phys eva/mag eva, 3 turn cooldown
  1726. Undine (4533): (magical) (all enemies) (25 MP)
  1727.     - water damage
  1728.     - user gains undine: for 3 turns, +50% will/dex/crit/accuracy/mag evade, water absorb, water strike, water booster 50%
  1729.     - 3 turn cooldown
  1730.  
  1731. -----------------
  1732. Haine (1388)
  1733. -----------------
  1734. - Resistances: physical (50%), pleasure (150%), fire (100%), ice (100%), lightning (100%), wind (150%), earth (0%), water (100%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1735.  
  1736. - Stats: 440k base HP, 9999 MP, ~951 base attributes, 30% crit, 0% physical evasion, 0% magical evasion
  1737.     - Floor 100: 83.16 mil HP, ~19971 attributes
  1738.     - Floor 200: 374.88 mil HP, ~67521 attributes
  1739.     - Floor 300: 1.986 bil HP, ~286251 attributes
  1740.     - Floor 500: 8.586 bil HP, ~1.237 mil attributes
  1741. - Special: N/A
  1742. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (25%)
  1743.  
  1744. Movelist:
  1745. Basic Attack (3500):        (physical) (one enemy)          physical/"normal attack" damage, 0 turn cooldown
  1746. Wild Full Swing (5742):     (physical) (all enemies)        physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1747. Chaotic Ogre Club (4362):   (physical) (random x 4)         physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1748. Holy Light (4319):      (certain hit) (all enemies) (3 MP)  holy damage, ascension 10%, 3 turn cooldown
  1749. Heaven's Worm (4419):       (physical) (one enemy)          pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1750. Full Power (3098):          (self buff) (1 turn)            for the next turn, attack +300%, 3 turn cooldown
  1751. Earth Rumbling Decapitation (4682): (physical) (one enemy) (10 MP)
  1752.     - physical/earth damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1753. Gnome (4532): (magical) (all enemies) (25 MP)
  1754.     - earth damage
  1755.     - user gains gnome: for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1756.     - 3 turn cooldown
  1757.  
  1758. -----------------
  1759. Kyrie (1389)
  1760. -----------------
  1761. - Resistances: physical (50%), pleasure (150%), fire (0%), ice (150%), lightning (50%), wind (50%), earth (50%), water (50%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1762.  
  1763. - Stats: 420k base HP, 9999 MP, ~980 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1764.     - Floor 100: 79.38 mil HP, ~20580 attributes
  1765.     - Floor 200: 357.84 mil HP, ~69580 attributes
  1766.     - Floor 300: 1.896 bil HP, ~294980 attributes
  1767.     - Floor 500: 8.196 bil HP, ~1.274 mil attributes
  1768. - Special: N/A
  1769. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (6.25%)
  1770.  
  1771. Movelist:
  1772. Basic Attack (3500):        (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1773. Holy Spear Dance (5669):    (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1774. Nibelung Valesti (5735):    (certain hit) (one enemy) (10 MP)       physical/holy damage, ascension 10%, 3 turn cooldown
  1775. Vaporizing Rebellion Sword (4664): (physical) (random x 5)          physical/fire damage, burn 10%, 3 turn cooldown
  1776. Garden of Delights (4563):  (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1777. Sword of Miracles (5743):   (certain hit) (all allies)              heals all allies for 30% max hp, 10 turn cooldown
  1778. Mass Omni Enhance (1485):   (buff) (all allies) (3 turns) (50 MP)   all stats +50%, 3 turn cooldown
  1779. All Cancel (1490):          (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1780. Salamander (4534): (magical) (all enemies) (25 MP)
  1781.     - fire damage, burn 10%
  1782.     - user gains salamander: for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1783.     - 3 turn cooldown
  1784.  
  1785. [v2.20] Video (Japanese) (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1786. [v2.23] Video (English) (9:59) - https://www.youtube.com/watch?v=hL7Ajuj2uoo
  1787.  
  1788. notes:
  1789. - physical null is extremely useful; highly recommend using shirohebi for haste physical null dance
  1790. - golden alchemist's full aegis is very useful here
  1791. - all of their certain hit moves cost MP, so after mana draining the fight should be manageable with physical null/evade
  1792. - haine's gnome summon will make her immune to binds
  1793. - you can use queen succubus' orgasmic ascension to instakill when they are slimed
  1794.  
  1795. - standard strategy: maintain deflectors + physical null, (highly recommended: stun / bind / MP drain), kill
  1796. - mana drain priority: kyrie -> holly -> rinoa -> haine
  1797.  
  1798. ----------------------------------------------------------------------------------------------------------------------------
  1799. Heinrich (Angel Killer) (1396)
  1800. ----------------------------------------------------------------------------------------------------------------------------
  1801. - Resistances: physical (25%), pleasure (0%), fire (100%), ice (50%), lightning (50%), wind (0%), earth (0%), water (0%), holy (0%), dark (100%), bio (0%), sonic (100%), human (150%), ghost (150%), angel (150%)
  1802.  
  1803. - Stats: 440k base HP, 9999 MP, ~999 base attributes, 15% crit, 100% physical evasion, 100% magical evasion
  1804.     - Floor 100: 83.16 mil HP, ~20979 attributes
  1805.     - Floor 200: 374.88 mil HP, ~70929 attributes
  1806.     - Floor 300: 1.986 bil HP, ~300699 attributes
  1807.     - Floor 500: 8.586 bil HP, ~1.299 mil attributes
  1808. - Special: +200% damage for angel slayer skills
  1809. - Status Effects: sleep (1.25%)
  1810.  
  1811. [v2.23] Video (6:40) - https://www.youtube.com/watch?v=C8PuvvSN0RA
  1812.  
  1813. Movelist:
  1814. Grand Lion (5744):          (physical) (all enemies)                physical damage, 3 turn cooldown
  1815. Ultimate Messiah (5745):    (certain hit) (all enemies) (20 MP)     holy damage, ascension 10%, 3 turn cooldown
  1816. Element Spica (5746):       (certain hit) (one enemy) (20 MP)       physical/wind/earth/water/fire damage, 3 turn cooldown
  1817. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/wind/earth/water/fire damage, 3 turn cooldown
  1818. Angel Killing Slash (5750): (physical) (one enemy)                  physical/holy damage, angel slayer, 0 turn cooldown
  1819. Angel Dust (5747):          (certain hit) (all enemies)             physical/holy damage, angel slayer, 3 turn cooldown
  1820. 四精霊同時召喚 (Quad Spirits Summon) (5748): (magical) (all enemies) (30 MP)
  1821.     - fire/wind/earth/water damage, burn 10%
  1822.     - user gains "quad spirit summon": for the next turn, 4 actions, +100% agi/crit/accuracy/phys eva/mag eva
  1823.     - 5 turn cooldown
  1824.  
  1825. notes:
  1826. - mana drain can be very useful, though some methods won't be able to get past his evasion
  1827. - recommend using certain hit attacks, or physical type attacks along with an accuracy booster (note: some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  1828. - all of heinrich's skills are sealed against a solo Luka
  1829.  
  1830. - worthwhile to use dispel on him on every turn that quad spirits summon is available
  1831. - other than that, standard strategy is fine: maintain deflectors, (recommended: MP drain), stack buffs and kill
  1832.  
  1833. ----------------------------------------------------------------------------------------------------------------------------
  1834. Marcellus (Monster Lord Slayer) (1397)
  1835. ----------------------------------------------------------------------------------------------------------------------------
  1836. - Resistances: physical (0%), pleasure (0%), fire (50%), ice (50%), lightning (100%), wind (50%), earth (50%), water (50%), holy (50%), dark (0%), bio (0%), sonic (100%), human (150%), doll (150%)
  1837.  
  1838. - Stats: 480k base HP, 9999 MP, ~957 attributes, 15% crit, 0% physical evasion, 0% magical evasion
  1839.     - Floor 100: 90.72 mil HP, ~20097 attributes
  1840.     - Floor 200: 408.96 mil HP, ~67947 attributes
  1841.     - Floor 300: 2.167 bil HP, ~288057 attributes
  1842.     - Floor 500: 9.367 bil HP, ~1.245 mil attributes
  1843. - Special: 100% physical type reflect, +200% damage for yoma/doll/chimera slayer skills
  1844. - Status Effects: slow (6.25%)
  1845.  
  1846. [v2.23] Video (11:52) - https://www.youtube.com/watch?v=I9OEBQmTeiI
  1847.  
  1848. Movelist:
  1849. 次元断 (Dimension Sword) (5754): (physical) (all enemies)
  1850.     - dispel effect (removes buffs/deflectors)
  1851.     - physical/"galaxy" damage (note: the damage will go through deflectors)
  1852.     - 3 turn cooldown
  1853. Quanta Saber (5756):                (certain hit) (random x 5)              ice/"quantum" damage, 3 turn cooldown
  1854. Anti-Particle Railgun (4474):       (certain hit) (all enemies)             "quantum" damage, 3 turn cooldown
  1855. Wave Cannon (4570):                 (certain hit) (all enemies)             "hadron" damage, 3 turn cooldown
  1856. Ragnarok (5752):                    (certain hit) (all enemies)             "nuclear" damage, 3 turn cooldown
  1857. Shadow Messiah (5751):              (certain hit) (all enemies) (10 MP)     dark damage, death 10%, 3 turn cooldown
  1858. Monster Lord Slayer's Slash (5755): (physical) (all enemies)                physical damage, yoma slayer, 3 turn cooldown
  1859. Artificial Dematerializer (5753):   (certain hit) (all enemies)
  1860.     - physical damage, doll/chimera slayer
  1861.     - grants chimera slayer to targets (!) (5 turns)
  1862.     - 3 turn cooldown
  1863.  
  1864. notes:
  1865. - reflects physical type (unless skill has a "chaos" element)
  1866. - all of marcellus' skills are sealed against a solo Luka
  1867.  
  1868. - dealing with dimension sword
  1869.     - lamia physical nullification dance stops the damage (but does not prevent the dispel)
  1870.  
  1871. - fairly straightforward battle, just have physical nullification active when dimension sword is available
  1872. - otherwise, standard strategy: just maintain deflectors + phys null, and go for kill (using magical or certain hit skills)
  1873.  
  1874. ----------------------------------------------------------------------------------------------------------------------------
  1875. Luka Judgement (1398)
  1876. ----------------------------------------------------------------------------------------------------------------------------
  1877. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1878.  
  1879. - Stats: 500k base HP, 9999 MP, ~993 base attributes, 15% crit, 30% physical evasion, 30% magical evasion
  1880.     - Floor 100: 94.5 mil HP, ~20853 attributes
  1881.     - Floor 200: 426 mil HP, ~70503 attributes
  1882.     - Floor 300: 2.257 bil HP, ~298893 attributes
  1883.     - Floor 500: 9.757 bil HP, ~1.291 mil attributes
  1884. - Special: 2 actions per turn, holy element reflect
  1885. - Status Effects: N/A
  1886.  
  1887. [v2.20] Video (Japanese) (14:32) - https://www.youtube.com/watch?v=92KfD6EF9qg
  1888. [v2.23] Video (English) (6:54) - https://www.youtube.com/watch?v=MuvnrP28cRg
  1889.  
  1890. Movelist:
  1891. Tidal Wave (4583):              (certain hit) (all enemies)         water damage, 3 turn cooldown
  1892. Empty Sky (4598):               (physical) (all enemies)            wind damage, 3 turn cooldown
  1893. Star Scream (5723):             (certain hit) (all enemies)         earth/"tera" damage, 3 turn cooldown
  1894. Judgement (4597):           (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1895. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1896. Daystar (4593):                 (self buff) (0 turns) (20 MP)       nulls + counters any attacks, 6 turn cooldown
  1897. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  1898. Lightning of Judgement (4574):  (certain hit) (one enemy) (18 MP)   lightning/holy damage, ascend/shock 75%, 3 turn cooldown
  1899. Big Bang (5757):                (certain hit) (all enemies)         holy/"eternal" damage, 3 turn cooldown
  1900. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1901. 創世の女神イリアス (Ilias, Goddess of Creation) (5749): (certain hit) (all enemies) (80 MP)
  1902.     - "eternal" damage, ascension 75%
  1903.     - for 4 turns, user gains +100% crit/accuracy/phys evade/mag evade
  1904.     - 5 turn cooldown
  1905.  
  1906. notes:
  1907. - he is capable of reflecting holy element, including certain hit (unless paired with a "chaos" element)
  1908. - if you are using a weapon with holy strike, all "effect: +" skills will be reflected (exception: skills with a "chaos" element)
  1909. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  1910. - sea-dweller's dragon pulse song (wind/earth/water absorb) can be useful
  1911. - all of judgement's skills except for "all cancel" are sealed against a solo Luka
  1912.  
  1913. - to deal damage
  1914.     - use human/angel slayer
  1915.     - otherwise, use special elements (eg. time magic, magic book)
  1916.     - if you don't have these you can use other slayer elements (eg. slime slayer), for lower damage
  1917.  
  1918. - otherwise, standard strategy: deflectors + phys null, (highly recommended: MP drain), and go for kill (without using holy element)
  1919.  
  1920. further strategy:
  1921. - setting up deflectors
  1922.     - keep switching in characters which have "endure"; hopefully some of them can cast a deflector before you run out of characters
  1923.     - having characters who have wind or water immunities helps for this
  1924.     - insects are good since they can start the battle with a deflector
  1925.  
  1926. - mana drain
  1927.     - recommend using mp steal (trickster); madrain (black mage) is ok but beware of his magic evasion
  1928.     - if you don't have characters with multiple actions per turn, it may be difficult to mana drain while maintaining deflectors
  1929.     - make sure to dispel his buff if necessary before using the mana draining attack
  1930.     - fight is fairly straightforward after mana drain
  1931.  
  1932. - if you have LoC equips, you should be able to drain all of his mana (preferably with haste) on the first turn
  1933.  
  1934. ----------------------------------------------------------------------------------------------------------------------------
  1935. Luka Worldbreaker (1399)
  1936. ----------------------------------------------------------------------------------------------------------------------------
  1937. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1938.  
  1939. - Stats: 500k base HP, 9999 MP, ~991 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1940.     - Floor 100: 94.5 mil HP, ~20811 attributes
  1941.     - Floor 200: 426 mil HP, ~70361 attributes
  1942.     - Floor 300: 2.257 bil HP, ~298291 attributes
  1943.     - Floor 500: 9.757 bil HP, ~1.289 mil attributes
  1944. - Special: 2 actions per turn, dark element reflect
  1945. - Status Effects: N/A
  1946.  
  1947. [v2.22] Video (Japanese) (15:10) - https://www.youtube.com/watch?v=xb8htziIJ8s
  1948. [v2.23] Video (English) (12:46) - https://www.youtube.com/watch?v=-bmHwvrVDyc
  1949.  
  1950. Movelist:
  1951. システム:シルフV2 (System: Sylph V2) (5760) (certain hit) (all enemies)
  1952.     - dispel effect (removes buffs/deflectors)
  1953.     - "hadron" damage (note: the damage will go through deflectors)
  1954.     - user gains "sylph": for 3 turns, +50% agility/accuracy/phys eva, wind absorb, wind strike, wind booster 50%
  1955.     - 5 turn cooldown
  1956.  
  1957. ノーム/ガイアGH (Gnome: Gaia GH) (5761) (certain hit) (all enemies x 3)
  1958.     - "tera" damage
  1959.     - user gains "gnome": for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1960.     - 5 turn cooldown
  1961.  
  1962. ウンディーネレーザー穿式 (Undine: Laser Piercer) (5762) (certain hit) (one enemy x 6)
  1963.     - "nano" damage
  1964.     - user gains "undine": for 3 turns, +50% will/dex/crit/accuracy/mag eva, water absorb, water strike, water booster 50%
  1965.     - 5 turn cooldown
  1966.  
  1967. サラマンダー終式カノン (Salamander: Final Cannon) (5763) (certain hit) (random x 8)
  1968.     - fire / "nuclear" damage
  1969.     - user gains "salamander": for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1970.     - 5 turn cooldown
  1971.  
  1972. ナノフレア (Nano Flare) (5759):            (certain hit) (all enemies)     water/"nano" damage, 3 turn cooldown
  1973. 天軍の剣 (Sword of Heaven's Army) (4591):   (physical) (one enemy) (18 MP)  physical/holy damage, ascension 10%, 3 turn cooldown
  1974. 明けの明星 (Daystar) (4593):           (self buff) (0 turns) (20 MP)       nullify + counter any attacks, 6 turn cooldown
  1975. 明けの明星 (Daystar Counter) (4599):       (certain hit) (one enemy)       holy damage, ascension 10%
  1976. 裁きの炎 (Flames of Judgement) (4575):  (certain hit) (one enemy)       fire/dark damage, burn/death 75%, 3 turn cooldown
  1977. ビッグクランチ (Big Crunch) (5758):      (certain hit) (all enemies)     dark/"demise" damage, 3 turn cooldown
  1978.  
  1979. notes:
  1980. - he is capable of reflecting dark element, including certain hit (unless paired with a "chaos" element)
  1981. - if you are using a weapon with dark strike, all "effect: +" skills will be reflected (exception: skills with a "chaos" element)
  1982. - use human/angel slayer
  1983. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  1984. - make sure to dispel his buffs if you are using elemental attacks
  1985. - insects are good since they can start the battle with a deflector
  1986. - all of worldbreaker's skills are sealed against a solo Luka
  1987. - unfortunately, daystar is currently bugged in v2.23 (doesn't do anything), making this fight a bit easier
  1988.  
  1989. strategy:
  1990. - try to keep track of his cooldowns throughout the fight (eg. https://i.imgur.com/LjwWa7r.png )
  1991. - it can be difficult to pull off elaborate buff setups; keep it short if possible
  1992.  
  1993. - play around sylph V2 and gaia GH cooldowns
  1994.     - put your fodder characters in first, and bring in offense/support characters and start stacking buffs while both are on cooldown
  1995.  
  1996. - since he has 2 actions per turn, you pretty much always have to have at least one character who can survive two hits in the front line at all times, generally from either (a) 2 layer deflector, or (b) endure + auto revive. on top of this, extra consideration needs to be taken for his spirit skills:
  1997.     - while sylph V2 is available, you need to have someone in the front line with endure + auto revive, or you run the risk of wiping if he uses sylph V2 + other AoE (the skill ignores and removes deflectors)
  1998.     - while gaia GH is available, you need to have someone in the front line with endure + 2 layer deflector + auto revive, or you run the risk of wiping if he uses gaia GH + other AoE
  1999.     - while undine laser is available, you need to have at least two characters alive in the front line, or you run the risk of wiping to undine + any damage skill
  2000.     - while salamander cannon is available, as well as having at least two characters alive in the front line, it is advised to have characters with divergent target rates (i.e. one with high target rate, others with low target rate) in the front line, to make it target one character. otherwise there is a high risk that salamander incapitates multiple members; chance of total wipe to salamander + other skill
  2001.  
  2002. - recommended to use many insect characters or vicarious shikigami (auto 2 layer deflector) accessories
  2003. - recommended to have mermaid queen with vicarious shikigami, using aqua pentagon to safety bring in damage dealers
  2004.  
  2005. - mana drain is not recommended
  2006.     - while it affects 2 of his skills, the problem is that the skills will not go on cooldown if he doesn't have the MP to use them. it makes his skill usage less predictable, and will let him stall for cooldowns, while you are forced to respect the threat of his other skills.
  2007.     - it makes it less likely for him to use sylph V2 and gaia GH, but in my opinion this is actually a bad thing because you want him to use those skills in order to put them on cooldown
  2008.  
  2009. LoC equips:
  2010. - if have LoC equips and have multiple offense characters, then you might as well try risk one at a time and kill him without regarding cooldowns (with LoC equipment, it should be possible to complete a setup in 1-3 turns, so it is pretty viable)
  2011.     - in this case, it is fine to mana drain
  2012.  
  2013. - LoC equips can be gemmed with "auto 2 layer deflector", which is useful here
  2014. - "aqua pentagon" can be learned from the skill tutor
  2015.  
  2016. ----------------------------------------------------------------------------------------------------------------------------
  2017. [5] Other/Unsorted notes:
  2018. ----------------------------------------------------------------------------------------------------------------------------
  2019. - Torotoro Resistance Blog: http://b.dlsite.net/RG07939/
  2020. - Japanese MGQ wiki: http://seesaawiki.jp/mong/
  2021. - Dargoth's English Translation: https://dargoth.com/
  2022.  
  2023. [Weapon/Skill passives] (note: most of these will stack with dual wield)
  2024. - dagger:       +300% damage against blind, sleep, paralysis, shock (basic attack/dagger skills)
  2025. - sword:        after using a sword skill, 25% chance to gain 'guard' status
  2026. - knight sword: 15% chance to nullify physical type attacks
  2027. - great sword:  - +300% damage against defense or all stat debuffed enemies (basic attack/sword skills)
  2028.                 - when using sword skills, 50% chance to debuff defense
  2029. - rapier:       - +300% damage against burn (basic attack/rapier skills)
  2030.                 - +1 additional SP per hit when using basic attack or rapier skills
  2031. - magic sword:  - after using sword/rapier skills, +33% atk/def (3 turns)
  2032.                 - after using white/black/time/summoning skills, +33% mag/will (3 turns)
  2033.                 (note: uses same state as artificial skill passive)
  2034. - spear:        when using spear skills, 50% chance to debuff enemy agility
  2035. - heavy spear:  +300% damage against slow, stop, agility debuffed (basic attack/spear skills)
  2036. - katana:       +50% base damage on any critical strikes
  2037. - ninja sword:  after using ninjutsu skills, +50% evasion, +30% magic evasion until the end of the turn
  2038. - fist:         +50% base damage on any critical strikes
  2039. - fang:         when using beast skills, 50% chance to debuff enemy agility
  2040. - axe:          - +300% damage against defense or all stat debuffed enemies (basic attack/axe skills)
  2041.                 - when using axe skills, 50% chance to debuff defense
  2042. - club:         - +300% damage against freeze (basic attack/club skills)
  2043.                 - when using club skills, 50% chance to debuff enemy defense
  2044. - scythe:       - +300% damage against silence, confusion, sleep (basic attack/scythe skills)
  2045.                 - when using scythe skills, 50% chance to debuff enemy mag/will
  2046.                 - after using a race slayer scythe skill, gain the relevant slayer strike for 5 turns
  2047. - staff:        at the end of each turn, 20% chance to heal all allies
  2048. - rod:          at the start of each turn, 20% chance for self buff: +150% mag/will, +200% accuracy until end of turn
  2049. - bow:          - +300% damage against any attribute debuffed enemies (basic attack/bow skills)
  2050. - whip:         basic attack becomes attack all; when using whip skills, 25% chance to inflict bind, 50% chance to debuff attack
  2051. - harp:         sonic strike, confusion strike 25%; +300% damage to confusion, seduction (basic attack, song/ocean skills)
  2052. - boomerang:    basic attack becomes attack all; after using boomerang skills, +50% evasion, +30% magic evasion until end of turn
  2053. - flail:        basic attack becomes attack all; +300% damage against stun (basic attack/flail skills)
  2054. - fan:          +300% damage against trance, seduction, incontinence (basic attack/fan skills)
  2055. - kitchen knife: 25% chance to not consume items when using cooking skills
  2056. - abacus:       20% reduction in gold cost for mercantile skills
  2057. - scalpel:      - +300% damage against poison, zombie (basic attack/medicine skills)
  2058.                 - increased duration on most medicine skill buffs (by 5 turns)
  2059. - card:         25% chance for an extra action in a turn
  2060. - plate:        - +300% damage against trance, incontinence (basic attack/service skills)
  2061.                 - increased service self buff duration (battle/magic/perfect maid: +5 turns; maid boost: +3 turns)
  2062. - grimiore:     33% reduction in SP cost for magic science; 20% chance to not consume items when using alchemy or magic book skills
  2063. - gun:          +300% damage against enemies who have used a generic buff for their attributes (basic attack/gun skills)
  2064. - sex toy:      pleasure strike; +300% damage against horny (basic attack/sexcraft skills)
  2065.  
  2066. - light shield / shield / heavy shield: +10/20/30% physical and magical evasion
  2067.  
  2068. - rapier skill:     +1 sp per hit of rapier skill
  2069. - spear skill:      +200 initiative
  2070. - axe skill:        ignores defense
  2071. - club skill:       ignores 50% of defense
  2072. - bow skill:        after using a race slayer bow skill, gain the relevant slayer strike for 5 turns
  2073. - flail skill:      ignores 50% of defense
  2074. - fan skill:        +500 initiative
  2075. - gun skill:        after using a race slayer gun skill, gain the relevant slayer strike for 5 turns
  2076. - dance:            +800 initiative
  2077. - song:             +800 initiative
  2078. - pirating:         after using a pirating skill, +50% physical counter rate, counterattack skill: support bombardment (1 turn)
  2079. - justice:          more dmg at lower HP% (+1% dmg per % HP lost)
  2080. - makina:           ignores defense
  2081. - service:          +800 initiative
  2082. - ruling:           25% chance to nullify physical attack and counter with a ruling skill (?? turns)
  2083. - heroism:          more dmg at lower HP% (+1% dmg per % HP lost)
  2084.  
  2085. - demon arts:   damage formula uses the highest of any stat
  2086. - ocean:        debuff enemy elemental resistance
  2087. - slime:        +300% damage against slimed
  2088. - beast:        +300% damage against blind
  2089. - snake:        +300% damage against bind
  2090. - wing:         50% chance to debuff enemy agility
  2091. - insect:       user gains 'guard' status
  2092. - plant:        +300% damage against poison, confusion, paralysis
  2093. - corpse:       +300% damage against poison, zombie // confusion, sleep (skill dependent)
  2094. - artificial:   +33% to atk+def // mag+will // agi+dex (skill dependent) (3 turns) [note: uses same state as magic sword passive]
  2095. - nature:       1/4 damage taken from elements used (fire/ice/lightning/wind/water/earth/bio/pleasure) (3 turns)
  2096. - breath:       more damage at higher HP% (-1% dmg per % HP lost)
  2097.  
  2098. - {Mercantile / Alchemy / Makina / Cooking / Nature / Breath} skills are 'certain hit'
  2099. - Most non-damaging song, dance and talk skills are certain hit
  2100.  
  2101. - Weapon Synergy: Many skills have bonus damage when used with the correct type of weapon (eg. Sword with Sword skills)
  2102.  
  2103. - [accessories]
  2104.     - hild / yamata no orochi 6000 affection gift: supreme attack scroll (+400% basic attack damage)
  2105.     - sylvia (madame insect) 4000 affection gift: human slayer talisman (can also be found in alt. monster lord castle)
  2106.     - heinrich 4000 affection gift: angel slayer talisman (can also be found in hall of creation)
  2107.     - minamo (3 tailed kitsune) 4000 affection gift: vicarious shikigami (start battle with 2 layer deflector)
  2108.     - maine (mermaid) 4000 affection gift: singing status scroll (stacks with ability) (can also be stolen from trinity)
  2109.     - mary (sheep) / konan (tiger) / lazarus 2000 affection gift: pledge cup (can also be stolen from four tailed samurai)
  2110.     - sphinx 4000 affection gift: illusion earring (basic attack hits 3 times) (can also be obtained at ophylia's BF)
  2111.  
  2112. - [oracle skills]
  2113.     - lucky star = for one ally or enemy, +50% all stats/accuracy/crit rate/phys eva/mag eva (5 turns)
  2114.     - my turn forever = for the next turn, can only use oracle skills, +4 actions
  2115.  
  2116. - Unfortunate monsters and male characters (except Luka) are not targeted by most pleasure attacks
  2117.  
  2118. - If a party member dies with a deflector (eg. through instant death or other status effect), the deflector will persist when the party member is revived
  2119.  
  2120. - In v2.23, stat cap is 99 999 999 (does not apply to enemies).
  2121.  
  2122. - Since v2.21, abilities such as "Forceful Katana" will not substitute the relevant stat if it would result in lower damage.
  2123.  
  2124. - card turns can be rerolled: swapping party order in battle can change the amount of actions a character gets from wielding cards
  2125.  
  2126. - The element chosen by a skill will be the one the target is weakest to, from the elements imbued in the skill. The boost applied will be the highest boost to a single element, from the ones imbued in the skill (even if this doesn't match the element the target is taking).
  2127.  
  2128. - Skills and attacks with "chaos" elements (eg. hadron, tera) will ignore any elemental and type reflect, as well as elemental absorbs. They are still affected by type based dodge/nullification.
  2129.  
  2130. - When using a skill that targets one ally (not random ally), if the target becomes invalid (eg. dies) the skill will automatically target the next valid target from the order of the formation (i.e. checks targets from top to bottom).
  2131.  
  2132. - Elemental nullifications will only nullify multi element attacks if you nullify every element.
  2133. - You can absorb/reflect multi element attacks by absorbing/reflecting at least one of the elements, unless the attack has a "chaos" element.
  2134.  
  2135. - Only one weapon is needed to make full use of weapon boosters or synergy bonuses for weapon skills (bonus takes the highest boost from the weapons you wield).
  2136.     - eg. dual wield: sword + sword --> +50% damage for sword skills
  2137.     - eg. dual wield: sword + fist --> +50% damage for sword skills and fist skills
  2138.     - eg. dual wield: sword + fist --> sword booster 30% will boost damage of sword skills by 30%
  2139.  
  2140. - [basic attack]
  2141. - The basic attack uses different damage scaling depending on the equipped weapon (eg. if a spear is equipped, the damage scaling is split between attack and agility). When dual wielding two different types of weapons, the damage scaling chosen will be the one that gives max damage.
  2142.         - eg. great sword + card (100 atk, 100 dex) --> uses great sword damage (2.5x attack) = 250 dmg
  2143.         - eg. great sword + card (100 atk, 200 dex) --> uses card damage (1.2x atk + 1.2x dex) = 360 dmg
  2144.  
  2145. - When using a dual wielding job or ability, for the basic attack only one "weapon booster" is applied, at half effectiveness.
  2146.     - eg. sword + sword --> sword booster 30% only increases damage of basic attack by 15%
  2147.     - eg. sword + fist
  2148.             - sword booster 30% only increases damage of basic attack by 15%
  2149.             - fist booster 30% also only increases damage by 15%
  2150.             - having both sword and fist booster together will still only increase damage by 15% total (only takes the highest)
  2151.  
  2152. - Counter attacks ignore physical reflect, which can be useful in certain situations (slightly inconsistent: counter isn't guaranteed, can be dodged or nullified, and will never occur against certain hit attacks without specific buffs)
  2153.  
  2154. - [status effects]
  2155.     - Status effects which prevent your turn (stun, freeze, stop etc) also decrease physical/magic evasion by 200%
  2156.     - The basic cure can be used to cleanse poison/blind/silence/confusion/sleep/paralysis. Other status effects require more advanced recovery skills.
  2157.  
  2158.     - poison:       -10% HP regen (persists after end of battle)
  2159.     - blind:        -50% accuracy (4-5 turns)
  2160.     - silence:      seals white magic, black magic, time magic, summoning, holy, dark, spellblade, taoism, dance, song, talk, magic science, alchemy, magic book, demon arts, nature (4-5 turns)
  2161.     - confusion:    attacks enemies or allies (2-3 turns) (10% chance to end for each instance of damage taken)
  2162.     - sleep:        cannot move (3-4 turns) (25% chance to end for each instance of damage taken)
  2163.     - paralysis:    cannot move (2-3 turns)
  2164.  
  2165.     - burn:         -20% HP regen (1-2 turns)
  2166.     - freeze:       cannot move (1-2 turns)
  2167.     - shock:        cannot move (1-2 turns)
  2168.     - slow:         agility -70%, accuracy -30%, physical/magic evasion -100% (5 turns) (note: cannot be cleansed)
  2169.     - stop:         cannot move (3-4 turns) (note: cannot be cleansed)
  2170.     - mini:         atk/def/agi -80% (3 turns)
  2171.     - zombie:       bio element absorb, poison immune, recovery element is 3x more effective, recovery deals damage instead of healing, phys/mag evasion -200%, def/will/agi -90%, "instant death" gives full recovery (persists after end of battle) (note: self inflicted zombie, eg. zombie constitution, does not reduce evasion or attributes)
  2172.     - petrify:      cannot move, does not receive experience (persists after end of battle)
  2173.     - digest:       -5% HP regen (persists until end of battle) (note: makes you vulnerable to most predations)
  2174.     - stun:         cannot move (1 turn) (note: cannot be cleansed)
  2175.     - slimed:       agility -50%, physical/magic evasion -50%, pleasure element resist -50% (5-7 turns)
  2176.     - horny:        pleasure element resist -100% (persists until end of battle)
  2177.     - trance:       cannot move (1-2 turns)
  2178.     - seduction:    attack an ally (1-2 turns)
  2179.     - incontinence: cannot move (2-4 turns) (note: cannot be cleansed)
  2180.     - bind:         cannot move (1-2 turns) (note: cannot be cleansed)
  2181.  
  2182.     - attack down:      attack -33% (5 turns)
  2183.     - defense down:     defense -90%, physical type damage received +33% (5 turns)
  2184.     - magic down:       magic -33% (5 turns)
  2185.     - willpower down:   willpower -90%, magical type damage received +33% (5 turns)
  2186.     - agility down:     agility -33% (5 turns)
  2187.     - dexterity down:   dexterity -33% (5 turns)
  2188.     - all stats down:   effect of all 6 of the above states (3 turns) (note: stacks with the single stat debuffs)
  2189.  
  2190.     - (element) weak:       (element) resist -50% (3 turns)
  2191.     - dragon palace dance:  all element resist -50% (3 turns) (note: stacks with the single element debuffs)
  2192.     (note: elemental and stat debuffs cannot normally be cleansed, however, zero shift does remove them)
  2193.  
  2194.     - zylphe:       agility -50%, accuracy -30%, phys evasion -100%, wind resist -50% (3 turns)
  2195.     - gnomaren:     defense -90%, crit rate -100%, earth resist -50% (3 turns)
  2196.     - grandine:     will -90%, dex -50%, accuracy -30%, crit rate -100%, mag reflect -100%(?), water resist -50% (3 turns)
  2197.     - gigamander:   attack -50%, fire resist -50% (3 turns)
  2198.  
  2199.     - quick:        agility +70%, accuracy +100%, physical/magic evasion +50% (5 turns)
  2200.     - lucky star:   all stats +50%, accuracy +50%, crit rate +50%, phys/mag evade +50% (5 turns)
  2201.     - berserk:      auto battle, attack +50%, sp regen +30%
  2202.     - rampage:      auto battle, attack +100%, sp regen +50%, +1 action per turn, nullify "berserk" state
  2203.  
  2204. - [status effect jobs] Some examples of jobs which provide status inflicting skills:
  2205.     - Magician:             (poison), blind, silence
  2206.     - Black Mage:           confusion, sleep, paralysis
  2207.     - Taoist:               (poison), blind, silence
  2208.     - Cosmic Taoist:        confusion, sleep, paralysis
  2209.     - Time Mage:            slow, stop, petrify
  2210.     - Summoner:             bind, stun
  2211.     - Guard:                bind, stat debuffs
  2212.     - Dancer:               stun, (poison), blind, silence, horny, (trance)
  2213.     - Spellsword:           spellblade (poison), blind, silence
  2214.     - Master Swordcerer:    spellblade confusion, sleep, paralysis
  2215.     - Informant:            stun, horny, paralysis, silence, (freeze)
  2216.  
  2217. - [accuracy] [hit rate] [evasion]
  2218.     - physical type
  2219.         - (if accuracy is greater than 200%)            hit chance = 100%
  2220.         - (else if accuracy equal or greater than 100%) hit chance = accuracy - physical evasion
  2221.         - (if accuracy is less than 100%)               hit chance = accuracy * (100% - physical evasion)
  2222.         (note: if the skill has a static hit rate, replace accuracy with the static hit rate)
  2223.  
  2224.     - magical type:
  2225.         - (if hit rate is equal to or greater than 100%)    hit chance = hit rate - magical evasion
  2226.         - (if hit rate is less than 100%)                   hit chance = hit rate * (100% - magical evasion)
  2227.         (note: what affects hit rate for magic type? seems like most magic skills have a static hit rate of 100%)
  2228.  
  2229.     - certain hit:  hit chance = 100% - certain hit evasion
  2230.     (note: certain hit evasion is usually 0%)
  2231.  
  2232. - current evasion stacking formula
  2233.     - 1) take the strongest source of evasion and set it as current evasion
  2234.     - 2) for every other source of evasion, in order of potency
  2235.         a) take current evasion
  2236.         b) take the value of the new source of evasion
  2237.         c) takes the difference of 100% evasion and current evasion, (a)
  2238.         d) multiplies the values of (b) and (c) together
  2239.         e) add value from (d) to (a), and set this as the current evasion
  2240.  
  2241.     - this will affect every type of evasion (phys, magic, certain hit)
  2242.     - so this means the strongest source of evasion is 100% effective, while other sources of evasion are reduced in effectiveness
  2243.     - this also means that as long as evasion is over 100%, any other sources of evasion will lower it
  2244.     - having any buff which gives 100% evasion will lead to a final evasion of 100% regardless of other sources
  2245.  
  2246.     - the default evasion is counted as a source of physical evasion (usually 5%, but can be more based on trait), and any evasion from job passive, race passive, abilities, or in battle buffs are also counted separately
  2247.  
  2248. - evasion stacking example
  2249.     eg. having 5% phys eva (default) and +20% phys eva ability
  2250.         1) 20%
  2251.         2a) 20%
  2252.         2b) 5%
  2253.         2c) 100 - 20% = 80%
  2254.         2d) b * c = 5% * 80% = 4%
  2255.         2e) a + d = 20% + 4% = 24%
  2256.         - final phys evasion is 24%
  2257.  
  2258. - Enemy hit rate is 180%, so good luck dodging even at 100% evasion
  2259.  
  2260. - [chaos weapons]
  2261. - There are very rare unique "chaos weapons" in the labyrinth for Promestein, Hild, Nuruko and Sonya.
  2262. - Platinum chests (100% chance to get any legendary) have a 1% chance of spawning a chaos weapon. Also, above 6000 rare points, green chests (10% chance to get any legendary) have a 0.1% chance of spawning a chaos weapon. Chaos weapons only spawn in the infinite labyrinth.
  2263. - They cannot be obtained from event rewards (which give legendaries after 10000 rare points) or White Rabbit's UP Gacha.
  2264.  
  2265. - [Instant kill skills]
  2266.     - dead is dead (2360) (death professor)                 = kills zombie (all enemies)
  2267.     - anaphylaxis (2361) (zombie doctor)                    = kills poison (all enemies)
  2268.     - invitation to eternal sleep (2569) (elder succubus)   = kills sleep (all enemies)
  2269.     - orgasmic ascension (2570) (succubus queen)            = kills slimed, horny, trance, seduction, incontinence (all enemies)
  2270.  
  2271.     - melty boa (2496) (elder succubus)                     = devours digest, trance (one enemy)
  2272.     - deep sea offering (2620) (abyss lord)                 = devours blind, digest (one enemy)
  2273.     - carnivorous requiem (2649) (malicious slime)          = devours digest (all enemies)
  2274.     - digestive juice breakdown (2650) (malicious slime)    = at the end of each turn, devour digest, slimed (all enemies) (5 turns)
  2275.     - dance of devouring nightmare (2749) (nightmare lamia) = devours digest, bind (all enemies)
  2276.     - queen's boa (2750) (queen lamia)                      = devours digest, bind (all enemies)
  2277.     - spider's prey (2880) (atlach-nacha)                   = devours digest, bind (all enemies)
  2278.     - venus trap (2932) (venus nepenthes)                   = devours digest, trance (all enemies)
  2279.     - venus nepenthes (2933) (venus nepenthes)              = at the end of each turn, devour digest, trance (all enemies) (5 turns)
  2280.     - pandora boa (2971) (pandora)                          = devours digest, stun (all enemies)
  2281.     - genetic abyss (3018) (giga mutant chimera)            = devours poison, digest (all enemies)
  2282.     - slug boa (3164) (high creature)                       = devours digest, slimed (one enemy)
  2283.  
  2284. - [promestein race change] (119) (requires main story completion)
  2285.     - human --> vampire (luka lvl 10 human, vanilla, queen vampire - with vampire pub completed)
  2286.     - slime --> beast (bunny slime - at port natalia)
  2287.     - mermaid --> fairy (catfish girl gigi, lucia - with gigi's sidequest completed)
  2288.     - beast --> elf (bunny archer, bunny slime, queen elf)
  2289.     - alraune --> sea-dweller (saki, seaweed girl, canceroid, poseidoness, kraken) (saki and canceroid also unlock sea-dweller)
  2290.     - land-dweller --> yoma (high slug elizabeth)
  2291.  
  2292. - [Slayer abilities] (jobs | races)
  2293.     - Succubus          (Holy Knight, Hero | Dragonkin)
  2294.     - Yoma              (Hero | Devil Summoner)
  2295.     - Doll              (Machinist, Puppeteer)
  2296.     - Ghost             (Temple Knight, Medium | Valkyrie)
  2297.  
  2298.     - Human             (N/A | Monster Hunter, High Undead)
  2299.     - Demi-Human        (Taoist | Valkyrie Lord)
  2300.     - Slime             (Apprentice Hero | Oni)
  2301.     - Beast             (Hunter | Speed Beast)
  2302.     - Kitsune           (N/A | Centaur, Harpy Knight)
  2303.     - Lamia             (Holy Archer | Scylla, Harpy Garuda)
  2304.     - Harpy             (Dragon Knight)
  2305.     - Dragon            (Dragon Tamer | Centaur, Sky Knight)
  2306.     - Sea-Dweller       (Marine | Deep Sea Leech)
  2307.     - Giant             (N/A | Giant Slayer)
  2308.     - Chimera           (Magical Scholar)
  2309.     - Angel             (N/A | Fallen Angel)
  2310.  
  2311. - [Haste] [Priority] Characters with "haste" / "priority" (always move first) as part of their traits:
  2312.     - Reina (Harpy):            dance skills
  2313.     - Miu (Ostrich / Harpy):    unarmed skills
  2314.     - Lemon (Ustrel):           cooking skills
  2315.     - Lisa (Paintgeist):        talk skills
  2316.     - Mink (Mermaid Merchant):  mercantile skills
  2317.     - Shirohebi:                dance skills
  2318.     - Kris (Harpy Knight):      spear skills
  2319.     - El (Mermaid Princess):    song skills
  2320.  
  2321. ----------------------------
  2322. [v2.20] (game update)
  2323. ----------------------------
  2324. - part 2 LoC released
  2325.  
  2326. - floor 100 rewards: 1 key to the bonus room locked door, 5 green chests
  2327.     - (note: key can also be obtained from hades or colosseum bonus floors)
  2328. - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times
  2329.     - (note: 6 bosses - black alice (3 form marathon), doppel lukas, heinrich, marcellus, judgement, worldbreaker)
  2330.  
  2331. CHANGES
  2332. - new weapon, skill passives
  2333. - many skills and character traits changed
  2334. - mulitple sources of extra actions per turn can now be stacked
  2335. - most bosses are now vulnerable to dragon palace dance and similar effects
  2336. - medicine "doping" duration now wears off (now lasts 4 turns, from infinite turns)
  2337. - diminishing returns on stacking physical/magic evasion
  2338. - most physical type attacks now have "effect: +"; most magical type attacks no longer have "effect: +"
  2339. - for attacks which hit multiple times, the chance of inflicting a state (eg. silence) is reduced accordingly
  2340.  
  2341. - illusion heaven dance
  2342.     - old: +50% agi, +100% accuracy, +100% mag evade
  2343.     - new: +50% atk/agi, 50% phys eva, 200% mag eva, 33% certain hit eva, 200% accuracy
  2344. - fallen angel dance
  2345.     - old: +50% agi, +100% accuracy, +100% phys evade
  2346.     - new: +50% mag/agi/dex, 200% phys eva, 50% mag eva, 33% certain hit eva, 200% accuracy
  2347.  
  2348. - alchemy class has been reworked
  2349.     - create: excalibur (alchemy skill) gives -50% atk/mag, instead of (presumably) +50%
  2350.     - characters trained in alchemy before v2.20 will not have access to the new ability "alchemy item get" (they can use the job passive at least)
  2351.  
  2352. BUGS
  2353. - general lag
  2354. - holy martyr (and similar skills) fixed? (note: holy martyr ability no longer revives the user)
  2355. - HP regen does not function
  2356. - character reset at reaper crashes game
  2357. - colosseum can crash game
  2358. - library doesn't update?
  2359. - counterattack never procs
  2360. - daystar and other "counter" stances don't work anymore
  2361. - accuracy of some weapons (eg. bows, guns) is bugged
  2362. - basic attack hits up (eg. tentacle up) does not bolster counterattacks (probably broken in previous patches as well)
  2363. - fang passive buffs enemy agility, rather than debuffing
  2364.  
  2365. - divine destiny (and similar skills) bugged to give only +1 action
  2366. (note: this also applies to enemies who would normally have more actions per turn)
  2367.  
  2368. - some general issues with accuracy and evasion
  2369.     - when you have evasion over 100%, adding other sources of evasion lowers it towards 100%
  2370.  
  2371. ----------------------------
  2372. [v2.21] (game update)
  2373. ----------------------------
  2374. - serious bug with savefiles? (fixed in v2.21.01?)
  2375. - issues with LoC equipment? (fixed?)
  2376. - changing jobs now preserves abilities where possible
  2377.  
  2378. - laggy performance seems fixed
  2379. - HP regen fixed
  2380. - divine destiny (and other skills), as well as enemies, now have intended amount of actions (note: stacking still works)
  2381. - character reset at reaper seems to work (note: races/skills/abilities earned from quests are lost until NG+)
  2382. - counterattacks and some counter stance skills fixed (note: ruling skills, knight sword passive?)
  2383. - on death skills (eg. holy martyr, goddess' protection, maid's gift) now all activate together on death
  2384. - naia (and others) and reinforcement skills no longer interrupt timestops
  2385. - reaper timestop immunity fixed (she is now immune to timestops, as intended)
  2386. - fist, katana weapon passives fixed
  2387.  
  2388. - berserk state from ability/accessory is now only applied once at the start of battle (i.e. lost on death/dispel)
  2389. - attack booster from berserk/rampage ability, accessory and job passive can no longer be stacked
  2390. - berserk and rampage (high berserk) state can no longer stack together (going rampage while berserk will end the berserk; trying to go berserk while rampaging will have no effect)
  2391.  
  2392. - any status effect that prevents action (eg. paralysis, freeze, shock, stun, stop) will never end
  2393. - added state effects from skills are sometimes applied to the target when it should be for the user?
  2394. - accuracy and evasion appear to have more issues (very low dodge rate) (enemy accuracy may be bugged instead)
  2395. - enemy daystar still does not nullify or counter (perhaps "end of turn" for an enemy is considered at the end of their actions now, rather than at the end of the entire turn)
  2396.  
  2397. - skill execution order changes (each skill seems to be considered separately, rather than on a per character basis)
  2398.     - for a character with multiple actions, other ally or enemy skills can now execute within their skill rotation, rather than the character using all of their skills sequentially on their "turn"
  2399.     - "haste": only the hasted skill goes first (pre v2.21, any action by the character on the same turn would also be hasted)
  2400.     - for a character with multiple actions, skills with "initiative" (eg. song) will usually execute before actions queued earlier
  2401.     - for a character with multiple actions, skills may execute in a different order than queued, with or without initiative skills
  2402.     (pre v2.21, skills would execute in the order they were queued)
  2403.     - against an enemy with multiple actions per turn, your auto revives will now activate during their turn (pre v2.21, the revives would activate after their turn)
  2404.  
  2405. - "special" elements (eg. hadron, tera) can no longer be absorbed when part of multi-element skills (pre v2.21, these skills ignored elemental and type reflect, but could be absorbed by element)
  2406.     - eg. apoptosis time magic "supernova" (holy / eternal) now also ignores holy absorb (it already ignored holy reflect pre v2.21)
  2407.  
  2408. ----------------------------
  2409. [v2.22] (game update)
  2410. ----------------------------
  2411. - rare game crash (related to LoC items?)
  2412. - higher LoC rewards, rare point cap increased to 12000, usagi points introduced for overflow
  2413.  
  2414. - infinite status effect fixed
  2415. - still can't dodge
  2416. - counter damage up fixed
  2417.  
  2418. ----------------------------
  2419. [v2.23] (game update)
  2420. ----------------------------
  2421. - game crash probably fixed
  2422. - can dodge rarely now, but there are still issues with physical evasion
  2423.     - evasion can't exceed 100% without specific buffs (i.e. fallen angel dance)
  2424.     - when evasion has exceeded 100%, having other sources of evasion lowers it towards 100% (including abilities/job passives)
  2425.     - however, enemy hit rate is 180%, making consistent physical type evasion very unreliable
  2426. - skills still seem to execute in random order, for a character with multiple actions (note: dargoth's patch fixes this)
  2427. - enemy daystar still does not nullify or counter (speculation: perhaps "end of turn" for an enemy is considered at the end of their actions now, rather than at the end of the entire turn. if this is the case, the daystar state which should last the rest of the turn would instead expire as soon as the enemy finishes casting it, leaving no opportunity for it to be used.)
  2428.  
  2429. ----------------------------------------------------------------------------------------------------------------
  2430.  
  2431. - My opinion of the relative difficulty of the bosses, assuming no LoC equipment (same bracket = similar difficulty):
  2432. - Part 1 (v1.21):   {Adramelech, Astaroth, Morrigan, Sphinx} {Sonya Mazuda, Lucifina} {Micaela, Sonya Mainyu} {Alice XVI, Reaper}
  2433. - Part 2 (v2.23):   {} {Heinrich} {Micaela, Sonya Mainyu} {Gnosis} {Yamata no Orochi, Azi Dahaka, Marcellus}
  2434.                     {Alice XVI, Reaper, Sun Wukong, Black Alice, Doppels, Judgement} {Worldbreaker}
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand