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MGQP superboss guide

cratebox Aug 7th, 2015 (edited) 33,442 Never
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  1. ----------------------------------------------------------------------------------------------------------------------------
  2. MGQ!P Labyrinth of Chaos superboss guide
  3. ----------------------------------------------------------------------------------------------------------------------------
  4. - This guide covers the Labyrinth of Chaos in v2.23.
  5. - Every 100 floors, there is an optional harder boss fight (blue flame).
  6. - There are also randomly appearing bonus floors which can contain superbosses (colosseum, netherworld).
  7. - The strategies outlined in this guide do not assume or require the use of LoC equipment unless otherwise stated. A lot of this guide becomes unnecessary if you actually do use LoC equipment.
  8.  
  9. - outdated Part 1 information has been removed from here and ported to a new paste
  10. - Guide (Part 1 ver): https://pastebin.com/vh84SMpg
  11.  
  12. ----------------------------------------------------------------------------------------------------------------------------
  13. Contents
  14. ----------------------------------------------------------------------------------------------------------------------------
  15. [1] Races
  16. [2] Jobs
  17. [3] General Strategy
  18. [4] Bosses
  19.     [4a] Part 1 Bosses: Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Sonya Mazuda, Sonya Mainyu, Micaela, Lucifina, Reaper
  20.     [4b] Part 2 Bosses:
  21.             - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonya Chaos, Tamamo (alt), Black Alice (3rd Form)
  22.             - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Heine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Judgement, Worldbreaker
  23. [5] Other/Unsorted Notes
  24.  
  25. ----------------------------------------------------------------------------------------------------------------------------
  26. [1] Races
  27. ----------------------------------------------------------------------------------------------------------------------------
  28. - It is assumed that LoC equipment/skills/abilities are not being used. If you are using these, you have a lot more freedom in terms of characters while still being able to defeat enemies.
  29. - Characters with access to multiple races are recommended, due to their additional versatility.
  30. - Many characters have strong traits which can make them very useful, transcending the consideration of their available races.
  31.  
  32. [Recommended Races]
  33. - Slime, Scylla, Lamia, Insect
  34.  
  35. [Other Strong Choices]
  36. - (Very Strong): Mermaid, Elf, Beast
  37. - Imp, Kitsune, Land-Dweller, Sea-Dweller, Doll, Apoptosis, Chimera, Angel
  38.  
  39. - Slime:    (passive) bind immunity, water immunity
  40.             Mega Slime:         division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  41.             Giga Slime:         divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  42.             Purifying Slime:    aqua metabolism (slime skill) = all allies, status immunity (except bind, debuffs) (9 turns)
  43.             (note: slimes can access beast and elf races)
  44.             (eg. Lime, Bunni, Awawa)
  45.  
  46. - Scylla:   Scylla Servant: maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  47.             Elder Scylla:   ex tentacle up (tentacle skill) = basic attack hits 9 times, tentacle skills execute +3 times (3 turns)
  48.             Scylla Samurai: 初心 (special skill) = normal attack booster +400% (9 turns)
  49.             Peerless Scylla Samurai:
  50.                 - 裸一貫 (katana skill) = katana skills execute +1 times, +20% sp regen, -100% def/will (3 turns)
  51.             Queen Scylla:
  52.                 - perfect maid (service skill) = +50% atk/mag, all skills available (4 turns)
  53.             (eg. Alice, Alicetroemeria, Mitsuko)
  54.  
  55. - Lamia:    Advanced races: (passive) bind immunity, stun immunity
  56.             White Snake Kagura:
  57.                 - waning moon dance = all allies, null physical type damage (2 turns)
  58.                 - evening moon dance = all allies, null magical type damage (2 turns)
  59.                 - dispel dance = all enemies dispel
  60.             Queen Lamia: snake god's dance = all allies, counterattack any attack, counter damage +100% (5 turns)
  61.             (eg. Anastasia, Shirohebi, Aria Lamia)
  62.  
  63. - Insect:   Legion: group defense (insect skill) = for the user, 2 layer deflector
  64.             Legion Mother:
  65.                 - (ability) group shield = at the start of battle, user gains a 2 layer deflector
  66.                 - (ability) vengeance strike = basic attack deals +150% damage for each incapitated ally
  67.                 - group leader (insect skill) = basic attack hits 5 times, insect skills execute +2 times (3 turns)
  68.             Arachne / Atlach-Nacha / Queen Insect: (passive) bind immunity, slow/stop immunity
  69.             (eg. Rachnee, Sunny, Spider Princess)
  70.  
  71. - Mermaid:  (passive) water/sonic immunity, confusion/sleep/seduction immunity
  72.             Lorelei:
  73.                 - rain of miracles (ocean skill) = all allies, heal 100% HP and 25% MP, cleanse most status effects
  74.             Pirate King Lorelei:
  75.                 - (passive) SP cost 50%, (ability) SP cost 50%
  76.                 - pirate king song = all allies, auto battle, +100% attack, +50% SP regen, +1 action per turn
  77.             Shipping Magnate Lorelei:
  78.                 - money wall (mercantile skill) = when damage is taken, gold is lost in place of HP (9 turns)
  79.             Queen Mermaid:
  80.                 - (abilities) water absorb, sonic absorb
  81.                 - aqua pentagon (white magic skill) = for one ally, 2 layer deflector
  82.             (note: mermaids can access fairy race)
  83.             (eg. Mink, El, Laura)
  84.  
  85. - Elf:      Dullahan Lord: dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  86.             Forest Elf: forest defense (nature skill) = all allies, fire/ice/lightning/wind/earth/water immunity (3 turns)
  87.             Queen Elf: queen's prayer (nature skill) = for the user, null physical and magical type damage (2 turns)
  88.             Wonder Elf / Queen Elf: (passive) wind/earth/water immunity
  89.             (note: elf race can be accessed by slime/beast)
  90.             (eg. Claudia, Elise, Freya)
  91.  
  92. - Beast:    Speed Beast:    disruptive wave (beast skill) = all enemies dispel
  93.             Centaur:        centaur body (spear) = can only use spear skills, spear skills execute +1 times, +20% sp regen (3 turns)
  94.             Lunatic Beast:  lunatic high (beast skill) = auto battle, +50% atk, +40% phys eva
  95.             Blood-Crazed Beast: genocide high (beast skill) = auto battle, +100% atk, +40% phys eva, +1 action per turn
  96.             Giga Minotaur:  (abilities) counter damage +300%, last gasp crit guarantee; high berserker (special skill)
  97.             (note: beasts can access elf race)
  98.             (eg. Pochi, Ratty, Riot)
  99.  
  100. - Imp:      Advanced races: (passive) wind immunity, climax/horny/trance/seduction/incontinence immunity
  101.             Elder Succubus:
  102.                 - invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  103.             Queen Succubus:
  104.                 - orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  105.                 - pleasure eater (sexcraft skill) = absorb pleasure element (3 turns)
  106.             (eg. Rami, Saki, Alma Elma)
  107.  
  108. - Kitsune:  Kitsune Courtesan:
  109.                 - almighty song = all allies, all skills available (9 turns)
  110.                 - moon banquet dance = all allies, MP and SP cost 1/4 (3 turns)
  111.             Bestial Kitsune:
  112.                 - lunar madness (beast skill) = auto battle, +50% atk, no MP/SP costs
  113.             (eg. Kamuro, Nanabi, Izuna)
  114.  
  115. - Land-Dweller: Monster Hunter: (abilities) human slayer, endure
  116.                 Giant Slayer: (ability) giant slayer
  117.                 (note: land-dwellers can access yoma race)
  118.                 (eg. Melk, Melty, Basilin)
  119.  
  120. - Sea-Dweller:  (passive) water immunity
  121.                 Sea Palace Maiko:
  122.                     - time warp dance = all enemies, slow/stop 50%
  123.                     - bullseye song = all allies, +200% accuracy (5 turns)
  124.                     - dragon pulse song = all allies, wind/earth/water absorb (3 turns)
  125.                     - dragon palace dance = all enemies, "all element weak" 75% (all resists -50%) (3 turns)
  126.                 Sea Palace Princess:
  127.                     - (abilities) dance success up, song success up
  128.                     - millenium dragon dance = all enemies, water damage, petrify 75%
  129.                 (note: sea-dweller race can be accessed by alraune)
  130.                 (eg. Sully, Shelly, Kraken)
  131.  
  132. - Doll:     (passive) many status immunities
  133.             - limiter release (artificial) = auto battle, +50% all stats, weapon/race skills execute +1 times
  134.             Vocaloid:
  135.                 - hypnotic symphony (song skill) = all enemies, sleep 75%
  136.                 - daisy bell (song skill) = all allies, +50% elemental booster (5 turns)
  137.             Academy Doll:
  138.                 - (abilities) dance success up, song success up
  139.                 - mechanical dance = all enemies, slow/stop 50%
  140.             Master Golem:
  141.                 - chaotic magic (artificial skill) = auto battle, +50% atk, +30% HP/8% MP/30% SP regen
  142.             (note: dolls can access apoptosis race)
  143.             (eg. Jillian, Naho, Amphil)
  144.  
  145. - Apoptosis:    (passive) almost all status immunities, access to makina/time magic skills
  146.                 High Apoptosis:
  147.                     - (abilities) all status immune (except bind, debuffs), normal attack booster +200%
  148.                     - supernova (time magic skill) = holy/"eternal" damage
  149.                     - apoptosis (dark arts skill) = dark/"demise" damage, ignores defense
  150.                 (note: apoptosis race can be accessed by dolls)
  151.                 (eg. Shesta, Vitae, Twinkle)
  152.  
  153. - Chimera:  Tri-Chimera: genetic awakening (artificial skill) = for the user, all race skills available (9 turns)
  154.             Force Mutant:
  155.                 - (ability) skill use: artificial
  156.                 - summoning skill debuffs: zylphe, gnomaren, grandine, gigamander
  157.             Machine God: (passive) many status immunities
  158.             (eg. Radio, Lippy, Grangold King)
  159.  
  160. - Angel:    (passive) mostly high status resistances
  161.             Cupid of Lust: (ability) all element immunity (except holy/dark)
  162.             Seraph (Eden & Micaela-chan exclusive):
  163.                 - illusion heaven dance (holy): +50% atk/agi, 50% phys eva, 200% mag eva, 33% certain hit eva, 200% acc (3 turns)
  164.             Fallen Angel (Lucifina-chan exclusive):
  165.                 - (ability) angel slayer
  166.                 - fallen angel dance (holy): +50% mag/agi/dex, 200% phys eva, 50% mag eva, 33% certain hit eva, 200% acc (3 turns)
  167.                 - dispel slash (sword skill): physical type attack, deals damage and dispels
  168.             (eg. Luka, Ilias, Eden)
  169.  
  170. ----------------------------------------------------------------------------------------------------------------------------
  171. [2] Jobs
  172. ----------------------------------------------------------------------------------------------------------------------------
  173. - A basic overview of some of the jobs I consider useful.
  174. - Generally, I prefer my party to have 2-4 damage dealers, with the rest as supports. Find a composition that works for you.
  175. - Some jobs give skills/abilities that overlap with what you can learn from races. Keep this in mind, as you may find that you can save a lot of unnecessary grinding.
  176. - It is assumed that LoC equipment/skills/abilities are not being used. If you are using these, you have a lot more freedom in terms of builds while still being able to defeat enemies.
  177.  
  178. - At least one Trickster (or relevant accessory) is required to open platinum chests.
  179.  
  180. ----------------------------------
  181. [Core Jobs]
  182. ----------------------------------
  183. - Pirate King:      Recommended active job. 25% SP costs (stack passive + ability), passive dual wield, good ability point spread.
  184. - Apprentice Hero:  (abilities) goddess' protection, SP +10%, SP regen +5%
  185. - Machinist:        electromagnetic armor (makina skill)
  186. - Makina Master:    (ability) skill use: makina
  187. - Power Fighter:    (ability) endure
  188.  
  189. (luxury choices)
  190. - Hero:             (abilities) SP +20%, SP regen +10%
  191. - Library Lord:     (ability) magic reflector
  192. - Pope:             (ability) holy martyr
  193. - Smooth Talker:    (ability) will
  194. - Trickster:        (ability) lockpick III
  195. - Godfather:        - punishment (gun skill) = deals 80% of current HP to one ally
  196.                     - betrayal (gun skill) = deals 100% of current HP to one ally
  197.  
  198. - The use of target rate influencing abilities can be very useful in certain situations.
  199.     - War Miko: (ability) super appeal
  200.     - Divine Songstress: (ability) super hide
  201.  
  202. ----------------------------------
  203. [Offense]
  204. ----------------------------------
  205. - The main damage dealers. Usually stacks self buffs in order to maximize damage.
  206. - I prefer to focus on the attack stat. If your offense characters don't have access to multiple actions per turn (not recommended), or are using LoC equipment/skills, you may prefer to focus on magic or another stat.
  207.  
  208. Example build 1 (standard): (8, 10, 8)
  209. - warrior, martial artist, magician, thief, guard, scholar, engineer, apprentice hero
  210. - [weapon intermediate], spellsword, power fighter, magus fist, summoner, pirate, hero of justice, magical librarian, machinist, hero
  211. - [weapon advanced 1], [weapon advanced 2], master swordcerer, giga fighter, spirit summoner, pirate king*, library lord, makina master
  212.  
  213. Example build 2 (vengeance strike): (9, 12, 7)
  214. - warrior, martial artist, magician, thief, guard, merchant, fortune teller, engineer, apprentice hero
  215. - spellsword, power fighter, magus fist, summoner, master thief, pirate, hero of justice, black marketeer, gambler, card battler, machinist, hero
  216. - master swordcerer, giga fighter, spirit summoner, pirate king*, card summoner, godfather, makina master
  217.  
  218. - If you are using an elf for offense, you can decide to omit a number of jobs:
  219.     - spellsword: skills are covered by dullahan
  220.     - master swordcerer: dullahan lord can passively use spellblade, most other element strikes are covered by spirit summoner
  221.     - swordmaster/monster swordsman: dullahan lord learns sword booster 30%
  222.     - giga fighter: dullahan lord learns full power and attack +30%
  223.  
  224. ----------------------------------
  225. Creating an offense build (basic)
  226. ----------------------------------
  227. - If you aren't using a slime/scylla/elf (or LoC equipment), you may want to consider using vengeance strike (see "advanced" section below) instead.
  228.  
  229. - Choose a weapon type. I recommend one of the following, since they (1) scale well with the attack stat, (2) have certain hit skills, and (3) have strong weapon passives. (Again, it is assumed that LoC equipment is not being used. If you have a good LoC weapon, you can choose to focus on training relevant jobs for that weapon instead)
  230.     - Sword:    Pirate King + Monster Swordsman     (great sword passive: +300% damage to defense or "all stat" debuffed enemies)
  231.     - Spear:    Holy Lancer + Dark Dragon Knight    (heavy spear passive: +300% damage to slow, stop, agility debuffed enemies)
  232.     - Katana:   Saint Samurai + Dark Samurai        (katana passive: +50% base damage on critical strikes)
  233.     - Fist:     Saint Fist + Dark Fist              (fist passive: +50% base damage on critical strikes)
  234.     (Make sure to use "Forceful Spear" / "Forceful Katana" / "Heavy Fist" abilities for better attack stat scaling on skills)
  235.  
  236. - Jobs for self buffs (and some abilities):
  237.     - Warrior:          power charge (special skill)
  238.     - Power Fighter:    focused spirit (special skill)
  239.     - Giga Fighter:     - full power (special skill)
  240.                         - (ability) attack +30%
  241.                         [note: some races, eg. elf/beast, can get these from their race instead]
  242.     - Martial Artist:   focused mind (special skill)
  243.     - Magus Fist:       inner focused mind (special skill)
  244.     - Spirit Summoner:  sylph, gnome, undine, salamander (summoning skills)
  245.     - Hero of Justice:  - transform (special skill)
  246.                         - (abilities) undying fighting spirit, strength in solitude
  247.  
  248. - Other job options:
  249.     - Spellsword + Master Swordcerer: spellblade skills
  250.     - Berserker: high berserker (special skill)
  251.     - Inferno Mage: (ability) fire booster 30%
  252.     - Swordmaster: spellblade holy, full power
  253.     - Monster Swordsman: spellblade dark
  254.  
  255. - Mixing card wielding with your other weapon can be better in some situations, especially if you aren't using a race with access to multiple actions per turn. (card passive: 25% chance of +1 action per turn)
  256.     - Gambler / Card Battler: (ability) equip card
  257.     - Dark Gambler / Card Summoner: (ability) card mastery
  258.  
  259. - Slayer strikes are largely unnecessary, since most of them are only effective against a few superbosses, and you can use summoning or spellblade to pick elements anyway.
  260.     - With that said, Machinist's "Doll Slayer" can be worth using.
  261.     - Human or Angel Slayer can be useful, but are not yet available through jobs.
  262.  
  263. ----------------------------------
  264. Creating an offense build (advanced)
  265. ----------------------------------
  266. - If you aren't using a slime/scylla/elf (or LoC equipment), you probably won't have enough damage for higher floors (12000 rare points) using weapon skills, even when making use of weapon passives. In this case, I believe there is pretty much no option other than vengeance strike.
  267.  
  268. - [Vengeance Strike] Godfather's "Vengeance Strike" ability is capable of making basic attacks deal ridiculous levels of damage, far surpassing and making obsolete any other source of physical type damage (the other weapon styles are still included in the guide since you will need certain hit skills for some bosses).
  269.  
  270. - Godfather:
  271.     - (ability) normal attack booster +100%
  272.     - (ability) vengeance strike = basic attack modifier, +150% damage for each incapitated ally in the front line
  273.  
  274. - Card Summoner's "Berserker Soul" has nice synergy with vengeance strike, if you have the actions per turn to use of it along with the main self buffs.
  275.     - Card Summoner:
  276.         - (abilities) skill use oracle, card booster 30%
  277.         - berserker soul (oracle skill) = +4 actions, seal all skillsets except for oracle (and "weapon granted" skills) (1 turn)
  278.         (note: you can still use the basic attack during berserker soul, and skills that are sealed will not be used when berserk)
  279.  
  280. - [Attack Magi] If you need attacks which do not have physical element (eg. for Sun Wukong), or use chaos elements (eg. for Judgement), you can make use of Black Magic, Summoning or Time Magic skills with Master Swordcerer's Attack Magi:
  281.     - Master Swordcerer:                attack magi = black magic, time magic, summoning and taoism can use atk stat in place of mag
  282.     - Inferno, Arctic, Gigavolt Mage:   black magic skills (fire / ice / lightning)
  283.     - Spirit Summoner:                  spirit summons (fire / wind / earth / water / holy / dark)
  284.     - Spacetime Mage:                   meteor ("galaxy" element) (note: slayer elements are generally more practical for Judgement)
  285.     (This works pretty well with Magic Swords. Train Kuji-In Sword God for ability to equip.)
  286.  
  287. ----------------------------------
  288. [Support]
  289. ----------------------------------
  290. - Provides utility (eg. status infliction, providing buffs, MP drain).
  291.  
  292. Example build 1 (standard): (8, 10, 6)
  293. - warrior, magician, thief, fortune teller, gadabout, scholar, engineer, apprentice hero
  294. - power fighter, taoist, pirate, card battler, dancer, minstrel, superstar, magical librarian, machinist, hero
  295. - cosmic taoist, pirate king*, war miko, divine songstress, library lord, makina master
  296.  
  297. Example build 2 (madrain - mag stat): (7, 8, 7)
  298. - warrior, magician, thief, gadabout, scholar, engineer, apprentice hero
  299. - power fighter, black mage, summoner, ninja, dancer, minstrel, magical librarian, machinist
  300. - arctic mage, spirit summoner, master shinobi, war miko, divine songstress, library lord*, makina master
  301.  
  302. Example build 3 (mp steal): (9, 9, 6)
  303. - warrior, hunter, thief, guard, fortune teller, gadabout, scholar, engineer, apprentice hero
  304. - power fighter, master thief, ninja, hero of justice, gambler, minstrel, magical librarian, machinist, hero
  305. - trickster*, master shinobi, dark gambler, divine songstress, library lord, makina master
  306.  
  307. ----------------------------------
  308. Creating a support build
  309. ----------------------------------
  310. [Main jobs] - I recommend these for pretty much every support
  311. - Gambler / Card Battler:       (ability) equip card (note: cards grant a 25% chance for an additional action in a turn, per card)
  312. - Minstrel + Divine Songstress: useful songs
  313. - Dancer + War Miko:            useful dances
  314. - Superstar:                    (abilities) dance success up, song success up; sparkle (song skill)
  315. - Cosmic Taoist:                element debuff skills, status effects (blind, silence, confusion, sleep, paralysis)
  316.  
  317. [Other useful support jobs]
  318. - Priest + Holy Mage:   dispel and other useful white magic skills
  319. - Guard:                stat debuff skills
  320. - Spacetime Mage:       time magic skills
  321. - Godly Doctor:
  322.     - mass antibiotic injection = all allies, status immunity (9 turns)
  323.     - mass shock resistance injection = all allies, death/ascension/climax immunity (9 turns)
  324.  
  325. [Optional / Situational]
  326. - Spellsword + Master Swordcerer:   spellblade status effects (note: especially useful for scylla)
  327. - Fortune Teller + Advanced job:    lucky star (oracle skill), skill use oracle
  328. - Kuji-In Sword God:                elemental debuff sword skills
  329. - Golden Alchemist:                 some very useful skills
  330. - God of Speech:                    some useful talk skills (status effects, all stat buff)
  331.  
  332. [Madrain]
  333. - Black Mage:       madrain (black magic skill)
  334. - Magician:         magic charge (special skill)
  335. - Inferno Mage:     (abilities) magic +30%, equip rod
  336. - Spirit Summoner:  (ability) rod booster 30%
  337. - Magical Librarian: (ability) magic converter
  338. - Master Shinobi:   (ability) dual wield (since most jobs with high mag don't have passive dual wield)
  339. - (optional) Master Swordcerer: (ability) attack magi
  340.  
  341. [MP Steal]
  342. - Trickster:        mp steal (thievery skill)
  343. - Hunter:           mental concentration (special skill)
  344. - Dark Gambler:     (abilities) dex +30%, card mastery
  345. - Spirit Summoner:  undine (summoning skill)
  346. - Master Shinobi:   (ability) dual wield
  347.  
  348. (optional for either mana drain method)
  349. - Magical Girl:     transform (same effect as Hero of Justice, does not stack)
  350. - Hero of Justice:  transform; (abilities) undying fighting spirit, strength in solitude
  351. - Pope:             (ability) recovery booster 15%
  352.  
  353. ----------------------------------------------------------------------------------------------------------------------------
  354. [3] General Strategy
  355. ----------------------------------------------------------------------------------------------------------------------------
  356.  
  357. - A generally safe strategy is to maintain deflectors, have support characters neutralize the boss if possible (using status effects and/or MP drain), then use an offense character (with buff stacking) to deal damage.
  358.  
  359. - This guide will assume every character has access to the following skills/abilities:
  360.     - Apprentice Hero:  "Goddess' Protection" (defense ability); "SP Regen +5%" (special ability)
  361.     - Power Fighter:    "Endure" (defense ability)
  362.     - Machinist:        "Electromagnetic Armor" (makina skill)
  363.     - Makina Master:    "Skill Use: Makina" (job ability)
  364.     - Pirate King:      "SP cost 50%" (job ability)
  365.  
  366. - Deflectors can be used to block hits of enemy skills. This should be used as your main survival tool. Try to always keep deflectors refreshed on every member of your party during fights.
  367.     - Status effects can still go through.
  368.     - Enemy skills that hit multiple times can still be dangerous, since deflectors will usually only block 2 hits.
  369.     - Machinist's "Electromagnetic Armor" is good as a deflector, since all characters can access it, and it does not cost HP.
  370.     - Recasting deflectors will refresh its layers (i.e. does not stack).
  371.     - Bosses can dispel deflectors. Try to keep this in mind and not get caught out.
  372.  
  373. - The "Endure" ability and auto revive abilities (eg. Goddess' Protection, Holy Martyr) are useful for avoiding defeat on the first turn. It is recommended to keep track of which members of your party still have these abilities available, as they can only be used once per battle. If a character is using multiple "on death" or "auto revive" abilities, they will all activate on the same turn.
  374.  
  375. - Having multiple actions per turn (without sealing skills) is incredibly strong. In particular, you can have much more devastating damage setups, and it becomes trivial to maintain deflectors.
  376.     - Equipping card weapons grants the character a 25% chance for an additional action in a turn (dual wield gives 2 chances, for potentially two extra actions)
  377.     - Mega Slime:       division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  378.     - Giga Slime:       divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  379.     - Scylla Servant:   maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  380.     - Dullahan Lord:    dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  381.  
  382. - [Normal Attack] [Effect: +] The basic attack, as well as many skills, can be augmented with different effects, such as:
  383.     - element strikes (adding elements to your attack)
  384.     - slayer strikes (adding race slayer elements to your attack)
  385.     - status effect strikes (inflicting status effects with your attack)
  386.     (note: most weapon based skills and many job/race skills have "normal attack" / "effect: +")
  387.  
  388. - [Element Strike] Making use of elements can be very useful. Try to exploit an elemental weakness to maximize damage.
  389.     - If you are using a "normal attack" skill, you can add any number of elemental strikes to your attack. Master Swordcerer learns a wide array of spellblade skills which allow you to pick your desired elemental strike.
  390.     - Stacking elemental boosters can significantly increase damage (note: elemental boosts stack additively). It is best to stack boosts for one element, since the damage calculation only takes the highest relevant boost.
  391.     - Making use of elemental debuffs in conjunction with elemental strikes will lead to greater damage (eg. from Cosmic Taoist).
  392.  
  393. - [Buff Stacking] Buffs can stack if they are unique. Making use of many buffs simultaneously to raise stats can result in greater damage.
  394.     - Separate icons in status bar during battle indicate different/unique buffs.
  395.     - Stat boosts stack multiplicatively.
  396.     - Bosses can dispel your team's buffs.
  397.  
  398. - Some buff stacking examples:
  399.     - 100 atk --> transform --> inner focused mind --> salamander --> full power (+ encouraging dance, hero song) = 3037.5 atk
  400.     - 100 atk --> divine destiny (-20% atk, +2 actions per turn) --> transform + inner focused mind + salamander --> power charge + focused spirit + full power (+ encouraging dance, hero song) = 14580 atk
  401.  
  402. - [Status Effects] Most bosses are vulnerable to some status effects. Making use of them can make fights much easier.
  403.  
  404. - When used with the matching weapon/skill passive, status effects can be used to significantly increase your damage. Some examples of weapon passives:
  405.     - great sword:  +300% damage against defense or "all stat" debuffed enemies when using basic attack or sword skills
  406.     - heavy spear:  +300% damage against slow, stop, agility debuffed when using basic attack or spear skills
  407.     - fist:         +50% base damage on any critical strikes
  408.  
  409. - It can also be worthwhile to make sure your team isn't too vulnerable to status effects themselves.
  410.     - Use of races with passive status immunities is recommended
  411.     - Some equipment and accessories provide status immunities (eg. Blessed Veil grants confusion/trance/seduction immunity)
  412.     - Else, prevent status effects with Mass Antibiotic Injection (Godly Doctor) or other skill (doesn't prevent bind/debuff)
  413.     - Else, clear status effects with Saints' Recovery (Paladin) or other skill (doesn't clear bind/debuff/slow/stop/stun/incont)
  414.  
  415. - [Vengeance Strike] Godfather's "Vengeance Strike" can deal massive damage.
  416.     - (ability) vengeance strike = basic attack modifier, +150% damage for each incapitated ally in the front line
  417.  
  418. - [Damage Types] All skills fall into one of the following categories/types:
  419.     - physical type (note: this is distinct from the physical element)
  420.     - magical type
  421.     - certain hit / auto hit type
  422. - Each type is treated separately in terms of evasion, nullification and reflection (eg. magical evasion only affects magical type).
  423.  
  424. - Dodging and reflecting attacks will help preserve deflector layers, as well as aid in general survival (note: in v2.23, the default hit rate for enemies is 180%, making physical evasion very unreliable).
  425.     - Library Lord's "Magic Reflector" = +100% magic reflect, -100% physical element resist. The ability is preferred over in-battle sources of magic reflect, as the reflect will not need to be refreshed, and also persists through dispels.
  426.  
  427. - Nullifying or absorbing attacks can be useful, but will not preserve deflector layers or avoid status effects. This can be done based on the attack's element, or by type.
  428.     - White Snake Kagura (Lamia advanced race) learns dances which provide physical/magical type damage nullification
  429.  
  430. - Accuracy/hit rate boosters can be used to make your physical type attacks more likely to hit. In v2.23, 200%+ accuracy guarantees that physical type attacks (at least, the ones without static hit rate) will not be dodged, regardless of evasion.
  431.  
  432. - Dispel (White Magic) (Priest) or other skill can be used to clear bosses' buffs when necessary.
  433.  
  434. - [Target Rate] It is possible to influence the probability of a character being targeted by an enemy's attack. This can be useful to allow particular characters to survive attacks. Carefully consider the target rate you set for each of your characters.
  435.     - This will affect any skill that targets "one enemy" or "random" (note: will also affect your skills that target random allies)
  436.     - War Miko: (ability) Super Appeal = user is targeted 5x as often
  437.     - Divine Songstress: (ability) Super Hide = user is targeted 1/5x as often
  438.     - Rainbow Nail Polish (accessory) = user is targeted 5x as often
  439.     - Seal of Nothingness (accessory) = user is targeted 1/5x as often
  440.     (note: can stack ability and accessory together)
  441.  
  442. - [Haste] [Priority] Some characters have traits which give them "priority" (always move first) on certain skillsets. Some examples:
  443.     - Shirohebi: dance skills
  444.     - El: song skills
  445.     - This can also be granted through equipment in the LoC.
  446.  
  447. - [Mana Drain] MP draining can neutralize most bosses, preventing them from using some of their skills.
  448.     - This is most useful when the boss has threatening moves which cost MP, particularly dispels.
  449.     - The bosses usually have 9999 MP.
  450.  
  451. - Some examples (note: it is generally easier to make use of methods which ignore defense)
  452.     - Force Monk learns "Mana Drain Strike" ability (physical type, normal attack element)
  453.     - Black Mage learns "Madrain" (magical type, recovery element, ignores defense)
  454.     - Dancer learns "Strange Dance" (certain hit, no element, ignores defense)
  455.     - Trickster learns "MP Steal" (certain hit, recovery element, ignores defense)
  456.     (note: recovery element can be augmented with "recovery booster" ability)
  457.  
  458. -------------
  459. [Extra]
  460. -------------
  461. - Things that can be very useful. However, unless otherwise stated, this guide will not assume or require the use of the following skills/effects.
  462.  
  463. - Equipment/skills/abilities found in the Labyrinth of Chaos can be extremely strong.
  464.     - In particular, Nuruko's unique chaos weapon "C*-algebra" grants the use of Time Magic "Chaos Drive" (3 turn timestop), which is effective against all enemies except Reaper.
  465.  
  466. - If you have the gold to spare, Mermaid's (Shipping Magnate Lorelei) mercantile skill "Money Wall" can be used to nullify damage (gold is lost in place of HP).
  467.  
  468. - If you have a Succubus or Zombie, you can instantly kill enemies (including bosses) who are vulnerable to certain status effects.
  469.     - Elder Succubus: invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  470.     - Queen Succubus: orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  471.     - Death Professor: dead is dead (medicine skill) = kills zombie status
  472.  
  473. - Golden Alchemist learns some extremely strong skills, if you are lucky enough to find the items necessary to use them.
  474.     - armor of truth = all allies, fire/ice/lightning/wind/water/earth absorb (3 turns) (phoenix tail + philosopher's stone)
  475.     - athena bracelet = all allies, weapon skills execute +1 times (3 turns) (burst drink + philosopher's stone)
  476.     - alice soul = all allies, magic skills execute +1 times (3 turns) (elven miracle drug + philosopher's stone)
  477.     - full aegis = all allies, physical and pleasure element reflect (3 turns) (blue water stone + philosopher's stone)
  478.     - homunculus roar = all allies, +1 action per turn (3 turns) (orange earth stone + philosopher's stone)
  479.     (using alchemy find ability, ~2% chance of finding a philosopher's stone per turn, inside labyrinth only)
  480.     (some enemies in the LoC, such as lily/lucia can also drop philosopher's stone)
  481.  
  482. - Many enemy skills are sealed when Luka is the only character in the party.
  483.  
  484. ----------------------------------------------------------------------------------------------------------------------------
  485. [4] Bosses
  486. ----------------------------------------------------------------------------------------------------------------------------
  487. - Enemy HP and stats increase based on labyrinth floor (bonus floors also contribute to this).
  488.     - Floor 100 = 189x HP (+ 4.5x per bonus floor), 21x stats (+ 0.5x per bonus floor)
  489.     - Floor 200 = 852x HP (+ 27.6x per bonus floor), 71x stats (+ 2.3x per bonus floor)
  490.     - Floor 300+ = 4515x HP (+ 75x per additional floor), 301x stats (+ 5x per additional floor)
  491.  
  492.     - Trial Level 1 = 12x HP (+ 0.9x per floor), 4x stats (+ 0.3x per floor)
  493.     - Trial Level 2 = 66x HP (+ 3x per floor), 11x stats (+ 0.5x per floor)
  494.     - Trial Level 3 = 189x HP (+ 18x per floor), 21x stats (+ 2x per floor)
  495.     - Trial Level 4 = 612x HP (+ 60x per floor), 51x stats (+ 5x per floor)
  496.     - Trial Level 5 = 3015x HP (+ 450x per floor), 201x stats (+ 30x per floor)
  497.  
  498. - HP/stat values given in this guide are likely to underestimate true values, since they ignore bonus floors.
  499. - HP and stat values can be higher when bonus floors have been visited, or lower if floors have been skipped.
  500.  
  501. - Some enemy skills ignore defense and willpower, but this is not noted here.
  502. - Most of the bosses' skills have cooldowns, some of which are noted here. (generally 3 turns)
  503. - Dispels usually have a 5 turn cooldown. (dispel -> xx -> xx -> xx -> xx -> dispel)
  504.  
  505. (note: part 2 - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times)
  506.  
  507. ----------------------------------------------------------------------------------------------------------------------------
  508. [4a] Part 1 Bosses
  509. ----------------------------------------------------------------------------------------------------------------------------
  510. Encounter List (Part 1): Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Sonya Mazuda, Sonya Mainyu, Micaela, Lucifina, Reaper
  511.  
  512. ----------------------------------------------------------------------------------------------------------------------------
  513. Morrigan (1051)
  514. ----------------------------------------------------------------------------------------------------------------------------
  515. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (200%)
  516.  
  517. - Stats: 300k base HP, 9999 MP, ~977 base stats, 5% crit, 75% physical evasion, 0% magical evasion
  518.     - Floor 100: 56.7 mil HP, ~20517 stats
  519.     - Floor 200: 255.6 mil HP, ~69367 stats
  520.     - Floor 300: 1.354 bil HP, ~294077 stats
  521.     - Floor 500: 5.854 bil HP, ~1.271 mil stats
  522. - Special: +50% accuracy
  523. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  524.  
  525. [v1.21] Video (Part 1 ver.) (3:24) - https://www.youtube.com/watch?v=jBCoJUXTOys
  526. [v2.23] Video (Part 2 ver.) (5:23) - https://www.youtube.com/watch?v=vrv0zGkrq1w
  527.  
  528. Movelist: ('s' = silence seals the skill)
  529. Succubus Arts (4517):       (physical) (one enemy)                  physical/pleasure damage, climax 50%, 3 turn cooldown
  530. Delta Aero (4441):          (magical) (all enemies) (20 MP) [s]     wind damage, 3 turn cooldown
  531. Tera Cyclone (4443):        (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  532. Glans Ard (4442):           (magical) (all enemies) (20 MP) [s]     pleasure damage, trance 75%, 3 turn cooldown
  533. Lilith Orgia (4444):        (physical) (all enemies)                pleasure damage, horny/trance 75%, 3 turn cooldown
  534. Psycho Drain (3765-6):      (physical) (one enemy)                  pleasure damage, HP drain 100%, 0 turn cooldown
  535. Psycho Heaven (3767):       (physical) (one enemy x 4)              pleasure damage, 3 turn cooldown
  536. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  537. High Gravity (1558):        (magical) (all enemies) (12 MP) [s]     "gravity" damage, 50% hit rate, deals 75% of target's current HP
  538. All Slow (1548):            (magical) (all enemies) (8 MP) [s]      slow 75%, 3 turn cooldown
  539. All Cancel (1490):          (certain hit) (all enemies) (6 MP) [s]  dispel, 5 turn cooldown
  540. Extreme Gale (3113):        (self buff) (3 turns)                   +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  541.  
  542. notes:
  543. - avoid using physical type attacks unless you have inflicted stop or have an accuracy booster (note: some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  544. - male characters / unfortunate monsters work surprisingly well, since they aren't targeted by pleasure attacks
  545.  
  546. - standard strategy: maintain deflectors or physical null, status effects / MP drain, stack buffs and kill
  547.  
  548. ----------------------------------------------------------------------------------------------------------------------------
  549. Astaroth (1110)
  550. ----------------------------------------------------------------------------------------------------------------------------
  551. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  552.  
  553. - Stats: 360k base HP, 9999 MP, ~972 base stats, 5% crit, 75% physical evasion, 0% magical evasion
  554.     - Floor 100: 68.04 mil HP, ~20412 stats
  555.     - Floor 200: 306.72 mil HP, ~69012 stats
  556.     - Floor 300: 1.625 bil HP, ~292572 stats
  557.     - Floor 500: 7.025 bil HP, ~1.264 mil stats
  558. - Special: +50% accuracy
  559. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  560.  
  561. [v1.21] Video (Part 1 ver.) (2:30) - https://www.youtube.com/watch?v=x3KPvoLfhb4
  562. [v2.23] Video (Part 2 ver.) (7:22) - https://www.youtube.com/watch?v=PC8qD1miYCY
  563.  
  564. Movelist: ('s' = silence seals the skill)
  565. Succubus Slap (4121):           (physical) (one enemy)                  physical element damage, 0 turn cooldown
  566. Tera Cyclone (4443):            (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  567. Lilith Orgia (4444):            (physical) (all enemies)                pleasure damage, horny/trance 75%, 3 turn cooldown
  568. Demon Eyes of Sleep (2550):     (magical) (all enemies) (5 MP) [s]      sleep 75%, 3 turn cooldown
  569. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  570. Invitation to Eternal Sleep (2569): (certain) (all enemies) (6 MP) [s]  kills sleeping enemies, 3 turn cooldown
  571. Romanus Teri Al / El (4123-4):  (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  572. Melo Sophi Dora (4125):         (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  573. Tail Drain Dora (4126):         (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 5 turn cooldown
  574. Tail Drain Dora (4127):         (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle state
  575. Tail Drain Dora (4128):         (physical) (one enemy)              pleasure damage, bind 50%, HP drain 100%
  576. Extreme Gale (3113):            (self buff) (3 turns)               +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  577.  
  578. notes:
  579. - no dispel
  580. - avoid using physical type attacks unless you have inflicted stop or have an accuracy booster (note: some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  581. - male characters / unfortunate monsters work surprisingly well, since they aren't targeted by pleasure attacks
  582.  
  583. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  584.  
  585. - if luka gets bound (struggle state), then you can waste all enemy turns
  586.     - use pleasure element nullification or aqua pentagon
  587.     - struggle state will end if you inflict stop
  588.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  589.  
  590. ----------------------------------------------------------------------------------------------------------------------------
  591. Sphinx (1108)
  592. ----------------------------------------------------------------------------------------------------------------------------
  593. - Resistances: physical (50%), pleasure (100%), fire (25%), ice (50%), lightning (50%), wind (50%), earth (0%), water (75%), holy (50%), dark (50%), bio (50%), sonic (50%), yoma (150%)
  594.  
  595. - Stats: 400k base HP, 9999 MP, ~962 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  596.     - Floor 100: 75.6 mil HP, ~20202 stats
  597.     - Floor 200: 340.8 mil HP, ~68302 stats
  598.     - Floor 300: 1.806 bil HP, ~289562 stats
  599.     - Floor 500: 7.806 bil HP, ~1.251 mil stats
  600. - Special: +50% accuracy
  601. - Status Effects: slow (12.5%), slimed (6.25%), horny (6.25%)
  602.  
  603. [v1.21] Video (Part 1 ver.)  (2:57) - https://www.youtube.com/watch?v=9Ssbr4kqRGs
  604. [MGQP Part 2] Queen Succubus instakill (0:42) - https://www.youtube.com/watch?v=Px9OGbm0J4Q
  605. [v2.23] Video (Part 2 ver.)  (7:24) - https://www.youtube.com/watch?v=PSkt8dvsZgY
  606.  
  607. Movelist:
  608. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  609. Beast Rampage (4107):               (physical) (random x 4)             physical/lightning damage, shock 10%, 0 turn cooldown
  610. Underworld Wave (4512):             (physical) (all enemies)            physical element damage, death 25%, 3 turn cooldown
  611. Arc Obelisk (4108):                 (magical) (random x 9) (36 MP)      fire damage, burn 10%
  612. Absolute Zero Cyclone (4513):       (magical) (all enemies) (20 MP)     wind/ice damage, freeze 10%
  613. Black Lightning (4370):             (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  614. Solar Eclipse (4511):               (magical) (all enemies)             bio damage, mini/petrify 50%
  615. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  616. Kiss of Death (4109):               (physical) (one enemy)              death 75%, does not target males (except Luka)
  617. Hand of the Earthly God (4110-1):   (physical) (one enemy)              pleasure damage
  618. Mouth Offering (4112):              (physical) (targets Luka)           pleasure damage
  619. Isis' Lovemaking (4113):            (physical) (targets Luka)           pleasure damage, trance 75%
  620. Ancient Law of Ecstasy (4114):      (physical) (targets Luka x 3)       pleasure damage
  621. Bestial Howl (2726):                (self buff)                         +200% accuracy (5 turns), +50% physical evasion (3 turns)
  622. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  623.  
  624. notes:
  625. - she doesn't give you a chaos key...
  626.  
  627. - lacks certain hit attacks
  628. - white snake kagura (lamia miko advanced race) learns physical/magical type nullification dances, which will allow your party to completely ignore her damage
  629. - if you have a queen succubus, you can use 'orgasmic ascension' to kill her after inflicting slimed/horny
  630.  
  631. - not much threat, especially if you use physical nullification + magic reflect
  632. - standard strategy: maintain deflectors or physical null, (optional: MP drain), stack buffs and kill
  633.  
  634. ----------------------------------------------------------------------------------------------------------------------------
  635. Adramelech (1143)
  636. ----------------------------------------------------------------------------------------------------------------------------
  637. - Resistances: physical (25%), pleasure (25%), fire (25%), ice (25%), lightning (25%), wind (100%), earth (100%), water (100%), holy (25%), dark (25%), bio (0%), sonic (150%), doll (150%)
  638.  
  639. - Stats: 350k base HP, 9999 MP, ~975 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  640.     - Floor 100: 66.15 mil HP, ~20475 stats
  641.     - Floor 200: 298.2 mil HP, ~69225 stats
  642.     - Floor 300: 1.580 bil HP, ~293475 stats
  643.     - Floor 500: 6.830 bil HP, ~1.268 mil stats
  644. - Special: N/A
  645. - Status Effects: slow (18.75%), stop (12.5%)
  646.  
  647. [v1.21] Video (Part 1 ver.) (2:36) - https://www.youtube.com/watch?v=PaNw3nCp6KU
  648. [v2.23] Video (Part 2 ver.) (5:28) - https://www.youtube.com/watch?v=WgpvFqbRmN8
  649.  
  650. Movelist:
  651. Wings of Destruction (4317):    (physical) (one enemy)                  physical element damage
  652. Disaster Worm (4555):           (physical) (random x 6)                 physical element damage, 3 turn cooldown
  653. Supernova (4577):               (certain hit) (all enemies) (24 MP)     damage (no element)
  654. Divine Reversion (4556):        (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  655. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  656. Wave Cannon (4570):             (certain hit) (all enemies)             "hadron" damage
  657. Drain Sphere (4320):            (physical) (targets Luka)               pleasure damage, inflicts struggle state (2), 5 turn cooldown
  658. Drain Sphere (4321):            (certain hit) (targets Luka)            pleasure damage, used on struggle state, HP drain 100%
  659. Drain Sphere (4322):            (physical) (one enemy)                  pleasure damage, bind 50%, HP drain 100%
  660. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  661.     - dispel effect on enemies
  662.     - removes elemental and stat debuffs on allies
  663.     - 5 turn cooldown
  664.  
  665. notes:
  666. - standard strategy: maintain deflectors + physical null, use stop / MP drain, stack buffs and kill
  667.  
  668. - if luka gets bound (struggle state), then you can waste all enemy turns
  669.     - use pleasure element nullification or aqua pentagon
  670.     - struggle state will end if you inflict stop
  671.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  672.  
  673. ----------------------------------------------------------------------------------------------------------------------------
  674. Alice XVI (1144)
  675. ----------------------------------------------------------------------------------------------------------------------------
  676. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  677.  
  678. - Stats: 400k base HP, 9999 MP, ~976 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  679.     - Floor 100: 75.6 mil HP, ~20496 stats
  680.     - Floor 200: 340.8 mil HP, ~69296 stats
  681.     - Floor 300: 1.806 bil HP, ~293776 stats
  682.     - Floor 500: 7.806 bil HP, ~1.269 mil stats
  683. - Special: N/A
  684. - Status Effects: slow (18.75%), stop (6.25%), stun (6.25%)
  685.  
  686. [v1.21] Video (Part 1 ver.) (5:18) - https://www.youtube.com/watch?v=dm27W9bVmu4
  687. [v2.23] Video (Part 2 ver.) (10:49) - https://www.youtube.com/watch?v=hpN20PfV-EU
  688.  
  689. Movelist:
  690. Snake Lord's Judgement (4579):  (physical) (all enemies)            physical element damage, 3 turn cooldown
  691. Monster Lord's Cruelty (4324):  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  692. Black Dragon Kurikara (4566):   (magical) (all enemies) (32 MP)     fire damage, burn 10%, 3 turn cooldown
  693. Blizzard of Hades (4567):       (magical) (all enemies) (32 MP)     ice damage, freeze 10%, 3 turn cooldown
  694. Lightning of Hell (4568):       (magical) (all enemies) (32 MP)     lightning damage, shock 10%, 3 turn cooldown
  695. Lord's Mystic Eyes (4569): (certain hit) (all enemies) (16 MP)
  696.     - dark damage
  697.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  698.     - 3 turn cooldown
  699.  
  700. Dimento-Nagi (4562):            (certain hit) (all enemies)         pleasure/dark damage, bind 75%, 3 turn cooldown
  701. Nephilim End (4578):            (certain hit) (one enemy)           pleasure/dark damage, HP drain 1000%, bind 75%, 3 turn cooldown
  702. Tail Bind (4326):               (physical) (targets Luka)           pleasure damage, inflicts struggle state (3), 6 turn cooldown
  703. Pleasure Drain (4327):          (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle state
  704. Satanic Pressure (4328):        (certain hit) (targets Luka)        physical element damage, used on struggle state
  705. Satanic Pressure (4329):        (physical) (one enemy)              physical element damage, bind 50%, 0 turn cooldown
  706. Enhance Magic (1476):           (self buff) (5 turns) (3 MP)        +50% magic, 5 turn cooldown
  707. Quick (1549):                   (self buff) (5 turns) (3 MP)        +70% agility, +100% accuracy, +50% phys/mag eva, 3 turn cooldown
  708. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  709.  
  710. notes:
  711. - she can inflict a wide range of status effects with certain hit attacks; highly recommend use of status immune races
  712. - pleasure absorb is quite useful in this fight
  713. - male characters / unfortunate monsters work pretty well, since they aren't targeted by pleasure attacks (including dimento-nagi and nephilim end). however, it is not recommended to use all front slots for males; it prevents her from using pleasure damage attacks at all, which is alright but technically increases the chance of monster lord's cruelty
  714. - you can switch out binded characters to back line if necessary
  715. - characters can become immune to bind using spirit summoner's gnome skill
  716.  
  717. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and alice is not stunned/stopped)
  718. - consider keeping offense/buff stacking characters in back line while monster lord's cruelty is available
  719. - other than that, standard strategy is fine: maintain deflectors, use status effects / MP drain, stack buffs and kill
  720.  
  721. - if luka gets bound (struggle state), then you can waste all enemy turns
  722.     - use aqua pentagon
  723.     - struggle state will end if you inflict stun/stop
  724.  
  725. - if you have LoC equips, "absorb dark" is very useful
  726.  
  727. ----------------------------------------------------------------------------------------------------------------------------
  728. Sonya Mazuda (1368)
  729. ----------------------------------------------------------------------------------------------------------------------------
  730. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (25%), dark (100%), bio (0%), sonic (100%), doll (150%), angel (150%)
  731.  
  732. - Stats: 360k base HP, 9999 MP, ~965 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  733.     - Floor 100: 68.04 mil HP, ~20265 stats
  734.     - Floor 200: 306.72 mil HP, ~68515 stats
  735.     - Floor 300: 1.625 bil HP, ~290465 stats
  736.     - Floor 500: 7.025 bil HP, ~1.255 mil stats
  737. - Special: N/A
  738. - Status Effects: paralysis (6.25%), slow (12.5%), stop (6.25%)
  739.  
  740. [v1.21] Video (Part 1 ver.) (2:56) - https://www.youtube.com/watch?v=7rzVSLB4KXY
  741. [v2.23] Video (Part 2 ver.) (6:24) - https://www.youtube.com/watch?v=GkyoqoTSMV0
  742.  
  743. Movelist:
  744. Holy Spear Dance (4581):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  745. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)      physical/holy damage, ascension 10%
  746. Grand Cross (4557):             (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  747. Crystalline Breath (4573):      (certain hit) (all enemies)             ice damage, freeze 10%, 3 turn cooldown
  748. Tidal Wave (4583):              (certain hit) (all enemies)             water damage, 3 turn cooldown
  749. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  750. Lightning of Judgement (4574):  (certain hit) (one enemy) (18 MP)       lightning/holy damage, ascension/shock 75%
  751. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  752. Pleasure Eater (2513):          (self buff) (3 turns)                   absorb pleasure damage
  753. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  754.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  755. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  756.     - dispel effect on enemies
  757.     - removes elemental and stat debuffs on allies
  758.     - 5 turn cooldown
  759.  
  760. notes:
  761. - all skills are certain hit, no use for physical/magical evasion or nullification
  762. - try to dispel her dance (or wait it out), though she may dodge the dispel
  763.     - else, use an accuracy booster along with physical type attacks (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  764. - MP drain is pretty effective here
  765.  
  766. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  767.  
  768. ----------------------------------------------------------------------------------------------------------------------------
  769. Sonya Mainyu (1369)
  770. ----------------------------------------------------------------------------------------------------------------------------
  771. - Resistances: physical (0%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (0%), sonic (100%), yoma (150%), doll (150%)
  772.  
  773. - Stats: 400k base HP, 9999 MP, ~978 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  774.     - Floor 100: 75.6 mil HP, ~20538 stats
  775.     - Floor 200: 340.8 mil HP, ~69438 stats
  776.     - Floor 300: 1.806 bil HP, ~294378 stats
  777.     - Floor 500: 7.806 bil HP, ~1.272 mil stats
  778. - Special: physical type damage nullification
  779. - Status Effects: sleep (6.25%), slow (12.5%), stop (6.25%), stun (6.25%)
  780.  
  781. [v1.21] Video (Part 1 ver.) (3:47) - https://www.youtube.com/watch?v=a3HV9zo2SgE
  782. [MGQP Part 2] Succubus instakill (1:08) - https://www.youtube.com/watch?v=kSRbuUIwprY
  783. [v2.23] Video (Part 2 ver.) (8:07) - https://www.youtube.com/watch?v=orEL4f-pOZY
  784.  
  785. Movelist:
  786. Reaper's Requiem (4331): (physical) (all enemies)
  787.     - physical damage
  788.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  789.     - 3 turn cooldown
  790. 13 Punisher (4332): (physical) (one enemy)
  791.     - physical damage
  792.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  793.     - 0 turn cooldown
  794. Purgatory Flame (4572):         (certain hit) (all enemies)         fire damage, burn 10%
  795. Demon Flame Dance (4560):       (certain hit) (all enemies)         fire/dark damage, burn 10%
  796. Demon Ice Burial (4391):        (certain hit) (all enemies)         ice/dark damage, freeze 10%
  797. Demon Thunder Dust (4392):      (certain hit) (all enemies)         lightning/dark damage, shock 10%
  798. Shadow Flare (4565):            (certain hit) (one enemy)           dark damage, death 10%
  799. Flames of Judgement (4575):     (certain hit) (one enemy)           fire/dark damage, burn/death 75%
  800. Angra Mainyu (4558):            (certain hit) (all enemies)         dark damage, death 75%
  801. Essence Extractor of Ra (4571): (physical) (one enemy)              pleasure damage, bind 75%, HP drain 1000%
  802. Magic Reflect (1717):           (self buff) (2 turns) (20 MP)       +100% magic reflect, 3 turn cooldown
  803. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  804.     - dispel effect on enemies
  805.     - removes elemental and stat debuffs on allies
  806.     - 5 turn cooldown
  807.  
  808. notes:
  809. - nullifies physical type attacks, you must use magic/certain hit attacks
  810. - fire absorb is somewhat useful
  811. - dealing damage may wake foes from sleep (25% chance per hit)
  812. - if you have a succubus, you can use 'invitation to eternal sleep' to kill her after you have inflicted sleep
  813.  
  814. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill (using magical or certain hit skill)
  815.  
  816. ----------------------------------------------------------------------------------------------------------------------------
  817. Micaela (1371)
  818. ----------------------------------------------------------------------------------------------------------------------------
  819. - Resistances: physical (0%), pleasure (50%), fire (100%), ice (100%), lightning (50%), wind (75%), earth (75%), water (75%), holy (25%), dark (100%), bio (0%), sonic (0%), angel (150%)
  820.  
  821. - Stats: 520k base HP, 9999 MP, ~992 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  822.     - Floor 100: 98.28 mil HP, ~20832 stats
  823.     - Floor 200: 443.04 mil HP, ~70432 stats
  824.     - Floor 300: 2.347 bil HP, ~298592 stats
  825.     - Floor 500: 10.147 bil HP, ~1.290 mil stats
  826. - Special: 100% physical type reflect, +50% accuracy
  827. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%)
  828.  
  829. [v1.21] Video #1 (11:05) - https://www.youtube.com/watch?v=Hlm_Vl9Qypo
  830. [v1.21] Video #2 (2:38)  - https://www.youtube.com/watch?v=TaeVm0Vnndw
  831. [v2.23] Video (Part 2 ver.) (7:50) - https://www.youtube.com/watch?v=wFknCuPCpkY
  832.  
  833. Movelist:
  834. Divine Justice (4592):          (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%
  835. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)          physical/holy damage, ascension 10%
  836. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  837. Tidal Wave (4583):              (certain hit) (all enemies)             water damage, 3 turn cooldown
  838. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  839. Judgement (4597):               (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  840. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  841. All Heaven (1474):              (magical) (all enemies) (10 MP)         ascension 75%
  842. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  843. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  844.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  845.  
  846. notes:
  847. - will reflect physical type attacks (unless the skill has a "chaos" element)
  848. - she can inflict ascension with most of her skills
  849. - try to dispel her dance (or wait it out), though she may dodge the dispel
  850.     - else, use an accuracy booster along with physical type attacks (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  851. - counter attack + mana drain strike can be used here
  852.  
  853. - standard strategy: maintain deflectors, use stop / MP drain, stack buffs and kill (using magical or certain hit skills)
  854.  
  855. ----------------------------------------------------------------------------------------------------------------------------
  856. Lucifina (1372)
  857. ----------------------------------------------------------------------------------------------------------------------------
  858. - Resistances: physical (75%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (50%), earth (50%), water (50%), holy (25%), dark (25%), bio (0%), sonic (0%), angel (150%)
  859.  
  860. - Stats: 480k base HP, 9999 MP, ~985 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  861.     - Floor 100: 90.72 mil HP, ~20685 stats
  862.     - Floor 200: 408.96 mil HP, ~69935 stats
  863.     - Floor 300: 2.167 bil HP, ~296485 stats
  864.     - Floor 500: 9.367 bil HP, ~1.281 mil stats
  865. - Special: 100% magic reflect, +50% accuracy
  866. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%)
  867.  
  868. [v1.21] Video (Part 1 ver.) (3:03) - https://www.youtube.com/watch?v=cUDWzb3fVws
  869. [v2.23] Video (Part 2 ver.) (8:28) - https://www.youtube.com/watch?v=mrMpSE_Bf7w
  870.  
  871. Movelist: ('s' = silence seals the skill)
  872. Heavenly Strike (4589):         (certain hit) (one enemy) (10 MP)   physical/holy damage, ascension 10%
  873. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)  physical/holy damage, ascension 10%
  874. Ninefold Rakshasa (4590):       (physical) (random x 9)             physical element damage, 3 turn cooldown
  875. Prominence (4594) [s]:          (magical) (all enemies) (20 MP)     fire damage, burn 10%
  876. Ice Age (4595) [s]:             (magical) (all enemies) (20 MP)     ice damage, freeze 10%
  877. Plasma Storm (4596) [s]:        (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  878. Divine Reversion (4556) [s]: (certain hit) (all enemies) (13 MP)    holy damage, ascension 30%
  879. Daystar (4593) [s]:             (self buff) (0 turns) (20 MP)       invalidates + counters any attacks, 6 turn cooldown
  880. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  881. Garden of Delights (4563) [s]: (certain hit) (all enemies) (8 MP)   pleasure/holy damage, seduction 50%
  882. All Death (1533) [s]:           (magical) (all enemies) (10 MP)     death 75%
  883. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  884. Fallen Angel Dance (1669) [s]:  (self buff) (3 turns) (4 MP)
  885.     - +50% mag/agi/dex, +200% phys evade, +50% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  886.  
  887. notes:
  888. - will reflect magic type attacks (unless skill has a "chaos" element)
  889. - physical and magic type nullification/reflection are very useful for this fight
  890. - try to dispel her dance (or wait it out), though she may dodge the dispel
  891.     - else, use an accuracy booster along with physical type attacks (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  892.  
  893. - dealing with daystar (note: currently bugged in v2.23; doesn't do anything)
  894.     - she can't use it if she is silenced or MP drained
  895.     - deflectors will block the daystar counter, but the character may be inflicted with ascension
  896.  
  897. - dealing with ninefold rakshasa
  898.     - recommend use of target rate influencers to make the skill target one character
  899.     - white snake kagura (lamia miko advanced race) learns physical type damage nullification dance
  900.  
  901. - standard strategy: deflectors + phys null, status effects / MP drain, stack buffs and kill (using physical or certain hit skills)
  902.  
  903. ----------------------------------------------------------------------------------------------------------------------------
  904. Reaper (1145)
  905. ----------------------------------------------------------------------------------------------------------------------------
  906. - Resistances: physical (50%), pleasure (25%), fire (100%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (100%), dark (0%), bio (0%), sonic (50%), ghost (150%)
  907.  
  908. - Stats: 500k base HP, 9999 MP, 999 base stats, 5% crit, 25% physical evasion, 0% magic evasion
  909.     - Floor 100: 94.5 mil HP, ~20979 stats
  910.     - Floor 200: 426 mil HP, ~70929 stats
  911.     - Floor 300: 2.257 bil HP, ~300699 stats
  912.     - Floor 500: 9.757 bil HP, ~1.299 mil stats
  913. - Special: timestop immunity (can move during timestops)
  914. - Status Effects: slow (6.25%)
  915.  
  916. [v1.21] Video #1 (12:46) - https://www.youtube.com/watch?v=E3uO7EzuIts
  917. [v1.21] Video #2 (4:28) - https://www.youtube.com/watch?v=fx7glJAingY
  918. [v2.23] Video (Part 2 ver.) (7:42) - https://www.youtube.com/watch?v=pDoJjw5tG3Y
  919. [v2.20 and earlier only] Chaos Drive cancel (0:28) - https://www.youtube.com/watch?v=OANuPxylN0U
  920.  
  921. Movelist:
  922. Reaper's Requiem (4331): (physical) (all enemies)
  923.     - physical damage
  924.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  925.     - 3 turn cooldown
  926. 13 Punisher (4332): (physical) (one enemy)
  927.     - physical damage
  928.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  929.     - 0 turn cooldown
  930. End of End (4580):          (certain hit) (all enemies)             holy/dark damage, 3 turn cooldown
  931. Shinigami's Scythe (1172):  (physical) (one enemy)                  death 100%, 3 turn cooldown
  932. Scythe of Confusion (1175): (physical) (all enemies)                sonic damage, confusion 75%, 3 turn cooldown
  933. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  934. Hades Inferno (4333):       (magical) (all enemies)                 fire damage, burn 10%, 3 turn cooldown
  935. Membrane's Requiem (4334):  (physical) (all enemies)                pleasure damage, HP drain 100%, 0 turn cooldown
  936. Zero Universe (4561):       (certain hit) (random x 9)              holy/dark damage, 3 turn cooldown
  937. Disintegration (4576):      (certain hit) (all enemies) (40 MP)     damage (no element), 3 turn cooldown
  938. Chaos Drive (1566):         (self buff) (3 turns) (50 MP)           3 turn timestop, 7 turn cooldown
  939. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  940.     - dispel effect on enemies
  941.     - removes elemental and stat debuffs on allies
  942.     - 5 turn cooldown
  943.  
  944. notes:
  945. - she can still act during your timestops, so avoid using them (eg. tarot of fate, chaos drive)
  946. - if using physical type attacks, you may want an accuracy booster (eg. quick, accuracy song) or a slow so she doesn't dodge
  947. - mana drain can be used for this fight to prevent chaos drive / zero shift
  948.  
  949. - dealing with zero universe
  950.     - recommend use of target rate influencers to make the skill target one character
  951.  
  952. - dealing with chaos drive (3 turn timestop)
  953.     - can easily lead to a defeat, she gets 3 turns without you being able to respond
  954.     - revives will not activate during chaos drive but are consumed
  955.     - it costs mana, so recommend using MP drain as soon as possible
  956.     - after a chaos drive, she cannot use another chaos drive for at least 3 turns
  957.  
  958. - small chance of wiping to chaos drive --> dispel --> AoE --> AoE, not much counterplay without LoC equips
  959.     - if you have LoC equips, you should be able to drain all of her mana (preferably with haste) on the first turn
  960.     - can use shirohebi to mp drain dance
  961.     - could find dance/black magic/thievery priority equipment for other mp drains
  962.     - chaos weapons grant immunity to timestops
  963.  
  964. - standard strategy: maintain deflectors, (highly recommended: MP drain), stack buffs and kill
  965.  
  966. ----------------------------------------------------------------------------------------------------------------------------
  967. [4b] Part 2 Bosses
  968. ----------------------------------------------------------------------------------------------------------------------------
  969. Encounter List (Part 2):
  970. - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonya Chaos, Tamamo (alt), Black Alice (3rd Form)
  971.  
  972. - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Heine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Judgement, Worldbreaker
  973. [note: set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times]
  974.  
  975. ----------------------------------------------------------------------------------------------------------------------------
  976. Leviathan (1167)
  977. ----------------------------------------------------------------------------------------------------------------------------
  978. - Resistances: physical (100%), pleasure (200%), fire (75%), ice (0%), lightning (150%), wind (100%), earth (100%), water (0%), holy (100%), dark (100%), bio (150%), sonic (100%), dragon (150%), sea-dweller (150%), giant (200%)
  979.  
  980. - Stats: 400k base HP, 9999 MP, ~923 base stats, 15% crit, 5% physical evasion, 5% magical evasion
  981.     - Floor 100: 75.6 mil HP, ~19383 stats
  982.     - Floor 200: 340.8 mil HP, ~65533 stats
  983.     - Floor 300: 1.806 bil HP, ~277823 stats
  984.     - Floor 500: 7.806 bil HP, ~1.200 mil stats
  985. - Special: N/A
  986. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%), stun (12.5%), debuffs (18.75%)
  987.  
  988. [v2.23] Video (7:59) - https://www.youtube.com/watch?v=-OqDWW_L1xk
  989.  
  990. Movelist:
  991. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  992. Admiral Wild Dance (5671):  (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  993. Darkness Drive (5672):      (certain hit) (all enemies)     physical/dark damage, death 10%, 3 turn cooldown
  994. Dark Spear Dance (5673):    (certain hit) (random x 4)      physical/dark damage, death 10%, 3 turn cooldown
  995. Poseidon's Thunder (4423):  (magical) (all enemies)         lightning damage, shock 50%, 3 turn cooldown
  996. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  997. Maelstrom (5401):           (magical) (all enemies)         water damage, 3 turn cooldown
  998. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  999. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  1000. Full Power (3098):          (self buff) (1 turn)            attack +300%, 3 turn cooldown
  1001.  
  1002. notes:
  1003. - standard strategy: maintain deflectors + physical null, use status effects, stack buffs and kill
  1004.  
  1005. - if luka gets bound (struggle state), then you can waste all enemy turns
  1006.     - use pleasure element nullification or aqua pentagon
  1007.     - struggle state will end if you inflict stun/stop
  1008.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1009.  
  1010. ----------------------------------------------------------------------------------------------------------------------------
  1011. Alma Elma (1177)
  1012. ----------------------------------------------------------------------------------------------------------------------------
  1013. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  1014.  
  1015. - Stats: 340k base HP, 9999 MP, ~999 base stats, 30% crit, 75% physical evasion, 15% magical evasion
  1016.     - Floor 100: 64.26 mil HP, ~20979 stats
  1017.     - Floor 200: 289.68 mil HP, ~70929 stats
  1018.     - Floor 300: 1.535 bil HP, ~300699 stats
  1019.     - Floor 500: 6.635 bil HP, ~1.299 mil stats
  1020. - Special: pleasure absorb, 200% accuracy
  1021. - Status Effects: bind (6.25%), blind (6.25%), slow (6.25%), stun (6.25%), debuffs (6.25%), all element weak (0%)
  1022.  
  1023. [v2.23] Video (11:17) - https://www.youtube.com/watch?v=q9mL-AHWpRo
  1024.  
  1025. Movelist:
  1026. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1027. Tera Cyclone (4443):            (certain hit) (all enemies)         wind damage, 3 turn cooldown
  1028. Pink Typhoon (4518):            (certain hit) (all enemies)         damage (no element), seduction 25%, 3 turn cooldown
  1029. Lilith Orgia (4444):            (physical) (all enemies)            pleasure damage, horny/trance 75%, 3 turn cooldown
  1030. Romanus Teri Al / El (4123-4):  (physical) (one enemy)              pleasure damage, 0 turn cooldown
  1031. Melo Sophi Dora (4125):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1032. Succubus Ceremony (5522):       (physical) (one enemy)              physical/pleasure damage, climax 25%, 3 turn cooldown
  1033. Demon Eyes of Trance (2560):    (magical) (all enemies) (5 MP)      trance 75%, 3 turn cooldown
  1034. Demon Eyes of Seduction (2561): (magical) (all enemies) (5 MP)      seduction 75%, 3 turn cooldown
  1035. Demon Eyes of Incontinence (2562):  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  1036. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  1037. Orgasmic Ascension (2570):      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  1038. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1039. Extreme Gale (3113):            (self buff) (3 turns)               +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  1040.  
  1041. notes:
  1042. - she is capable of absorbing pleasure element (unless paired with a "chaos" element)
  1043. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1044. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  1045.  
  1046. ----------------------------------------------------------------------------------------------------------------------------
  1047. Granberia (1178)
  1048. ----------------------------------------------------------------------------------------------------------------------------
  1049. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (100%), water (100%), holy (100%), dark (75%), bio (100%), sonic (100%), dragon (150%)
  1050.  
  1051. - Stats: 500k base HP, 9999 MP, ~976 base stats, 30% crit, 5% physical evasion, 5% magical evasion
  1052.     - Floor 100: 94.5 mil HP, ~20496 stats
  1053.     - Floor 200: 426 mil HP, ~69296 stats
  1054.     - Floor 300: 2.257 bil HP, ~293776 stats
  1055.     - Floor 500: 9.757 bil HP, ~1.269 mil stats
  1056. - Special: +50% accuracy
  1057. - Status Effects: blind (6.25%), slow (6.25%), debuffs (12.5%)
  1058.  
  1059. [v2.23] Video (13:04) - https://www.youtube.com/watch?v=7zU3mAp66Ms
  1060.  
  1061. Movelist:
  1062. Thousand Blood (5678):      (physical) (one enemy)                  physical damage, 3 turn cooldown
  1063. 聖刃七星天 (5681):         (certain hit) (random x 7) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1064. 魔影流星斬 (5677):         (certain hit) (random x 5)              physical/dark damage, death 10%, 3 turn cooldown
  1065. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/fire/wind/earth/water damage, 3 turn cooldown
  1066. 覇光ノ刃・護龍 (5740):       (physical) (one enemy)                  physical damage, 0 turn cooldown
  1067. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  1068. Full Power (3098):          (self buff) (1 turn)                    attack +300%, 3 turn cooldown
  1069. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  1070. Pleasure Eater (2513):      (self buff) (3 turns)                   pleasure absorb, 3 turn cooldown
  1071.  
  1072. notes:
  1073. - she wastes a lot of turns on self buffs
  1074. - standard strategy: maintain deflectors, (optional: status effects / MP drain), stack buffs and kill
  1075.  
  1076. ----------------------------------------------------------------------------------------------------------------------------
  1077. Sun Wukong (1183)
  1078. ----------------------------------------------------------------------------------------------------------------------------
  1079. - Resistances: physical (0%), pleasure (100%), fire (100%), ice (0%), lightning (100%), wind (50%), earth (50%), water (50%), holy (100%), dark (50%), bio (100%), sonic (100%), demi-human (150%), beast (150%)
  1080.  
  1081. - Stats: 460k base HP, 9999 MP, ~992 base stats, 15% crit, 15% physical evasion, 5% magical evasion
  1082.     - Floor 100: 86.94 mil HP, ~20832 stats
  1083.     - Floor 200: 391.92 mil HP, ~70432 stats
  1084.     - Floor 300: 2.076 bil HP, ~298592 stats
  1085.     - Floor 500: 8.976 bil HP, ~1.290 mil stats
  1086. - Special: physical element reflect
  1087. - Status Effects: mini (25%), petrify (18.75%), debuffs (6.25%), all element weak (0%)
  1088.  
  1089. [v2.23] Video (15:27) - https://www.youtube.com/watch?v=aMnUCLIFPtA
  1090.  
  1091. Movelist:
  1092. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1093. Quad Heaven Palm (4553):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1094. Light Rending Fist (4552):      (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  1095. 黄泉壊・出雲行 (5684):           (physical) (all enemies)            physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1096. 踏みにじり足コキ (4678):            (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  1097. Strong Swing Handjob (4002):    (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  1098. Intensely Tight Intercrural (4004): (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1099. Furious Vacuum Fellatio (4005): (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  1100. Confuse (1537):                 (magical) (all enemies) (5 MP)          confusion 75%, 3 turn cooldown
  1101. Mass Omni Enhance (1485):       (self buff) (3 turns) (50 MP)           all stats +50%, 3 turn cooldown
  1102. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1103. Brave Wall (2453):              (self buff)                             2 layer deflector, 3 turn cooldown
  1104.  
  1105. notes:
  1106. - she is capable of reflecting physical element, even if they are certain hit type (unless paired with a "chaos" element)
  1107. - most weapons add physical element to "effect: +" skills, so they will be reflected
  1108.     - furthermore, many skills have physical element anyway
  1109. - the deflector (brave wall) can be dispelled
  1110. - petrify is very useful
  1111. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1112.  
  1113. - possible damage options (to deal with her physical element reflect)
  1114.     - a dedicated mage, though damage can be quite low without labyrinth equipment
  1115.     - attack scaling magic skills, perhaps using master swordcerer's "attack magi"
  1116.     - harps / sex toys are the only weapons which do not add physical element to "normal attack" (they add sonic/pleasure instead)
  1117.     - counter attacks ignore reflects, but this is pretty inconsistent, especially considering the number of skills she uses that aren't really counterable (eg. omni enhance, all cancel, brave wall)
  1118.  
  1119. - if you don't have a damage source that doesn't use physical element, you're gonna have a bad time
  1120. - otherwise, the standard strategy is fine: deflectors, petrify / MP drain, stack buffs and kill (without using physical element)
  1121.  
  1122. ----------------------------------------------------------------------------------------------------------------------------
  1123. Yamata no Orochi (1196)
  1124. ----------------------------------------------------------------------------------------------------------------------------
  1125. - Resistances: physical (25%), pleasure (75%), fire (50%), ice (100%), lightning (50%), wind (50%), earth (50%), water (50%), holy (75%), dark (50%), bio (75%), sonic (75%), demi-human (150%), lamia (150%), dragon (150%), giant (200%)
  1126.  
  1127. - Stats: 460k base HP, 9999 MP, ~933 base stats, 15% crit, 5% physical evasion, 5% magical evasion
  1128.     - Floor 100: 86.94 mil HP, ~19593 stats
  1129.     - Floor 200: 391.92 mil HP, ~66243 stats
  1130.     - Floor 300: 2.076 bil HP, ~280833 stats
  1131.     - Floor 500: 8.976 bil HP, ~1.213 mil stats
  1132. - Special: 3 actions per turn
  1133. - Status Effects: blind (18.75%), confusion (6.25%), sleep (18.75%), petrify (6.25%), debuffs (12.5%)
  1134.  
  1135. [v2.23] Video (8:20) - https://www.youtube.com/watch?v=bXCOPYRHsNY
  1136.  
  1137. Movelist:
  1138. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1139. Snake Punisher (4337):              (physical) (all enemies)            physical damage, 0 turn cooldown
  1140. Draining Light Talisman (5693):     (certain hit) (all enemies) (15 MP) holy damage, holy weak 100%, ascension 10%, 3 turn cooldown
  1141. Greedy Darkness Talisman (5694):    (certain hit) (one enemy) (12 MP)   dark damage, dark weak 100%, death 75%, 3 turn cooldown
  1142. Sacrifice Tasting (4769-70):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  1143. Eight Head Assault (4771-2):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  1144. Head Bind (4773):                   (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1145. Unending Licking (4774):            (physical) (targets Luka x 8)       pleasure damage, used on struggle state, 0 turn cooldown
  1146. やまた・むさり (4775):               (physical) (random x 8)             physical damage, 3 turn cooldown
  1147. Blazing Inferno Breath (4353):      (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  1148. Bad Breath (3088):                  (certain hit) (all enemies)         pois/blind/silence/conf/sleep/paralysis 50%, 3 turn cooldown
  1149.  
  1150. notes:
  1151. - recommend making use of petrify
  1152. - succubus instakill is possible through sleep
  1153. - physical type nullification is very useful in this fight; highly recommend using shirohebi for haste physical null dance
  1154. - insect characters are good for this fight; they can start with a deflector and can use time magic (petrify)
  1155. - pleasure element nullification is useful
  1156. - use of male characters / unfortunate monsters can be quite effective
  1157. - fire nullification can be useful
  1158. - be careful with using berserks (mermaid pirate songs) against a petrified opponent; if you can't kill, you will soft lock the game
  1159.  
  1160. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1161.  
  1162. - if luka gets bound (struggle state), then you can waste all enemy turns
  1163.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1164.     - struggle state will end if you inflict confusion/sleep/petrify
  1165.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1166.  
  1167. ----------------------------------------------------------------------------------------------------------------------------
  1168. Tezcatlipoca (1221)
  1169. ----------------------------------------------------------------------------------------------------------------------------
  1170. - Resistances: physical (50%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (100%), sonic (100%), yoma (150%), beast (150%)
  1171.  
  1172. - Stats: 340k base HP, 9999 MP, ~989 base stats, 30% crit, 25% physical evasion, 5% magical evasion
  1173.     - Floor 100: 64.26 mil HP, ~20769 stats
  1174.     - Floor 200: 289.68 mil HP, ~70219 stats
  1175.     - Floor 300: 1.535 bil HP, ~297689 stats
  1176.     - Floor 500: 6.635 bil HP, ~1.286 mil stats
  1177. - Special: +50% accuracy
  1178. - Status Effects: bind (12.5%), blind (18.75%), silence (18.75%), confusion (18.75%), sleep (18.75%), paralysis (12.5%), slow (25%), stop (18.75%), mini (12.5%), zombie (18.75%), stun (18.75%), debuffs (18.75%)
  1179.  
  1180. [v2.23] Video (9:11) - https://www.youtube.com/watch?v=E6tJ3PB9o-A
  1181.  
  1182. Movelist (s = silence seals the skill):
  1183. Reaper's Requiem (4331): (physical) (all enemies)
  1184.     - physical damage
  1185.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1186.     - 3 turn cooldown
  1187. 13 Punisher (4332): (physical) (one enemy)
  1188.     - physical damage
  1189.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1190.     - 0 turn cooldown
  1191. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1192. Stray Cat (4864):               (physical) (one enemy)              physical damage
  1193. 武神乱爪 (5692):                    (physical) (random x 4)             physical damage, 3 turn cooldown
  1194. Dark Eternal (5696) [s]:        (certain hit) (all enemies)         dark damage, death 10%
  1195. Bushy Tailjob (4714):           (physical) (targets Luka)           pleasure damage
  1196. Rough Tongue Fellatio (4717):   (physical) (targets Luka)           pleasure damage
  1197. Rough Tongue Licking (4718):    (physical) (one enemy)              pleasure damage
  1198. Demonic Roar (5702):            (physical) (all enemies)            sonic damage, stun 75%
  1199. Bastet Dance (2053) [s]:        (self buff) (3 turns)               physical/magic evasion +50%, 3 turn cooldown
  1200. Time Warp Dance (2039) [s]:     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1201. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  1202.  
  1203. notes:
  1204. - she uses some status effects (eg. slow/stop/stun)
  1205. - succubus/zombie instakill is possible through sleep or zombie
  1206. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1207.  
  1208. ----------------------------------------------------------------------------------------------------------------------------
  1209. Quetzalcoatl (1222)
  1210. ----------------------------------------------------------------------------------------------------------------------------
  1211. - Resistances: physical (100%), pleasure (75%), fire (0%), ice (100%), lightning (75%), wind (0%), earth (100%), water (100%), holy (50%), dark (50%), bio (100%), sonic (100%), lamia (150%), harpy (150%), dragon (150%), giant (200%)
  1212.  
  1213. - Stats: 400k base HP, 9999 MP, ~998 base stats, 5% crit, 75% physical evasion, 50% magical evasion
  1214.     - Floor 100: 75.6 mil HP, ~20958 stats
  1215.     - Floor 200: 340.8 mil HP, ~70858 stats
  1216.     - Floor 300: 1.806 bil HP, ~300398 stats
  1217.     - Floor 500: 7.806 bil HP, ~1.298 mil stats
  1218. - Special: +50% accuracy
  1219. - Status Effects: bind (18.75%), blind (6.25%), confusion (18.75%), slow (12.5%), stop (6.25%), mini (6.25%), debuffs (6.25%)
  1220.  
  1221. [v2.23] Video (10:09) - https://www.youtube.com/watch?v=TTpOQqV4d58
  1222.  
  1223. Movelist:
  1224. Basic Attack (3500):            (physical) (one enemy)          physical damage, 0 turn cooldown
  1225. Wings of Destruction (4317):    (physical) (one enemy)          physical damage
  1226. Empty Sky (4598):               (physical) (all enemies)        wind damage, 3 turn cooldown
  1227. Purgatory Flame (4572):         (certain hit) (all enemies)     fire damage, burn 10%
  1228. Dark Eternal (5696):            (certain hit) (all enemies)     dark damage, death 10%
  1229. Wing Caress (3574):             (physical) (one enemy)          pleasure damage
  1230. Harpy Foot Job (3636):          (physical) (targets Luka)       pleasure damage
  1231. Harpy Fellatio (3649):          (physical) (targets Luka)       pleasure damage
  1232. Dive Bomb Pin (3637):           (physical) (targets Luka)       inflicts struggle state (1), 4 turn cooldown
  1233. Ancient Rape (4866-7):          (physical) (targets Luka)       pleasure damage, used on struggle state, infinite restraint
  1234. Time Warp Dance (2039):     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1235. Dark God Dance (2041):          (certain hit) (all enemies)     burn/freeze/shock 50%, 3 turn cooldown
  1236. Snake God's Dance (2061):       (self buff) (5 turns)           counter 100%, counter damage +100%, 3 turn cooldown
  1237. Perfect Sky Dance (2058):       (self buff) (3 turns)           physical/magic evasion +100%, 3 turn cooldown
  1238.  
  1239. notes:
  1240. - she uses a myriad of status effects (eg. slow/stop/burn/freeze/shock)
  1241. - recommend using certain hit attacks; avoid using physical or magical type attacks unless you have inflicted bind/stop, or are using an accuracy booster (keep in mind some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  1242. - dispel those buffs
  1243. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1244.  
  1245. - if luka gets bound (struggle state), then you can waste all enemy turns
  1246.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1247.     - struggle state will end if you inflict bind, confusion, stop
  1248.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1249.  
  1250. ----------------------------------------------------------------------------------------------------------------------------
  1251. Gnosis (1223)
  1252. ----------------------------------------------------------------------------------------------------------------------------
  1253. - Resistances: physical (0%), pleasure (0%), fire (75%), ice (75%), lightning (100%), wind (75%), earth (75%), water (100%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1254.  
  1255. - Stats: 440k base HP, 9999 MP, ~922 base stats, 15% crit, 30% physical evasion, 15% magical evasion
  1256.     - Floor 100: 83.16 mil HP, ~19362 stats
  1257.     - Floor 200: 374.88 mil HP, ~65462 stats
  1258.     - Floor 300: 1.986 bil HP, ~277522 stats
  1259.     - Floor 500: 8.586 bil HP, ~1.199 mil stats
  1260. - Special: 100% physical type reflect, holy absorb, 200% accuracy
  1261. - Status Effects: silence (18.75%), confusion (18.75%)
  1262.  
  1263. [v2.23] Video (9:05) - https://www.youtube.com/watch?v=xL6VsMetGlM
  1264.  
  1265. Movelist (s = silence seals the skill):
  1266. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1267. Mouth of Gospel (5490):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1268. Hyperion (4475):                (certain hit) (one enemy)           physical damage, 3 turn cooldown
  1269. Anti-Particle Railgun (4474):   (certain hit) (all enemies)         "quantum" damage, 3 turn cooldown
  1270. MLRS (4484):                    (physical) (all enemies)            fire damage, burn 10%, 3 turn cooldown
  1271. Wave Cannon (4570):             (certain hit) (all enemies)         "hadron" damage, 3 turn cooldown
  1272. Holy Flare (4564) [s]:          (certain hit) (one enemy) (18 MP)   holy damage, ascension 10%, 3 turn cooldown
  1273. Beam Scythe (3908):             (certain hit) (random x 5)          physical damage, 3 turn cooldown
  1274. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1275.  
  1276. notes:
  1277. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1278. - will reflect physical type attacks (unless the skill has a "chaos" element)
  1279.  
  1280. - standard strategy: deflectors, status effects / MP drain, stack buffs and kill (using magical/certain hit, without holy element)
  1281.  
  1282. ----------------------------------------------------------------------------------------------------------------------------
  1283. Zion (1224)
  1284. ----------------------------------------------------------------------------------------------------------------------------
  1285. - Resistances: physical (75%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (0%), dark (100%), bio (25%), sonic (25%), angel (150%)
  1286.  
  1287. - Stats: 400k base HP, 9999 mp, ~956 base stats, 30% crit, 15% physical evasion, 15% magical evasion
  1288.     - Floor 100: 75.6 mil HP, ~20076 stats
  1289.     - Floor 200: 340.8 mil HP, ~67876 stats
  1290.     - Floor 300: 1.806 bil HP, ~287756 stats
  1291.     - Floor 500: 7.806 bil HP, ~1.243 mil stats
  1292. - Special: holy absorb, +50% accuracy
  1293. - Status Effects: blind (18.75%), sleep (18.75%), debuffs (6.25%)
  1294.  
  1295. [v2.23] Video (9:22) - https://www.youtube.com/watch?v=GXYFXKPQLDY
  1296.  
  1297. Movelist:
  1298. Basic Attack (3500):        (physical) (one enemy)                  physical damage, 0 turn cooldown
  1299. Angel Footjob (5478):       (physical) (targets Luka)               pleasure damage
  1300. Empty Sky (4598):           (physical) (all enemies)                wind damage, 3 turn cooldown
  1301. Quad Heaven Palm (4553):    (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1302. Light Rending Fist (4552):  (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  1303. Divine Reversion (4556):    (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  1304. High Gravity (1558):        (magical) (all enemies) (12 MP)         "gravity" damage, 50% hit rate, deals 75% of target's current HP
  1305. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  1306. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  1307.  
  1308. notes:
  1309. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1310. - succubus instakill is possible through sleep
  1311. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill (without using holy element)
  1312.  
  1313. ----------------------------------------------------------------------------------------------------------------------------
  1314. Erubetie (1232)
  1315. ----------------------------------------------------------------------------------------------------------------------------
  1316. - Resistances: physical (0%), pleasure (0%), fire (100%), ice (100%), lightning (100%), wind (50%), earth (50%), water (0%), holy (100%), dark (75%), bio (100%), sonic (50%), slime (150%)
  1317.  
  1318. - Stats: 600k base HP, 2760 MP, ~955 base stats, 5% crit, 5% physical evasion, 5% magical evasion
  1319.     - Floor 100: 113.4 mil HP, ~20055 stats
  1320.     - Floor 200: 511.2 mil HP, ~67805 stats
  1321.     - Floor 300: 2.709 bil HP, ~287455 stats
  1322.     - Floor 500: 11.709 bil HP, ~1.242 mil stats
  1323. - Special: N/A
  1324. - Status Effects: paralysis (12.5%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1325.  
  1326. [v2.23] Video (near max damage setup) (7:33) - https://www.youtube.com/watch?v=Hqj_KWkoVj8
  1327.  
  1328. Movelist:
  1329. Slime Attack (3509):        (physical) (one enemy)          physical damage, slimed 50%, 0 turn cooldown
  1330. Chaostrom (5704):           (physical) (all enemies)        pleasure damage, slimed 75%, 3 turn cooldown
  1331. Agartha Draw (4909):        (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1332. Arcadia Spread (4910):      (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1333. Xanadu Stroke (4911):       (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1334. Shangri-La Screw (4912-3):  (physical) (one enemy)          pleasure damage, slimed 50%, 0 turn cooldown
  1335. Heaven's Prison (4915):     (physical) (one enemy)          pleasure damage, bind 50%, slimed 50%, 0 turn cooldown
  1336. Heaven's Prison (4916):     (physical) (targets Luka)       pleasure damage, slimed 50%, inflicts struggle state (2), 0 turn cooldown
  1337. Heaven's Prison (4917):     (physical) (targets Luka)       pleasure damage, slimed 50%, used on struggle state, 0 turn cooldown
  1338. Neverland Frontier (2669):  (certain hit) (all enemies)     debuff all stats (100% chance), 3 turn cooldown
  1339. Divine Destiny (2671):      (self buff) (3 turns)           +2 actions per turn, -20% atk/mag/dex, 3 turn cooldown
  1340. Colony Fusion (5703):       (certain hit) (all enemies)     "self destruct" damage, 5 turn cooldown
  1341. All Cancel (1490):      (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1342.  
  1343. notes:
  1344. - mostly pleasure element attacks; pleasure nullification is useful
  1345. - use of male characters / unfortunate monsters can be quite effective
  1346. - only one damaging certain hit attack, so physical nullification can cover most options
  1347.  
  1348. - use dispel on divine destiny
  1349. - else, standard strategy is fine: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1350.  
  1351. - if luka gets bound (struggle state), then you can waste all enemy turns
  1352.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1353.     - struggle state will end if you inflict paralysis/stop
  1354.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1355.  
  1356. ----------------------------------------------------------------------------------------------------------------------------
  1357. Lilith (1255)
  1358. ----------------------------------------------------------------------------------------------------------------------------
  1359. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (75%), bio (50%), sonic (100%), succubus (150%)
  1360.  
  1361. - Stats: 400k base HP, 9999 MP, ~993 base stats, 5% crit, 75% physical evasion, 5% magical evasion
  1362.     - Floor 100: 75.6 mil HP, ~20853 stats
  1363.     - Floor 200: 340.8 mil HP, ~70503 stats
  1364.     - Floor 300: 1.806 bil HP, ~298893 stats
  1365.     - Floor 500: 7.806 bil HP, ~1.291 mil stats
  1366. - Special: +50% accuracy
  1367. - Status Effects: bind (6.25%), silence (12.5%)
  1368.  
  1369. [v2.23] Video (8:46) - https://www.youtube.com/watch?v=UiiQVdnQOyA
  1370.  
  1371. Movelist (s = silence seals the skill):
  1372. Basic Attack (3500):                    (physical) (one enemy)          physical damage, 0 turn cooldown
  1373. Rush Slap (5007):                       (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  1374. Tera Cyclone (4443) [s]:                (certain hit) (all enemies)     wind damage, 3 turn cooldown
  1375. Lilith Orgia (4444):                    (physical) (all enemies)        pleasure damage, horny/trance 75%, 3 turn cooldown
  1376. Heaven's Kiss (5714):                   (physical) (random x 3)         pleasure damage, horny 75%, ascension 50%, 3 turn cooldown
  1377. Romanus Teri Al / El (4123-4):          (physical) (one enemy)          pleasure damage, 0 turn cooldown
  1378. Melo Sophi Raise (5009):                (physical) (one enemy x 3)      pleasure damage, 0 turn cooldown
  1379. Succubus Ceremony (5522):               (physical) (one enemy)          physical/pleasure damage, climax 25%, 3 turn cooldown
  1380. Melo Sophi End (5010):                  (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1381. Melo Sophi End (5011):                  (physical) (targets Luka)       pleasure damage, used on struggle state
  1382. Demon Eyes of Seduction (2561) [s]:     (magical) (all enemies) (5 MP)  seduction 75%, 3 turn cooldown
  1383. Demon Eyes of Incontinence (2562) [s]:  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  1384. Demon Eyes of Climax (2563) [s]:        (magical) (all enemies) (10 MP) climax 75%, 3 turn cooldown
  1385. Orgasmic Ascension (2570) [s]:      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  1386. Extreme Gale (3113):                    (self buff) (3 turns)           +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  1387. All Cancel (1490) [s]:              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1388.  
  1389. notes:
  1390. - mostly pleasure element attacks; pleasure nullification is useful
  1391. - use of male characters / unfortunate monsters can be quite effective
  1392. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1393.  
  1394. - if luka gets bound (struggle state), then you can waste all enemy turns
  1395.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1396.     - struggle state will end if you inflict bind
  1397.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1398.  
  1399. ----------------------------------------------------------------------------------------------------------------------------
  1400. Azi Dahaka (1315)
  1401. ----------------------------------------------------------------------------------------------------------------------------
  1402. - Resistances: physical (50%), pleasure (100%), fire (0%), ice (0%), lightning (75%), wind (100%), earth (100%), water (100%), holy (100%), dark (50%), bio (75%), sonic (75%), yoma (150%), dragon (150%)
  1403.  
  1404. - Stats: 380k base HP, 9999 MP, ~921 base stats, 15% crit, 10% physical evasion, 10% magical evasion
  1405.     - Floor 100: 71.82 mil HP, ~19341 stats
  1406.     - Floor 200: 323.76 mil HP, ~65391 stats
  1407.     - Floor 300: 1.715 bil HP, ~277221 stats
  1408.     - Floor 500: 7.415 bil HP, ~1.198 mil stats
  1409. - Special: 2 actions per turn, fire absorb, ice absorb
  1410. - Status Effects: stun (6.25%), debuffs (12.5%), all element weak (0%)
  1411.  
  1412. [v2.23] Video (8:39) - https://www.youtube.com/watch?v=WyZVmzVVHPA
  1413.  
  1414. Movelist:
  1415. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  1416. Twin Ice Fang (4414):       (physical) (one enemy x 2)      physical/ice damage, freeze 10%, 3 turn cooldown
  1417. Vermillion Fang (4372):     (physical) (one enemy x 4)      physical/fire damage, burn 10%, 3 turn cooldown
  1418. Snake Punisher (4337):      (physical) (all enemies)        physical damage, 0 turn cooldown
  1419. Purgatory Flame (4572):     (certain hit) (all enemies)     fire damage, burn 10%, 3 turn cooldown
  1420. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  1421. Dark Eternal (5696):        (certain hit) (all enemies)     dark damage, death 10%, 3 turn cooldown
  1422. Serpent Tongue of Ruin (5298-9): (physical) (one enemy)     pleasure damage, 0 turn cooldown
  1423. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  1424. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  1425.  
  1426. notes:
  1427. - she is capable of absorbing fire/ice element (unless paired with a "chaos" element)
  1428. - physical type nullification is very useful in this fight; highly recommend using shirohebi for haste physical null dance
  1429. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1430. - standard strategy: maintain deflectors + physical null, (optional: stun), stack buffs and kill
  1431.  
  1432. - if luka gets bound (struggle state), then you can waste all enemy turns
  1433.     - use pleasure element nullification or aqua pentagon
  1434.     - struggle state will end if you inflict stun
  1435.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1436.  
  1437. ----------------------------------------------------------------------------------------------------------------------------
  1438. Eden (1365)
  1439. ----------------------------------------------------------------------------------------------------------------------------
  1440. - Resistances: physical (75%), pleasure (100%), fire (50%), ice (50%), lightning (50%), wind (75%), earth (75%), water (75%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1441.  
  1442. - Stats: 380k base HP, 6140 MP, ~974 base stats, 15% crit, 15% physical evasion, 15% magical evasion
  1443.     - Floor 100: 71.82 mil HP, ~20454 stats
  1444.     - Floor 200: 323.76 mil HP, ~69154 stats
  1445.     - Floor 300: 1.715 mil HP, ~293174 stats
  1446.     - Floor 500: 7.415 bil HP, ~1.267 mil stats
  1447. - Special: holy absorb
  1448. - Status Effects: stun (6.25%), debuffs (6.25%)
  1449.  
  1450. [v2.23] Video (8:09) - https://www.youtube.com/watch?v=14F2H4YRIDI
  1451.  
  1452. Movelist:
  1453. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1454. Holy Spear Dance (5669):        (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1455. Demon Slaying Thunder (5525):   (certain hit) (one enemy) (8 MP)        lightning/holy damage, ascension 50%, shock 50%
  1456. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  1457. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  1458. Judgement (4597):               (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1459. Blissful Masturbation (5489):   (physical) (one enemy)                  pleasure damage
  1460. Mouth of Gospel (5490):         (physical) (targets Luka)               pleasure damage
  1461. Breasts of Paradise (5527):     (physical) (targets Luka)               pleasure damage
  1462. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1463. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1464. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  1465.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  1466.  
  1467. notes:
  1468. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1469. - try to dispel her dance (or wait it out), though she may dodge the dispel
  1470. - standard strategy is fine: deflectors, (optional: stun) (recommended: MP drain), stack buffs and kill (without using holy element)
  1471.  
  1472. ----------------------------------------------------------------------------------------------------------------------------
  1473. Sonya Chaos (1370)
  1474. ----------------------------------------------------------------------------------------------------------------------------
  1475. - Resistances: physical (100%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (25%), earth (25%), water (25%), holy (0%), dark (0%), bio (0%), sonic (100%), doll (150%), chimera (150%)
  1476.  
  1477. - Stats: 500k base HP, 9999 MP, ~976 base stats, 10% crit, 0% physical evasion, 0% magical evasion
  1478.     - Floor 100: 94.5 mil HP, ~20496 stats
  1479.     - Floor 200: 426 mil HP, ~69296 stats
  1480.     - Floor 300: 2.257 bil HP, ~293776 stats
  1481.     - Floor 500: 9.757 bil HP, ~1.269 mil stats
  1482. - Special: N/A
  1483. - Status Effects: N/A
  1484.  
  1485. [v2.23] Video (8:45) - https://www.youtube.com/watch?v=HXkCTl6uZhY
  1486.  
  1487. Movelist:
  1488. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1489. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1490. Anri Manyu (4558):              (certain hit) (all enemies)             dark damage, death 75%, 3 turn cooldown
  1491. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  1492. Solar Eclipse (4511):           (magical) (all enemies)                 bio damage, mini/petrify 50%
  1493. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  1494. Shadow Flare (4565):            (certain hit) (one enemy)               dark damage, death 10%
  1495. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  1496. Zero Shift (1571, 3183, 3184):  (certain hit) (all allies and enemies) (20 MP)
  1497.     - dispel effect on enemies
  1498.     - removes elemental and stat debuffs on allies
  1499.     - 5 turn cooldown
  1500.  
  1501. notes:
  1502. - vulnerable to all element weak
  1503. - standard strategy: maintain deflectors, (recommended: MP drain), stack buffs and kill
  1504.  
  1505. ----------------------------------------------------------------------------------------------------------------------------
  1506. Tamamo (alt) (1384)
  1507. ----------------------------------------------------------------------------------------------------------------------------
  1508. - Resistances: physical (100%), pleasure (25%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (0%), water (25%), holy (100%), dark (0%), bio (25%), sonic (25%), kitsune (150%)
  1509.  
  1510. - Stats: 500k base HP, 9999 MP, ~976 base stats, 0% crit, 0% physical evasion, 0% magical evasion
  1511.     - Floor 100: 94.5 mil HP, ~20496 stats
  1512.     - Floor 200: 426 mil HP, ~69296 stats
  1513.     - Floor 300: 2.257 bil HP, ~293776 stats
  1514.     - Floor 500: 9.757 bil HP, ~1.269 mil stats
  1515. - Special: 100% magic reflect, +100% attack/magic stat
  1516. - Status Effects: slow (6.25%)
  1517.  
  1518. [v2.23] Video (10:20) - https://www.youtube.com/watch?v=h_t-75D5pjw
  1519.  
  1520. Movelist:
  1521. 九星闇扇 (5599):                    (certain hit) (random x 6)          physical/dark damage, death 10%, 3 turn cooldown
  1522. 陰陽・傾世塵吼 (5600):           (certain hit) (all enemies) (32 MP)     earth damage, 3 turn cooldown
  1523. Nine Tails Funeral Pyre (5601): (certain hit) (all enemies)         physical/fire damage, burn 10%, 3 turn cooldown
  1524. Moonlight Cannon (5602):        (certain hit) (all enemies)         damage (no element), 3 turn cooldown
  1525. Lord's Mystic Eyes (4569): (certain hit) (all enemies) (16 MP)
  1526.     - dark damage
  1527.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  1528.     - 3 turn cooldown
  1529. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1530.  
  1531. notes:
  1532. - will reflect magic type, unless skill has "chaos" element
  1533. - standard strategy: maintain deflectors, (recommended: MP drain), stack buffs and kill (using physical or certain hit skills)
  1534.  
  1535. ----------------------------------------------------------------------------------------------------------------------------
  1536. Black Alice (1st Form) (1348)
  1537. ----------------------------------------------------------------------------------------------------------------------------
  1538. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1539.  
  1540. - Stats: 300k base HP, 9999 MP, ~962 base stats, 5% crit, 0% physical evasion, 0% magical evasion
  1541.     - Floor 100: 56.7 mil HP, ~20202 stats
  1542.     - Floor 200: 255.6 mil HP, ~68302 stats
  1543.     - Floor 300: 1.354 bil HP, ~289562 stats
  1544.     - Floor 500: 5.854 bil HP, ~1.251 mil stats
  1545. - Special: N/A
  1546. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1547.  
  1548. [v2.20] Video (Japanese) (26:42) - https://www.youtube.com/watch?v=9fzkTy0xOM0
  1549.     - 1st form starts at 00:25
  1550.     - 2nd form starts at 05:24
  1551.     - 3rd form starts at 12:43
  1552.  
  1553. [v2.23] Video (English) (17:47) - https://www.youtube.com/watch?v=-MK6cHIY_K4
  1554.     - 1st form starts at 00:32
  1555.     - 2nd form starts at 07:00
  1556.     - 3rd form starts at 10:50
  1557.  
  1558. Movelist (s = silence seals the skill):
  1559. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1560. Omega Blaze (3525) [s]:             (magical) (all enemies) (18 MP)     fire damage, burn 10%, 3 turn cooldown
  1561. Sigma Frost (4325) [s]:             (magical) (all enemies) (18 MP)     ice damage, freeze 10%, 3 turn cooldown
  1562. Lambda Spark (5469) [s]:            (magical) (all enemies) (15 MP)     lightning damage, shock 10%, 3 turn cooldown
  1563. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1564. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1565. Tickling Finger Caress (5444):      (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1566. Small Mouth Sucking (5445):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1567. Modest Girl's Breasts (5446):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1568. Devilish Draining Hair (5447-8):    (physical) (one enemy)              pleasure damage, HP drain 1000%, 0 turn cooldown
  1569. Push Down (5449):                   (physical) (targets Luka)           inflicts struggle state (2), 0 turn cooldown
  1570. Monster Lord's Vigil (5450-1):  (physical) (targets Luka)
  1571.     - pleasure damage, used on struggle state, infinite restraint, 0 turn cooldown
  1572. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1573. Enhance Magic (1476) [s]:           (self buff) (5 turns) (3 MP)        magic +50%, 5 turn cooldown
  1574.  
  1575. notes:
  1576. - if you are fighting the 2nd form after, make sure your party is ready for the next fight before dealing the killing blow
  1577. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1578. - consider keeping offense/buff stacking characters in back line while monster lord's cruelty is available
  1579. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence/stop) (optional: MP drain), kill
  1580.  
  1581. - if luka gets bound (struggle state), then you can waste all enemy turns
  1582.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1583.     - struggle state will end if you inflict stop
  1584.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1585.  
  1586. ----------------------------------------------------------------------------------------------------------------------------
  1587. Black Alice (2nd Form) (1349)
  1588. ----------------------------------------------------------------------------------------------------------------------------
  1589. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1590.  
  1591. - Stats: 320k base HP, 9999 MP, ~934 base stats, 5% crit, 5% physical evasion, 5% magical evasion
  1592.     - Floor 100: 60.48 mil HP, ~19614 stats
  1593.     - Floor 200: 272.64 mil HP, ~66314 stats
  1594.     - Floor 300: 1.444 bil HP, ~281134 stats
  1595.     - Floor 500: 6.244 bil HP, ~1.215 mil stats
  1596. - Special: N/A
  1597. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1598.  
  1599. [v2.20] Video (Japanese) (26:42) - https://www.youtube.com/watch?v=9fzkTy0xOM0
  1600.     - 1st form starts at 00:25
  1601.     - 2nd form starts at 05:24
  1602.     - 3rd form starts at 12:43
  1603.  
  1604. [v2.23] Video (English) (17:47) - https://www.youtube.com/watch?v=-MK6cHIY_K4
  1605.     - 1st form starts at 00:32
  1606.     - 2nd form starts at 07:00
  1607.     - 3rd form starts at 10:50
  1608.  
  1609. Movelist (s = silence seals the skill):
  1610. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1611. Tentacle Storm (5108):              (physical) (random x 4)             physical damage, 3 turn cooldown
  1612. Prominence (4594) [s]:              (magical) (all enemies) (20 MP)     fire damage, burn 10%, 3 turn cooldown
  1613. Ice Age (4595) [s]:                 (magical) (all enemies) (20 MP)     ice damage, freeze 10%, 3 turn cooldown
  1614. Plasma Storm (4596) [s]:            (magical) (all enemies) (20 MP)     lightning damage, shock 10%, 3 turn cooldown
  1615. Kaiser Phoenix (5470) [s]:          (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1616. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1617. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1618. Sweet Demonic Palm (5452):          (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1619. Sweet Demonic Lips (5453):          (physical) (targets Luka)           pleasure damage, HP drain 1000%, 0 turn cooldown
  1620. Sweet Demonic Breasts (5454):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1621. Sweet Demonic Tentacles (5455-6):   (physical) (one enemy)              pleasure damage, 0 turn cooldown
  1622. Sweet Demonic Prison (5457):        (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1623. Sweet Demonic Prison (5458):        (physical) (targets Luka)           pleasure damage, used on struggle state, 0 turn cooldown
  1624. Sweet Demonic Predation (5459):     (physical) (targets Luka)           devours bound enemy, used on struggle state, 0 turn cooldown
  1625. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1626.  
  1627. notes:
  1628. - if you are fighting the 3rd form after, make sure your party is ready for the next fight before dealing the killing blow
  1629. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1630. - consider keeping offense/buff stacking characters in back line while monster lord's cruelty is available
  1631. - other than that, standard strategy: maintain deflectors + phys null, (highly recommended: silence/stop) (optional: MP drain), kill
  1632.  
  1633. - if luka gets bound (struggle state), then you can waste some enemy turns
  1634.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1635.     - struggle state will end if you inflict stop
  1636.     - luka may still die to predation, which will end the bind
  1637.  
  1638. ----------------------------------------------------------------------------------------------------------------------------
  1639. Black Alice (3rd Form) (1350)
  1640. ----------------------------------------------------------------------------------------------------------------------------
  1641. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%), lamia (150%)
  1642.  
  1643. - Stats: 350k base HP, 9999 MP, ~976 base stats, 5% crit, 5% physical evasion, 5% magical evasion
  1644.     - Floor 100: 66.15 mil HP, ~20496 stats
  1645.     - Floor 200: 298.2 mil HP, ~69296 stats
  1646.     - Floor 300: 1.580 bil HP, ~293776 stats
  1647.     - Floor 500: 6.830 bil HP, ~1.269 mil stats
  1648. - Special: N/A
  1649. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), debuffs (6.25%)
  1650.  
  1651. [v2.20] Video (Japanese) (26:42) - https://www.youtube.com/watch?v=9fzkTy0xOM0
  1652.     - 1st form starts at 00:25
  1653.     - 2nd form starts at 05:24
  1654.     - 3rd form starts at 12:43
  1655.  
  1656. [v2.23] Video (English) (17:47) - https://www.youtube.com/watch?v=-MK6cHIY_K4
  1657.     - 1st form starts at 00:32
  1658.     - 2nd form starts at 07:00
  1659.     - 3rd form starts at 10:50
  1660.  
  1661. Movelist (s = silence seals the skill):
  1662. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1663. Tentacle Eden (5468):           (physical) (all enemies)            pleasure damage, slimed 75%, 3 turn cooldown
  1664. Kaiser Phoenix (5470) [s]:      (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1665. Blazing Inferno Breath (4353):  (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  1666. Freezing Snowstorm Breath (5471): (certain hit) (all enemies)       ice damage, freeze 10%, 3 turn cooldown
  1667. Eternal Darkness (5472) [s]:    (certain hit) (all enemies x 6)     dark damage, death 10%, 3 turn cooldown
  1668. Lord's Mystic Eyes (4569) [s]: (certain hit) (all enemies) (16 MP)
  1669.     - dark damage
  1670.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  1671.     - 3 turn cooldown
  1672.  
  1673. Tentacle Caress (5460-1):       (physical) (one enemy)          pleasure damage, 0 turn cooldown
  1674. Tentacle Leech (5462-3):        (physical) (one enemy)          pleasure damage, HP drain 1000%, 0 turn cooldown
  1675. Trampling Shackles (5464):      (physical) (one enemy)          pleasure damage, bind 50%, 0 turn cooldown
  1676. Trampling Shackles (5465):      (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1677. Trampling Shackles (5466):      (physical) (targets Luka)       pleasure damage, used on struggle state, 0 turn cooldown
  1678. Swallow (5467):                 (physical) (targets Luka)       devours bound enemy, used on struggle state, 0 turn cooldown
  1679. Disruptive Wave (2734):         (certain hit) (all enemies)     dispel, 5 turn cooldown
  1680.  
  1681. notes:
  1682. - always have a character with an unspent auto revive in the front line if eternal darkness is available (ie. not on cooldown and black alice is not silenced)
  1683. - consider keeping offense/buff stacking characters in back line while eternal darkness is available
  1684. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence) (optional: MP drain), kill
  1685.  
  1686. - if luka gets bound (struggle state), then you can waste some enemy turns
  1687.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1688.     - luka may still die to predation, which will end the bind
  1689.  
  1690. ----------------------------------------------------------------------------------------------------------------------------
  1691. Doppel Lukas (1386, 1387, 1388, 1399)
  1692. ----------------------------------------------------------------------------------------------------------------------------
  1693. [v2.20] Video (Japanese) (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1694. [v2.23] Video (English) (9:59) - https://www.youtube.com/watch?v=hL7Ajuj2uoo
  1695.  
  1696. -----------------
  1697. Holly (1386)
  1698. -----------------
  1699. - Resistances: physical (75%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (0%), earth (150%), water (75%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1700.  
  1701. - Stats: 360k base HP, 9999 MP, ~974 base stats, 15% crit, 15% physical evasion, 15% magical evasion
  1702.     - Floor 100: 68.04 mil HP, ~20454 stats
  1703.     - Floor 200: 306.72 mil HP, ~69154 stats
  1704.     - Floor 300: 1.625 bil HP, ~293174 stats
  1705.     - Floor 500: 7.025 bil HP, ~1.267 mil stats
  1706. - Special: N/A
  1707. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1708.  
  1709. Movelist:
  1710. Basic Attack (3500):            (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1711. Cyclone Blade (3703):           (physical) (all enemies)                physical/wind damage, 3 turn cooldown
  1712. Heaven's Worm (4419):           (physical) (one enemy)                  pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1713. Sexy Dance (2035):              (certain hit) (all enemies)             horny 75%, trance 75%, 3 turn cooldown
  1714. Sparkle☆ (2081):              (certain hit) (all enemies)             stun 75%, seduction 25%, 3 turn cooldown
  1715. Purifying Light (5526):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1716. Lightning Sword Flash (5676):   (physical) (one enemy) (10 MP)          physical/wind damage, 3 turn cooldown
  1717. Giga Slash (4547): (physical) (all enemies) (10 MP)
  1718.     - physical/fire/lightning/ice damage, burn/freeze/shock 10%, 3 turn cooldown
  1719. Sylph (4531): (magical) (all enemies) (25 MP)
  1720.     - wind damage
  1721.     - user gains sylph: for 3 turns, +50% agility/accuracy/phys evade, wind absorb, wind strike, wind booster 50%
  1722.     - 3 turn cooldown
  1723.  
  1724. -----------------
  1725. Rinoa (1387)
  1726. -----------------
  1727. - Resistances: physical (75%), pleasure (150%), fire (150%), ice (100%), lightning (100%), wind (25%), earth (25%), water (0%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1728.  
  1729. - Stats: 400k base HP, 9999 MP, ~965 base stats, 15% crit, 15% physical evasion, 15% magical evasion
  1730.     - Floor 100: 75.6 mil HP, ~20265 stats
  1731.     - Floor 200: 340.8 mil HP, ~68515 stats
  1732.     - Floor 300: 1.806 bil HP, ~290465 stats
  1733.     - Floor 500: 7.806 bil HP, ~1.255 mil stats
  1734. - Special: N/A
  1735. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1736.  
  1737. Movelist:
  1738. Basic Attack (3500):            (physical) (one enemy)              physical/"normal attack" damage, 0 turn cooldown
  1739. Demon Slayer Dance (5524):      (physical) (random x 4)             physical damage, 3 turn cooldown
  1740. Cloudy Shockwave Blade (4521):  (physical) (all enemies)            physical damage, 3 turn cooldown
  1741. Serene Demon Sword (5688):      (physical) (all enemies)            physical/water damage, 3 turn cooldown
  1742. Grand Cross (4557):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1743. Heaven's Worm (4419):           (physical) (one enemy)              pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1744. Meditation (5741):              (self heal) (5 MP)                  heals the user for 40% max hp, 10 turn cooldown
  1745. All Slow (1548):                (magical) (all enemies) (8 MP)      slow 75%, 3 turn cooldown
  1746. All Quick (1550):           (buff) (all allies) (5 turns) (8 MP)    +70% agility, +50% accuracy/phys eva/mag eva, 3 turn cooldown
  1747. Undine (4533): (magical) (all enemies) (25 MP)
  1748.     - water damage
  1749.     - user gains undine: for 3 turns, +50% will/dex/crit/accuracy/mag evade, water absorb, water strike, water booster 50%
  1750.     - 3 turn cooldown
  1751.  
  1752. -----------------
  1753. Heine (1388)
  1754. -----------------
  1755. - Resistances: physical (50%), pleasure (150%), fire (100%), ice (100%), lightning (100%), wind (150%), earth (0%), water (100%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1756.  
  1757. - Stats: 440k base HP, 9999 MP, ~951 base stats, 30% crit, 0% physical evasion, 0% magical evasion
  1758.     - Floor 100: 83.16 mil HP, ~19971 stats
  1759.     - Floor 200: 374.88 mil HP, ~67521 stats
  1760.     - Floor 300: 1.986 bil HP, ~286251 stats
  1761.     - Floor 500: 8.586 bil HP, ~1.237 mil stats
  1762. - Special: N/A
  1763. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (25%)
  1764.  
  1765. Movelist:
  1766. Basic Attack (3500):        (physical) (one enemy)          physical/"normal attack" damage, 0 turn cooldown
  1767. Wild Full Swing (5742):     (physical) (all enemies)        physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1768. Chaotic Ogre Club (4362):   (physical) (random x 4)         physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1769. Holy Light (4319):      (certain hit) (all enemies) (3 MP)  holy damage, ascension 10%, 3 turn cooldown
  1770. Heaven's Worm (4419):       (physical) (one enemy)          pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1771. Full Power (3098):          (self buff) (1 turn)            for the next turn, attack +300%, 3 turn cooldown
  1772. Earth Rumbling Decapitation (4682): (physical) (one enemy) (10 MP)
  1773.     - physical/earth damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1774. Gnome (4532): (magical) (all enemies) (25 MP)
  1775.     - earth damage
  1776.     - user gains gnome: for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1777.     - 3 turn cooldown
  1778.  
  1779. -----------------
  1780. Kyrie (1389)
  1781. -----------------
  1782. - Resistances: physical (50%), pleasure (150%), fire (0%), ice (150%), lightning (50%), wind (50%), earth (50%), water (50%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1783.  
  1784. - Stats: 420k base HP, 9999 MP, ~980 base stats, 15% crit, 15% physical evasion, 15% magical evasion
  1785.     - Floor 100: 79.38 mil HP, ~20580 stats
  1786.     - Floor 200: 357.84 mil HP, ~69580 stats
  1787.     - Floor 300: 1.896 bil HP, ~294980 stats
  1788.     - Floor 500: 8.196 bil HP, ~1.274 mil stats
  1789. - Special: N/A
  1790. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (6.25%)
  1791.  
  1792. Movelist:
  1793. Basic Attack (3500):        (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1794. Holy Spear Dance (5669):    (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1795. Nibelung Valesti (5735):    (certain hit) (one enemy) (10 MP)       physical/holy damage, ascension 10%, 3 turn cooldown
  1796. Vaporizing Rebellion Sword (4664): (physical) (random x 5)          physical/fire damage, burn 10%, 3 turn cooldown
  1797. Garden of Delights (4563):  (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1798. Sword of Miracles (5743):   (certain hit) (all allies)              heals all allies for 30% max hp, 10 turn cooldown
  1799. Mass Omni Enhance (1485):   (buff) (all allies) (3 turns) (50 MP)   all stats +50%, 3 turn cooldown
  1800. All Cancel (1490):          (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1801. Salamander (4534): (magical) (all enemies) (25 MP)
  1802.     - fire damage, burn 10%
  1803.     - user gains salamander: for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1804.     - 3 turn cooldown
  1805.  
  1806. [v2.20] Video (Japanese) (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1807. [v2.23] Video (English) (9:59) - https://www.youtube.com/watch?v=hL7Ajuj2uoo
  1808.  
  1809. notes:
  1810. - physical null is extremely useful; highly recommend using shirohebi for haste physical null dance
  1811. - golden alchemist's full aegis is very useful here
  1812. - all of their certain hit moves cost MP, so after mana draining the fight should be manageable with physical null
  1813. - heine's gnome summon will make her immune to binds
  1814. - you can use queen succubus' orgasmic ascension to instakill when they are slimed
  1815.  
  1816. - standard strategy: maintain deflectors + physical null, (highly recommended: stun / bind / MP drain), kill
  1817. - mana drain priority: kyrie -> holly -> rinoa -> heine
  1818.  
  1819. ----------------------------------------------------------------------------------------------------------------------------
  1820. Heinrich (Angel Killer) (1396)
  1821. ----------------------------------------------------------------------------------------------------------------------------
  1822. - Resistances: physical (25%), pleasure (0%), fire (100%), ice (50%), lightning (50%), wind (0%), earth (0%), water (0%), holy (0%), dark (100%), bio (0%), sonic (100%), human (150%), ghost (150%), angel (150%)
  1823.  
  1824. - Stats: 440k base HP, 9999 MP, ~999 base stats, 15% crit, 100% physical evasion, 100% magical evasion
  1825.     - Floor 100: 83.16 mil HP, ~20979 stats
  1826.     - Floor 200: 374.88 mil HP, ~70929 stats
  1827.     - Floor 300: 1.986 bil HP, ~300699 stats
  1828.     - Floor 500: 8.586 bil HP, ~1.299 mil stats
  1829. - Special: +200% damage for angel slayer skills
  1830. - Status Effects: sleep (1.25%)
  1831.  
  1832. [v2.23] Video (6:40) - https://www.youtube.com/watch?v=C8PuvvSN0RA
  1833.  
  1834. Movelist:
  1835. Grand Lion (5744):          (physical) (all enemies)                physical damage, 3 turn cooldown
  1836. Ultimate Messiah (5745):    (certain hit) (all enemies) (20 MP)     holy damage, ascension 10%, 3 turn cooldown
  1837. Element Spica (5746):       (certain hit) (one enemy) (20 MP)       physical/wind/earth/water/fire damage, 3 turn cooldown
  1838. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/wind/earth/water/fire damage, 3 turn cooldown
  1839. Angel Killing Slash (5750): (physical) (one enemy)                  physical/holy damage, angel slayer, 0 turn cooldown
  1840. Angel Dust (5747):          (certain hit) (all enemies)             physical/holy damage, angel slayer, 3 turn cooldown
  1841. 四精霊同時召喚 (Quad Spirits Summon) (5748): (magical) (all enemies) (30 MP)
  1842.     - fire/wind/earth/water damage, burn 10%
  1843.     - user gains "quad spirit summon": for the next turn, 4 actions, +100% agi/crit/accuracy/phys eva/mag eva
  1844.     - 5 turn cooldown
  1845.  
  1846. notes:
  1847. - mana drain can be very useful, though madrain won't be able to get past his evasion
  1848. - recommend using certain hit attacks, or physical type attacks along with an accuracy booster (note: some skills ignore accuracy boosts and instead have a static hit chance, eg. 120% hit, which will not be helpful against high evasion)
  1849. - all of heinrich's skills are sealed against a solo Luka
  1850.  
  1851. - worthwhile to use dispel on him on every turn that quad spirits summon is available
  1852. - other than that, standard strategy is fine: maintain deflectors, (recommended: MP drain), stack buffs and kill
  1853.  
  1854. ----------------------------------------------------------------------------------------------------------------------------
  1855. Marcellus (Monster Lord Slayer) (1397)
  1856. ----------------------------------------------------------------------------------------------------------------------------
  1857. - Resistances: physical (0%), pleasure (0%), fire (50%), ice (50%), lightning (100%), wind (50%), earth (50%), water (50%), holy (50%), dark (0%), bio (0%), sonic (100%), human (150%), doll (150%)
  1858.  
  1859. - Stats: 480k base HP, 9999 MP, ~957 stats, 15% crit, 0% physical evasion, 0% magical evasion
  1860.     - Floor 100: 90.72 mil HP, ~20097 stats
  1861.     - Floor 200: 408.96 mil HP, ~67947 stats
  1862.     - Floor 300: 2.167 bil HP, ~288057 stats
  1863.     - Floor 500: 9.367 bil HP, ~1.245 mil stats
  1864. - Special: 100% physical type reflect, +200% damage for yoma/doll/chimera slayer skills
  1865. - Status Effects: slow (6.25%)
  1866.  
  1867. [v2.23] Video (11:52) - https://www.youtube.com/watch?v=I9OEBQmTeiI
  1868.  
  1869. Movelist:
  1870. 次元断 (Dimension Sword) (5754): (physical) (all enemies)
  1871.     - dispel effect (removes buffs/deflectors)
  1872.     - physical/"galaxy" damage (note: the damage will go through deflectors)
  1873.     - 3 turn cooldown
  1874. Quanta Saber (5756):                (certain hit) (random x 5)              ice/"quantum" damage, 3 turn cooldown
  1875. Anti-Particle Railgun (4474):       (certain hit) (all enemies)             "quantum" damage, 3 turn cooldown
  1876. Wave Cannon (4570):                 (certain hit) (all enemies)             "hadron" damage, 3 turn cooldown
  1877. Ragnarok (5752):                    (certain hit) (all enemies)             "nuclear" damage, 3 turn cooldown
  1878. Shadow Messiah (5751):              (certain hit) (all enemies) (10 MP)     dark damage, death 10%, 3 turn cooldown
  1879. Monster Lord Slayer's Slash (5755): (physical) (all enemies)                physical damage, yoma slayer, 3 turn cooldown
  1880. Artificial Dematerializer (5753):   (certain hit) (all enemies)
  1881.     - physical damage, doll/chimera slayer
  1882.     - grants chimera slayer to targets (!) (5 turns)
  1883.     - 3 turn cooldown
  1884.  
  1885. notes:
  1886. - reflects physical type (unless skill has a "chaos" element)
  1887. - all of marcellus' skills are sealed against a solo Luka
  1888.  
  1889. - dealing with dimension sword
  1890.     - lamia physical nullification dance stops the damage (but does not prevent the dispel)
  1891.  
  1892. - fairly straightforward battle, just have physical nullification active when dimension sword is available
  1893. - consider keeping offense/buff stacking characters in back line while dimension sword is not on cooldown
  1894. - otherwise, standard strategy: just maintain deflectors + phys null, and go for kill (using magical or certain hit skills)
  1895.  
  1896. ----------------------------------------------------------------------------------------------------------------------------
  1897. Judgement (1398)
  1898. ----------------------------------------------------------------------------------------------------------------------------
  1899. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1900.  
  1901. - Stats: 500k base HP, 9999 MP, ~993 base stats, 15% crit, 30% physical evasion, 30% magical evasion
  1902.     - Floor 100: 94.5 mil HP, ~20853 stats
  1903.     - Floor 200: 426 mil HP, ~70503 stats
  1904.     - Floor 300: 2.257 bil HP, ~298893 stats
  1905.     - Floor 500: 9.757 bil HP, ~1.291 mil stats
  1906. - Special: 2 actions per turn, holy element reflect
  1907. - Status Effects: N/A
  1908.  
  1909. [v2.20] Video (Japanese) (14:32) - https://www.youtube.com/watch?v=92KfD6EF9qg
  1910. [v2.23] Video (English) (6:54) - https://www.youtube.com/watch?v=MuvnrP28cRg
  1911.  
  1912. Movelist:
  1913. Tidal Wave (4583):              (certain hit) (all enemies)         water damage, 3 turn cooldown
  1914. Empty Sky (4598):               (physical) (all enemies)            wind damage, 3 turn cooldown
  1915. Star Scream (5723):             (certain hit) (all enemies)         earth/"tera" damage, 3 turn cooldown
  1916. Judgement (4597):           (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1917. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1918. Daystar (4593):                 (self buff) (0 turns) (20 MP)       invalidates + counters any attacks, 6 turn cooldown
  1919. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  1920. Lightning of Judgement (4574):  (certain hit) (one enemy) (18 MP)   lightning/holy damage, ascend/shock 75%, 3 turn cooldown
  1921. Big Bang (5757):                (certain hit) (all enemies)         holy/"eternal" damage, 3 turn cooldown
  1922. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1923. 創世の女神イリアス (Ilias, Goddess of Creation) (5749): (certain hit) (all enemies) (80 MP)
  1924.     - "eternal" damage, ascension 75%
  1925.     - for 4 turns, user gains +100% crit/accuracy/phys evade/mag evade
  1926.     - 5 turn cooldown
  1927.  
  1928. notes:
  1929. - he is capable of reflecting holy element, including certain hit (unless paired with a "chaos" element)
  1930. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  1931. - sea-dweller's dragon pulse song (wind/earth/water absorb) can be useful
  1932. - all of judgement's skills except for "all cancel" are sealed against a solo Luka
  1933.  
  1934. - to deal damage
  1935.     - human/angel slayer is most practical in my experience
  1936.     - otherwise, use special elements (eg. time magic, magic book) (note: some LoC equips grant skills with chaos elements)
  1937.     - if you don't have these you can use other slayer elements (eg. slime slayer), for lower damage
  1938.  
  1939. - otherwise, standard strategy: deflectors + phys null, (highly recommended: MP drain), and go for kill (without using holy element)
  1940.  
  1941. further strategy:
  1942. - setting up deflectors
  1943.     - keep switching in characters which have "endure"; hopefully some of them can cast a deflector before you run out of characters
  1944.     - having characters who have wind or water immunities helps for this
  1945.     - insects are good since they can start the battle with a deflector
  1946.  
  1947. - mana drain
  1948.     - recommend using mp steal (trickster); madrain (black mage) is ok but beware of his magic evasion
  1949.     - if you don't have characters with multiple actions per turn, it may be difficult to mana drain while maintaining deflectors
  1950.     - make sure to dispel his buff if necessary before using the mana draining attack
  1951.     - fight is fairly straightforward after mana drain
  1952.  
  1953. - if you have LoC equips, you should be able to drain all of his mana (preferably with haste) on the first turn
  1954.  
  1955. ----------------------------------------------------------------------------------------------------------------------------
  1956. Worldbreaker (1399)
  1957. ----------------------------------------------------------------------------------------------------------------------------
  1958. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1959.  
  1960. - Stats: 500k base HP, 9999 MP, ~991 base stats, 15% crit, 15% physical evasion, 15% magical evasion
  1961.     - Floor 100: 94.5 mil HP, ~20811 stats
  1962.     - Floor 200: 426 mil HP, ~70361 stats
  1963.     - Floor 300: 2.257 bil HP, ~298291 stats
  1964.     - Floor 500: 9.757 bil HP, ~1.289 mil stats
  1965. - Special: 2 actions per turn, dark element reflect
  1966. - Status Effects: N/A
  1967.  
  1968. [v2.22] Video (Japanese) (15:10) - https://www.youtube.com/watch?v=xb8htziIJ8s
  1969. [v2.23] Video (English) (12:46) - https://www.youtube.com/watch?v=-bmHwvrVDyc
  1970.  
  1971. Movelist:
  1972. システム:シルフV2 (System: Sylph V2) (5760) (certain hit) (all enemies)
  1973.     - dispel effect (removes buffs/deflectors)
  1974.     - "hadron" damage (note: the damage will go through deflectors)
  1975.     - user gains "sylph": for 3 turns, +50% agility/accuracy/phys eva, wind absorb, wind strike, wind booster 50%
  1976.     - 5 turn cooldown
  1977.  
  1978. ノーム/ガイアGH (Gnome: Gaia GH) (5761) (certain hit) (all enemies x 3)
  1979.     - "tera" damage
  1980.     - user gains "gnome": for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1981.     - 5 turn cooldown
  1982.  
  1983. ウンディーネレーザー穿式 (Undine: Laser Piercer) (5762) (certain hit) (one enemy x 6)
  1984.     - "nano" damage
  1985.     - user gains "undine": for 3 turns, +50% will/dex/crit/accuracy/mag eva, water absorb, water strike, water booster 50%
  1986.     - 5 turn cooldown
  1987.  
  1988. サラマンダー終式カノン (Salamander: Final Cannon) (5763) (certain hit) (random x 8)
  1989.     - fire / "nuclear" damage
  1990.     - user gains "salamander": for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1991.     - 5 turn cooldown
  1992.  
  1993. ナノフレア (Nano Flare) (5759):            (certain hit) (all enemies)     water/"nano" damage, 3 turn cooldown
  1994. 天軍の剣 (Sword of Heaven's Army) (4591):   (physical) (one enemy) (18 MP)  physical/holy damage, ascension 10%, 3 turn cooldown
  1995. 明けの明星 (Daystar) (4593):           (self buff) (0 turns) (20 MP)       invalidates + counters any attacks, 6 turn cooldown
  1996. 明けの明星 (Daystar Counter) (4599):       (certain hit) (one enemy)       holy damage, ascension 10%
  1997. 裁きの炎 (Flames of Judgement) (4575):  (certain hit) (one enemy)       fire/dark damage, burn/death 75%, 3 turn cooldown
  1998. ビッグクランチ (Big Crunch) (5758):      (certain hit) (all enemies)     dark/"demise" damage, 3 turn cooldown
  1999.  
  2000. notes:
  2001. - he is capable of reflecting dark element, including certain hit (unless paired with a "chaos" element)
  2002. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  2003. - make sure to dispel his buffs if you are using elemental attacks
  2004. - all of worldbreaker's skills are sealed against a solo Luka
  2005. - unfortunately, daystar is currently bugged in v2.23 (doesn't do anything), making this fight a bit easier
  2006.  
  2007. - to deal damage:
  2008.     - human/angel slayer is most practical in my experience
  2009.     - otherwise, use special elements (eg. time magic, magic book) (note: some LoC equips grant skills with chaos elements)
  2010.     - if you don't have these you can use other slayer elements (eg. slime slayer), for lower damage
  2011.  
  2012. Further strategy:
  2013. - Try to keep track of his cooldowns throughout the fight (eg. https://i.imgur.com/LjwWa7r.png )
  2014. - It can be difficult to pull off elaborate buff setups; keep it short if possible
  2015. - At the very start of the battle you should have at least 1 character with endure, auto revive and 2 layer deflector (or a haste for a deflector) or you might get wiped immediately by Gaia GH
  2016.  
  2017. - Play around Sylph V2 and Gaia GH cooldowns
  2018.     - Put your fodder characters in first, and bring in offense/support characters and start stacking buffs while both are on cooldown
  2019.  
  2020. - Since he has 2 actions per turn, you pretty much always have to have at least one character who can survive two hits in the front line at all times, generally from either (a) 2 layer deflector, or (b) endure + auto revive. On top of this, extra consideration needs to be taken for his spirit skills:
  2021.     - While "Sylph V2" is available, you need to have someone in the front line with endure + auto revive, or you run the risk of wiping if he uses Sylph V2 + other AoE (Sylph V2 ignores and removes deflectors)
  2022.     - While "Gaia GH" is available, you need to have someone in the front line with endure + 2 layer deflector + auto revive, or you run the risk of wiping if he uses gaia GH + other AoE
  2023.     - While "Undine Laser" is available, you need to have at least two characters alive in the front line, or you run the risk of wiping to undine + any damage skill
  2024.     - While "Salamander Cannon" is available, you need to have at least two characters alive in the front line. Furthermore, it is advised to have characters with divergent target rates (i.e. one with high target rate, others with low target rate) in the front line, to make the skill target one character - otherwise, there is a high risk that salamander cannon incapitates multiple members
  2025.  
  2026. - I recommend using multiple insect characters or Vicarious Shikigami (auto 2 layer deflector) accessories
  2027. - Using Mermaid Queen's "Aqua Pentagon" is a good way to safety bring in offense characters
  2028.  
  2029. - Mana drain is not recommended.
  2030.     - While it affects 2 of his skills, those skills aren't that important. However, the bigger problem is that the skills will not go on cooldown if he doesn't have the MP to use them. So MP draining will make his skill usage less predictable, and will let him stall for cooldowns, while you are forced to respect the threat of his other skills.
  2031.     - Ultimately, it makes it less likely for him to use Sylph V2 and Gaia GH, but in my opinion this is actually a bad thing, since you want him to use those skills in order to put them on cooldown.
  2032.  
  2033. - LoC equips can be gemmed with "auto 2 layer deflector", which is useful here
  2034. - "aqua pentagon" can be learned from the skill tutor
  2035.  
  2036. ----------------------------------------------------------------------------------------------------------------------------
  2037. [5] Other/Unsorted notes:
  2038. ----------------------------------------------------------------------------------------------------------------------------
  2039. - Torotoro Resistance Blog: http://b.dlsite.net/RG07939/
  2040. - Torotoro Resistance Blog (new): https://ci-en.dlsite.com/creator/4710
  2041. - Japanese MGQ wiki: http://seesaawiki.jp/mong/
  2042. - Dargoth's English Translation: https://dargoth.com/
  2043. - DokuDoku English translation: https://bitbucket.org/ArzorX/dokudoku-amateur-translation-team/downloads/
  2044.  
  2045. [Weapon passives]
  2046. - dagger:       +300% damage against blind, sleep, paralysis, shock (basic attack/dagger skills)
  2047. - sword:        after using a sword skill, 25% chance to gain 'guard' status
  2048. - knight sword: 15% chance to invalidate and counter physical type attacks
  2049. - great sword:  - +300% damage against defense or "all stat" debuffed enemies (basic attack/sword skills)
  2050.                 - when using sword skills, 50% chance to debuff defense
  2051. - rapier:       - +300% damage against burn (basic attack/rapier skills)
  2052.                 - +1 additional SP per hit when using basic attack or rapier skills
  2053. - magic sword:  - after using sword/rapier skills, +33% atk/def (3 turns)
  2054.                 - after using white/black/time/summoning skills, +33% mag/will (3 turns)
  2055.                 (note: uses same state as artificial skill passive)
  2056. - spear:        when using spear skills, 50% chance to debuff enemy agility
  2057. - heavy spear:  +300% damage against slow, stop, agility debuffed (basic attack/spear skills)
  2058. - katana:       +50% base damage on any critical strikes (i.e. crits do 250% rather than 200% damage)
  2059. - ninja sword:  after using ninjutsu skills, +50% evasion, +30% magic evasion until the end of the turn
  2060. - fist:         +50% base damage on any critical strikes (i.e. crits do 250% rather than 200% damage)
  2061. - fang:         when using beast skills, 50% chance to debuff enemy agility
  2062. - axe:          - +300% damage against defense or "all stat" debuffed enemies (basic attack/axe skills)
  2063.                 - when using axe skills, 50% chance to debuff defense
  2064. - club:         - +300% damage against freeze (basic attack/club skills)
  2065.                 - when using club skills, 50% chance to debuff enemy defense
  2066. - scythe:       - +300% damage against silence, confusion, sleep (basic attack/scythe skills)
  2067.                 - when using scythe skills, 50% chance to debuff enemy mag/will
  2068. - staff:        at the end of each turn, 20% chance to heal all allies
  2069. - rod:          at the start of each turn, 20% chance for self buff: +150% mag/will, +200% accuracy until end of turn
  2070. - bow:          +300% damage against any stat debuffed enemies (basic attack/bow skills)
  2071. - whip:         basic attack becomes attack all; when using whip skills, 25% chance to inflict bind, 50% chance to debuff attack
  2072. - harp:         sonic strike, confusion strike 25%; +300% damage to confusion, seduction (basic attack, song/ocean skills)
  2073. - boomerang:    basic attack becomes attack all; after using boomerang skills, +50% evasion, +30% magic evasion until end of turn
  2074. - flail:        basic attack becomes attack all; +300% damage against stun (basic attack/flail skills)
  2075. - fan:          +300% damage against trance, seduction, incontinence (basic attack/fan skills)
  2076. - kitchen knife: 25% chance to not consume items when using cooking skills
  2077. - abacus:       20% reduction in gold cost for mercantile skills
  2078. - scalpel:      - +300% damage against poison, zombie (basic attack/medicine skills)
  2079.                 - increased duration on most medicine skill buffs applied on the wielder (by 5 turns)
  2080. - card:         25% chance for an extra action in a turn
  2081. - plate:        - +300% damage against trance, incontinence (basic attack/service skills)
  2082.                 - increased service self buff duration (battle/magic/perfect maid: +5 turns; maid boost: +3 turns)
  2083. - grimiore:     33% reduction in SP cost for magic science; 20% chance to not consume items when using alchemy or magic book skills
  2084. - gun:          +300% damage against enemies who have used a generic buff for their stats (basic attack/gun skills)
  2085. - sex toy:      pleasure strike; +300% damage against horny (basic attack/sexcraft skills)
  2086. - light shield / shield / heavy shield: +10/20/30% physical and magical evasion
  2087.  
  2088. - Most of the weapon passives will stack (additively) when dual wielding the same weapon.
  2089.     - However, using 2 different "+300% damage to X" passives will not stack for extra damage.
  2090.     - The weapon passives which provide states/buffs (eg. magic sword, ninja sword) will not stack with themselves.
  2091.     - Passives such as the rod (magic charge) will give an extra chance to cast when dual wielded, but the buff does not stack.
  2092.  
  2093.     - eg. dual wield: "dagger + dagger"
  2094.         - +600% damage against blind, sleep, paralysis, shock (basic attack/dagger skills)
  2095.     - eg. dual wield: "club + great sword"
  2096.         - +300% damage against freeze (basic attack/club skills)
  2097.         - +300% damage against defense or all stat debuffed enemies (basic attack/sword skills)
  2098.         - against an enemy that is both frozen and defense debuffed, the basic attack will still only have +300% damage
  2099.     - eg. dual wield: "card + card"
  2100.         - two chances (25% each) of having an extra action (i.e. 0-2 extra actions)
  2101.     - eg. dual wield: "fist + fist" or "katana + fist"
  2102.         - +100% base damage on any critical strikes (i.e. crits do 300% rather than 200% damage)
  2103.  
  2104. [Skill passives] (these do not require a matching weapon)
  2105. - rapier skill:     +1 sp per hit of rapier skill
  2106. - spear skill:      +200 initiative
  2107. - axe skill:        ignores defense
  2108. - club skill:       ignores 50% of defense
  2109. - scythe skill:     after using a race slayer scythe skill, gain the relevant slayer strike for 5 turns
  2110. - bow skill:        after using a race slayer bow skill, gain the relevant slayer strike for 5 turns
  2111. - flail skill:      ignores 50% of defense
  2112. - fan skill:        +500 initiative
  2113. - gun skill:        after using a race slayer gun skill, gain the relevant slayer strike for 5 turns
  2114. - dance:            +800 initiative
  2115. - song:             +800 initiative
  2116. - pirating:         after using a pirating skill, +50% physical type counter rate, counterattack skill: support bombardment (1 turn)
  2117. - justice:          more damage at lower HP% (+1% dmg per % HP lost)
  2118. - makina:           ignores defense
  2119. - service:          +800 initiative
  2120. - ruling:           after using a ruling skill, 25% chance to invalidate and counter physical attacks with a ruling skill (1 turn)
  2121. - heroism:          more damage at lower HP% (+1% dmg per % HP lost)
  2122.  
  2123. - demon arts:   damage formula uses the highest of any stat
  2124. - ocean:        debuff enemy elemental resistance
  2125. - slime:        +300% damage against slimed
  2126. - beast:        +300% damage against blind
  2127. - snake:        +300% damage against bind
  2128. - wing:         50% chance to debuff enemy agility
  2129. - insect:       after using an insect skill, user gains 'guard' status
  2130. - plant:        +300% damage against poison, confusion, paralysis
  2131. - corpse:       +300% damage against (poison, zombie) / (confusion, sleep) (skill dependent)
  2132. - artificial:   after using an artificial skill, +33% to atk+def / mag+will / agi+dex (skill dependent) (3 turns)
  2133.                 [note: uses same state as magic sword passive]
  2134. - nature:       after using a nature skill, 1/4 damage taken from elements used (3 turns)
  2135. - breath:       more damage at higher HP% (-1% dmg per % HP lost)
  2136.  
  2137. - {Mercantile / Alchemy / Makina / Cooking / Nature / Breath} skills are 'certain hit'
  2138. - Most non-damaging song, dance and talk skills are certain hit
  2139.  
  2140. - [accessories] [non loc]
  2141.     - hild / yamata no orochi 6000 affection gift: supreme attack scroll (+400% basic attack damage)
  2142.     - sylvia (madame insect) 4000 affection gift: human slayer talisman (can also be found in alt. monster lord castle)
  2143.     - heinrich 4000 affection gift: angel slayer talisman (can also be found in hall of creation)
  2144.     - minamo (3 tailed kitsune) 4000 affection gift: vicarious shikigami (start battle with 2 layer deflector)
  2145.     - maine (mermaid) 4000 affection gift: singing status scroll (stacks with ability) (can also be stolen from trinity)
  2146.     - mary (sheep) / konan (tiger) / lazarus 2000 affection gift: pledge cup (can also be stolen from four tailed samurai)
  2147.     - sphinx 4000 affection gift: illusion earring (basic attack hits 3 times) (can also be obtained at ophylia's BF)
  2148.  
  2149. - [oracle skills]
  2150.     - lucky star = for one ally or enemy, +50% all stats/accuracy/crit rate/phys eva/mag eva (5 turns)
  2151.     - berserker soul = for the next turn, can only use oracle skills (and "weapon granted" skills), +4 actions
  2152.  
  2153. - Unfortunate monsters and male characters (except Luka) are not targeted by most pleasure attacks. Having a full front line of these characters will mean that monsters will not use (most) pleasure attacks at all.
  2154.  
  2155. - In the overworld, pressing Q/W (open map) or S/D (go to pocket castle) while walking allows you to ignore tile teleports
  2156.  
  2157. - If a party member dies with a deflector (eg. through instant death or other status effect), the deflector will persist when the party member is revived
  2158.  
  2159. - In v2.23, stat cap is 99 999 999 (does not apply to enemies).
  2160.  
  2161. - card turns can be rerolled: swapping party order in battle can change the amount of actions a character gets from wielding cards or "extra action" traits
  2162.  
  2163. - Sealing skills (in battle or before battle in menu) will prevent the sealed skills being used during a berserk state.
  2164.  
  2165. - Skills and attacks with "chaos" elements (eg. hadron, tera) will ignore any elemental and type reflect, as well as elemental absorbs. They are still affected by type based dodge/nullification.
  2166.  
  2167. - When using a skill that targets one ally (not random ally), if the target becomes invalid (eg. dies / petrified) the skill will automatically target the next valid target, based on the order of the formation (i.e. checks targets from top to bottom).
  2168.  
  2169. - Fang booster ability/accessory does not require a fang equipped to boost fang based beast skills
  2170.  
  2171. - Elemental nullifications will only nullify multi element attacks if you nullify every element.
  2172. - You can absorb/reflect multi element attacks by absorbing/reflecting just one of the elements, unless the attack has a "chaos" element.
  2173.  
  2174. - The element chosen by a skill will be the one the target is weakest to, from the elements imbued in the skill. The boost applied will be the highest boost to a single element, from the ones imbued in the skill (even if this doesn't match the element the target is taking).
  2175. - Your elemental boosters don't need to match the enemy's elemental weakness to increase your damage. The element of your attack is automatically chosen to maximize damage, while taking the highest boost to any relevant element.
  2176.     - eg. Consider an enemy with: physical (75%), fire (0%), ice (100%)
  2177.         - If you have fire strike and ice strike (and a physical weapon), your element pool will be physical/fire/ice. You can still stack fire boosters in this case to increase damage. Your attack will "choose" ice element while taking the fire booster.
  2178.  
  2179. - Weapon Synergy: Many skills have bonus damage when used with the correct type of weapon (eg. Sword with Sword skills)
  2180. - Only one weapon is needed to make full use of weapon boosters or synergy bonuses for weapon skills (bonus takes the highest boost from the weapons you wield).
  2181.     - eg. dual wield: sword + sword --> +50% damage (synergy) for sword skills
  2182.     - eg. dual wield: sword + fist --> +50% damage (synergy) for sword skills and fist skills
  2183.     - eg. dual wield: sword + fist + sword booster 30% -->  +50% damage (synergy) and +30% damage (booster) for sword skills
  2184.  
  2185. - [basic attack]
  2186. - The basic attack uses different damage scaling depending on the equipped weapon (eg. if a spear is equipped, the damage scaling is split between attack and agility). When dual wielding two different types of weapons, the damage scaling chosen will be the one that gives max damage.
  2187.         - eg. great sword + card (100 atk, 100 dex) --> uses great sword damage (2.5x attack) = 250 dmg
  2188.         - eg. great sword + card (100 atk, 200 dex) --> uses card damage (1.2x atk + 1.2x dex) = 360 dmg
  2189.  
  2190. - [weapon basic attack scaling]
  2191.     - The basic attack has different scaling based on the weapon(s) you are wielding.
  2192.     - When dual wielding two different types of weapons, the damage formula takes the one which results in higher damage.
  2193.  
  2194.     - dagger        => (atk + dex) * 1.2
  2195.     - sword         => atk * 2
  2196.     - knight sword  => atk * 2
  2197.     - great sword   => atk * 2.5
  2198.     - rapier        => (atk + agi) * 1.2
  2199.     - magic sword   => (atk + mag) * 1.2
  2200.     - spear         => (atk + agi) * 1.2
  2201.     - heavy spear   => (atk + agi) * 1.2
  2202.     - katana        => (atk + dex) * 1.2
  2203.     - ninja sword   => (atk + dex) * 1.2
  2204.     - fist          => (atk + agi) * 1.2
  2205.     - fang          => atk * 2
  2206.     - axe           => atk * 2
  2207.     - club          => atk * 2
  2208.     - scythe        => atk * 2
  2209.     - staff         => ((atk*3 + mag) / 2) * 1.2
  2210.     - rod           => ((atk*3 + mag) / 2) * 1.2
  2211.     - bow           => (atk + dex) * 1.2
  2212.     - whip          => (atk + dex) * 1.2
  2213.     - harp          => dex * 2
  2214.     - boomerang     => (atk + dex) * 1.2
  2215.     - flail         => atk * 2
  2216.     - fan           => (dex + agi) * 1.2
  2217.     - kitchen knife => (atk + dex) * 1.2
  2218.     - abacus        => atk * 2
  2219.     - scalpel       => (atk + dex) * 1.2
  2220.     - cards         => (atk + dex) * 1.2
  2221.     - plate         => (atk + dex) * 1.2
  2222.     - grimoire      => atk * 2
  2223.     - gun           => dex * 2
  2224.     - sex toy       => dex * 2
  2225.     - chaos         => atk * 2
  2226.     - unarmed       => atk * 2
  2227.  
  2228. - When using a dual wielding job or ability, for the basic attack only one "weapon booster" is applied, at half effectiveness.
  2229.     - eg. sword + sword with sword booster 30%
  2230.         - damage of sword skills increased by 30%
  2231.         - damage of basic attack increased by 15%
  2232.     - eg. sword + fist with sword booster 30% and fist booster 30%
  2233.         - damage of sword skills increased by 30%
  2234.         - damage of unarmed skills increased by 30%
  2235.         - damage of basic attack increased by 15%
  2236.  
  2237. - Counter attacks ignore any reflects, which can be useful in certain situations (slightly inconsistent: counter isn't always guaranteed, can be dodged or nullified, and will never occur against certain hit attacks without specific buffs)
  2238.  
  2239. - [status effects]
  2240.     - Status effects which prevent your turn (stun, freeze, stop etc) also decrease physical/magic evasion by 200%
  2241.     - The basic cure can be used to cleanse poison/blind/silence/confusion/sleep/paralysis. Other status effects require more advanced recovery skills.
  2242.     - Dying will clear all states from a character.
  2243.  
  2244.     - poison:       -10% HP regen (persists after end of battle)
  2245.     - blind:        -50% accuracy (4-5 turns)
  2246.     - silence:      seals white magic, black magic, time magic, summoning, holy, dark, spellblade, taoism, dance, song, talk, magic science, alchemy, magic book, demon arts, nature (4-5 turns)
  2247.     - confusion:    attacks enemies or allies (2-3 turns) (10% chance to end for each instance of damage taken)
  2248.     - sleep:        cannot move (3-4 turns) (25% chance to end for each instance of damage taken)
  2249.     - paralysis:    cannot move (2-3 turns)
  2250.  
  2251.     - burn:         -20% HP regen (1-2 turns)
  2252.     - freeze:       cannot move (1-2 turns)
  2253.     - shock:        cannot move (1-2 turns)
  2254.     - slow:         agility -70%, accuracy -30%, physical/magic evasion -100% (5 turns) (note: cannot be cleansed)
  2255.     - stop:         cannot move (3-4 turns) (note: cannot be cleansed)
  2256.     - mini:         atk/def/agi -80% (3 turns)
  2257.     - zombie:       bio element absorb, poison immune, recovery element is 3x more effective, recovery deals damage instead of healing, phys/mag evasion -200%, def/will/agi -90%, "instant death" gives full recovery (persists after end of battle) (note: self inflicted zombie, eg. zombie constitution, does not reduce evasion or stats)
  2258.     - petrify:      cannot move, does not receive experience (persists after end of battle)
  2259.     - digest:       -5% HP regen (persists until end of battle) (note: makes you vulnerable to predations)
  2260.     - stun:         cannot move (1 turn) (note: cannot be cleansed)
  2261.     - slimed:       agility -50%, physical/magic evasion -50%, pleasure element resist -50% (5-7 turns)
  2262.     - horny:        pleasure element resist -100% (persists until end of battle)
  2263.     - trance:       cannot move (1-2 turns)
  2264.     - seduction:    attack luka / cannot move (1-2 turns)
  2265.     - incontinence: cannot move (2-4 turns) (note: cannot be cleansed)
  2266.     - bind:         cannot move (1-2 turns) (note: cannot be cleansed)
  2267.  
  2268.     - attack down:      attack -33% (5 turns)
  2269.     - defense down:     defense -90%, physical type damage received +33% (5 turns)
  2270.     - magic down:       magic -33% (5 turns)
  2271.     - willpower down:   willpower -90%, magical type damage received +33% (5 turns)
  2272.     - agility down:     agility -33% (5 turns)
  2273.     - dexterity down:   dexterity -33% (5 turns)
  2274.     - all stats down:   effect of all 6 debuff states (3 turns) (note: stacks with the single stat debuffs)
  2275.     (note: stat debuffs cannot normally be cleansed, however, zero shift does remove them)
  2276.  
  2277.     - (element) weak:       (single element) resist -50% (3 turns)
  2278.     - dragon palace dance:  all element resist -50% (3 turns) (excludes physical/pleasure) (note: stacks with single element debuffs)
  2279.     (note: elemental debuffs cannot normally be cleansed, however, zero shift does remove them)
  2280.  
  2281.     - zylphe:       agility -50%, accuracy -30%, phys evasion -100%, wind resist -50% (3 turns)
  2282.     - gnomaren:     defense -90%, crit rate -100%, earth resist -50% (3 turns)
  2283.     - grandine:     will -90%, dex -50%, accuracy -30%, crit rate -100%, mag reflect -100%(?), water resist -50% (3 turns)
  2284.     - gigamander:   attack -50%, fire resist -50% (3 turns)
  2285.  
  2286.     - quick:        agility +70%, accuracy +100%, physical/magic evasion +50% (5 turns)
  2287.     - lucky star:   all stats +50%, accuracy +50%, crit rate +50%, phys/mag evade +50% (5 turns)
  2288.     - berserk:      auto battle, attack +50%, sp regen +30%
  2289.     - rampage:      auto battle, attack +100%, sp regen +50%, +1 action per turn, nullify "berserk" state
  2290.  
  2291. - [status effect jobs] Some examples of jobs which provide status inflicting skills:
  2292.     - Magician:             (poison), blind, silence
  2293.     - Black Mage:           confusion, sleep, paralysis
  2294.     - Taoist:               (poison), blind, silence
  2295.     - Cosmic Taoist:        confusion, sleep, paralysis
  2296.     - Time Mage:            slow, stop, petrify
  2297.     - Summoner:             bind, stun
  2298.     - Guard:                bind, stat debuffs
  2299.     - Dancer:               stun, (poison), blind, silence, horny, (trance)
  2300.     - Spellsword:           spellblade (poison), blind, silence
  2301.     - Master Swordcerer:    spellblade confusion, sleep, paralysis
  2302.     - Informant:            stun, horny, paralysis, silence, (freeze)
  2303.  
  2304. - [accuracy] [hit rate] [evasion]
  2305.     - physical type
  2306.         - (if accuracy is greater than 200%)            hit chance = 100%
  2307.         - (else if accuracy equal or greater than 100%) hit chance = accuracy - physical evasion
  2308.         - (if accuracy is less than 100%)               hit chance = accuracy * (100% - physical evasion)
  2309.         (note: if the skill has a static hit rate, replace accuracy with the static hit rate)
  2310.  
  2311.     - magical type:
  2312.         - (if hit rate is equal to or greater than 100%)    hit chance = hit rate - magical evasion
  2313.         - (if hit rate is less than 100%)                   hit chance = hit rate * (100% - magical evasion)
  2314.         (note: what affects hit rate for magic type? seems like most magic skills have a static hit rate of 100%)
  2315.  
  2316.     - certain hit:  hit chance = 100% - certain hit evasion
  2317.     (note: certain hit evasion is usually 0%)
  2318.  
  2319. - The current evasion stacking formula is multiplicative (not additive).
  2320.     - this will affect every type of evasion (phys, magic, certain hit)
  2321.     - the default evasion is counted as a source of physical evasion (usually 5%, but can be more based on trait), and any evasion from job passive, race passive, abilities, or in battle buffs are also counted separately
  2322.     - this creates an effective soft cap of 100% on evasion
  2323.  
  2324. - The final evasion value can be found by multiplying the hit rates (aka. difference from 100%) from each single source of evasion together.
  2325.     eg. having 5% phys eva (default) and +20% phys eva ability
  2326.             5% eva -> 95% hit rate
  2327.             20% eva -> 80% hit rate
  2328.         final: (95% * 80%) = 76% hit rate = 24% evasion
  2329.     eg. having 5% phys eva and using fallen angel dance (+200% phys eva)
  2330.             200% eva -> -100% hit rate
  2331.         final: 100% - (95% * -100%) = -95% hit rate = 195% evasion (and other sources of evasion will lower it further towards 100%)
  2332.  
  2333. - Enemy hit rate is 180% in v2.23, so dodging physical attacks even at 100% evasion is unreliable at best
  2334.  
  2335. - [chaos weapons]
  2336. - There are very rare unique "chaos weapons" in the labyrinth.
  2337.     - C*-algebra (for Nuruko)
  2338.     - Noncommutative Geometry (for Hild)
  2339.     - Quantum Chaos (for Sonya)
  2340.     - T=hc^3/8πkGM (for Promestein)
  2341. - Chaos weapons only spawn in the infinite labyrinth.
  2342. - Platinum chests have a 1% chance of spawning a chaos weapon (100% chance to get a legendary). Also, above 6000 rare points, green chests have a 0.1% chance of spawning a chaos weapon (10% chance to get a legendary).
  2343. - Chaos weapons cannot be obtained from event rewards (which give legendaries after 10000 rare points) or White Rabbit's UP Gacha.
  2344.  
  2345. - [Instant kill skills]
  2346.     - dead is dead (2360) (death professor)                 = kills zombie (all enemies)
  2347.     - anaphylaxis (2361) (zombie doctor)                    = kills poison (all enemies)
  2348.     - invitation to eternal sleep (2569) (elder succubus)   = kills sleep (all enemies)
  2349.     - orgasmic ascension (2570) (succubus queen)            = kills slimed, horny, trance, seduction, incontinence (all enemies)
  2350.  
  2351.     - melty boa (2496) (elder succubus)                     = devours digest, trance (one enemy)
  2352.     - deep sea offering (2620) (abyss lord)                 = devours blind, digest (one enemy)
  2353.     - carnivorous requiem (2649) (malicious slime)          = devours digest (all enemies)
  2354.     - digestive juice breakdown (2650) (malicious slime)    = at the end of each turn, devour digest, slimed (all enemies) (5 turns)
  2355.     - dance of devouring nightmare (2749) (nightmare lamia) = devours digest, bind (all enemies)
  2356.     - queen's boa (2750) (queen lamia)                      = devours digest, bind (all enemies)
  2357.     - spider's prey (2880) (atlach-nacha)                   = devours digest, bind (all enemies)
  2358.     - venus trap (2932) (venus nepenthes)                   = devours digest, trance (all enemies)
  2359.     - venus nepenthes (2933) (venus nepenthes)              = at the end of each turn, devour digest, trance (all enemies) (5 turns)
  2360.     - pandora boa (2971) (pandora)                          = devours digest, stun (all enemies)
  2361.     - genetic abyss (3018) (giga mutant chimera)            = devours poison, digest (all enemies)
  2362.     - slug boa (3164) (high creature)                       = devours digest, slimed (one enemy)
  2363.  
  2364. - [promestein race change] (119)
  2365. - quests should be done in this order (check pocket castle noticeboard):
  2366.     - slime --> beast (after bunny slime unlocks beast at port natalia)
  2367.     - human --> vampire (requires luka with lvl 10 human, vanilla, queen vampire - with vampire pub completed)
  2368.     - mermaid --> fairy (catfish girl gigi, lucia - with gigi's sidequest completed) (lucia also unlocks fairy)
  2369.     - beast --> elf (bunny archer, bunny slime, queen elf) (requires main story completion)
  2370.     - alraune --> sea-dweller (saki, seaweed girl, canceroid, poseidoness, kraken) (saki and canceroid also unlock sea-dweller)
  2371.     - land-dweller --> yoma (high slug elizabeth)
  2372.  
  2373. - [Slayer abilities] (jobs | races)
  2374.     - Succubus          (Holy Knight, Hero | Dragonkin)
  2375.     - Yoma              (Hero | Devil Summoner)
  2376.     - Doll              (Machinist, Puppeteer)
  2377.     - Ghost             (Temple Knight, Medium | Valkyrie)
  2378.  
  2379.     - Human             (N/A | Monster Hunter, High Undead)
  2380.     - Demi-Human        (Taoist | Valkyrie Lord)
  2381.     - Slime             (Apprentice Hero | Oni)
  2382.     - Beast             (Hunter | Speed Beast)
  2383.     - Kitsune           (N/A | Centaur, Harpy Knight)
  2384.     - Lamia             (Holy Archer | Scylla, Harpy Garuda)
  2385.     - Harpy             (Dragon Knight)
  2386.     - Dragon            (Dragon Tamer | Centaur, Sky Knight)
  2387.     - Sea-Dweller       (Marine | Deep Sea Leech)
  2388.     - Giant             (N/A | Giant Slayer)
  2389.     - Chimera           (Magical Scholar)
  2390.     - Angel             (N/A | Fallen Angel)
  2391.  
  2392. - [Haste] [Priority] Characters with "haste" / "priority" (always move first) as part of their traits:
  2393.     - Reina (Harpy):            dance skills
  2394.     - Miu (Ostrich / Harpy):    unarmed skills
  2395.     - Lemon (Ustrel):           cooking skills
  2396.     - Lisa (Paintgeist):        talk skills
  2397.     - Mink (Mermaid Merchant):  mercantile skills
  2398.     - Shirohebi:                dance skills
  2399.     - Kris (Harpy Knight):      spear skills
  2400.     - El (Mermaid Princess):    song skills
  2401.  
  2402. ----------------------------
  2403. [v2.20] (game update)
  2404. ----------------------------
  2405. - part 2 LoC released
  2406.  
  2407. - floor 100 rewards: 1 key to the bonus room locked door, 5 green chests
  2408.     - (note: key can also be obtained from hades or colosseum bonus floors)
  2409. - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times (you do not need to battle the superboss in the bonus floor)
  2410.     - (note: 6 bosses - black alice (3 form marathon), doppels, heinrich, marcellus, judgement, worldbreaker)
  2411.  
  2412. CHANGES
  2413. - new weapon/skill passives
  2414. - many skills and character traits changed
  2415. - new "chaos" elements
  2416.  
  2417. - holy martyr (and similar skills) fixed (note: holy martyr ability no longer revives the user)
  2418. - mulitple sources of extra actions per turn can now be stacked
  2419. - most bosses are now vulnerable to dragon palace dance and similar effects
  2420. - medicine "doping" duration now wears off (now lasts 4 turns, from infinite turns)
  2421. - diminishing returns on stacking physical/magic evasion (now multiplicative rather than additive)
  2422. - most physical type attacks now have "effect: +"
  2423. - most magical type attacks no longer have "effect: +"
  2424. - for attacks which hit multiple times, the chance of inflicting a state (eg. from silence strike) is reduced accordingly
  2425.     - note: this does not affect basic attacks bolstered by "double strike", "triple strike" or any "tentacle up" skills
  2426.  
  2427. - illusion heaven dance
  2428.     - old: +50% agi, +100% accuracy, +100% mag evade
  2429.     - new: +50% atk/agi, 50% phys evade, 200% mag evade, 33% certain hit evade, 200% accuracy
  2430. - fallen angel dance
  2431.     - old: +50% agi, +100% accuracy, +100% phys evade
  2432.     - new: +50% mag/agi/dex, 200% phys evade, 50% mag evade, 33% certain hit evade, 200% accuracy
  2433.  
  2434. - alchemy class has been reworked
  2435.     - note: create excalibur (alchemy skill) gives -50% atk/mag, instead of intended (presumably) +50%
  2436.     - characters trained in alchemy before v2.20 will not have access to the new ability "alchemy item get" (they can use the job passive at least)
  2437.  
  2438. BUGS
  2439. - general lag
  2440. - HP regen does not function
  2441. - character reset at reaper crashes game
  2442. - colosseum can crash game
  2443. - in game library doesn't update
  2444. - counterattack never procs
  2445. - "counter" stances don't work anymore
  2446. - accuracy of some weapons (eg. bows, guns) is bugged
  2447. - basic attack hits up (eg. tentacle up) does not bolster counterattacks (intended?)
  2448. - fang passive buffs enemy agility, rather than debuffing (fixed in v2.22)
  2449.  
  2450. - divine destiny (and similar skills) bugged to give only +1 action
  2451. (note: this also applies to enemies who would normally have more actions per turn)
  2452.  
  2453. - some general issues with accuracy and evasion
  2454.     - when you have evasion over 100%, adding other sources of evasion lowers it towards 100%
  2455.  
  2456. ----------------------------
  2457. [v2.21] (game update)
  2458. ----------------------------
  2459. - http://b.dlsite.net/RG07939/archives/51805206.html
  2460.  
  2461. - serious bug with savefiles? (fixed in v2.21.01?)
  2462. - issues with LoC equipment? (fixed in v2.21.01?)
  2463. - changing jobs now preserves abilities where possible
  2464. - stat cap changed to 99 999 999 (from 9 999 999)
  2465.  
  2466. - laggy performance seems fixed
  2467. - HP regen fixed
  2468. - divine destiny (and other skills), as well as enemies, now have intended amount of actions (note: stacking still works)
  2469. - character reset at reaper seems to be fixed (note: races/skills/abilities earned from quests are lost until NG+)
  2470. - counterattacks and some counter stance skills fixed (not fixed for enemies?)
  2471. - on death skills (eg. holy martyr, goddess' protection, maid's gift) now all activate together on death
  2472. - naia (and others) and reinforcement skills no longer interrupt timestops
  2473. - reaper timestop immunity fixed (she is now immune to timestops, as intended)
  2474. - fist, katana weapon passives fixed (previously did nothing)
  2475. - abilities such as "Forceful Katana" will now only substitute the relevant stat if it would result in higher damage
  2476.  
  2477. - berserk state from ability/accessory is now only applied once at the start of battle (i.e. lost on death/dispel)
  2478. - attack booster from berserk/rampage ability, accessory and job passive can no longer be stacked
  2479. - berserk and rampage (high berserk) state can no longer stack together (going rampage while berserk will end the berserk; trying to go berserk while rampaging will have no effect)
  2480.  
  2481. - any status effect that prevents action (eg. paralysis, freeze, shock, stun, stop) will never end
  2482. - added state effects from skills are sometimes applied to the target when it should be for the user?
  2483. - accuracy and evasion appear to have more issues (basically unable to dodge)
  2484.  
  2485. - skill execution order changes (each skill seems to be considered separately, rather than on a per character basis)
  2486.     - for a character with multiple actions, other ally or enemy skills can now execute within their skill rotation, rather than the character using all of their skills sequentially on their "turn"
  2487.     - "haste": only the hasted skill goes first (pre v2.21, any action by the character on the same turn would also be hasted)
  2488.     - for a character with multiple actions, skills with "initiative" (eg. song) will usually execute before actions queued earlier
  2489.     - against an enemy with multiple actions per turn, auto revives will now activate during their turn (pre v2.21, the revives would activate after all of their actions)
  2490.  
  2491.     - for a character with multiple actions, skills may execute in a different order than queued, with or without initiative skills
  2492.     (pre v2.21, skills would execute in the order they were queued)
  2493.     (speculation: possibly because a variance on "speed" [based on agility] is now applied to each action rather than each character)
  2494.  
  2495. - "special" elements (eg. hadron, tera) can no longer be absorbed when part of multi-element skills (pre v2.21, these skills ignored elemental and type reflect, but could be absorbed by element)
  2496.     - eg. apoptosis time magic "supernova" (holy / eternal) now also ignores holy absorb (it already ignored holy reflect pre v2.21)
  2497.  
  2498. ----------------------------
  2499. [v2.22] (game update)
  2500. ----------------------------
  2501. - rare game crash (related to LoC items?)
  2502. - higher LoC rewards, rare point cap increased to 12000, usagi points introduced for overflow
  2503.  
  2504. - infinite status effect fixed
  2505. - still can't dodge
  2506. - "counter damage up" fixed (previously did nothing)
  2507. - fang passive fixed
  2508.  
  2509. ----------------------------
  2510. [v2.23] (game update)
  2511. ----------------------------
  2512. - game crash probably fixed
  2513. - can dodge rarely now, but there are still issues with physical evasion
  2514.     - evasion can't exceed 100% without specific buffs (i.e. fallen angel dance)
  2515.     - when evasion has exceeded 100%, having other sources of evasion lowers it towards 100% (including abilities/job passives)
  2516.     - however, enemy hit rate is 180% (intended or not), making physical type evasion very unreliable (note: dokudoku / mania index patch fixes this)
  2517. - for a character with multiple actions, skills still seem to execute in random order (note: dargoth's translation patch fixes this)
  2518. - enemy daystar (and other counters?) still does not nullify or counter
  2519.     - the state ends immediately when the enemy completes their action(s), instead of waiting until the entire turn is complete
  2520.     - as a result, the daystar almost always ends before any player attacks occur
  2521.  
  2522. ----------------------------------------------------------------------------------------------------------------
  2523.  
  2524. - My opinion of the relative difficulty of the bosses, assuming no LoC equipment (same bracket = similar difficulty):
  2525. - Part 1 (v1.21):   {Morrigan, Astaroth, Sphinx, Adramelech} {Sonya Mazuda} {Lucifina} {Sonya Mainyu, Micaela} {Alice XVI, Reaper}
  2526. - Part 2 (v2.23):   {all others} {Heinrich} {Sonya Mainyu, Micaela} {Gnosis} {Yamata no Orochi, Azi Dahaka, Marcellus}
  2527.                     {Alice XVI, Reaper, Sun Wukong, Black Alice, Doppels, Judgement} {Worldbreaker}
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