daily pastebin goal
35%
SHARE
TWEET

MGQP superboss guide

cratebox Aug 7th, 2015 (edited) 22,749 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ----------------------------------------------------------------------------------------------------------------------------
  2. MGQ!P Labyrinth of Chaos superboss guide
  3. ----------------------------------------------------------------------------------------------------------------------------
  4. - This guide covers the Labyrinth of Chaos in v2.23.
  5. - Every 100 floors, there is an optional harder boss fight (blue flame).
  6. - There are also randomly appearing bonus floors which can contain superbosses (colosseum, netherworld).
  7. - Spoilers ahead.
  8.  
  9. - outdated Part 1 information has been removed from here and ported to a new paste
  10.     - Guide (Part 1 ver): https://pastebin.com/vh84SMpg
  11.  
  12. - [Guide Update] status effect rate for bosses reduced to 1/4 of original value
  13. - I believe this more accurately represents the actual chance you have of inflicting the status.
  14.  
  15. - worldbreaker (15:10) - https://www.youtube.com/watch?v=xb8htziIJ8s
  16. - judgment (14:32) - https://www.youtube.com/watch?v=92KfD6EF9qg
  17. - doppels (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  18. - erubetie (7:33) - https://www.youtube.com/watch?v=Hqj_KWkoVj8
  19. - monster lord slayer (11:52) - https://www.youtube.com/watch?v=I9OEBQmTeiI
  20. - angel killer (6:40) - https://www.youtube.com/watch?v=C8PuvvSN0RA
  21. - sun wukong (15:27) - https://www.youtube.com/watch?v=aMnUCLIFPtA
  22. - yamata no orochi (8:20) - https://www.youtube.com/watch?v=bXCOPYRHsNY
  23. - tezcatlipoca (9:11) - https://www.youtube.com/watch?v=E6tJ3PB9o-A
  24. - zion (9:22) - https://www.youtube.com/watch?v=GXYFXKPQLDY
  25. - granberia (13:04) - https://www.youtube.com/watch?v=7zU3mAp66Ms
  26. - gnosis (9:05) - https://www.youtube.com/watch?v=xL6VsMetGlM
  27.  
  28. ----------------------------
  29. [v2.23] (game update)
  30. ----------------------------
  31. - game crash probably fixed
  32. - can dodge sometimes now, but there are still issues with evasion
  33. - skills still seem to execute in random order, for a character with multiple actions
  34. - enemy daystar still does not nullify or counter
  35.  
  36. ----------------------------
  37. [v2.22] (game update)
  38. ----------------------------
  39. - rare game crash (related to LoC items?)
  40. - higher LoC rewards, rare point cap increased to 12000, usagi points introduced for overflow
  41.  
  42. - infinite status effect fixed
  43. - still can't dodge
  44. - counter damage up fixed
  45.  
  46. ----------------------------------------------------------------------------------------------------------------------------
  47. Contents
  48. ----------------------------------------------------------------------------------------------------------------------------
  49. 1. Races (no job section yet)
  50. 2. General Strategy
  51. 3. Bosses
  52.     - [Part 1 Bosses]: Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Soniamazuda, Soniamanyu, Micaela, Lucifina, Reaper
  53.     - [Part 2 Bosses]:
  54.             - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonia Chaos, Tamamo (alt), Black Alice (3rd Form)
  55.             - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Haine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Luka Judgment, Luka Worldbreaker
  56. 4. Other/Unsorted Notes
  57.  
  58. ----------------------------------------------------------------------------------------------------------------------------
  59. 1. Races (no job section yet)
  60. ----------------------------------------------------------------------------------------------------------------------------
  61. - Having multiple actions per turn (without sealing skills) is incredibly strong, so I highly recommend the use of races which have access to this (especially slimes).
  62. - Characters with access to multiple races are recommended, due to their additional versatility.
  63.  
  64. [Recommended Races]
  65. - Slime, Scylla, Elf, Lamia, Beast, Mermaid
  66.  
  67. [Other Strong Choices]
  68. - Imp, Kitsune, Land-Dweller, Sea-Dweller, Insect, Doll, Apoptosis, Chimera, Angel
  69.  
  70. - Slime:    (passive) bind immunity, water immunity
  71.             Mega Slime:         division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  72.             Giga Slime:         divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  73.             Purifying Slime:    aqua metabolism (slime skill) = all allies, status immunity (except bind, debuffs) (9 turns)
  74.             (note: slime can access beast and elf races)
  75.             (eg. Lime, Bunni, Awawa)
  76.  
  77. - Scylla:   Scylla Servant: maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  78.             Elder Scylla:   tentacle ex up (tentacle skill) = basic attack hits 9 times, tentacle skills execute +3 times (3 turns)
  79.             Scylla Samurai: original resolve (special skill) = basic attack booster +400% (9 turns)
  80.             Peerless Scylla Samurai:
  81.                 - without any means (katana skill) = katana skills execute +1 times, +20% sp regen, -100% def/will (3 turns)
  82.             Queen Scylla:
  83.                 - perfect maid (service skill) = +50% atk/mag, all skills available (4 turns)
  84.             (eg. Alice, Alicetroemeria, Mitsuko)
  85.  
  86. - Elf:      Dullahan Lord: dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  87.             Forest Elf: forest defense (nature skill) = all allies, fire/ice/lightning/wind/earth/water immunity (3 turns)
  88.             Queen Elf: queen's prayer (nature skill) = for the user, null physical and magical type (2 turns)
  89.             Wonder Elf / Queen Elf: (passive) wind/earth/water immunity
  90.             (note: elf race can be accessed by slime/beast)
  91.             (eg. Claudia, Elise, Freya)
  92.  
  93. - Lamia:    Advanced races: (passive) bind immunity, stun immunity
  94.             White Snake Kagura:
  95.                 - waning moon dance = all allies, null physical type (2 turns)
  96.                 - evening moon dance = all allies, null magical type (2 turns)
  97.                 - dispel dance = all enemies dispel
  98.             Queen Lamia: snake god's dance = all allies, counterattack any attack, counter damage +100% (5 turns)
  99.             (eg. Anastasia, Shirohebi, Aria Lamia)
  100.  
  101. - Beast:    Speed Beast:    disruptive wave (beast skill) = all enemies dispel
  102.             Centaur:        centaur body (spear) = can only use spear skills, spear skills execute +1 times, +20% sp regen (3 turns)
  103.             Grand Centaur:  ixion (spear skill) = can only use spear skills, +1 action per turn, +20% sp regen (3 turns)
  104.             Blood-Crazed Beast: genocide high (beast skill) = auto battle, +100% atk, +40% eva, +1 action per turn
  105.             Giga Minotaur:  (abilities) counter damage +300%, last gasp crit guarantee
  106.             (note: beast can access elf race)
  107.             (eg. Pochi, Ratty, Riot)
  108.  
  109. - Mermaid:  (passive) water/sonic immunity, confusion/sleep/seduction immunity
  110.             Lorelei:
  111.                 - rain of miracles (ocean skill) = all allies, heal 100% HP and 25% MP, cleanse most status effects
  112.             Pirate King Lorelei:
  113.                 - (passive) SP cost -50%, (ability) SP cost -50%
  114.                 - pirate king song = all allies, "high berserk" (auto battle, +100% attack, +50% SP regen, +1 action per turn)
  115.             Shipping Magnate Lorelei:
  116.                 - money wall (mercantile skill) = when damage is taken, gold is lost in place of HP (9 turns)
  117.             Queen Mermaid:
  118.                 - (abilities) water absorb, sonic absorb
  119.                 - aqua pentagon (white magic skill) = for one ally, 2 layer deflector
  120.             (note: mermaid can access fairy race)
  121.             (eg. Meia, El, Laura)
  122.  
  123. - Imp:      Advanced races: (passive) wind immunity, climax/horny/trance/seduction/incontinence immunity
  124.             Elder Succubus:
  125.                 - invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  126.             Queen Succubus:
  127.                 - orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  128.                 - pleasure eater (sexcraft skill) = absorb pleasure element (3 turns)
  129.             (eg. Rami, Lilith & Lilim, Alma Elma)
  130.  
  131. - Kitsune:  Kitsune Courtesan:
  132.                 - almighty song = all allies, all skills available (9 turns)
  133.                 - moon banquet dance = all allies, MP and SP cost 1/4 (3 turns)
  134.             (eg. Kamuro, Nanabi, Izuna)
  135.  
  136. - Land-Dweller: Monster Hunter: (abilities) human slayer, endure
  137.                 Giant Slayer: (ability) giant slayer
  138.                 (note: land-dweller can access yoma race)
  139.                 (eg. Melk, Melty, Basilin)
  140.  
  141. - Sea-Dweller:  (passive) water immunity
  142.                 Sea Palace Maiko:
  143.                     - time warp dance = all enemies, slow/stop 50%
  144.                     - bullseye song = all allies, +200% accuracy (5 turns)
  145.                     - dragon pulse song = all allies, wind/earth/water absorb (3 turns)
  146.                     - dragon palace dance = all enemies, "all element weak" (all resists -50%) (75% chance) (3 turns)
  147.                 Sea Palace Princess:
  148.                     - (abilities) dance success up, song success up
  149.                     - millenium dragon dance = all enemies, water damage, petrify 75%
  150.                 (note: sea-dweller race can be accessed by alraune)
  151.                 (eg. Sully, Shelly, Kraken)
  152.  
  153. - Insect:   Legion: group defense (insect skill) = for the user, 2 layer deflector
  154.             Legion Mother:
  155.                 - (ability) group shield = at the start of battle, user gains a 2 layer deflector
  156.                 - (ability) vengeance strike = basic attack deals +150% damage for each incapitated ally
  157.                 - group leader (insect skill) = basic attack hits 5 times, insect skills execute +2 times (3 turns)
  158.             Arachne / Atlach-Nacha / Queen Insect: (passive) bind immunity, slow/stop immunity
  159.             (eg. Rachnee, Sunny, Spider Princess)
  160.  
  161. - Doll:     (passive) many status immunities
  162.             - limiter release (artificial) = "limiter release" (auto battle, +50% all stats, weapon/race skills activate +1 times)
  163.             Vocaloid:
  164.                 - hypnotic symphony (song skill) = all enemies, sleep 75%
  165.                 - daisy bell (song skill) = all allies, +50% elemental booster (5 turns)
  166.             Academy Doll:
  167.                 - (abilities) dance success up, song success up
  168.                 - mechanical dance = all enemies, slow/stop 50%
  169.             Master Golem:
  170.                 - chaotic magic (artificial skill) = "chaotic magic" (auto battle, +50% atk, +30% HP/8% MP/30% SP regen)
  171.             (note: dolls can access apoptosis race)
  172.             (eg. Naho, Francesca, Amphil)
  173.  
  174. - Apoptosis:    (passive) almost all status immunities, access to makina/time magic skills
  175.                 High Apoptosis:
  176.                     - (abilities) all status immune (except bind, debuffs), basic attack booster +200%
  177.                     - supernova (time magic skill) = holy/"eternal" damage
  178.                     - apoptosis (dark arts skill) = dark/"demise" damage, ignores defense
  179.                 (note: apoptosis race can be accessed by dolls)
  180.                 (eg. Shesta, Vitae, Twinkle)
  181.  
  182. - Chimera:  Tri-Chimera: genetic awakening (artificial skill) = for the user, all race skills available (9 turns)
  183.             Force Mutant:
  184.                 - (ability) skill use: artificial
  185.                 - zylphe = wind damage, 75% chance for "zylphe" debuff (agi -50%, acc -30%, eva -100%, wind res -50%) (3 turns)
  186.                 - gnomaren = earth damage, 75% chance for "gnomaren" debuff (def -90%, crit rate -100%, earth res -50%) (3 turns)
  187.                 - grandine = water dmg, grandine 75% (will -90%, dex -50%, acc -30%, crit -100%, mag reflect -100%, water res -50%)
  188.                 - gigamander = fire damage, 75% chance for "gigamander" debuff (atk -50%, fire resist -50%) (3 turns)
  189.             Machine God: (passive) many status immunities
  190.             (eg. Radio, Awawa, Grangold King)
  191.  
  192. - Angel:    (passive) mostly high status resistances
  193.             Cupid of Lust: (ability) all element immunity (except holy/dark)
  194.             Seraph (Eden & Micaela-chan exclusive):
  195.                 - fantasy heaven dance (holy): +50% atk/agi, 50% phys eva, 200% mag eva, 33% certain hit eva, 200% acc (3 turns)
  196.             Fallen Angel (Lucifina-chan exclusive):
  197.                 - (ability) angel slayer
  198.                 - fallen angel dance (holy): +50% mag/agi/dex, 200% phys eva, 50% mag eva, 33% certain hit eva, 200% acc (3 turns)
  199.             (eg. Luka, Ilias, Eden)
  200.  
  201. ----------------------------------------------------------------------------------------------------------------------------
  202. 2. General Strategy
  203. ----------------------------------------------------------------------------------------------------------------------------
  204.  
  205. - A generally safe strategy is to maintain deflectors, have support characters neutralize the boss if necessary (using status effects and/or MP drain), then use an offense character (with buff stacking) to deal damage.
  206.  
  207. - This guide will assume every character has access to the following skills/abilities:
  208.     - Apprentice Hero:  "Goddess' Protection" (defense ability)
  209.     - Hero:             "SP Regen +10%" (special ability)
  210.     - Power Fighter:    "Endure" (defense ability)
  211.     - Machinist:        "Electromagnetic Armor" (makina skill)
  212.     - Makina Master:    "Skill Use: Makina" (job ability)
  213.     - Pirate King:      "SP cost -50%" (job ability)
  214.     - Library Lord:     "Magic Reflector" (magic ability)
  215.  
  216. - Deflectors can be used to block hits of enemy skills. This should be used as your main survival tool. Try to always keep deflectors refreshed on every member of your party during fights.
  217.     - Status effects can still go through.
  218.     - Enemy skills that hit multiple times can still be dangerous, since deflectors will usually only block 2 hits.
  219.     - Machinist's "Electromagnetic Armor" is good as a deflector, since all characters can access it, and it does not cost HP.
  220.     - Recasting deflectors will refresh its layers (i.e. does not stack).
  221.     - Bosses can dispel deflectors. Try to keep this in mind and not get caught out.
  222.  
  223. - The "Endure" ability and auto revive abilities are useful for avoiding defeat on the first turn. It is recommended to keep track of which members of your party still have these abilities available, as they can only be used once per battle. If a character is using multiple "on death" abilities, they will all activate on the same turn.
  224.     - Power Fighter:    Endure = when above 30% hp, survive a lethal strike with 1 hp (once per battle)
  225.     - Apprentice Hero:  Goddess' Protection = on death, revive to 20% HP (once per battle)
  226.     - Pope:             Holy Martyr = on death, heals/revives all other allies (once per battle)
  227.  
  228. - Having multiple actions per turn (without sealing skills) is incredibly strong. In particular, you can have much more devastating damage setups, and it becomes trivial to maintain deflectors.
  229.     - Equipping card weapons grants the character a 25% chance for an additional action in a turn (dual wield gives 2 chances, for potentially two extra actions)
  230.     - Mega Slime:       division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  231.     - Giga Slime:       divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  232.     - Scylla Servant:   maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  233.     - Dullahan Lord:    dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  234.  
  235. - [Normal Attack] [Effect: +] The basic attack, as well as many skills, can be augmented with different effects, such as:
  236.     - element strikes (adding elements to your attack)
  237.     - slayer strikes (adding race slayer elements to your attack)
  238.     - status effect strikes (inflicting status effects with your attack)
  239.     (note: most weapon based skills and many job/race skills have "normal attack" / "effect: +" attribute)
  240.  
  241. - Using elements in combination with elemental boosters can lead to more damage. Keep in mind that it is better to focus on boosting one element, since the damage calculation will only take the highest cumulative boost. (note: elemental boosts stack additively)
  242.     - Magus Fist and Force Monk give unarmed skills which grant various elemental strikes and boosters
  243.     - Spellsword and Master Swordcerer give spellblade skills which grant various elemental strikes and boosters
  244.     - Vocaloid (Doll) learns "Daisy Bell" (song) which grants +50% booster for all elements
  245.  
  246. - Weapon Synergy: Many skills have bonus damage when used with the correct type of weapon (eg. Sword with Sword skills)
  247.  
  248. - [Buff Stacking] Buffs can stack if they are unique (separate icons in status bar during battle indicate different buffs). Making use of many buffs simultaneously to raise stats can result in greater damage.
  249.     - Stat boosts stack multiplicatively.
  250.     - Bosses can dispel your team's buffs.
  251.  
  252. - Some buff stacking examples:
  253.     - 100 atk -> transform -> inner focused mind -> salamander -> full power (+ encouraging dance, hero song) = 3037.5 atk
  254.     - 100 agi -> transform -> inner focused mind -> sylph -> mental concentration (+ quick, encouraging dance, hero song) = 3227 agi
  255.     - 100 atk --> divine destiny (-20% atk, +2 actions per turn) --> transform + inner focused mind + salamander --> power charge + focused spirit + full power (+ encouraging dance, hero song) = 14580 atk
  256.  
  257. - [Status Effects] Most bosses are vulnerable to some status effects. Making use of these can make fights much easier. Some examples of jobs which provide status inflicting skills:
  258.     - Magician:             (poison), blind, silence
  259.     - Black Mage:           confusion, sleep, paralysis
  260.     - Time Mage:            slow, stop, petrify
  261.     - Summoner:             bind, stun
  262.     - Taoist:               blind, silence, (poison)
  263.     - Cosmic Taoist:        confusion, sleep, paralysis
  264.     - Guard:                bind, debuffs
  265.     - Dancer:               stun, (poison), blind, silence, horny, (trance)
  266.     - Spellsword:           spellblade (poison), blind, silence
  267.     - Master Swordcerer:    spellblade confusion, sleep, paralysis
  268.     - Informant:            stun, horny, paralysis, silence, (freeze)
  269.  
  270. - When used with the matching weapon/skill passive, status effects can be used to significantly increase your damage. Some examples:
  271.     - dagger:       +300% damage against blind, sleep, paralysis, shock
  272.     - great sword:  +300% damage against defense or all stat debuffed enemies
  273.     - heavy spear:  +300% damage against slow, stop, agility debuffed
  274.     - scythe:       +300% damage against silence, confusion, sleep
  275.  
  276. - It can also be worthwhile to make sure your team isn't too vulnerable to status effects themselves.
  277.     - Use of races with passive status immunities is recommended
  278.     - Some equipment and accessories provide status immunities (eg. Blessed Veil grants confusion/trance/seduction immunity)
  279.     - Else, prevent status effects with Mass Antibiotic Injection (Godly Doctor) or other skill (this doesn't prevent bind/debuff)
  280.     - Else, clear status effects with Saints' Recovery (Paladin) or other skill (doesn't clear bind/debuff/slow/stop/stun/incont)
  281.  
  282. - [Damage Types] All skills fall into one of the following categories/types:
  283.     - physical type (note: this is distinct from the physical element)
  284.     - magical type
  285.     - certain hit / auto hit type
  286. - Each type is treated separately in terms of evasion, nullification and reflection (eg. magical evasion only affects magical type).
  287.  
  288. - Dodging and reflecting attacks will help preserve deflector layers, as well as aid in general survival (note: evasion is not very consistent). This guide will assume every character is using Library Lord's "Magic Reflector" ability.
  289.     - "Magic Reflector" = +100% magic reflect, -100% physical element resist. The ability is preferred over in-battle sources of magic reflect, as the reflect will not need to be refreshed, and also persists through dispels.
  290.     - Summoner job learns "Carbuncle" = +100% magic reflect for all allies (2 turns)
  291.     - Master Swordcerer learns "Spellblade: Magic Reflect" = +100% magic reflect for all allies (2 turns)
  292.  
  293. - Nullifying attacks can be useful, but will not preserve deflector layers or avoid status effects (note: element nullifications will not nullify multi element attacks unless you nullify every element). Some examples:
  294.     - Inferno / Arctic / Gigavolt Mages learn "nullify fire", "nullify ice", "nullify lightning"
  295.     - Cosmic Taoist learns the abilities "nullify wind", "nullify earth", "nullify water"
  296.     - Use of "spellblade [element]" skills make the user immune to the same element (not holy/dark)
  297.     - White Snake Kagura (Lamia advanced race) learns physical/magical type nullification dances
  298.  
  299. - Absorbing attacks can be useful, but will not preserve deflector layers or avoid status effects. (note: can absorb or reflect multi element attacks by absorbing/reflecting at least one of the elements, unless the attack has a "chaos" element)
  300.     - For example, Spirit Summoner learns Sylph, Gnome, Undine and Salamander (summoning skills), which allow the user to absorb wind, earth, water and fire element respectively
  301.  
  302. - Dispel (White Magic) (Priest) or other skill can be used to clear bosses' buffs when necessary.
  303.  
  304. - If you are having trouble with managing MP/SP, making use of regeneration and cost reductions can be very useful.
  305.     - Pirate King has halved SP costs passively when used as active job, and also learns the ability "SP cost -50%", which can be stacked to provide 25% SP costs in battle.
  306.     - Minstrel learns "MP regen +2%" and "SP regen +10%" songs
  307.     - Hero learns the abilities "SP +20%", "SP regen +10%"
  308.     - Sage learns the abilities "MP cost 75%", "MP regen +1%"
  309.     - Magical Girl learns "MP regen +2%"
  310.  
  311. - [Target Rate] It is possible to influence the probability of a character being targeted by an enemy's attack. This can be useful to allow particular characters to survive attacks. Carefully consider the target rate you set for each of your characters.
  312.     - This will affect any skill that targets "one enemy" or "random" (note: will also affect your skills that target random allies)
  313.     - War Miko: (ability) Super Appeal = user is targeted 5x as often
  314.     - Divine Songstress: (ability) Super Hide = user is targeted 1/5x as often
  315.     - Rainbow Nail Polish (accessory) = user is targeted 5x as often
  316.     - Seal of Nothingness (accessory) = user is targeted 1/5x as often
  317.     (note: can stack ability and accessory together)
  318.  
  319. - [Mana Drain] MP draining can neutralize most bosses, preventing them from using some of their skills.
  320.     - This is most useful when the boss has threatening moves which cost MP, particularly dispels.
  321.     - The bosses usually have 9999 MP.
  322.  
  323. - The "Mana drain strike" ability (Force Monk job) makes your basic attack drain MP.
  324.     - The basic attack is physical type, with "normal attack" element. It's damage is reduced by enemy defense.
  325.     - The basic attack uses different damage scaling depending on the equipped weapon (eg. if a spear is equipped, the damage scaling is split between attack and agility)
  326.     - Counter attacks ignore physical reflect, which can be useful for mana drain strike (slightly inconsistent: counter isn't guaranteed, can be dodged or nullified, and will never occur against certain hit attacks without specific buffs)
  327.  
  328. - Other methods of mana drain can be more practical when enemies have high defense stat, evasion, elemental resists or physical nullification. Some examples:
  329.     - Black Mage learns "Madrain" (magical type, recovery element, ignores defense)
  330.     - Dancer learns "Strange Dance" (certain hit, no element, ignores defense)
  331.     - Trickster learns "MP Steal" (certain hit, recovery element, ignores defense)
  332.     (note: recovery element can be augmented with "recovery booster" ability)
  333.     (note: Madrain can be made to scale with the attack/agility stat using Master Swordcerer's "Attack Magi" ability or Force Monk's "Rapid Magi" ability)
  334.  
  335. -------------
  336. [Extra]
  337. -------------
  338. - Things that can be very useful. However, unless otherwise stated, this guide will not assume or require the use of the following skills/effects.
  339.  
  340. - Equipment/skills/abilities found in the Labyrinth of Chaos can be extremely strong.
  341.  
  342. - If you have the gold to spare, Mermaid's (Shipping Magnate Lorelei) mecantile skill "Money Wall" can be used to nullify damage (gold is lost in place of HP).
  343.  
  344. - If you have a Succubus or Zombie, you can instantly kill enemies (including bosses) who are vulnerable to certain status effects.
  345.     - Elder Succubus: invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  346.     - Queen Succubus: orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  347.     - Death Professor: dead is dead (medicine skill) = kills zombie status
  348.  
  349. - Golden Alchemist learns some extremely strong skills, if you are lucky enough to find the items necessary to use them.
  350.     - armor of truth = all allies, fire/ice/lightning/wind/water/earth absorb (3 turns) (phoenix tail + philosopher's stone)
  351.     - athena bracelet = all allies, weapon skills execute +1 times (3 turns) (burst drink + philosopher's stone)
  352.     - alice soul = all allies, magic skills execute +1 times (3 turns) (elven miracle drug + philosopher's stone)
  353.     - full aegis = all allies, physical and pleasure element reflect (3 turns) (blue water stone + philosopher's stone)
  354.     - homunculus roar = all allies, +1 action per turn (3 turns) (orange earth stone + philosopher's stone)
  355.     (using alchemy find ability, ~2% chance of finding a philosopher's stone per turn, inside labyrinth only)
  356.     (some enemies in the LoC, such as lily/lucia can also drop philosopher's stone)
  357.  
  358. - Many enemy skills are sealed when Luka is the only character in the party.
  359.  
  360. ----------------------------------------------------------------------------------------------------------------------------
  361. 3. Bosses
  362. ----------------------------------------------------------------------------------------------------------------------------
  363. - Enemy HP and attributes increase based on labyrinth floor (bonus floors also contribute to this).
  364.     - Floor 100 = 189x HP (+ 4.5x per bonus floor), 21x attributes (+ 0.5x per bonus floor)
  365.     - Floor 200 = 852x HP (+ 27.6x per bonus floor), 71x attributes (+ 2.3x per bonus floor)
  366.     - Floor 300+ = 4515x HP (+ 75x per additional floor), 301x attributes (+ 5x per additional floor)
  367.  
  368.     - Trial Level 1 = 12x HP (+ 0.9x per floor), 4x attributes (+ 0.3x per floor)
  369.     - Trial Level 2 = 66x HP (+ 3x per floor), 11x attributes (+ 0.5x per floor)
  370.     - Trial Level 3 = 189x HP (+ 18x per floor), 21x attributes (+ 2x per floor)
  371.     - Trial Level 4 = 612x HP (+ 60x per floor), 51x attributes (+ 5x per floor)
  372.     - Trial Level 5 = 3015x HP (+ 450x per floor), 201x attributes (+ 30x per floor)
  373.  
  374. - HP/attributes numbers given below are estimates, it is assumed no bonus floors are visited and no floors are skipped by Gob, etc.
  375.     - HP and attribute values can be higher when bonus floors have been visited, or lower if floors have been skipped
  376.  
  377. - Some skills ignore defense and willpower, but this is not noted here.
  378. - Many of the bosses' skills have cooldowns, some of which are noted here. (generally 3 turns)
  379. - Dispels usually have a 5 turn cooldown. (dispel -> xx -> xx -> xx -> xx -> dispel)
  380.  
  381. (note: part 2 - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times)
  382.  
  383. ----------------------------------------------------------------------------------------------------------------------------
  384. [Part 1 Bosses]
  385. ----------------------------------------------------------------------------------------------------------------------------
  386. Encounter List (Part 1): Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Soniamazuda, Soniamanyu, Micaela, Lucifina, Reaper
  387. (note: most of the videos are from MGQP Part 1, but the strategy has not changed significantly in Part 2)
  388.  
  389. ----------------------------------------------------------------------------------------------------------------------------
  390. Morrigan (1051)
  391. ----------------------------------------------------------------------------------------------------------------------------
  392. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (200%)
  393. - Stats: 300k base HP, 9999 MP, ~977 base attributes, 5% crit, 75% physical evasion, 0% magical evasion
  394.     - Floor 100: 56.7 mil HP, ~20517 attributes
  395.     - Floor 200: 255.6 mil HP, ~69367 attributes
  396.     - Floor 300: 1354.5 mil HP, ~294077 attributes
  397. - Special: 150% accuracy
  398. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  399. - Drops: Last Elixir, Archangel Seed, LoC magic sword
  400. - Steal: Morrigan's Panties
  401. - Type: Succubus
  402.  
  403. [MGQP Part 1] Video (3:24) - https://www.youtube.com/watch?v=jBCoJUXTOys
  404.  
  405. Movelist: ('s' = silence seals the skill)
  406. Succubus Arts (4517):       (physical) (one enemy)                  physical/pleasure damage, climax 50%
  407. Delta Aero (4441):          (magical) (all enemies) (20 MP) [s]     wind damage
  408. Tera Cyclone (4443):        (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  409. Glans Ard (4442):           (magical) (all enemies) (20 MP) [s]     pleasure damage, trance 75%
  410. Lilith Orgia (4444):        (physical) (all enemies)                pleasure damage, horny/trance 75%
  411. Psycho Drain (3765-6):      (physical) (one enemy)                  pleasure damage, HP drain 100%
  412. Psycho Heaven (3767):       (physical) (one enemy x 4)              pleasure damage
  413. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     poison/blind/silence 50%, confusion/sleep/paralysis 25%
  414. High Gravity (1558):        (magical) (all enemies) (12 MP) [s]     "gravity" damage, deals 75% of target's current HP (boss immune)
  415. All Slow (1548):            (magical) (all enemies) (8 MP) [s]      slow 75%
  416. All Cancel (1490):          (certain hit) (all enemies) (6 MP) [s]  dispel, 5 turn cooldown
  417. Extreme Gale (3113):        (self buff) (3 turns)                   +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  418.  
  419. notes:
  420. - most of her attacks can be dodged/reflected (note: you can inflict silence on her with a reflected final demon eyes)
  421. - an accuracy booster (eg. quick, bullseye song) can be used to deal with her evasion; slow/stop will also make her easier to hit
  422. - male characters work surprisingly well, since they aren't targeted by pleasure attacks
  423.  
  424. - standard strategy: maintain deflectors or physical null, status effects / MP drain, stack buffs and kill
  425.  
  426. ----------------------------------------------------------------------------------------------------------------------------
  427. Astaroth (1110)
  428. ----------------------------------------------------------------------------------------------------------------------------
  429. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  430. - Stats: 360k base HP, 9999 MP, ~972 base attributes, 5% crit, 75% physical evasion, 0% magical evasion
  431.     - Floor 100: 68.04 mil HP, ~20412 attributes
  432.     - Floor 200: 306.72 mil HP, ~69012 attributes
  433.     - Floor 300: 1625.4 mil HP, ~292572 attributes
  434. - Special: 150% accuracy
  435. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  436. - Drops: Last Elixir, Seed of Dexterity, LoC robe
  437. - Steal: Astaroth's Panties
  438. - Type: Succubus
  439.  
  440. [MGQP Part 1] Video (2:30) - https://www.youtube.com/watch?v=x3KPvoLfhb4
  441.  
  442. Movelist: ('s' = silence seals the skill)
  443. Succubus Slap (4121):           (physical) (one enemy)                  physical element damage
  444. Tera Cyclone (4443):            (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  445. Lilith Orgia (4444):            (physical) (all enemies)                pleasure damage, horny/trance 75%
  446. Demon Eyes of Sleep (2550):     (magical) (all enemies) (5 MP) [s]      sleep 75%
  447. Final Demon Eyes (2558):        (magical) (all enemies) (15 MP) [s]     poison/blind/silence 50%, confusion/sleep/paralysis 25%
  448. Invitation to Eternal Sleep (2569): (certain) (all enemies) (6 MP) [s]  kills sleeping enemies
  449. Romanus Teri Al / El (4123-4):  (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  450. Melo Sophi Dora (4125):         (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  451. Tail Drain Dora (4126):         (physical) (targets Luka)               pleasure damage, inflicts struggle state (2), 5 turn cooldown
  452. Tail Drain Dora (4127):         (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle, 0 turn cooldown
  453. Tail Drain Dora (4128):         (physical) (one enemy)                  pleasure damage, bind 50%, HP drain 100%
  454. Extreme Gale (3113):            (self buff) (3 turns)                   +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  455.  
  456. notes:
  457. - no dispel
  458. - you can inflict silence on her with a reflected spell
  459. - bullseye song is good to deal with her evasion; slow/stop will also make her easier to hit
  460. - male characters work surprisingly well, since they aren't targeted by pleasure attacks
  461.  
  462. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  463.  
  464. - if luka gets bound (struggle state), then you can waste all enemy turns
  465.     - use pleasure element nullification or aqua pentagon
  466.     - struggle state will end if you inflict stop
  467.  
  468. ----------------------------------------------------------------------------------------------------------------------------
  469. Sphinx (1108)
  470. ----------------------------------------------------------------------------------------------------------------------------
  471. - Resistances: physical (50%), pleasure (100%), fire (25%), ice (50%), lightning (50%), wind (50%), earth (0%), water (75%), holy (50%), dark (50%), bio (50%), sonic (50%), yoma (150%)
  472. - Stats: 400k base HP, 9999 MP, ~962 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  473.     - Floor 100: 75.6 mil HP, ~20202 attributes
  474.     - Floor 200: 340.8 mil HP, ~68302 attributes
  475.     - Floor 300: 1806 mil HP, ~289562 attributes
  476. - Special: 150% accuracy
  477. - Status Effects: slow (12.5%), slimed (6.25%), horny (6.25%)
  478. - Drops: Last Elixir, Mystery Nut, LoC bikini
  479. - Steal: None
  480. - Type: Yoma
  481.  
  482. [MGQP Part 1] Video (2:57) - https://www.youtube.com/watch?v=9Ssbr4kqRGs
  483. [MGQP Part 2] Queen Succubus instakill (0:42) - https://www.youtube.com/watch?v=Px9OGbm0J4Q
  484.  
  485. Movelist:
  486. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  487. Beast Rampage (4107):               (physical) (random x 4)             physical/lightning damage, shock 10%, 0 turn cooldown
  488. Underworld Wave (4512):             (physical) (all enemies)            physical element damage, death 25%, 3 turn cooldown
  489. Arc Obelisk (4108):                 (magical) (random x 9) (36 MP)      fire damage, burn 10%
  490. Absolute Zero Cyclone (4513):       (magical) (all enemies) (20 MP)     wind/ice damage, freeze 10%
  491. Black Lightning (4370):             (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  492. Solar Eclipse (4511):               (magical) (all enemies)             bio damage, mini/petrify 50%
  493. Final Demon Eyes (2558):            (magical) (all enemies) (15 MP)     poison/blind/silence 50%, confusion/sleep/paralysis 25%
  494. Kiss of Death (4109):               (physical) (one enemy)              death 75%, does not target males (except Luka)
  495. Hand of the Earthly God (4110-1):   (physical) (one enemy)              pleasure damage
  496. Mouth Offering (4112):              (physical) (targets Luka)           pleasure damage
  497. Isis' Lovemaking (4113):            (physical) (targets Luka)           pleasure damage, trance 75%
  498. Ancient Law of Ecstasy (4114):      (physical) (targets Luka x 3)       pleasure damage
  499. Bestial Howl (2726):                (self buff)                         +200% accuracy (5 turns), +50% physical evasion (3 turns)
  500. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  501.  
  502. notes:
  503. - she lacks certain hit attacks
  504. - white snake kagura (lamia miko advanced race) learns physical/magical type nullification dances
  505. - if you have a queen succubus, you can use 'orgasmic ascension' to kill her after inflicting slimed/horny
  506.  
  507. - not much threat, especially if you use physical nullification + magic reflect
  508. - standard strategy: maintain deflectors or physical null, (optional: MP drain), stack buffs and kill
  509.  
  510. ----------------------------------------------------------------------------------------------------------------------------
  511. Adramelech (1143)
  512. ----------------------------------------------------------------------------------------------------------------------------
  513. - Resistances: physical (25%), pleasure (25%), fire (25%), ice (25%), lightning (25%), wind (100%), earth (100%), water (100%), holy (25%), dark (25%), bio (0%), sonic (150%), doll (150%)
  514. - Stats: 350k base HP, 9999 MP, ~975 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  515.     - Floor 100: 66.15 mil HP, ~20475 attributes
  516.     - Floor 200: 298.2 mil HP, ~69225 attributes
  517.     - Floor 300: 1580.25 mil HP, ~293475 attributes
  518. - Special: N/A
  519. - Status Effects: slow (18.75%), stop (12.5%)
  520. - Drops: Seed of Power, Seed of Ancestry, LoC accessory
  521. - Steal: None
  522. - Type: Doll
  523.  
  524. [MGQP Part 1] Video (2:36) - https://www.youtube.com/watch?v=PaNw3nCp6KU
  525.  
  526. Movelist:
  527. Wings of Destruction (4317):    (physical) (one enemy)                  physical element damage
  528. Disaster Worm (4555):           (physical) (random x 6)                 physical element damage, 3 turn cooldown
  529. Supernova (4577):               (certain hit) (all enemies) (24 MP)     damage (no element)
  530. Divine Reversion (4556):        (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  531. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  532. Wave Cannon (4570):             (certain hit) (all enemies)             "hadron" damage
  533. Drain Sphere (4320):            (physical) (targets Luka)               pleasure damage, inflicts struggle state (2), 5 turn cooldown
  534. Drain Sphere (4321):            (certain hit) (targets Luka)            pleasure damage, used on struggle state, HP drain 100%
  535. Drain Sphere (4322):            (physical) (one enemy)                  pleasure damage, bind 50%, HP drain 100%
  536. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  537.     - dispel effect on enemies
  538.     - removes elemental and stat debuffs on allies
  539.     - 5 turn cooldown
  540.  
  541. notes:
  542. - standard strategy: maintain deflectors + physical null, use stop / MP drain, stack buffs and kill
  543.  
  544. - if luka gets bound (struggle state), then you can waste all enemy turns
  545.     - use pleasure element nullification or aqua pentagon
  546.     - struggle state will end if you inflict stop
  547.  
  548. ----------------------------------------------------------------------------------------------------------------------------
  549. Alice XVI (1144)
  550. ----------------------------------------------------------------------------------------------------------------------------
  551. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  552. - Stats: 400k base HP, 9999 MP, ~976 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  553.     - Floor 100: 75.6 mil HP, ~20496 attributes
  554.     - Floor 200: 340.8 mil HP, ~69296 attributes
  555.     - Floor 300: 1806 mil HP, ~293776 attributes
  556. - Special: N/A
  557. - Status Effects: slow (18.75%), stop (6.25%), stun (6.25%)
  558. - Drops: Life Nut, Pitch Black Dark Stone, LoC rapier
  559. - Steal: Monster Lord's Panties
  560. - Type: Yoma
  561.  
  562. [MGQP Part 1] Video (5:18) - https://www.youtube.com/watch?v=dm27W9bVmu4
  563.  
  564. Movelist:
  565. Snake Lord's Judgment (4579):   (physical) (all enemies)            physical element damage
  566. Monster Lord's Cruelty (4324):  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  567. Black Dragon Kurikara (4566):   (magical) (all enemies) (32 MP)     fire damage, burn 10%
  568. Blizzard of Hades (4567):       (magical) (all enemies) (32 MP)     ice damage, freeze 10%
  569. Dream Dust Night (4568):        (magical) (all enemies) (32 MP)     lightning damage, shock 10%
  570. Lord's Mystic Eyes (4569): (certain hit) (all enemies) (16 MP)
  571.     - dark damage
  572.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  573.     - 3 turn cooldown
  574.  
  575. Dimento-Nagi (4562):            (certain hit) (all enemies)         pleasure/dark damage, bind 75%, 3 turn cooldown
  576. Nephilim End (4578):            (certain hit) (one enemy)           pleasure/dark damage, HP drain 1000%, bind 75%
  577. Tail Bind (4326):               (physical) (targets Luka)           pleasure damage, inflicts struggle state (3), 6 turn cooldown
  578. Pleasure Drain (4327):          (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle state
  579. Satanic Pressure (4328):        (certain hit) (targets Luka)        physical element damage, used on struggle state
  580. Satanic Pressure (4329):        (physical) (one enemy)              physical element damage, bind 50%
  581. Enhance Magic (1476):           (self buff) (4 turns) (3 MP)        +50% magic
  582. Quick (1549):                   (self buff) (5 turns) (3 MP)        +70% agility, +100% accuracy, +50% physical/magic evasion
  583. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  584.  
  585. notes:
  586. - she can inflict a wide range of status effects with certain hit attacks; highly recommend use of status immune races
  587. - pleasure absorb is quite useful in this fight
  588. - male characters work pretty well, since they aren't targeted by pleasure attacks (not recommended to use all front slots for males though, since this increases the chance of monster lord's cruelty)
  589. - you can switch out binded characters if necessary
  590. - characters can become immune to bind using spirit summoner's gnome skill
  591.  
  592. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and alice is not stunned/stopped)
  593. - other than that, standard strategy is fine: maintain deflectors, use status effects / MP drain, stack buffs and kill
  594.  
  595. - if luka gets bound (struggle state), then you can waste all enemy turns
  596.     - use aqua pentagon
  597.     - struggle state will end if you inflict stun/stop
  598.  
  599. ----------------------------------------------------------------------------------------------------------------------------
  600. Soniamazuda (1368)
  601. ----------------------------------------------------------------------------------------------------------------------------
  602. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (25%), dark (100%), bio (0%), sonic (100%), doll (150%), angel (150%)
  603. - Stats: 360k base HP, 9999 MP, ~965 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  604.     - Floor 100: 68.04 mil HP, ~20265 attributes
  605.     - Floor 200: 306.72 mil HP, ~68515 attributes
  606.     - Floor 300: 1625.4 mil HP, ~290465 attributes
  607. - Special: N/A
  608. - Status Effects: paralysis (6.25%), slow (12.5%), stop (6.25%)
  609. - Drops: Seed of Magic, Angel Seed, LoC accessory
  610. - Steal: Sonia's Panties
  611. - Type: Doll / Angel
  612.  
  613. [MGQP Part 1] Video (2:56) - https://www.youtube.com/watch?v=7rzVSLB4KXY
  614.  
  615. Movelist:
  616. Holy Spear Dance (4581):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  617. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)      physical/holy damage, ascension 10%
  618. Grand Cross (4557):             (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%
  619. Crystalline Breath (4573):      (certain hit) (all enemies)             ice damage, freeze 10%
  620. Tidal Wave (4583):              (certain hit) (all enemies)             water damage
  621. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%
  622. Lightning of Judgment (4574):   (certain hit) (one enemy) (18 MP)       lightning/holy damage, ascension/shock 75%
  623. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  624. Pleasure Eater (2513):          (self buff) (3 turns)                   absorb pleasure damage
  625. Fantasy Heaven Dance (1668):    (self buff) (3 turns) (4 MP)
  626.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  627. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  628.     - dispel effect on enemies
  629.     - removes elemental and stat debuffs on allies
  630.     - 5 turn cooldown
  631.  
  632. notes:
  633. - all skills are certain hit, no use for physical/magical evasion or nullification
  634. - fantasy heaven dance is kind of a pain, she even has a chance to dodge a dispel
  635. - MP drain is pretty effective here
  636.  
  637. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  638.  
  639. ----------------------------------------------------------------------------------------------------------------------------
  640. Soniamanyu (1369)
  641. ----------------------------------------------------------------------------------------------------------------------------
  642. - Resistances: physical (0%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (0%), sonic (100%), yoma (150%), doll (150%)
  643. - Stats: 400k base HP, 9999 MP, ~978 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  644.     - Floor 100: 75.6 mil HP, ~20538 attributes
  645.     - Floor 200: 340.8 mil HP, ~69438 attributes
  646.     - Floor 300: 1806 mil HP, ~294378 attributes
  647. - Special: physical type nullification
  648. - Status Effects: sleep (6.25%), slow (12.5%), stop (6.25%), stun (6.25%)
  649. - Drops: Seed of Skill, Genius Seed, LoC accessory
  650. - Steal: Sonia's Panties
  651. - Type: Yoma / Doll
  652.  
  653. [MGQP Part 1] Video (3:47) - https://www.youtube.com/watch?v=a3HV9zo2SgE
  654. [MGQP Part 2] Succubus instakill (1:08) - https://www.youtube.com/watch?v=kSRbuUIwprY
  655.  
  656. Movelist:
  657. Reaper's Requiem (4331): (physical) (all enemies)
  658.     - physical damage
  659.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  660.     - 3 turn cooldown
  661. 13 Punisher (4332): (physical) (one enemy)
  662.     - physical damage
  663.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  664.     - 0 turn cooldown
  665. Purgatory Flame (4572):         (certain hit) (all enemies)         fire damage, burn 10%
  666. Demon Flame Dance (4560):       (certain hit) (all enemies)         fire/dark damage, burn 10%
  667. Demon Ice Burial (4391):        (certain hit) (all enemies)         ice/dark damage, freeze 10%
  668. Demon Thunder Dust (4392):      (certain hit) (all enemies)         lightning/dark damage, shock 10%
  669. Shadow Flare (4565):            (certain hit) (one enemy)           dark damage, death 10%
  670. Flames of Judgment (4575):      (certain hit) (one enemy)           fire/dark damage, burn/death 75%
  671. Anri Manyu (4558):              (certain hit) (all enemies)         dark damage, death 75%
  672. Semen Extractor of Ra (4571):   (physical) (one enemy)              pleasure damage, bind 75%, HP drain 1000%
  673. Magic Reflect (1717):           (self buff) (2 turns) (20 MP)       +100% magic reflect, 3 turn cooldown
  674. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  675.     - dispel effect on enemies
  676.     - removes elemental and stat debuffs on allies
  677.     - 5 turn cooldown
  678.  
  679. notes:
  680. - nullifies physical type attacks, you must use magic/certain hit attacks
  681. - fire absorb is somewhat useful
  682. - dealing damage may wake foes from sleep (25% chance per hit)
  683. - if you have a succubus, you can use 'invitation to eternal sleep' to kill her after you have inflicted sleep
  684.  
  685. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  686.  
  687. ----------------------------------------------------------------------------------------------------------------------------
  688. Micaela (1371)
  689. ----------------------------------------------------------------------------------------------------------------------------
  690. - Resistances: physical (0%), pleasure (50%), fire (100%), ice (100%), lightning (50%), wind (75%), earth (75%), water (75%), holy (25%), dark (100%), bio (0%), sonic (0%), angel (150%)
  691. - Stats: 520k base HP, 9999 MP, ~992 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  692.     - Floor 100: 98.28 mil HP, ~20832 attributes
  693.     - Floor 200: 443.04 mil HP, ~70432 attributes
  694.     - Floor 300: 2347.8 mil HP, ~298592 attributes
  695. - Special: 100% physical type reflect, 150% accuracy
  696. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%)
  697. - Drops:
  698.     - LoC knight sword
  699.     - Seraph's Amulet (accessory: nullify instant death, ascension, climax)
  700.     - Sword of the Heavens (holy strike, holy booster 50%) (note: only Luka can wield)
  701. - Steal: Micaela's Panties
  702. - Type: Angel
  703.  
  704. [MGQP Part 1] Video #1 (11:05) - https://www.youtube.com/watch?v=Hlm_Vl9Qypo
  705. [MGQP Part 1] Video #2 (2:38)  - https://www.youtube.com/watch?v=TaeVm0Vnndw
  706.  
  707. Movelist:
  708. Divine Justice (4592):          (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%
  709. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)          physical/holy damage, ascension 10%
  710. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  711. Tidal Wave (4583):              (certain hit) (all enemies)             water damage
  712. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%
  713. Judgment (4597):                (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  714. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  715. All Heaven (1474):              (magical) (all enemies) (10 MP)         ascension 75%
  716. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  717. Fantasy Heaven Dance (1668):    (self buff) (3 turns) (4 MP)
  718.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  719.  
  720. notes:
  721. - will reflect physical type attacks (unless the skill has a "chaos" element)
  722. - she can inflict ascension with most of her skills
  723. - use dispel on fantasy heaven dance before trying to hit her with anything
  724. - MP drain is pretty useful, if you can make use of one of the non-physical methods
  725. - counter attack + mana drain strike can be used here
  726.  
  727. - standard strategy: maintain deflectors, use stop / MP drain, stack buffs and kill
  728.  
  729. ----------------------------------------------------------------------------------------------------------------------------
  730. Lucifina (1372)
  731. ----------------------------------------------------------------------------------------------------------------------------
  732. - Resistances: physical (75%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (50%), earth (50%), water (50%), holy (25%), dark (25%), bio (0%), sonic (0%), angel (150%)
  733. - Stats: 480k base HP, 9999 MP, ~985 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  734.     - Floor 100: 90.72 mil HP, ~20685 attributes
  735.     - Floor 200: 408.96 mil HP, ~69935 attributes
  736.     - Floor 300: 2167.2 mil HP, ~296485 attributes
  737. - Special: 100% magic reflect, 150% accuracy
  738. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%)
  739. - Drops:
  740.     - LoC bow
  741.     - Seraph's Amulet (accessory: nullify instant death, ascension, climax)
  742.     - Venus Shield (magic reflect +50%)
  743. - Steal: Lucifina's Panties
  744. - Type: Angel
  745.  
  746. [MGQP Part 1] Video (3:03) - https://www.youtube.com/watch?v=cUDWzb3fVws
  747.  
  748. Movelist: ('s' = silence seals the skill)
  749. Heavenly Strike (4589):         (certain hit) (one enemy) (10 MP)   physical/holy damage, ascension 10%
  750. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)  physical/holy damage, ascension 10%
  751. Ninefold Rakshasa (4590):       (physical) (random x 9)             physical element damage, 3 turn cooldown
  752. Prominence (4594) [s]:          (magical) (all enemies) (20 MP)     fire damage, burn 10%
  753. Ice Age (4595) [s]:             (magical) (all enemies) (20 MP)     ice damage, freeze 10%
  754. Plasma Storm (4596) [s]:        (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  755. Divine Reversion (4556) [s]: (certain hit) (all enemies) (13 MP)    holy damage, ascension 30%
  756. Daystar (4593) [s]:             (self buff) (0 turns) (20 MP)       nulls + counters any attacks, 6 turn cooldown
  757. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  758. Garden of Delights (4563) [s]: (certain hit) (all enemies) (8 MP)   pleasure/holy damage, seduction 50%
  759. All Death (1533) [s]:           (magical) (all enemies) (10 MP)     death 75%
  760. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  761. Fallen Angel Dance (1669) [s]:  (self buff) (3 turns) (4 MP)
  762.     - +50% mag/agi/dex, +200% phys evade, +50% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  763.  
  764. notes:
  765. - will reflect magic type attacks (unless skill has a "chaos" element)
  766. - physical and magic type evasion/nullification/reflection are very useful for this fight
  767. - fallen angel dance is kind of a pain, she even has a chance to dodge a dispel
  768. - silence highly recommended, MP drain is good also (you should dispel her dance if necessary so you don't miss)
  769. - time warp dance (sea palace maiko) and curse dance (dancer) good to use, since they are certain hit
  770.  
  771. - dealing with daystar
  772.     - she can't use it if she is silenced or MP drained
  773.     - deflectors will block the daystar counter, but the character may be inflicted with ascension
  774.  
  775. - dealing with ninefold rakshasa
  776.     - recommend use of target rate influencers to make the skill target one character
  777.     - white snake kagura (lamia miko advanced race) learns physical type nullification dance
  778.  
  779. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  780.  
  781. ----------------------------------------------------------------------------------------------------------------------------
  782. Reaper (1145)
  783. ----------------------------------------------------------------------------------------------------------------------------
  784. - Resistances: physical (50%), pleasure (25%), fire (100%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (100%), dark (0%), bio (0%), sonic (50%), ghost (150%)
  785. - Stats: 500k base HP, 9999 MP, 999 base attributes, 5% crit, 25% physical evasion, 0% magic evasion
  786.     - Floor 100: 94.5 mil HP, ~20979 attributes
  787.     - Floor 200: 426 mil HP, ~70929 attributes
  788.     - Floor 300: 2257.5 mil HP, ~300699 attributes
  789. - Special: timestop immunity (can move during timestops)
  790. - Status Effects: slow (6.25%)
  791. - Drops: Last Elixir, Seed of Spirit, LoC scythe
  792. - Steal: Reaper's Panties
  793. - Type: Ghost
  794.  
  795. [MGQP Part 1] Video #1 (12:46) - https://www.youtube.com/watch?v=E3uO7EzuIts
  796. [MGQP Part 1] Video #2 (4:28) - https://www.youtube.com/watch?v=fx7glJAingY
  797. [v2.20 and earlier only] Video #3 (chaos drive cancel) (0:28) - https://www.youtube.com/watch?v=OANuPxylN0U
  798.  
  799. Movelist:
  800. Reaper's Requiem (4331): (physical) (all enemies)
  801.     - physical damage
  802.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  803.     - 3 turn cooldown
  804. 13 Punisher (4332): (physical) (one enemy)
  805.     - physical damage
  806.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  807.     - 0 turn cooldown
  808. End of End (4580):          (certain hit) (all enemies)             holy/dark damage
  809. Shinigami's Scythe (1172):  (physical) (one enemy)                  death 100%
  810. Scythe of Confusion (1175): (physical) (all enemies)                confusion 75%
  811. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP)         poison/blind/silence 50%, confusion/sleep/paralysis 25%
  812. Hades Inferno (4333):       (magical) (all enemies)                 fire damage, burn 10%
  813. Membrane's Requiem (4334):  (physical) (all enemies)                pleasure damage, HP drain 100%
  814. Zero Universe (4561):       (certain hit) (random x 9)              holy/dark damage, 3 turn cooldown
  815. Disintegration (4576):      (certain hit) (all enemies) (40 MP)     damage (no element)
  816. Chaos Drive (1566):         (self buff) (3 turns) (50 MP)           3 turn timestop, 7 turn cooldown
  817. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  818.     - dispel effect on enemies
  819.     - removes elemental and stat debuffs on allies
  820.     - 5 turn cooldown
  821.  
  822. notes:
  823. - reaper can still act during your timestops (eg. tarot of fate, chaos drive)
  824. - if using physical type attacks, you may want an accuracy booster (eg. quick, accuracy song) or a slow so she doesn't dodge
  825. - mana drain can be used for this fight to prevent chaos drive / zero shift
  826.  
  827. - dealing with zero universe
  828.     - recommend use of target rate influencers to make the skill target one character
  829.  
  830. - dealing with chaos drive (3 turn timestop)
  831.     - can easily lead to a defeat, she gets 3 turns without you being able to respond
  832.     - revives will not activate during chaos drive but are consumed
  833.     - it costs mana, so MP drain is highly recommended
  834.     - after a chaos drive, she cannot use another chaos drive for at least 3 turns
  835.  
  836. - standard strategy: maintain deflectors, (highly recommended: MP drain), stack buffs and kill
  837.  
  838. ----------------------------------------------------------------------------------------------------------------------------
  839. [Part 2 Bosses]
  840. ----------------------------------------------------------------------------------------------------------------------------
  841. Encounter List (Part 2):
  842. - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonia Chaos, Tamamo (alt), Black Alice (3rd Form)
  843.  
  844. - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Haine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Luka Judgment, Luka Worldbreaker
  845. (note: set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times)
  846.  
  847. ----------------------------------------------------------------------------------------------------------------------------
  848. Leviathan (1167)
  849. ----------------------------------------------------------------------------------------------------------------------------
  850. - Resistances: physical (100%), pleasure (200%), fire (75%), ice (0%), lightning (150%), wind (100%), earth (100%), water (0%), holy (100%), dark (100%), bio (150%), sonic (100%), dragon (150%), sea-dweller (150%), giant (200%)
  851. - Stats: 400k base HP, 9999 MP, ~923 base attributes, 15% crit, 5% physical evasion, 5% magical evasion
  852.     - Floor 100: 75.6 mil HP, ~19383 attributes
  853.     - Floor 200: 340.8 mil HP, ~65533 attributes
  854.     - Floor 300: 1806 mil HP, ~277823 attributes
  855. - Special: N/A
  856. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%), stun (12.5%), debuffs (18.75%)
  857. - Drops:
  858. - Steal: N/A
  859. - Type: Dragon / Sea-Dweller / Giant
  860.  
  861. Movelist:
  862. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  863. Admiral Wild Dance (5671):  (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  864. Darkness Drive (5672):      (certain hit) (all enemies)     physical/dark damage, death 10%, 3 turn cooldown
  865. Dark Spear Dance (5673):    (certain hit) (random x 4)      physical/dark damage, death 10%, 3 turn cooldown
  866. Poseidon's Thunder (4423):  (magical) (all enemies)         lightning damage, shock 50%, 3 turn cooldown
  867. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  868. Maelstrom (5401):           (magical) (all enemies)         water damage, 3 turn cooldown
  869. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  870. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  871. Full Power (3098):          (self buff) (1 turn)            attack +300%, 3 turn cooldown
  872.  
  873. notes:
  874. - standard strategy: maintain deflectors + physical null, use status effects, stack buffs and kill
  875.  
  876. - if luka gets bound (struggle state), then you can waste all enemy turns
  877.     - use pleasure element nullification or aqua pentagon
  878.     - struggle state will end if you inflict stun/stop
  879.  
  880. ----------------------------------------------------------------------------------------------------------------------------
  881. Alma Elma (1177)
  882. ----------------------------------------------------------------------------------------------------------------------------
  883. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  884. - Stats: 340k base HP, 9999 MP, ~999 base attributes, 30% crit, 75% physical evasion, 15% magical evasion
  885.     - Floor 100: 64.26 mil HP, ~20979 attributes
  886.     - Floor 200: 289.68 mil HP, ~70929 attributes
  887.     - Floor 300: 1535.1 mil HP, ~300699 attributes
  888. - Special: pleasure absorb, 200% accuracy
  889. - Status Effects: bind (6.25%), blind (6.25%), slow (6.25%), stun (6.25%), debuffs (6.25%), all element weak (0%)
  890. - Drops:
  891. - Steal: Alma Elma's Panties
  892. - Type: Succubus
  893.  
  894. Movelist:
  895. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  896. Tera Cyclone (4443):            (certain hit) (all enemies)         wind damage, 3 turn cooldown
  897. Pink Typhoon (4518):            (certain hit) (all enemies)         damage (no element), seduction 25%, 3 turn cooldown
  898. Lilith Orgia (4444):            (physical) (all enemies)            pleasure damage, horny/trance 75%, 3 turn cooldown
  899. Romanus Teri Al / El (4123-4):  (physical) (one enemy)              pleasure damage, 0 turn cooldown
  900. Melo Sophi Dora (4125):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  901. Succubus Ceremony (5522):       (physical) (one enemy)              physical/pleasure damage, climax 25%, 3 turn cooldown
  902. Demon Eyes of Trance (2560):    (magical) (all enemies) (5 MP)      trance 75%, 3 turn cooldown
  903. Demon Eyes of Seduction (2561): (magical) (all enemies) (5 MP)      seduction 75%, 3 turn cooldown
  904. Demon Eyes of Incontinence (2562):  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  905. Final Demon Eyes (2558):        (magical) (all enemies) (20 MP)     poison/blind/silence 50%, sleep/paralysis 25%, 3 turn cooldown
  906. Orgasmic Ascension (2570):      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  907. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  908. Extreme Gale (3113):            (self buff) (3 turns)               +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  909.  
  910. notes:
  911. - she is capable of absorbing pleasure element (unless paired with a "chaos" element)
  912. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  913. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  914.  
  915. ----------------------------------------------------------------------------------------------------------------------------
  916. Granberia (1178)
  917. ----------------------------------------------------------------------------------------------------------------------------
  918. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (100%), water (100%), holy (100%), dark (75%), bio (100%), sonic (100%), dragon (150%)
  919. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 30% crit, 5% physical evasion, 5% magical evasion
  920.     - Floor 100: 94.5 mil HP, ~20496 attributes
  921.     - Floor 200: 426 mil HP, ~69296 attributes
  922.     - Floor 300: 2257.5 mil HP, ~293776 attributes
  923. - Special: 150% accuracy
  924. - Status Effects: blind (6.25%), slow (6.25%), debuffs (12.5%)
  925. - Drops:
  926. - Steal: Granberia's Panties
  927. - Type: Dragon
  928.  
  929. [v2.23] Video (13:04) - https://www.youtube.com/watch?v=7zU3mAp66Ms
  930.  
  931. Movelist:
  932. Thousand Blood (5678):      (physical) (one enemy)                  physical damage, 3 turn cooldown
  933. 聖刃七星天 (5681):         (certain hit) (random x 7) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  934. 魔影流星斬 (5677):         (certain hit) (random x 5)              physical/dark damage, death 10%, 3 turn cooldown
  935. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/fire/wind/earth/water damage, 3 turn cooldown
  936. 覇光ノ刃・護龍 (5740):       (physical) (one enemy)                  physical damage, 0 turn cooldown
  937. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  938. Full Power (3098):          (self buff) (1 turn)                    attack +300%, 3 turn cooldown
  939. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  940. Pleasure Eater (2513):      (self buff) (3 turns)                   pleasure absorb, 3 turn cooldown
  941.  
  942. notes:
  943. - she wastes a lot of turns on self buffs
  944. - standard strategy: maintain deflectors, (optional: status effects / MP drain), stack buffs and kill
  945.  
  946. ----------------------------------------------------------------------------------------------------------------------------
  947. Sun Wukong (1183)
  948. ----------------------------------------------------------------------------------------------------------------------------
  949. - Resistances: physical (0%), pleasure (100%), fire (100%), ice (0%), lightning (100%), wind (50%), earth (50%), water (50%), holy (100%), dark (50%), bio (100%), sonic (100%), demi-human (150%), beast (150%)
  950. - Stats: 460k base HP, 9999 MP, ~992 base attributes, 15% crit, 15% physical evasion, 5% magical evasion
  951.     - Floor 100: 86.94 mil HP, ~20832 attributes
  952.     - Floor 200: 391.92 mil HP, ~70432 attributes
  953.     - Floor 300: 2076.9 mil HP, ~298592 attributes
  954. - Special: physical element reflect
  955. - Status Effects: mini (25%), petrify (18.75%), debuffs (6.25%), all element weak (0%)
  956. - Drops:
  957. - Steal: Sun Wukong's Panties
  958. - Type: Demi-Human / Beast
  959.  
  960. [v2.23] Video (15:27) - https://www.youtube.com/watch?v=aMnUCLIFPtA
  961.  
  962. Movelist:
  963. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  964. Quad Heaven Palm (4553):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  965. Light Rending Fist (4552):      (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  966. 黄泉壊・出雲行 (5684):           (physical) (all enemies)            physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  967. 踏みにじり足コキ (4678):            (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  968. Strong Swing Handjob (4002):    (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  969. Intensely Tight Intercrural (4004): (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  970. Furious Vacuum Fellatio (4005): (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  971. Confuse (1537):                 (magical) (all enemies) (5 MP)          confusion 75%, 3 turn cooldown
  972. Mass Omni Enhance (1485):       (self buff) (3 turns) (50 MP)           all stats +50%, 3 turn cooldown
  973. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  974. Brave Wall (2453):              (self buff)                             2 layer deflector, 3 turn cooldown
  975.  
  976. notes:
  977. - she is capable of reflecting physical element, even if they are certain hit type (unless paired with a "chaos" element)
  978. - most weapons add physical element to "effect: +" skills, so they will be reflected
  979.     - furthermore, many "effect: +" skills have physical element anyway
  980. - the deflector can be dispelled or simply broken through
  981. - petrify is very useful
  982. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  983.  
  984. - possible damage options to avoid physical element reflect
  985.     - a dedicated mage, though damage can be quite low without labyrinth equipment
  986.     - attack scaling magic skills, perhaps using master swordcerer's "attack magi"
  987.     - harps / sex toys are the only weapons which do not add physical element to "normal attack" (they add sonic/pleasure instead)
  988.     - counter attacks avoid reflects, but this is pretty inconsistent, especially considering the number of skills she uses that aren't really counterable (eg. omni enhance, all cancel, brave wall)
  989.  
  990. - if you don't have a damage source that doesn't use physical element, you're gonna have a bad time
  991. - otherwise, the standard strategy is fine: maintain deflectors, use petrify / MP drain, stack buffs and kill
  992.  
  993. ----------------------------------------------------------------------------------------------------------------------------
  994. Yamata no Orochi (1196)
  995. ----------------------------------------------------------------------------------------------------------------------------
  996. - Resistances: physical (25%), pleasure (75%), fire (50%), ice (100%), lightning (50%), wind (50%), earth (50%), water (50%), holy (75%), dark (50%), bio (75%), sonic (75%), demi-human (150%), lamia (150%), dragon (150%), giant (200%)
  997. - Stats: 460k base HP, 9999 MP, ~933 base attributes, 15% crit, 5% physical evasion, 5% magical evasion
  998.     - Floor 100: 86.94 mil HP, ~19593 attributes
  999.     - Floor 200: 391.92 mil HP, ~66243 attributes
  1000.     - Floor 300: 2076.9 mil HP, ~280833 attributes
  1001. - Special: 3 actions per turn
  1002. - Status Effects: blind (18.75%), confusion (6.25%), sleep (18.75%), petrify (6.25%), debuffs (12.5%)
  1003. - Drops:
  1004. - Steal: N/A
  1005. - Type: Demi-Human / Lamia / Dragon / Giant
  1006.  
  1007. [v2.23] Video (8:20) - https://www.youtube.com/watch?v=bXCOPYRHsNY
  1008.  
  1009. Movelist:
  1010. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1011. Snake Punisher (4337):              (physical) (all enemies)            physical damage, 0 turn cooldown
  1012. Draining Light Talisman (5693):     (certain hit) (all enemies) (15 MP) holy damage, holy weak 100%, ascension 10%, 3 turn cooldown
  1013. Greedy Darkness Talisman (5694):    (certain hit) (one enemy) (12 MP)   dark damage, dark weak 100%, death 75%, 3 turn cooldown
  1014. Sacrifice Tasting (4769-70):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  1015. Eight Head Assault (4771-2):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  1016. Head Bind (4773):                   (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1017. Unending Licking (4774):            (physical) (targets Luka x 8)       pleasure damage, used on struggle state, 0 turn cooldown
  1018. やまた・むさり (4775):               (physical) (random x 8)             physical damage, 3 turn cooldown
  1019. Blazing Inferno Breath (4353):      (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  1020. Bad Breath (3088):              (certain hit) (all enemies)     poison/blind/silence/confusion/sleep/paralysis 50%, 3 turn cooldown
  1021.  
  1022. notes:
  1023. - recommend making use of petrify
  1024. - physical type nullification is very useful in this fight; highly recommend using shirohebi for haste physical null dance
  1025. - pleasure element nullification is useful; use of male characters can be quite effective
  1026. - fire nullification is pretty useful
  1027. - succubus instakill is possible through sleep
  1028.  
  1029. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1030.  
  1031. - if luka gets bound (struggle state), then you can waste all enemy turns
  1032.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1033.     - struggle state will end if you inflict confusion/sleep/petrify
  1034.  
  1035. ----------------------------------------------------------------------------------------------------------------------------
  1036. Tezcatlipoca (1221)
  1037. ----------------------------------------------------------------------------------------------------------------------------
  1038. - Resistances: physical (50%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (100%), sonic (100%), yoma (150%), beast (150%)
  1039. - Stats: 340k base HP, 9999 MP, ~989 base attributes, 30% crit, 25% physical evasion, 5% magical evasion
  1040.     - Floor 100: 64.26 mil HP, ~20769 attributes
  1041.     - Floor 200: 289.68 mil HP, ~70219 attributes
  1042.     - Floor 300: 1535.1 mil HP, ~297689 attributes
  1043. - Special: 150% accuracy
  1044. - Status Effects: bind (12.5%), blind (18.75%), silence (18.75%), confusion (18.75%), sleep (18.75%), paralysis (12.5%), slow (25%), stop (18.75%), mini (12.5%), zombie (18.75%), stun (18.75%), debuffs (18.75%)
  1045. - Drops:
  1046. - Steal: N/A
  1047. - Type: Yoma / Beast
  1048.  
  1049. [v2.23] Video (9:11) - https://www.youtube.com/watch?v=E6tJ3PB9o-A
  1050.  
  1051. Movelist (s = silence seals the skill):
  1052. Reaper's Requiem (4331): (physical) (all enemies)
  1053.     - physical damage
  1054.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1055.     - 3 turn cooldown
  1056. 13 Punisher (4332): (physical) (one enemy)
  1057.     - physical damage
  1058.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1059.     - 0 turn cooldown
  1060. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1061. Stray Cat (4864):               (physical) (one enemy)              physical damage
  1062. 武神乱爪 (5692):                    (physical) (random x 4)             physical damage, 3 turn cooldown
  1063. Dark Eternal (5696) [s]:        (certain hit) (all enemies)         dark damage, death 10%
  1064. Bushy Tailjob (4714):           (physical) (targets Luka)           pleasure damage
  1065. Rough Tongue Fellatio (4717):   (physical) (targets Luka)           pleasure damage
  1066. Rough Tongue Licking (4718):    (physical) (one enemy)              pleasure damage
  1067. Demonic Roar (5702):            (physical) (all enemies)            sonic damage, stun 75%
  1068. Bastet Dance (2053) [s]:        (self buff) (3 turns)               physical/magic evasion +50%, 3 turn cooldown
  1069. Time Warp Dance (2039) [s]:     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1070. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  1071.  
  1072. notes:
  1073. - she uses some status effects (eg. slow/stop/stun)
  1074. - succubus/zombie instakill is possible through sleep or zombie
  1075. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1076.  
  1077. ----------------------------------------------------------------------------------------------------------------------------
  1078. Quetzalcoatl (1222)
  1079. ----------------------------------------------------------------------------------------------------------------------------
  1080. - Resistances: physical (100%), pleasure (75%), fire (0%), ice (100%), lightning (75%), wind (0%), earth (100%), water (100%), holy (50%), dark (50%), bio (100%), sonic (100%), lamia (150%), harpy (150%), dragon (150%), giant (200%)
  1081. - Stats: 400k base HP, 9999 MP, ~998 base attributes, 5% crit, 75% physical evasion, 50% magical evasion
  1082.     - Floor 100: 75.6 mil HP, ~20958 attributes
  1083.     - Floor 200: 340.8 mil HP, ~70858 attributes
  1084.     - Floor 300: 1806 mil HP, ~300398 attributes
  1085. - Special: 150% accuracy
  1086. - Status Effects: bind (18.75%), blind (6.25%), confusion (18.75%), slow (12.5%), stop (6.25%), mini (6.25%), debuffs (6.25%)
  1087. - Drops:
  1088. - Steal: Quetzalcoatl's Panties
  1089. - Type: Lamia / Harpy / Dragon / Giant
  1090.  
  1091. Movelist:
  1092. Basic Attack (3500):            (physical) (one enemy)          physical damage, 0 turn cooldown
  1093. Wings of Destruction (4317):    (physical) (one enemy)          physical damage
  1094. Empty Sky (4598):               (physical) (all enemies)        wind damage, 3 turn cooldown
  1095. Purgatory Flame (4572):         (certain hit) (all enemies)     fire damage, burn 10%
  1096. Dark Eternal (5696):            (certain hit) (all enemies)     dark damage, death 10%
  1097. Wing Caress (3574):             (physical) (one enemy)          pleasure damage
  1098. Harpy Foot Job (3636):          (physical) (targets Luka)       pleasure damage
  1099. Harpy Fellatio (3649):          (physical) (targets Luka)       pleasure damage
  1100. Dive Bomb Pin (3637):           (physical) (targets Luka)       inflicts struggle state (1), 4 turn cooldown
  1101. Ancient Rape (4866-7):          (physical) (targets Luka)       pleasure damage, used on struggle state, infinite restraint
  1102. Time Warp Dance (2039):     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1103. Dark God Dance (2041):          (certain hit) (all enemies)     burn/freeze/shock 50%, 3 turn cooldown
  1104. Snake God's Dance (2061):       (self buff) (5 turns)           counter 100%, counter damage +100%, 3 turn cooldown
  1105. Perfect Sky Dance (2058):       (self buff) (3 turns)           physical/magic evasion +100%, 3 turn cooldown
  1106.  
  1107. notes:
  1108. - she uses a myriad of status effects (eg. slow/stop/burn/freeze/shock)
  1109. - dispel those buffs
  1110. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1111.  
  1112. - if luka gets bound (struggle state), then you can waste all enemy turns
  1113.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1114.     - struggle state will end if you inflict bind, confusion, stop
  1115.  
  1116. ----------------------------------------------------------------------------------------------------------------------------
  1117. Gnosis (1223)
  1118. ----------------------------------------------------------------------------------------------------------------------------
  1119. - Resistances: physical (0%), pleasure (0%), fire (75%), ice (75%), lightning (100%), wind (75%), earth (75%), water (100%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1120. - Stats: 440k base HP, 9999 MP, ~922 base attributes, 15% crit, 30% physical evasion, 15% magical evasion
  1121.     - Floor 100: 83.16 mil HP, ~19362 attributes
  1122.     - Floor 200: 374.88 mil HP, ~65462 attributes
  1123.     - Floor 300: 1986.6 mil HP, ~277522 attributes
  1124. - Special: 100% physical type reflect, holy absorb, 200% accuracy
  1125. - Status Effects: silence (18.75%), confusion (18.75%)
  1126. - Drops:
  1127. - Steal: N/A
  1128. - Type: Angel
  1129.  
  1130. [v2.23] Video (9:05) - https://www.youtube.com/watch?v=xL6VsMetGlM
  1131.  
  1132. Movelist (s = silence seals the skill):
  1133. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1134. Mouth of Gospel (5490):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1135. Hyperion (4475):                (certain hit) (one enemy)           physical damage, 3 turn cooldown
  1136. Anti-Particle Railgun (4474):   (certain hit) (all enemies)         "quantum" damage, 3 turn cooldown
  1137. MLRS (4484):                    (physical) (all enemies)            fire damage, burn 10%, 3 turn cooldown
  1138. Wave Cannon (4570):             (certain hit) (all enemies)         "hadron" damage, 3 turn cooldown
  1139. Holy Flare (4564) [s]:          (certain hit) (one enemy) (18 MP)   holy damage, ascension 10%, 3 turn cooldown
  1140. Beam Scythe (3908):             (certain hit) (random x 5)          physical damage, 3 turn cooldown
  1141. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1142.  
  1143. notes:
  1144. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1145. - will reflect physical type attacks (unless the skill has a "chaos" element)
  1146.  
  1147. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  1148.  
  1149. ----------------------------------------------------------------------------------------------------------------------------
  1150. Zion (1224)
  1151. ----------------------------------------------------------------------------------------------------------------------------
  1152. - Resistances: physical (75%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (0%), dark (100%), bio (25%), sonic (25%), angel (150%)
  1153. - Stats: 400k base HP, 9999 mp, ~956 base attributes, 30% crit, 15% physical evasion, 15% magical evasion
  1154.     - Floor 100: 75.6 mil HP, ~20076 attributes
  1155.     - Floor 200: 340.8 mil HP, ~67876 attributes
  1156.     - Floor 300: 1806 mil HP, ~287756 attributes
  1157. - Special: holy absorb, 150% accuracy
  1158. - Status Effects: blind (18.75%), sleep (18.75%), debuffs (6.25%)
  1159. - Drops:
  1160. - Steal: Zion's Panties
  1161. - Type: Angel
  1162.  
  1163. [v2.23] Video (9:22) - https://www.youtube.com/watch?v=GXYFXKPQLDY
  1164.  
  1165. Movelist:
  1166. Basic Attack (3500):        (physical) (one enemy)                  physical damage, 0 turn cooldown
  1167. Angel Footjob (5478):       (physical) (targets Luka)               pleasure damage
  1168. Empty Sky (4598):           (physical) (all enemies)                wind damage, 3 turn cooldown
  1169. Quad Heaven Palm (4553):    (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1170. Light Rending Fist (4552):  (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  1171. Divine Reversion (4556):    (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  1172. High Gravity (1558):        (magical) (all enemies) (12 MP)         "gravity" damage, deals 75% of target's current HP (boss immune)
  1173. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  1174. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  1175.  
  1176. notes:
  1177. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1178. - succubus instakill is possible through sleep
  1179. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  1180.  
  1181. ----------------------------------------------------------------------------------------------------------------------------
  1182. Erubetie (1232)
  1183. ----------------------------------------------------------------------------------------------------------------------------
  1184. - Resistances: physical (0%), pleasure (0%), fire (100%), ice (100%), lightning (100%), wind (50%), earth (50%), water (0%), holy (100%), dark (75%), bio (100%), sonic (50%), slime (150%)
  1185. - Stats: 600k base HP, 2760 MP, ~955 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1186.     - Floor 100: 113.4 mil HP, ~20055 attributes
  1187.     - Floor 200: 511.2 mil HP, ~67805 attributes
  1188.     - Floor 300: 2709 mil HP, ~287455 attributes
  1189. - Special: N/A
  1190. - Status Effects: paralysis (12.5%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1191. - Drops:
  1192. - Steal: N/A
  1193. - Type: Slime
  1194.  
  1195. [v2.23] Video (7:33) - https://www.youtube.com/watch?v=Hqj_KWkoVj8
  1196.  
  1197. Movelist:
  1198. Slime Attack (3509):        (physical) (one enemy)          physical damage, slimed 50%, 0 turn cooldown
  1199. Chaostrom (5704):           (physical) (all enemies)        pleasure damage, slimed 75%, 3 turn cooldown
  1200. Agartha Draw (4909):        (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1201. Arcadia Spread (4910):      (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1202. Xanadu Stroke (4911):       (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1203. Shangri-La Screw (4912-3):  (physical) (one enemy)          pleasure damage, slimed 50%, 0 turn cooldown
  1204. Heaven's Prison (4915):     (physical) (one enemy)          pleasure damage, bind 50%, slimed 50%, 0 turn cooldown
  1205. Heaven's Prison (4916):     (physical) (targets Luka)       pleasure damage, slimed 50%, inflicts struggle state (2), 0 turn cooldown
  1206. Heaven's Prison (4917):     (physical) (targets Luka)       pleasure damage, slimed 50%, used on struggle state, 0 turn cooldown
  1207. Neverland Frontier (2669):  (certain hit) (all enemies)     debuff all stats (100% chance), 3 turn cooldown
  1208. Divine Destiny (2671):      (self buff) (3 turns)           +2 actions per turn, -20% atk/mag/dex, 3 turn cooldown
  1209. Colony Fusion (5703):       (certain hit) (all enemies)     "self destruct" damage, 5 turn cooldown
  1210. All Cancel (1490):      (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1211.  
  1212. notes:
  1213. - mostly pleasure element attacks; pleasure nullification is useful
  1214. - use of male characters can be quite effective
  1215. - only one damaging certain hit attack, so physical nullification can cover most options
  1216.  
  1217. - use dispel on divine destiny
  1218. - else, standard strategy is fine: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1219.  
  1220. - if luka gets bound (struggle state), then you can waste all enemy turns
  1221.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1222.     - struggle state will end if you inflict paralysis/stop
  1223.  
  1224. ----------------------------------------------------------------------------------------------------------------------------
  1225. Lilith (1255)
  1226. ----------------------------------------------------------------------------------------------------------------------------
  1227. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (75%), bio (50%), sonic (100%), succubus (150%)
  1228. - Stats: 400k base HP, 9999 MP, ~993 base attributes, 5% crit, 75% physical evasion, 5% magical evasion
  1229.     - Floor 100: 75.6 mil HP, ~20853 attributes
  1230.     - Floor 200: 340.8 mil HP, ~70503 attributes
  1231.     - Floor 300: 1806 mil HP, ~298893 attributes
  1232. - Special: 150% accuracy
  1233. - Status Effects: bind (6.25%), silence (12.5%)
  1234. - Drops:
  1235. - Steal: Lilith's Panties
  1236. - Type: Succubus
  1237.  
  1238. Movelist (s = silence seals the skill):
  1239. Basic Attack (3500):                    (physical) (one enemy)          physical damage, 0 turn cooldown
  1240. Rush Slap (5007):                       (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  1241. Tera Cyclone (4443) [s]:                (certain hit) (all enemies)     wind damage, 3 turn cooldown
  1242. Lilith Orgia (4444):                    (physical) (all enemies)        pleasure damage, horny/trance 75%
  1243. Heaven's Kiss (5714):                   (physical) (random x 3)         pleasure damage, horny 75%, ascension 50%, 3 turn cooldown
  1244. Romanus Teri Al / El (4123-4):          (physical) (one enemy)          pleasure damage
  1245. Melo Sophi Raise (5009):                (physical) (one enemy x 3)      pleasure damage, 0 turn cooldown
  1246. Succubus Ceremony (5522):               (physical) (one enemy)          physical/pleasure damage, climax 25%, 3 turn cooldown
  1247. Melo Sophi End (5010):                  (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1248. Melo Sophi End (5011):                  (physical) (targets Luka)       pleasure damage, used on struggle state
  1249. Demon Eyes of Seduction (2561) [s]:     (magical) (all enemies) (5 MP)  seduction 75%, 3 turn cooldown
  1250. Demon Eyes of Incontinence (2562) [s]:  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  1251. Demon Eyes of Climax (2563) [s]:        (magical) (all enemies) (10 MP) climax 75%, 3 turn cooldown
  1252. Orgasmic Ascension (2570) [s]:      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  1253. Extreme Gale (3113):                    (self buff) (3 turns)           +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  1254. All Cancel (1490) [s]:              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1255.  
  1256. notes:
  1257. - mostly pleasure element attacks; pleasure nullification is useful
  1258. - use of male characters can be quite effective
  1259. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1260.  
  1261. - if luka gets bound (struggle state), then you can waste all enemy turns
  1262.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1263.     - struggle state will end if you inflict bind
  1264.  
  1265. ----------------------------------------------------------------------------------------------------------------------------
  1266. Azi Dahaka (1315)
  1267. ----------------------------------------------------------------------------------------------------------------------------
  1268. - Resistances: physical (50%), pleasure (100%), fire (0%), ice (0%), lightning (75%), wind (100%), earth (100%), water (100%), holy (100%), dark (50%), bio (75%), sonic (75%), yoma (150%), dragon (150%)
  1269. - Stats: 380k base HP, 9999 MP, ~921 base attributes, 15% crit, 10% physical evasion, 10% magical evasion
  1270.     - Floor 100: 71.82 mil HP, ~19341 attributes
  1271.     - Floor 200: 323.76 mil HP, ~65391 attributes
  1272.     - Floor 300: 1715.7 mil HP, ~277221 attributes
  1273. - Special: 2 actions per turn, fire/ice absorb
  1274. - Status Effects: stun (6.25%), debuffs (12.5%), all element weak (0%)
  1275. - Drops:
  1276. - Steal: N/A
  1277. - Type: Yoma / Dragon
  1278.  
  1279. Movelist:
  1280. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  1281. Twin Ice Fang (4414):       (physical) (one enemy x 2)      physical/ice damage, freeze 10%, 3 turn cooldown
  1282. Vermillion Fang (4372):     (physical) (one enemy x 4)      physical/fire damage, burn 10%, 3 turn cooldown
  1283. Snake Punisher (4337):      (physical) (all enemies)        physical damage, 0 turn cooldown
  1284. Purgatory Flame (4572):     (certain hit) (all enemies)     fire damage, burn 10%, 3 turn cooldown
  1285. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  1286. Dark Eternal (5696):        (certain hit) (all enemies)     dark damage, death 10%, 3 turn cooldown
  1287. Serpent Tongue of Ruin (5298-9): (physical) (one enemy)     pleasure damage, 0 turn cooldown
  1288. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  1289. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  1290.  
  1291. notes:
  1292. - she is capable of absorbing fire/ice element (unless paired with a "chaos" element)
  1293. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1294. - standard strategy: maintain deflectors + physical null, (optional: stun), stack buffs and kill
  1295.  
  1296. - if luka gets bound (struggle state), then you can waste all enemy turns
  1297.     - use pleasure element nullification or aqua pentagon
  1298.     - struggle state will end if you inflict stun
  1299.  
  1300. ----------------------------------------------------------------------------------------------------------------------------
  1301. Eden (1365)
  1302. ----------------------------------------------------------------------------------------------------------------------------
  1303. - Resistances: physical (75%), pleasure (100%), fire (50%), ice (50%), lightning (50%), wind (75%), earth (75%), water (75%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1304. - Stats: 380k base HP, 6140 MP, ~974 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1305.     - Floor 100: 71.82 mil HP, ~20454 attributes
  1306.     - Floor 200: 323.76 mil HP, ~69154 attributes
  1307.     - Floor 300: 1715.7 mil HP, ~293174 attributes
  1308. - Special: holy absorb
  1309. - Status Effects: stun (6.25%), debuffs (6.25%)
  1310. - Drops:
  1311. - Steal: N/A
  1312. - Type: Angel
  1313.  
  1314. Movelist:
  1315. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1316. Holy Spear Dance (5669):        (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1317. Demon Slaying Thunder (5525):   (certain hit) (one enemy) (8 MP)        lightning/holy damage, ascension 50%, shock 50%
  1318. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  1319. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%
  1320. Judgment (4597):                (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1321. Blissful Masturbation (5489):   (physical) (one enemy)                  pleasure damage
  1322. Mouth of Gospel (5490):         (physical) (targets Luka)               pleasure damage
  1323. Breasts of Paradise (5527):     (physical) (targets Luka)               pleasure damage
  1324. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1325. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1326. Fantasy Heaven Dance (1668):    (self buff) (3 turns) (4 MP)
  1327.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  1328.  
  1329. notes:
  1330. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1331. - dispel fantasy heaven dance (or wait it out) before trying to hit her with anything
  1332. - standard strategy is fine: maintain deflectors, (optional: stun) (recommended: MP drain), stack buffs and kill
  1333.  
  1334. ----------------------------------------------------------------------------------------------------------------------------
  1335. Sonia Chaos (1370)
  1336. ----------------------------------------------------------------------------------------------------------------------------
  1337. - Resistances: physical (100%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (25%), earth (25%), water (25%), holy (0%), dark (0%), bio (0%), sonic (100%), doll (150%), chimera (150%)
  1338. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 10% crit, 0% physical evasion, 0% magical evasion
  1339.     - Floor 100: 94.5 mil HP, ~20496 attributes
  1340.     - Floor 200: 426 mil HP, ~69296 attributes
  1341.     - Floor 300: 2257.5 mil HP, ~293776 attributes
  1342. - Special: N/A
  1343. - Status Effects: N/A
  1344. - Drops:
  1345. - Steal: Sonia's Panties
  1346. - Type: Doll / Chimera
  1347.  
  1348. Movelist:
  1349. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1350. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1351. Anri Manyu (4558):              (certain hit) (all enemies)             dark damage, death 75%, 3 turn cooldown
  1352. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  1353. Solar Eclipse (4511):           (magical) (all enemies)                 bio damage, mini/petrify 50%
  1354. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%
  1355. Shadow Flare (4565):            (certain hit) (one enemy)               dark damage, death 10%
  1356. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  1357. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  1358.     - dispel effect on enemies
  1359.     - removes elemental and stat debuffs on allies
  1360.     - 5 turn cooldown
  1361.  
  1362. notes:
  1363. - vulnerable to all element weak
  1364. - standard strategy: maintain deflectors, use MP drain, stack buffs and kill
  1365.  
  1366. ----------------------------------------------------------------------------------------------------------------------------
  1367. Tamamo (alt) (1384)
  1368. ----------------------------------------------------------------------------------------------------------------------------
  1369. - Resistances: physical (100%), pleasure (25%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (0%), water (25%), holy (100%), dark (0%), bio (25%), sonic (25%), kitsune (150%)
  1370. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 0% crit, 0% physical evasion, 0% magical evasion
  1371.     - Floor 100: 94.5 mil HP, ~20496 attributes
  1372.     - Floor 200: 426 mil HP, ~69296 attributes
  1373.     - Floor 300: 2257.5 mil HP, ~293776 attributes
  1374. - Special: 100% magic reflect, +100% attack/magic stat
  1375. - Status Effects: slow (6.25%)
  1376. - Drops:
  1377. - Steal: Tamamo's Fundoshi
  1378. - Type: Kitsune
  1379.  
  1380. Movelist:
  1381. 九星闇扇 (5599):                    (certain hit) (random x 6)      physical/dark damage, death 10%, 3 turn cooldown
  1382. 陰陽・傾世塵吼 (5600):           (certain hit) (all enemies)     earth damage, 3 turn cooldown
  1383. Nine Tails Funeral Pyre (5601): (certain hit) (all enemies)     physical/fire damage, burn 10%, 3 turn cooldown
  1384. Moonlight Cannon (5602):        (certain hit) (all enemies)     damage (no element), 3 turn cooldown
  1385. Lord's Mystic Eyes (4569):      (certain hit) (all enemies) (16 MP)
  1386.         - dark damage, poison/blind/silence 50%, confusion/sleep/paralysis/death 25%, 3 turn cooldown
  1387. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1388.  
  1389. notes:
  1390. - will reflect magic type, unless skill has "chaos" element
  1391. - standard strategy: maintain deflectors, (optional: MP drain), stack buffs and kill
  1392.  
  1393. ----------------------------------------------------------------------------------------------------------------------------
  1394. Black Alice (3rd Form) (1350)
  1395. ----------------------------------------------------------------------------------------------------------------------------
  1396. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%), lamia (150%)
  1397. - Stats: 350k base HP, 9999 MP, ~976 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1398.     - Floor 100: 66.15 mil HP, ~20496 attributes
  1399.     - Floor 200: 298.2 mil HP, ~69296 attributes
  1400.     - Floor 300: 1580.25 mil HP, ~293776 attributes
  1401. - Special: N/A
  1402. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), debuffs (6.25%)
  1403. - Drops:
  1404. - Steal: N/A
  1405. - Type: Yoma / Lamia
  1406.  
  1407. [v2.20] Video (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1408.     - 1st form starts at 00:25
  1409.     - 2nd form starts at 05:24
  1410.     - 3rd form starts at 12:43
  1411.  
  1412. Movelist (s = silence seals the skill):
  1413. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1414. Tentacle Eden (5468):           (physical) (all enemies)            pleasure damage, slimed 75%, 3 turn cooldown
  1415. Kaiser Phoenix (5470) [s]:      (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1416. Blazing Inferno Breath (4353):  (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  1417. Freezing Snowstorm Breath (5471): (certain hit) (all enemies)       ice damage, freeze 10%, 3 turn cooldown
  1418. Eternal Darkness (5472) [s]:    (certain hit) (all enemies x 6)     dark damage, death 10%, 3 turn cooldown
  1419. Lord's Mystic Eyes (4569) [s]: (certain hit) (all enemies) (16 MP)
  1420.     - dark damage
  1421.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  1422.     - 3 turn cooldown
  1423.  
  1424. Tentacle Caress (5460-1):       (physical) (one enemy)          pleasure damage, 0 turn cooldown
  1425. Tentacle Leech (5462-3):        (physical) (one enemy)          pleasure damage, HP drain 1000%, 0 turn cooldown
  1426. Trampling Shackles (5464):      (physical) (one enemy)          pleasure damage, bind 50%, 0 turn cooldown
  1427. Trampling Shackles (5465):      (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1428. Trampling Shackles (5466):      (physical) (targets Luka)       pleasure damage, used on struggle state, 0 turn cooldown
  1429. Swallow (5467):                 (physical) (targets Luka)       devours bound enemy, used on struggle state, 0 turn cooldown
  1430. Disruptive Wave (2734):         (certain hit) (all enemies)     dispel, 5 turn cooldown
  1431.  
  1432. notes:
  1433. - always have a character with an unspent auto revive in the front line if eternal darkness is available (ie. not on cooldown and black alice is not silenced)
  1434. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence) (optional: MP drain), kill
  1435.  
  1436. - if luka gets bound (struggle state), then you can waste some enemy turns
  1437.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1438.     - luka may still die to predation, which will end the bind
  1439.  
  1440. ----------------------------------------------------------------------------------------------------------------------------
  1441. Black Alice (1st Form) (1348)
  1442. ----------------------------------------------------------------------------------------------------------------------------
  1443. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1444. - Stats: 300k base HP, 9999 MP, ~962 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  1445.     - Floor 100: 56.7 mil HP, ~20202 attributes
  1446.     - Floor 200: 255.6 mil HP, ~68302 attributes
  1447.     - Floor 300: 1354.5 mil HP, ~289562 attributes
  1448. - Special: N/A
  1449. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1450. - Drops:
  1451. - Steal: Black Alice's Panties
  1452. - Type: Yoma
  1453.  
  1454. [v2.20] Video (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1455.     - 1st form starts at 00:25
  1456.     - 2nd form starts at 05:24
  1457.     - 3rd form starts at 12:43
  1458.  
  1459. Movelist (s = silence seals the skill):
  1460. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1461. Omega Blaze (3525) [s]:             (magical) (all enemies) (18 MP)     fire damage, burn 10%, 3 turn cooldown
  1462. Sigma Frost (4325) [s]:             (magical) (all enemies) (18 MP)     ice damage, freeze 10%, 3 turn cooldown
  1463. Lambda Spark (5469) [s]:            (magical) (all enemies) (15 MP)     lightning damage, shock 10%, 3 turn cooldown
  1464. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1465. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1466. Tickling Finger Caress (5444):      (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1467. Small Mouth Sucking (5445):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1468. Modest Girl's Breasts (5446):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1469. Devilish Draining Hair (5447-8):    (physical) (one enemy)              pleasure damage, HP drain 1000%, 0 turn cooldown
  1470. Push Down (5449):                   (physical) (targets Luka)           inflicts struggle state (2), 0 turn cooldown
  1471. Monster Lord's Vigil (5450-1):  (physical) (targets Luka)
  1472.     - pleasure damage, used on struggle state, infinite restraint, 0 turn cooldown
  1473. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1474. Enhance Magic (1476) [s]:           (self buff) (3 turns) (3 MP)        magic +50%, 5 turn cooldown
  1475.  
  1476. notes:
  1477. - if you are fighting the 2nd form after, i recommend healing up the party before dealing the killing blow
  1478. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1479. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence/stop) (optional: MP drain), kill
  1480.  
  1481. - if luka gets bound (struggle state), then you can waste all enemy turns
  1482.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1483.     - struggle state will end if you inflict stop
  1484.  
  1485. ----------------------------------------------------------------------------------------------------------------------------
  1486. Black Alice (2nd Form) (1349)
  1487. ----------------------------------------------------------------------------------------------------------------------------
  1488. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1489. - Stats: 320k base HP, 9999 MP, ~934 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1490.     - Floor 100: 60.48 mil HP, ~19614 attributes
  1491.     - Floor 200: 272.64 mil HP, ~66314 attributes
  1492.     - Floor 300: 1444.8 mil HP, ~281134 attributes
  1493. - Special: N/A
  1494. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1495. - Drops:
  1496. - Steal: N/A
  1497. - Type: Yoma
  1498.  
  1499. [v2.20] Video (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1500.     - 1st form starts at 00:25
  1501.     - 2nd form starts at 05:24
  1502.     - 3rd form starts at 12:43
  1503.  
  1504. Movelist (s = silence seals the skill):
  1505. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1506. Tentacle Storm (5108):              (physical) (random x 4)             physical damage, 3 turn cooldown
  1507. Prominence (4594) [s]:              (magical) (all enemies) (20 MP)     fire damage, burn 10%, 3 turn cooldown
  1508. Ice Age (4595) [s]:                 (magical) (all enemies) (20 MP)     ice damage, freeze 10%, 3 turn cooldown
  1509. Plasma Storm (4596) [s]:            (magical) (all enemies) (20 MP)     lightning damage, shock 10%, 3 turn cooldown
  1510. Kaiser Phoenix (5470) [s]:          (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1511. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1512. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1513. Sweet Demonic Palm (5452):          (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1514. Sweet Demonic Lips (5453):          (physical) (targets Luka)           pleasure damage, HP drain 1000%, 0 turn cooldown
  1515. Sweet Demonic Breasts (5454):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1516. Sweet Demonic Tentacles (5455-6):   (physical) (one enemy)              pleasure damage, 0 turn cooldown
  1517. Sweet Demonic Prison (5457):        (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1518. Sweet Demonic Prison (5458):        (physical) (targets Luka)           pleasure damage, used on struggle state, 0 turn cooldown
  1519. Sweet Demonic Predation (5459):     (physical) (targets Luka)           devours bound enemy, used on struggle state, 0 turn cooldown
  1520. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1521.  
  1522. notes:
  1523. - if you are fighting the 3rd form after, it's worth healing up the party before dealing the killing blow
  1524. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1525. - other than that, standard strategy: maintain deflectors + phys null, (highly recommended: silence/stop) (optional: MP drain), kill
  1526.  
  1527. - if luka gets bound (struggle state), then you can waste some enemy turns
  1528.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1529.     - struggle state will end if you inflict stop
  1530.     - luka may still die to predation, which will end the bind
  1531.  
  1532. ----------------------------------------------------------------------------------------------------------------------------
  1533. Doppel Lukas (1386, 1387, 1388, 1399)
  1534. ----------------------------------------------------------------------------------------------------------------------------
  1535. [v2.20] Video (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1536.  
  1537. -----------------
  1538. Holly (1386)
  1539. -----------------
  1540. - Resistances: physical (75%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (0%), earth (150%), water (75%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1541. - Stats: 360k base HP, 9999 MP, ~974 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1542.     - Floor 100: 68.04 mil HP, ~20454 attributes
  1543.     - Floor 200: 306.72 mil HP, ~69154 attributes
  1544.     - Floor 300: 1625.4 mil HP, ~293174 attributes
  1545. - Special: N/A
  1546. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1547. - Drops:
  1548. - Steal: Holly's Panties
  1549. - Type: Human / Angel
  1550.  
  1551. Movelist:
  1552. Basic Attack (3500):            (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1553. Cyclone Blade (3703):           (physical) (all enemies)                physical/wind damage, 3 turn cooldown
  1554. Heaven's Worm (4419):           (physical) (one enemy)                  pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1555. Sexy Dance (2035):              (certain hit) (all enemies)             horny 75%, trance 75%, 3 turn cooldown
  1556. Sparkle☆ (2081):              (certain hit) (all enemies)             stun 75%, seduction 25%, 3 turn cooldown
  1557. Purifying Light (5526):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1558. Lightning Sword Flash (5676):   (physical) (one enemy) (10 MP)          physical/wind damage, 3 turn cooldown
  1559. Giga Slash (4547): (physical) (all enemies) (10 MP)
  1560.     - physical/fire/lightning/ice damage, burn/freeze/shock 10%, 3 turn cooldown
  1561. Sylph (4531): (magical) (all enemies) (25 MP)
  1562.     - wind damage
  1563.     - user gains sylph: for 3 turns, +50% agility/accuracy/phys evade, wind absorb, wind strike, wind booster 50%
  1564.     - 3 turn cooldown
  1565.  
  1566. -----------------
  1567. Rinoa (1387)
  1568. -----------------
  1569. - Resistances: physical (75%), pleasure (150%), fire (150%), ice (100%), lightning (100%), wind (25%), earth (25%), water (0%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1570. - Stats: 400k base HP, 9999 MP, ~965 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1571.     - Floor 100: 75.6 mil HP, ~20265 attributes
  1572.     - Floor 200: 340.8 mil HP, ~68515 attributes
  1573.     - Floor 300: 1806 mil HP, ~290465 attributes
  1574. - Special: N/A
  1575. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1576. - Drops:
  1577. - Steal: Rinoa's Panties
  1578. - Type: Human / Angel
  1579.  
  1580. Movelist:
  1581. Basic Attack (3500):            (physical) (one enemy)              physical/"normal attack" damage, 0 turn cooldown
  1582. Demon Slayer Dance (5524):      (physical) (random x 4)             physical damage, 3 turn cooldown
  1583. Cloudy Shockwave Blade (4521):  (physical) (all enemies)            physical damage, 3 turn cooldown
  1584. Serene Demon Sword (5688):      (physical) (all enemies)            physical/water damage, 3 turn cooldown
  1585. Grand Cross (4557):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1586. Heaven's Worm (4419):           (physical) (one enemy)              pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1587. Meditation (5741):              (self heal) (5 MP)                  heals the user for 40% max hp, 10 turn cooldown
  1588. All Slow (1548):                (magical) (all enemies) (8 MP)      slow 75%, 3 turn cooldown
  1589. All Quick (1550):           (buff) (all allies) (5 turns) (8 MP)    +70% agility, +50% accuracy/phys eva/mag eva, 3 turn cooldown
  1590. Undine (4533): (magical) (all enemies) (25 MP)
  1591.     - water damage
  1592.     - user gains undine: for 3 turns, +50% will/dex/crit/accuracy/mag evade, water absorb, water strike, water booster 50%
  1593.     - 3 turn cooldown
  1594.  
  1595. -----------------
  1596. Haine (1388)
  1597. -----------------
  1598. - Resistances: physical (50%), pleasure (150%), fire (100%), ice (100%), lightning (100%), wind (150%), earth (0%), water (100%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1599. - Stats: 440k base HP, 9999 MP, ~951 base attributes, 30% crit, 0% physical evasion, 0% magical evasion
  1600.     - Floor 100: 83.16 mil HP, ~19971 attributes
  1601.     - Floor 200: 374.88 mil HP, ~67521 attributes
  1602.     - Floor 300: 1986.6 mil HP, ~286251 attributes
  1603. - Special: N/A
  1604. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (25%)
  1605. - Drops:
  1606. - Steal: Haine's Panties
  1607. - Type: Human / Angel
  1608.  
  1609. Movelist:
  1610. Basic Attack (3500):        (physical) (one enemy)          physical/"normal attack" damage, 0 turn cooldown
  1611. Wild Full Swing (5742):     (physical) (all enemies)        physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1612. Chaotic Ogre Club (4362):   (physical) (random x 4)         physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1613. Holy Light (4319):      (certain hit) (all enemies) (3 MP)  holy damage, ascension 10%, 3 turn cooldown
  1614. Heaven's Worm (4419):       (physical) (one enemy)          pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1615. Full Power (3098):          (self buff) (1 turn)            for the next turn, attack +300%, 3 turn cooldown
  1616. Earth Rumbling Decapitation (4682): (physical) (one enemy) (10 MP)
  1617.     - physical/earth damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1618. Gnome (4532): (magical) (all enemies) (25 MP)
  1619.     - earth damage
  1620.     - user gains gnome: for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1621.     - 3 turn cooldown
  1622.  
  1623. -----------------
  1624. Kyrie (1389)
  1625. -----------------
  1626. - Resistances: physical (50%), pleasure (150%), fire (0%), ice (150%), lightning (50%), wind (50%), earth (50%), water (50%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1627. - Stats: 420k base HP, 9999 MP, ~980 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1628.     - Floor 100: 79.38 mil HP, ~20580 attributes
  1629.     - Floor 200: 357.84 mil HP, ~69580 attributes
  1630.     - Floor 300: 1896.3 mil HP, ~294980 attributes
  1631. - Special: N/A
  1632. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (6.25%)
  1633. - Drops:
  1634. - Steal: Kyrie's Panties
  1635. - Type: Human / Angel
  1636.  
  1637. Movelist:
  1638. Basic Attack (3500):        (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1639. Holy Spear Dance (5669):    (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1640. Nibelung Valesti (5735):    (certain hit) (one enemy) (10 MP)       physical/holy damage, ascension 10%, 3 turn cooldown
  1641. Vaporizing Rebellion Sword (4664): (physical) (random x 5)          physical/fire damage, burn 10%, 3 turn cooldown
  1642. Garden of Delights (4563):  (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1643. Sword of Miracles (5743):   (certain hit) (all allies)              heals all allies for 30% max hp, 10 turn cooldown
  1644. Mass Omni Enhance (1485):   (buff) (all allies) (3 turns) (50 MP)   all stats +50%, 3 turn cooldown
  1645. All Cancel (1490):          (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1646. Salamander (4534): (magical) (all enemies) (25 MP)
  1647.     - fire damage, burn 10%
  1648.     - user gains salamander: for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1649.     - 3 turn cooldown
  1650.  
  1651. [v2.20] Video (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1652.  
  1653. notes:
  1654. - a lot of their moves are physical type, so lamia's physical null dance is extremely useful
  1655. - highly recommend using shirohebi for haste physical null dance
  1656. - golden alchemist's full aegis is very useful here
  1657. - all of their certain hit moves cost MP, so after mana draining the fight should be manageable with physical null/evade
  1658. - haine's gnome summon will make her immune to binds
  1659. - you can use queen succubus' orgasmic ascension to instakill when they are slimed
  1660.  
  1661. - standard strategy: maintain deflectors + physical null, (highly recommended: stun / bind / MP drain), kill
  1662. - mana drain priority: kyrie -> holly -> rinoa -> haine
  1663.  
  1664. ----------------------------------------------------------------------------------------------------------------------------
  1665. Heinrich (Angel Killer) (1396)
  1666. ----------------------------------------------------------------------------------------------------------------------------
  1667. - Resistances: physical (25%), pleasure (0%), fire (100%), ice (50%), lightning (50%), wind (0%), earth (0%), water (0%), holy (0%), dark (100%), bio (0%), sonic (100%), human (150%), ghost (150%), angel (150%)
  1668. - Stats: 440k base HP, 9999 MP, ~999 base attributes, 15% crit, 100% physical evasion, 100% magical evasion
  1669.     - Floor 100: 83.16 mil HP, ~20979 attributes
  1670.     - Floor 200: 374.88 mil HP, ~70929 attributes
  1671.     - Floor 300: 1986.6 mil HP, ~300699 attributes
  1672. - Special: +200% damage for angel slayer skills
  1673. - Status Effects: sleep (1.25%)
  1674. - Drops:
  1675. - Steal: N/A
  1676. - Type: Human / Ghost / Angel
  1677.  
  1678. [v2.23] Video (6:40) - https://www.youtube.com/watch?v=C8PuvvSN0RA
  1679.  
  1680. Movelist:
  1681. Grand Lion (5744):          (physical) (all enemies)                physical damage, 3 turn cooldown
  1682. Ultimate Messiah (5745):    (certain hit) (all enemies) (20 MP)     holy damage, ascension 10%, 3 turn cooldown
  1683. Element Spica (5746):       (certain hit) (one enemy) (20 MP)       physical/wind/earth/water/fire damage, 3 turn cooldown
  1684. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/wind/earth/water/fire damage, 3 turn cooldown
  1685. Angel Killing Slash (5750): (physical) (one enemy)                  physical/holy damage, angel slayer, 0 turn cooldown
  1686. Angel Dust (5747):          (certain hit) (all enemies)             physical/holy damage, angel slayer, 3 turn cooldown
  1687. 四精霊同時召喚 (Quad Spirits Summon) (5748): (magical) (all enemies) (30 MP)
  1688.     - fire/wind/earth/water damage, burn 10%
  1689.     - user gains "quad spirit summon": for the next turn, 4 actions, +100% agi/crit/accuracy/phys eva/mag eva
  1690.     - 5 turn cooldown
  1691.  
  1692. notes:
  1693. - mana drain can be very useful, though some methods won't be able to get past his evasion
  1694. - make sure to use accuracy boosters, or certain hit attacks to deal with his evasion
  1695. - all of heinrich's skills are sealed against a solo Luka
  1696.  
  1697. - worthwhile to use dispel on him on every turn that quad spirits summon is available
  1698. - other than that, standard strategy is fine: maintain deflectors, (optional: MP drain), stack buffs and kill
  1699.  
  1700. ----------------------------------------------------------------------------------------------------------------------------
  1701. Marcellus (Monster Lord Slayer) (1397)
  1702. ----------------------------------------------------------------------------------------------------------------------------
  1703. - Resistances: physical (0%), pleasure (0%), fire (50%), ice (50%), lightning (100%), wind (50%), earth (50%), water (50%), holy (50%), dark (0%), bio (0%), sonic (100%), human (150%), doll (150%)
  1704. - Stats: 480k base HP, 9999 MP, ~957 attributes, 15% crit, 0% physical evasion, 0% magical evasion
  1705.     - Floor 100: 90.72 mil HP, ~20097 attributes
  1706.     - Floor 200: 408.96 mil HP, ~67947 attributes
  1707.     - Floor 300: 2167.2 mil HP, ~288057 attributes
  1708. - Special: 100% physical type reflect, +200% damage for yoma/doll/chimera slayer skills
  1709. - Status Effects: slow (6.25%)
  1710. - Drops:
  1711. - Steal: N/A
  1712. - Type: Human / Doll
  1713.  
  1714. [v2.23] Video (11:52) - https://www.youtube.com/watch?v=I9OEBQmTeiI
  1715.  
  1716. Movelist:
  1717. 次元断 (Dimension Sword) (5754): (physical) (all enemies)
  1718.     - dispel effect (removes buffs/deflectors)
  1719.     - physical/"galaxy" damage (note: the damage will go through deflectors)
  1720.     - 3 turn cooldown
  1721. Quanta Saber (5756):                (certain hit) (random x 5)              ice/"quantum" damage, 3 turn cooldown
  1722. Anti-Particle Railgun (4474):       (certain hit) (all enemies)             "quantum" damage, 3 turn cooldown
  1723. Wave Cannon (4570):                 (certain hit) (all enemies)             "hadron" damage, 3 turn cooldown
  1724. Ragnarok (5752):                    (certain hit) (all enemies)             "nuclear" damage, 3 turn cooldown
  1725. Shadow Messiah (5751):              (certain hit) (all enemies) (10 MP)     dark damage, death 10%, 3 turn cooldown
  1726. Monster Lord Slayer's Slash (5755): (physical) (all enemies)                physical damage, yoma slayer, 3 turn cooldown
  1727. Artificial Dematerializer (5753):   (certain hit) (all enemies)
  1728.     - physical damage, doll/chimera slayer
  1729.     - grants chimera slayer to targets (!) (5 turns)
  1730.     - 3 turn cooldown
  1731.  
  1732. notes:
  1733. - reflects physical type (unless skill has a "chaos" element)
  1734. - all of marcellus' skills are sealed against a solo Luka
  1735.  
  1736. - dealing with dimension sword
  1737.     - lamia physical nullification dance stops the damage (but does not prevent the dispel)
  1738.  
  1739. - fairly straightforward battle, just have physical nullification active when dimension sword is available
  1740. - otherwise, standard strategy: just maintain deflectors + phys null, and go for kill
  1741.  
  1742. ----------------------------------------------------------------------------------------------------------------------------
  1743. Luka Judgment (1398)
  1744. ----------------------------------------------------------------------------------------------------------------------------
  1745. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1746. - Stats: 500k base HP, 9999 MP, ~993 base attributes, 15% crit, 30% physical evasion, 30% magical evasion
  1747.     - Floor 100: 94.5 mil HP, ~20853 attributes
  1748.     - Floor 200: 426 mil HP, ~70503 attributes
  1749.     - Floor 300: 2257.5 mil HP, ~298893 attributes
  1750. - Special: 2 actions per turn, holy element reflect
  1751. - Status Effects: N/A
  1752. - Drops:
  1753. - Steal: N/A
  1754. - Type: Human / Angel
  1755.  
  1756. [v2.20] Video (14:32) - https://www.youtube.com/watch?v=92KfD6EF9qg
  1757.  
  1758. Movelist:
  1759. Tidal Wave (4583):              (certain hit) (all enemies)         water damage, 3 turn cooldown
  1760. Empty Sky (4598):               (physical) (all enemies)            wind damage, 3 turn cooldown
  1761. Star Scream (5723):             (certain hit) (all enemies)         earth/"tera" damage, 3 turn cooldown
  1762. Judgment (4597):            (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1763. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1764. Daystar (4593):                 (self buff) (0 turns) (20 MP)       nulls + counters any attacks, 6 turn cooldown
  1765. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  1766. Lightning of Judgment (4574):   (certain hit) (one enemy) (18 MP)   lightning/holy damage, ascend/shock 75%, 3 turn cooldown
  1767. Big Bang (5757):                (certain hit) (all enemies)         holy/"eternal" damage, 3 turn cooldown
  1768. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1769. 創世の女神イリアス (Ilias, Goddess of Creation) (5749): (certain hit) (all enemies) (80 MP)
  1770.     - "eternal" damage, ascension 75%
  1771.     - for 4 turns, user gains +100% crit/accuracy/phys evade/mag evade
  1772.     - 5 turn cooldown
  1773.  
  1774. notes:
  1775. - he is capable of reflecting holy element, including certain hit (unless paired with a "chaos" element)
  1776. - if you are using a weapon with holy strike, all "effect: +" skills will be reflected (exception: skills with a "chaos" element)
  1777. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  1778. - sea-dweller's dragon pulse song (wind/earth/water absorb) can be useful
  1779. - all of judgment's skills except for "all cancel" are sealed against a solo Luka
  1780.  
  1781. - to deal damage
  1782.     - use human/angel slayer
  1783.     - otherwise, use special elements (eg. time magic, magic book)
  1784.     - if you don't have these you can use other slayer elements (eg. slime slayer), for lower damage
  1785.  
  1786. - otherwise, standard strategy: maintain deflectors + phys null, (highly recommended: MP drain), and go for kill
  1787.  
  1788. further strategy:
  1789. - setting up deflectors
  1790.     - keep switching in characters which have "endure"; hopefully some of them can cast a deflector before you run out of characters
  1791.     - having characters who have wind or water immunities helps for this
  1792.  
  1793. - mana drain
  1794.     - recommend using mp steal (trickster) or madrain (black magic)
  1795.     - if you don't have characters with multiple actions per turn, it may be difficult to mana drain while maintaining deflectors
  1796.     - make sure to dispel his buff if necessary before using the mana draining attack
  1797.     - fight is fairly straightforward after mana drain
  1798.  
  1799. ----------------------------------------------------------------------------------------------------------------------------
  1800. Luka Worldbreaker (1399)
  1801. ----------------------------------------------------------------------------------------------------------------------------
  1802. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1803. - Stats: 500k base HP, 9999 MP, ~991 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1804.     - Floor 100: 94.5 mil HP, ~20811 attributes
  1805.     - Floor 200: 426 mil HP, ~70361 attributes
  1806.     - Floor 300: 2257.5 mil HP, ~298291 attributes
  1807. - Special: 2 actions per turn, dark element reflect
  1808. - Status Effects: N/A
  1809. - Drops:
  1810. - Steal: N/A
  1811. - Type: Human / Angel
  1812.  
  1813. [v2.22] Video (15:10) - https://www.youtube.com/watch?v=xb8htziIJ8s
  1814.  
  1815. Movelist:
  1816. システム:シルフV2 (System: Sylph V2) (5760) (certain hit) (all enemies)
  1817.     - dispel effect (removes buffs/deflectors)
  1818.     - "hadron" damage (note: the damage will go through deflectors)
  1819.     - user gains "sylph": for 3 turns, +50% agility/accuracy/phys eva, wind absorb, wind strike, wind booster 50%
  1820.     - 5 turn cooldown
  1821.  
  1822. ノーム/ガイアGH (Gnome: Gaia GH) (5761) (certain hit) (all enemies x 3)
  1823.     - "tera" damage
  1824.     - user gains "gnome": for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1825.     - 5 turn cooldown
  1826.  
  1827. ウンディーネレーザー穿式 (Undine: Laser Piercer) (5762) (certain hit) (one enemy x 6)
  1828.     - "nano" damage
  1829.     - user gains "undine": for 3 turns, +50% will/dex/crit/accuracy/mag eva, water absorb, water strike, water booster 50%
  1830.     - 5 turn cooldown
  1831.  
  1832. サラマンダー終式カノン (Salamander: Final Cannon) (5763) (certain hit) (random x 8)
  1833.     - fire / "nuclear" damage
  1834.     - user gains "salamander": for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1835.     - 5 turn cooldown
  1836.  
  1837. ナノフレア (Nano Flare) (5759):            (certain hit) (all enemies)     water/"nano" damage, 3 turn cooldown
  1838. 天軍の剣 (Sword of Heaven's Army) (4591):   (physical) (one enemy) (18 MP)  physical/holy damage, ascension 10%, 3 turn cooldown
  1839. 明けの明星 (Daystar) (4593):           (self buff) (0 turns) (20 MP)       nullify + counter any attacks, 6 turn cooldown
  1840. 明けの明星 (Daystar Counter) (4599):       (certain hit) (one enemy)       holy damage, ascension 10%
  1841. 裁きの炎 (Flames of Judgment) (4575):   (certain hit) (one enemy)       fire/dark damage, burn/death 75%, 3 turn cooldown
  1842. ビッグクランチ (Big Crunch) (5758):      (certain hit) (all enemies)     dark/"demise" damage, 3 turn cooldown
  1843.  
  1844. notes:
  1845. - he is capable of reflecting dark element, including certain hit (unless paired with a "chaos" element)
  1846. - if you are using a weapon with dark strike, all "effect: +" skills will be reflected (exception: skills with a "chaos" element)
  1847. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  1848. - make sure to dispel his buffs if you are using elemental attacks
  1849. - all of worldbreaker's skills are sealed against a solo Luka
  1850.  
  1851. a strategy:
  1852. - try to keep track of his cooldowns throughout the fight (eg. https://i.imgur.com/8YJmDKz.png )
  1853. - play around sylph V2 and gaia GH cooldowns
  1854.     - put your fodder characters in first
  1855.     - bring in offense/support characters and start stacking buffs while both are on cooldown
  1856. - make use of target rate influencers (super appeal) to reduce the threat of undine and salamander
  1857.  
  1858. ----------------------------------------------------------------------------------------------------------------------------
  1859. 4. Other/Unsorted notes:
  1860. ----------------------------------------------------------------------------------------------------------------------------
  1861. - Torotoro Resistance Blog: http://b.dlsite.net/RG07939/
  1862. - Japanese MGQ wiki: http://seesaawiki.jp/mong/
  1863. - Dargoth's English Translation: https://dargoth.com/
  1864.  
  1865. [Manual patching method for Dargoth's translation] [Windows]
  1866. 1. Have an unmodified folder for the latest version of the game (at this time, v2.23) and make sure "Game.exe" works.
  1867. 2. Rename the MGQP game folder to something without Japanese characters.
  1868. 3. Go to https://bitbucket.org/dargothtranslations/mgq-paradox-2/downloads/
  1869. 4. Download "RpgMakerVXAce Translator" (at this time, v0.10c)
  1870. (4.1. If you don't have 7-Zip, download and install it.)
  1871. 5. Extract the archive into the MGQP game folder.
  1872. (5.1. You can move the Audio and Graphics folders out of the MGQP folder to speed up the patching process. You will be moving them back in later.)
  1873. 6. In the MGQP game folder, run Ytinasni GameSelector ("Ytinasni.RpgMaker.GameSelector.exe").
  1874. 7. When prompted, copy and paste the MGQP game folder's file path into GameSelector.
  1875. 8. Allow GameSelector to complete ("press any key to continue").
  1876. (If you did Step 5.1, GameSelector should take less than 7 minutes to complete. Otherwise, it can take a while.)
  1877. 9. The GameSelector should have generated a "Blobs" and "Script" folder. Delete or rename the "Script" folder.
  1878. 10. Go to https://bitbucket.org/dargothtranslations/mgq-paradox-2/downloads/
  1879. 11. Download the "Download repository". This is the master branch for the latest translation (and will replace the Script folder).
  1880. 12. Extract the archive you downloaded (eg. "dargothtranslations-mgq-paradox-2-d87a6e81bfbc.zip") into the MGQP game folder.
  1881. 13. Navigate into the extract folder and check the integrity of the files. If the .txt files or filenames contain gibberish (rather than Japanese), you're gonna have a bad time (you may be missing the Japanese language pack, or need to use Japanese locale when extracting).
  1882. 14. Rename the extract folder to "Script" (no quotation marks).
  1883. 15. In the MGQP game folder, run the Ytinasni Translator ("Ytinasni.RpgMaker.Translator.exe") and allow it to complete. It should generate an "out" folder. (If you did Step 5.1, the Translator should take less than 3 minutes to complete. Otherwise, it can take a while.)
  1884. (15.1. If you did step 5.1, at this point move Audio and Graphics folders into the "out" folder.)
  1885. 16. Run the Game.exe contained in the "out" folder. The game should be in English.
  1886. (16.1. Put Part 1 Pictures into your game's Graphics folder.)
  1887. (The "out" folder is a self contained MGQP game folder which you can move and/or rename. It does not depend on the old MGQP game folder, which can be deleted. If you keep the old folder, you can repeat steps 9-16 to update the translation. If a new version of the game is released, you will need to repeat all steps.)
  1888.  
  1889. [Weapon/Skill passives] (note: most of these will stack with dual wield)
  1890. - dagger:       +15% evasion; +300% damage against blind, sleep, paralysis, shock
  1891. - sword:        after using a sword skill, 25% chance to gain 'guard' status
  1892. - knight sword: 15% chance to nullify physical type attack
  1893. - great sword:  +300% damage against defense or all stat debuffed enemies; when using sword skills, 50% chance to debuff defense
  1894. - rapier:       +300% damage against burn; +1 additional SP per hit when using basic attack or rapier skills
  1895. - magic sword:  - after using sword/rapier skills, +33% atk/def (3 turns)
  1896.                 - after using white/black/time/summoning skills, +33% mag/will (3 turns)
  1897. - spear:        when using spear skills, 50% chance to debuff enemy agility
  1898. - heavy spear:  +300% damage against slow, stop, agility debuffed
  1899. - katana:       +50% base damage on critical strikes
  1900. - ninja sword:  after using ninjutsu skills, +50% evasion, +30% magic evasion until the end of the turn
  1901. - fist:         +50% base damage on critical strikes
  1902. - fang:         when using beast skills, 50% chance to debuff enemy agility
  1903. - axe:          +300% damage against defense or all stat debuffed enemies; when using axe skills, 50% chance to debuff defense
  1904. - club:         +300% damage against freeze; when using club skills, 50% chance to debuff enemy defense
  1905. - scythe:       - +300% damage against silence, confusion, sleep
  1906.                 - when using scythe skills, 50% chance to debuff enemy mag/will
  1907.                 - after using a race slayer scythe skill, gain the relevant slayer strike for 5 turns
  1908. - staff:        at the end of each turn, 20% chance to heal all allies
  1909. - rod:          at the start of each turn, 20% chance for self buff: +150% mag/will, +200% accuracy until the end of the turn
  1910. - bow:          - +50% accuracy
  1911.                 - +300% damage against any attribute debuffed enemies
  1912.                 - after using a race slayer bow skill, gain the relevant slayer strike for 5 turns
  1913. - whip:         basic attack becomes attack all; when using whip skills, 25% chance to bind enemy, 50% chance to debuff enemy attack
  1914. - harp:         sonic strike, confusion strike 25%; +300% damage to confusion, seduction (song/ocean skills)
  1915. - boomerang:    basic attack becomes attack all; after using boomerang skills, +50% evasion, +30% magic evasion (0 turns)
  1916. - flail:        basic attack becomes attack all; +300% damage against stun
  1917. - fan:          +300% damage against trance, seduction, incontinence (fan skills)
  1918. - kitchen knife: 25% chance to not consume items when using cooking skills
  1919. - abacus:       20% reduction in gold cost for mercantile skills
  1920. - scalpel:      +300% damage against poison, zombie; increased duration on most medicine skill buffs (by 5 turns)
  1921. - card:         25% chance for an extra action in a turn
  1922. - plate:        - +300% damage against trance, incontinence
  1923.                 - increased service self buff duration (battle/magic/perfect maid: +5 turns; maid boost: +3 turns)
  1924. - grimiore:     33% reduction in SP cost for magic science; 20% chance to not consume items when using alchemy or magic book skills
  1925. - gun:          - +50% accuracy
  1926.                 - +300% damage against enemies who have directly buffed their attributes
  1927.                 - after using a race slayer gun skill, gain the relevant slayer strike for 5 turns
  1928. - sex toy:      pleasure strike; +300% damage against horny
  1929.  
  1930. - light shield / shield / heavy shield: +10/20/30% physical and magical evasion
  1931.  
  1932. - rapier skill: sp regen/refund?
  1933. - pirating: after using a pirating skill, +50% physical counter rate, counterattack skill: support bombardment (1 turn)
  1934. - justice: more dmg at lower HP% (+1% dmg per % HP lost)
  1935. - ruling: 25% chance to nullify physical attack and counter with a ruling skill
  1936. - heroism: more dmg at lower HP% (+1% dmg per % HP lost)
  1937.  
  1938. - demon arts: damage formula uses the highest of any stat?
  1939. - ocean:    debuff enemy elemental resistance
  1940. - slime:    +300% damage against slimed
  1941. - beast:    +300% damage against blind
  1942. - snake:    +300% damage against bind
  1943. - wing:     50% chance to debuff enemy agility
  1944. - insect:   user gains 'guard' status
  1945. - plant:    +300% damage against poison, confusion, paralysis
  1946. - corpse:   +300% damage against poison, zombie // confusion, sleep (skill dependent)
  1947. - artificial: +33% to atk+def // mag+will // agi+dex (skill dependent) (3 turns)
  1948. - nature:   1/4 damage taken from elements used (fire/ice/lightning/wind/water/earth/bio/pleasure) (3 turns)
  1949. - breath:   higher damage when user has higher HP%
  1950.  
  1951. - {Spear / Fan / Dance / Song / Service} skills grant small initiative bonus on cast {200 / 500 / 800 / 800 / 800}
  1952. - {Club / Flail} skills ignore half of enemy defense
  1953. - {Axe / Makina} skills ignore all of enemy defense
  1954. - {Mercantile / Alchemy / Makina / Cooking / Nature} skills are 'certain hit'
  1955. - Most non-damaging song, dance and talk skills are certain hit
  1956.  
  1957. [advanced race weapon skills]
  1958. - Queen Scylla: instant flash cross slash (SS rank katana skill)
  1959. - Queen Elf: artemis' grave (SS rank bow skill)
  1960. - Queen Lamia: five flail destruction (SSS rank flail skill)
  1961. - Yoma (Advanced races): S rank rapier skills
  1962. - Vampire Kunoichi: darkness rend (S rank ninjutsu skill)
  1963. - Queen Vampire: shadow testament (S rank dagger skill)
  1964. - Queen Harpy: heavenly princess fan (SS rank fan skill)
  1965.  
  1966. - hild / yamata no orochi 6000 affection gift: supreme attack scroll (+400% basic attack damage)
  1967. - sylvia (madame insect) 4000 affection gift: human slayer talisman (can also be found in alt. monster lord castle)
  1968. - heinrich 4000 affection gift: angel slayer talisman (can also be found in hall of creation)
  1969. - minamo (3 tailed kitsune) 4000 affection gift: vicarious shikigami (start battle with 2 layer deflector)
  1970. - maine (mermaid) 4000 affection gift: singing status scroll (stacks with ability) (can also be stolen from trinity)
  1971. - mary (sheep) / konan (tiger) / lazarus 2000 affection gift: pledge cup (can also be stolen from four tailed samurai)
  1972. - sphinx 4000 affection gift: illusion earring (basic attack hits 3 times) (can also be obtained at ophylia's BF)
  1973.  
  1974. - oracle skills
  1975.     - lucky star = for one ally or enemy, +50% all stats/accuracy/crit rate/phys eva/mag eva (5 turns)
  1976.     - my turn forever = for the next turn, can only use oracle skills, +4 actions
  1977.  
  1978. - Unfortunate monsters and male characters (except Luka) are not targeted by most pleasure attacks
  1979.  
  1980. - If a party member dies with a deflector (eg. through instant death or other status effect), the deflector will persist when the party member is revived
  1981.  
  1982. - card turns can be rerolled: swapping party order in battle can change the amount of actions a character gets from wielding cards
  1983.  
  1984. - grandine reduces magic reflect, rather than magic evasion
  1985. - excalibur grants -50% atk/mag, rather than +50% atk/mag
  1986.  
  1987. - The element chosen by a skill will be the one the target is weakest to, from the elements imbued in the skill. The boost applied will be the highest boost to a single element, from the ones imbued in the skill (even if this doesn't match the element the target is taking).
  1988.  
  1989. - Skills and attacks with "chaos" elements (eg. hadron, tera) will ignore any elemental and type reflect, as well as elemental absorbs. They are still affected by type based dodge/nullification.
  1990.  
  1991. - Status effects which prevent your turn (stun, freeze, stop etc) also decrease evasion/magic evasion by 200%
  1992.  
  1993. - "Silence": seals white magic, black magic, time magic, summoning, holy, dark, spellblade, taoism, dance, song, talk, magic science, alchemy, magic book, demon arts, nature
  1994. - "Slow": agility -70%, accuracy -30%, evasion/magic evasion -100%
  1995. - "Mini": atk/def/agi -80%
  1996. - "Zombie": bio element absorb, poison immune, recovery is +200% more effective, recovery deals damage instead of healing, "instant death" gives full recovery, evasion/magic evasion -200%, def/will/agi -90% (note: self inflicted zombie does not reduce evasion or attributes)
  1997. - "Slimed": agility -50%, evasion/magic evasion -50%, pleasure element resist -50%
  1998. - "Quick": agility +70%, accuracy +100%, evasion/magic evasion +50%
  1999.  
  2000. - Dealing damage may wake the target from sleep (25% chance)
  2001. - Dealing damage can remove confusion state from the target (10% chance)
  2002.  
  2003. - [Instant kill skills]
  2004.     - dead is dead (2360) (death professor)                 = kills zombie (all enemies)
  2005.     - anaphylaxis (2361) (zombie doctor)                    = kills poison (all enemies)
  2006.     - invitation to eternal sleep (2569) (elder succubus)   = kills sleep (all enemies)
  2007.     - orgasmic ascension (2570) (succubus queen)            = kills slimed, horny, trance, seduction, incontinence (all enemies)
  2008.  
  2009.     - melty boa (2496) (elder succubus)                     = devours digest, trance (one enemy)
  2010.     - deep sea offering (2620) (abyss lord)                 = devours blind, digest (one enemy)
  2011.     - carnivorous requiem (2649) (malicious slime)          = devours digest (all enemies)
  2012.     - digestive juice breakdown (2650) (malicious slime)    = at the end of each turn, devour digest, slimed (all enemies) (5 turns)
  2013.     - dance of devouring nightmare (2749) (nightmare lamia) = devours digest, bind (all enemies)
  2014.     - queen's boa (2750) (queen lamia)                      = devours digest, bind (all enemies)
  2015.     - spider's prey (2880) (atlach-nacha)                   = devours digest, bind (all enemies)
  2016.     - venus trap (2932) (venus nepenthes)                   = devours digest, trance (all enemies)
  2017.     - venus nepenthes (2933) (venus nepenthes)              = at the end of each turn, devour digest, trance (all enemies) (5 turns)
  2018.     - pandora boa (2971) (pandora)                          = devours digest, stun (all enemies)
  2019.     - genetic abyss (3018) (giga mutant chimera)            = devours poison, digest (all enemies)
  2020.     - slug boa (3164) (high creature)                       = devours digest, slimed (one enemy)
  2021.  
  2022. - [promestein race change] (119) (requires main story completion)
  2023.     - human --> vampire (luka lvl 10 human, vanilla, queen vampire - with vampire pub completed)
  2024.     - slime --> beast (bunny slime - at port natalia)
  2025.     - mermaid --> fairy (catfish girl gigi, lucia - with gigi's sidequest completed)
  2026.     - beast --> elf (bunny archer, bunny slime, queen elf)
  2027.     - alraune --> sea-dweller (saki, seaweed girl, canceroid, poseidoness, kraken) (saki and canceroid also unlock sea-dweller)
  2028.     - land-dweller --> yoma (high slug elizabeth)
  2029.  
  2030. - [Slayer abilities] (jobs | races)
  2031.     - Succubus          (Holy Knight, Hero | Dragonkin)
  2032.     - Yoma              (Hero | Devil Summoner)
  2033.     - Doll              (Machinist, Puppeteer)
  2034.     - Ghost             (Temple Knight, Medium | Valkyrie)
  2035.  
  2036.     - Human             (N/A | Monster Hunter, High Undead)
  2037.     - Demi-Human        (Taoist | Valkyrie Lord)
  2038.     - Slime             (Apprentice Hero | Oni)
  2039.     - Beast             (Hunter | Speed Beast)
  2040.     - Kitsune           (N/A | Centaur, Harpy Knight)
  2041.     - Lamia             (Holy Archer | Scylla, Harpy Garuda)
  2042.     - Harpy             (Dragon Knight)
  2043.     - Dragon            (Dragon Tamer | Centaur, Sky Knight)
  2044.     - Sea-Dweller       (Marine | Deep Sea Leech)
  2045.     - Giant             (N/A | Giant Slayer)
  2046.     - Chimera           (Magical Scholar)
  2047.     - Angel             (N/A | Fallen Angel)
  2048.  
  2049. - Characters with "haste" (always move first) as part of their traits
  2050.     - Reina (Harpy):            dance skills
  2051.     - Miu (Ostrich / Harpy):    unarmed skills
  2052.     - Lemon (Ustrel):           cooking skills
  2053.     - Lisa (Paintgeist):        talk skills
  2054.     - Mink (Mermaid Merchant):  mercantile skills
  2055.     - Shirohebi:                dance skills
  2056.     - Kris (Harpy Knight):      spear skills
  2057.     - El (Mermaid Princess):    song skills
  2058.  
  2059. ----------------------------
  2060. [v2.20] (game update)
  2061. ----------------------------
  2062. - part 2 LoC released
  2063. - new weapon, skill passives
  2064. - many character traits changed
  2065.  
  2066. - floor 100 rewards: 1 key to the bonus room locked door, 5 green chests
  2067.     - (note: key can also be obtained from hades or colosseum bonus floors)
  2068. - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times
  2069.     - (note: 6 bosses - black alice (3 form marathon), doppel lukas, heinrich, marcellus, judgment, worldbreaker)
  2070.  
  2071. - mulitple sources of extra actions per turn can now be stacked
  2072. - divine destiny (and similar skills) bugged to give only +1 action
  2073.     - (note: this also applies to enemies who would normally have more actions per turn)
  2074.  
  2075. - bosses are now vulnerable to dragon palace dance and similar effects
  2076.  
  2077. - general lag
  2078. - holy martyr (and similar skills) fixed? (note: holy martyr ability no longer revives the user)
  2079. - HP regen does not function
  2080. - character reset at reaper crashes game
  2081. - colosseum can crash game
  2082. - library doesn't update?
  2083. - counterattack never procs
  2084. - daystar and other "counter" stances don't work anymore
  2085. - accuracy of some weapons (eg. bows, guns) is bugged
  2086. - fang passive buffs enemy agility, rather than debuffing
  2087. - some general issues with accuracy and evasion
  2088.  
  2089. - alchemy class rework
  2090. - create: excalibur (alchemy skill) gives -50% atk/mag
  2091. - characters trained in alchemy before v2.20 will not have access to the new ability "alchemy item get"
  2092.  
  2093. ----------------------------
  2094. [v2.21] (game update)
  2095. ----------------------------
  2096. - serious bug with savefiles? (fixed in v2.21.01?)
  2097. - issues with LoC equipment? (fixed?)
  2098.  
  2099. - laggy performance seems fixed
  2100. - HP regen fixed
  2101. - divine destiny (and other skills), as well as enemies, now have intended amount of actions (note: stacking still works)
  2102. - character reset at reaper seems to work (note: races/skills/abilities earned from quests are lost until NG+)
  2103. - counterattacks and some counter stance skills fixed (note: ruling skills, knight sword passive?)
  2104. - on death skills (eg. holy martyr, goddess' protection, maid's gift) now all activate together on death
  2105. - naia (and others) and reinforcement skills no longer interrupt timestops
  2106. - reaper timestop immunity fixed (did not work before)
  2107. - berserk state from ability/accessory is now only applied once at the start of battle (i.e. lost on death/dispel)
  2108. - attack booster from berserk/rampage ability, accessory and job passive can no longer be stacked
  2109. - fist, katana weapon passives fixed
  2110.  
  2111. - any status effect that prevents action (eg. paralysis, freeze, shock, stun, stop) will never end
  2112. - added state effects from skills are sometimes applied to the target when it should be for the user?
  2113. - accuracy and evasion appear to have more issues (very low dodge rate)
  2114. - "counter damage up" abilities and accessories don't seem to work (probably broken in previous patches as well)
  2115. - basic attack hits up (eg. tentacle up) does not bolster counterattacks (probably broken in previous patches as well)
  2116. - enemy daystar still does not nullify or counter
  2117.  
  2118. - skill execution order changes (each skill seems to be considered separately, rather than on a per character basis)
  2119.     - for a character with multiple actions, other ally or enemy skills can now execute within their skill rotation, rather than the character using all of their skills sequentially on their "turn"
  2120.     - "haste": only the hasted skill moves first (pre v2.21, any action by the character on the same turn would also be hasted)
  2121.     - for a character with multiple actions, skills with "initiative" (eg. song) will usually execute before actions queued earlier
  2122.     - for a character with multiple actions, skills may execute in a different order than queued, with or without initiative skills
  2123.     (pre v2.21, skills would execute in the order they were queued)
  2124.     - against an enemy with multiple actions per turn, your auto revives will now activate during their turn (pre v2.21, the revives would activate after their turn)
  2125.  
  2126. - "special" elements (eg. hadron, tera) can no longer be absorbed when part of multi-element skills (pre v2.21, these skills ignored elemental and type reflect, but could be absorbed by element)
  2127.     - eg. apoptosis time magic "supernova" (holy / eternal) now ignores holy absorb (it already ignored holy reflect pre v2.21)
  2128. ----------------------------------------------------------------------------------------------------------------
  2129.  
  2130. - My opinion of the relative difficulty of the bosses (same bracket = similar difficulty):
  2131. - Part 1 (v1.21):   {Adramelech, Astaroth, Morrigan, Sphinx} {Soniamazuda, Lucifina} {Micaela, Soniamanyu} {Alice XVI, Reaper}
  2132. - Part 2 (v2.23):   {} {Micaela, Soniamanyu} {Gnosis, Azi Dahaka} {Sun Wukong, Yamata no Orochi, Marcellus} {Judgment}
  2133.                     {Alice XVI, Reaper, Black Alice} {Doppels} {Worldbreaker}
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top