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MGQP superboss guide

cratebox Aug 7th, 2015 (edited) 23,771 Never
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  1. ----------------------------------------------------------------------------------------------------------------------------
  2. MGQ!P Labyrinth of Chaos superboss guide
  3. ----------------------------------------------------------------------------------------------------------------------------
  4. - This guide covers the Labyrinth of Chaos in v2.23.
  5. - Every 100 floors, there is an optional harder boss fight (blue flame).
  6. - There are also randomly appearing bonus floors which can contain superbosses (colosseum, netherworld).
  7. - Spoilers ahead.
  8.  
  9. - outdated Part 1 information has been removed from here and ported to a new paste
  10. - Guide (Part 1 ver): https://pastebin.com/vh84SMpg
  11.  
  12. Videos
  13. - gnosis (9:05) - https://www.youtube.com/watch?v=xL6VsMetGlM
  14. - alma elma (11:17) - https://www.youtube.com/watch?v=q9mL-AHWpRo
  15. - lilith (8:46) - https://www.youtube.com/watch?v=UiiQVdnQOyA
  16. - azi dahaka (8:39) - https://www.youtube.com/watch?v=WyZVmzVVHPA
  17. - leviathan (7:59) - https://www.youtube.com/watch?v=-OqDWW_L1xk
  18. - tamamo (10:20) - https://www.youtube.com/watch?v=h_t-75D5pjw
  19. - sonia chaos (8:45) - https://www.youtube.com/watch?v=HXkCTl6uZhY
  20. - eden (8:09) - https://www.youtube.com/watch?v=14F2H4YRIDI
  21.  
  22. Guide Update
  23. - black alice (3rd form) shifted to under the 1st and 2nd form
  24.  
  25. ----------------------------
  26. [v2.23] (game update)
  27. ----------------------------
  28. - game crash probably fixed
  29. - can dodge rarely now, but there are still issues with evasion
  30.     - evasion can't exceed 100% without specific buffs (i.e. fallen angel dance)
  31.     - when evasion has exceeded 100%, having other sources of evasion lowers it towards 100% (including abilities/job passives)
  32.     - however, consistent dodging requires evasion in the range of 150%+
  33. - skills still seem to execute in random order, for a character with multiple actions (note: dargoth's patch fixes this)
  34. - enemy daystar still does not nullify or counter
  35.  
  36. ----------------------------
  37. [v2.22] (game update)
  38. ----------------------------
  39. - rare game crash (related to LoC items?)
  40. - higher LoC rewards, rare point cap increased to 12000, usagi points introduced for overflow
  41.  
  42. - infinite status effect fixed
  43. - still can't dodge
  44. - counter damage up fixed
  45.  
  46. ----------------------------------------------------------------------------------------------------------------------------
  47. Contents
  48. ----------------------------------------------------------------------------------------------------------------------------
  49. 1. Races (no job section yet)
  50. 2. General Strategy
  51. 3. Bosses
  52.     - [Part 1 Bosses]: Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Soniamazuda, Soniamainyu, Micaela, Lucifina, Reaper
  53.     - [Part 2 Bosses]:
  54.             - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonia Chaos, Tamamo (alt), Black Alice (3rd Form)
  55.             - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Haine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Luka Judgment, Luka Worldbreaker
  56. 4. Other/Unsorted Notes
  57.  
  58. ----------------------------------------------------------------------------------------------------------------------------
  59. 1. Races (no job section yet)
  60. ----------------------------------------------------------------------------------------------------------------------------
  61. - Having multiple actions per turn (without sealing skills) is incredibly strong, so I highly recommend the use of races which have access to this (especially slimes).
  62. - Characters with access to multiple races are recommended, due to their additional versatility.
  63.  
  64. [Recommended Races]
  65. - Slime, Scylla, Elf, Lamia, Beast, Mermaid
  66.  
  67. [Other Strong Choices]
  68. - Imp, Kitsune, Land-Dweller, Sea-Dweller, Insect, Doll, Apoptosis, Chimera, Angel
  69.  
  70. - Slime:    (passive) bind immunity, water immunity
  71.             Mega Slime:         division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  72.             Giga Slime:         divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  73.             Purifying Slime:    aqua metabolism (slime skill) = all allies, status immunity (except bind, debuffs) (9 turns)
  74.             (note: slimes can access beast and elf races)
  75.             (eg. Lime, Bunni, Awawa)
  76.  
  77. - Scylla:   Scylla Servant: maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  78.             Elder Scylla:   tentacle ex up (tentacle skill) = basic attack hits 9 times, tentacle skills execute +3 times (3 turns)
  79.             Scylla Samurai: 初心 (special skill) = basic attack booster +400% (9 turns)
  80.             Peerless Scylla Samurai:
  81.                 - 裸一貫 (katana skill) = katana skills execute +1 times, +20% sp regen, -100% def/will (3 turns)
  82.             Queen Scylla:
  83.                 - perfect maid (service skill) = +50% atk/mag, all skills available (4 turns)
  84.             (eg. Alice, Alicetroemeria, Mitsuko)
  85.  
  86. - Elf:      Dullahan Lord: dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  87.             Forest Elf: forest defense (nature skill) = all allies, fire/ice/lightning/wind/earth/water immunity (3 turns)
  88.             Queen Elf: queen's prayer (nature skill) = for the user, null physical and magical type (2 turns)
  89.             Wonder Elf / Queen Elf: (passive) wind/earth/water immunity
  90.             (note: elf race can be accessed by slime/beast)
  91.             (eg. Claudia, Elise, Freya)
  92.  
  93. - Lamia:    Advanced races: (passive) bind immunity, stun immunity
  94.             White Snake Kagura:
  95.                 - waning moon dance = all allies, null physical type (2 turns)
  96.                 - evening moon dance = all allies, null magical type (2 turns)
  97.                 - dispel dance = all enemies dispel
  98.             Queen Lamia: snake god's dance = all allies, counterattack any attack, counter damage +100% (5 turns)
  99.             (eg. Anastasia, Shirohebi, Aria Lamia)
  100.  
  101. - Beast:    Speed Beast:    disruptive wave (beast skill) = all enemies dispel
  102.             Centaur:        centaur body (spear) = can only use spear skills, spear skills execute +1 times, +20% sp regen (3 turns)
  103.             Grand Centaur:  ixion (spear skill) = can only use spear skills, +1 action per turn, +20% sp regen (3 turns)
  104.             Lunatic Beast:  lunatic high (beast skill) = auto battle, +50% atk, +40% eva
  105.             Blood-Crazed Beast: genocide high (beast skill) = auto battle, +100% atk, +40% eva, +1 action per turn
  106.             Giga Minotaur:  (abilities) counter damage +300%, last gasp crit guarantee
  107.             (note: beasts can access elf race)
  108.             (eg. Pochi, Ratty, Riot)
  109.  
  110. - Mermaid:  (passive) water/sonic immunity, confusion/sleep/seduction immunity
  111.             Lorelei:
  112.                 - rain of miracles (ocean skill) = all allies, heal 100% HP and 25% MP, cleanse most status effects
  113.             Pirate King Lorelei:
  114.                 - (passive) SP cost -50%, (ability) SP cost -50%
  115.                 - pirate king song = all allies, auto battle, +100% attack, +50% SP regen, +1 action per turn
  116.             Shipping Magnate Lorelei:
  117.                 - money wall (mercantile skill) = when damage is taken, gold is lost in place of HP (9 turns)
  118.             Queen Mermaid:
  119.                 - (abilities) water absorb, sonic absorb
  120.                 - aqua pentagon (white magic skill) = for one ally, 2 layer deflector
  121.             (note: mermaids can access fairy race)
  122.             (eg. Meia, El, Laura)
  123.  
  124. - Imp:      Advanced races: (passive) wind immunity, climax/horny/trance/seduction/incontinence immunity
  125.             Elder Succubus:
  126.                 - invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  127.             Queen Succubus:
  128.                 - orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  129.                 - pleasure eater (sexcraft skill) = absorb pleasure element (3 turns)
  130.             (eg. Rami, Lilith & Lilim, Alma Elma)
  131.  
  132. - Kitsune:  Kitsune Courtesan:
  133.                 - almighty song = all allies, all skills available (9 turns)
  134.                 - moon banquet dance = all allies, MP and SP cost 1/4 (3 turns)
  135.             Bestial Kitsune:
  136.                 - lunar madness (beast skill) = auto battle, atk +50%, no MP/SP costs
  137.             (eg. Kamuro, Nanabi, Izuna)
  138.  
  139. - Land-Dweller: Monster Hunter: (abilities) human slayer, endure
  140.                 Giant Slayer: (ability) giant slayer
  141.                 (note: land-dwellers can access yoma race)
  142.                 (eg. Melk, Melty, Basilin)
  143.  
  144. - Sea-Dweller:  (passive) water immunity
  145.                 Sea Palace Maiko:
  146.                     - time warp dance = all enemies, slow/stop 50%
  147.                     - bullseye song = all allies, +200% accuracy (5 turns)
  148.                     - dragon pulse song = all allies, wind/earth/water absorb (3 turns)
  149.                     - dragon palace dance = all enemies, "all element weak" (all resists -50%) (75% chance) (3 turns)
  150.                 Sea Palace Princess:
  151.                     - (abilities) dance success up, song success up
  152.                     - millenium dragon dance = all enemies, water damage, petrify 75%
  153.                 (note: sea-dweller race can be accessed by alraune)
  154.                 (eg. Sully, Shelly, Kraken)
  155.  
  156. - Insect:   Legion: group defense (insect skill) = for the user, 2 layer deflector
  157.             Legion Mother:
  158.                 - (ability) group shield = at the start of battle, user gains a 2 layer deflector
  159.                 - (ability) vengeance strike = basic attack deals +150% damage for each incapitated ally
  160.                 - group leader (insect skill) = basic attack hits 5 times, insect skills execute +2 times (3 turns)
  161.             Arachne / Atlach-Nacha / Queen Insect: (passive) bind immunity, slow/stop immunity
  162.             (eg. Rachnee, Sunny, Spider Princess)
  163.  
  164. - Doll:     (passive) many status immunities
  165.             - limiter release (artificial) = auto battle, +50% all stats, weapon/race skills execute +1 times
  166.             Vocaloid:
  167.                 - hypnotic symphony (song skill) = all enemies, sleep 75%
  168.                 - daisy bell (song skill) = all allies, +50% elemental booster (5 turns)
  169.             Academy Doll:
  170.                 - (abilities) dance success up, song success up
  171.                 - mechanical dance = all enemies, slow/stop 50%
  172.             Master Golem:
  173.                 - chaotic magic (artificial skill) = auto battle, +50% atk, +30% HP/8% MP/30% SP regen
  174.             (note: dolls can access apoptosis race)
  175.             (eg. Naho, Francesca, Amphil)
  176.  
  177. - Apoptosis:    (passive) almost all status immunities, access to makina/time magic skills
  178.                 High Apoptosis:
  179.                     - (abilities) all status immune (except bind, debuffs), basic attack booster +200%
  180.                     - supernova (time magic skill) = holy/"eternal" damage
  181.                     - apoptosis (dark arts skill) = dark/"demise" damage, ignores defense
  182.                 (note: apoptosis race can be accessed by dolls)
  183.                 (eg. Shesta, Vitae, Twinkle)
  184.  
  185. - Chimera:  Tri-Chimera: genetic awakening (artificial skill) = for the user, all race skills available (9 turns)
  186.             Force Mutant:
  187.                 - (ability) skill use: artificial
  188.                 - zylphe = wind damage, 75% chance for "zylphe" debuff (agi -50%, acc -30%, eva -100%, wind res -50%) (3 turns)
  189.                 - gnomaren = earth damage, 75% chance for "gnomaren" debuff (def -90%, crit rate -100%, earth res -50%) (3 turns)
  190.                 - grandine = water dmg, grandine 75% (will -90%, dex -50%, acc -30%, crit -100%, mag reflect -100%, water res -50%)
  191.                 - gigamander = fire damage, 75% chance for "gigamander" debuff (atk -50%, fire resist -50%) (3 turns)
  192.             Machine God: (passive) many status immunities
  193.             (eg. Radio, Awawa, Grangold King)
  194.  
  195. - Angel:    (passive) mostly high status resistances
  196.             Cupid of Lust: (ability) all element immunity (except holy/dark)
  197.             Seraph (Eden & Micaela-chan exclusive):
  198.                 - illusion heaven dance (holy): +50% atk/agi, 50% phys eva, 200% mag eva, 33% certain hit eva, 200% acc (3 turns)
  199.             Fallen Angel (Lucifina-chan exclusive):
  200.                 - (ability) angel slayer
  201.                 - fallen angel dance (holy): +50% mag/agi/dex, 200% phys eva, 50% mag eva, 33% certain hit eva, 200% acc (3 turns)
  202.             (eg. Luka, Ilias, Eden)
  203.  
  204. ----------------------------------------------------------------------------------------------------------------------------
  205. 2. General Strategy
  206. ----------------------------------------------------------------------------------------------------------------------------
  207.  
  208. - A generally safe strategy is to maintain deflectors, have support characters neutralize the boss if necessary (using status effects and/or MP drain), then use an offense character (with buff stacking) to deal damage.
  209.  
  210. - This guide will assume every character has access to the following skills/abilities:
  211.     - Apprentice Hero:  "Goddess' Protection" (defense ability)
  212.     - Hero:             "SP Regen +10%" (special ability)
  213.     - Power Fighter:    "Endure" (defense ability)
  214.     - Machinist:        "Electromagnetic Armor" (makina skill)
  215.     - Makina Master:    "Skill Use: Makina" (job ability)
  216.     - Pirate King:      "SP cost -50%" (job ability)
  217.     - Library Lord:     "Magic Reflector" (magic ability)
  218.  
  219. - Deflectors can be used to block hits of enemy skills. This should be used as your main survival tool. Try to always keep deflectors refreshed on every member of your party during fights.
  220.     - Status effects can still go through.
  221.     - Enemy skills that hit multiple times can still be dangerous, since deflectors will usually only block 2 hits.
  222.     - Machinist's "Electromagnetic Armor" is good as a deflector, since all characters can access it, and it does not cost HP.
  223.     - Recasting deflectors will refresh its layers (i.e. does not stack).
  224.     - Bosses can dispel deflectors. Try to keep this in mind and not get caught out.
  225.  
  226. - The "Endure" ability and auto revive abilities are useful for avoiding defeat on the first turn. It is recommended to keep track of which members of your party still have these abilities available, as they can only be used once per battle. If a character is using multiple "on death" abilities, they will all activate on the same turn.
  227.     - Power Fighter:    Endure = when above 30% hp, survive a lethal strike with 1 hp (once per battle)
  228.     - Apprentice Hero:  Goddess' Protection = on death, revive to 20% HP (once per battle)
  229.     - Pope:             Holy Martyr = on death, heals/revives all other allies (once per battle)
  230.  
  231. - Having multiple actions per turn (without sealing skills) is incredibly strong. In particular, you can have much more devastating damage setups, and it becomes trivial to maintain deflectors.
  232.     - Equipping card weapons grants the character a 25% chance for an additional action in a turn (dual wield gives 2 chances, for potentially two extra actions)
  233.     - Mega Slime:       division (slime skill) = +1 action per turn, -20% atk/mag/dex (3 turns)
  234.     - Giga Slime:       divine destiny (slime skill) = +2 actions per turn, -20% atk/mag/dex (3 turns)
  235.     - Scylla Servant:   maid boost (service skill) = +1 action per turn, -20% hp regen (3 turns)
  236.     - Dullahan Lord:    dullahan rondo (demon arts skill) = +1 action per turn, -25% atk/mag/dex (3 turns)
  237.  
  238. - [Normal Attack] [Effect: +] The basic attack, as well as many skills, can be augmented with different effects, such as:
  239.     - element strikes (adding elements to your attack)
  240.     - slayer strikes (adding race slayer elements to your attack)
  241.     - status effect strikes (inflicting status effects with your attack)
  242.     (note: most weapon based skills and many job/race skills have "normal attack" / "effect: +" attribute)
  243.  
  244. - Using elements in combination with elemental boosters can lead to more damage. Keep in mind that it is better to focus on boosting one element, since the damage calculation will only take the highest relevant boost. (note: elemental boosts stack additively)
  245.     - Magus Fist and Force Monk give unarmed skills which grant various elemental strikes and boosters
  246.     - Spellsword and Master Swordcerer give spellblade skills which grant various elemental strikes and boosters
  247.     - Spirit Summoner gives summoning skills which grant various elemental strikes and boosters
  248.     - Vocaloid (Doll) learns "Daisy Bell" (song) which grants +50% booster for all elements
  249.  
  250. - Weapon Synergy: Many skills have bonus damage when used with the correct type of weapon (eg. Sword with Sword skills)
  251.  
  252. - [Buff Stacking] Buffs can stack if they are unique (separate icons in status bar during battle indicate different buffs). Making use of many buffs simultaneously to raise stats can result in greater damage.
  253.     - Stat boosts stack multiplicatively.
  254.     - Bosses can dispel your team's buffs.
  255.  
  256. - Some buff stacking examples:
  257.     - 100 atk --> transform --> inner focused mind --> salamander --> full power (+ encouraging dance, hero song) = 3037.5 atk
  258.     - 100 atk --> divine destiny (-20% atk, +2 actions per turn) --> transform + inner focused mind + salamander --> power charge + focused spirit + full power (+ encouraging dance, hero song) = 14580 atk
  259.  
  260. - [Status Effects] Most bosses are vulnerable to some status effects. Making use of these can make fights much easier. Some examples of jobs which provide status inflicting skills:
  261.     - Magician:             (poison), blind, silence
  262.     - Black Mage:           confusion, sleep, paralysis
  263.     - Time Mage:            slow, stop, petrify
  264.     - Summoner:             bind, stun
  265.     - Taoist:               blind, silence, (poison)
  266.     - Cosmic Taoist:        confusion, sleep, paralysis
  267.     - Guard:                bind, debuffs
  268.     - Dancer:               stun, (poison), blind, silence, horny, (trance)
  269.     - Spellsword:           spellblade (poison), blind, silence
  270.     - Master Swordcerer:    spellblade confusion, sleep, paralysis
  271.     - Informant:            stun, horny, paralysis, silence, (freeze)
  272.  
  273. - When used with the matching weapon/skill passive, status effects can be used to significantly increase your damage. Some examples:
  274.     - dagger:       +300% damage against blind, sleep, paralysis, shock
  275.     - great sword:  +300% damage against defense or all stat debuffed enemies
  276.     - heavy spear:  +300% damage against slow, stop, agility debuffed
  277.     - scythe:       +300% damage against silence, confusion, sleep
  278.  
  279. - It can also be worthwhile to make sure your team isn't too vulnerable to status effects themselves.
  280.     - Use of races with passive status immunities is recommended
  281.     - Some equipment and accessories provide status immunities (eg. Blessed Veil grants confusion/trance/seduction immunity)
  282.     - Else, prevent status effects with Mass Antibiotic Injection (Godly Doctor) or other skill (this doesn't prevent bind/debuff)
  283.     - Else, clear status effects with Saints' Recovery (Paladin) or other skill (doesn't clear bind/debuff/slow/stop/stun/incont)
  284.  
  285. - [Damage Types] All skills fall into one of the following categories/types:
  286.     - physical type (note: this is distinct from the physical element)
  287.     - magical type
  288.     - certain hit / auto hit type
  289. - Each type is treated separately in terms of evasion, nullification and reflection (eg. magical evasion only affects magical type).
  290.  
  291. - Dodging and reflecting attacks will help preserve deflector layers, as well as aid in general survival (note: evasion is not very consistent). This guide will assume every character is using Library Lord's "Magic Reflector" ability.
  292.     - "Magic Reflector" = +100% magic reflect, -100% physical element resist. The ability is preferred over in-battle sources of magic reflect, as the reflect will not need to be refreshed, and also persists through dispels.
  293.     - Summoner job learns "Carbuncle" = +100% magic reflect for all allies (2 turns)
  294.     - Master Swordcerer learns "Spellblade: Magic Reflect" = +100% magic reflect for all allies (2 turns)
  295.  
  296. - Nullifying or absorbing attacks can be useful, but will not preserve deflector layers or avoid status effects. This can be done based on the attack's element, or by type.
  297.     - Elemental nullifications will only nullify multi element attacks if you nullify every element.
  298.     - You can absorb/reflect multi element attacks by absorbing/reflecting at least one of the elements, unless the attack has a "chaos" element.
  299.     - White Snake Kagura (Lamia advanced race) learns physical/magical type nullification dances
  300.  
  301. - Dispel (White Magic) (Priest) or other skill can be used to clear bosses' buffs when necessary.
  302.  
  303. - If you are having trouble with managing MP/SP, making use of regeneration and cost reductions can be very useful.
  304.     - Pirate King has halved SP costs passively when used as active job, and also learns the ability "SP cost -50%", which can be stacked to provide 25% SP costs in battle.
  305.     - Minstrel learns "MP regen +2%" and "SP regen +10%" songs
  306.     - Hero learns the abilities "SP +20%", "SP regen +10%"
  307.     - Sage learns the abilities "MP cost 75%", "MP regen +1%"
  308.     - Magical Girl learns "MP regen +2%"
  309.  
  310. - [Target Rate] It is possible to influence the probability of a character being targeted by an enemy's attack. This can be useful to allow particular characters to survive attacks. Carefully consider the target rate you set for each of your characters.
  311.     - This will affect any skill that targets "one enemy" or "random" (note: will also affect your skills that target random allies)
  312.     - War Miko: (ability) Super Appeal = user is targeted 5x as often
  313.     - Divine Songstress: (ability) Super Hide = user is targeted 1/5x as often
  314.     - Rainbow Nail Polish (accessory) = user is targeted 5x as often
  315.     - Seal of Nothingness (accessory) = user is targeted 1/5x as often
  316.     (note: can stack ability and accessory together)
  317.  
  318. - [Mana Drain] MP draining can neutralize most bosses, preventing them from using some of their skills.
  319.     - This is most useful when the boss has threatening moves which cost MP, particularly dispels.
  320.     - The bosses usually have 9999 MP.
  321.  
  322. - Some examples (note: some mana drain methods can be more practical when enemies have high defense stat, evasion, elemental resists or physical nullification):
  323.     - Force Monk leans "Mana Drain Strike" ability (physical type, normal attack element)
  324.     - Black Mage learns "Madrain" (magical type, recovery element, ignores defense)
  325.     - Dancer learns "Strange Dance" (certain hit, no element, ignores defense)
  326.     - Trickster learns "MP Steal" (certain hit, recovery element, ignores defense)
  327.     (note: recovery element can be augmented with "recovery booster" ability)
  328.     (note: Madrain can be made to scale with the attack/agility stat using Master Swordcerer's "Attack Magi" ability or Force Monk's "Rapid Magi" ability)
  329.  
  330. -------------
  331. [Extra]
  332. -------------
  333. - Things that can be very useful. However, unless otherwise stated, this guide will not assume or require the use of the following skills/effects.
  334.  
  335. - Equipment/skills/abilities found in the Labyrinth of Chaos can be extremely strong.
  336.  
  337. - If you have the gold to spare, Mermaid's (Shipping Magnate Lorelei) mecantile skill "Money Wall" can be used to nullify damage (gold is lost in place of HP).
  338.  
  339. - If you have a Succubus or Zombie, you can instantly kill enemies (including bosses) who are vulnerable to certain status effects.
  340.     - Elder Succubus: invitation to eternal sleep (demon arts skill) = kills sleeping enemies
  341.     - Queen Succubus: orgasmic ascension (demon arts skill) = kills slimed/horny/trance/seduction/incontinence
  342.     - Death Professor: dead is dead (medicine skill) = kills zombie status
  343.  
  344. - Golden Alchemist learns some extremely strong skills, if you are lucky enough to find the items necessary to use them.
  345.     - armor of truth = all allies, fire/ice/lightning/wind/water/earth absorb (3 turns) (phoenix tail + philosopher's stone)
  346.     - athena bracelet = all allies, weapon skills execute +1 times (3 turns) (burst drink + philosopher's stone)
  347.     - alice soul = all allies, magic skills execute +1 times (3 turns) (elven miracle drug + philosopher's stone)
  348.     - full aegis = all allies, physical and pleasure element reflect (3 turns) (blue water stone + philosopher's stone)
  349.     - homunculus roar = all allies, +1 action per turn (3 turns) (orange earth stone + philosopher's stone)
  350.     (using alchemy find ability, ~2% chance of finding a philosopher's stone per turn, inside labyrinth only)
  351.     (some enemies in the LoC, such as lily/lucia can also drop philosopher's stone)
  352.  
  353. - Many enemy skills are sealed when Luka is the only character in the party.
  354.  
  355. ----------------------------------------------------------------------------------------------------------------------------
  356. 3. Bosses
  357. ----------------------------------------------------------------------------------------------------------------------------
  358. - Enemy HP and attributes increase based on labyrinth floor (bonus floors also contribute to this).
  359.     - Floor 100 = 189x HP (+ 4.5x per bonus floor), 21x attributes (+ 0.5x per bonus floor)
  360.     - Floor 200 = 852x HP (+ 27.6x per bonus floor), 71x attributes (+ 2.3x per bonus floor)
  361.     - Floor 300+ = 4515x HP (+ 75x per additional floor), 301x attributes (+ 5x per additional floor)
  362.  
  363.     - Trial Level 1 = 12x HP (+ 0.9x per floor), 4x attributes (+ 0.3x per floor)
  364.     - Trial Level 2 = 66x HP (+ 3x per floor), 11x attributes (+ 0.5x per floor)
  365.     - Trial Level 3 = 189x HP (+ 18x per floor), 21x attributes (+ 2x per floor)
  366.     - Trial Level 4 = 612x HP (+ 60x per floor), 51x attributes (+ 5x per floor)
  367.     - Trial Level 5 = 3015x HP (+ 450x per floor), 201x attributes (+ 30x per floor)
  368.  
  369. - HP/attribute values given are estimates, it is assumed no bonus floors are visited and no floors are skipped by Gob, etc.
  370. - HP and attribute values can be higher when bonus floors have been visited, or lower if floors have been skipped
  371.  
  372. - Some skills ignore defense and willpower, but this is not noted here.
  373. - Many of the bosses' skills have cooldowns, some of which are noted here. (generally 3 turns)
  374. - Dispels usually have a 5 turn cooldown. (dispel -> xx -> xx -> xx -> xx -> dispel)
  375.  
  376. (note: part 2 - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times)
  377.  
  378. ----------------------------------------------------------------------------------------------------------------------------
  379. [Part 1 Bosses]
  380. ----------------------------------------------------------------------------------------------------------------------------
  381. Encounter List (Part 1): Morrigan, Astaroth, Sphinx, Adramelech, Alice XVI, Soniamazuda, Soniamainyu, Micaela, Lucifina, Reaper
  382. (note: most of the videos are from MGQP Part 1, but the strategy has not changed significantly in Part 2)
  383.  
  384. ----------------------------------------------------------------------------------------------------------------------------
  385. Morrigan (1051)
  386. ----------------------------------------------------------------------------------------------------------------------------
  387. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (200%)
  388.  
  389. - Stats: 300k base HP, 9999 MP, ~977 base attributes, 5% crit, 75% physical evasion, 0% magical evasion
  390.     - Floor 100: 56.7 mil HP, ~20517 attributes
  391.     - Floor 200: 255.6 mil HP, ~69367 attributes
  392.     - Floor 300: 1354.5 mil HP, ~294077 attributes
  393. - Special: 150% accuracy
  394. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  395.  
  396. [MGQP Part 1] Video (3:24) - https://www.youtube.com/watch?v=jBCoJUXTOys
  397.  
  398. Movelist: ('s' = silence seals the skill)
  399. Succubus Arts (4517):       (physical) (one enemy)                  physical/pleasure damage, climax 50%, 3 turn cooldown
  400. Delta Aero (4441):          (magical) (all enemies) (20 MP) [s]     wind damage, 3 turn cooldown
  401. Tera Cyclone (4443):        (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  402. Glans Ard (4442):           (magical) (all enemies) (20 MP) [s]     pleasure damage, trance 75%, 3 turn cooldown
  403. Lilith Orgia (4444):        (physical) (all enemies)                pleasure damage, horny/trance 75%, 3 turn cooldown
  404. Psycho Drain (3765-6):      (physical) (one enemy)                  pleasure damage, HP drain 100%, 0 turn cooldown
  405. Psycho Heaven (3767):       (physical) (one enemy x 4)              pleasure damage, 3 turn cooldown
  406. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  407. High Gravity (1558):        (magical) (all enemies) (12 MP) [s]     "gravity" damage, 50% accuracy, deals 75% of target's current HP
  408. All Slow (1548):            (magical) (all enemies) (8 MP) [s]      slow 75%, 3 turn cooldown
  409. All Cancel (1490):          (certain hit) (all enemies) (6 MP) [s]  dispel, 5 turn cooldown
  410. Extreme Gale (3113):        (self buff) (3 turns)                   +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  411.  
  412. notes:
  413. - avoid using physical type attacks unless you have inflicted stop
  414. - male characters work surprisingly well, since they aren't targeted by pleasure attacks
  415.  
  416. - standard strategy: maintain deflectors or physical null, status effects / MP drain, stack buffs and kill
  417.  
  418. ----------------------------------------------------------------------------------------------------------------------------
  419. Astaroth (1110)
  420. ----------------------------------------------------------------------------------------------------------------------------
  421. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  422.  
  423. - Stats: 360k base HP, 9999 MP, ~972 base attributes, 5% crit, 75% physical evasion, 0% magical evasion
  424.     - Floor 100: 68.04 mil HP, ~20412 attributes
  425.     - Floor 200: 306.72 mil HP, ~69012 attributes
  426.     - Floor 300: 1625.4 mil HP, ~292572 attributes
  427. - Special: 150% accuracy
  428. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  429.  
  430. [MGQP Part 1] Video (2:30) - https://www.youtube.com/watch?v=x3KPvoLfhb4
  431.  
  432. Movelist: ('s' = silence seals the skill)
  433. Succubus Slap (4121):           (physical) (one enemy)                  physical element damage, 0 turn cooldown
  434. Tera Cyclone (4443):            (certain hit) (all enemies) [s]         wind damage, 3 turn cooldown
  435. Lilith Orgia (4444):            (physical) (all enemies)                pleasure damage, horny/trance 75%, 3 turn cooldown
  436. Demon Eyes of Sleep (2550):     (magical) (all enemies) (5 MP) [s]      sleep 75%, 3 turn cooldown
  437. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  438. Invitation to Eternal Sleep (2569): (certain) (all enemies) (6 MP) [s]  kills sleeping enemies, 3 turn cooldown
  439. Romanus Teri Al / El (4123-4):  (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  440. Melo Sophi Dora (4125):         (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  441. Tail Drain Dora (4126):         (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 5 turn cooldown
  442. Tail Drain Dora (4127):         (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle, 0 turn cooldown
  443. Tail Drain Dora (4128):         (physical) (one enemy)              pleasure damage, bind 50%, HP drain 100%
  444. Extreme Gale (3113):            (self buff) (3 turns)               +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  445.  
  446. notes:
  447. - no dispel
  448. - avoid using physical type attacks unless you have inflicted stop
  449. - male characters work surprisingly well, since they aren't targeted by pleasure attacks
  450.  
  451. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  452.  
  453. - if luka gets bound (struggle state), then you can waste all enemy turns
  454.     - use pleasure element nullification or aqua pentagon
  455.     - struggle state will end if you inflict stop
  456.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  457.  
  458. ----------------------------------------------------------------------------------------------------------------------------
  459. Sphinx (1108)
  460. ----------------------------------------------------------------------------------------------------------------------------
  461. - Resistances: physical (50%), pleasure (100%), fire (25%), ice (50%), lightning (50%), wind (50%), earth (0%), water (75%), holy (50%), dark (50%), bio (50%), sonic (50%), yoma (150%)
  462.  
  463. - Stats: 400k base HP, 9999 MP, ~962 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  464.     - Floor 100: 75.6 mil HP, ~20202 attributes
  465.     - Floor 200: 340.8 mil HP, ~68302 attributes
  466.     - Floor 300: 1806 mil HP, ~289562 attributes
  467. - Special: 150% accuracy
  468. - Status Effects: slow (12.5%), slimed (6.25%), horny (6.25%)
  469.  
  470. [MGQP Part 1] Video (2:57) - https://www.youtube.com/watch?v=9Ssbr4kqRGs
  471. [MGQP Part 2] Queen Succubus instakill (0:42) - https://www.youtube.com/watch?v=Px9OGbm0J4Q
  472.  
  473. Movelist:
  474. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  475. Beast Rampage (4107):               (physical) (random x 4)             physical/lightning damage, shock 10%, 0 turn cooldown
  476. Underworld Wave (4512):             (physical) (all enemies)            physical element damage, death 25%, 3 turn cooldown
  477. Arc Obelisk (4108):                 (magical) (random x 9) (36 MP)      fire damage, burn 10%
  478. Absolute Zero Cyclone (4513):       (magical) (all enemies) (20 MP)     wind/ice damage, freeze 10%
  479. Black Lightning (4370):             (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  480. Solar Eclipse (4511):               (magical) (all enemies)             bio damage, mini/petrify 50%
  481. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  482. Kiss of Death (4109):               (physical) (one enemy)              death 75%, does not target males (except Luka)
  483. Hand of the Earthly God (4110-1):   (physical) (one enemy)              pleasure damage
  484. Mouth Offering (4112):              (physical) (targets Luka)           pleasure damage
  485. Isis' Lovemaking (4113):            (physical) (targets Luka)           pleasure damage, trance 75%
  486. Ancient Law of Ecstasy (4114):      (physical) (targets Luka x 3)       pleasure damage
  487. Bestial Howl (2726):                (self buff)                         +200% accuracy (5 turns), +50% physical evasion (3 turns)
  488. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  489.  
  490. notes:
  491. - she lacks certain hit attacks
  492. - white snake kagura (lamia miko advanced race) learns physical/magical type nullification dances
  493. - if you have a queen succubus, you can use 'orgasmic ascension' to kill her after inflicting slimed/horny
  494.  
  495. - not much threat, especially if you use physical nullification + magic reflect
  496. - standard strategy: maintain deflectors or physical null, (optional: MP drain), stack buffs and kill
  497.  
  498. ----------------------------------------------------------------------------------------------------------------------------
  499. Adramelech (1143)
  500. ----------------------------------------------------------------------------------------------------------------------------
  501. - Resistances: physical (25%), pleasure (25%), fire (25%), ice (25%), lightning (25%), wind (100%), earth (100%), water (100%), holy (25%), dark (25%), bio (0%), sonic (150%), doll (150%)
  502.  
  503. - Stats: 350k base HP, 9999 MP, ~975 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  504.     - Floor 100: 66.15 mil HP, ~20475 attributes
  505.     - Floor 200: 298.2 mil HP, ~69225 attributes
  506.     - Floor 300: 1580.25 mil HP, ~293475 attributes
  507. - Special: N/A
  508. - Status Effects: slow (18.75%), stop (12.5%)
  509.  
  510. [MGQP Part 1] Video (2:36) - https://www.youtube.com/watch?v=PaNw3nCp6KU
  511.  
  512. Movelist:
  513. Wings of Destruction (4317):    (physical) (one enemy)                  physical element damage
  514. Disaster Worm (4555):           (physical) (random x 6)                 physical element damage, 3 turn cooldown
  515. Supernova (4577):               (certain hit) (all enemies) (24 MP)     damage (no element)
  516. Divine Reversion (4556):        (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  517. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  518. Wave Cannon (4570):             (certain hit) (all enemies)             "hadron" damage
  519. Drain Sphere (4320):            (physical) (targets Luka)               pleasure damage, inflicts struggle state (2), 5 turn cooldown
  520. Drain Sphere (4321):            (certain hit) (targets Luka)            pleasure damage, used on struggle state, HP drain 100%
  521. Drain Sphere (4322):            (physical) (one enemy)                  pleasure damage, bind 50%, HP drain 100%
  522. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  523.     - dispel effect on enemies
  524.     - removes elemental and stat debuffs on allies
  525.     - 5 turn cooldown
  526.  
  527. notes:
  528. - standard strategy: maintain deflectors + physical null, use stop / MP drain, stack buffs and kill
  529.  
  530. - if luka gets bound (struggle state), then you can waste all enemy turns
  531.     - use pleasure element nullification or aqua pentagon
  532.     - struggle state will end if you inflict stop
  533.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  534.  
  535. ----------------------------------------------------------------------------------------------------------------------------
  536. Alice XVI (1144)
  537. ----------------------------------------------------------------------------------------------------------------------------
  538. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  539.  
  540. - Stats: 400k base HP, 9999 MP, ~976 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  541.     - Floor 100: 75.6 mil HP, ~20496 attributes
  542.     - Floor 200: 340.8 mil HP, ~69296 attributes
  543.     - Floor 300: 1806 mil HP, ~293776 attributes
  544. - Special: N/A
  545. - Status Effects: slow (18.75%), stop (6.25%), stun (6.25%)
  546.  
  547. [MGQP Part 1] Video (5:18) - https://www.youtube.com/watch?v=dm27W9bVmu4
  548.  
  549. Movelist:
  550. Snake Lord's Judgment (4579):   (physical) (all enemies)            physical element damage
  551. Monster Lord's Cruelty (4324):  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  552. Black Dragon Kurikara (4566):   (magical) (all enemies) (32 MP)     fire damage, burn 10%
  553. Blizzard of Hades (4567):       (magical) (all enemies) (32 MP)     ice damage, freeze 10%
  554. Dream Dust Night (4568):        (magical) (all enemies) (32 MP)     lightning damage, shock 10%
  555. Lord's Mystic Eyes (4569): (certain hit) (all enemies) (16 MP)
  556.     - dark damage
  557.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  558.     - 3 turn cooldown
  559.  
  560. Dimento-Nagi (4562):            (certain hit) (all enemies)         pleasure/dark damage, bind 75%, 3 turn cooldown
  561. Nephilim End (4578):            (certain hit) (one enemy)           pleasure/dark damage, HP drain 1000%, bind 75%
  562. Tail Bind (4326):               (physical) (targets Luka)           pleasure damage, inflicts struggle state (3), 6 turn cooldown
  563. Pleasure Drain (4327):          (certain hit) (targets Luka)        pleasure damage, HP drain 100%, used on struggle state
  564. Satanic Pressure (4328):        (certain hit) (targets Luka)        physical element damage, used on struggle state
  565. Satanic Pressure (4329):        (physical) (one enemy)              physical element damage, bind 50%
  566. Enhance Magic (1476):           (self buff) (4 turns) (3 MP)        +50% magic
  567. Quick (1549):                   (self buff) (5 turns) (3 MP)        +70% agility, +100% accuracy, +50% physical/magic evasion
  568. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  569.  
  570. notes:
  571. - she can inflict a wide range of status effects with certain hit attacks; highly recommend use of status immune races
  572. - pleasure absorb is quite useful in this fight
  573. - male characters work pretty well, since they aren't targeted by pleasure attacks (not recommended to use all front slots for males though, since this increases the chance of monster lord's cruelty)
  574. - you can switch out binded characters if necessary
  575. - characters can become immune to bind using spirit summoner's gnome skill
  576.  
  577. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and alice is not stunned/stopped)
  578. - other than that, standard strategy is fine: maintain deflectors, use status effects / MP drain, stack buffs and kill
  579.  
  580. - if luka gets bound (struggle state), then you can waste all enemy turns
  581.     - use aqua pentagon
  582.     - struggle state will end if you inflict stun/stop
  583.  
  584. ----------------------------------------------------------------------------------------------------------------------------
  585. Soniamazuda (1368)
  586. ----------------------------------------------------------------------------------------------------------------------------
  587. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (25%), dark (100%), bio (0%), sonic (100%), doll (150%), angel (150%)
  588.  
  589. - Stats: 360k base HP, 9999 MP, ~965 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  590.     - Floor 100: 68.04 mil HP, ~20265 attributes
  591.     - Floor 200: 306.72 mil HP, ~68515 attributes
  592.     - Floor 300: 1625.4 mil HP, ~290465 attributes
  593. - Special: N/A
  594. - Status Effects: paralysis (6.25%), slow (12.5%), stop (6.25%)
  595.  
  596. [MGQP Part 1] Video (2:56) - https://www.youtube.com/watch?v=7rzVSLB4KXY
  597.  
  598. Movelist:
  599. Holy Spear Dance (4581):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  600. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)      physical/holy damage, ascension 10%
  601. Grand Cross (4557):             (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  602. Crystalline Breath (4573):      (certain hit) (all enemies)             ice damage, freeze 10%, 3 turn cooldown
  603. Tidal Wave (4583):              (certain hit) (all enemies)             water damage, 3 turn cooldown
  604. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  605. Lightning of Judgment (4574):   (certain hit) (one enemy) (18 MP)       lightning/holy damage, ascension/shock 75%
  606. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  607. Pleasure Eater (2513):          (self buff) (3 turns)                   absorb pleasure damage
  608. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  609.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  610. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  611.     - dispel effect on enemies
  612.     - removes elemental and stat debuffs on allies
  613.     - 5 turn cooldown
  614.  
  615. notes:
  616. - all skills are certain hit, no use for physical/magical evasion or nullification
  617. - try to dispel her dance (or wait it out)
  618. - MP drain is pretty effective here
  619.  
  620. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  621.  
  622. ----------------------------------------------------------------------------------------------------------------------------
  623. Soniamainyu (1369)
  624. ----------------------------------------------------------------------------------------------------------------------------
  625. - Resistances: physical (0%), pleasure (25%), fire (100%), ice (100%), lightning (100%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (0%), sonic (100%), yoma (150%), doll (150%)
  626.  
  627. - Stats: 400k base HP, 9999 MP, ~978 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  628.     - Floor 100: 75.6 mil HP, ~20538 attributes
  629.     - Floor 200: 340.8 mil HP, ~69438 attributes
  630.     - Floor 300: 1806 mil HP, ~294378 attributes
  631. - Special: physical type nullification
  632. - Status Effects: sleep (6.25%), slow (12.5%), stop (6.25%), stun (6.25%)
  633.  
  634. [MGQP Part 1] Video (3:47) - https://www.youtube.com/watch?v=a3HV9zo2SgE
  635. [MGQP Part 2] Succubus instakill (1:08) - https://www.youtube.com/watch?v=kSRbuUIwprY
  636.  
  637. Movelist:
  638. Reaper's Requiem (4331): (physical) (all enemies)
  639.     - physical damage
  640.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  641.     - 3 turn cooldown
  642. 13 Punisher (4332): (physical) (one enemy)
  643.     - physical damage
  644.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  645.     - 0 turn cooldown
  646. Purgatory Flame (4572):         (certain hit) (all enemies)         fire damage, burn 10%
  647. Demon Flame Dance (4560):       (certain hit) (all enemies)         fire/dark damage, burn 10%
  648. Demon Ice Burial (4391):        (certain hit) (all enemies)         ice/dark damage, freeze 10%
  649. Demon Thunder Dust (4392):      (certain hit) (all enemies)         lightning/dark damage, shock 10%
  650. Shadow Flare (4565):            (certain hit) (one enemy)           dark damage, death 10%
  651. Flames of Judgment (4575):      (certain hit) (one enemy)           fire/dark damage, burn/death 75%
  652. Angra Mainyu (4558):            (certain hit) (all enemies)         dark damage, death 75%
  653. Semen Extractor of Ra (4571):   (physical) (one enemy)              pleasure damage, bind 75%, HP drain 1000%
  654. Magic Reflect (1717):           (self buff) (2 turns) (20 MP)       +100% magic reflect, 3 turn cooldown
  655. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  656.     - dispel effect on enemies
  657.     - removes elemental and stat debuffs on allies
  658.     - 5 turn cooldown
  659.  
  660. notes:
  661. - nullifies physical type attacks, you must use magic/certain hit attacks
  662. - fire absorb is somewhat useful
  663. - dealing damage may wake foes from sleep (25% chance per hit)
  664. - if you have a succubus, you can use 'invitation to eternal sleep' to kill her after you have inflicted sleep
  665.  
  666. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill (using magical or certain hit skill)
  667.  
  668. ----------------------------------------------------------------------------------------------------------------------------
  669. Micaela (1371)
  670. ----------------------------------------------------------------------------------------------------------------------------
  671. - Resistances: physical (0%), pleasure (50%), fire (100%), ice (100%), lightning (50%), wind (75%), earth (75%), water (75%), holy (25%), dark (100%), bio (0%), sonic (0%), angel (150%)
  672.  
  673. - Stats: 520k base HP, 9999 MP, ~992 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  674.     - Floor 100: 98.28 mil HP, ~20832 attributes
  675.     - Floor 200: 443.04 mil HP, ~70432 attributes
  676.     - Floor 300: 2347.8 mil HP, ~298592 attributes
  677. - Special: 100% physical type reflect, 150% accuracy
  678. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%)
  679.  
  680. [MGQP Part 1] Video #1 (11:05) - https://www.youtube.com/watch?v=Hlm_Vl9Qypo
  681. [MGQP Part 1] Video #2 (2:38)  - https://www.youtube.com/watch?v=TaeVm0Vnndw
  682.  
  683. Movelist:
  684. Divine Justice (4592):          (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%
  685. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)          physical/holy damage, ascension 10%
  686. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  687. Tidal Wave (4583):              (certain hit) (all enemies)             water damage, 3 turn cooldown
  688. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  689. Judgment (4597):                (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  690. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  691. All Heaven (1474):              (magical) (all enemies) (10 MP)         ascension 75%
  692. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  693. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  694.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  695.  
  696. notes:
  697. - will reflect physical type attacks (unless the skill has a "chaos" element)
  698. - she can inflict ascension with most of her skills
  699. - try to dispel her dance (or wait it out)
  700. - MP drain is pretty useful, if you can make use of one of the non-physical methods
  701. - counter attack + mana drain strike can be used here
  702.  
  703. - standard strategy: maintain deflectors, use stop / MP drain, stack buffs and kill (using magical or certain hit skills)
  704.  
  705. ----------------------------------------------------------------------------------------------------------------------------
  706. Lucifina (1372)
  707. ----------------------------------------------------------------------------------------------------------------------------
  708. - Resistances: physical (75%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (50%), earth (50%), water (50%), holy (25%), dark (25%), bio (0%), sonic (0%), angel (150%)
  709.  
  710. - Stats: 480k base HP, 9999 MP, ~985 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  711.     - Floor 100: 90.72 mil HP, ~20685 attributes
  712.     - Floor 200: 408.96 mil HP, ~69935 attributes
  713.     - Floor 300: 2167.2 mil HP, ~296485 attributes
  714. - Special: 100% magic reflect, 150% accuracy
  715. - Status Effects: silence (6.25%), slow (12.5%), stop (6.25%)
  716.  
  717. [MGQP Part 1] Video (3:03) - https://www.youtube.com/watch?v=cUDWzb3fVws
  718.  
  719. Movelist: ('s' = silence seals the skill)
  720. Heavenly Strike (4589):         (certain hit) (one enemy) (10 MP)   physical/holy damage, ascension 10%
  721. Spiral Light Spear (4582):      (certain hit) (all enemies) (8 MP)  physical/holy damage, ascension 10%
  722. Ninefold Rakshasa (4590):       (physical) (random x 9)             physical element damage, 3 turn cooldown
  723. Prominence (4594) [s]:          (magical) (all enemies) (20 MP)     fire damage, burn 10%
  724. Ice Age (4595) [s]:             (magical) (all enemies) (20 MP)     ice damage, freeze 10%
  725. Plasma Storm (4596) [s]:        (magical) (all enemies) (20 MP)     lightning damage, shock 10%
  726. Divine Reversion (4556) [s]: (certain hit) (all enemies) (13 MP)    holy damage, ascension 30%
  727. Daystar (4593) [s]:             (self buff) (0 turns) (20 MP)       nulls + counters any attacks, 6 turn cooldown
  728. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  729. Garden of Delights (4563) [s]: (certain hit) (all enemies) (8 MP)   pleasure/holy damage, seduction 50%
  730. All Death (1533) [s]:           (magical) (all enemies) (10 MP)     death 75%
  731. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  732. Fallen Angel Dance (1669) [s]:  (self buff) (3 turns) (4 MP)
  733.     - +50% mag/agi/dex, +200% phys evade, +50% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  734.  
  735. notes:
  736. - will reflect magic type attacks (unless skill has a "chaos" element)
  737. - physical and magic type evasion/nullification/reflection are very useful for this fight
  738. - try to dispel her dance (or wait it out)
  739. - silence highly recommended, MP drain is good also (you should dispel her dance if necessary so you don't miss)
  740. - time warp dance (sea palace maiko) and curse dance (dancer) good to use, since they are certain hit
  741.  
  742. - dealing with daystar
  743.     - she can't use it if she is silenced or MP drained
  744.     - deflectors will block the daystar counter, but the character may be inflicted with ascension
  745.  
  746. - dealing with ninefold rakshasa
  747.     - recommend use of target rate influencers to make the skill target one character
  748.     - white snake kagura (lamia miko advanced race) learns physical type nullification dance
  749.  
  750. - standard strategy: deflectors + phys null, status effects / MP drain, stack buffs and kill (using physical or certain hit skills)
  751.  
  752. ----------------------------------------------------------------------------------------------------------------------------
  753. Reaper (1145)
  754. ----------------------------------------------------------------------------------------------------------------------------
  755. - Resistances: physical (50%), pleasure (25%), fire (100%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (100%), dark (0%), bio (0%), sonic (50%), ghost (150%)
  756.  
  757. - Stats: 500k base HP, 9999 MP, 999 base attributes, 5% crit, 25% physical evasion, 0% magic evasion
  758.     - Floor 100: 94.5 mil HP, ~20979 attributes
  759.     - Floor 200: 426 mil HP, ~70929 attributes
  760.     - Floor 300: 2257.5 mil HP, ~300699 attributes
  761. - Special: timestop immunity (can move during timestops)
  762. - Status Effects: slow (6.25%)
  763.  
  764. [MGQP Part 1] Video #1 (12:46) - https://www.youtube.com/watch?v=E3uO7EzuIts
  765. [MGQP Part 1] Video #2 (4:28) - https://www.youtube.com/watch?v=fx7glJAingY
  766. [v2.20 and earlier only] Video #3 (chaos drive cancel) (0:28) - https://www.youtube.com/watch?v=OANuPxylN0U
  767.  
  768. Movelist:
  769. Reaper's Requiem (4331): (physical) (all enemies)
  770.     - physical damage
  771.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  772.     - 3 turn cooldown
  773. 13 Punisher (4332): (physical) (one enemy)
  774.     - physical damage
  775.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  776.     - 0 turn cooldown
  777. End of End (4580):          (certain hit) (all enemies)             holy/dark damage, 3 turn cooldown
  778. Shinigami's Scythe (1172):  (physical) (one enemy)                  death 100%, 3 turn cooldown
  779. Scythe of Confusion (1175): (physical) (all enemies)                sonic damage, confusion 75%, 3 turn cooldown
  780. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  781. Hades Inferno (4333):       (magical) (all enemies)                 fire damage, burn 10%, 3 turn cooldown
  782. Membrane's Requiem (4334):  (physical) (all enemies)                pleasure damage, HP drain 100%, 0 turn cooldown
  783. Zero Universe (4561):       (certain hit) (random x 9)              holy/dark damage, 3 turn cooldown
  784. Disintegration (4576):      (certain hit) (all enemies) (40 MP)     damage (no element), 3 turn cooldown
  785. Chaos Drive (1566):         (self buff) (3 turns) (50 MP)           3 turn timestop, 7 turn cooldown
  786. Zero Shift (1571, 3183, 3184): (certain hit) (all allies and enemies) (20 MP)
  787.     - dispel effect on enemies
  788.     - removes elemental and stat debuffs on allies
  789.     - 5 turn cooldown
  790.  
  791. notes:
  792. - reaper can still act during your timestops (eg. tarot of fate, chaos drive)
  793. - if using physical type attacks, you may want an accuracy booster (eg. quick, accuracy song) or a slow so she doesn't dodge
  794. - mana drain can be used for this fight to prevent chaos drive / zero shift
  795.  
  796. - dealing with zero universe
  797.     - recommend use of target rate influencers to make the skill target one character
  798.  
  799. - dealing with chaos drive (3 turn timestop)
  800.     - can easily lead to a defeat, she gets 3 turns without you being able to respond
  801.     - revives will not activate during chaos drive but are consumed
  802.     - it costs mana, so MP drain is highly recommended
  803.     - after a chaos drive, she cannot use another chaos drive for at least 3 turns
  804.  
  805. - standard strategy: maintain deflectors, (highly recommended: MP drain), stack buffs and kill
  806.  
  807. ----------------------------------------------------------------------------------------------------------------------------
  808. [Part 2 Bosses]
  809. ----------------------------------------------------------------------------------------------------------------------------
  810. Encounter List (Part 2):
  811. - Set 1: Leviathan, Alma Elma, Granberia, Sun Wukong, Yamata no Orochi, Tezcatlipoca, Quetzalcoatl, Gnosis, Zion, Erubetie, Lilith, Azi Dahaka, Eden, Sonia Chaos, Tamamo (alt), Black Alice (3rd Form)
  812.  
  813. - Set 2: Black Alice (1st Form), Black Alice (2nd Form), Doppel Lukas (Holly, Rinoa, Haine, Kyrie), Heinrich (Angel Killer), Marcellus (Monster Lord Slayer), Luka Judgment, Luka Worldbreaker
  814. (note: set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times)
  815.  
  816. ----------------------------------------------------------------------------------------------------------------------------
  817. Leviathan (1167)
  818. ----------------------------------------------------------------------------------------------------------------------------
  819. - Resistances: physical (100%), pleasure (200%), fire (75%), ice (0%), lightning (150%), wind (100%), earth (100%), water (0%), holy (100%), dark (100%), bio (150%), sonic (100%), dragon (150%), sea-dweller (150%), giant (200%)
  820.  
  821. - Stats: 400k base HP, 9999 MP, ~923 base attributes, 15% crit, 5% physical evasion, 5% magical evasion
  822.     - Floor 100: 75.6 mil HP, ~19383 attributes
  823.     - Floor 200: 340.8 mil HP, ~65533 attributes
  824.     - Floor 300: 1806 mil HP, ~277823 attributes
  825. - Special: N/A
  826. - Status Effects: blind (6.25%), slow (12.5%), stop (6.25%), stun (12.5%), debuffs (18.75%)
  827.  
  828. [v2.23] Video (7:59) - https://www.youtube.com/watch?v=-OqDWW_L1xk
  829.  
  830. Movelist:
  831. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  832. Admiral Wild Dance (5671):  (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  833. Darkness Drive (5672):      (certain hit) (all enemies)     physical/dark damage, death 10%, 3 turn cooldown
  834. Dark Spear Dance (5673):    (certain hit) (random x 4)      physical/dark damage, death 10%, 3 turn cooldown
  835. Poseidon's Thunder (4423):  (magical) (all enemies)         lightning damage, shock 50%, 3 turn cooldown
  836. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  837. Maelstrom (5401):           (magical) (all enemies)         water damage, 3 turn cooldown
  838. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  839. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  840. Full Power (3098):          (self buff) (1 turn)            attack +300%, 3 turn cooldown
  841.  
  842. notes:
  843. - standard strategy: maintain deflectors + physical null, use status effects, stack buffs and kill
  844.  
  845. - if luka gets bound (struggle state), then you can waste all enemy turns
  846.     - use pleasure element nullification or aqua pentagon
  847.     - struggle state will end if you inflict stun/stop
  848.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  849.  
  850. ----------------------------------------------------------------------------------------------------------------------------
  851. Alma Elma (1177)
  852. ----------------------------------------------------------------------------------------------------------------------------
  853. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (50%), bio (0%), sonic (0%), succubus (150%)
  854.  
  855. - Stats: 340k base HP, 9999 MP, ~999 base attributes, 30% crit, 75% physical evasion, 15% magical evasion
  856.     - Floor 100: 64.26 mil HP, ~20979 attributes
  857.     - Floor 200: 289.68 mil HP, ~70929 attributes
  858.     - Floor 300: 1535.1 mil HP, ~300699 attributes
  859. - Special: pleasure absorb, 200% accuracy
  860. - Status Effects: bind (6.25%), blind (6.25%), slow (6.25%), stun (6.25%), debuffs (6.25%), all element weak (0%)
  861.  
  862. [v2.23] Video (11:17) - https://www.youtube.com/watch?v=q9mL-AHWpRo
  863.  
  864. Movelist:
  865. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  866. Tera Cyclone (4443):            (certain hit) (all enemies)         wind damage, 3 turn cooldown
  867. Pink Typhoon (4518):            (certain hit) (all enemies)         damage (no element), seduction 25%, 3 turn cooldown
  868. Lilith Orgia (4444):            (physical) (all enemies)            pleasure damage, horny/trance 75%, 3 turn cooldown
  869. Romanus Teri Al / El (4123-4):  (physical) (one enemy)              pleasure damage, 0 turn cooldown
  870. Melo Sophi Dora (4125):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  871. Succubus Ceremony (5522):       (physical) (one enemy)              physical/pleasure damage, climax 25%, 3 turn cooldown
  872. Demon Eyes of Trance (2560):    (magical) (all enemies) (5 MP)      trance 75%, 3 turn cooldown
  873. Demon Eyes of Seduction (2561): (magical) (all enemies) (5 MP)      seduction 75%, 3 turn cooldown
  874. Demon Eyes of Incontinence (2562):  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  875. Final Demon Eyes (2558):    (magical) (all enemies) (15 MP) [s]     pois/blind/silence 50%, conf/sleep/paralyze 25%, 3 turn cooldown
  876. Orgasmic Ascension (2570):      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  877. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  878. Extreme Gale (3113):            (self buff) (3 turns)               +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  879.  
  880. notes:
  881. - she is capable of absorbing pleasure element (unless paired with a "chaos" element)
  882. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  883. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill
  884.  
  885. ----------------------------------------------------------------------------------------------------------------------------
  886. Granberia (1178)
  887. ----------------------------------------------------------------------------------------------------------------------------
  888. - Resistances: physical (25%), pleasure (100%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (100%), water (100%), holy (100%), dark (75%), bio (100%), sonic (100%), dragon (150%)
  889.  
  890. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 30% crit, 5% physical evasion, 5% magical evasion
  891.     - Floor 100: 94.5 mil HP, ~20496 attributes
  892.     - Floor 200: 426 mil HP, ~69296 attributes
  893.     - Floor 300: 2257.5 mil HP, ~293776 attributes
  894. - Special: 150% accuracy
  895. - Status Effects: blind (6.25%), slow (6.25%), debuffs (12.5%)
  896.  
  897. [v2.23] Video (13:04) - https://www.youtube.com/watch?v=7zU3mAp66Ms
  898.  
  899. Movelist:
  900. Thousand Blood (5678):      (physical) (one enemy)                  physical damage, 3 turn cooldown
  901. 聖刃七星天 (5681):         (certain hit) (random x 7) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  902. 魔影流星斬 (5677):         (certain hit) (random x 5)              physical/dark damage, death 10%, 3 turn cooldown
  903. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/fire/wind/earth/water damage, 3 turn cooldown
  904. 覇光ノ刃・護龍 (5740):       (physical) (one enemy)                  physical damage, 0 turn cooldown
  905. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  906. Full Power (3098):          (self buff) (1 turn)                    attack +300%, 3 turn cooldown
  907. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  908. Pleasure Eater (2513):      (self buff) (3 turns)                   pleasure absorb, 3 turn cooldown
  909.  
  910. notes:
  911. - she wastes a lot of turns on self buffs
  912. - standard strategy: maintain deflectors, (optional: status effects / MP drain), stack buffs and kill
  913.  
  914. ----------------------------------------------------------------------------------------------------------------------------
  915. Sun Wukong (1183)
  916. ----------------------------------------------------------------------------------------------------------------------------
  917. - Resistances: physical (0%), pleasure (100%), fire (100%), ice (0%), lightning (100%), wind (50%), earth (50%), water (50%), holy (100%), dark (50%), bio (100%), sonic (100%), demi-human (150%), beast (150%)
  918.  
  919. - Stats: 460k base HP, 9999 MP, ~992 base attributes, 15% crit, 15% physical evasion, 5% magical evasion
  920.     - Floor 100: 86.94 mil HP, ~20832 attributes
  921.     - Floor 200: 391.92 mil HP, ~70432 attributes
  922.     - Floor 300: 2076.9 mil HP, ~298592 attributes
  923. - Special: physical element reflect
  924. - Status Effects: mini (25%), petrify (18.75%), debuffs (6.25%), all element weak (0%)
  925.  
  926. [v2.23] Video (15:27) - https://www.youtube.com/watch?v=aMnUCLIFPtA
  927.  
  928. Movelist:
  929. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  930. Quad Heaven Palm (4553):        (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  931. Light Rending Fist (4552):      (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  932. 黄泉壊・出雲行 (5684):           (physical) (all enemies)            physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  933. 踏みにじり足コキ (4678):            (physical) (one enemy)                  pleasure damage, 0 turn cooldown
  934. Strong Swing Handjob (4002):    (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  935. Intensely Tight Intercrural (4004): (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  936. Furious Vacuum Fellatio (4005): (physical) (targets Luka)               pleasure damage, 0 turn cooldown
  937. Confuse (1537):                 (magical) (all enemies) (5 MP)          confusion 75%, 3 turn cooldown
  938. Mass Omni Enhance (1485):       (self buff) (3 turns) (50 MP)           all stats +50%, 3 turn cooldown
  939. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  940. Brave Wall (2453):              (self buff)                             2 layer deflector, 3 turn cooldown
  941.  
  942. notes:
  943. - she is capable of reflecting physical element, even if they are certain hit type (unless paired with a "chaos" element)
  944. - most weapons add physical element to "effect: +" skills, so they will be reflected
  945.     - furthermore, many "effect: +" skills have physical element anyway
  946. - the deflector can be dispelled or simply broken through
  947. - petrify is very useful
  948. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  949.  
  950. - possible damage options to avoid physical element reflect
  951.     - a dedicated mage, though damage can be quite low without labyrinth equipment
  952.     - attack scaling magic skills, perhaps using master swordcerer's "attack magi"
  953.     - harps / sex toys are the only weapons which do not add physical element to "normal attack" (they add sonic/pleasure instead)
  954.     - counter attacks avoid reflects, but this is pretty inconsistent, especially considering the number of skills she uses that aren't really counterable (eg. omni enhance, all cancel, brave wall)
  955.  
  956. - if you don't have a damage source that doesn't use physical element, you're gonna have a bad time
  957. - otherwise, the standard strategy is fine: deflectors, petrify / MP drain, stack buffs and kill (without using physical element)
  958.  
  959. ----------------------------------------------------------------------------------------------------------------------------
  960. Yamata no Orochi (1196)
  961. ----------------------------------------------------------------------------------------------------------------------------
  962. - Resistances: physical (25%), pleasure (75%), fire (50%), ice (100%), lightning (50%), wind (50%), earth (50%), water (50%), holy (75%), dark (50%), bio (75%), sonic (75%), demi-human (150%), lamia (150%), dragon (150%), giant (200%)
  963.  
  964. - Stats: 460k base HP, 9999 MP, ~933 base attributes, 15% crit, 5% physical evasion, 5% magical evasion
  965.     - Floor 100: 86.94 mil HP, ~19593 attributes
  966.     - Floor 200: 391.92 mil HP, ~66243 attributes
  967.     - Floor 300: 2076.9 mil HP, ~280833 attributes
  968. - Special: 3 actions per turn
  969. - Status Effects: blind (18.75%), confusion (6.25%), sleep (18.75%), petrify (6.25%), debuffs (12.5%)
  970.  
  971. [v2.23] Video (8:20) - https://www.youtube.com/watch?v=bXCOPYRHsNY
  972.  
  973. Movelist:
  974. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  975. Snake Punisher (4337):              (physical) (all enemies)            physical damage, 0 turn cooldown
  976. Draining Light Talisman (5693):     (certain hit) (all enemies) (15 MP) holy damage, holy weak 100%, ascension 10%, 3 turn cooldown
  977. Greedy Darkness Talisman (5694):    (certain hit) (one enemy) (12 MP)   dark damage, dark weak 100%, death 75%, 3 turn cooldown
  978. Sacrifice Tasting (4769-70):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  979. Eight Head Assault (4771-2):        (physical) (one enemy x 8)          pleasure damage, 0 turn cooldown
  980. Head Bind (4773):                   (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  981. Unending Licking (4774):            (physical) (targets Luka x 8)       pleasure damage, used on struggle state, 0 turn cooldown
  982. やまた・むさり (4775):               (physical) (random x 8)             physical damage, 3 turn cooldown
  983. Blazing Inferno Breath (4353):      (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  984. Bad Breath (3088):              (certain hit) (all enemies)     poison/blind/silence/confusion/sleep/paralysis 50%, 3 turn cooldown
  985.  
  986. notes:
  987. - recommend making use of petrify
  988. - physical type nullification is very useful in this fight; highly recommend using shirohebi for haste physical null dance
  989. - pleasure element nullification is useful; use of male characters can be quite effective
  990. - fire nullification is pretty useful
  991. - succubus instakill is possible through sleep
  992. - be careful with using berserks (mermaid pirate songs) against a petrified opponent; if you can't kill, you will soft lock the game
  993.  
  994. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  995.  
  996. - if luka gets bound (struggle state), then you can waste all enemy turns
  997.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  998.     - struggle state will end if you inflict confusion/sleep/petrify
  999.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1000.  
  1001. ----------------------------------------------------------------------------------------------------------------------------
  1002. Tezcatlipoca (1221)
  1003. ----------------------------------------------------------------------------------------------------------------------------
  1004. - Resistances: physical (50%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (100%), sonic (100%), yoma (150%), beast (150%)
  1005.  
  1006. - Stats: 340k base HP, 9999 MP, ~989 base attributes, 30% crit, 25% physical evasion, 5% magical evasion
  1007.     - Floor 100: 64.26 mil HP, ~20769 attributes
  1008.     - Floor 200: 289.68 mil HP, ~70219 attributes
  1009.     - Floor 300: 1535.1 mil HP, ~297689 attributes
  1010. - Special: 150% accuracy
  1011. - Status Effects: bind (12.5%), blind (18.75%), silence (18.75%), confusion (18.75%), sleep (18.75%), paralysis (12.5%), slow (25%), stop (18.75%), mini (12.5%), zombie (18.75%), stun (18.75%), debuffs (18.75%)
  1012.  
  1013. [v2.23] Video (9:11) - https://www.youtube.com/watch?v=E6tJ3PB9o-A
  1014.  
  1015. Movelist (s = silence seals the skill):
  1016. Reaper's Requiem (4331): (physical) (all enemies)
  1017.     - physical damage
  1018.     - death 75%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1019.     - 3 turn cooldown
  1020. 13 Punisher (4332): (physical) (one enemy)
  1021.     - physical damage
  1022.     - death 50%, debuff mag by 33% (50% chance), debuff will by 90% (50% chance)
  1023.     - 0 turn cooldown
  1024. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1025. Stray Cat (4864):               (physical) (one enemy)              physical damage
  1026. 武神乱爪 (5692):                    (physical) (random x 4)             physical damage, 3 turn cooldown
  1027. Dark Eternal (5696) [s]:        (certain hit) (all enemies)         dark damage, death 10%
  1028. Bushy Tailjob (4714):           (physical) (targets Luka)           pleasure damage
  1029. Rough Tongue Fellatio (4717):   (physical) (targets Luka)           pleasure damage
  1030. Rough Tongue Licking (4718):    (physical) (one enemy)              pleasure damage
  1031. Demonic Roar (5702):            (physical) (all enemies)            sonic damage, stun 75%
  1032. Bastet Dance (2053) [s]:        (self buff) (3 turns)               physical/magic evasion +50%, 3 turn cooldown
  1033. Time Warp Dance (2039) [s]:     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1034. Disruptive Wave (2734):         (certain hit) (all enemies)         dispel, 5 turn cooldown
  1035.  
  1036. notes:
  1037. - she uses some status effects (eg. slow/stop/stun)
  1038. - succubus/zombie instakill is possible through sleep or zombie
  1039. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1040.  
  1041. ----------------------------------------------------------------------------------------------------------------------------
  1042. Quetzalcoatl (1222)
  1043. ----------------------------------------------------------------------------------------------------------------------------
  1044. - Resistances: physical (100%), pleasure (75%), fire (0%), ice (100%), lightning (75%), wind (0%), earth (100%), water (100%), holy (50%), dark (50%), bio (100%), sonic (100%), lamia (150%), harpy (150%), dragon (150%), giant (200%)
  1045.  
  1046. - Stats: 400k base HP, 9999 MP, ~998 base attributes, 5% crit, 75% physical evasion, 50% magical evasion
  1047.     - Floor 100: 75.6 mil HP, ~20958 attributes
  1048.     - Floor 200: 340.8 mil HP, ~70858 attributes
  1049.     - Floor 300: 1806 mil HP, ~300398 attributes
  1050. - Special: 150% accuracy
  1051. - Status Effects: bind (18.75%), blind (6.25%), confusion (18.75%), slow (12.5%), stop (6.25%), mini (6.25%), debuffs (6.25%)
  1052.  
  1053. Movelist:
  1054. Basic Attack (3500):            (physical) (one enemy)          physical damage, 0 turn cooldown
  1055. Wings of Destruction (4317):    (physical) (one enemy)          physical damage
  1056. Empty Sky (4598):               (physical) (all enemies)        wind damage, 3 turn cooldown
  1057. Purgatory Flame (4572):         (certain hit) (all enemies)     fire damage, burn 10%
  1058. Dark Eternal (5696):            (certain hit) (all enemies)     dark damage, death 10%
  1059. Wing Caress (3574):             (physical) (one enemy)          pleasure damage
  1060. Harpy Foot Job (3636):          (physical) (targets Luka)       pleasure damage
  1061. Harpy Fellatio (3649):          (physical) (targets Luka)       pleasure damage
  1062. Dive Bomb Pin (3637):           (physical) (targets Luka)       inflicts struggle state (1), 4 turn cooldown
  1063. Ancient Rape (4866-7):          (physical) (targets Luka)       pleasure damage, used on struggle state, infinite restraint
  1064. Time Warp Dance (2039):     (certain hit) (all enemies) (5 MP)  slow 50%, stop 50%, 3 turn cooldown
  1065. Dark God Dance (2041):          (certain hit) (all enemies)     burn/freeze/shock 50%, 3 turn cooldown
  1066. Snake God's Dance (2061):       (self buff) (5 turns)           counter 100%, counter damage +100%, 3 turn cooldown
  1067. Perfect Sky Dance (2058):       (self buff) (3 turns)           physical/magic evasion +100%, 3 turn cooldown
  1068.  
  1069. notes:
  1070. - she uses a myriad of status effects (eg. slow/stop/burn/freeze/shock)
  1071. - recommend using certain hit attacks; avoid using physical or magical type attacks unless you have inflicted stop
  1072. - dispel those buffs
  1073. - standard strategy: maintain deflectors + physical null, use status effects / MP drain, stack buffs and kill
  1074.  
  1075. - if luka gets bound (struggle state), then you can waste all enemy turns
  1076.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1077.     - struggle state will end if you inflict bind, confusion, stop
  1078.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1079.  
  1080. ----------------------------------------------------------------------------------------------------------------------------
  1081. Gnosis (1223)
  1082. ----------------------------------------------------------------------------------------------------------------------------
  1083. - Resistances: physical (0%), pleasure (0%), fire (75%), ice (75%), lightning (100%), wind (75%), earth (75%), water (100%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1084.  
  1085. - Stats: 440k base HP, 9999 MP, ~922 base attributes, 15% crit, 30% physical evasion, 15% magical evasion
  1086.     - Floor 100: 83.16 mil HP, ~19362 attributes
  1087.     - Floor 200: 374.88 mil HP, ~65462 attributes
  1088.     - Floor 300: 1986.6 mil HP, ~277522 attributes
  1089. - Special: 100% physical type reflect, holy absorb, 200% accuracy
  1090. - Status Effects: silence (18.75%), confusion (18.75%)
  1091.  
  1092. [v2.23] Video (9:05) - https://www.youtube.com/watch?v=xL6VsMetGlM
  1093.  
  1094. Movelist (s = silence seals the skill):
  1095. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1096. Mouth of Gospel (5490):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1097. Hyperion (4475):                (certain hit) (one enemy)           physical damage, 3 turn cooldown
  1098. Anti-Particle Railgun (4474):   (certain hit) (all enemies)         "quantum" damage, 3 turn cooldown
  1099. MLRS (4484):                    (physical) (all enemies)            fire damage, burn 10%, 3 turn cooldown
  1100. Wave Cannon (4570):             (certain hit) (all enemies)         "hadron" damage, 3 turn cooldown
  1101. Holy Flare (4564) [s]:          (certain hit) (one enemy) (18 MP)   holy damage, ascension 10%, 3 turn cooldown
  1102. Beam Scythe (3908):             (certain hit) (random x 5)          physical damage, 3 turn cooldown
  1103. All Cancel (1490) [s]:          (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1104.  
  1105. notes:
  1106. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1107. - will reflect physical type attacks (unless the skill has a "chaos" element)
  1108.  
  1109. - standard strategy: deflectors, status effects / MP drain, stack buffs and kill (using magical/certain hit, without holy element)
  1110.  
  1111. ----------------------------------------------------------------------------------------------------------------------------
  1112. Zion (1224)
  1113. ----------------------------------------------------------------------------------------------------------------------------
  1114. - Resistances: physical (75%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (50%), earth (50%), water (50%), holy (0%), dark (100%), bio (25%), sonic (25%), angel (150%)
  1115.  
  1116. - Stats: 400k base HP, 9999 mp, ~956 base attributes, 30% crit, 15% physical evasion, 15% magical evasion
  1117.     - Floor 100: 75.6 mil HP, ~20076 attributes
  1118.     - Floor 200: 340.8 mil HP, ~67876 attributes
  1119.     - Floor 300: 1806 mil HP, ~287756 attributes
  1120. - Special: holy absorb, 150% accuracy
  1121. - Status Effects: blind (18.75%), sleep (18.75%), debuffs (6.25%)
  1122.  
  1123. [v2.23] Video (9:22) - https://www.youtube.com/watch?v=GXYFXKPQLDY
  1124.  
  1125. Movelist:
  1126. Basic Attack (3500):        (physical) (one enemy)                  physical damage, 0 turn cooldown
  1127. Angel Footjob (5478):       (physical) (targets Luka)               pleasure damage
  1128. Empty Sky (4598):           (physical) (all enemies)                wind damage, 3 turn cooldown
  1129. Quad Heaven Palm (4553):    (certain hit) (random x 4) (10 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1130. Light Rending Fist (4552):  (certain hit) (all enemies) (10 MP)     physical/holy damage, ascension 10%, 3 turn cooldown
  1131. Divine Reversion (4556):    (certain hit) (all enemies) (13 MP)     holy damage, ascension 30%
  1132. High Gravity (1558):        (magical) (all enemies) (12 MP)         "gravity" damage, 50% accuracy, deals 75% of target's current HP
  1133. Inner Focused Mind (3100):  (self buff) (3 turns) (5% current HP)   +50% atk/agi, +100% crit, 3 turn cooldown
  1134. Disruptive Wave (2734):     (certain hit) (all enemies)             dispel, 5 turn cooldown
  1135.  
  1136. notes:
  1137. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1138. - succubus instakill is possible through sleep
  1139. - standard strategy: maintain deflectors, use status effects / MP drain, stack buffs and kill (without using holy element)
  1140.  
  1141. ----------------------------------------------------------------------------------------------------------------------------
  1142. Erubetie (1232)
  1143. ----------------------------------------------------------------------------------------------------------------------------
  1144. - Resistances: physical (0%), pleasure (0%), fire (100%), ice (100%), lightning (100%), wind (50%), earth (50%), water (0%), holy (100%), dark (75%), bio (100%), sonic (50%), slime (150%)
  1145.  
  1146. - Stats: 600k base HP, 2760 MP, ~955 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1147.     - Floor 100: 113.4 mil HP, ~20055 attributes
  1148.     - Floor 200: 511.2 mil HP, ~67805 attributes
  1149.     - Floor 300: 2709 mil HP, ~287455 attributes
  1150. - Special: N/A
  1151. - Status Effects: paralysis (12.5%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1152.  
  1153. [v2.23] Video (7:33) - https://www.youtube.com/watch?v=Hqj_KWkoVj8
  1154.  
  1155. Movelist:
  1156. Slime Attack (3509):        (physical) (one enemy)          physical damage, slimed 50%, 0 turn cooldown
  1157. Chaostrom (5704):           (physical) (all enemies)        pleasure damage, slimed 75%, 3 turn cooldown
  1158. Agartha Draw (4909):        (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1159. Arcadia Spread (4910):      (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1160. Xanadu Stroke (4911):       (physical) (targets Luka)       pleasure damage, slimed 50%, 0 turn cooldown
  1161. Shangri-La Screw (4912-3):  (physical) (one enemy)          pleasure damage, slimed 50%, 0 turn cooldown
  1162. Heaven's Prison (4915):     (physical) (one enemy)          pleasure damage, bind 50%, slimed 50%, 0 turn cooldown
  1163. Heaven's Prison (4916):     (physical) (targets Luka)       pleasure damage, slimed 50%, inflicts struggle state (2), 0 turn cooldown
  1164. Heaven's Prison (4917):     (physical) (targets Luka)       pleasure damage, slimed 50%, used on struggle state, 0 turn cooldown
  1165. Neverland Frontier (2669):  (certain hit) (all enemies)     debuff all stats (100% chance), 3 turn cooldown
  1166. Divine Destiny (2671):      (self buff) (3 turns)           +2 actions per turn, -20% atk/mag/dex, 3 turn cooldown
  1167. Colony Fusion (5703):       (certain hit) (all enemies)     "self destruct" damage, 5 turn cooldown
  1168. All Cancel (1490):      (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1169.  
  1170. notes:
  1171. - mostly pleasure element attacks; pleasure nullification is useful
  1172. - use of male characters can be quite effective
  1173. - only one damaging certain hit attack, so physical nullification can cover most options
  1174.  
  1175. - use dispel on divine destiny
  1176. - else, standard strategy is fine: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1177.  
  1178. - if luka gets bound (struggle state), then you can waste all enemy turns
  1179.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1180.     - struggle state will end if you inflict paralysis/stop
  1181.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1182.  
  1183. ----------------------------------------------------------------------------------------------------------------------------
  1184. Lilith (1255)
  1185. ----------------------------------------------------------------------------------------------------------------------------
  1186. - Resistances: physical (100%), pleasure (0%), fire (50%), ice (50%), lightning (50%), wind (0%), earth (100%), water (50%), holy (100%), dark (75%), bio (50%), sonic (100%), succubus (150%)
  1187.  
  1188. - Stats: 400k base HP, 9999 MP, ~993 base attributes, 5% crit, 75% physical evasion, 5% magical evasion
  1189.     - Floor 100: 75.6 mil HP, ~20853 attributes
  1190.     - Floor 200: 340.8 mil HP, ~70503 attributes
  1191.     - Floor 300: 1806 mil HP, ~298893 attributes
  1192. - Special: 150% accuracy
  1193. - Status Effects: bind (6.25%), silence (12.5%)
  1194.  
  1195. [v2.23] Video (8:46) - https://www.youtube.com/watch?v=UiiQVdnQOyA
  1196.  
  1197. Movelist (s = silence seals the skill):
  1198. Basic Attack (3500):                    (physical) (one enemy)          physical damage, 0 turn cooldown
  1199. Rush Slap (5007):                       (physical) (one enemy x 4)      physical damage, 3 turn cooldown
  1200. Tera Cyclone (4443) [s]:                (certain hit) (all enemies)     wind damage, 3 turn cooldown
  1201. Lilith Orgia (4444):                    (physical) (all enemies)        pleasure damage, horny/trance 75%, 3 turn cooldown
  1202. Heaven's Kiss (5714):                   (physical) (random x 3)         pleasure damage, horny 75%, ascension 50%, 3 turn cooldown
  1203. Romanus Teri Al / El (4123-4):          (physical) (one enemy)          pleasure damage, 0 turn cooldown
  1204. Melo Sophi Raise (5009):                (physical) (one enemy x 3)      pleasure damage, 0 turn cooldown
  1205. Succubus Ceremony (5522):               (physical) (one enemy)          physical/pleasure damage, climax 25%, 3 turn cooldown
  1206. Melo Sophi End (5010):                  (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1207. Melo Sophi End (5011):                  (physical) (targets Luka)       pleasure damage, used on struggle state
  1208. Demon Eyes of Seduction (2561) [s]:     (magical) (all enemies) (5 MP)  seduction 75%, 3 turn cooldown
  1209. Demon Eyes of Incontinence (2562) [s]:  (magical) (all enemies) (8 MP)  incontinence 75%, 3 turn cooldown
  1210. Demon Eyes of Climax (2563) [s]:        (magical) (all enemies) (10 MP) climax 75%, 3 turn cooldown
  1211. Orgasmic Ascension (2570) [s]:      (certain hit) (all enemies) (6 MP)  kills slimed/horny/trance/seduction/incont, 3 turn cooldown
  1212. Extreme Gale (3113):                    (self buff) (3 turns)           +200% accuracy, +100% phys eva, +50% mag eva, 3 turn cooldown
  1213. All Cancel (1490) [s]:              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1214.  
  1215. notes:
  1216. - mostly pleasure element attacks; pleasure nullification is useful
  1217. - use of male characters can be quite effective
  1218. - standard strategy: maintain deflectors or physical null, use status effects / MP drain, stack buffs and kill
  1219.  
  1220. - if luka gets bound (struggle state), then you can waste all enemy turns
  1221.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1222.     - struggle state will end if you inflict bind
  1223.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1224.  
  1225. ----------------------------------------------------------------------------------------------------------------------------
  1226. Azi Dahaka (1315)
  1227. ----------------------------------------------------------------------------------------------------------------------------
  1228. - Resistances: physical (50%), pleasure (100%), fire (0%), ice (0%), lightning (75%), wind (100%), earth (100%), water (100%), holy (100%), dark (50%), bio (75%), sonic (75%), yoma (150%), dragon (150%)
  1229.  
  1230. - Stats: 380k base HP, 9999 MP, ~921 base attributes, 15% crit, 10% physical evasion, 10% magical evasion
  1231.     - Floor 100: 71.82 mil HP, ~19341 attributes
  1232.     - Floor 200: 323.76 mil HP, ~65391 attributes
  1233.     - Floor 300: 1715.7 mil HP, ~277221 attributes
  1234. - Special: 2 actions per turn, fire absorb, ice absorb
  1235. - Status Effects: stun (6.25%), debuffs (12.5%), all element weak (0%)
  1236.  
  1237. [v2.23] Video (8:39) - https://www.youtube.com/watch?v=WyZVmzVVHPA
  1238.  
  1239. Movelist:
  1240. Basic Attack (3500):        (physical) (one enemy)          physical damage, 0 turn cooldown
  1241. Twin Ice Fang (4414):       (physical) (one enemy x 2)      physical/ice damage, freeze 10%, 3 turn cooldown
  1242. Vermillion Fang (4372):     (physical) (one enemy x 4)      physical/fire damage, burn 10%, 3 turn cooldown
  1243. Snake Punisher (4337):      (physical) (all enemies)        physical damage, 0 turn cooldown
  1244. Purgatory Flame (4572):     (certain hit) (all enemies)     fire damage, burn 10%, 3 turn cooldown
  1245. Crystalline Breath (4573):  (certain hit) (all enemies)     ice damage, freeze 10%, 3 turn cooldown
  1246. Dark Eternal (5696):        (certain hit) (all enemies)     dark damage, death 10%, 3 turn cooldown
  1247. Serpent Tongue of Ruin (5298-9): (physical) (one enemy)     pleasure damage, 0 turn cooldown
  1248. Lamia Coil (3804):          (physical) (targets Luka)       pleasure damage, inflicts struggle state (3), 6 turn cooldown
  1249. Constrict (3805):           (certain hit) (targets Luka)    pleasure damage, used on struggle state, 0 turn cooldown
  1250.  
  1251. notes:
  1252. - she is capable of absorbing fire/ice element (unless paired with a "chaos" element)
  1253. - physical type nullification is very useful in this fight; highly recommend using shirohebi for haste physical null dance
  1254. - immune to dragon palace dance / weak maker (still vulnerable to single element debuffs, eg. taoism)
  1255. - standard strategy: maintain deflectors + physical null, (optional: stun), stack buffs and kill
  1256.  
  1257. - if luka gets bound (struggle state), then you can waste all enemy turns
  1258.     - use pleasure element nullification or aqua pentagon
  1259.     - struggle state will end if you inflict stun
  1260.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1261.  
  1262. ----------------------------------------------------------------------------------------------------------------------------
  1263. Eden (1365)
  1264. ----------------------------------------------------------------------------------------------------------------------------
  1265. - Resistances: physical (75%), pleasure (100%), fire (50%), ice (50%), lightning (50%), wind (75%), earth (75%), water (75%), holy (0%), dark (100%), bio (50%), sonic (50%), angel (150%)
  1266.  
  1267. - Stats: 380k base HP, 6140 MP, ~974 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1268.     - Floor 100: 71.82 mil HP, ~20454 attributes
  1269.     - Floor 200: 323.76 mil HP, ~69154 attributes
  1270.     - Floor 300: 1715.7 mil HP, ~293174 attributes
  1271. - Special: holy absorb
  1272. - Status Effects: stun (6.25%), debuffs (6.25%)
  1273.  
  1274. [v2.23] Video (8:09) - https://www.youtube.com/watch?v=14F2H4YRIDI
  1275.  
  1276. Movelist:
  1277. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1278. Holy Spear Dance (5669):        (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1279. Demon Slaying Thunder (5525):   (certain hit) (one enemy) (8 MP)        lightning/holy damage, ascension 50%, shock 50%
  1280. Empty Sky (4598):               (physical) (all enemies)                wind damage, 3 turn cooldown
  1281. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  1282. Judgment (4597):                (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1283. Blissful Masturbation (5489):   (physical) (one enemy)                  pleasure damage
  1284. Mouth of Gospel (5490):         (physical) (targets Luka)               pleasure damage
  1285. Breasts of Paradise (5527):     (physical) (targets Luka)               pleasure damage
  1286. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1287. All Cancel (1490):              (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1288. Illusion Heaven Dance (1668):   (self buff) (3 turns) (4 MP)
  1289.     - +50% atk/agi, +50% phys evade, +200% mag evade, +33% certain hit evade, +200% accuracy, 3 turn cooldown
  1290.  
  1291. notes:
  1292. - she is capable of absorbing holy element (unless paired with a "chaos" element)
  1293. - dispel her dance (or wait it out) before trying to hit her with magic or certain hit
  1294. - standard strategy is fine: deflectors, (optional: stun) (recommended: MP drain), stack buffs and kill (without using holy element)
  1295.  
  1296. ----------------------------------------------------------------------------------------------------------------------------
  1297. Sonia Chaos (1370)
  1298. ----------------------------------------------------------------------------------------------------------------------------
  1299. - Resistances: physical (100%), pleasure (100%), fire (25%), ice (25%), lightning (25%), wind (25%), earth (25%), water (25%), holy (0%), dark (0%), bio (0%), sonic (100%), doll (150%), chimera (150%)
  1300.  
  1301. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 10% crit, 0% physical evasion, 0% magical evasion
  1302.     - Floor 100: 94.5 mil HP, ~20496 attributes
  1303.     - Floor 200: 426 mil HP, ~69296 attributes
  1304.     - Floor 300: 2257.5 mil HP, ~293776 attributes
  1305. - Special: N/A
  1306. - Status Effects: N/A
  1307.  
  1308. [v2.23] Video (8:45) - https://www.youtube.com/watch?v=HXkCTl6uZhY
  1309.  
  1310. Movelist:
  1311. Basic Attack (3500):            (physical) (one enemy)                  physical damage, 0 turn cooldown
  1312. Garden of Delights (4563):      (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1313. Anri Manyu (4558):              (certain hit) (all enemies)             dark damage, death 75%, 3 turn cooldown
  1314. Afra-Mazuda (4559):             (certain hit) (all enemies) (20 MP)     holy damage, ascension 75%
  1315. Solar Eclipse (4511):           (magical) (all enemies)                 bio damage, mini/petrify 50%
  1316. Holy Flare (4564):              (certain hit) (one enemy) (18 MP)       holy damage, ascension 10%, 3 turn cooldown
  1317. Shadow Flare (4565):            (certain hit) (one enemy)               dark damage, death 10%
  1318. Apoptosis (4385):               (certain hit) (one enemy)               holy/dark damage
  1319. Zero Shift (1571, 3183, 3184):  (certain hit) (all allies and enemies) (20 MP)
  1320.     - dispel effect on enemies
  1321.     - removes elemental and stat debuffs on allies
  1322.     - 5 turn cooldown
  1323.  
  1324. notes:
  1325. - vulnerable to all element weak
  1326. - standard strategy: maintain deflectors, (recommended: MP drain), stack buffs and kill
  1327.  
  1328. ----------------------------------------------------------------------------------------------------------------------------
  1329. Tamamo (alt) (1384)
  1330. ----------------------------------------------------------------------------------------------------------------------------
  1331. - Resistances: physical (100%), pleasure (25%), fire (0%), ice (50%), lightning (50%), wind (100%), earth (0%), water (25%), holy (100%), dark (0%), bio (25%), sonic (25%), kitsune (150%)
  1332.  
  1333. - Stats: 500k base HP, 9999 MP, ~976 base attributes, 0% crit, 0% physical evasion, 0% magical evasion
  1334.     - Floor 100: 94.5 mil HP, ~20496 attributes
  1335.     - Floor 200: 426 mil HP, ~69296 attributes
  1336.     - Floor 300: 2257.5 mil HP, ~293776 attributes
  1337. - Special: 100% magic reflect, +100% attack/magic stat
  1338. - Status Effects: slow (6.25%)
  1339.  
  1340. [v2.23] Video (10:20) - https://www.youtube.com/watch?v=h_t-75D5pjw
  1341.  
  1342. Movelist:
  1343. 九星闇扇 (5599):                    (certain hit) (random x 6)          physical/dark damage, death 10%, 3 turn cooldown
  1344. 陰陽・傾世塵吼 (5600):           (certain hit) (all enemies) (32 MP)     earth damage, 3 turn cooldown
  1345. Nine Tails Funeral Pyre (5601): (certain hit) (all enemies)         physical/fire damage, burn 10%, 3 turn cooldown
  1346. Moonlight Cannon (5602):        (certain hit) (all enemies)         damage (no element), 3 turn cooldown
  1347. Lord's Mystic Eyes (4569):      (certain hit) (all enemies) (16 MP)
  1348.         - dark damage, poison/blind/silence 50%, confusion/sleep/paralysis/death 25%, 3 turn cooldown
  1349. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1350.  
  1351. notes:
  1352. - will reflect magic type, unless skill has "chaos" element
  1353. - standard strategy: maintain deflectors, (recommended: MP drain), stack buffs and kill (using physical or certain hit skills)
  1354.  
  1355. ----------------------------------------------------------------------------------------------------------------------------
  1356. Black Alice (1st Form) (1348)
  1357. ----------------------------------------------------------------------------------------------------------------------------
  1358. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1359.  
  1360. - Stats: 300k base HP, 9999 MP, ~962 base attributes, 5% crit, 0% physical evasion, 0% magical evasion
  1361.     - Floor 100: 56.7 mil HP, ~20202 attributes
  1362.     - Floor 200: 255.6 mil HP, ~68302 attributes
  1363.     - Floor 300: 1354.5 mil HP, ~289562 attributes
  1364. - Special: N/A
  1365. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1366.  
  1367. [v2.20] Video (Japanese) (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1368.     - 1st form starts at 00:25
  1369.     - 2nd form starts at 05:24
  1370.     - 3rd form starts at 12:43
  1371.  
  1372. Movelist (s = silence seals the skill):
  1373. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1374. Omega Blaze (3525) [s]:             (magical) (all enemies) (18 MP)     fire damage, burn 10%, 3 turn cooldown
  1375. Sigma Frost (4325) [s]:             (magical) (all enemies) (18 MP)     ice damage, freeze 10%, 3 turn cooldown
  1376. Lambda Spark (5469) [s]:            (magical) (all enemies) (15 MP)     lightning damage, shock 10%, 3 turn cooldown
  1377. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1378. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1379. Tickling Finger Caress (5444):      (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1380. Small Mouth Sucking (5445):         (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1381. Modest Girl's Breasts (5446):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1382. Devilish Draining Hair (5447-8):    (physical) (one enemy)              pleasure damage, HP drain 1000%, 0 turn cooldown
  1383. Push Down (5449):                   (physical) (targets Luka)           inflicts struggle state (2), 0 turn cooldown
  1384. Monster Lord's Vigil (5450-1):  (physical) (targets Luka)
  1385.     - pleasure damage, used on struggle state, infinite restraint, 0 turn cooldown
  1386. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1387. Enhance Magic (1476) [s]:           (self buff) (3 turns) (3 MP)        magic +50%, 5 turn cooldown
  1388.  
  1389. notes:
  1390. - if you are fighting the 2nd form after, i recommend healing up the party before dealing the killing blow
  1391. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1392. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence/stop) (optional: MP drain), kill
  1393.  
  1394. - if luka gets bound (struggle state), then you can waste all enemy turns
  1395.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1396.     - struggle state will end if you inflict stop
  1397.     - be careful with using berserks (mermaid pirate songs) when luka is using a pleasure ring; if you fail to kill you can soft lock
  1398.  
  1399. ----------------------------------------------------------------------------------------------------------------------------
  1400. Black Alice (2nd Form) (1349)
  1401. ----------------------------------------------------------------------------------------------------------------------------
  1402. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%)
  1403.  
  1404. - Stats: 320k base HP, 9999 MP, ~934 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1405.     - Floor 100: 60.48 mil HP, ~19614 attributes
  1406.     - Floor 200: 272.64 mil HP, ~66314 attributes
  1407.     - Floor 300: 1444.8 mil HP, ~281134 attributes
  1408. - Special: N/A
  1409. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), stop (6.25%), debuffs (6.25%)
  1410.  
  1411. [v2.20] Video (Japanese) (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1412.     - 1st form starts at 00:25
  1413.     - 2nd form starts at 05:24
  1414.     - 3rd form starts at 12:43
  1415.  
  1416. Movelist (s = silence seals the skill):
  1417. Basic Attack (3500):                (physical) (one enemy)              physical damage, 0 turn cooldown
  1418. Tentacle Storm (5108):              (physical) (random x 4)             physical damage, 3 turn cooldown
  1419. Prominence (4594) [s]:              (magical) (all enemies) (20 MP)     fire damage, burn 10%, 3 turn cooldown
  1420. Ice Age (4595) [s]:                 (magical) (all enemies) (20 MP)     ice damage, freeze 10%, 3 turn cooldown
  1421. Plasma Storm (4596) [s]:            (magical) (all enemies) (20 MP)     lightning damage, shock 10%, 3 turn cooldown
  1422. Kaiser Phoenix (5470) [s]:          (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1423. Monster Lord's Cruelty (4324) [s]:  (certain hit) (all enemies x 4)     dark damage, death 10%, 3 turn cooldown
  1424. 死んでくれる? (5473) [s]:           (certain hit) (all enemies)         dark damage, death 100%, 3 turn cooldown
  1425. Sweet Demonic Palm (5452):          (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1426. Sweet Demonic Lips (5453):          (physical) (targets Luka)           pleasure damage, HP drain 1000%, 0 turn cooldown
  1427. Sweet Demonic Breasts (5454):       (physical) (targets Luka)           pleasure damage, 0 turn cooldown
  1428. Sweet Demonic Tentacles (5455-6):   (physical) (one enemy)              pleasure damage, 0 turn cooldown
  1429. Sweet Demonic Prison (5457):        (physical) (targets Luka)           pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1430. Sweet Demonic Prison (5458):        (physical) (targets Luka)           pleasure damage, used on struggle state, 0 turn cooldown
  1431. Sweet Demonic Predation (5459):     (physical) (targets Luka)           devours bound enemy, used on struggle state, 0 turn cooldown
  1432. Disruptive Wave (2734):             (certain hit) (all enemies)         dispel, 5 turn cooldown
  1433.  
  1434. notes:
  1435. - if you are fighting the 3rd form after, it's worth healing up the party before dealing the killing blow
  1436. - always have a character with an unspent auto revive in the front line if monster lord's cruelty is available (ie. not on cooldown and black alice is not silenced/stopped)
  1437. - other than that, standard strategy: maintain deflectors + phys null, (highly recommended: silence/stop) (optional: MP drain), kill
  1438.  
  1439. - if luka gets bound (struggle state), then you can waste some enemy turns
  1440.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1441.     - struggle state will end if you inflict stop
  1442.     - luka may still die to predation, which will end the bind
  1443.  
  1444. ----------------------------------------------------------------------------------------------------------------------------
  1445. Black Alice (3rd Form) (1350)
  1446. ----------------------------------------------------------------------------------------------------------------------------
  1447. - Resistances: physical (75%), pleasure (75%), fire (50%), ice (75%), lightning (75%), wind (75%), earth (75%), water (75%), holy (100%), dark (25%), bio (25%), sonic (25%), yoma (150%), lamia (150%)
  1448.  
  1449. - Stats: 350k base HP, 9999 MP, ~976 base attributes, 5% crit, 5% physical evasion, 5% magical evasion
  1450.     - Floor 100: 66.15 mil HP, ~20496 attributes
  1451.     - Floor 200: 298.2 mil HP, ~69296 attributes
  1452.     - Floor 300: 1580.25 mil HP, ~293776 attributes
  1453. - Special: N/A
  1454. - Status Effects: blind (6.25%), silence (6.25%), slow (12.5%), debuffs (6.25%)
  1455.  
  1456. [v2.20] Video (Japanese) (26:42): https://www.youtube.com/watch?v=9fzkTy0xOM0
  1457.     - 1st form starts at 00:25
  1458.     - 2nd form starts at 05:24
  1459.     - 3rd form starts at 12:43
  1460.  
  1461. Movelist (s = silence seals the skill):
  1462. Basic Attack (3500):            (physical) (one enemy)              physical damage, 0 turn cooldown
  1463. Tentacle Eden (5468):           (physical) (all enemies)            pleasure damage, slimed 75%, 3 turn cooldown
  1464. Kaiser Phoenix (5470) [s]:      (magical) (all enemies) (24 MP)     fire damage, burn 10%, 3 turn cooldown
  1465. Blazing Inferno Breath (4353):  (certain hit) (all enemies)         fire damage, burn 10%, 3 turn cooldown
  1466. Freezing Snowstorm Breath (5471): (certain hit) (all enemies)       ice damage, freeze 10%, 3 turn cooldown
  1467. Eternal Darkness (5472) [s]:    (certain hit) (all enemies x 6)     dark damage, death 10%, 3 turn cooldown
  1468. Lord's Mystic Eyes (4569) [s]: (certain hit) (all enemies) (16 MP)
  1469.     - dark damage
  1470.     - poison/blind/silence 50%, confusion/sleep/paralysis/death 25%
  1471.     - 3 turn cooldown
  1472.  
  1473. Tentacle Caress (5460-1):       (physical) (one enemy)          pleasure damage, 0 turn cooldown
  1474. Tentacle Leech (5462-3):        (physical) (one enemy)          pleasure damage, HP drain 1000%, 0 turn cooldown
  1475. Trampling Shackles (5464):      (physical) (one enemy)          pleasure damage, bind 50%, 0 turn cooldown
  1476. Trampling Shackles (5465):      (physical) (targets Luka)       pleasure damage, inflicts struggle state (2), 0 turn cooldown
  1477. Trampling Shackles (5466):      (physical) (targets Luka)       pleasure damage, used on struggle state, 0 turn cooldown
  1478. Swallow (5467):                 (physical) (targets Luka)       devours bound enemy, used on struggle state, 0 turn cooldown
  1479. Disruptive Wave (2734):         (certain hit) (all enemies)     dispel, 5 turn cooldown
  1480.  
  1481. notes:
  1482. - always have a character with an unspent auto revive in the front line if eternal darkness is available (ie. not on cooldown and black alice is not silenced)
  1483. - other than that, standard strategy is fine: maintain deflectors, (highly recommended: silence) (optional: MP drain), kill
  1484.  
  1485. - if luka gets bound (struggle state), then you can waste some enemy turns
  1486.     - use physical type nullification, pleasure element nullification, or aqua pentagon
  1487.     - luka may still die to predation, which will end the bind
  1488.  
  1489. ----------------------------------------------------------------------------------------------------------------------------
  1490. Doppel Lukas (1386, 1387, 1388, 1399)
  1491. ----------------------------------------------------------------------------------------------------------------------------
  1492. [v2.20] Video (Japanese) (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1493.  
  1494. -----------------
  1495. Holly (1386)
  1496. -----------------
  1497. - Resistances: physical (75%), pleasure (100%), fire (75%), ice (75%), lightning (75%), wind (0%), earth (150%), water (75%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1498.  
  1499. - Stats: 360k base HP, 9999 MP, ~974 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1500.     - Floor 100: 68.04 mil HP, ~20454 attributes
  1501.     - Floor 200: 306.72 mil HP, ~69154 attributes
  1502.     - Floor 300: 1625.4 mil HP, ~293174 attributes
  1503. - Special: N/A
  1504. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1505.  
  1506. Movelist:
  1507. Basic Attack (3500):            (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1508. Cyclone Blade (3703):           (physical) (all enemies)                physical/wind damage, 3 turn cooldown
  1509. Heaven's Worm (4419):           (physical) (one enemy)                  pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1510. Sexy Dance (2035):              (certain hit) (all enemies)             horny 75%, trance 75%, 3 turn cooldown
  1511. Sparkle☆ (2081):              (certain hit) (all enemies)             stun 75%, seduction 25%, 3 turn cooldown
  1512. Purifying Light (5526):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1513. Lightning Sword Flash (5676):   (physical) (one enemy) (10 MP)          physical/wind damage, 3 turn cooldown
  1514. Giga Slash (4547): (physical) (all enemies) (10 MP)
  1515.     - physical/fire/lightning/ice damage, burn/freeze/shock 10%, 3 turn cooldown
  1516. Sylph (4531): (magical) (all enemies) (25 MP)
  1517.     - wind damage
  1518.     - user gains sylph: for 3 turns, +50% agility/accuracy/phys evade, wind absorb, wind strike, wind booster 50%
  1519.     - 3 turn cooldown
  1520.  
  1521. -----------------
  1522. Rinoa (1387)
  1523. -----------------
  1524. - Resistances: physical (75%), pleasure (150%), fire (150%), ice (100%), lightning (100%), wind (25%), earth (25%), water (0%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1525.  
  1526. - Stats: 400k base HP, 9999 MP, ~965 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1527.     - Floor 100: 75.6 mil HP, ~20265 attributes
  1528.     - Floor 200: 340.8 mil HP, ~68515 attributes
  1529.     - Floor 300: 1806 mil HP, ~290465 attributes
  1530. - Special: N/A
  1531. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (12.5%)
  1532.  
  1533. Movelist:
  1534. Basic Attack (3500):            (physical) (one enemy)              physical/"normal attack" damage, 0 turn cooldown
  1535. Demon Slayer Dance (5524):      (physical) (random x 4)             physical damage, 3 turn cooldown
  1536. Cloudy Shockwave Blade (4521):  (physical) (all enemies)            physical damage, 3 turn cooldown
  1537. Serene Demon Sword (5688):      (physical) (all enemies)            physical/water damage, 3 turn cooldown
  1538. Grand Cross (4557):         (certain hit) (all enemies) (10 MP)     holy damage, ascension 10%, 3 turn cooldown
  1539. Heaven's Worm (4419):           (physical) (one enemy)              pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1540. Meditation (5741):              (self heal) (5 MP)                  heals the user for 40% max hp, 10 turn cooldown
  1541. All Slow (1548):                (magical) (all enemies) (8 MP)      slow 75%, 3 turn cooldown
  1542. All Quick (1550):           (buff) (all allies) (5 turns) (8 MP)    +70% agility, +50% accuracy/phys eva/mag eva, 3 turn cooldown
  1543. Undine (4533): (magical) (all enemies) (25 MP)
  1544.     - water damage
  1545.     - user gains undine: for 3 turns, +50% will/dex/crit/accuracy/mag evade, water absorb, water strike, water booster 50%
  1546.     - 3 turn cooldown
  1547.  
  1548. -----------------
  1549. Haine (1388)
  1550. -----------------
  1551. - Resistances: physical (50%), pleasure (150%), fire (100%), ice (100%), lightning (100%), wind (150%), earth (0%), water (100%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1552.  
  1553. - Stats: 440k base HP, 9999 MP, ~951 base attributes, 30% crit, 0% physical evasion, 0% magical evasion
  1554.     - Floor 100: 83.16 mil HP, ~19971 attributes
  1555.     - Floor 200: 374.88 mil HP, ~67521 attributes
  1556.     - Floor 300: 1986.6 mil HP, ~286251 attributes
  1557. - Special: N/A
  1558. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (25%)
  1559.  
  1560. Movelist:
  1561. Basic Attack (3500):        (physical) (one enemy)          physical/"normal attack" damage, 0 turn cooldown
  1562. Wild Full Swing (5742):     (physical) (all enemies)        physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1563. Chaotic Ogre Club (4362):   (physical) (random x 4)         physical damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1564. Holy Light (4319):      (certain hit) (all enemies) (3 MP)  holy damage, ascension 10%, 3 turn cooldown
  1565. Heaven's Worm (4419):       (physical) (one enemy)          pleasure damage, bind 50%, slimed 75%, 3 turn cooldown
  1566. Full Power (3098):          (self buff) (1 turn)            for the next turn, attack +300%, 3 turn cooldown
  1567. Earth Rumbling Decapitation (4682): (physical) (one enemy) (10 MP)
  1568.     - physical/earth damage, debuff atk by 33% (50% chance), 3 turn cooldown
  1569. Gnome (4532): (magical) (all enemies) (25 MP)
  1570.     - earth damage
  1571.     - user gains gnome: for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1572.     - 3 turn cooldown
  1573.  
  1574. -----------------
  1575. Kyrie (1389)
  1576. -----------------
  1577. - Resistances: physical (50%), pleasure (150%), fire (0%), ice (150%), lightning (50%), wind (50%), earth (50%), water (50%), holy (0%), dark (150%), bio (100%), sonic (100%), human (150%), angel (150%)
  1578.  
  1579. - Stats: 420k base HP, 9999 MP, ~980 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1580.     - Floor 100: 79.38 mil HP, ~20580 attributes
  1581.     - Floor 200: 357.84 mil HP, ~69580 attributes
  1582.     - Floor 300: 1896.3 mil HP, ~294980 attributes
  1583. - Special: N/A
  1584. - Status Effects: bind (6.25%), blind (6.25%), digest (6.25%), stun (6.25%), slimed (12.5%), debuffs (6.25%)
  1585.  
  1586. Movelist:
  1587. Basic Attack (3500):        (physical) (one enemy)                  physical/"normal attack" damage, 0 turn cooldown
  1588. Holy Spear Dance (5669):    (certain hit) (random x 4) (12 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1589. Nibelung Valesti (5735):    (certain hit) (one enemy) (10 MP)       physical/holy damage, ascension 10%, 3 turn cooldown
  1590. Vaporizing Rebellion Sword (4664): (physical) (random x 5)          physical/fire damage, burn 10%, 3 turn cooldown
  1591. Garden of Delights (4563):  (certain hit) (all enemies) (8 MP)      pleasure/holy damage, seduction 50%, 3 turn cooldown
  1592. Sword of Miracles (5743):   (certain hit) (all allies)              heals all allies for 30% max hp, 10 turn cooldown
  1593. Mass Omni Enhance (1485):   (buff) (all allies) (3 turns) (50 MP)   all stats +50%, 3 turn cooldown
  1594. All Cancel (1490):          (certain hit) (all enemies) (6 MP)      dispel, 5 turn cooldown
  1595. Salamander (4534): (magical) (all enemies) (25 MP)
  1596.     - fire damage, burn 10%
  1597.     - user gains salamander: for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1598.     - 3 turn cooldown
  1599.  
  1600. [v2.20] Video (Japanese) (18:40) - https://www.youtube.com/watch?v=qKoY204tN2c
  1601.  
  1602. notes:
  1603. - physical null is extremely useful; highly recommend using shirohebi for haste physical null dance
  1604. - golden alchemist's full aegis is very useful here
  1605. - all of their certain hit moves cost MP, so after mana draining the fight should be manageable with physical null/evade
  1606. - haine's gnome summon will make her immune to binds
  1607. - you can use queen succubus' orgasmic ascension to instakill when they are slimed
  1608.  
  1609. - standard strategy: maintain deflectors + physical null, (highly recommended: stun / bind / MP drain), kill
  1610. - mana drain priority: kyrie -> holly -> rinoa -> haine
  1611.  
  1612. ----------------------------------------------------------------------------------------------------------------------------
  1613. Heinrich (Angel Killer) (1396)
  1614. ----------------------------------------------------------------------------------------------------------------------------
  1615. - Resistances: physical (25%), pleasure (0%), fire (100%), ice (50%), lightning (50%), wind (0%), earth (0%), water (0%), holy (0%), dark (100%), bio (0%), sonic (100%), human (150%), ghost (150%), angel (150%)
  1616.  
  1617. - Stats: 440k base HP, 9999 MP, ~999 base attributes, 15% crit, 100% physical evasion, 100% magical evasion
  1618.     - Floor 100: 83.16 mil HP, ~20979 attributes
  1619.     - Floor 200: 374.88 mil HP, ~70929 attributes
  1620.     - Floor 300: 1986.6 mil HP, ~300699 attributes
  1621. - Special: +200% damage for angel slayer skills
  1622. - Status Effects: sleep (1.25%)
  1623.  
  1624. [v2.23] Video (6:40) - https://www.youtube.com/watch?v=C8PuvvSN0RA
  1625.  
  1626. Movelist:
  1627. Grand Lion (5744):          (physical) (all enemies)                physical damage, 3 turn cooldown
  1628. Ultimate Messiah (5745):    (certain hit) (all enemies) (20 MP)     holy damage, ascension 10%, 3 turn cooldown
  1629. Element Spica (5746):       (certain hit) (one enemy) (20 MP)       physical/wind/earth/water/fire damage, 3 turn cooldown
  1630. Quadruple Giga (5685):      (certain hit) (all enemies) (20 MP)     physical/wind/earth/water/fire damage, 3 turn cooldown
  1631. Angel Killing Slash (5750): (physical) (one enemy)                  physical/holy damage, angel slayer, 0 turn cooldown
  1632. Angel Dust (5747):          (certain hit) (all enemies)             physical/holy damage, angel slayer, 3 turn cooldown
  1633. 四精霊同時召喚 (Quad Spirits Summon) (5748): (magical) (all enemies) (30 MP)
  1634.     - fire/wind/earth/water damage, burn 10%
  1635.     - user gains "quad spirit summon": for the next turn, 4 actions, +100% agi/crit/accuracy/phys eva/mag eva
  1636.     - 5 turn cooldown
  1637.  
  1638. notes:
  1639. - mana drain can be very useful, though some methods won't be able to get past his evasion
  1640. - recommend using certain hit attacks; avoid using physical/magical type since he will likely evade
  1641. - all of heinrich's skills are sealed against a solo Luka
  1642.  
  1643. - worthwhile to use dispel on him on every turn that quad spirits summon is available
  1644. - other than that, standard strategy is fine: maintain deflectors, (recommended: MP drain), stack buffs and kill
  1645.  
  1646. ----------------------------------------------------------------------------------------------------------------------------
  1647. Marcellus (Monster Lord Slayer) (1397)
  1648. ----------------------------------------------------------------------------------------------------------------------------
  1649. - Resistances: physical (0%), pleasure (0%), fire (50%), ice (50%), lightning (100%), wind (50%), earth (50%), water (50%), holy (50%), dark (0%), bio (0%), sonic (100%), human (150%), doll (150%)
  1650.  
  1651. - Stats: 480k base HP, 9999 MP, ~957 attributes, 15% crit, 0% physical evasion, 0% magical evasion
  1652.     - Floor 100: 90.72 mil HP, ~20097 attributes
  1653.     - Floor 200: 408.96 mil HP, ~67947 attributes
  1654.     - Floor 300: 2167.2 mil HP, ~288057 attributes
  1655. - Special: 100% physical type reflect, +200% damage for yoma/doll/chimera slayer skills
  1656. - Status Effects: slow (6.25%)
  1657.  
  1658. [v2.23] Video (11:52) - https://www.youtube.com/watch?v=I9OEBQmTeiI
  1659.  
  1660. Movelist:
  1661. 次元断 (Dimension Sword) (5754): (physical) (all enemies)
  1662.     - dispel effect (removes buffs/deflectors)
  1663.     - physical/"galaxy" damage (note: the damage will go through deflectors)
  1664.     - 3 turn cooldown
  1665. Quanta Saber (5756):                (certain hit) (random x 5)              ice/"quantum" damage, 3 turn cooldown
  1666. Anti-Particle Railgun (4474):       (certain hit) (all enemies)             "quantum" damage, 3 turn cooldown
  1667. Wave Cannon (4570):                 (certain hit) (all enemies)             "hadron" damage, 3 turn cooldown
  1668. Ragnarok (5752):                    (certain hit) (all enemies)             "nuclear" damage, 3 turn cooldown
  1669. Shadow Messiah (5751):              (certain hit) (all enemies) (10 MP)     dark damage, death 10%, 3 turn cooldown
  1670. Monster Lord Slayer's Slash (5755): (physical) (all enemies)                physical damage, yoma slayer, 3 turn cooldown
  1671. Artificial Dematerializer (5753):   (certain hit) (all enemies)
  1672.     - physical damage, doll/chimera slayer
  1673.     - grants chimera slayer to targets (!) (5 turns)
  1674.     - 3 turn cooldown
  1675.  
  1676. notes:
  1677. - reflects physical type (unless skill has a "chaos" element)
  1678. - all of marcellus' skills are sealed against a solo Luka
  1679.  
  1680. - dealing with dimension sword
  1681.     - lamia physical nullification dance stops the damage (but does not prevent the dispel)
  1682.  
  1683. - fairly straightforward battle, just have physical nullification active when dimension sword is available
  1684. - otherwise, standard strategy: just maintain deflectors + phys null, and go for kill (using magical or certain hit skills)
  1685.  
  1686. ----------------------------------------------------------------------------------------------------------------------------
  1687. Luka Judgment (1398)
  1688. ----------------------------------------------------------------------------------------------------------------------------
  1689. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1690.  
  1691. - Stats: 500k base HP, 9999 MP, ~993 base attributes, 15% crit, 30% physical evasion, 30% magical evasion
  1692.     - Floor 100: 94.5 mil HP, ~20853 attributes
  1693.     - Floor 200: 426 mil HP, ~70503 attributes
  1694.     - Floor 300: 2257.5 mil HP, ~298893 attributes
  1695. - Special: 2 actions per turn, holy element reflect
  1696. - Status Effects: N/A
  1697.  
  1698. [v2.20] Video (Japanese) (14:32) - https://www.youtube.com/watch?v=92KfD6EF9qg
  1699.  
  1700. Movelist:
  1701. Tidal Wave (4583):              (certain hit) (all enemies)         water damage, 3 turn cooldown
  1702. Empty Sky (4598):               (physical) (all enemies)            wind damage, 3 turn cooldown
  1703. Star Scream (5723):             (certain hit) (all enemies)         earth/"tera" damage, 3 turn cooldown
  1704. Judgment (4597):            (certain hit) (all enemies) (16 MP)     "eternal" damage, ascension 75%, 3 turn cooldown
  1705. Sword of Heaven's Army (4591):  (physical) (one enemy) (18 MP)      physical/holy damage, ascension 10%, 3 turn cooldown
  1706. Daystar (4593):                 (self buff) (0 turns) (20 MP)       nulls + counters any attacks, 6 turn cooldown
  1707. Daystar Counter (4599):         (certain hit) (one enemy)           holy damage, ascension 10%
  1708. Lightning of Judgment (4574):   (certain hit) (one enemy) (18 MP)   lightning/holy damage, ascend/shock 75%, 3 turn cooldown
  1709. Big Bang (5757):                (certain hit) (all enemies)         holy/"eternal" damage, 3 turn cooldown
  1710. All Cancel (1490):              (certain hit) (all enemies) (6 MP)  dispel, 5 turn cooldown
  1711. 創世の女神イリアス (Ilias, Goddess of Creation) (5749): (certain hit) (all enemies) (80 MP)
  1712.     - "eternal" damage, ascension 75%
  1713.     - for 4 turns, user gains +100% crit/accuracy/phys evade/mag evade
  1714.     - 5 turn cooldown
  1715.  
  1716. notes:
  1717. - he is capable of reflecting holy element, including certain hit (unless paired with a "chaos" element)
  1718. - if you are using a weapon with holy strike, all "effect: +" skills will be reflected (exception: skills with a "chaos" element)
  1719. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  1720. - sea-dweller's dragon pulse song (wind/earth/water absorb) can be useful
  1721. - all of judgment's skills except for "all cancel" are sealed against a solo Luka
  1722.  
  1723. - to deal damage
  1724.     - use human/angel slayer
  1725.     - otherwise, use special elements (eg. time magic, magic book)
  1726.     - if you don't have these you can use other slayer elements (eg. slime slayer), for lower damage
  1727.  
  1728. - otherwise, standard strategy: deflectors + phys null, (highly recommended: MP drain), and go for kill (without using holy element)
  1729.  
  1730. further strategy:
  1731. - setting up deflectors
  1732.     - keep switching in characters which have "endure"; hopefully some of them can cast a deflector before you run out of characters
  1733.     - having characters who have wind or water immunities helps for this
  1734.     - insects are good since they can start the battle with a deflector
  1735.  
  1736. - mana drain
  1737.     - recommend using mp steal (trickster) or madrain (black mage)
  1738.     - if you don't have characters with multiple actions per turn, it may be difficult to mana drain while maintaining deflectors
  1739.     - make sure to dispel his buff if necessary before using the mana draining attack
  1740.     - fight is fairly straightforward after mana drain
  1741.  
  1742. ----------------------------------------------------------------------------------------------------------------------------
  1743. Luka Worldbreaker (1399)
  1744. ----------------------------------------------------------------------------------------------------------------------------
  1745. - Resistances: physical (0%), pleasure (0%), fire (0%), ice (0%), lightning (0%), wind (0%), earth (0%), water (0%), holy (0%), dark (0%), bio (0%), sonic (0%), human (150%), angel (150%), other slayer elements (10%), other special elements (100%)
  1746.  
  1747. - Stats: 500k base HP, 9999 MP, ~991 base attributes, 15% crit, 15% physical evasion, 15% magical evasion
  1748.     - Floor 100: 94.5 mil HP, ~20811 attributes
  1749.     - Floor 200: 426 mil HP, ~70361 attributes
  1750.     - Floor 300: 2257.5 mil HP, ~298291 attributes
  1751. - Special: 2 actions per turn, dark element reflect
  1752. - Status Effects: N/A
  1753.  
  1754. [v2.22] Video (Japanese) (15:10) - https://www.youtube.com/watch?v=xb8htziIJ8s
  1755.  
  1756. Movelist:
  1757. システム:シルフV2 (System: Sylph V2) (5760) (certain hit) (all enemies)
  1758.     - dispel effect (removes buffs/deflectors)
  1759.     - "hadron" damage (note: the damage will go through deflectors)
  1760.     - user gains "sylph": for 3 turns, +50% agility/accuracy/phys eva, wind absorb, wind strike, wind booster 50%
  1761.     - 5 turn cooldown
  1762.  
  1763. ノーム/ガイアGH (Gnome: Gaia GH) (5761) (certain hit) (all enemies x 3)
  1764.     - "tera" damage
  1765.     - user gains "gnome": for 3 turns, +50% crit/def, bind immunity, earth absorb, earth strike, earth booster 50%
  1766.     - 5 turn cooldown
  1767.  
  1768. ウンディーネレーザー穿式 (Undine: Laser Piercer) (5762) (certain hit) (one enemy x 6)
  1769.     - "nano" damage
  1770.     - user gains "undine": for 3 turns, +50% will/dex/crit/accuracy/mag eva, water absorb, water strike, water booster 50%
  1771.     - 5 turn cooldown
  1772.  
  1773. サラマンダー終式カノン (Salamander: Final Cannon) (5763) (certain hit) (random x 8)
  1774.     - fire / "nuclear" damage
  1775.     - user gains "salamander": for 3 turns, +50% atk, fire absorb, fire strike, fire booster 50%
  1776.     - 5 turn cooldown
  1777.  
  1778. ナノフレア (Nano Flare) (5759):            (certain hit) (all enemies)     water/"nano" damage, 3 turn cooldown
  1779. 天軍の剣 (Sword of Heaven's Army) (4591):   (physical) (one enemy) (18 MP)  physical/holy damage, ascension 10%, 3 turn cooldown
  1780. 明けの明星 (Daystar) (4593):           (self buff) (0 turns) (20 MP)       nullify + counter any attacks, 6 turn cooldown
  1781. 明けの明星 (Daystar Counter) (4599):       (certain hit) (one enemy)       holy damage, ascension 10%
  1782. 裁きの炎 (Flames of Judgment) (4575):   (certain hit) (one enemy)       fire/dark damage, burn/death 75%, 3 turn cooldown
  1783. ビッグクランチ (Big Crunch) (5758):      (certain hit) (all enemies)     dark/"demise" damage, 3 turn cooldown
  1784.  
  1785. notes:
  1786. - he is capable of reflecting dark element, including certain hit (unless paired with a "chaos" element)
  1787. - if you are using a weapon with dark strike, all "effect: +" skills will be reflected (exception: skills with a "chaos" element)
  1788. - use human/angel slayer
  1789. - some skills have "none" or special "chaos" elements, which can still deal 100% damage here
  1790. - make sure to dispel his buffs if you are using elemental or non certain hit attacks
  1791. - insects are good since they can start the battle with a deflector
  1792. - all of worldbreaker's skills are sealed against a solo Luka
  1793.  
  1794. a strategy:
  1795. - try to keep track of his cooldowns throughout the fight (eg. https://i.imgur.com/8YJmDKz.png )
  1796. - play around sylph V2 and gaia GH cooldowns
  1797.     - put your fodder characters in first
  1798.     - bring in offense/support characters and start stacking buffs while both are on cooldown
  1799.     - recommended to have mermaid queen (with vicarious shikigami) using aqua pentagon to safety bring in damage dealers
  1800. - make use of target rate influencers (super appeal) to reduce the threat of undine and salamander
  1801.  
  1802. ----------------------------------------------------------------------------------------------------------------------------
  1803. 4. Other/Unsorted notes:
  1804. ----------------------------------------------------------------------------------------------------------------------------
  1805. - Torotoro Resistance Blog: http://b.dlsite.net/RG07939/
  1806. - Japanese MGQ wiki: http://seesaawiki.jp/mong/
  1807. - Dargoth's English Translation: https://dargoth.com/
  1808.  
  1809. [Manual patching method for Dargoth's translation] [Windows]
  1810. 1. Have an unmodified folder for the latest version of the game (at this time, v2.23) and make sure "Game.exe" works.
  1811. 2. Rename the MGQP game folder to something without Japanese characters.
  1812. 3. Go to https://bitbucket.org/dargothtranslations/mgq-paradox-2/downloads/
  1813. 4. Download "RpgMakerVXAce Translator" (at this time, v0.10c)
  1814. (4.1. If you don't have 7-Zip, download and install it.)
  1815. 5. Extract the archive into the MGQP game folder.
  1816. (5.1. You can move the Audio and Graphics folders out of the MGQP folder to speed up the patching process. You will be moving them back in later.)
  1817. 6. In the MGQP game folder, run Ytinasni GameSelector ("Ytinasni.RpgMaker.GameSelector.exe").
  1818. 7. When prompted, copy and paste the MGQP game folder's file path into GameSelector.
  1819. 8. Allow GameSelector to complete ("press any key to continue").
  1820. (If you did Step 5.1, GameSelector should take less than 7 minutes to complete. Otherwise, it can take a while.)
  1821. 9. The GameSelector should have generated a "Blobs" and "Script" folder. Delete or rename the "Script" folder.
  1822. 10. Go to https://bitbucket.org/dargothtranslations/mgq-paradox-2/downloads/
  1823. 11. Download the "Download repository". This is the master branch for the latest translation (and will replace the Script folder).
  1824. 12. Extract the archive you downloaded (eg. "dargothtranslations-mgq-paradox-2-d87a6e81bfbc.zip") into the MGQP game folder.
  1825. 13. Navigate into the extract folder and check the integrity of the files. If the .txt files or filenames contain gibberish (rather than Japanese), you're gonna have a bad time (you may be missing the Japanese language pack, or need to use Japanese locale when extracting).
  1826. 14. Rename the extract folder to "Script" (no quotation marks).
  1827. 15. In the MGQP game folder, run the Ytinasni Translator ("Ytinasni.RpgMaker.Translator.exe") and allow it to complete. It should generate an "out" folder. (If you did Step 5.1, the Translator should take less than 3 minutes to complete. Otherwise, it can take a while.)
  1828. (15.1. If you did step 5.1, at this point move Audio and Graphics folders into the "out" folder.)
  1829. 16. Run the Game.exe contained in the "out" folder. The game should be in English.
  1830. (16.1. Put Part 1 Pictures into your game's Graphics folder.)
  1831. (The "out" folder is a self contained MGQP game folder which you can move and/or rename. It does not depend on the old MGQP game folder, which can be deleted. If you keep the old folder, you can repeat steps 9-16 to update the translation. If a new version of the game is released, you will need to repeat all steps.)
  1832.  
  1833. [Weapon/Skill passives] (note: most of these will stack with dual wield)
  1834. - dagger:       +15% evasion; +300% damage against blind, sleep, paralysis, shock
  1835. - sword:        after using a sword skill, 25% chance to gain 'guard' status
  1836. - knight sword: 15% chance to nullify physical type attack
  1837. - great sword:  +300% damage against defense or all stat debuffed enemies; when using sword skills, 50% chance to debuff defense
  1838. - rapier:       +300% damage against burn; +1 additional SP per hit when using basic attack or rapier skills
  1839. - magic sword:  - after using sword/rapier skills, +33% atk/def (3 turns)
  1840.                 - after using white/black/time/summoning skills, +33% mag/will (3 turns)
  1841. - spear:        when using spear skills, 50% chance to debuff enemy agility
  1842. - heavy spear:  +300% damage against slow, stop, agility debuffed
  1843. - katana:       +50% base damage on critical strikes
  1844. - ninja sword:  after using ninjutsu skills, +50% evasion, +30% magic evasion until the end of the turn
  1845. - fist:         +50% base damage on critical strikes
  1846. - fang:         when using beast skills, 50% chance to debuff enemy agility
  1847. - axe:          +300% damage against defense or all stat debuffed enemies; when using axe skills, 50% chance to debuff defense
  1848. - club:         +300% damage against freeze; when using club skills, 50% chance to debuff enemy defense
  1849. - scythe:       - +300% damage against silence, confusion, sleep
  1850.                 - when using scythe skills, 50% chance to debuff enemy mag/will
  1851.                 - after using a race slayer scythe skill, gain the relevant slayer strike for 5 turns
  1852. - staff:        at the end of each turn, 20% chance to heal all allies
  1853. - rod:          at the start of each turn, 20% chance for self buff: +150% mag/will, +200% accuracy until end of turn
  1854. - bow:          - +50% accuracy
  1855.                 - +300% damage against any attribute debuffed enemies
  1856.                 - after using a race slayer bow skill, gain the relevant slayer strike for 5 turns
  1857. - whip:         basic attack becomes attack all; when using whip skills, 25% chance to inflict bind, 50% chance to debuff attack
  1858. - harp:         sonic strike, confusion strike 25%; +300% damage to confusion, seduction (basic attack, song/ocean skills)
  1859. - boomerang:    basic attack becomes attack all; after using boomerang skills, +50% evasion, +30% magic evasion until end of turn
  1860. - flail:        basic attack becomes attack all; +300% damage against stun
  1861. - fan:          +300% damage against trance, seduction, incontinence (fan skills)
  1862. - kitchen knife: 25% chance to not consume items when using cooking skills
  1863. - abacus:       20% reduction in gold cost for mercantile skills
  1864. - scalpel:      +300% damage against poison, zombie; increased duration on most medicine skill buffs (by 5 turns)
  1865. - card:         25% chance for an extra action in a turn
  1866. - plate:        - +300% damage against trance, incontinence
  1867.                 - increased service self buff duration (battle/magic/perfect maid: +5 turns; maid boost: +3 turns)
  1868. - grimiore:     33% reduction in SP cost for magic science; 20% chance to not consume items when using alchemy or magic book skills
  1869. - gun:          - +50% accuracy
  1870.                 - +300% damage against enemies who have used a generic buff for their attributes
  1871.                 - after using a race slayer gun skill, gain the relevant slayer strike for 5 turns
  1872. - sex toy:      pleasure strike; +300% damage against horny
  1873.  
  1874. - light shield / shield / heavy shield: +10/20/30% physical and magical evasion
  1875.  
  1876. - rapier skill: +1 sp per hit of rapier skill
  1877. - pirating: after using a pirating skill, +50% physical counter rate, counterattack skill: support bombardment (1 turn)
  1878. - justice: more dmg at lower HP% (+1% dmg per % HP lost)
  1879. - ruling: 25% chance to nullify physical attack and counter with a ruling skill (?? turns)
  1880. - heroism: more dmg at lower HP% (+1% dmg per % HP lost)
  1881.  
  1882. - demon arts: damage formula uses the highest of any stat
  1883. - ocean:    debuff enemy elemental resistance
  1884. - slime:    +300% damage against slimed
  1885. - beast:    +300% damage against blind
  1886. - snake:    +300% damage against bind
  1887. - wing:     50% chance to debuff enemy agility
  1888. - insect:   user gains 'guard' status
  1889. - plant:    +300% damage against poison, confusion, paralysis
  1890. - corpse:   +300% damage against poison, zombie // confusion, sleep (skill dependent)
  1891. - artificial: +33% to atk+def // mag+will // agi+dex (skill dependent) (3 turns)
  1892. - nature:   1/4 damage taken from elements used (fire/ice/lightning/wind/water/earth/bio/pleasure) (3 turns)
  1893. - breath:   higher damage when user has higher HP%
  1894.  
  1895. - {Spear / Fan / Dance / Song / Service} skills grant small initiative bonus on cast {200 / 500 / 800 / 800 / 800}
  1896. - {Club / Flail} skills ignore half of enemy defense
  1897. - {Axe / Makina} skills ignore all of enemy defense
  1898. - {Mercantile / Alchemy / Makina / Cooking / Nature} skills are 'certain hit'
  1899. - Most non-damaging song, dance and talk skills are certain hit
  1900.  
  1901. - [accessories]
  1902.     - hild / yamata no orochi 6000 affection gift: supreme attack scroll (+400% basic attack damage)
  1903.     - sylvia (madame insect) 4000 affection gift: human slayer talisman (can also be found in alt. monster lord castle)
  1904.     - heinrich 4000 affection gift: angel slayer talisman (can also be found in hall of creation)
  1905.     - minamo (3 tailed kitsune) 4000 affection gift: vicarious shikigami (start battle with 2 layer deflector)
  1906.     - maine (mermaid) 4000 affection gift: singing status scroll (stacks with ability) (can also be stolen from trinity)
  1907.     - mary (sheep) / konan (tiger) / lazarus 2000 affection gift: pledge cup (can also be stolen from four tailed samurai)
  1908.     - sphinx 4000 affection gift: illusion earring (basic attack hits 3 times) (can also be obtained at ophylia's BF)
  1909.  
  1910. - [oracle skills]
  1911.     - lucky star = for one ally or enemy, +50% all stats/accuracy/crit rate/phys eva/mag eva (5 turns)
  1912.     - my turn forever = for the next turn, can only use oracle skills, +4 actions
  1913.  
  1914. - Unfortunate monsters and male characters (except Luka) are not targeted by most pleasure attacks
  1915.  
  1916. - If a party member dies with a deflector (eg. through instant death or other status effect), the deflector will persist when the party member is revived
  1917.  
  1918. - card turns can be rerolled: swapping party order in battle can change the amount of actions a character gets from wielding cards
  1919.  
  1920. - The element chosen by a skill will be the one the target is weakest to, from the elements imbued in the skill. The boost applied will be the highest boost to a single element, from the ones imbued in the skill (even if this doesn't match the element the target is taking).
  1921.  
  1922. - Skills and attacks with "chaos" elements (eg. hadron, tera) will ignore any elemental and type reflect, as well as elemental absorbs. They are still affected by type based dodge/nullification.
  1923.  
  1924. - [basic attack]
  1925.     - The basic attack uses different damage scaling depending on the equipped weapon (eg. if a spear is equipped, the damage scaling is split between attack and agility)
  1926.     - Counter attacks ignore physical reflect, which can be useful in certain situations (slightly inconsistent: counter isn't guaranteed, can be dodged or nullified, and will never occur against certain hit attacks without specific buffs)
  1927.  
  1928. - [status effects]
  1929.     - Status effects which prevent your turn (stun, freeze, stop etc) also decrease evasion/magic evasion by 200%
  1930.     - "Silence": seals white magic, black magic, time magic, summoning, holy, dark, spellblade, taoism, dance, song, talk, magic science, alchemy, magic book, demon arts, nature
  1931.     - "Slow": agility -70%, accuracy -30%, evasion/magic evasion -100%
  1932.     - "Mini": atk/def/agi -80%
  1933.     - "Zombie": bio element absorb, poison immune, recovery is +200% more effective, recovery deals damage instead of healing, "instant death" gives full recovery, evasion/magic evasion -200%, def/will/agi -90% (note: self inflicted zombie, eg. zombie constitution, does not reduce evasion or attributes)
  1934.     - "Slimed": agility -50%, evasion/magic evasion -50%, pleasure element resist -50%
  1935.     - "Quick": agility +70%, accuracy +100%, evasion/magic evasion +50%
  1936.     - Dealing damage may wake the target from sleep (25% chance)
  1937.     - Dealing damage can remove confusion state from the target (10% chance)
  1938.  
  1939. - [Instant kill skills]
  1940.     - dead is dead (2360) (death professor)                 = kills zombie (all enemies)
  1941.     - anaphylaxis (2361) (zombie doctor)                    = kills poison (all enemies)
  1942.     - invitation to eternal sleep (2569) (elder succubus)   = kills sleep (all enemies)
  1943.     - orgasmic ascension (2570) (succubus queen)            = kills slimed, horny, trance, seduction, incontinence (all enemies)
  1944.  
  1945.     - melty boa (2496) (elder succubus)                     = devours digest, trance (one enemy)
  1946.     - deep sea offering (2620) (abyss lord)                 = devours blind, digest (one enemy)
  1947.     - carnivorous requiem (2649) (malicious slime)          = devours digest (all enemies)
  1948.     - digestive juice breakdown (2650) (malicious slime)    = at the end of each turn, devour digest, slimed (all enemies) (5 turns)
  1949.     - dance of devouring nightmare (2749) (nightmare lamia) = devours digest, bind (all enemies)
  1950.     - queen's boa (2750) (queen lamia)                      = devours digest, bind (all enemies)
  1951.     - spider's prey (2880) (atlach-nacha)                   = devours digest, bind (all enemies)
  1952.     - venus trap (2932) (venus nepenthes)                   = devours digest, trance (all enemies)
  1953.     - venus nepenthes (2933) (venus nepenthes)              = at the end of each turn, devour digest, trance (all enemies) (5 turns)
  1954.     - pandora boa (2971) (pandora)                          = devours digest, stun (all enemies)
  1955.     - genetic abyss (3018) (giga mutant chimera)            = devours poison, digest (all enemies)
  1956.     - slug boa (3164) (high creature)                       = devours digest, slimed (one enemy)
  1957.  
  1958. - [promestein race change] (119) (requires main story completion)
  1959.     - human --> vampire (luka lvl 10 human, vanilla, queen vampire - with vampire pub completed)
  1960.     - slime --> beast (bunny slime - at port natalia)
  1961.     - mermaid --> fairy (catfish girl gigi, lucia - with gigi's sidequest completed)
  1962.     - beast --> elf (bunny archer, bunny slime, queen elf)
  1963.     - alraune --> sea-dweller (saki, seaweed girl, canceroid, poseidoness, kraken) (saki and canceroid also unlock sea-dweller)
  1964.     - land-dweller --> yoma (high slug elizabeth)
  1965.  
  1966. - [Slayer abilities] (jobs | races)
  1967.     - Succubus          (Holy Knight, Hero | Dragonkin)
  1968.     - Yoma              (Hero | Devil Summoner)
  1969.     - Doll              (Machinist, Puppeteer)
  1970.     - Ghost             (Temple Knight, Medium | Valkyrie)
  1971.  
  1972.     - Human             (N/A | Monster Hunter, High Undead)
  1973.     - Demi-Human        (Taoist | Valkyrie Lord)
  1974.     - Slime             (Apprentice Hero | Oni)
  1975.     - Beast             (Hunter | Speed Beast)
  1976.     - Kitsune           (N/A | Centaur, Harpy Knight)
  1977.     - Lamia             (Holy Archer | Scylla, Harpy Garuda)
  1978.     - Harpy             (Dragon Knight)
  1979.     - Dragon            (Dragon Tamer | Centaur, Sky Knight)
  1980.     - Sea-Dweller       (Marine | Deep Sea Leech)
  1981.     - Giant             (N/A | Giant Slayer)
  1982.     - Chimera           (Magical Scholar)
  1983.     - Angel             (N/A | Fallen Angel)
  1984.  
  1985. - [Haste] Characters with "haste" (always move first) as part of their traits
  1986.     - Reina (Harpy):            dance skills
  1987.     - Miu (Ostrich / Harpy):    unarmed skills
  1988.     - Lemon (Ustrel):           cooking skills
  1989.     - Lisa (Paintgeist):        talk skills
  1990.     - Mink (Mermaid Merchant):  mercantile skills
  1991.     - Shirohebi:                dance skills
  1992.     - Kris (Harpy Knight):      spear skills
  1993.     - El (Mermaid Princess):    song skills
  1994.  
  1995. ----------------------------
  1996. [v2.20] (game update)
  1997. ----------------------------
  1998. - part 2 LoC released
  1999. - new weapon, skill passives
  2000. - many skills and character traits changed
  2001.  
  2002. - floor 100 rewards: 1 key to the bonus room locked door, 5 green chests
  2003.     - (note: key can also be obtained from hades or colosseum bonus floors)
  2004. - set 2 bosses are not added to the pool of floor 100 encounters until you have visited the hades bonus floor 6 times
  2005.     - (note: 6 bosses - black alice (3 form marathon), doppel lukas, heinrich, marcellus, judgment, worldbreaker)
  2006.  
  2007. - mulitple sources of extra actions per turn can now be stacked
  2008. - divine destiny (and similar skills) bugged to give only +1 action
  2009.     - (note: this also applies to enemies who would normally have more actions per turn)
  2010.  
  2011. - most bosses are now vulnerable to dragon palace dance and similar effects
  2012.  
  2013. - general lag
  2014. - holy martyr (and similar skills) fixed? (note: holy martyr ability no longer revives the user)
  2015. - HP regen does not function
  2016. - character reset at reaper crashes game
  2017. - colosseum can crash game
  2018. - library doesn't update?
  2019. - counterattack never procs
  2020. - daystar and other "counter" stances don't work anymore
  2021. - accuracy of some weapons (eg. bows, guns) is bugged
  2022. - basic attack hits up (eg. tentacle up) does not bolster counterattacks (probably broken in previous patches as well)
  2023. - fang passive buffs enemy agility, rather than debuffing
  2024.  
  2025. - some general issues with accuracy and evasion
  2026.     - when you have evasion over 100%, adding other sources of evasion lowers it towards 100%
  2027.  
  2028. - illusion heaven dance
  2029.     - old: +50% agi, +100% accuracy, +100% mag evade
  2030.     - new: +50% atk/agi, 50% phys eva, 200% mag eva, 33% certain hit eva, 200% accuracy
  2031. - fallen angel dance
  2032.     - old: +50% agi, +100% accuracy, +100% phys evade
  2033.     - new: +50% mag/agi/dex, 200% phys eva, 50% mag eva, 33% certain hit eva, 200% accuracy
  2034.  
  2035. - alchemy class has been reworked
  2036.     - create: excalibur (alchemy skill) gives -50% atk/mag
  2037.     - characters trained in alchemy before v2.20 will not have access to the new ability "alchemy item get"
  2038.  
  2039. ----------------------------
  2040. [v2.21] (game update)
  2041. ----------------------------
  2042. - serious bug with savefiles? (fixed in v2.21.01?)
  2043. - issues with LoC equipment? (fixed?)
  2044.  
  2045. - laggy performance seems fixed
  2046. - HP regen fixed
  2047. - divine destiny (and other skills), as well as enemies, now have intended amount of actions (note: stacking still works)
  2048. - character reset at reaper seems to work (note: races/skills/abilities earned from quests are lost until NG+)
  2049. - counterattacks and some counter stance skills fixed (note: ruling skills, knight sword passive?)
  2050. - on death skills (eg. holy martyr, goddess' protection, maid's gift) now all activate together on death
  2051. - naia (and others) and reinforcement skills no longer interrupt timestops
  2052. - reaper timestop immunity fixed (did not work before)
  2053. - berserk state from ability/accessory is now only applied once at the start of battle (i.e. lost on death/dispel)
  2054. - attack booster from berserk/rampage ability, accessory and job passive can no longer be stacked
  2055. - fist, katana weapon passives fixed
  2056.  
  2057. - any status effect that prevents action (eg. paralysis, freeze, shock, stun, stop) will never end
  2058. - added state effects from skills are sometimes applied to the target when it should be for the user?
  2059. - accuracy and evasion appear to have more issues (very low dodge rate)
  2060. - enemy daystar still does not nullify or counter
  2061.  
  2062. - skill execution order changes (each skill seems to be considered separately, rather than on a per character basis)
  2063.     - for a character with multiple actions, other ally or enemy skills can now execute within their skill rotation, rather than the character using all of their skills sequentially on their "turn"
  2064.     - "haste": only the hasted skill moves first (pre v2.21, any action by the character on the same turn would also be hasted)
  2065.     - for a character with multiple actions, skills with "initiative" (eg. song) will usually execute before actions queued earlier
  2066.     - for a character with multiple actions, skills may execute in a different order than queued, with or without initiative skills
  2067.     (pre v2.21, skills would execute in the order they were queued)
  2068.     - against an enemy with multiple actions per turn, your auto revives will now activate during their turn (pre v2.21, the revives would activate after their turn)
  2069.  
  2070. - "special" elements (eg. hadron, tera) can no longer be absorbed when part of multi-element skills (pre v2.21, these skills ignored elemental and type reflect, but could be absorbed by element)
  2071.     - eg. apoptosis time magic "supernova" (holy / eternal) now ignores holy absorb (it already ignored holy reflect pre v2.21)
  2072.  
  2073. ----------------------------------------------------------------------------------------------------------------
  2074.  
  2075. - My opinion of the relative difficulty of the bosses (same bracket = similar difficulty):
  2076. - Part 1 (v1.21):   {Adramelech, Astaroth, Morrigan, Sphinx} {Soniamazuda, Lucifina} {Micaela, Soniamainyu} {Alice XVI, Reaper}
  2077. - Part 2 (v2.23):   {} {Micaela, Soniamainyu} {Gnosis, Heinrich} {Yamata no Orochi, Azi Dahaka, Marcellus}
  2078.                     {Reaper, Sun Wukong, Black Alice, Judgment} {Alice XVI} {Doppels} {Worldbreaker}
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