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- //RPCs
- #define RPC_ServerJoin (137)
- #define RPC_ServerQuit (138)
- ShowPlayerOnScoreBoard(playerid, toplayerid, bool:show)
- {
- if(!IsPlayerConnected(playerid) || !IsPlayerConnected(toplayerid)) return 0;
- new BitStream:bs = BS_New(), name[MAX_PLAYER_NAME];
- BS_WriteValue(
- bs,
- PR_UINT16, playerid,
- PR_UINT8, 1
- );
- BS_RPC(bs, toplayerid, RPC_ServerQuit);
- BS_Reset(bs);
- GetPlayerName(playerid, name, sizeof(name));
- BS_WriteValue(
- bs,
- PR_UINT16, playerid,
- PR_INT32, 0,
- PR_UINT8, !show,
- PR_UINT8, strlen(name),
- PR_STRING, name
- );
- BS_RPC(bs, toplayerid, RPC_ServerJoin);
- BS_Delete(bs);
- return 1;
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