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Sep 21st, 2019
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  1. //RPCs
  2. #define RPC_ServerJoin (137)
  3. #define RPC_ServerQuit (138)
  4.  
  5. ShowPlayerOnScoreBoard(playerid, toplayerid, bool:show)
  6. {
  7. if(!IsPlayerConnected(playerid) || !IsPlayerConnected(toplayerid)) return 0;
  8.  
  9. new BitStream:bs = BS_New(), name[MAX_PLAYER_NAME];
  10.  
  11. BS_WriteValue(
  12. bs,
  13. PR_UINT16, playerid,
  14. PR_UINT8, 1
  15. );
  16.  
  17. BS_RPC(bs, toplayerid, RPC_ServerQuit);
  18. BS_Reset(bs);
  19.  
  20. GetPlayerName(playerid, name, sizeof(name));
  21.  
  22. BS_WriteValue(
  23. bs,
  24. PR_UINT16, playerid,
  25. PR_INT32, 0,
  26. PR_UINT8, !show,
  27. PR_UINT8, strlen(name),
  28. PR_STRING, name
  29. );
  30.  
  31. BS_RPC(bs, toplayerid, RPC_ServerJoin);
  32. BS_Delete(bs);
  33. return 1;
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