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- local weaponss = {}
- for i,k in pairs(game:GetService("ReplicatedStorage").Weapons:GetChildren()) do
- if tostring(k) == "Upgrade Stone" or tostring(k) == "Upgrade Stone++" or tostring(k) == "Upgrade Stone+++" or tostring(k) == "C-Rank Mystery Box" or tostring(k) == "B-Rank Mystery Box" or tostring(k) == "A-Rank Mystery Box" then
- print(tostring(k))
- else
- table.insert( weaponss, tostring(k) )
- end
- end
- local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()
- local X = Material.Load({
- Title = "Give Weapons (Very Buggy)",
- Style = 3,
- SizeX = 500,
- SizeY = 350,
- Theme = "Light",
- ColorOverrides = {
- MainFrame = Color3.fromRGB(235,235,235)
- }
- })
- local Right = X.New({
- Title = "Right"
- })
- local Left = X.New({
- Title = "Left"
- })
- local Credits = X.New({
- Title = "Credits"
- })
- Credits.TextField({
- Text = "Made by Alleexxii",
- Callback = function(value)
- print("Made by Alleexxii")
- end
- })
- for _,k in pairs(weaponss) do
- local _ = Right.Button({
- Text = "Give " .. tostring(k),
- Callback = function()
- game:GetService("Players").LocalPlayer.PlayerGui.Backpack.BackpackFrame.StatsFrame.Button.RemoteEvent:FireServer("Weapon1", tostring(k))
- end
- })
- end
- for _,k in pairs(weaponss) do
- local _ = Left.Button({
- Text = "Give " .. tostring(k),
- Callback = function()
- game:GetService("Players").LocalPlayer.PlayerGui.Backpack.BackpackFrame.StatsFrame.Button.RemoteEvent:FireServer("Weapon2", tostring(k))
- end
- })
- end
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