KalarMar

Paper Mario Any% no PW v1.0

Aug 10th, 2018
185
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.38 KB | None | 0 0
  1. Paper Mario Any% no PW v1.0
  2. - Made by KalarMar
  3. Date: 2018-Aug/10
  4.  
  5. Prologue:
  6. - Jr. Troopa Skip
  7. - 4 Coins at the Blue Spring
  8. - Fire Flower
  9. - Equip Power Jump ASAP
  10. - Goomnut
  11. - 2 Coins from blocks
  12. - Close Call
  13. Red & Blue:
  14. T1 Power Jump red; Headbonk red
  15. T2 Power Jump blue; Do Nothing
  16. T3 Fire Flower (Down x1)
  17. - Eat Goomnut
  18. Goomba King:
  19. T1 Power Jump king; Headbonk tree
  20. T2 Power Jump; Headbonk
  21. Magikoopa:
  22. T1 Pow Jump; Do Nothing
  23. T2 Pow Jump
  24. - Black Toad Skip
  25.  
  26. Chapter 1:
  27. - Coin from block
  28. - Fright Jar
  29. Fuzzies:
  30. T1 Fright Jar (Mash A); Shell Toss
  31. T2 Jump x1
  32. - HP Plus
  33. - 5 Coins X-mark
  34. - Thunderbolt
  35. - Fire Flower (hidden)
  36. - Heart Block
  37. Koopa: First Strike
  38. T1 Power Jump koopa; Shell Toss
  39. - Power Bounce
  40. - Staircase skip
  41. - Bombette
  42. Jail fight:
  43. T1 Fire Flower (Mash A); Body Slam
  44. - 9 Coins from battle (only need 20 coins)
  45. - FP Plus
  46. - Log Skip
  47. - Magical Seed (1/4)
  48.  
  49. Chapter 2:
  50. - Whacka's Bump
  51. - 2 Letters
  52. - Parakarryless Seed
  53. - Magical Seed (2/4)
  54. - 1 last Letter
  55. - Whacka's Bump x2 (total: 3) (4 for safe huff or fast end game heal)
  56. - Parakarry
  57. - Sell 1 Whacka's Bump (Mash A) at Harry's shop for 50 Coins
  58. - Buy 1 Thunder Rage (20 coins)
  59. - Buy Speedy Spin for 50 Coins (if it isn't there go down then left)
  60. - Un-equip Power Jump (A)
  61. - Equip Power Bounce and Speedy Spin (Down-A-Down x3 A)
  62. - Blue House Skip
  63. - Switch to Parakarry
  64. - Extra encounter: 2nd Drak Koopa: First Strike bomb if 0 FP
  65. T1 Shell Shot / Thunder Rage (Mash A)
  66. - Level Up FP (10/10/3)
  67. - Switch to Parakarry before battle
  68. Blooper:
  69. T1 Power Bounce 12+11 for two turn
  70. 8-9cap (20.9%)
  71. T1 Do Nothing (22-21 HP)
  72. T2 Power Bounce; Sky Dive if 8+10 cap, 9+9 cap or lower (12-10 HP) / Do Nothing if 8+11 cap, 9+10 cap or higher (11-8 HP)
  73. T3 Power Bounce
  74. 10-11cap (39%)
  75. T1 Sky Dive (18-17 HP)
  76. T2 Power Bounce; Shell Shot if 10+11 cap (2 HP) / Do Nothing if double 10 cap or lower (10-8 HP)
  77. T3 Jump / Power Bounce
  78. 12cap (40.1%)
  79. T1 Shell Shot (13 HP)
  80. T2 Power Bounce + Sky Dive
  81.  
  82. Chapter 5:
  83. - Talk to Kolorado
  84. - Jammin' Jelly (behind tree)
  85. - Sushie
  86. - Raphael Skip
  87. - Early Cycle
  88. - Ultra Hammer skip
  89. - Upgrade Bombette (Down x2)
  90. - Switch to Parakarry in the sidescrolling room
  91. - Flarakarry
  92. - Super Shroom
  93. - Maple Syrup
  94. - Lava Piranha skip
  95. - Select 2nd option on the 10th question
  96. - Magical Seed (3/4)
  97. - Use Sushie to leave the sewers
  98.  
  99. Chapter 3:
  100. - Magical Seed (4/4)
  101.  
  102. Chapter 6:
  103. - Switch to Bombette (Up x2)
  104. - Go East
  105. - Stinky Herb
  106. - Continue East and talk to Petunia
  107. - Red Berry
  108. Mole x1 (north-west)
  109. T1 Power Bounce x12
  110. Mole x3 (north-east)
  111. T1 Power Bomb; Star Storm
  112.  
  113. - Eat Stinky Herb (Down x1)
  114. Mole x4 (south-east)
  115. T1 Power Bomb; Star Storm
  116. - Level Up FP (10/15/3)
  117.  
  118. Mole x2 (south-west)
  119. T1 Power Bomb; Star Storm
  120. - Talk to Petunia
  121.  
  122. - Go Back. Then South-West
  123. - Give him the Red Berry (Mash A)
  124. - Yellow Berry
  125. - Go back. Then South-East
  126.  
  127. - Give him the Yellow Berry (Mash A)
  128. - Talk to Lilly
  129. - Blue Berry (don't forget)
  130. - Go Back. Then West
  131. - Give him the Blue Berry (Mash A)
  132.  
  133. Lakitu Maze fight:
  134. T1 Shell Shot; Star Storm
  135. - Spiny Spawn
  136. T2 Thunderbolt (Up x1) (spiny); Shell Shot
  137. - Spiny Flip
  138. T2 Shell Shot
  139.  
  140. - Eat Maple Syrup (Mash A)
  141. - Talk to Rosie
  142. - Go Back. Then South-West
  143. - Talk to Posie
  144. - Go Back to Rosie
  145.  
  146. - Go back. Then South-East
  147. - Dizzy Dial
  148. - Go to Lilly
  149.  
  150. - Get 1-2 Bubble Berries (need 7-10 HP)
  151. - Eat Bubble Berry for full HP (Mash A)
  152. - Go Back. Then North-West
  153. - Give him the Bubble Berry (Mash A)
  154. - Sun Tower Skip
  155. - Un-equip: Power Bounce (Down x1)
  156. - Equip: Power Jump and Close Call (Down x3-A-L-A)
  157.  
  158. Spike?: [Block All Attacks] [Whacka on T4 if you have 10 HP or Jelly if Dizzy Dial worked with 10 HP]
  159. T1 Dizzy Dial (Mash A); Shell Shot
  160. T2 Power Jump; Shell Shot
  161. T3 Shell Shot; Whacka's Bump if need HP & FP (Up 1/2) / Jammin' Jelly if need FP (Down x1)
  162. T4 Power Jump; Shell Shot
  163. T5 Power Jump; Shell Shot
  164. T6 Power Jump; Shell Shot
  165. T7 Power Jump
  166.  
  167. - Eat Super Shroom (Mash A)
  168. - Shooting Star
  169. - Leave Chapter 6
  170. - Laki clip into the Blue House
  171. - Clippy x2
  172. - Ultra Boots
  173. - Life Shroom (hidden)
  174. - Maple Syrup
  175. - Use Sushie to leave the sewers
  176.  
  177. - Enter Chapter 6 again
  178. - Go North-East.
  179. - If you have 6 HP jump in the spikes 1 time
  180. - Solve the puzzle real quick
  181. Machine Fight:
  182. T1 Shooting Star (Down x2)
  183. T2 Star Storm
  184. - Level Up BP (10/15/6)
  185.  
  186. - Break the Machine
  187. - Upgrade Goombario (Mash A)
  188.  
  189. - Switch to Goombario on the cloud (Down x1)
  190. - S. Jump Chg.
  191. - Un-equip: Power Jump (A)
  192. - Equip: S. Jump Ch. and Power Bounce (Down-A-Down-A)
  193.  
  194. Huff 'n' Puff: [Block 3/4]
  195. T1 Charge; Charge
  196. T2 Chill Out; Charge
  197. T3 Charge; Charge
  198. T4 Refresh / Whacka's Bump (Up 1/2); Charge [huff charge]
  199. T5 Charge; Do Nothing [Block if 9 HP]
  200. T6 Power Bounce x4; Headbonk x2
  201. 7cap: K.O
  202. 5cap: 10 HP left - Headbonk x1
  203. 3cap: 7 HP left - Jump x2 + Headbonk x1
  204.  
  205. - Talk to Merlon
  206. - Laki clip into the Blue House
  207. - Hit all the hidden coin blocks for Chapter 7
  208. - Upgrade Lakilester
  209.  
  210. Chapter 7:
  211. - Laki clip into the storage house
  212. - Talk to Herringway
  213. - Go to the Mayor's house
  214. - Switch to Sushie near the door
  215. - If you lost a Life Shroom sell a something and buy a new one
  216. 1) Jammin' Jelly (Down x1) (dizzy dial failed)
  217. 2) Whacka's Bump (Up 1/2) + Maple Syrup (Mash A) (dizzy dial worked)
  218. - Grab an extra Jelly in the Crystal Palace
  219.  
  220. - Sushie Glitch
  221.  
  222. Jr. Troopa: [8% chance of game over]
  223. T1 Charge; Belly Flop
  224. T2 Charge; Belly Flop [Life Shroom]
  225. T3 Charge; Do Nothing
  226. T4 Power Bounce x6; Belly Flop if 5cap
  227. 4cap: 6 HP left
  228. T5 Star Storm
  229. - Level Up BP (10/15/9)
  230.  
  231. - Go to Shiver Mountain
  232. - Encounter the Gulpit and run away
  233. - Encounter the White Clubba, switch partner to Lakilester and run away
  234. - Ice Staircase Skip
  235.  
  236. - Equip: HP Plus
  237. - Get the Blue Key
  238. - Mirror Clip
  239. - Break the floor panel
  240. - Hit both of the buttons ASAP
  241. - Real Bombette is the 2nd from the right
  242. - Get the Red Key
  243.  
  244. Clubba 1:
  245. T1 Jump x2; Bomb
  246. Clubba 2:
  247. T1 Power Bomb; Star Storm
  248. Clubba 3:
  249. T1 Power Bomb; Star Storm
  250. - Kooper Skip
  251. - Push the Small Statue
  252. - Extra, Jammin' Jelly if you don't have 2 big items yet (Whacka & Jelly) (hidden)
  253. - Extra, Maple Syrup if Dizzy Dial worked and you had to buy a Life Shroom
  254. - Get the Palace Key
  255. - Switch to Goombario on the locked door
  256. - Heart Block
  257.  
  258. Crystal King: [Block 4/9]
  259. T1 Charge; Charge [Block]
  260. T2 Charge; Charge
  261. T3 Chill Out; Charge [Block]
  262. T4 Maple Syrup (Mash A / Down 1/2); Charge
  263. T5 Charge; Charge [Block]
  264. T6 Charge; Charge
  265. T7 Power Bounce x4; Headbonk x2
  266. 7cap: K.O
  267. 6cap: 7 HP left - Headbonk x1
  268. 3cap: 10 HP left
  269.  
  270. If 3cap:
  271. Spiny spawn:
  272. T8 Jump x2; Switch to Lakilester [Close Call]
  273. T9 Spiny Flip; Star Storm
  274. Spinyless:
  275. T8 Thunderbolt (Up x1); Switch to Parakarry [Close Call]
  276. T9 Star Storm
  277. - Level Up FP (+15/20/9)
  278.  
  279.  
  280. - Upgrade Parakarry (Down x3)
  281. - Go to Shooting Star Summit
  282.  
  283. Chapter 8:
  284. Koopatrol:
  285. T1 Up & Away (Up x2)
  286. - Life Shroom (right box)
  287. - Life Shroom
  288. - Underground skip
  289. - Fast Flood Room
  290. - Cannonless
  291. - Quiz 1. 1. 2. 1. 1. (3. 2.)
  292.  
  293. Duplighosts:
  294. T1 Up & Away (Up x2)
  295.  
  296. - Switch to Lakilester
  297.  
  298. Jr. Troopa: [Block 4/4]
  299. T1 Charge; Cloud 9
  300. T2 Charge; Switch to Parkarry (Up x2)
  301. T3 Whacka's Bump if 1 HP (Up 1/2) / Charge; Shell Shot
  302. T4 Whacka's Bump if need HP & FP (Up 1/2) / Jammin' Jelly if need FP (Down 2/3) / Charge; Shell Shot
  303. T5 Charge; Shell Shot
  304. T6 Power Bounce x5; Shell Shot if 4cap / Sky Dive if 3cap [Life Shroom]
  305. 3cap: 11 HP left
  306. T7 Shell Shot / Star Storm
  307.  
  308. - Go back to the Heart Block if you don't have any big healing items
  309. - Eat Jammin' Jelly (Up 1/2) / Whacka's Bump (Up 1/2)
  310. - Get and Eat Ultra Shroom (hidden)
  311. - Life Shroom in the library
  312. - Power Rush
  313. - Un-equip: Close Call
  314. - Equip: Power Rush
  315.  
  316. Hallway Bowser: [Block 2/2]
  317. T1 Charge; Shell Shot
  318. T2 Charge; Shell Shot
  319. T3 Star Beam; Shell Shot
  320. T4 Power Bounce x5; Sky Dive if 4cap or 3cap
  321. 3cap: 6 HP left
  322. T5 Star Beam; Do Nothing [Life Shroom]
  323. T6 Jump x2; Sky Dive
  324. - Level Up FP (10/25/9)
  325.  
  326. - Un-equip: HP Plus and Speedy Spin
  327. - Equip: FP Plus and Close Call
  328.  
  329. Final Bowser:
  330. Phase 1
  331. T1 Charge; Shell Shot
  332. T2 Power Bounce x3; Shell Shot
  333. T3 Star Beam
  334. - Twink segment
  335. Phase 2
  336. T1 Charge; Switch to Lakilester (Down x2) [Life Shroom]
  337. T2 Charge; Cloud 9 (4/4)
  338. T3 Charge; Switch to Parakarry (Up x2) (3/4)
  339. T4 Charge (2/4)
  340. T5 Charge (1/4)
  341. T6 Peach Beam
  342. T7 Power Bounce x5; Shell Shot if 4cap
  343. 4cap: 6 HP left
  344. T8 Jump x2 (danger) / Star Storm
  345.  
  346.  
  347. - Luigi Skip
  348. - Time ends at the party when Peach raises her hands
  349. - Date 10th aug 2018
Add Comment
Please, Sign In to add comment