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  1. Author: reeshack <richard.galis@gmail.com>  2011-01-30 02:06:31
  2. Committer: reeshack <richard.galis@gmail.com>  2011-01-30 02:06:31
  3. Parent: b0488f6a2213301b4a1d0b95c0d51052f363022d ([pr1061] Tak tedka uz se ty Judgementy proste stackovat nebudou!)
  4. Child:  2811cc529d1bd4fd5626dc2885db0d3a9649ae41 ([pr1063] Tak a tedka se musej stackovat i Stormstriky...a jestli mi wallker po updatu napise, ze to furt nejde, tak uz ho poslu nekam!)
  5. Branches: master, remotes/origin/master
  6. Follows: 333a
  7. Precedes:
  8.  
  9.     [pr1062] Melo by poresit stackovani Explosivky, Mind Flaye aaa mozna este neceho...
  10.    
  11.     Signed-off-by: reeshack <richard.galis@gmail.com>
  12.  
  13. ------------------------------ src/game/Unit.cpp ------------------------------
  14. index 8c16521..b1f49e8 100644
  15. @@ -4406,6 +4406,8 @@ bool Unit::AddAura(Aura *Aur)
  16.                      case SPELL_AURA_PERIODIC_MANA_LEECH:
  17.                      case SPELL_AURA_OBS_MOD_MANA:
  18.                      case SPELL_AURA_POWER_BURN_MANA:
  19. +                    case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
  20. +                    case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
  21.                          break;
  22.                      case SPELL_AURA_PERIODIC_ENERGIZE:      // all or self or clear non-stackable
  23.                      default:                                // not allow
  24.  
  25. --------------------------- src/shared/revision_nr.h ---------------------------
  26. index 95cdffe..08c8f6a 100644
  27. @@ -1,6 +1,6 @@
  28.  #ifndef __REVISION_NR_H__
  29.  #define __REVISION_NR_H__
  30.   #define REVISION_NR "11062"
  31. - #define REVISION_VP "pr1061"
  32. + #define REVISION_VP "pr1062"
  33.   #define REVISION_VP_DATE "21.1.2011"
  34.  #endif // __REVISION_NR_H__
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