BlueX

Re: BlueXEncriptação

Dec 25th, 2012
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  1. md5(buffer[34],str[])
  2.     return buffer = MD5_Hash(str);
  3.  
  4. public OnPlayerRegister(playerid, password[])
  5. {
  6.     if(IsPlayerConnected(playerid))
  7.     {
  8.             new string3[64],buf[34];
  9.             new playername3[MAX_PLAYER_NAME];
  10.             GetPlayerName(playerid, playername3, sizeof(playername3));
  11.             format(string3, sizeof(string3), "Players/%s.ini", playername3);
  12.             new File: hFile = fopen(string3, io_write);
  13.             if (hFile)
  14.             {
  15.                 md5(buf,password);
  16.                 strmid(PlayerInfo[playerid][pKey], buf, 0, strlen(buf), 255);
  17.                 new var[32];
  18.                 format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
  19.                 PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
  20.                 format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
  21.                 format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
  22.                 format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
  23.                 format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
  24.                 format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
  25.                 format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
  26.                 format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
  27.                 format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
  28.                 format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
  29.                 format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
  30.                 format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
  31.                 format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
  32.                 format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
  33.                 format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
  34.                 format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
  35.                 format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
  36.                 format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
  37.                 format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
  38.                 format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
  39.                 format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
  40.                 format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
  41.                 format(var, 32, "HeadValueT=%d\n",PlayerInfo[playerid][pHeadValueT]);fwrite(hFile, var);
  42.                 format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
  43.                 format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
  44.                 format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
  45.                 format(var, 32, "Capacete=%d\n",PlayerInfo[playerid][pCapacete]);fwrite(hFile, var);
  46.                 format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
  47.                 format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
  48.                 format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
  49.                 format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
  50.                 format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
  51.                 format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
  52.                 format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
  53.                 format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
  54.                 format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
  55.                 format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
  56.                 format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
  57.                 format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
  58.                 format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
  59.                 format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
  60.                 format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
  61.                 format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
  62.                 format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
  63.                 format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
  64.                 format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
  65.                 format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
  66.                 format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
  67.                 format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
  68.                 format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
  69.                 format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
  70.                 format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
  71.                 format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
  72.                 format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
  73.                 format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
  74.                 format(var, 32, "Socio=%d\n",PlayerInfo[playerid][pSocio]);fwrite(hFile, var);
  75.                 if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
  76.                 {
  77.                     PlayerInfo[playerid][pPos_x] = 1684.9;
  78.                     PlayerInfo[playerid][pPos_y] = -2244.5;
  79.                     PlayerInfo[playerid][pPos_z] = 13.5;
  80.                 }
  81.                 if(Spectate[playerid] != 255)
  82.                 {
  83.                     PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
  84.                     PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
  85.                     PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
  86.                     PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
  87.                     PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
  88.                 }
  89.                 format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
  90.                 format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
  91.                 format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
  92.                 format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
  93.                 format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
  94.                 format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
  95.                 format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
  96.                 format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
  97.                 format(var, 32, "Caixinha=%d\n",PlayerInfo[playerid][pCaixinha]);fwrite(hFile, var);
  98.                 format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
  99.                 format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
  100.                 format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
  101.                 format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
  102.                 format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
  103.                 format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
  104.                 format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
  105.                 format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
  106.                 format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
  107.                 format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
  108.                 format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
  109.                 format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
  110.                 format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
  111.                 format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
  112.                 format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
  113.                 format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado2]);fwrite(hFile, var);
  114.                 format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
  115.                 format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
  116.                 format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
  117.                 format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
  118.                 format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
  119.                 format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
  120.                 format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
  121.                 format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
  122.                 format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
  123.                 format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
  124.                 format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
  125.                 format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
  126.                 format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
  127.                 format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
  128.                 format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
  129.                 format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
  130.                 format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
  131.                 format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
  132.                 format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
  133.                 format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
  134.                 format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
  135.                 format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
  136.                 format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
  137.                 format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
  138.                 format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
  139.                 format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
  140.                 format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
  141.                 format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
  142.                 fclose(hFile);
  143.             }
  144.             SetPlayerVirtualWorld(playerid,0);
  145.             SendClientMessage(playerid, COLOR_BLUE, "[BPU] Digite sua senha para fazer o login");
  146.             ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Fazendo Seu Login:", "Seja Bem Vindo(a)\n Brasil Play Unity\n\nStatus da Conta: Registrada\n\nPor Favor Digite Sua Senha Para Fazer Login !", "Logar", "Sair");
  147.        }
  148.     return true;
  149. }
  150. public OnPlayerLogin(playerid,password[])
  151. {
  152.     new tmp2[256];
  153.     new string2[64];
  154.     new buf[34];
  155.     format(string2, sizeof(string2), "Contas/%s.ini", PlayerName(playerid));
  156.     strmid(PlayerInfo[playerid][pKey], dini_Get(string2, "Key"), 0, strlen(dini_Get(string2, "Key")), 255);
  157.     new File: UserFile = fopen(string2, io_read);
  158.     if (UserFile)
  159.     {
  160.         md5(buf,password);
  161.         if(strcmp(PlayerInfo[playerid][pKey],buf, true ) == 0)
  162.         {
  163.                 new key[ 256 ] , val[ 256 ];
  164.                 new Data[ 256 ];
  165.                 while (fread(UserFile, Data, sizeof(Data)))
  166.                 {
  167.                     key = ini_GetKey( Data );
  168.                     if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
  169.                     if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
  170.                     if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
  171.                     if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
  172.                     if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
  173.                     if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
  174.                     if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
  175.                     if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
  176.                     if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
  177.                     if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
  178.                     if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
  179.                     if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
  180.                     if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
  181.                     if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
  182.                     if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
  183.                     if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
  184.                     if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
  185.                     if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
  186.                     if( strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
  187.                     if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSalario] = strval( val ); }
  188.                     if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
  189.                     if( strcmp( key , "HeadValueT" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValueT] = strval( val ); }
  190.                     if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
  191.                     if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
  192.                     if( strcmp( key , "Capacete" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCapacete] = strval( val ); }
  193.                     if( strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
  194.                     if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
  195.                     if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
  196.                     if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
  197.                     if( strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
  198.                     if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
  199.                     if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
  200.                     if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
  201.                     if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
  202.                     if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
  203.                     if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
  204.                     if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
  205.                     if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
  206.                     if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
  207.                     if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
  208.                     if( strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
  209.                     if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
  210.                     if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
  211.                     if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
  212.                     if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
  213.                     if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
  214.                     if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
  215.                     if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
  216.                     if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
  217.                     if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
  218.                     if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
  219.                     if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
  220.                     if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
  221.                     if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
  222.                     if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
  223.                     if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
  224.                     if( strcmp( key , "Caixinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaixinha] = strval( val ); }
  225.                     if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
  226.                     if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
  227.                     if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
  228.                     if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
  229.                     if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
  230.                     if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
  231.                     if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
  232.                     if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
  233.                     if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
  234.                     if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
  235.                     if( strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
  236.                     if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
  237.                     if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
  238.                     if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
  239.                     if( strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
  240.                     if( strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
  241.                     if( strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
  242.                     if( strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
  243.                     if( strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
  244.                     if( strcmp( key , "Socio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSocio] = strval( val ); }
  245.                     if( strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); }
  246.                     if( strcmp( key , "Dorgado" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado] = strval( val ); }
  247.                     if( strcmp( key , "Dorgado2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado2] = strval( val ); }
  248.                     if( strcmp( key , "Doenca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDoenca] = strval( val ); }
  249.                     if( strcmp( key , "Creditos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCreditos] = strval( val ); }
  250.                     if( strcmp( key , "LU" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
  251.                     if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
  252.                     if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
  253.                     if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
  254.                     if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
  255.                     if( strcmp( key , "Gun5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun5] = strval( val ); }
  256.                     if( strcmp( key , "Gun6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun6] = strval( val ); }
  257.                     if( strcmp( key , "Gun7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun7] = strval( val ); }
  258.                     if( strcmp( key , "Gun8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun8] = strval( val ); }
  259.                     if( strcmp( key , "Gun9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun9] = strval( val ); }
  260.                     if( strcmp( key , "Gun10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun10] = strval( val ); }
  261.                     if( strcmp( key , "Gun11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun11] = strval( val ); }
  262.                     if( strcmp( key , "Gun12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun12] = strval( val ); }
  263.                     if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
  264.                     if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
  265.                     if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
  266.                     if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
  267.                     if( strcmp( key , "Ammo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo5] = strval( val ); }
  268.                     if( strcmp( key , "Ammo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo6] = strval( val ); }
  269.                     if( strcmp( key , "Ammo7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo7] = strval( val ); }
  270.                     if( strcmp( key , "Ammo8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo8] = strval( val ); }
  271.                     if( strcmp( key , "Ammo9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo9] = strval( val ); }
  272.                     if( strcmp( key , "Ammo10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo10] = strval( val ); }
  273.                     if( strcmp( key , "Ammo11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo11] = strval( val ); }
  274.                     if( strcmp( key , "Ammo12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo12] = strval( val ); }
  275.                     if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
  276.                     logouagora[playerid] = 1;
  277.                     CheckOwner(playerid);
  278.                     //CheckAdmin(playerid);
  279.                     CheckOwnerb(playerid);
  280.                     CheckOwnerh(playerid);
  281.                     //CheckVip(playerid);
  282.                 }//end while
  283.                 fclose(UserFile);//close the file after everything has been read in the while
  284.         }
  285.         else
  286.         {
  287.             SendClientMessage(playerid, COLOR_YELLOW, "[BPU] Senha incorreta, Se errar a senha mais 5 vezes será Banido!");
  288.             SetPlayerVirtualWorld(playerid,0);
  289.             ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Fazendo Seu Login:", "Seja Bem Vindo(a)\n Brasil Play Unity\n\nStatus da Conta: Registrada\n\nPor Favor Digite Sua Senha Para Fazer Login !", "Logar", "Sair");
  290.             fclose(UserFile);
  291.             gPlayerLogTries[playerid] += 1;
  292.             if(gPlayerLogTries[playerid] == 5)
  293.             {
  294.                 Ban(playerid);
  295.             }
  296.             return 1;
  297.         }
  298.         PlayerCarregarBan(playerid);
  299.         ResetPlayerMoney(playerid);
  300.         ConsumingMoney[playerid] = 1;
  301.         GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
  302.         CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
  303.         SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
  304.         if(PlayerInfo[playerid][pReg] == 0)
  305.         {
  306.             PlayerInfo[playerid][pLevel] = 2;
  307.             PlayerInfo[playerid][pSHealth] = 100;
  308.             PlayerInfo[playerid][pPos_x] = 2246.6;
  309.             PlayerInfo[playerid][pPos_y] = -1161.9;
  310.             PlayerInfo[playerid][pPos_z] = 1029.7;
  311.             PlayerInfo[playerid][pInt] = 0;
  312.             PlayerInfo[playerid][pLocal] = 255;
  313.             PlayerInfo[playerid][pTeam] = 3;
  314.             if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 250);}else{SetPlayerSkin(playerid, 226);}
  315.             new randphone = 1000 + random(8999);//
  316.             PlayerInfo[playerid][pPnumber] = randphone;
  317.             PlayerInfo[playerid][pPHousekey] = 255;
  318.             PlayerInfo[playerid][pPbiskey] = 255;
  319.             PlayerInfo[playerid][pConta] = 100;
  320.             PlayerInfo[playerid][pReg] = 1;
  321.             PlayerInfo[playerid][pEmprego] = 0;
  322.             PlayerInfo[playerid][pKills] = 0;
  323.             PlayerInfo[playerid][pDeaths] = 0;
  324.             ResetPlayerMoney(playerid);
  325.         }
  326.         if(PlayerInfo[playerid][pWarns] == 1) //1 aviso
  327.         {
  328.             SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Já tem 1 Aviso!");
  329.             SendClientMessage(playerid, COLOR_YELLOW, "Se Você tiver 3 avisos será banido automaticamente!");
  330.         }
  331.         if(PlayerInfo[playerid][pWarns] == 2) //2 avisos
  332.         {
  333.             SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Já tem 2 Avisos!");
  334.             SendClientMessage(playerid, COLOR_YELLOW, "Se Você tiver 3 avisos será banido automaticamente!");
  335.         }
  336.         if(PlayerInfo[playerid][pWarns] >= 3) //3 avisos
  337.         {
  338.             PlayerInfo[playerid][pWarns] = 0;
  339.         }
  340.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  341.         printf("%s has logged in.",PlayerName(playerid));
  342.         new Info[6][10];
  343.         split(PlayerInfo[playerid][pLastLogin],Info,'/');
  344.         format(string2, sizeof(string2), "Seu último login foi no dia %d/%d/%d horário %d:%d:%d",strval(Info[0]),strval(Info[1]),strval(Info[2]),strval(Info[3]),strval(Info[4]),strval(Info[5]));
  345.         SendClientMessage(playerid, COLOR_RED,string2);
  346.         DateProp(playerid);
  347.         new dia,mes,ano,hora,mins,seg,string3[20];
  348.         getdate(ano,mes,dia);
  349.         gettime(hora,mins,seg);
  350.         format(string3, sizeof(string3),"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora,mins,seg);
  351.         strmid(PlayerInfo[playerid][pLastLogin],string3,0,strlen(string3),255);
  352.         SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
  353.         if(gTeam[playerid] == 0)
  354.         {
  355.             gTeam[playerid] = 3;
  356.         }
  357.         else
  358.         {
  359.             gTeam[playerid] = PlayerInfo[playerid][pTeam];
  360.         }
  361.         MedicBill[playerid] = 0;
  362.         gPlayerLogged[playerid] = 1;
  363.         SpawnPlayer(playerid);
  364.         format(tmp2, sizeof(tmp2), "~w~Bem vindo ~n~~b~~h~~h~   %s", PlayerName(playerid));
  365.         GameTextForPlayer(playerid, tmp2, 5000, 1);
  366.         SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
  367.         SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
  368.         SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
  369.         SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
  370.         SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
  371.         SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
  372.         SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
  373.         SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
  374.         SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
  375.         SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
  376.         SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
  377.         ScoreLevel(playerid);
  378.         gmsg[playerid] = 1;
  379.         TextDrawHideForPlayer(playerid, Entrada[playerid]);
  380.         if(admtrampando[playerid] < 1 && PlayerInfo[playerid][pAdmin] != Scripter && PlayerInfo[playerid][pAdmin] != Dono && PlayerInfo[playerid][pAdmin] != LJ )
  381.         {
  382.          if((PlayerInfo[playerid][pAdmin] >= 1) && (PlayerInfo[playerid][pAdmin] <= GERENTE))
  383.          {
  384.           new AdminName[MAX_PLAYER_NAME];
  385.           GetPlayerName(playerid, AdminName, sizeof(AdminName));
  386.           format(gstring, sizeof(gstring), "~w~~p~%s: ~g~On", AdminName);
  387.           for(new i=0; i<MAX_PLAYERS; i++)
  388.           {
  389.            if(IsPlayerConnected(i)) GameTextForPlayer(i, gstring , 5000, 1);
  390.           }
  391.         }
  392.         TempoLogin = SetTimerEx("LoginAgora", 10000, 0, "i", playerid);
  393.     }
  394.     return true;
  395. }
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