ArseneLupin32

Blood In The Water

Dec 27th, 2018
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  1. Agents are sent to a cabin in the woods to investigate a sighting of an Artist for Ouroboros. The descend into a Studio where the manage to capture an Artist but encounter The Curator in person, witnessing a strange display of power before he leaves.
  2.  
  3. Cabin:
  4. Maria Sita and Iris Sita
  5. Maria: Butch, Annoyed, Helpful, Can crush you with her bare hands(Probably), Sundress
  6. Iris: Shy, Glasses, Adorable, Jeans and Overalls
  7. Guac the Dog: Best Boy, Doggy Sweater
  8.  
  9. Entrance to Studio in Mead Cellar, try to stop agents from going there.
  10. Silent Alarm in kitchen, Perc check DC 4 to notice
  11.  
  12. Entrance: 2 Changelings guarding
  13. Commons: There will be a variety of artists here relaxing if the alarm was not pulled, otherwise they will have retreated to the offices
  14. Side Workshops: They will find rooms with blueprints for the various Homunculi alongside notes and personal effects from the Artists
  15. Assembly: The artists are working here if they are not informed via alarm.
  16. Security: A room with 1 Homunculus for each player, security room to lift a heavy iron gate has a password if the alarm is tripped. ╭∩╮(︶︿︶)╭∩╮
  17. Kiln: This is where they find The Curator after finding the Recording in DeLuca's Office
  18. Offices: They'll find The Artists from earlier if the alarm is tripped and De Luca's Office with the recording of The Curator and Toby
  19. Containment: Containment is where they'll fight 2 Flittermice while Deluca waits and hopes they win.
  20. Storage: This is where they find victims of Ouroboros
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  24. 8:01 PM <Kaeru> what i was thinking for areas
  25. 8:01 PM <Kaeru> the greyed-out outlines are lower areas btw
  26. 8:01 PM <Kaeru> that v bottom rectangle is the entryway area. then that central area is either a commons, a communal work/assembly area or both
  27. 8:02 PM <Kaeru> prob common area
  28. 8:02 PM <Kaeru> the triangles are more designated workspaces, prob a few artists per, maybe grouped by specialties either in triangles or in sides of the facility
  29. 8:03 PM <Kaeru> the rooms above the triangles are more prep+assembly, less experimental (whereas triangles might even be more brainstorming- or detail-focused, idk ofc it's all up to you)
  30. 8:03 PM <Kaeru> the bridge bits are securite
  31. 8:04 PM <Kaeru> the big triangle is a kiln type zone
  32. 8:04 PM <Kaeru> with the side-areas designated to testing and/or containment, and the little upper side-areas being more office-type things
  33. 8:04 PM <Kaeru> for bottom floor-- lower room i thought might be a storage thing
  34. 8:04 PM <Kaeru> the other ones more up top are containment areas for diff types of shit
  35. 8:05 PM <Kaeru> hows that sound?
  36.  
  37.  
  38.  
  39.  
  40.  
  41. **Name:** Flittermouse
  42. **Purpose:** Goon
  43. **Nature:** How it is, which is shown in how it acts.
  44. **Description/History:** A brief summary of its past activities and physical appearance.
  45. **Other:** Any other information someone might need.
  46.  
  47. +++++ Health
  48.  
  49. * **Physical Health:** 15
  50. * **Mental Health:** 15
  51.  
  52. * Strength: 2
  53. * **Athletics**
  54. * Melee
  55. * Ranged (heavy)
  56.  
  57. * Toughness: 1
  58. * **Resilience**
  59. * Determination
  60. * Antipsychic
  61.  
  62. * Speed: 3
  63. * **Acrobatics**
  64. * **Stealth**
  65. * Ranged
  66.  
  67. * Charm: 2
  68. * **Persuasion**
  69. * **Bluff**
  70. * Intimidation
  71.  
  72. * Intelligence: 3
  73. * **Perception**
  74. * Insight
  75. * Logic
  76.  
  77. * Education:
  78. * Science
  79. * Engineering
  80. * History
  81. * Survival
  82. * Medicine
  83.  
  84. **Skills:**
  85. *Red Wine: Whenever a Flittermouse deals damage to an enemy, it gives them a stack of Muddled as they drain their blood. 1 Stack of Muddled incurs a -1 INT Penalty. 2 Stacks incurs -2 INT and -1 STR. A third stack increases the amount of time needed for Muddled to wear off.
  86.  
  87. **Attacks**
  88. *Jagged Fang: 1d6
  89. *Half the Damage Dealt By Jagged Fang is restored to The Flittermouse as PHP
  90.  
  91. **Engagement Style:** How it fights or interacts.
  92.  
  93. **Name:** DeLuca: The Gorgonous Artist
  94. **Purpose:** Artist
  95. **Nature:** Dramatic, almost Announcerlike, revels in pain of others for sport
  96. **Description/History:** long black hair, ringmaster outfit
  97. **Other:** Any other information someone might need.
  98.  
  99. +++++ Health
  100.  
  101. * **Physical Health:** 13
  102. * **Mental Health:** 13
  103.  
  104. * Strength: 2
  105. * Athletics
  106. * **Melee**
  107. * Ranged (heavy)
  108.  
  109. * Toughness: 1
  110. * **Resilience**
  111. * Determination
  112. * Antipsychic
  113.  
  114. * Speed: 3
  115. * **Acrobatics**
  116. * Stealth
  117. * Ranged
  118.  
  119. * Charm: 2
  120. * **Persuasion**
  121. * **Bluff**
  122. * Intimidation
  123.  
  124. * Intelligence: 3
  125. * **Perception**
  126. * Insight
  127. * Logic
  128.  
  129. * Education:
  130. * Science
  131. * Engineering
  132. * History
  133. * Survival
  134. * Medicine
  135.  
  136. **Skills:**
  137. *Gorgon's Gaze: At the start of each of it's turns, The Cyclops locks it's gaze onto the last person that attacked it. On it's turn, it fires off it's Gorgon's Gaze, freezing the target in place. This lasts until the targets next turn if the Gaze is shifted. A Frozen target is unable to use Acrobatics to dodge attacks, or preform any other action that requires movement. To shift the Gaze, you must deal 2 damage to The Cyclops before it uses Shatter. Once the Gaze is shifted, it cannot be used again for 1d2 rounds.
  138.  
  139.  
  140. **Attacks**
  141. *Stun Baton: 1d4
  142.  
  143. **Engagement Style:** How it fights or interacts.
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