Guest User

Untitled

a guest
Apr 22nd, 2018
77
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.33 KB | None | 0 0
  1. > REGoth.exe!btVector3::normalize() Line 310 C++
  2. REGoth.exe!btSingleRayCallback::btSingleRayCallback(const btVector3 & rayFromWorld, const btVector3 & rayToWorld, const btCollisionWorld * world, btCollisionWorld::RayResultCallback & resultCallback) Line 958 C++
  3. REGoth.exe!btCollisionWorld::rayTest(const btVector3 & rayFromWorld, const btVector3 & rayToWorld, btCollisionWorld::RayResultCallback & resultCallback) Line 1014 C++
  4. REGoth.exe!Physics::PhysicsSystem::raytraceAll(const Math::t_vector<Math::t_float3,float,float,float> & from, const Math::t_vector<Math::t_float3,float,float,float> & to, Physics::CollisionShape::ECollisionType filtertype) Line 331 C++
  5. REGoth.exe!Logic::PlayerController::traceDownNPCGround() Line 2305 C++
  6. REGoth.exe!Logic::PlayerController::onUpdate(float deltaTime) Line 167 C++
  7. REGoth.exe!World::WorldInstance::onFrameUpdate(double deltaTime, float updateRangeSquared, const Math::Matrix & cameraWorld) Line 678 C++
  8. REGoth.exe!Engine::GameEngine::onFrameUpdate(double dt, unsigned short width, unsigned short height) Line 91 C++
  9. REGoth.exe!Engine::BaseEngine::frameUpdate(double dt, unsigned short width, unsigned short height) Line 127 C++
  10. REGoth.exe!REGoth::update() Line 1147 C++
  11. REGoth.exe!Engine::PlatformGLFW::run(int argc, char * * argv) Line 275 C++
  12. REGoth.exe!main(int argc, char * * argv) Line 1281 C++
Add Comment
Please, Sign In to add comment