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- Ikrath (Wendigo King)
- Armor: 15
- Hitpoints: (2d20+6)
- Speed: 60 ft
- Size: Giant
- STATS
- Strength: 20
- Dexterity: 30
- Constitution: 20
- Intelligence: 15
- Wisdom: 15
- Charisma: 25
- Damage Vulnerabilities: fire
- Damage Resistances: necrotic
- Damage Immunities: poison, Cold
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: Darkvision 60 ft., passive perception 10
- Languages: Common
- Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.
- Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
- Pounce. If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
- Lord of Ice:
- ACTIONS
- Multiattack. The wendigo makes two melee attacks.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: X (2d8 + 3) piercing damage. On hit, target must succeed a DC 13 CON saving throw or suffer X (2d8) necrotic damage. Target takes no additional damage on a successful save.
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: X (2d6 + 3) slashing damage.
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