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Ikrath, Lord of Ice

Mar 6th, 2017
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  1. Ikrath (Wendigo King)
  2. Armor: 15
  3. Hitpoints: (2d20+6)
  4. Speed: 60 ft
  5. Size: Giant
  6.  
  7. STATS
  8. Strength: 20
  9. Dexterity: 30
  10. Constitution: 20
  11. Intelligence: 15
  12. Wisdom: 15
  13. Charisma: 25
  14.  
  15. Damage Vulnerabilities: fire
  16. Damage Resistances: necrotic
  17. Damage Immunities: poison, Cold
  18. Condition Immunities: charmed, exhaustion, poisoned
  19. Senses: Darkvision 60 ft., passive perception 10
  20. Languages: Common
  21. Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.
  22. Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
  23. Pounce. If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
  24.  
  25. Lord of Ice:
  26.  
  27. ACTIONS
  28. Multiattack. The wendigo makes two melee attacks.
  29. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: X (2d8 + 3) piercing damage. On hit, target must succeed a DC 13 CON saving throw or suffer X (2d8) necrotic damage. Target takes no additional damage on a successful save.
  30. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: X (2d6 + 3) slashing damage.
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