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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.95.2.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.95.2.0
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9. ############################################################
  10. # +------------------------------------------------------+ #
  11. # | Permission nodes | #
  12. # +------------------------------------------------------+ #
  13. ############################################################
  14.  
  15. # Possible permission nodes
  16. #
  17. # for a full list of permission nodes visit:
  18. # https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes
  19. permissions: ''
  20.  
  21. ############################################################
  22. # +------------------------------------------------------+ #
  23. # | Town and Nation levels | #
  24. # +------------------------------------------------------+ #
  25. ############################################################
  26.  
  27. levels:
  28. # default Town levels.
  29. town_level:
  30. - numResidents: 0
  31. namePostfix: ' Ruins'
  32. mayorPrefix: 'Spirit '
  33. townBlockBuyBonusLimit: 0
  34. namePrefix: ''
  35. mayorPostfix: ''
  36. townBlockLimit: 1
  37. upkeepModifier: 1.0
  38. townOutpostLimit: 0
  39. - numResidents: 1
  40. namePostfix: ' (Settlement)'
  41. mayorPrefix: 'Hermit '
  42. townBlockBuyBonusLimit: 0
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 16
  46. upkeepModifier: 1.0
  47. townOutpostLimit: 0
  48. - numResidents: 2
  49. namePostfix: ' (Hamlet)'
  50. mayorPrefix: 'Chief '
  51. townBlockBuyBonusLimit: 0
  52. namePrefix: ''
  53. mayorPostfix: ''
  54. townBlockLimit: 32
  55. upkeepModifier: 1.0
  56. townOutpostLimit: 1
  57. - numResidents: 6
  58. namePostfix: ' (Village)'
  59. mayorPrefix: 'Baron Von '
  60. townBlockBuyBonusLimit: 0
  61. namePrefix: ''
  62. mayorPostfix: ''
  63. townBlockLimit: 96
  64. upkeepModifier: 1.0
  65. townOutpostLimit: 1
  66. - numResidents: 10
  67. namePostfix: ' (Town)'
  68. mayorPrefix: 'Viscount '
  69. townBlockBuyBonusLimit: 0
  70. namePrefix: ''
  71. mayorPostfix: ''
  72. townBlockLimit: 160
  73. upkeepModifier: 1.0
  74. townOutpostLimit: 2
  75. - numResidents: 14
  76. namePostfix: ' (Large Town)'
  77. mayorPrefix: 'Count Von '
  78. townBlockBuyBonusLimit: 0
  79. namePrefix: ''
  80. mayorPostfix: ''
  81. townBlockLimit: 224
  82. upkeepModifier: 1.0
  83. townOutpostLimit: 2
  84. - numResidents: 20
  85. namePostfix: ' (City)'
  86. mayorPrefix: 'Earl '
  87. townBlockBuyBonusLimit: 0
  88. namePrefix: ''
  89. mayorPostfix: ''
  90. townBlockLimit: 320
  91. upkeepModifier: 1.0
  92. townOutpostLimit: 3
  93. - numResidents: 24
  94. namePostfix: ' (Large City)'
  95. mayorPrefix: 'Duke '
  96. townBlockBuyBonusLimit: 0
  97. namePrefix: ''
  98. mayorPostfix: ''
  99. townBlockLimit: 384
  100. upkeepModifier: 1.0
  101. townOutpostLimit: 3
  102. - numResidents: 28
  103. namePostfix: ' (Metropolis)'
  104. mayorPrefix: 'Lord '
  105. townBlockBuyBonusLimit: 0
  106. namePrefix: ''
  107. mayorPostfix: ''
  108. townBlockLimit: 448
  109. upkeepModifier: 1.0
  110. townOutpostLimit: 4
  111. # default Nation levels.
  112. nation_level:
  113. - kingPostfix: ''
  114. capitalPostfix: ''
  115. upkeepModifier: 1.0
  116. kingPrefix: 'Leader '
  117. capitalPrefix: ''
  118. numResidents: 0
  119. nationBonusOutpostLimit: 0
  120. namePostfix: ' (Nation)'
  121. townBlockLimitBonus: 10
  122. namePrefix: 'Land of '
  123. nationZonesSize: 1
  124. nationTownUpkeepModifier: 1.0
  125. - kingPostfix: ''
  126. capitalPostfix: ''
  127. upkeepModifier: 1.0
  128. kingPrefix: 'Count '
  129. capitalPrefix: ''
  130. numResidents: 10
  131. nationBonusOutpostLimit: 1
  132. namePostfix: ' (Nation)'
  133. townBlockLimitBonus: 20
  134. namePrefix: 'Federation of '
  135. nationZonesSize: 1
  136. nationTownUpkeepModifier: 1.0
  137. - kingPostfix: ''
  138. capitalPostfix: ''
  139. upkeepModifier: 1.0
  140. kingPrefix: 'Duke '
  141. capitalPrefix: ''
  142. numResidents: 20
  143. nationBonusOutpostLimit: 2
  144. namePostfix: ' (Nation)'
  145. townBlockLimitBonus: 40
  146. namePrefix: 'Dominion of '
  147. nationZonesSize: 1
  148. nationTownUpkeepModifier: 1.0
  149. - kingPostfix: ''
  150. capitalPostfix: ''
  151. upkeepModifier: 1.0
  152. kingPrefix: 'King '
  153. capitalPrefix: ''
  154. numResidents: 30
  155. nationBonusOutpostLimit: 3
  156. namePostfix: ' (Nation)'
  157. townBlockLimitBonus: 60
  158. namePrefix: 'Kingdom of '
  159. nationZonesSize: 2
  160. nationTownUpkeepModifier: 1.0
  161. - kingPostfix: ''
  162. capitalPostfix: ''
  163. upkeepModifier: 1.0
  164. kingPrefix: 'Emperor '
  165. capitalPrefix: ''
  166. numResidents: 40
  167. nationBonusOutpostLimit: 4
  168. namePostfix: ' Empire'
  169. townBlockLimitBonus: 100
  170. namePrefix: 'The '
  171. nationZonesSize: 2
  172. nationTownUpkeepModifier: 1.0
  173. - kingPostfix: ''
  174. capitalPostfix: ''
  175. upkeepModifier: 1.0
  176. kingPrefix: 'God Emperor '
  177. capitalPrefix: ''
  178. numResidents: 60
  179. nationBonusOutpostLimit: 5
  180. namePostfix: ' Realm'
  181. townBlockLimitBonus: 140
  182. namePrefix: 'The '
  183. nationZonesSize: 3
  184. nationTownUpkeepModifier: 1.0
  185.  
  186. ############################################################
  187. # +------------------------------------------------------+ #
  188. # | Town Claim/new defaults | #
  189. # +------------------------------------------------------+ #
  190. ############################################################
  191.  
  192. town:
  193. # Default public status of the town (used for /town spawn)
  194. default_public: 'true'
  195. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  196. default_open: 'false'
  197. # Default tax settings for new towns.
  198. default_taxes:
  199. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  200. tax: '0.0'
  201. # Default amount of shop tax of a new town.
  202. shop_tax: '0.0'
  203. # Default amount of embassy tax of a new town.
  204. embassy_tax: '0.0'
  205. # Default amount for town's plottax costs.
  206. plot_tax: '0.0'
  207. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  208. taxpercentage: 'false'
  209. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  210. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  211. minimumtax: '0.0'
  212. # Limits the maximum amount of bonus blocks a town can buy.
  213. # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  214. max_purchased_blocks: '0'
  215. # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  216. max_purchased_blocks_uses_town_levels: 'true'
  217. # maximum number of plots any single resident can own
  218. max_plots_per_resident: '100'
  219. # maximum number used in /town claim/unclaim # commands.
  220. # set to 0 to disable limiting of claim radius value check.
  221. # keep in mind that the default value of 4 is a radius,
  222. # and it will allow claiming 9x9 (80 plots) at once.
  223. max_claim_radius_value: '4'
  224. # Maximum number of towns allowed on the server.
  225. town_limit: '3000'
  226.  
  227. # Minimum number of plots any towns plot must be from the next town's own plots.
  228. # This will prevent town encasement to a certain degree.
  229. min_plot_distance_from_town_plot: '5'
  230.  
  231. # Minimum number of plots any towns home plot must be from the next town.
  232. # This will prevent someone founding a town right on your doorstep
  233. min_distance_from_town_homeblock: '5'
  234.  
  235. # Minimum number of plots an outpost must be from any other town's plots.
  236. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  237. # near to each other, but want to keep outposts away from towns.
  238. min_distance_for_outpost_from_plot: '5'
  239.  
  240. # Maximum distance between homeblocks.
  241. # This will force players to build close together.
  242. max_distance_between_homeblocks: '0'
  243.  
  244. # The maximum townblocks available to a town is (numResidents * ratio).
  245. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  246. town_block_ratio: '8'
  247. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  248. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  249. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  250. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  251. town_block_size: '16'
  252.  
  253.  
  254. ############################################################
  255. # +------------------------------------------------------+ #
  256. # | Default new world settings | #
  257. # +------------------------------------------------------+ #
  258. ############################################################
  259.  
  260. # These flags are only used at the initial setup of a new world.
  261.  
  262. # Once Towny is running each world can be altered from within game
  263. # using '/townyworld toggle'
  264.  
  265. new_world_settings:
  266. # Default for new worlds to have towny enabled.
  267. using_towny: 'true'
  268.  
  269. pvp:
  270. # Set if PVP is enabled in this world
  271. world_pvp: 'true'
  272. # force_pvp_on is a global flag and overrides any towns flag setting
  273. force_pvp_on: 'false'
  274. # If set to false the world will not be included in war events.
  275. war_allowed: 'true'
  276.  
  277. mobs:
  278. # world_monsters_on is a global flag setting per world.
  279. world_monsters_on: 'true'
  280. # force_town_monsters_on is a global flag and overrides any towns flag setting
  281. force_town_monsters_on: 'false'
  282.  
  283. explosions:
  284. # Allow explosions in this world
  285. world_explosions_enabled: 'true'
  286. # force_explosions_on is a global flag and overrides any towns flag setting
  287. force_explosions_on: 'false'
  288.  
  289. fire:
  290. # Allow fire to be lit and spread in this world.
  291. world_firespread_enabled: 'true'
  292. # force_fire_on is a global flag and overrides any towns flag setting
  293. force_fire_on: 'false'
  294.  
  295. # Prevent Endermen from picking up and placing blocks.
  296. enderman_protect: 'true'
  297. # Disable players trampling crops
  298. disable_player_crop_trampling: 'true'
  299. # Disable creatures trampling crops
  300. disable_creature_crop_trampling: 'true'
  301.  
  302. # World management settings to deal with un/claiming plots
  303. plot_management:
  304.  
  305. block_delete:
  306. enabled: 'true'
  307. # These items will be deleted upon a plot being unclaimed
  308. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  309.  
  310. mayor_plotblock_delete:
  311. enabled: 'true'
  312. # These items will be deleted upon a mayor using /plot clear
  313. # To disable deleting replace the current entries with NONE.
  314. mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN
  315.  
  316. revert_on_unclaim:
  317. # *** WARNING***
  318. # If this is enabled any town plots which become unclaimed will
  319. # slowly be reverted to a snapshot taken before the plot was claimed.
  320. #
  321. # Regeneration will only work if the plot was
  322. # claimed under version 0.76.2, or
  323. # later with this feature enabled
  324. # Unlike the rest of this config section, the speed setting is not
  325. # set per-world. What you set for speed will be used in all worlds.
  326. #
  327. # If you allow players to break/build in the wild the snapshot will
  328. # include any changes made before the plot was claimed.
  329. enabled: 'true'
  330. speed: 1s
  331. # These block types will NOT be regenerated
  332. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK
  333.  
  334. wild_revert_on_mob_explosion:
  335. # Enabling this will slowly regenerate holes created in the
  336. # wilderness by monsters exploding.
  337. enabled: 'true'
  338. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  339. delay: 20s
  340.  
  341.  
  342. ############################################################
  343. # +------------------------------------------------------+ #
  344. # | Global town settings | #
  345. # +------------------------------------------------------+ #
  346. ############################################################
  347.  
  348. global_town_settings:
  349. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  350. friendly_fire: 'true'
  351. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  352. health_regen:
  353. speed: 3s
  354. enable: 'true'
  355. # Allow towns to claim outposts (a townblock not connected to town).
  356. allow_outposts: 'true'
  357. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  358. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  359. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  360. # larger can have more outposts.
  361. # When activated, this setting will not cause towns who already have higher than their limit
  362. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  363. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  364. # be over their limit if they leave the nation.
  365. limit_outposts_using_town_and_nation_levels: 'false'
  366. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  367. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  368. # until they have dropped below their limit.
  369. # eg: If their limit is 3 then they cannot use /t outpost 4
  370. over_outpost_limits_stops_teleports: 'false'
  371. # Allow the use of /town spawn
  372. # Valid values are: true, false, war, peace
  373. # When war or peace is set, it is only possible to teleport to the town,
  374. # when there is a war or peace.
  375. allow_town_spawn: 'true'
  376. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  377. # Valid values are: true, false, war, peace
  378. # When war or peace is set, it is only possible to teleport to the town,
  379. # when there is a war or peace.
  380. allow_town_spawn_travel: 'true'
  381. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  382. # Valid values are: true, false, war, peace
  383. # When war or peace is set, it is only possible to teleport to the town,
  384. # when there is a war or peace.
  385. allow_town_spawn_travel_nation: 'true'
  386. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  387. # Valid values are: true, false, war, peace
  388. # When war or peace is set, it is only possible to teleport to the town,
  389. # when there is a war or peace.
  390. allow_town_spawn_travel_ally: 'true'
  391. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  392. is_nation_ally_spawning_requiring_public_status: 'false'
  393. # If non zero it delays any spawn request by x seconds.
  394. teleport_warmup_time: '0'
  395. # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  396. spawn_cooldown_time: '30'
  397. # Number of seconds that must pass before pvp can be toggled by a town.
  398. # Applies to residents of the town using /res toggle pvp, as well as
  399. # plots having their PVP toggled using /plot toggle pvp.
  400. pvp_cooldown_time: '30'
  401. # Respawn the player at his town spawn point when he/she dies
  402. town_respawn: 'false'
  403. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  404. town_respawn_same_world_only: 'false'
  405. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  406. # Allowed options: unclaimed,enemy,neutral
  407. prevent_town_spawn_in: enemy
  408. # Enables the [~Home] message.
  409. # If false it will make it harder for enemies to find the home block during a war
  410. show_town_notifications: 'true'
  411. # The required number of residents in a town to join a nation
  412. # If the number is 0, towns will not require a certain amount of residents to join a nation
  413. required_number_residents_join_nation: '0'
  414. # The required number of residents in a town to create a nation
  415. # If the number is 0, towns will not require a certain amount of residents to create a nation
  416. required_number_residents_create_nation: '0'
  417. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  418. refund_disband_low_residents: 'true'
  419. # The maximum number of townblocks a town can be away from a nation capital,
  420. # Automatically precludes towns from one world joining a nation in another world.
  421. # If the number is 0, towns will not a proximity to a nation.
  422. nation_requires_proximity: '0.0'
  423. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  424. # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  425. farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE
  426. # List of animals which can be killed on farm plots by town residents.
  427. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  428. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  429. max_residents_per_town: '0'
  430. # If Towny should show players the townboard when they login
  431. display_board_onlogin: 'true'
  432. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  433. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  434. outsiders_prevent_pvp_toggle: 'false'
  435. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  436. homeblocks_prevent_forcepvp: 'false'
  437. # The amount of residents a town needs to claim an outpost,
  438. # Setting this value to 0, means a town can claim outposts no matter how many residents
  439. minimum_amount_of_residents_in_town_for_outpost: '0'
  440. # If People should keep their inventories on death in a town
  441. # Is not guaranteed to work with other keep inventory plugins!
  442. keep_inventory_on_death_in_town: 'false'
  443. # If People should keep their experience on death in a town
  444. # Is not guaranteed to work with other keep experience plugins!
  445. keep_experience_on_death_in_town: 'false'
  446. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  447. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  448. maximum_plot_price_cost: '1000000.0'
  449. # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  450. display_xyz_instead_of_towny_coords: 'false'
  451. # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  452. display_town_list_randomly: 'false'
  453.  
  454.  
  455. ############################################################
  456. # +------------------------------------------------------+ #
  457. # | Global nation settings | #
  458. # +------------------------------------------------------+ #
  459. ############################################################
  460.  
  461. global_nation_settings:
  462.  
  463. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  464. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  465. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  466. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  467. # Because these zones are still wilderness anyone can claim these townblocks.
  468. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  469. # someone might not be able to build/destroy in the wilderness outside their town.
  470. nationzone:
  471.  
  472. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  473. enable: 'false'
  474.  
  475. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  476. only_capitals: 'true'
  477.  
  478. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  479. capital_bonus_size: '0'
  480.  
  481. # When set to true, nation zones are disabled during the the Towny war types.
  482. war_disables: 'true'
  483.  
  484. # When set to true, players will receive a notification when they enter into a nationzone.
  485. # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  486. show_notifications: 'false'
  487. # If Towny should show players the nationboard when they login.
  488. display_board_onlogin: 'true'
  489. # If enabled, only allow the nation spawn to be set in the capital city.
  490. capital_spawn: 'true'
  491. # Allow the use of /nation spawn
  492. # Valid values are: true, false, war, peace
  493. # When war or peace is set, it is only possible to teleport to the nation,
  494. # when there is a war or peace.
  495. allow_nation_spawn: 'true'
  496. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  497. # Valid values are: true, false, war, peace
  498. # When war or peace is set, it is only possible to teleport to the nation,
  499. # when there is a war or peace.
  500. allow_nation_spawn_travel: 'true'
  501. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  502. # Valid values are: true, false, war, peace
  503. # When war or peace is set, it is only possible to teleport to the nations,
  504. # when there is a war or peace.
  505. allow_nation_spawn_travel_ally: 'true'
  506. # If higher than 0, it will limit how many towns can be joined into a nation.
  507. # Does not affect existing nations that are already over the limit.
  508. max_towns_per_nation: '0'
  509. default:
  510. # If set to true, any newly made nation will have their spawn set to public.
  511. public: 'false'
  512. # If set to true, any newly made nation will have open status and any town may join without an invite.
  513. open: 'false'
  514.  
  515.  
  516. ############################################################
  517. # +------------------------------------------------------+ #
  518. # | Plugin interfacing | #
  519. # +------------------------------------------------------+ #
  520. ############################################################
  521.  
  522. plugin:
  523.  
  524. # Valid load and save types are: flatfile, mysql, h2.
  525. database:
  526. database_load: flatfile
  527. database_save: flatfile
  528.  
  529. # SQL database connection details (IF set to use SQL).
  530. sql:
  531. hostname: localhost
  532. port: '3306'
  533. dbname: towny
  534. table_prefix: towny_
  535. username: root
  536. password: ''
  537. ssl: 'false'
  538.  
  539. # Flatfile backup settings.
  540. daily_backups: 'true'
  541. backups_are_deleted_after: 90d
  542.  
  543. # Valid entries are: zip, none.
  544. flatfile_backup: zip
  545.  
  546. interfacing:
  547.  
  548. tekkit:
  549. # Add any fake players for client/server mods (aka Tekkit) here
  550. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  551.  
  552. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  553. using_essentials: 'false'
  554.  
  555. # This enables/disables all the economy functions of Towny.
  556. # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  557. # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  558. # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  559. using_economy: 'true'
  560.  
  561. day_timer:
  562. # The number of hours in each "day".
  563. # You can configure for 10 hour days. Default is 24 hours.
  564. day_interval: 1d
  565. # The time each "day", when taxes will be collected.
  566. # MUST be less than day_interval. Default is 12h (midday).
  567. new_day_time: 12h
  568.  
  569. # Lots of messages to tell you what's going on in the server with time taken for events.
  570. debug_mode: 'false'
  571.  
  572. # Info tool for server admins to use to query in game blocks and entities.
  573. info_tool: BRICK
  574.  
  575. # Spams the player named in dev_name with all messages related to towny.
  576. dev_mode:
  577. enable: 'false'
  578. dev_name: ElgarL
  579.  
  580. # Record all messages to the towny.log
  581. logging: 'true'
  582. # If true this will cause the log to be wiped at every startup.
  583. reset_log_on_boot: 'true'
  584.  
  585.  
  586. ############################################################
  587. # +------------------------------------------------------+ #
  588. # | Filters colour and chat | #
  589. # +------------------------------------------------------+ #
  590. ############################################################
  591.  
  592. filters_colour_chat:
  593. # This is the name given to any NPC assigned mayor.
  594. npc_prefix: NPC
  595. # Regex fields used in validating inputs.
  596. regex:
  597. name_filter_regex: '[ /]'
  598. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  599. string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  600. name_remove_regex: '[^a-zA-Z0-9\&._\[\]-]'
  601.  
  602. modify_chat:
  603. # Maximum length of Town and Nation names.
  604. max_name_length: '20'
  605. # Maximum length of titles and surnames.
  606. max_title_length: '10'
  607.  
  608. # See the Placeholders wiki page for list of PAPI placeholders.
  609. # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  610. papi_chat_formatting:
  611. # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  612. both: '&f[&6%n&f|&b%t&f] '
  613. # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  614. town: '&f[&b%s&f] '
  615. # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  616. nation: '&f[&6%s&f] '
  617. # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  618. ranks:
  619. nomad: '&f'
  620. resident: '&f'
  621. mayor: '&b'
  622. king: '&6'
  623.  
  624.  
  625. ############################################################
  626. # +------------------------------------------------------+ #
  627. # | block/item/mob protection | #
  628. # +------------------------------------------------------+ #
  629. ############################################################
  630.  
  631. protection:
  632.  
  633. # Items that can be blocked within towns via town/plot flags
  634. # 259 - flint and steel
  635. # 325 - bucket
  636. # 326 - water bucket
  637. # 327 - lava bucket
  638. # 351 - bone/bonemeal
  639. # 359 - shears
  640. # 368 - ender pearl
  641. # 374 - glass bottle
  642. # 385 - fire charge
  643. item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE
  644.  
  645. # Items which can be blocked or enabled via town/plot flags
  646. # 25 - noteblock
  647. # 54 - chest ...etc
  648. switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,LECTERN,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND
  649.  
  650. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  651. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  652. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  653. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  654.  
  655. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  656. town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  657.  
  658. # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  659. town_mob_removal_killer_bunny: 'true'
  660.  
  661. # Prevent the spawning of villager babies in towns.
  662. town_prevent_villager_breeding: 'false'
  663. # Disable creatures triggering stone pressure plates
  664. disable_creature_pressureplate_stone: 'true'
  665.  
  666. # Globally remove living entities in all worlds that have their flag set.
  667. world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  668.  
  669. # Prevent the spawning of villager babies in the world.
  670. world_prevent_villager_breeding: 'false'
  671.  
  672. # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  673. mob_removal_skips_named_mobs: 'false'
  674.  
  675. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  676. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  677. # NEVER set below 1.
  678. mob_removal_speed: 5s
  679.  
  680. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  681. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  682. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  683.  
  684. # Protect living entities within a town's boundaries from being killed by players.
  685. mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand
  686.  
  687. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  688. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  689. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  690. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  691.  
  692. # When preventing PVP prevent the use of these potions.
  693. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  694.  
  695.  
  696. ############################################################
  697. # +------------------------------------------------------+ #
  698. # | Wilderness settings | #
  699. # +------------------------------------------------------+ #
  700. ############################################################
  701.  
  702. # These Settings defaults only. They are copied to each worlds data files upon first detection
  703. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  704.  
  705. unclaimed:
  706. unclaimed_zone_build: 'false'
  707. unclaimed_zone_destroy: 'false'
  708. unclaimed_zone_item_use: 'false'
  709. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  710. unclaimed_zone_switch: 'false'
  711.  
  712.  
  713. ############################################################
  714. # +------------------------------------------------------+ #
  715. # | Town Notifications | #
  716. # +------------------------------------------------------+ #
  717. ############################################################
  718.  
  719. # This is the format for the notifications sent as players move between plots.
  720. # Empty a particular format for it to be ignored.
  721.  
  722. # Example:
  723. # [notification.format]
  724. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  725. # ... [notification.plot.format]
  726. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  727. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  728.  
  729. notification:
  730. format: '&6 ~ %s'
  731. splitter: '&7 - '
  732. area_wilderness: '&2%s'
  733. area_wilderness_pvp: '%s'
  734. area_town: '&6%s'
  735. area_town_pvp: '%s'
  736. owner: '&a%s'
  737. no_owner: '&a%s'
  738. plot:
  739. splitter: ' '
  740. format: '%s'
  741. homeblock: '&b[Home]'
  742. outpostblock: '&b[Outpost]'
  743. forsale: '&e[For Sale: %s]'
  744. type: '&6[%s]'
  745. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  746. # Could be seen as intrusive/distracting, so false by default.
  747. using_titles: 'false'
  748.  
  749. # Requires the above using_titles to be set to true.
  750. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  751. # You may use colour codes &f, &c and so on.
  752. titles:
  753. # Entering Town Upper Title Line
  754. town_title: ''
  755. # Entering Town Lower Subtitle line.
  756. town_subtitle: '&b{townname}'
  757. # Entering Wilderness Upper Title Line
  758. wilderness_title: ''
  759. # Entering Wilderness Lower Subtitle line.
  760. wilderness_subtitle: '&2{wilderness}'
  761. # If the notification.owner option should show name or {title} name.
  762. # Titles are the ones granted by nation kings.
  763. owner_shows_nation_title: 'false'
  764.  
  765.  
  766.  
  767. ############################################################
  768. # +------------------------------------------------------+ #
  769. # | Default Town/Plot flags | #
  770. # +------------------------------------------------------+ #
  771. ############################################################
  772.  
  773.  
  774. default_perm_flags:
  775.  
  776. # Default permission flags for residents plots within a town
  777. #
  778. # Can allies/friends/outsiders perform certain actions in the town
  779. #
  780. # build - place blocks and other items
  781. # destroy - break blocks and other items
  782. # itemuse - use items such as furnaces (as defined in item_use_ids)
  783. # switch - trigger or activate switches (as defined in switch_ids)
  784. resident:
  785. friend:
  786. build: 'true'
  787. destroy: 'true'
  788. item_use: 'true'
  789. switch: 'true'
  790. town:
  791. build: 'false'
  792. destroy: 'false'
  793. item_use: 'false'
  794. switch: 'false'
  795. ally:
  796. build: 'false'
  797. destroy: 'false'
  798. item_use: 'false'
  799. switch: 'false'
  800. outsider:
  801. build: 'false'
  802. destroy: 'false'
  803. item_use: 'false'
  804. switch: 'false'
  805.  
  806. # Default permission flags for towns
  807. # These are copied into the town data file at creation
  808. #
  809. # Can allies/outsiders/residents perform certain actions in the town
  810. #
  811. # build - place blocks and other items
  812. # destroy - break blocks and other items
  813. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  814. # switch - trigger or activate switches (as defined in switch_ids)
  815. town:
  816. default:
  817. pvp: 'true'
  818. fire: 'false'
  819. explosion: 'false'
  820. mobs: 'false'
  821. resident:
  822. build: 'true'
  823. destroy: 'true'
  824. item_use: 'true'
  825. switch: 'true'
  826. nation:
  827. build: 'false'
  828. destroy: 'false'
  829. item_use: 'false'
  830. switch: 'false'
  831. ally:
  832. build: 'false'
  833. destroy: 'false'
  834. item_use: 'false'
  835. switch: 'false'
  836. outsider:
  837. build: 'false'
  838. destroy: 'false'
  839. item_use: 'false'
  840. switch: 'false'
  841.  
  842.  
  843. ############################################################
  844. # +------------------------------------------------------+ #
  845. # | Towny Invite System | #
  846. # +------------------------------------------------------+ #
  847. ############################################################
  848.  
  849. invite_system:
  850. # Command used to accept towny invites)
  851. #e.g Player join town invite.
  852. accept_command: accept
  853. # Command used to deny towny invites
  854. #e.g Player join town invite.
  855. deny_command: deny
  856. # Command used to confirm some towny actions/tasks)
  857. #e.g Purging database or removing a large amount of townblocks
  858. confirm_command: confirm
  859. # Command used to cancel some towny actions/tasks
  860. #e.g Purging database or removing a large amount of townblocks
  861. cancel_command: cancel
  862. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  863. # a player's first log in and when they can be invited to a town.
  864. cooldowntime: 0m
  865. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  866. maximum_invites_sent:
  867. # How many invites a town can send out to players, to join the town.
  868. town_toplayer: '35'
  869. # How many invites a nation can send out to towns, to join the nation.
  870. nation_totown: '35'
  871. # How many requests a nation can send out to other nations, to ally with the nation.
  872. # Only used when war.disallow_one_way_alliance is set to true.
  873. nation_tonation: '35'
  874. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  875. maximum_invites_received:
  876. # How many invites can one player have from towns.
  877. player: '10'
  878. # How many invites can one town have from nations.
  879. town: '10'
  880. # How many requests can one nation have from other nations for an alliance.
  881. nation: '10'
  882. # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  883. # Use this setting to require players to be near or inside a town before they can be invited.
  884. maximum_distance_from_town_spawn: '0'
  885.  
  886.  
  887. ############################################################
  888. # +------------------------------------------------------+ #
  889. # | Resident settings | #
  890. # +------------------------------------------------------+ #
  891. ############################################################
  892.  
  893. resident_settings:
  894. # player is flagged as inactive after 1 hour (default)
  895. inactive_after_time: 1h
  896. # if enabled old residents will be deleted, losing their town, townblocks, friends
  897. # after Two months (default) of not logging in
  898. delete_old_residents:
  899. enable: 'false'
  900. deleted_after_time: 60d
  901. delete_economy_account: 'true'
  902. # When true only residents who have no town will be deleted.
  903. delete_only_townless: 'false'
  904. # The name of the town a resident will automatically join when he first registers.
  905. default_town_name: ''
  906. # If true, players can only use beds in plots they personally own.
  907. deny_bed_use: 'false'
  908. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  909. is_showing_welcome_message: 'true'
  910.  
  911.  
  912. ############################################################
  913. # +------------------------------------------------------+ #
  914. # | Economy settings | #
  915. # +------------------------------------------------------+ #
  916. ############################################################
  917.  
  918. economy:
  919. # By default it is set to true.
  920. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  921. use_async: 'true'
  922. # Prefix to apply to all town economy accounts.
  923. town_prefix: town-
  924. # Prefix to apply to all nation economy accounts.
  925. nation_prefix: nation-
  926. # The cost of renaming a town.
  927. town_rename_cost: '0'
  928. # The cost of renaming a nation.
  929. nation_rename_cost: '0'
  930.  
  931. spawn_travel:
  932. # Cost to use /town spawn
  933. price_town_spawn_travel: '0.0'
  934. # Cost to use '/town spawn [town]' to another town in your nation.
  935. price_town_nation_spawn_travel: '5.0'
  936. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  937. price_town_ally_spawn_travel: '10.0'
  938. # Cost to use /town spawn [town]
  939. # This is paid to the town you goto.
  940. price_town_public_spawn_travel: '10.0'
  941. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  942. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  943. town_spawn_cost_paid_to_town: 'true'
  944.  
  945. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  946. price_nation_neutrality: '100.0'
  947.  
  948. new_expand:
  949. # How much it costs to start a nation.
  950. price_new_nation: '1000.0'
  951. # How much it costs to start a town.
  952. price_new_town: '250.0'
  953. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  954. price_outpost: '500.0'
  955. # The price for a town to expand one townblock.
  956. price_claim_townblock: '25.0'
  957. # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  958. price_claim_townblock_increase: '1.0'
  959. # The amount refunded to a town when they unclaim a townblock.
  960. # Warning: do not set this higher than the cost to claim a townblock.
  961. # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  962. price_claim_townblock_refund: '0.0'
  963. # How much it costs a player to buy extra blocks.
  964. price_purchased_bonus_townblock: '25.0'
  965. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  966. price_purchased_bonus_townblock_increase: '1.0'
  967.  
  968. death:
  969. # Either fixed or percentage.
  970. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  971. price_death_type: fixed
  972. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  973. # Set to 0 to have no cap.
  974. percentage_cap: '0.0'
  975. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  976. price_death_pvp_only: 'false'
  977.  
  978. price_death: '1.0'
  979.  
  980. price_death_town: '0.0'
  981.  
  982. price_death_nation: '0.0'
  983.  
  984. banks:
  985. # Maximum amount of money allowed in town bank
  986. # Use 0 for no limit
  987. town_bank_cap: '0.0'
  988. # Set to true to allow withdrawals from town banks
  989. town_allow_withdrawals: 'true'
  990. # Maximum amount of money allowed in nation bank
  991. # Use 0 for no limit
  992. nation_bank_cap: '0.0'
  993. # Set to true to allow withdrawals from nation banks
  994. nation_allow_withdrawals: 'true'
  995. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  996. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  997. disallow_bank_actions_outside_town: 'false'
  998. closed_economy:
  999. # The name of the account that all money that normally disappears goes into.
  1000. server_account: towny-server
  1001. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1002. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1003. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1004. enabled: 'false'
  1005.  
  1006. daily_taxes:
  1007. # Enables taxes to be collected daily by town/nation
  1008. # If a town can't pay it's tax then it is kicked from the nation.
  1009. # if a resident can't pay his plot tax he loses his plot.
  1010. # if a resident can't pay his town tax then he is kicked from the town.
  1011. # if a town or nation fails to pay it's upkeep it is deleted.
  1012. enabled: 'true'
  1013. # Maximum tax amount allowed when using flat taxes
  1014. max_tax_amount: '1000.0'
  1015. # maximum tax percentage allowed when taxing by percentages
  1016. max_tax_percent: '25'
  1017. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1018. # all of it's member town are kicked and the Nation is removed.
  1019. price_nation_upkeep: '100.0'
  1020. # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1021. # calculated by (number of towns in nation X price_nation_upkeep).
  1022. nation_pertown_upkeep: 'false'
  1023. # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1024. nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1025. # The server's daily charge on each town. If a town fails to pay this upkeep
  1026. # all of it's residents are kicked and the town is removed.
  1027. price_town_upkeep: '10.0'
  1028. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1029. # calculated by (number of claimed plots X price_town_upkeep).
  1030. town_plotbased_upkeep: 'false'
  1031. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1032. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1033. # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1034. town_plotbased_upkeep_minimum_amount: '0.0'
  1035. # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1036. price_town_overclaimed_upkeep_penalty: '0.0'
  1037. # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1038. # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1039. price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1040. # If enabled and you set a negative upkeep for the town
  1041. # any funds the town gains via upkeep at a new day
  1042. # will be shared out between the plot owners.
  1043. use_plot_payments: 'false'
  1044.  
  1045. plot_type_costs:
  1046. # Cost to use /plot set shop to change a normal plot to a shop plot.
  1047. set_commercial: '0.0'
  1048. # Cost to use /plot set arena to change a normal plot to a arena plot.
  1049. set_arena: '0.0'
  1050. # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1051. set_embassy: '0.0'
  1052. # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1053. set_wilds: '0.0'
  1054. # Cost to use /plot set inn to change a normal plot to a inn plot.
  1055. set_inn: '0.0'
  1056. # Cost to use /plot set jail to change a normal plot to a jail plot.
  1057. set_jail: '0.0'
  1058. # Cost to use /plot set farm to change a normal plot to a farm plot.
  1059. set_farm: '0.0'
  1060. # Cost to use /plot set bank to change a normal plot to a bank plot.
  1061. set_bank: '0.0'
  1062.  
  1063.  
  1064. ############################################################
  1065. # +------------------------------------------------------+ #
  1066. # | Jail Plot settings | #
  1067. # +------------------------------------------------------+ #
  1068. ############################################################
  1069.  
  1070. jail:
  1071. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1072. #Requires town_respawn to be true in order to work.
  1073. is_jailing_attacking_enemies: 'false'
  1074. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1075. #Requires town_respawn to be true in order to work.
  1076. is_jailing_attacking_outlaws: 'false'
  1077. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1078. jail_allows_ender_pearls: 'false'
  1079. #If false jailed players can use /town leave, and escape a jail.
  1080. jail_denies_town_leave: 'false'
  1081.  
  1082. bail:
  1083. #If true players can pay a bail amount to be unjailed.
  1084. is_allowing_bail: 'false'
  1085. #Amount that bail costs for normal residents/nomads.
  1086. bail_amount: '10'
  1087. #Amount that bail costs for Town mayors.
  1088. bail_amount_mayor: '10'
  1089. #Amount that bail costs for Nation kings.
  1090. bail_amount_king: '10'
  1091. # Commands which a jailed player cannot use.
  1092. blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1093.  
  1094.  
  1095. ############################################################
  1096. # +------------------------------------------------------+ #
  1097. # | Bank Plot settings | #
  1098. # +------------------------------------------------------+ #
  1099. ############################################################
  1100. # Bank plots may be used by other economy plugins using the Towny API.
  1101.  
  1102. bank:
  1103. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1104. # Home plots will also allow deposit and withdraw commands.
  1105. is_banking_limited_to_bank_plots: 'false'
  1106.  
  1107.  
  1108. ############################################################
  1109. # +------------------------------------------------------+ #
  1110. # | War settings | #
  1111. # +------------------------------------------------------+ #
  1112. ############################################################
  1113.  
  1114. war:
  1115. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1116. nation_can_be_neutral: 'true'
  1117. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1118. disallow_one_way_alliance: 'true'
  1119.  
  1120.  
  1121. ############################################################
  1122. # +------------------------------------------------------+ #
  1123. # | Economy Transfers During War settings | #
  1124. # +------------------------------------------------------+ #
  1125. ############################################################
  1126.  
  1127. economy:
  1128. enemy:
  1129. # Amount charged to place a warflag (payed to server).
  1130. place_flag: '10'
  1131. # Amount payed from the flagbearer to the defender after defending the area.
  1132. defended_attack: '10'
  1133. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1134. # and the attacker can't pay, the attack is canceled.
  1135. townblock_won: '10'
  1136. # Same as townblock_won but for the special case of winning the homeblock.
  1137. homeblock_won: '100'
  1138.  
  1139.  
  1140. ############################################################
  1141. # +------------------------------------------------------+ #
  1142. # | War Event settings | #
  1143. # +------------------------------------------------------+ #
  1144. ############################################################
  1145.  
  1146. # This is started with /townyadmnin toggle war
  1147.  
  1148. # In peace time War spoils are accumulated from towns and nations being
  1149. # deleted with any money left in the bank.
  1150. #
  1151. # These funds are increased during a war event upon a player death.
  1152. # An additional bonus to the war chest is set in base_spoils.
  1153. #
  1154. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1155. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1156. #
  1157. # The winning nations share half of the war spoils.
  1158. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1159.  
  1160. event:
  1161. warning_delay: '30'
  1162. #If false all towns not in nations can be attacked during a war event.
  1163. towns_are_neutral: 'true'
  1164. enemy:
  1165. # If true, enemy's can only attack the edge plots of a town in war.
  1166. only_attack_borders: 'true'
  1167. plots:
  1168. # If true, nation members and allies can regen health on plots during war.
  1169. healable: 'true'
  1170. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1171. firework_on_attacked: 'true'
  1172.  
  1173. # If true and the monarch/king dies the nation is removed from the war.
  1174. remove_on_monarch_death: 'false'
  1175. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1176. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1177. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1178. allow_block_griefing: 'false'
  1179.  
  1180. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1181. block_hp:
  1182. town_block_hp: '60'
  1183. home_block_hp: '120'
  1184.  
  1185. eco:
  1186. # This amount is new money injected into the economy with a war event.
  1187. base_spoils: '100.0'
  1188. # This amount is taken from the losing town for each plot lost.
  1189. wartime_town_block_loss_price: '100.0'
  1190. # This amount is taken from the player if they die during the event
  1191. price_death_wartime: '200.0'
  1192. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1193. # and the losing town gains a negative (-1) bonus townblock.
  1194. costs_townblocks: 'false'
  1195. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1196. # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1197. winner_takes_ownership_of_townblocks: 'false'
  1198.  
  1199. points:
  1200. points_townblock: '1'
  1201. points_town: '10'
  1202. points_nation: '100'
  1203. points_kill: '1'
  1204.  
  1205. # The minimum height at which a player must stand to count as an attacker.
  1206. min_height: '60'
  1207.  
  1208. ############################################################
  1209. # +------------------------------------------------------+ #
  1210. # | Flag War Settings | #
  1211. # | | #
  1212. # | [Separate from Event War] | #
  1213. # | -------------------------------- | #
  1214. # | DEPRECATED: Minimally Supported Through | #
  1215. # | 3rd Party Contributions Only | #
  1216. # +------------------------------------------------------+ #
  1217. ############################################################
  1218.  
  1219. enemy:
  1220. # If false, players won't be able to place war flags, effectively disabling warzones.
  1221. allow_attacks: 'false'
  1222. # If true, enemy's can only attack the edge plots of a town with war flags.
  1223. only_attack_borders: 'true'
  1224. # This many people must be online in target town in order to place a war flag in their domain.
  1225. min_players_online_in_town: '2'
  1226. # This many people must be online in target nation in order to place a war flag in their domain.
  1227. min_players_online_in_nation: '3'
  1228. max_active_flags_per_player: '1'
  1229. flag:
  1230. # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  1231. # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  1232. # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  1233. waiting_time: 1m
  1234. # This is the block a player must place to trigger the attack event.
  1235. base_block: oak_fence
  1236. # This is the block a player must place to trigger the attack event.
  1237. light_block: torch
  1238. beacon:
  1239. # Must be smaller than half the size of town_block_size.
  1240. radius: '3'
  1241. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1242. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1243. height_above_flag:
  1244. min: '3'
  1245. max: '64'
  1246. draw: 'true'
  1247. wireframe_block: glowstone
  1248. # While true, prevent players from performing certain actions while their town
  1249. # has an active enemy war flag placed.
  1250. prevent_interaction_while_flagged: 'true'
  1251. # While true, prevent players from performing certain actions while a town in their nation
  1252. # has an active enemy war flag placed.
  1253. prevent_nation_interaction_while_flagged: 'true'
  1254. # This is how much time that must pass after a town in a nation has been flagged
  1255. # before certain actions can be performed, measured in milliseconds.
  1256. time_to_wait_after_flagged: '600000'
  1257. # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  1258. # Setting this to 'False' will result only in monetary exchanges.
  1259. flag_takes_ownership_of_townblocks: 'true'
  1260. ############################################################
  1261. # +------------------------------------------------------+ #
  1262. # | Warzone Block Permissions | #
  1263. # | | #
  1264. # | Used in Flag & Event Wars | #
  1265. # +------------------------------------------------------+ #
  1266. ############################################################
  1267.  
  1268. warzone:
  1269. # List of materials that can be modified in a warzone.
  1270. # '*' = Allow all materials.
  1271. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1272. # Eg: '*,-chest,-furnace'
  1273. editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
  1274. item_use: 'true'
  1275. switch: 'true'
  1276. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1277. fire: 'true'
  1278. explosions: 'true'
  1279. explosions_break_blocks: 'true'
  1280. # Only under affect when explosions_break_blocks is true.
  1281. explosions_regen_blocks: 'true'
  1282. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1283. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1284. # Only under affect when explosions_break_blocks is true.
  1285.  
  1286. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  1287.  
  1288. RAW Paste Data
  1289. version:
  1290. # This is the current version of Towny. Please do not edit.
  1291. version: 0.95.2.0
  1292. # This is for showing the changelog on updates. Please do not edit.
  1293. last_run_version: 0.95.2.0
  1294. # The language file you wish to use
  1295. language: english.yml
  1296.  
  1297. ############################################################
  1298. # +------------------------------------------------------+ #
  1299. # | Permission nodes | #
  1300. # +------------------------------------------------------+ #
  1301. ############################################################
  1302.  
  1303. # Possible permission nodes
  1304. #
  1305. # for a full list of permission nodes visit:
  1306. # https://github.com/TownyAdvanced/Towny/wiki/Towny-Permission-Nodes
  1307. permissions: ''
  1308.  
  1309. ############################################################
  1310. # +------------------------------------------------------+ #
  1311. # | Town and Nation levels | #
  1312. # +------------------------------------------------------+ #
  1313. ############################################################
  1314.  
  1315. levels:
  1316. # default Town levels.
  1317. town_level:
  1318. - numResidents: 0
  1319. namePostfix: ' Ruins'
  1320. mayorPrefix: 'Spirit '
  1321. townBlockBuyBonusLimit: 0
  1322. namePrefix: ''
  1323. mayorPostfix: ''
  1324. townBlockLimit: 1
  1325. upkeepModifier: 1.0
  1326. townOutpostLimit: 0
  1327. - numResidents: 1
  1328. namePostfix: ' (Settlement)'
  1329. mayorPrefix: 'Hermit '
  1330. townBlockBuyBonusLimit: 0
  1331. namePrefix: ''
  1332. mayorPostfix: ''
  1333. townBlockLimit: 16
  1334. upkeepModifier: 1.0
  1335. townOutpostLimit: 0
  1336. - numResidents: 2
  1337. namePostfix: ' (Hamlet)'
  1338. mayorPrefix: 'Chief '
  1339. townBlockBuyBonusLimit: 0
  1340. namePrefix: ''
  1341. mayorPostfix: ''
  1342. townBlockLimit: 32
  1343. upkeepModifier: 1.0
  1344. townOutpostLimit: 1
  1345. - numResidents: 6
  1346. namePostfix: ' (Village)'
  1347. mayorPrefix: 'Baron Von '
  1348. townBlockBuyBonusLimit: 0
  1349. namePrefix: ''
  1350. mayorPostfix: ''
  1351. townBlockLimit: 96
  1352. upkeepModifier: 1.0
  1353. townOutpostLimit: 1
  1354. - numResidents: 10
  1355. namePostfix: ' (Town)'
  1356. mayorPrefix: 'Viscount '
  1357. townBlockBuyBonusLimit: 0
  1358. namePrefix: ''
  1359. mayorPostfix: ''
  1360. townBlockLimit: 160
  1361. upkeepModifier: 1.0
  1362. townOutpostLimit: 2
  1363. - numResidents: 14
  1364. namePostfix: ' (Large Town)'
  1365. mayorPrefix: 'Count Von '
  1366. townBlockBuyBonusLimit: 0
  1367. namePrefix: ''
  1368. mayorPostfix: ''
  1369. townBlockLimit: 224
  1370. upkeepModifier: 1.0
  1371. townOutpostLimit: 2
  1372. - numResidents: 20
  1373. namePostfix: ' (City)'
  1374. mayorPrefix: 'Earl '
  1375. townBlockBuyBonusLimit: 0
  1376. namePrefix: ''
  1377. mayorPostfix: ''
  1378. townBlockLimit: 320
  1379. upkeepModifier: 1.0
  1380. townOutpostLimit: 3
  1381. - numResidents: 24
  1382. namePostfix: ' (Large City)'
  1383. mayorPrefix: 'Duke '
  1384. townBlockBuyBonusLimit: 0
  1385. namePrefix: ''
  1386. mayorPostfix: ''
  1387. townBlockLimit: 384
  1388. upkeepModifier: 1.0
  1389. townOutpostLimit: 3
  1390. - numResidents: 28
  1391. namePostfix: ' (Metropolis)'
  1392. mayorPrefix: 'Lord '
  1393. townBlockBuyBonusLimit: 0
  1394. namePrefix: ''
  1395. mayorPostfix: ''
  1396. townBlockLimit: 448
  1397. upkeepModifier: 1.0
  1398. townOutpostLimit: 4
  1399. # default Nation levels.
  1400. nation_level:
  1401. - kingPostfix: ''
  1402. capitalPostfix: ''
  1403. upkeepModifier: 1.0
  1404. kingPrefix: 'Leader '
  1405. capitalPrefix: ''
  1406. numResidents: 0
  1407. nationBonusOutpostLimit: 0
  1408. namePostfix: ' (Nation)'
  1409. townBlockLimitBonus: 10
  1410. namePrefix: 'Land of '
  1411. nationZonesSize: 1
  1412. nationTownUpkeepModifier: 1.0
  1413. - kingPostfix: ''
  1414. capitalPostfix: ''
  1415. upkeepModifier: 1.0
  1416. kingPrefix: 'Count '
  1417. capitalPrefix: ''
  1418. numResidents: 10
  1419. nationBonusOutpostLimit: 1
  1420. namePostfix: ' (Nation)'
  1421. townBlockLimitBonus: 20
  1422. namePrefix: 'Federation of '
  1423. nationZonesSize: 1
  1424. nationTownUpkeepModifier: 1.0
  1425. - kingPostfix: ''
  1426. capitalPostfix: ''
  1427. upkeepModifier: 1.0
  1428. kingPrefix: 'Duke '
  1429. capitalPrefix: ''
  1430. numResidents: 20
  1431. nationBonusOutpostLimit: 2
  1432. namePostfix: ' (Nation)'
  1433. townBlockLimitBonus: 40
  1434. namePrefix: 'Dominion of '
  1435. nationZonesSize: 1
  1436. nationTownUpkeepModifier: 1.0
  1437. - kingPostfix: ''
  1438. capitalPostfix: ''
  1439. upkeepModifier: 1.0
  1440. kingPrefix: 'King '
  1441. capitalPrefix: ''
  1442. numResidents: 30
  1443. nationBonusOutpostLimit: 3
  1444. namePostfix: ' (Nation)'
  1445. townBlockLimitBonus: 60
  1446. namePrefix: 'Kingdom of '
  1447. nationZonesSize: 2
  1448. nationTownUpkeepModifier: 1.0
  1449. - kingPostfix: ''
  1450. capitalPostfix: ''
  1451. upkeepModifier: 1.0
  1452. kingPrefix: 'Emperor '
  1453. capitalPrefix: ''
  1454. numResidents: 40
  1455. nationBonusOutpostLimit: 4
  1456. namePostfix: ' Empire'
  1457. townBlockLimitBonus: 100
  1458. namePrefix: 'The '
  1459. nationZonesSize: 2
  1460. nationTownUpkeepModifier: 1.0
  1461. - kingPostfix: ''
  1462. capitalPostfix: ''
  1463. upkeepModifier: 1.0
  1464. kingPrefix: 'God Emperor '
  1465. capitalPrefix: ''
  1466. numResidents: 60
  1467. nationBonusOutpostLimit: 5
  1468. namePostfix: ' Realm'
  1469. townBlockLimitBonus: 140
  1470. namePrefix: 'The '
  1471. nationZonesSize: 3
  1472. nationTownUpkeepModifier: 1.0
  1473.  
  1474. ############################################################
  1475. # +------------------------------------------------------+ #
  1476. # | Town Claim/new defaults | #
  1477. # +------------------------------------------------------+ #
  1478. ############################################################
  1479.  
  1480. town:
  1481. # Default public status of the town (used for /town spawn)
  1482. default_public: 'true'
  1483. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  1484. default_open: 'false'
  1485. # Default tax settings for new towns.
  1486. default_taxes:
  1487. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  1488. tax: '0.0'
  1489. # Default amount of shop tax of a new town.
  1490. shop_tax: '0.0'
  1491. # Default amount of embassy tax of a new town.
  1492. embassy_tax: '0.0'
  1493. # Default amount for town's plottax costs.
  1494. plot_tax: '0.0'
  1495. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  1496. taxpercentage: 'false'
  1497. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  1498. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  1499. minimumtax: '0.0'
  1500. # Limits the maximum amount of bonus blocks a town can buy.
  1501. # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  1502. max_purchased_blocks: '0'
  1503. # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  1504. max_purchased_blocks_uses_town_levels: 'true'
  1505. # maximum number of plots any single resident can own
  1506. max_plots_per_resident: '100'
  1507. # maximum number used in /town claim/unclaim # commands.
  1508. # set to 0 to disable limiting of claim radius value check.
  1509. # keep in mind that the default value of 4 is a radius,
  1510. # and it will allow claiming 9x9 (80 plots) at once.
  1511. max_claim_radius_value: '4'
  1512. # Maximum number of towns allowed on the server.
  1513. town_limit: '3000'
  1514.  
  1515. # Minimum number of plots any towns plot must be from the next town's own plots.
  1516. # This will prevent town encasement to a certain degree.
  1517. min_plot_distance_from_town_plot: '5'
  1518.  
  1519. # Minimum number of plots any towns home plot must be from the next town.
  1520. # This will prevent someone founding a town right on your doorstep
  1521. min_distance_from_town_homeblock: '5'
  1522.  
  1523. # Minimum number of plots an outpost must be from any other town's plots.
  1524. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  1525. # near to each other, but want to keep outposts away from towns.
  1526. min_distance_for_outpost_from_plot: '5'
  1527.  
  1528. # Maximum distance between homeblocks.
  1529. # This will force players to build close together.
  1530. max_distance_between_homeblocks: '0'
  1531.  
  1532. # The maximum townblocks available to a town is (numResidents * ratio).
  1533. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  1534. town_block_ratio: '8'
  1535. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  1536. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  1537. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  1538. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  1539. town_block_size: '16'
  1540.  
  1541.  
  1542. ############################################################
  1543. # +------------------------------------------------------+ #
  1544. # | Default new world settings | #
  1545. # +------------------------------------------------------+ #
  1546. ############################################################
  1547.  
  1548. # These flags are only used at the initial setup of a new world.
  1549.  
  1550. # Once Towny is running each world can be altered from within game
  1551. # using '/townyworld toggle'
  1552.  
  1553. new_world_settings:
  1554. # Default for new worlds to have towny enabled.
  1555. using_towny: 'true'
  1556.  
  1557. pvp:
  1558. # Set if PVP is enabled in this world
  1559. world_pvp: 'true'
  1560. # force_pvp_on is a global flag and overrides any towns flag setting
  1561. force_pvp_on: 'false'
  1562. # If set to false the world will not be included in war events.
  1563. war_allowed: 'true'
  1564.  
  1565. mobs:
  1566. # world_monsters_on is a global flag setting per world.
  1567. world_monsters_on: 'true'
  1568. # force_town_monsters_on is a global flag and overrides any towns flag setting
  1569. force_town_monsters_on: 'false'
  1570.  
  1571. explosions:
  1572. # Allow explosions in this world
  1573. world_explosions_enabled: 'true'
  1574. # force_explosions_on is a global flag and overrides any towns flag setting
  1575. force_explosions_on: 'false'
  1576.  
  1577. fire:
  1578. # Allow fire to be lit and spread in this world.
  1579. world_firespread_enabled: 'true'
  1580. # force_fire_on is a global flag and overrides any towns flag setting
  1581. force_fire_on: 'false'
  1582.  
  1583. # Prevent Endermen from picking up and placing blocks.
  1584. enderman_protect: 'true'
  1585. # Disable players trampling crops
  1586. disable_player_crop_trampling: 'true'
  1587. # Disable creatures trampling crops
  1588. disable_creature_crop_trampling: 'true'
  1589.  
  1590. # World management settings to deal with un/claiming plots
  1591. plot_management:
  1592.  
  1593. block_delete:
  1594. enabled: 'true'
  1595. # These items will be deleted upon a plot being unclaimed
  1596. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  1597.  
  1598. mayor_plotblock_delete:
  1599. enabled: 'true'
  1600. # These items will be deleted upon a mayor using /plot clear
  1601. # To disable deleting replace the current entries with NONE.
  1602. mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN
  1603.  
  1604. revert_on_unclaim:
  1605. # *** WARNING***
  1606. # If this is enabled any town plots which become unclaimed will
  1607. # slowly be reverted to a snapshot taken before the plot was claimed.
  1608. #
  1609. # Regeneration will only work if the plot was
  1610. # claimed under version 0.76.2, or
  1611. # later with this feature enabled
  1612. # Unlike the rest of this config section, the speed setting is not
  1613. # set per-world. What you set for speed will be used in all worlds.
  1614. #
  1615. # If you allow players to break/build in the wild the snapshot will
  1616. # include any changes made before the plot was claimed.
  1617. enabled: 'true'
  1618. speed: 1s
  1619. # These block types will NOT be regenerated
  1620. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK
  1621.  
  1622. wild_revert_on_mob_explosion:
  1623. # Enabling this will slowly regenerate holes created in the
  1624. # wilderness by monsters exploding.
  1625. enabled: 'true'
  1626. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  1627. delay: 20s
  1628.  
  1629.  
  1630. ############################################################
  1631. # +------------------------------------------------------+ #
  1632. # | Global town settings | #
  1633. # +------------------------------------------------------+ #
  1634. ############################################################
  1635.  
  1636. global_town_settings:
  1637. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  1638. friendly_fire: 'true'
  1639. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  1640. health_regen:
  1641. speed: 3s
  1642. enable: 'true'
  1643. # Allow towns to claim outposts (a townblock not connected to town).
  1644. allow_outposts: 'true'
  1645. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  1646. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  1647. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  1648. # larger can have more outposts.
  1649. # When activated, this setting will not cause towns who already have higher than their limit
  1650. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  1651. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  1652. # be over their limit if they leave the nation.
  1653. limit_outposts_using_town_and_nation_levels: 'false'
  1654. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  1655. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  1656. # until they have dropped below their limit.
  1657. # eg: If their limit is 3 then they cannot use /t outpost 4
  1658. over_outpost_limits_stops_teleports: 'false'
  1659. # Allow the use of /town spawn
  1660. # Valid values are: true, false, war, peace
  1661. # When war or peace is set, it is only possible to teleport to the town,
  1662. # when there is a war or peace.
  1663. allow_town_spawn: 'true'
  1664. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  1665. # Valid values are: true, false, war, peace
  1666. # When war or peace is set, it is only possible to teleport to the town,
  1667. # when there is a war or peace.
  1668. allow_town_spawn_travel: 'true'
  1669. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  1670. # Valid values are: true, false, war, peace
  1671. # When war or peace is set, it is only possible to teleport to the town,
  1672. # when there is a war or peace.
  1673. allow_town_spawn_travel_nation: 'true'
  1674. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  1675. # Valid values are: true, false, war, peace
  1676. # When war or peace is set, it is only possible to teleport to the town,
  1677. # when there is a war or peace.
  1678. allow_town_spawn_travel_ally: 'true'
  1679. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  1680. is_nation_ally_spawning_requiring_public_status: 'false'
  1681. # If non zero it delays any spawn request by x seconds.
  1682. teleport_warmup_time: '0'
  1683. # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  1684. spawn_cooldown_time: '30'
  1685. # Number of seconds that must pass before pvp can be toggled by a town.
  1686. # Applies to residents of the town using /res toggle pvp, as well as
  1687. # plots having their PVP toggled using /plot toggle pvp.
  1688. pvp_cooldown_time: '30'
  1689. # Respawn the player at his town spawn point when he/she dies
  1690. town_respawn: 'false'
  1691. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  1692. town_respawn_same_world_only: 'false'
  1693. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  1694. # Allowed options: unclaimed,enemy,neutral
  1695. prevent_town_spawn_in: enemy
  1696. # Enables the [~Home] message.
  1697. # If false it will make it harder for enemies to find the home block during a war
  1698. show_town_notifications: 'true'
  1699. # The required number of residents in a town to join a nation
  1700. # If the number is 0, towns will not require a certain amount of residents to join a nation
  1701. required_number_residents_join_nation: '0'
  1702. # The required number of residents in a town to create a nation
  1703. # If the number is 0, towns will not require a certain amount of residents to create a nation
  1704. required_number_residents_create_nation: '0'
  1705. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  1706. refund_disband_low_residents: 'true'
  1707. # The maximum number of townblocks a town can be away from a nation capital,
  1708. # Automatically precludes towns from one world joining a nation in another world.
  1709. # If the number is 0, towns will not a proximity to a nation.
  1710. nation_requires_proximity: '0.0'
  1711. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  1712. # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  1713. farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE
  1714. # List of animals which can be killed on farm plots by town residents.
  1715. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  1716. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  1717. max_residents_per_town: '0'
  1718. # If Towny should show players the townboard when they login
  1719. display_board_onlogin: 'true'
  1720. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  1721. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  1722. outsiders_prevent_pvp_toggle: 'false'
  1723. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  1724. homeblocks_prevent_forcepvp: 'false'
  1725. # The amount of residents a town needs to claim an outpost,
  1726. # Setting this value to 0, means a town can claim outposts no matter how many residents
  1727. minimum_amount_of_residents_in_town_for_outpost: '0'
  1728. # If People should keep their inventories on death in a town
  1729. # Is not guaranteed to work with other keep inventory plugins!
  1730. keep_inventory_on_death_in_town: 'false'
  1731. # If People should keep their experience on death in a town
  1732. # Is not guaranteed to work with other keep experience plugins!
  1733. keep_experience_on_death_in_town: 'false'
  1734. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  1735. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  1736. maximum_plot_price_cost: '1000000.0'
  1737. # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  1738. display_xyz_instead_of_towny_coords: 'false'
  1739. # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  1740. display_town_list_randomly: 'false'
  1741.  
  1742.  
  1743. ############################################################
  1744. # +------------------------------------------------------+ #
  1745. # | Global nation settings | #
  1746. # +------------------------------------------------------+ #
  1747. ############################################################
  1748.  
  1749. global_nation_settings:
  1750.  
  1751. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  1752. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  1753. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  1754. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  1755. # Because these zones are still wilderness anyone can claim these townblocks.
  1756. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  1757. # someone might not be able to build/destroy in the wilderness outside their town.
  1758. nationzone:
  1759.  
  1760. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  1761. enable: 'false'
  1762.  
  1763. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  1764. only_capitals: 'true'
  1765.  
  1766. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  1767. capital_bonus_size: '0'
  1768.  
  1769. # When set to true, nation zones are disabled during the the Towny war types.
  1770. war_disables: 'true'
  1771.  
  1772. # When set to true, players will receive a notification when they enter into a nationzone.
  1773. # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  1774. show_notifications: 'false'
  1775. # If Towny should show players the nationboard when they login.
  1776. display_board_onlogin: 'true'
  1777. # If enabled, only allow the nation spawn to be set in the capital city.
  1778. capital_spawn: 'true'
  1779. # Allow the use of /nation spawn
  1780. # Valid values are: true, false, war, peace
  1781. # When war or peace is set, it is only possible to teleport to the nation,
  1782. # when there is a war or peace.
  1783. allow_nation_spawn: 'true'
  1784. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  1785. # Valid values are: true, false, war, peace
  1786. # When war or peace is set, it is only possible to teleport to the nation,
  1787. # when there is a war or peace.
  1788. allow_nation_spawn_travel: 'true'
  1789. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  1790. # Valid values are: true, false, war, peace
  1791. # When war or peace is set, it is only possible to teleport to the nations,
  1792. # when there is a war or peace.
  1793. allow_nation_spawn_travel_ally: 'true'
  1794. # If higher than 0, it will limit how many towns can be joined into a nation.
  1795. # Does not affect existing nations that are already over the limit.
  1796. max_towns_per_nation: '0'
  1797. default:
  1798. # If set to true, any newly made nation will have their spawn set to public.
  1799. public: 'false'
  1800. # If set to true, any newly made nation will have open status and any town may join without an invite.
  1801. open: 'false'
  1802.  
  1803.  
  1804. ############################################################
  1805. # +------------------------------------------------------+ #
  1806. # | Plugin interfacing | #
  1807. # +------------------------------------------------------+ #
  1808. ############################################################
  1809.  
  1810. plugin:
  1811.  
  1812. # Valid load and save types are: flatfile, mysql, h2.
  1813. database:
  1814. database_load: flatfile
  1815. database_save: flatfile
  1816.  
  1817. # SQL database connection details (IF set to use SQL).
  1818. sql:
  1819. hostname: localhost
  1820. port: '3306'
  1821. dbname: towny
  1822. table_prefix: towny_
  1823. username: root
  1824. password: ''
  1825. ssl: 'false'
  1826.  
  1827. # Flatfile backup settings.
  1828. daily_backups: 'true'
  1829. backups_are_deleted_after: 90d
  1830.  
  1831. # Valid entries are: zip, none.
  1832. flatfile_backup: zip
  1833.  
  1834. interfacing:
  1835.  
  1836. tekkit:
  1837. # Add any fake players for client/server mods (aka Tekkit) here
  1838. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  1839.  
  1840. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  1841. using_essentials: 'false'
  1842.  
  1843. # This enables/disables all the economy functions of Towny.
  1844. # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  1845. # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  1846. # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  1847. using_economy: 'true'
  1848.  
  1849. day_timer:
  1850. # The number of hours in each "day".
  1851. # You can configure for 10 hour days. Default is 24 hours.
  1852. day_interval: 1d
  1853. # The time each "day", when taxes will be collected.
  1854. # MUST be less than day_interval. Default is 12h (midday).
  1855. new_day_time: 12h
  1856.  
  1857. # Lots of messages to tell you what's going on in the server with time taken for events.
  1858. debug_mode: 'false'
  1859.  
  1860. # Info tool for server admins to use to query in game blocks and entities.
  1861. info_tool: BRICK
  1862.  
  1863. # Spams the player named in dev_name with all messages related to towny.
  1864. dev_mode:
  1865. enable: 'false'
  1866. dev_name: ElgarL
  1867.  
  1868. # Record all messages to the towny.log
  1869. logging: 'true'
  1870. # If true this will cause the log to be wiped at every startup.
  1871. reset_log_on_boot: 'true'
  1872.  
  1873.  
  1874. ############################################################
  1875. # +------------------------------------------------------+ #
  1876. # | Filters colour and chat | #
  1877. # +------------------------------------------------------+ #
  1878. ############################################################
  1879.  
  1880. filters_colour_chat:
  1881. # This is the name given to any NPC assigned mayor.
  1882. npc_prefix: NPC
  1883. # Regex fields used in validating inputs.
  1884. regex:
  1885. name_filter_regex: '[ /]'
  1886. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  1887. string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  1888. name_remove_regex: '[^a-zA-Z0-9\&._\[\]-]'
  1889.  
  1890. modify_chat:
  1891. # Maximum length of Town and Nation names.
  1892. max_name_length: '20'
  1893. # Maximum length of titles and surnames.
  1894. max_title_length: '10'
  1895.  
  1896. # See the Placeholders wiki page for list of PAPI placeholders.
  1897. # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  1898. papi_chat_formatting:
  1899. # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  1900. both: '&f[&6%n&f|&b%t&f] '
  1901. # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  1902. town: '&f[&b%s&f] '
  1903. # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  1904. nation: '&f[&6%s&f] '
  1905. # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  1906. ranks:
  1907. nomad: '&f'
  1908. resident: '&f'
  1909. mayor: '&b'
  1910. king: '&6'
  1911.  
  1912.  
  1913. ############################################################
  1914. # +------------------------------------------------------+ #
  1915. # | block/item/mob protection | #
  1916. # +------------------------------------------------------+ #
  1917. ############################################################
  1918.  
  1919. protection:
  1920.  
  1921. # Items that can be blocked within towns via town/plot flags
  1922. # 259 - flint and steel
  1923. # 325 - bucket
  1924. # 326 - water bucket
  1925. # 327 - lava bucket
  1926. # 351 - bone/bonemeal
  1927. # 359 - shears
  1928. # 368 - ender pearl
  1929. # 374 - glass bottle
  1930. # 385 - fire charge
  1931. item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE
  1932.  
  1933. # Items which can be blocked or enabled via town/plot flags
  1934. # 25 - noteblock
  1935. # 54 - chest ...etc
  1936. switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,LECTERN,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND
  1937.  
  1938. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  1939. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1940. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  1941. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  1942.  
  1943. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1944. town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  1945.  
  1946. # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  1947. town_mob_removal_killer_bunny: 'true'
  1948.  
  1949. # Prevent the spawning of villager babies in towns.
  1950. town_prevent_villager_breeding: 'false'
  1951. # Disable creatures triggering stone pressure plates
  1952. disable_creature_pressureplate_stone: 'true'
  1953.  
  1954. # Globally remove living entities in all worlds that have their flag set.
  1955. world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  1956.  
  1957. # Prevent the spawning of villager babies in the world.
  1958. world_prevent_villager_breeding: 'false'
  1959.  
  1960. # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  1961. mob_removal_skips_named_mobs: 'false'
  1962.  
  1963. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1964. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1965. # NEVER set below 1.
  1966. mob_removal_speed: 5s
  1967.  
  1968. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  1969. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1970. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1971.  
  1972. # Protect living entities within a town's boundaries from being killed by players.
  1973. mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand
  1974.  
  1975. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  1976. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1977. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1978. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1979.  
  1980. # When preventing PVP prevent the use of these potions.
  1981. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1982.  
  1983.  
  1984. ############################################################
  1985. # +------------------------------------------------------+ #
  1986. # | Wilderness settings | #
  1987. # +------------------------------------------------------+ #
  1988. ############################################################
  1989.  
  1990. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1991. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1992.  
  1993. unclaimed:
  1994. unclaimed_zone_build: 'true'
  1995. unclaimed_zone_destroy: 'true'
  1996. unclaimed_zone_item_use: 'true'
  1997. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  1998. unclaimed_zone_switch: 'true'
  1999.  
  2000.  
  2001. ############################################################
  2002. # +------------------------------------------------------+ #
  2003. # | Town Notifications | #
  2004. # +------------------------------------------------------+ #
  2005. ############################################################
  2006.  
  2007. # This is the format for the notifications sent as players move between plots.
  2008. # Empty a particular format for it to be ignored.
  2009.  
  2010. # Example:
  2011. # [notification.format]
  2012. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  2013. # ... [notification.plot.format]
  2014. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  2015. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  2016.  
  2017. notification:
  2018. format: '&6 ~ %s'
  2019. splitter: '&7 - '
  2020. area_wilderness: '&2%s'
  2021. area_wilderness_pvp: '%s'
  2022. area_town: '&6%s'
  2023. area_town_pvp: '%s'
  2024. owner: '&a%s'
  2025. no_owner: '&a%s'
  2026. plot:
  2027. splitter: ' '
  2028. format: '%s'
  2029. homeblock: '&b[Home]'
  2030. outpostblock: '&b[Outpost]'
  2031. forsale: '&e[For Sale: %s]'
  2032. type: '&6[%s]'
  2033. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  2034. # Could be seen as intrusive/distracting, so false by default.
  2035. using_titles: 'false'
  2036.  
  2037. # Requires the above using_titles to be set to true.
  2038. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  2039. # You may use colour codes &f, &c and so on.
  2040. titles:
  2041. # Entering Town Upper Title Line
  2042. town_title: ''
  2043. # Entering Town Lower Subtitle line.
  2044. town_subtitle: '&b{townname}'
  2045. # Entering Wilderness Upper Title Line
  2046. wilderness_title: ''
  2047. # Entering Wilderness Lower Subtitle line.
  2048. wilderness_subtitle: '&2{wilderness}'
  2049. # If the notification.owner option should show name or {title} name.
  2050. # Titles are the ones granted by nation kings.
  2051. owner_shows_nation_title: 'false'
  2052.  
  2053.  
  2054.  
  2055. ############################################################
  2056. # +------------------------------------------------------+ #
  2057. # | Default Town/Plot flags | #
  2058. # +------------------------------------------------------+ #
  2059. ############################################################
  2060.  
  2061.  
  2062. default_perm_flags:
  2063.  
  2064. # Default permission flags for residents plots within a town
  2065. #
  2066. # Can allies/friends/outsiders perform certain actions in the town
  2067. #
  2068. # build - place blocks and other items
  2069. # destroy - break blocks and other items
  2070. # itemuse - use items such as furnaces (as defined in item_use_ids)
  2071. # switch - trigger or activate switches (as defined in switch_ids)
  2072. resident:
  2073. friend:
  2074. build: 'true'
  2075. destroy: 'true'
  2076. item_use: 'true'
  2077. switch: 'true'
  2078. town:
  2079. build: 'false'
  2080. destroy: 'false'
  2081. item_use: 'false'
  2082. switch: 'false'
  2083. ally:
  2084. build: 'false'
  2085. destroy: 'false'
  2086. item_use: 'false'
  2087. switch: 'false'
  2088. outsider:
  2089. build: 'false'
  2090. destroy: 'false'
  2091. item_use: 'false'
  2092. switch: 'false'
  2093.  
  2094. # Default permission flags for towns
  2095. # These are copied into the town data file at creation
  2096. #
  2097. # Can allies/outsiders/residents perform certain actions in the town
  2098. #
  2099. # build - place blocks and other items
  2100. # destroy - break blocks and other items
  2101. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  2102. # switch - trigger or activate switches (as defined in switch_ids)
  2103. town:
  2104. default:
  2105. pvp: 'true'
  2106. fire: 'false'
  2107. explosion: 'false'
  2108. mobs: 'false'
  2109. resident:
  2110. build: 'true'
  2111. destroy: 'true'
  2112. item_use: 'true'
  2113. switch: 'true'
  2114. nation:
  2115. build: 'false'
  2116. destroy: 'false'
  2117. item_use: 'false'
  2118. switch: 'false'
  2119. ally:
  2120. build: 'false'
  2121. destroy: 'false'
  2122. item_use: 'false'
  2123. switch: 'false'
  2124. outsider:
  2125. build: 'false'
  2126. destroy: 'false'
  2127. item_use: 'false'
  2128. switch: 'false'
  2129.  
  2130.  
  2131. ############################################################
  2132. # +------------------------------------------------------+ #
  2133. # | Towny Invite System | #
  2134. # +------------------------------------------------------+ #
  2135. ############################################################
  2136.  
  2137. invite_system:
  2138. # Command used to accept towny invites)
  2139. #e.g Player join town invite.
  2140. accept_command: accept
  2141. # Command used to deny towny invites
  2142. #e.g Player join town invite.
  2143. deny_command: deny
  2144. # Command used to confirm some towny actions/tasks)
  2145. #e.g Purging database or removing a large amount of townblocks
  2146. confirm_command: confirm
  2147. # Command used to cancel some towny actions/tasks
  2148. #e.g Purging database or removing a large amount of townblocks
  2149. cancel_command: cancel
  2150. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  2151. # a player's first log in and when they can be invited to a town.
  2152. cooldowntime: 0m
  2153. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  2154. maximum_invites_sent:
  2155. # How many invites a town can send out to players, to join the town.
  2156. town_toplayer: '35'
  2157. # How many invites a nation can send out to towns, to join the nation.
  2158. nation_totown: '35'
  2159. # How many requests a nation can send out to other nations, to ally with the nation.
  2160. # Only used when war.disallow_one_way_alliance is set to true.
  2161. nation_tonation: '35'
  2162. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  2163. maximum_invites_received:
  2164. # How many invites can one player have from towns.
  2165. player: '10'
  2166. # How many invites can one town have from nations.
  2167. town: '10'
  2168. # How many requests can one nation have from other nations for an alliance.
  2169. nation: '10'
  2170. # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  2171. # Use this setting to require players to be near or inside a town before they can be invited.
  2172. maximum_distance_from_town_spawn: '0'
  2173.  
  2174.  
  2175. ############################################################
  2176. # +------------------------------------------------------+ #
  2177. # | Resident settings | #
  2178. # +------------------------------------------------------+ #
  2179. ############################################################
  2180.  
  2181. resident_settings:
  2182. # player is flagged as inactive after 1 hour (default)
  2183. inactive_after_time: 1h
  2184. # if enabled old residents will be deleted, losing their town, townblocks, friends
  2185. # after Two months (default) of not logging in
  2186. delete_old_residents:
  2187. enable: 'false'
  2188. deleted_after_time: 60d
  2189. delete_economy_account: 'true'
  2190. # When true only residents who have no town will be deleted.
  2191. delete_only_townless: 'false'
  2192. # The name of the town a resident will automatically join when he first registers.
  2193. default_town_name: ''
  2194. # If true, players can only use beds in plots they personally own.
  2195. deny_bed_use: 'false'
  2196. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  2197. is_showing_welcome_message: 'true'
  2198.  
  2199.  
  2200. ############################################################
  2201. # +------------------------------------------------------+ #
  2202. # | Economy settings | #
  2203. # +------------------------------------------------------+ #
  2204. ############################################################
  2205.  
  2206. economy:
  2207. # By default it is set to true.
  2208. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  2209. use_async: 'true'
  2210. # Prefix to apply to all town economy accounts.
  2211. town_prefix: town-
  2212. # Prefix to apply to all nation economy accounts.
  2213. nation_prefix: nation-
  2214. # The cost of renaming a town.
  2215. town_rename_cost: '0'
  2216. # The cost of renaming a nation.
  2217. nation_rename_cost: '0'
  2218.  
  2219. spawn_travel:
  2220. # Cost to use /town spawn
  2221. price_town_spawn_travel: '0.0'
  2222. # Cost to use '/town spawn [town]' to another town in your nation.
  2223. price_town_nation_spawn_travel: '5.0'
  2224. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  2225. price_town_ally_spawn_travel: '10.0'
  2226. # Cost to use /town spawn [town]
  2227. # This is paid to the town you goto.
  2228. price_town_public_spawn_travel: '10.0'
  2229. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  2230. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  2231. town_spawn_cost_paid_to_town: 'true'
  2232.  
  2233. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  2234. price_nation_neutrality: '100.0'
  2235.  
  2236. new_expand:
  2237. # How much it costs to start a nation.
  2238. price_new_nation: '1000.0'
  2239. # How much it costs to start a town.
  2240. price_new_town: '250.0'
  2241. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  2242. price_outpost: '500.0'
  2243. # The price for a town to expand one townblock.
  2244. price_claim_townblock: '25.0'
  2245. # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  2246. price_claim_townblock_increase: '1.0'
  2247. # The amount refunded to a town when they unclaim a townblock.
  2248. # Warning: do not set this higher than the cost to claim a townblock.
  2249. # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  2250. price_claim_townblock_refund: '0.0'
  2251. # How much it costs a player to buy extra blocks.
  2252. price_purchased_bonus_townblock: '25.0'
  2253. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  2254. price_purchased_bonus_townblock_increase: '1.0'
  2255.  
  2256. death:
  2257. # Either fixed or percentage.
  2258. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  2259. price_death_type: fixed
  2260. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  2261. # Set to 0 to have no cap.
  2262. percentage_cap: '0.0'
  2263. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  2264. price_death_pvp_only: 'false'
  2265.  
  2266. price_death: '1.0'
  2267.  
  2268. price_death_town: '0.0'
  2269.  
  2270. price_death_nation: '0.0'
  2271.  
  2272. banks:
  2273. # Maximum amount of money allowed in town bank
  2274. # Use 0 for no limit
  2275. town_bank_cap: '0.0'
  2276. # Set to true to allow withdrawals from town banks
  2277. town_allow_withdrawals: 'true'
  2278. # Maximum amount of money allowed in nation bank
  2279. # Use 0 for no limit
  2280. nation_bank_cap: '0.0'
  2281. # Set to true to allow withdrawals from nation banks
  2282. nation_allow_withdrawals: 'true'
  2283. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  2284. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  2285. disallow_bank_actions_outside_town: 'false'
  2286. closed_economy:
  2287. # The name of the account that all money that normally disappears goes into.
  2288. server_account: towny-server
  2289. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  2290. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  2291. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  2292. enabled: 'false'
  2293.  
  2294. daily_taxes:
  2295. # Enables taxes to be collected daily by town/nation
  2296. # If a town can't pay it's tax then it is kicked from the nation.
  2297. # if a resident can't pay his plot tax he loses his plot.
  2298. # if a resident can't pay his town tax then he is kicked from the town.
  2299. # if a town or nation fails to pay it's upkeep it is deleted.
  2300. enabled: 'true'
  2301. # Maximum tax amount allowed when using flat taxes
  2302. max_tax_amount: '1000.0'
  2303. # maximum tax percentage allowed when taxing by percentages
  2304. max_tax_percent: '25'
  2305. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  2306. # all of it's member town are kicked and the Nation is removed.
  2307. price_nation_upkeep: '100.0'
  2308. # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  2309. # calculated by (number of towns in nation X price_nation_upkeep).
  2310. nation_pertown_upkeep: 'false'
  2311. # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  2312. nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  2313. # The server's daily charge on each town. If a town fails to pay this upkeep
  2314. # all of it's residents are kicked and the town is removed.
  2315. price_town_upkeep: '10.0'
  2316. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  2317. # calculated by (number of claimed plots X price_town_upkeep).
  2318. town_plotbased_upkeep: 'false'
  2319. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  2320. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  2321. # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  2322. town_plotbased_upkeep_minimum_amount: '0.0'
  2323. # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  2324. price_town_overclaimed_upkeep_penalty: '0.0'
  2325. # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  2326. # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  2327. price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  2328. # If enabled and you set a negative upkeep for the town
  2329. # any funds the town gains via upkeep at a new day
  2330. # will be shared out between the plot owners.
  2331. use_plot_payments: 'false'
  2332.  
  2333. plot_type_costs:
  2334. # Cost to use /plot set shop to change a normal plot to a shop plot.
  2335. set_commercial: '0.0'
  2336. # Cost to use /plot set arena to change a normal plot to a arena plot.
  2337. set_arena: '0.0'
  2338. # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  2339. set_embassy: '0.0'
  2340. # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  2341. set_wilds: '0.0'
  2342. # Cost to use /plot set inn to change a normal plot to a inn plot.
  2343. set_inn: '0.0'
  2344. # Cost to use /plot set jail to change a normal plot to a jail plot.
  2345. set_jail: '0.0'
  2346. # Cost to use /plot set farm to change a normal plot to a farm plot.
  2347. set_farm: '0.0'
  2348. # Cost to use /plot set bank to change a normal plot to a bank plot.
  2349. set_bank: '0.0'
  2350.  
  2351.  
  2352. ############################################################
  2353. # +------------------------------------------------------+ #
  2354. # | Jail Plot settings | #
  2355. # +------------------------------------------------------+ #
  2356. ############################################################
  2357.  
  2358. jail:
  2359. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  2360. #Requires town_respawn to be true in order to work.
  2361. is_jailing_attacking_enemies: 'false'
  2362. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  2363. #Requires town_respawn to be true in order to work.
  2364. is_jailing_attacking_outlaws: 'false'
  2365. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  2366. jail_allows_ender_pearls: 'false'
  2367. #If false jailed players can use /town leave, and escape a jail.
  2368. jail_denies_town_leave: 'false'
  2369.  
  2370. bail:
  2371. #If true players can pay a bail amount to be unjailed.
  2372. is_allowing_bail: 'false'
  2373. #Amount that bail costs for normal residents/nomads.
  2374. bail_amount: '10'
  2375. #Amount that bail costs for Town mayors.
  2376. bail_amount_mayor: '10'
  2377. #Amount that bail costs for Nation kings.
  2378. bail_amount_king: '10'
  2379. # Commands which a jailed player cannot use.
  2380. blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  2381.  
  2382.  
  2383. ############################################################
  2384. # +------------------------------------------------------+ #
  2385. # | Bank Plot settings | #
  2386. # +------------------------------------------------------+ #
  2387. ############################################################
  2388. # Bank plots may be used by other economy plugins using the Towny API.
  2389.  
  2390. bank:
  2391. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  2392. # Home plots will also allow deposit and withdraw commands.
  2393. is_banking_limited_to_bank_plots: 'false'
  2394.  
  2395.  
  2396. ############################################################
  2397. # +------------------------------------------------------+ #
  2398. # | War settings | #
  2399. # +------------------------------------------------------+ #
  2400. ############################################################
  2401.  
  2402. war:
  2403. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  2404. nation_can_be_neutral: 'true'
  2405. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  2406. disallow_one_way_alliance: 'true'
  2407.  
  2408.  
  2409. ############################################################
  2410. # +------------------------------------------------------+ #
  2411. # | Economy Transfers During War settings | #
  2412. # +------------------------------------------------------+ #
  2413. ############################################################
  2414.  
  2415. economy:
  2416. enemy:
  2417. # Amount charged to place a warflag (payed to server).
  2418. place_flag: '10'
  2419. # Amount payed from the flagbearer to the defender after defending the area.
  2420. defended_attack: '10'
  2421. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  2422. # and the attacker can't pay, the attack is canceled.
  2423. townblock_won: '10'
  2424. # Same as townblock_won but for the special case of winning the homeblock.
  2425. homeblock_won: '100'
  2426.  
  2427.  
  2428. ############################################################
  2429. # +------------------------------------------------------+ #
  2430. # | War Event settings | #
  2431. # +------------------------------------------------------+ #
  2432. ############################################################
  2433.  
  2434. # This is started with /townyadmnin toggle war
  2435.  
  2436. # In peace time War spoils are accumulated from towns and nations being
  2437. # deleted with any money left in the bank.
  2438. #
  2439. # These funds are increased during a war event upon a player death.
  2440. # An additional bonus to the war chest is set in base_spoils.
  2441. #
  2442. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  2443. # The war is won when the only nations left in the battle are allies, or only a single nation.
  2444. #
  2445. # The winning nations share half of the war spoils.
  2446. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  2447.  
  2448. event:
  2449. warning_delay: '30'
  2450. #If false all towns not in nations can be attacked during a war event.
  2451. towns_are_neutral: 'true'
  2452. enemy:
  2453. # If true, enemy's can only attack the edge plots of a town in war.
  2454. only_attack_borders: 'true'
  2455. plots:
  2456. # If true, nation members and allies can regen health on plots during war.
  2457. healable: 'true'
  2458. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  2459. firework_on_attacked: 'true'
  2460.  
  2461. # If true and the monarch/king dies the nation is removed from the war.
  2462. remove_on_monarch_death: 'false'
  2463. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  2464. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  2465. # The editable_materials list in the Warzone Block Permission section should be used instead.
  2466. allow_block_griefing: 'false'
  2467.  
  2468. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  2469. block_hp:
  2470. town_block_hp: '60'
  2471. home_block_hp: '120'
  2472.  
  2473. eco:
  2474. # This amount is new money injected into the economy with a war event.
  2475. base_spoils: '100.0'
  2476. # This amount is taken from the losing town for each plot lost.
  2477. wartime_town_block_loss_price: '100.0'
  2478. # This amount is taken from the player if they die during the event
  2479. price_death_wartime: '200.0'
  2480. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  2481. # and the losing town gains a negative (-1) bonus townblock.
  2482. costs_townblocks: 'false'
  2483. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  2484. # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  2485. winner_takes_ownership_of_townblocks: 'false'
  2486.  
  2487. points:
  2488. points_townblock: '1'
  2489. points_town: '10'
  2490. points_nation: '100'
  2491. points_kill: '1'
  2492.  
  2493. # The minimum height at which a player must stand to count as an attacker.
  2494. min_height: '60'
  2495.  
  2496. ############################################################
  2497. # +------------------------------------------------------+ #
  2498. # | Flag War Settings | #
  2499. # | | #
  2500. # | [Separate from Event War] | #
  2501. # | -------------------------------- | #
  2502. # | DEPRECATED: Minimally Supported Through | #
  2503. # | 3rd Party Contributions Only | #
  2504. # +------------------------------------------------------+ #
  2505. ############################################################
  2506.  
  2507. enemy:
  2508. # If false, players won't be able to place war flags, effectively disabling warzones.
  2509. allow_attacks: 'false'
  2510. # If true, enemy's can only attack the edge plots of a town with war flags.
  2511. only_attack_borders: 'true'
  2512. # This many people must be online in target town in order to place a war flag in their domain.
  2513. min_players_online_in_town: '2'
  2514. # This many people must be online in target nation in order to place a war flag in their domain.
  2515. min_players_online_in_nation: '3'
  2516. max_active_flags_per_player: '1'
  2517. flag:
  2518. # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  2519. # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  2520. # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  2521. waiting_time: 1m
  2522. # This is the block a player must place to trigger the attack event.
  2523. base_block: oak_fence
  2524. # This is the block a player must place to trigger the attack event.
  2525. light_block: torch
  2526. beacon:
  2527. # Must be smaller than half the size of town_block_size.
  2528. radius: '3'
  2529. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  2530. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  2531. height_above_flag:
  2532. min: '3'
  2533. max: '64'
  2534. draw: 'true'
  2535. wireframe_block: glowstone
  2536. # While true, prevent players from performing certain actions while their town
  2537. # has an active enemy war flag placed.
  2538. prevent_interaction_while_flagged: 'true'
  2539. # While true, prevent players from performing certain actions while a town in their nation
  2540. # has an active enemy war flag placed.
  2541. prevent_nation_interaction_while_flagged: 'true'
  2542. # This is how much time that must pass after a town in a nation has been flagged
  2543. # before certain actions can be performed, measured in milliseconds.
  2544. time_to_wait_after_flagged: '600000'
  2545. # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  2546. # Setting this to 'False' will result only in monetary exchanges.
  2547. flag_takes_ownership_of_townblocks: 'true'
  2548. ############################################################
  2549. # +------------------------------------------------------+ #
  2550. # | Warzone Block Permissions | #
  2551. # | | #
  2552. # | Used in Flag & Event Wars | #
  2553. # +------------------------------------------------------+ #
  2554. ############################################################
  2555.  
  2556. warzone:
  2557. # List of materials that can be modified in a warzone.
  2558. # '*' = Allow all materials.
  2559. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  2560. # Eg: '*,-chest,-furnace'
  2561. editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
  2562. item_use: 'true'
  2563. switch: 'true'
  2564. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  2565. fire: 'true'
  2566. explosions: 'true'
  2567. explosions_break_blocks: 'true'
  2568. # Only under affect when explosions_break_blocks is true.
  2569. explosions_regen_blocks: 'true'
  2570. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  2571. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  2572. # Only under affect when explosions_break_blocks is true.
  2573. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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