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a guest Feb 14th, 2020 71 Never
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  1. waitUntil {sleep 5; diag_tickTime > AttackOrderTime};
  2. if ((playerside == resistance) && (rank player >= "MAJOR")) then
  3. {
  4. player createDiaryRecord ["Diary", ["Приказ господина Юсуфа", mission_target select 3]]
  5. hint format ["Прибыл эмиссар с приказом!", player];
  6. };
  7. ["mission_message",""span class="re5"> mission_target select 5""] call a3a_fnc_sendMissionMessage;
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