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- game:GetService('Players').PlayerAdded:connect(function(player)
- player.CharacterAdded:Connect(function(character)
- character:WaitForChild('Humanoid').Died:connect(function()
- local Update = {}
- if _G.gameplayers == nil then
- _G.gameplayers = {}
- end
- for i,v in pairs(_G.gameplayers) do
- if v ~= player.Name then
- table.insert(Update, 1,v)
- end
- end
- _G.gameplayers = Update
- end)
- end)
- end)
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