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  1. 08/18/2018 23:41:17.456: dxgi.log created (Special K 0.9.24.24, Aug 17 2018)
  2. 08/18/2018 23:41:17.470: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  3. -------------------------------------------------------------------------------------------
  4. 08/18/2018 23:41:17.471: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
  5. 08/18/2018 23:41:17.471: Loading user preferences from dxgi.ini... done! ( 4.67 ms)
  6. 08/18/2018 23:41:17.478: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  7. -------------------------------------------------------------------------------------------
  8. 08/18/2018 23:41:17.484: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World
  9. 08/18/2018 23:41:17.484: System Directory: C:\WINDOWS\system32
  10. 08/18/2018 23:41:17.484: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
  11. -------------------------------------------------------------------------------------------
  12. 08/18/2018 23:41:17.487: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  13. 08/18/2018 23:41:17.487: [ D3D 11 ] =========================================
  14. 08/18/2018 23:41:17.487: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
  15. 08/18/2018 23:41:17.487: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
  16. 08/18/2018 23:41:17.495: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  17. 08/18/2018 23:41:17.495: [ DXGI ] Importing CreateDXGIFactory{1|2}
  18. 08/18/2018 23:41:17.495: [ DXGI ] ================================
  19. 08/18/2018 23:41:17.495: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9de0h
  20. 08/18/2018 23:41:17.495: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + a200h
  21. 08/18/2018 23:41:17.495: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 9a20h
  22. 08/18/2018 23:41:17.496: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  23. 08/18/2018 23:41:17.496: [ DXGI ] Installing DXGI Hooks
  24. 08/18/2018 23:41:17.497: [ Timing ] Kernel resolution.: 0.999600 ms
  25. 08/18/2018 23:41:17.497: [ Timing ] New resolution....: 0.499100 ms
  26. 08/18/2018 23:41:17.499: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  27. 08/18/2018 23:41:17.499: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  28. -------------------------------------------------------------------------------------------
  29. 08/18/2018 23:41:17.499: [ SpecialK ] === Initialization Finished! === ( 42.85 ms)
  30. -------------------------------------------------------------------------------------------
  31. 08/18/2018 23:41:17.499: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  32. 08/18/2018 23:41:17.534: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' oo2core_5_win64.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
  33. 08/18/2018 23:41:17.534: [ Input ] Game uses DirectInput 8, installing input hooks...
  34. 08/18/2018 23:41:17.534: [ Input ] Game uses XInput, installing input hooks...
  35. 08/18/2018 23:41:17.534: [ Input ] >> Hooking XInput9_1_0
  36. 08/18/2018 23:41:17.534: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  37. 08/18/2018 23:41:17.535: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  38. 08/18/2018 23:41:17.538: [ NvAPI ] NvAPI Init { Success }
  39. 08/18/2018 23:41:17.541: [ NvAPI ] >> NVIDIA Driver Version: 398.82
  40. 08/18/2018 23:41:17.541: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 3GB' }
  41. 08/18/2018 23:41:17.541: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
  42. 08/18/2018 23:41:17.541: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
  43. ===========================================================================================
  44. 08/18/2018 23:41:17.556: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { 'skModuleRegistry::LoadLibraryW' }
  45. 08/18/2018 23:41:17.556: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0563f468h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x18b4 ]
  46. 08/18/2018 23:41:17.557: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  47. 08/18/2018 23:41:17.561: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  48. 08/18/2018 23:41:17.605: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
  49. 08/18/2018 23:41:17.611: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OpenAdapter12' }
  50. 08/18/2018 23:41:17.637: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  51. 08/18/2018 23:41:17.638: [ D3D 11 ] Hooking D3D11
  52. 08/18/2018 23:41:17.664: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
  53. 08/18/2018 23:41:24.300: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
  54. 08/18/2018 23:41:24.302: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  55. 08/18/2018 23:41:24.303: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  56. 08/18/2018 23:41:24.304: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
  57. 08/18/2018 23:41:24.306: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
  58. 08/18/2018 23:41:24.374: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x2c8c ]
  59. 08/18/2018 23:41:24.374: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  60. 08/18/2018 23:41:24.374: [Swap Chain]
  61. +-------------+-------------------------------------------------------------------------+
  62. | Resolution. | 1920x1080 @ 0.00 Hz |
  63. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  64. | Buffers.... | 3 |
  65. | MSAA....... | Not Used (or Offscreen) |
  66. | Mode....... | Windowed |
  67. | Scaling.... | Unspecified |
  68. | Scanlines.. | Unspecified |
  69. | Flags...... | 0x0002 |
  70. | SwapEffect. | Discard |
  71. +-------------+-------------------------------------------------------------------------+
  72. 08/18/2018 23:41:24.374: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0554e468h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2c8c ]
  73. 08/18/2018 23:41:24.375: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  74. 08/18/2018 23:41:24.375: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (07226700h, 0, 0554e070h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x2c8c ]
  75. 08/18/2018 23:41:24.375: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  76. 08/18/2018 23:41:24.375: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 3GB' (LUID: 00000000:000234C1) <Hardware>
  77. 08/18/2018 23:41:24.380: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' NVAPI_Thunk' }
  78. 08/18/2018 23:41:24.400: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (074043f0h, 070f4980h, 0554f758h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0x2c8c ]
  79. 08/18/2018 23:41:24.400: [Swap Chain]
  80. +-------------+-------------------------------------------------------------------------+
  81. | Resolution. | 1920x1080 @ 0.00 Hz |
  82. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  83. | Buffers.... | 3 |
  84. | MSAA....... | Not Used (or Offscreen) |
  85. | Mode....... | Windowed |
  86. | Scaling.... | Unspecified |
  87. | Scanlines.. | Unspecified |
  88. | Flags...... | 0x0002 |
  89. | SwapEffect. | Discard |
  90. +-------------+-------------------------------------------------------------------------+
  91. 08/18/2018 23:41:24.400: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  92. 08/18/2018 23:41:24.400: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_a23f21ac4f73dbab8f649366160f86d7>::operator () >
  93. 08/18/2018 23:41:24.401: [ DXGI ] + SwapChain <IDXGISwapChain> (07613a40h) wrapped
  94. 08/18/2018 23:41:24.401: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  95. 08/18/2018 23:41:24.401: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
  96. 08/18/2018 23:41:24.401: [Swap Chain]
  97. +-----------------+---------------------
  98. | Bits Per Color. | 8
  99. | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  100. | Red Primary.... | 0.647961, 0.341320
  101. | Green Primary.. | 0.318859, 0.618664
  102. | Blue Primary... | 0.152844, 0.059094
  103. | White Point.... | 0.313977, 0.329602
  104. | Min Luminance.. | 0.500000
  105. | Max Luminance.. | 270.000000
  106. | " FullFrame.. | 270.000000
  107. +-----------------+---------------------
  108. 08/18/2018 23:41:24.401: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (076582d0h, 28, 00, NumModes=46, 260000a0h)) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x2c8c ]
  109. 08/18/2018 23:41:24.401: [ DXGI ] >> 46 modes (0 removed)
  110. 08/18/2018 23:41:24.490: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
  111. 08/18/2018 23:41:24.498: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  112. 08/18/2018 23:41:24.501: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  113. 08/18/2018 23:41:24.503: [DLL Loader] ( dxgi.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  114. 08/18/2018 23:41:24.503: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(151639)" * 7074a)
  115. 08/18/2018 23:41:24.504: [Window Mgr] $ ClassProc: ( C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 1e0f8d0h
  116. 08/18/2018 23:41:24.504: [Window Mgr] $ WndProc: ( C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 841230h
  117. 08/18/2018 23:41:24.504: [Window Mgr] >> Hooking was impossible; installing new window procedure instead (this may be undone by other software).
  118. 08/18/2018 23:41:24.504: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  119. 08/18/2018 23:41:24.504: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
  120. 08/18/2018 23:41:24.504: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
  121. 08/18/2018 23:41:24.564: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  122. 08/18/2018 23:41:24.566: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  123. 08/18/2018 23:41:24.578: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  124. 08/18/2018 23:41:24.626: [RenderBack] SwapChain Presentation Thread has Priority=15
  125. 08/18/2018 23:41:24.627: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0554ecd0h) -- [ dxgi.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x2c8c ]
  126. 08/18/2018 23:41:24.627: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  127. 08/18/2018 23:41:24.628: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x16c4
  128. 08/18/2018 23:41:24.631: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x0000081c, cookie=1
  129. 08/18/2018 23:41:24.631: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  130. 08/18/2018 23:41:24.631: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1344 MiB - Budget: 22 / 2539 MiB)
  131. 08/18/2018 23:41:24.631: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3760 MiB - Budget: 3 / 7124 MiB)
  132. 08/18/2018 23:41:24.895: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
  133. 08/18/2018 23:41:24.927: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  134. 08/18/2018 23:41:24.928: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ dxgi.dll <IWrapDXGISwapChain::SetFullscreenState>, tid=0x2c8c ]
  135. 08/18/2018 23:41:24.929: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < DXGISwap_SetFullscreenState_Override >
  136. 08/18/2018 23:41:24.929: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@nan Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeTarget>, tid=0x2c8c ]
  137. 08/18/2018 23:41:24.929: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  138. 08/18/2018 23:41:24.929: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=24,0x00000002) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeBuffers>, tid=0x2c8c ]
  139. 08/18/2018 23:41:24.929: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  140. 08/18/2018 23:41:26.075: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=892b2ba8h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x2c8c ]
  141. 08/18/2018 23:41:26.076: [DLL Loader] ( DINPUT8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' ' }
  142. 08/18/2018 23:41:26.076: [ Input ] Game uses HID, installing input hooks...
  143. 08/18/2018 23:41:26.084: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  144. 08/18/2018 23:41:26.099: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  145. 08/18/2018 23:41:26.099: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
  146. 08/18/2018 23:41:27.379: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=8926c318h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x2c8c ]
  147. 08/18/2018 23:41:27.379: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
  148. 08/18/2018 23:41:27.379: [ Input ] Calling original function: (ret=S_OK)
  149. 08/18/2018 23:41:27.384: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  150. 08/18/2018 23:41:27.386: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  151. 08/18/2018 23:41:27.387: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=8925c4d8h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x2c8c ]
  152. 08/18/2018 23:41:27.387: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
  153. 08/18/2018 23:41:27.387: [ Input ] Calling original function: (ret=S_OK)
  154. 08/18/2018 23:41:28.564: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XAudio2_9.dll' < LoadLibraryA> { 'AK::SoundEngine::RegisterPluginDLL' }
  155. 08/18/2018 23:41:32.709: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  156. 08/18/2018 23:41:32.730: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
  157. 08/18/2018 23:41:42.242: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
  158. 08/18/2018 23:41:43.752: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  159. 08/18/2018 23:41:43.752: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  160. 08/18/2018 23:41:44.153: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
  161. 08/18/2018 23:41:44.562: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
  162. 08/18/2018 23:41:44.752: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ dxgi.dll <IWrapDXGISwapChain::SetFullscreenState>, tid=0x2c8c ]
  163. 08/18/2018 23:41:44.756: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  164. 08/18/2018 23:41:45.054: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  165. 08/18/2018 23:41:45.055: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@nan Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeTarget>, tid=0x2c8c ]
  166. 08/18/2018 23:41:45.563: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  167. 08/18/2018 23:41:45.563: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=24,0x00000002) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeBuffers>, tid=0x2c8c ]
  168. 08/18/2018 23:41:45.565: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  169. 08/18/2018 23:41:49.097: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
  170. 08/18/2018 23:41:49.104: [ D3D 11 ] [!] > First Call: D3D11_DispatchIndirect_Override
  171. 08/18/2018 23:41:54.779: [ D3D 11 ] [!] > First Call: D3D11_DrawInstancedIndirect_Override
  172. 08/18/2018 23:42:03.753: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
  173. 08/19/2018 00:36:40.060: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=24,0x00000002) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeBuffers>, tid=0x2c8c ]
  174. 08/19/2018 00:36:40.060: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  175. 08/19/2018 00:36:49.183: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ dxgi.dll <IWrapDXGISwapChain::SetFullscreenState>, tid=0x2c8c ]
  176. 08/19/2018 00:36:49.503: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  177. 08/19/2018 00:36:49.503: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@nan Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeTarget>, tid=0x2c8c ]
  178. 08/19/2018 00:36:50.077: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  179. 08/19/2018 00:36:50.078: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=24,0x00000002) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeBuffers>, tid=0x2c8c ]
  180. 08/19/2018 00:36:50.081: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  181. 08/19/2018 01:31:22.728: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=24,0x00000002) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeBuffers>, tid=0x2c8c ]
  182. 08/19/2018 01:31:22.729: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  183. 08/19/2018 01:32:24.466: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ dxgi.dll <IWrapDXGISwapChain::SetFullscreenState>, tid=0x2c8c ]
  184. 08/19/2018 01:32:24.783: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  185. 08/19/2018 01:32:24.784: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@nan Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeTarget>, tid=0x2c8c ]
  186. 08/19/2018 01:32:25.339: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeTarget_Override >
  187. 08/19/2018 01:32:25.339: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=24,0x00000002) -- [ dxgi.dll <IWrapDXGISwapChain::ResizeBuffers>, tid=0x2c8c ]
  188. 08/19/2018 01:32:25.343: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
  189. 08/19/2018 02:00:22.263: [Perf Stats] At shutdown: 4.43 seconds and 6293.73 MiB of CPU->GPU I/O avoided by 26459 texture cache hits.
  190. ================================================================== (List Unloads) ==================================================================
  191. 08/19/2018 02:00:22.263: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFFEA430000) : (0x00007FFFEA454000) ]
  192. 08/19/2018 02:00:22.264: [00] * Ver.: Resource Policy Client 10.0.17134.1 (WinBuild.160101.0800)
  193. 08/19/2018 02:00:22.264: [01] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFFCF800000) : (0x00007FFFCF885000) ]
  194. 08/19/2018 02:00:22.264: [02] Unloaded ' NvCameraWhitelisting64.dll' [ (0x00007FFFCF800000) : (0x00007FFFCF885000) ]
  195. ================================================================== (End Unloads) ==================================================================
  196. 08/19/2018 02:00:22.265: [ SpecialK ] *** Initiating DLL Shutdown ***
  197. 08/19/2018 02:00:22.265: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  198. 08/19/2018 02:00:22.268: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
  199. 08/19/2018 02:00:22.283: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 11 ms)
  200. 08/19/2018 02:00:22.293: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
  201. 08/19/2018 02:00:22.293: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  202. 08/19/2018 02:00:22.296: [ SpecialK ] Custom dxgi.dll Detached (pid=0x22ec)
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