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- activated: "&aActivated"
- deactivated: "&cDeactivated"
- progressBar:
- symbol: "|"
- in: "&3"
- out: "&7"
- finish: "<progress> &e<percent>%"
- assists: "&6⚔ &eAssisted by &6<name> &ein &b<percent>% &6⚔"
- team: "&a[&e<#>&a]"
- parties:
- noJoin: "&cYou can't get in if you're not a leader in the party you're in."
- join: |-
- &7&m-----------------------------------------
- &aYour whole party will be brought to your party.
- &7&m-----------------------------------------
- joinGame: |-
- &7&m-----------------------------------------
- &aYou've been taken to your leader's game.
- &7&m-----------------------------------------
- chat:
- spectator: "&8[Spectator] <player> &8» &7<msg>"
- lobby: "<player> &8» &7<msg>"
- lobbyRanked: "<rank> <player> &8» &7<msg>"
- game: "<player> &8» &7<msg>"
- team: "<team> <player> &8» &7<msg>"
- global: "&6[GLOBAL] <team> <player> &8» &7<msg>"
- ranked: "<rank> <player> &8» &7<msg>"
- fancy:
- message: "&aThe game &e<game> &ais starting!"
- click: "&6&l Click here to join!"
- hover: "&fClick to join!"
- winCubelet: |-
- &e&lCongratulations:
- &aYou have won a cubelet!
- coins:
- add:
- you: "&aYou've added &e<coins> &acoins to player &e<player>&a."
- receiver: |-
- &8&l+ &e<coins> &6Coins
- &aDelivered by &b<sender>&a.
- remove:
- you: "&aYou've removed &e<coins> &acoins to player &e<player>&a."
- receiver: |-
- &8&l- &e<coins> &6Coins
- &aRemoved by &b<sender>&a.
- set:
- you: "&aYou've set &e<coins> &acoins to player &e<player>&a."
- receiver: |-
- &8&l= &e<coins> &6Coins
- &aEstablished by &b<sender>&a.
- souls:
- add:
- you: "&aYou've added &e<souls> &asouls to player &e<player>&a."
- receiver: |-
- &8&l+ &e<souls> &bSouls
- &aDelivered by &b<sender>&a.
- remove:
- you: "&aYou've removed &e<souls> &asouls to player &e<player>&a."
- receiver: |-
- &8&l- &e<souls> &bSouls
- &aRemoved by &b<sender>&a.
- set:
- you: "&aYou've set &e<souls> &asouls to player &e<player>&a."
- receiver: |-
- &8&l= &e<souls> &bSouls
- &aEstablished by &b<sender>&a.
- cubelets:
- add:
- you: "&aYou've added &e<cubelets> &acubelets to player &e<player>&a."
- receiver: |-
- &8&l+ &e<cubelets> &aCubelets
- &aDelivered by &b<sender>&a.
- remove:
- you: "&aYou've removed &e<cubelets> &acubelets to player &e<player>&a."
- receiver: |-
- &8&l- &e<cubelets> &aCubelets
- &aRemoved by &b<sender>&a.
- set:
- you: "&aYou've set &e<cubelets> &acubelets to player &e<player>&a."
- receiver: |-
- &8&l= &e<cubelets> &aCubelets
- &aEstablished by &b<sender>&a.
- messages:
- selected: "&aYou have selected this animation."
- alreadySelect: "&cYou have already selected this animation."
- noCubelets: "&cYou don't have any cubelets."
- noArenaGroup: "&cThere is no game available from this group."
- noGroup: "&cThere is no arena group with that name."
- noRandom: "&cNo such game is available."
- teleported: "&aYou've teleported to &e<player>&a."
- noRewards: "&cHe doesn't have any rewards set."
- alreadyUse: "&cThis SoulWell is already in use."
- cubeletsUse: "&cThis Cubelets is already in use."
- fullGame: "&cThat game is already full."
- alreadyStart: "&cThat game's already started."
- alreadyGame: "&cYou're already in a game."
- noPermission: "&cYou dont have permission for this."
- join: "&7<player> &ehas join the game. &b(&e<players>&b/&e<max>&b)"
- quit: "&7<player> &ehas left the game. &b(&e<players>&b/&e<max>&b)"
- minPlayers: "&aMinimum players reached. &6Starting game."
- starting: "&eThe game starts in &c<time> &esecond<s>."
- pregame: "&eThe cages opens in &c<time> &esecond<s>."
- cancelStart: "&cThe game start has been canceled."
- noGameExists: "&cThere is no game by that name."
- noGameType: "&cThat game isn't like this."
- leaveGame: "&cYou're leave of the game."
- alreadyVoted: "&cYou've already voted for &a<type>&c."
- voted: "&7<player> &fhas voted for &a<category> <type>&f. &6Votes <votes>."
- deselect: "&aYou've deselected your current kit."
- noSelect: "&cYou don't have a kit selected."
- select: "&aYou've selected the kit: &e<kit>"
- selectTrail: "&aYou've selected the trail: &e<trail>"
- selectTaunt: "&aYou've selected the taunt: &e<taunt>"
- selectKillSound: "&aYou've selected the killsound: &e<killsound>"
- selectKillEffect: "&aYou've selected the killeffect: &e<killeffect>"
- selectGlass: "&aYou've selected the glass: &e<glass>"
- selectBalloon: "&aYou've selected the balloon: &e<balloon>"
- selectWinEffect: "&aYou've selected the wineffect: &e<wineffect>"
- selectWinDance: "&aYou've selected the windance: &e<windance>"
- multiplier: "&aThe &b<type> &amultiplier has been activated by &6<name> &aof &x<amount> &afor &e<time>&a."
- multiplierFinish: "&aThe &b<type> &amultiplier of &6<name> &ahas been end."
- setSoulBlock: "&aRight-click the block that opened the inventory."
- setCubeBlock: "&aRight-click the block that execute."
- soulWell: "&aThis block has been selected."
- cubelets: "&aThis block has been selected."
- reward: "&aYou found &e<name> &aof rarity &e<rarity> &ain &bSoulWell&a."
- minSouls: "&cYou need to have at least 10 souls."
- maxRows: "&cYou've reached the maximum of rows."
- minRows: "&cYou've reached the minimum of rows."
- noInGame: "&cYou're not in any game."
- noBuy: "&cThis cannot be purchased by users."
- noCoins: "&cYou don't have enough coins."
- bought: "&aYou bought &6<name>&a correctly."
- setNightVision: "&aNight vision is now <state>&a."
- setSpeed: "&aYou've set your speed to &e<speed>&a."
- removedSing: "&cYou removed a sign."
- voteType:
- noType: |-
- &aThere were no alterations &bRank &ain the game.
- time: |-
- &fTime: &a<time> &5- &6Votes <vtime>
- projectile: |-
- &fProjectiles: &a<proyectile> &5- &6Votes <vproyectile>
- chest: |-
- &fChest: &a<chest> &5- &6Votes <vchest>
- health: |-
- &fHealth: &a<health> &5- &6Votes <vhealth>
- final: |-
- &fFinal: &a<final> &5- &6Votes <vfinal>
- items: |-
- &fItems: &a<items> &5- &6Votes <vitems>
- scenario: |-
- &fScenario: &a<scenario> &5- &6Votes <vscenario>
- start: |-
- &a&m&l---------------------------------------------
- &7
- &f&lSkyWars
- &7
- &e&lCollect resources and equipment on your island
- &e&lIn order to eliminate any other player.
- &e&lGo to the central island for special chests
- &e&lwith special items!
- &7
- &a&m&l---------------------------------------------
- win: |-
- &a&m&l---------------------------------------------
- &7
- &f&lSkyWars
- &7
- &aWinner &7- <winner>
- &7
- &a&l1st Killer &7- <top1> &7- <number1>
- &6&l2nd Killer &7- <top2> &7- <number2>
- &c&l3rt Killer &7- <top3> &7- <number3>
- &7
- &a&m&l---------------------------------------------
- votes: |-
- &a&m&l---------------------------------------------
- &f
- &f&lVotes:
- &7
- <votes>
- &7
- &a&m&l---------------------------------------------
- summonary: |-
- <center>&a&m&l---------------------------------------------
- <center>&7
- <center>&f&lRewards
- <center>&7
- &7Total XP: &3<xp>
- <xpGame>
- <multiplierXP>
- <multiplierXPYou>
- &7Total Almas: &b<souls>
- <soulsGame>
- <multiplierSouls>
- <multiplierSoulsYou>
- &7Total Coins: &6<coins>
- <coinsGame>
- <multiplierCoins>
- <multiplierCoinsYou>
- <center>&7
- <center>&a&m&l---------------------------------------------
- xpGame: "&f &3+<amount> &fwon in game."
- coinsGame: "&f &6+<amount> &fwon in game."
- soulsGame: "&f &b+<amount> &fwon in game."
- xp: '&f &3+<amount> &fmultiplier &a<player> &cx<value>'
- coins: '&f &6+<amount> &fmultiplier &a<player> &cx<value>'
- souls: '&f &b+<amount> &fmultiplier &a<player> &cx<value>'
- xpYou: '&f &3+<amount> &fby your multiplier &cx<value>'
- coinsYou: '&f &6+<amount> &fby your multiplier &cx<value>'
- soulsYou: '&f &b+<amount> &fby your multiplier &cx<value>'
- winXPAndCoins: |-
- &8+ &6<coins> Coins.
- &8+ &b<souls> Souls.
- &8+ &3<xp> XP.
- promote:
- msg: '&aYou have gone up the ranks in &eLeague &ayour new rank is <eloRank>&a.'
- broadcast: '&6[SkyWars Ranked] &aThe player &6<player> &ahas been promoted to <eloRank>&a.'
- demote:
- msg: '&cYou have gone down the ranks in &eLeague &cyour new rank is <eloRank>&a.'
- broadcast: '&6[SkyWars Ranked] &cThe player &6<player> &chas been promoted to <eloRank>&a.'
- levelUp:
- msg: '&aYou level up &b<level>&a.'
- broadcast: '&6[Levels] &aThe player &6<player> &ahas been level up to &b<level>&a.'
- events:
- refill: "&aThe chests have been filled!."
- dragon: "&cThe dragon has appeared!."
- tnt: "&cThe rain has started, leave the camp."
- wither: "&cThe wither has appeared!."
- zombie: "&aThe end of humanity has come!."
- none: "&cThere is no final event."
- signs:
- addSign: "&aA sign mode &e<type> &ahas been added."
- noType: "&cThat kind of game doesn't exist."
- action:
- spectating: "&fSpectating &a&l<player> &7- &fDistance &a&l<distance>m &7- &fHealth &a&l<health>"
- kill: "&aNow are &c<players> &aremaining players!"
- selected: "&aSelected kit: &e<kit>"
- noSelected: "&eYou can select a kit with the bow!"
- topFormat: "&e&l<top> &7- <name> &7- &6<amount>"
- chestEmpty: "&cEmpty!"
- holograms:
- soulwell:
- - "&e&lSoulWell"
- - "&bRight Click!"
- cubelets:
- - "&e&lCubelets"
- - "&dClick to open!"
- rewards:
- - "&e&lYou Found"
- - "&6<name>"
- - "<item>"
- - "&dRarity: <rarity>"
- tops:
- kills:
- - "&e&lTop SkyWars Kills"
- - "&7(Best Top 10 Kills)"
- - "<top>"
- wins:
- - "&e&lTop SkyWars Wins"
- - "&7(Best Top 10 Wins)"
- - "<top>"
- deaths:
- - "&e&lTop SkyWars Deaths"
- - "&7(Best Top 10 Deaths)"
- - "<top>"
- chest:
- - "&a<time>"
- - "<isEmpty>"
- votes:
- time:
- name: "Time"
- dawn: "Dawn"
- day: "Day"
- afternoon: "Afternoon"
- night: "Night"
- projectile:
- name: "Projectiles"
- noproj: "No"
- yesproj: "Yes"
- exproj: "Explosive"
- desproj: "Destroyer"
- teleproj: "Teleport"
- chest:
- name: "Chest"
- basic: "Basic"
- normal: "Normal"
- op: "Op"
- health:
- name: "Health"
- health5: "5 Hearts"
- health10: "10 Hearts"
- health20: "20 Hearts"
- uhc: "No Regen"
- final:
- name: "Final"
- dragon: "Dragon"
- wither: "Wither"
- tnt: "TNT Rain"
- none: "None"
- zombies: "Zombies"
- items:
- name: "Items"
- special: "Specials"
- normal: "Normals"
- crazy: "Crazy"
- scenario:
- name: "Scenario"
- nofall: "NoFall"
- nocleanup: "NoCleanUp"
- goldenhead: "GoldenHead"
- vampire: "Vampires"
- titles:
- cancel:
- title: "&cCANCELLED"
- subtitle: "&7"
- starting:
- title: "&c<time>"
- subtitle: "&7"
- pregame:
- title: "&c<time>"
- subtitle: "&ePrepare to fight!"
- win:
- title: '&6&lVICTORIA MAGISTAL'
- solo: '&7Eres el ultimo en pie!'
- team: '&7Tu equipo es el ultimo en pie!'
- ranked: '&7Eres el mejor!'
- endGame:
- title: "&c&lJUEGO TERMINADO!"
- subtitle: "&7La siguiente ser<a> mejor"
- refill:
- title: "&7"
- subtitle: "&eThe chests have been filled!"
- dragon:
- title: "&5DRAGON INCOMING"
- subtitle: "&cCaution!"
- tnt:
- title: "&cTNT"
- subtitle: "&eWatch where you're walking!"
- wither:
- title: "&7Wither"
- subtitle: "&eThe beast appeared!"
- zombie:
- title: "&2Zombies"
- subtitle: "&eThe apocalypse!"
- none:
- title: "&7"
- subtitle: "&7"
- setup:
- setMainLobby: "&aYou've set up the main lobby."
- setTopKills: "&aYou've set up the top kills."
- setTopWins: "&aYou've set up the top wins."
- setTopDeaths: "&aYou've set up the top deaths."
- alreadyCreating: "&cYou are already creating an arena."
- alreadyGlass: "&cYou are already creating a crystal, consider finishing it first."
- noSchema: "&cThere is no schematic by that name."
- noNumber: "&cPlease write a number."
- noOnline: "&cThat player is not online."
- reload: "&aPlugin reloaded correctly."
- reloadLang: "&aPlugin lang reloaded correctly."
- parting:
- created: "&aYou have created a new parting with the name &e<name>&a."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- setPrice: "&aWrite the price of parting in the chat."
- minPrice: "&cThe minimum price is 0."
- setSlot: "&aWrite the slot of parting in the chat."
- minSlot: "&cThe minimum parting is 0."
- maxSlot: "&cThe maximum slot is 53."
- setPage: "&aWrite the page of parting in the chat."
- minPage: "&cThe minimum page is 0."
- addMessage: "&aWrite the message of parting in the chat."
- removeMessage: "&cThe last message added has been removed."
- setPermission: "&aWrite the permission of parting in the chat."
- setBuy: "&eBuying now is <state>&e."
- save: "&aThe parting has been saved."
- killsounds:
- created: "&aYou have created a new killsound with the name &e<name>&a."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- setVol1: "&aWrite the vol1 of killsound in the chat."
- minVol1: "&cThe minimum vol1 is -1."
- setVol2: "&aWrite the vol2 of killsound in the chat."
- minVol2: "&cThe minimum vol2 is -1."
- setPrice: "&aWrite the price of killsound in the chat."
- minPrice: "&cThe minimum price is 0."
- setSlot: "&aWrite the slot of killsound in the chat."
- minSlot: "&cThe minimum killsound is 0."
- maxSlot: "&cThe maximum slot is 53."
- setPage: "&aWrite the page of killsound in the chat."
- minPage: "&cThe minimum page is 0."
- setSound: "&aWrite the sound of killsound in the chat."
- noSound: "&cPlease write a valid sound."
- setPermission: "&aWrite the permission of killsound in the chat."
- setBuy: "&eBuying now is <state>&e."
- save: "&aThe killsound has been saved."
- balloons:
- created: "&aYou have created a new balloon with the name &e<name>&a."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- setPrice: "&aWrite the price of balloons in the chat."
- minPrice: "&cThe minimum price is 0."
- setSlot: "&aWrite the slot of balloons in the chat."
- minSlot: "&cThe minimum balloons is 0."
- maxSlot: "&cThe maximum slot is 53."
- setPage: "&aWrite the page of balloons in the chat."
- minPage: "&cThe minimum page is 0."
- setPermission: "&aWrite the permission of balloons in the chat."
- setBuy: "&eBuying now is <state>&e."
- save: "&aThe balloons has been saved."
- trails:
- created: "&aYou have created a new trail with the name &e<name>&a."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- setSpeed: "&aWrite the speed of trail in the chat."
- minSpeed: "&cThe minimum speed is 0."
- setoffsetX: "&aWrite the offsetX of trail in the chat."
- minoffsetX: "&cThe minimum offsetX is 0."
- setoffsetY: "&aWrite the offsetY of trail in the chat."
- minoffsetY: "&cThe minimum offsetY is 0."
- setoffsetZ: "&aWrite the offsetZ of trail in the chat."
- minoffsetZ: "&cThe minimum offsetZ is 0."
- setAmount: "&aWrite the amount of trail in the chat."
- minAmount: "&cThe minimum amount is 0."
- setRange: "&aWrite the range of trail in the chat."
- minRange: "&cThe minimum range is 0."
- setPrice: "&aWrite the price of trail in the chat."
- minPrice: "&cThe minimum price is 0."
- setSlot: "&aWrite the slot of trail in the chat."
- minSlot: "&cThe minimum price is 0."
- maxSlot: "&cThe maximum slot is 53."
- setPage: "&aWrite the page of trail in the chat."
- minPage: "&cThe minimum page is 0."
- noParticle: "&cThis is not a valid particle."
- setPermission: "&aWrite the permission of trail in the chat."
- setBuy: "&eBuying now is <state>&e."
- save: "&aThe trail has been saved."
- sign:
- noType: "&cEnter a valid game type."
- addSign: "&aA sign of type &e<type> &awas added."
- chests:
- setCenter: "&eCenter now is <state>&e."
- minChance: "&cThe minimum chance is 0."
- setChance: "&aWrite the chance of item in the chat."
- save: "&aYou saved the chest successfully."
- event:
- addSeconds: "&aAdded &6+<value> &ato time event."
- removeSeconds: "&cAdded &6-<value> &cto time event."
- addRefill: "&aYou added a fill event."
- addFinal: "&aYou added a final event."
- removeLast: "&aYou removed the last event."
- noEvents: "&cNo events are set."
- save: "&aYou saved the event successfully."
- menus:
- finishEdit: "&aYou have edited the menu correctly."
- tauntstype:
- setMessage: "&aWrite the message of taunt in the chat."
- save: "&aThe taunt type has been saved."
- soulwellreward:
- setName: "&aWrite the name of reward in the chat."
- setRewards: "&aWrite the cmd of reward in the chat."
- setPermission: "&aWrite the name of reward in the chat."
- setChance: "&aWrite the chance of reward in the chat."
- minChance: "&cThe minimum chance is 0.1"
- setRarity: "&aWrite the rarity of reward in the chat."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- noReward: "&cPlease write a valid reward type."
- noLast: "&cThere's no last reward."
- removeCMD: "&cThe last cmd has been removed."
- removeReward: "&cThe last reward has been removed."
- save: "&aThe soulwell reward has been saved."
- saveC: "&aThe soulwell has been saved in config."
- kitlevel:
- setPrice: "&aWrite the price of kit level in the chat."
- minPrice: "&cThe minimum price is 0."
- setSlot: "&aWrite the slot of kit level in the chat."
- minSlot: "&cThe minimum slot is 0."
- setItems: "&aSet up the kit items."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- save: "&aThe level has been saved."
- taunts:
- created: "&aYou have created a new taunt with the name &e<name>&a."
- setPrice: "&aWrite the price of taunt in the chat."
- minPrice: "&cThe minimum price is 0."
- setSlot: "&aWrite the slot of taunt in the chat."
- minSlot: "&cThe minimum slot is 0."
- maxSlot: "&cThe maximum slot is 53."
- setPage: "&aWrite the page of taunt in the chat."
- minPage: "&cThe minimum page is 0."
- setBuy: "&eBuying now is <state>&e."
- setTitle: "&eWrite the title of taunt in the chat."
- setSubTitle: "&eWrite the subtitle of taunt in the chat."
- setPlayer: "&eWrite the killer message of taunt in the chat."
- setNone: "&eWrite the none killer message of taunt in the chat."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- setPermission: "&aWrite the permission of taunt in the chat."
- save: "&aThe taunt has been saved."
- kits:
- created: "&aYou have created a new kit with the name &e<name>&a."
- setSlot: "&aWrite the slot of kit in the chat."
- minSlot: "&cThe minimum slot is 0."
- maxSlot: "&cThe maximum slot is 53."
- setPage: "&aWrite the page of kit in the chat."
- minPage: "&cThe minimum page is 0."
- setBuy: "&eBuying now is <state>&e."
- setPermission: "&aWrite the permission of kit in the chat."
- notSet:
- noInv: "&cYou didn't set up inventory and armor items."
- noLevels: "&cThe kit must have at least one level."
- glass:
- created: "&aYou have created a new crystal with the name &e<name> &aschematic &e<schematic> &aand clear &e<clear>&a."
- setPermission: "&aWrite the permission of glass in the chat."
- setPrice: "&aWrite the price of glass in the chat."
- minPrice: "&cThe minimum price is 0."
- setSlot: "&aWrite the slot of glass in the chat."
- minSlot: "&cThe minimum slot is 0."
- maxSlot: "&cThe maximum slot is 53."
- setPage: "&aWrite the page of glass in the chat."
- minPage: "&cThe minimum page is 0."
- setBuy: "&eBuying now is <state>&e."
- setIcon: "&aThis item has been set as an icon."
- noCursor: "&cYou must have an item at the cursor."
- save: "&aYou saved the glass in the config."
- arena:
- setLobby: |-
- &6&lARENA SETUP:
- &aThe lobby location has been established.
- setSpect: |-
- &6&lARENA SETUP:
- &aThe spect location has been established.
- setMin: |-
- &6&lARENA SETUP:
- &aWrite the amount of min in the chat.
- minMin: |-
- &6&lARENA SETUP:
- &cThe minimum number of players is 2.
- setTeamSize: |-
- &6&lARENA SETUP:
- &aWrite the amount of team size in the chat.
- minTeamSize: |-
- &6&lARENA SETUP:
- &cThe minimum team size is 1.
- setIslandSpawn: |-
- &6&lISLAND MANAGER SETUP:
- &aYou established the island spawn.
- setIslandBalloon: |-
- &6&lISLAND MANAGER SETUP:
- &aYou established the island balloon.
- setChest: |-
- &6&lISLAND MANAGER SETUP:
- &aYou have received the stick, start setting up.
- saveIsland: |-
- &6&lISLAND MANAGER SETUP:
- &aYou saved the island in the arena.
- setRanked: |-
- &6&lARENA SETUP:
- &eRanked mode now is <state>&e.
- save: |-
- &6&lARENA SETUP:
- &aYou saved the arena in the config.
- giveWand: "&aYou have been given the sand."
- createdIsland: |-
- &6&lISLAND MANAGER SETUP:
- &aYou have created a new island.
- noChest: "&cThis block is not a chest."
- alreadyAdded: "&cThis chest has already been added."
- addChest: "&aYou have added a chest."
- removeChest: "&aYou have removed a chest."
- noSetChest: "&cThis chest is not added."
- notSet:
- lobby: |-
- &e&lARENA CHECK:
- &cThe lobby location has not been established.
- spect: |-
- &e&lARENA CHECK:
- &cThe spect location has not been established.
- noIslands: |-
- &e&lARENA CHECK:
- &cThere must be at least two islands.
- noCenter: |-
- &e&lARENA CHECK:
- &cThere must be at least one central chest.
- noSpawn: |-
- &e&lARENA CHECK:
- &cThe spawn of island location has not been established.
- noBalloon: |-
- &e&lARENA CHECK:
- &cThe balloon of island location has not been established.
- noChest: |-
- &e&lARENA CHECK:
- &cThere must be at least one chest on the island.
- items:
- setup:
- nameItem: "&eSetup Arena"
- loreItem: |-
- &7Item to setup arena.
- &7
- &7Right click to open.
- center:
- nameItem: "&eSet Center Chest"
- loreItem: |-
- &7Item to setup center
- &7chest of arena.
- &7
- &aRight click to add.
- &cLeft click to remove.
- island:
- nameItem: "&eSet Island Chest"
- loreItem: |-
- &7Item to setup center
- &7island of arena.
- &7
- &aRight click to add.
- &cLeft click to remove.
- votes:
- nameItem: "&eVotes"
- loreItem: |-
- &7Click to open menu to vote.
- &7
- &aClick to open!
- kits:
- nameItem: "&eKits"
- loreItem: |-
- &7Click to open kits menu.
- &7
- &aClick to open!
- spectate:
- nameItem: '&aSpectate &7(Right Click)'
- loreItem: |-
- &7Open the spectator menu
- &7han teleport to other players.
- &7
- &eClick to open!
- options:
- nameItem: '&aSpectate Settings &7(Right Click)'
- loreItem: |-
- &7Open the spectator settings
- &7menu.
- &7
- &eClick to open!
- play:
- nameItem: '&ePlay Again &7(Right Click)'
- loreItem: |-
- &7Click to join other game.
- &7
- &eClick to join!
- leave:
- nameItem: "&cLeave"
- loreItem: |-
- &7Click to leave the game.
- &7
- &eClick to leave!
- menus:
- cubelets:
- select: "&eClick to select!"
- noPerm: "&cYou don't have permission."
- selected: "&aSelected!"
- title: "&aCubelet Animations"
- fireworks:
- nameItem: "&aFirework Animation"
- loreItem: |-
- &7This is an ancient animation
- &7that creates downward-falling
- &7fireworks.
- &7
- <status>
- head:
- nameItem: "&aCubeHead Animation"
- loreItem: |-
- &7Head that goes up spinning
- &7and gives you a reward.
- &7
- <status>
- game:
- title: "&aGame Menu &7- &e<type>"
- loreItem: |-
- &7
- &fPlayers: &a<players>/<max>
- &fState: <state>
- &fMode: &a<mode>
- &7
- &eClick to join!
- soulwellsettings:
- title: "&6Soul Well Settings"
- add:
- nameItem: "&aAdd &6+1"
- loreItem: |-
- &7Add a row to your soulwell menu.
- &7
- &eClick to add!
- remove:
- nameItem: "&cRemove &6-1"
- loreItem: |-
- &7Remove a row to your soulwell menu.
- &7
- &eClick to add!
- yesHas:
- nameItem: "&aRows: &e<rows>"
- loreItem: |-
- &7You currently have <rows> rows.
- notHas:
- nameItem: "&cRow not used"
- loreItem: |-
- &7You're not using this row.
- soulwellmenu:
- title: "&8Soul Well"
- item:
- loreItem: |-
- &7Default description:
- &7
- &eRarity: <rarity>
- &eChance: &a<chance>%
- &7
- confirm:
- nameItem: "&aConfirm"
- loreItem: |-
- &7Click to confirm.
- &7
- &eClick to start!
- settings:
- nameItem: "&6Soul Well Settings"
- loreItem: |-
- &7Open a menu of
- &7SoulWell settings.
- &7
- &eClick to open!
- deny:
- nameItem: "&cCancel"
- loreItem: |-
- &7Click to cancel.
- &7
- &eClick to close!
- soulwell:
- title: "&eSetup SoulWell"
- rewards:
- nameItem: "&eSoulWell Rewards"
- loreItem: |-
- &7Soulwell Rewards:
- &7
- &eClick to add!
- &eRight click to remove last!
- save:
- nameItem: "&eSave"
- loreItem: |-
- &7Saves this soulwell in config.
- &7
- &eClick to save!
- soulwellreward:
- title: "&eSetup SoulWell Reward"
- name:
- nameItem: "&aName SoulWell Reward"
- loreItem: |-
- &7Name of this SoulWell Reward:
- &7
- &eName: &b<name>
- &7
- &eClick to write in chat!
- rarity:
- nameItem: "&eRarity"
- loreItem: |-
- &7Sets the rarity of these commands.
- &7
- &eRarity: &b<rarity>
- &7
- &bRarities:
- &fCOMMON
- &fUNCOMMON
- &fRARE
- &fEPIC
- &fLEGENDARY
- &7
- &eClick to write in chat!
- rewards:
- nameItem: "&eSoulWell Commands"
- loreItem: |-
- &aAdd commands to reward,
- &7clicking type the
- &7command into the chat.
- &7
- &eClick to add!
- &eRight Click to remove last!
- icon:
- nameItem: "&eSoulWell Reward Icon"
- loreItem: |-
- &7SoulWell icon in menu.
- &7
- &eClick with item to change!
- chance:
- nameItem: "&eSoulWell Reward Chance"
- loreItem: |-
- &7Chance of SoulWell:
- &7
- &eChance: &b<chance>%
- &7
- &eClick to change!
- save:
- nameItem: "&eSave"
- loreItem: |-
- &7Saves this soulwell reward in soulwell.
- &7
- &eClick to save!
- parting:
- title: "&eSetup Parting"
- icon:
- nameItem: "&eParting Icon"
- loreItem: |-
- &7Parting icon in menu.
- &7
- &eClick with item to change!
- price:
- nameItem: "&eParting Price"
- loreItem: |-
- &7Price of Parting:
- &7
- &ePrice: &b<price>
- &7
- &eClick to change!
- slot:
- nameItem: "&eParting Slot"
- loreItem: |-
- &7Slot of Parting:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&eParting Page"
- loreItem: |-
- &7Page of Parting:
- &7
- &ePage: &b<page>
- &7
- &eClick to change!
- message:
- nameItem: "&eParting Message"
- loreItem: |-
- &7Messages of Parting:
- &7
- <messages>
- &eClick to add!
- &eRight Click to remove!
- permission:
- nameItem: "&ePermission of Parting"
- loreItem: |-
- &7The Permission name is:
- &7
- &ePermission: &b<permission>
- &7
- &eClick to change!
- name:
- nameItem: "&aName Parting"
- loreItem: |-
- &7Name of this Parting:
- &7
- &eName: &b<name>
- &7
- isBuy:
- nameItem: "&ePurchasable"
- loreItem: |-
- &7Sets whether this Parting
- &7is purchaseable.
- &e
- &eValue: &b<purchasable>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave"
- loreItem: |-
- &7Saves this Parting in config.
- &7
- &eClick to save!
- killsounds:
- title: "&eSetup KillSound"
- icon:
- nameItem: "&eKillSound Icon"
- loreItem: |-
- &7KillSound icon in menu.
- &7
- &eClick with item to change!
- price:
- nameItem: "&eKillSound Price"
- loreItem: |-
- &7Price of KillSound:
- &7
- &ePrice: &b<price>
- &7
- &eClick to change!
- slot:
- nameItem: "&eKillSound Slot"
- loreItem: |-
- &7Slot of KillSound:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&eKillSound Page"
- loreItem: |-
- &7Page of KillSound:
- &7
- &ePage: &b<page>
- &7
- &eClick to change!
- sound:
- nameItem: "&eKillSound Sound"
- loreItem: |-
- &7Sound of KillSound:
- &7
- &eSound: &b<sound>
- &7
- &eClick to change!
- vol1:
- nameItem: "&eKillSound Vol 1"
- loreItem: |-
- &7Vol 1 Sound of KillSound:
- &7
- &eVol 1: &b<vol1>
- &7
- &eClick to change!
- vol2:
- nameItem: "&eKillSound Vol 2"
- loreItem: |-
- &7Vol 2 Sound of KillSound:
- &7
- &eVol 2: &b<vol2>
- &7
- &eClick to change!
- permission:
- nameItem: "&ePermission of KillSound"
- loreItem: |-
- &7The Permission name is:
- &7
- &ePermission: &b<permission>
- &7
- &eClick to change!
- name:
- nameItem: "&aName KillSound"
- loreItem: |-
- &7Name of this KillSound:
- &7
- &eName: &b<name>
- &7
- isBuy:
- nameItem: "&ePurchasable"
- loreItem: |-
- &7Sets whether this KillSound
- &7is purchaseable.
- &e
- &eValue: &b<purchasable>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave"
- loreItem: |-
- &7Saves this KillSound in config.
- &7
- &eClick to save!
- players:
- title: "&eSpectate Players"
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Click to close
- &7this menu.
- order:
- nameItem: "&aOrder By: &e<order>"
- loreItem: |-
- &7Click to alter the way
- &7player heads are sorted.
- &7
- &eClick to change!
- players:
- loreItem: |-
- &7
- &eHealth: &b<health>
- &eFood: &b<food>
- &eKills: &b<kills>
- &7
- &eClick to teleport!
- options:
- title: "&eSpectator Options"
- speedI:
- nameItem: "&aSpeed I"
- loreItem: |-
- &7Click to set speed I.
- &7
- &eClick to change!
- speedII:
- nameItem: "&aSpeed II"
- loreItem: |-
- &7Click to set speed II.
- &7
- &eClick to change!
- speedIII:
- nameItem: "&aSpeed III"
- loreItem: |-
- &7Click to set speed III.
- &7
- &eClick to change!
- speedIV:
- nameItem: "&aSpeed IV"
- loreItem: |-
- &7Click to set speed IV.
- &7
- &eClick to change!
- speedV:
- nameItem: "&aSpeed V"
- loreItem: |-
- &7Click to set speed V.
- &7
- &eClick to change!
- nightvision:
- nameItem: "&aNight Vision"
- loreItem: |-
- &7Alternate night vision for you.
- &7
- &eClick to change!
- spects:
- nameItem: "&aSpectators"
- loreItem: |-
- &7Toggle visibility of the players.
- &7
- &eClick to change!
- first:
- nameItem: "&aFirst Person"
- loreItem: |-
- &7Toggles first person mode.
- &7
- &eClick to change!
- playagain:
- title: "&ePlay Again"
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Click to close
- &7this menu.
- order:
- nameItem: "&aOrder By: &e<order>"
- loreItem: |-
- &7Click to alter the way
- &7games are sorted.
- &7
- &eClick to change!
- lobby:
- title: "&eLobby Menu"
- kits:
- nameItem: "&aKits Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase kits.
- &7
- &eClick to open!
- trails:
- nameItem: "&aTrails Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase trails.
- &7
- &eClick to open!
- taunts:
- nameItem: "&aTaunts Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase taunts.
- &7
- &eClick to open!
- balloons:
- nameItem: "&aBalloons Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase balloons.
- &7
- &eClick to open!
- glass:
- nameItem: "&aGlass Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase glasses.
- &7
- &eClick to open!
- wineffects:
- nameItem: "&aWinEffects Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase win effects.
- &7
- &eClick to open!
- killeffects:
- nameItem: "&aKillEffects Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase kill effects.
- &7
- &eClick to open!
- windances:
- nameItem: "&aWinDances Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase win dances.
- &7
- &eClick to open!
- killsound:
- nameItem: "&aKillSound Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase kill sounds.
- &7
- &eClick to open!
- parting:
- nameItem: "&aParting Menu"
- loreItem: |-
- &7Open a menu to select
- &7or purchase partings.
- &7
- &eClick to open!
- balloons:
- title: "&eSetup Balloons"
- icon:
- nameItem: "&eBalloon Icon"
- loreItem: |-
- &7Balloon icon in menu.
- &7
- &eClick with item to change!
- price:
- nameItem: "&eBalloon Price"
- loreItem: |-
- &7Price of Balloon:
- &7
- &ePrice: &b<price>
- &7
- &eClick to change!
- slot:
- nameItem: "&eBalloon Slot"
- loreItem: |-
- &7Slot of Balloon:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&eBalloon Page"
- loreItem: |-
- &7Page of Balloon:
- &7
- &ePage: &b<page>
- &7
- &eClick to change!
- permission:
- nameItem: "&ePermission of Balloon"
- loreItem: |-
- &7The Permission name is:
- &7
- &ePermission: &b<permission>
- &7
- &eClick to change!
- name:
- nameItem: "&aName Balloon"
- loreItem: |-
- &7Name of this Balloon:
- &7
- &eName: &b<name>
- &7
- url:
- nameItem: "&aURI Trail"
- loreItem: |-
- &7Uri of this Balloon:
- &7
- &eUri: &b<uri>
- &7
- &c&oYou can change this in config!
- isBuy:
- nameItem: "&ePurchasable"
- loreItem: |-
- &7Sets whether this Balloon
- &7is purchaseable.
- &e
- &eValue: &b<purchasable>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave"
- loreItem: |-
- &7Saves this Balloon in config.
- &7
- &eClick to save!
- trails:
- title: "&eSetup Trail"
- icon:
- nameItem: "&eTrail Icon"
- loreItem: |-
- &7Trail icon in menu.
- &7
- &eClick with item to change!
- speed:
- nameItem: "&eTrail Speed"
- loreItem: |-
- &7Speed of Trail:
- &7
- &eSpeed: &b<speed>
- &7
- &eClick to change!
- offsetX:
- nameItem: "&eTrail OffSetX"
- loreItem: |-
- &7OffSetX of Trail:
- &7
- &eOffSetX: &b<offsetX>
- &7
- &eClick to change!
- offsetY:
- nameItem: "&eTrail OffSetY"
- loreItem: |-
- &7OffSetY of Trail:
- &7
- &eOffSetY: &b<offsetY>
- &7
- &eClick to change!
- offsetZ:
- nameItem: "&eTrail OffSetZ"
- loreItem: |-
- &7OffSetZ of Trail:
- &7
- &eOffSetZ: &b<offsetZ>
- &7
- &eClick to change!
- amount:
- nameItem: "&eTrail Amount"
- loreItem: |-
- &7Amount of Trail:
- &7
- &eAmount: &b<amount>
- &7
- &eClick to change!
- range:
- nameItem: "&eTrail Range"
- loreItem: |-
- &7Range of Trail:
- &7
- &eRange: &b<range>
- &7
- &eClick to change!
- price:
- nameItem: "&eTrail Price"
- loreItem: |-
- &7Price of Trail:
- &7
- &ePrice: &b<price>
- &7
- &eClick to change!
- slot:
- nameItem: "&eTrail Slot"
- loreItem: |-
- &7Slot of Trail:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&eTrail Page"
- loreItem: |-
- &7Page of Trail:
- &7
- &ePage: &b<page>
- &7
- &eClick to change!
- particle:
- nameItem: "&eParticle of Trail"
- loreItem: |-
- &7The Particle name is:
- &7
- &eParticle: &b<particle>
- &7
- &eClick to change!
- permission:
- nameItem: "&ePermission of Trail"
- loreItem: |-
- &7The Permission name is:
- &7
- &ePermission: &b<permission>
- &7
- &eClick to change!
- name:
- nameItem: "&aName Trail"
- loreItem: |-
- &7Name of this Trail:
- &7
- &eName: &b<name>
- &7
- isBuy:
- nameItem: "&ePurchasable"
- loreItem: |-
- &7Sets whether this trail
- &7is purchaseable.
- &e
- &eValue: &b<purchasable>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave"
- loreItem: |-
- &7Saves this Trail in config.
- &7
- &eClick to save!
- kitlevels:
- title: "&eKit Levels"
- kitselector:
- title: "&eKit Selector"
- noPermission: "&cYou can't buy this kit!"
- hasBuy: "&aYou already have this kit!"
- buy: "&eYou can buy this kit!"
- noMoney: "&cYou don't have money to buy."
- level: "&aLevel: &6<level>"
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect Kit"
- loreItem: |-
- &7By clicking you will
- &7deselect this kit.
- &7
- &eClick to deselect!
- kit:
- nameItem: "&eKit Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this kit.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- killsoundsselector:
- title: "&eKillSound Selector"
- noPermission: "&cYou can't buy this killsound!"
- hasBuy: "&aYou already have this killsound!"
- buy: "&eYou can buy this killsound!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect KillSound"
- loreItem: |-
- &7By clicking you will
- &7deselect this killsound.
- &7
- &eClick to deselect!
- killsound:
- nameItem: "&eKillSound Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this killsound.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- wineffectsselector:
- title: "&eWinEffect Selector"
- noPermission: "&cYou can't buy this wineffect!"
- hasBuy: "&aYou already have this wineffect!"
- buy: "&eYou can buy this wineffect!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect WinEffect"
- loreItem: |-
- &7By clicking you will
- &7deselect this wineffect.
- &7
- &eClick to deselect!
- wineffect:
- nameItem: "&eWinEffect Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this wineffect.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- killeffectsselector:
- title: "&eKillEffect Selector"
- noPermission: "&cYou can't buy this killeffect!"
- hasBuy: "&aYou already have this killeffect!"
- buy: "&eYou can buy this killeffect!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect KillEffect"
- loreItem: |-
- &7By clicking you will
- &7deselect this killeffect.
- &7
- &eClick to deselect!
- killeffect:
- nameItem: "&eKillEffect Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this killeffect.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- windancesselector:
- title: "&eWinDances Selector"
- noPermission: "&cYou can't buy this windances!"
- hasBuy: "&aYou already have this windances!"
- buy: "&eYou can buy this gwindanceslass!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect WinDances"
- loreItem: |-
- &7By clicking you will
- &7deselect this windances.
- &7
- &eClick to deselect!
- windance:
- nameItem: "&eWinDances Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this windances.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- glassselector:
- title: "&eGlass Selector"
- noPermission: "&cYou can't buy this glass!"
- hasBuy: "&aYou already have this glass!"
- buy: "&eYou can buy this glass!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect Glass"
- loreItem: |-
- &7By clicking you will
- &7deselect this glass.
- &7
- &eClick to deselect!
- glass:
- nameItem: "&eGlass Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this glass.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- balloonsselector:
- title: "&eBalloons Selector"
- noPermission: "&cYou can't buy this balloons!"
- hasBuy: "&aYou already have this balloons!"
- buy: "&eYou can buy this balloons!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect Balloons"
- loreItem: |-
- &7By clicking you will
- &7deselect this balloons.
- &7
- &eClick to deselect!
- balloon:
- nameItem: "&eBalloons Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this balloons.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- trailsselector:
- title: "&eTrail Selector"
- noPermission: "&cYou can't buy this trail!"
- hasBuy: "&aYou already have this trail!"
- buy: "&eYou can buy this trail!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect Trail"
- loreItem: |-
- &7By clicking you will
- &7deselect this trail.
- &7
- &eClick to deselect!
- trail:
- nameItem: "&eTrail Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this trail.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- tauntsselector:
- title: "&eTaunt Selector"
- noPermission: "&cYou can't buy this taunt!"
- hasBuy: "&aYou already have this taunt!"
- buy: "&eYou can buy this taunt!"
- noMoney: "&cYou don't have money to buy."
- price: "&aPrice: &6<price>"
- buyed: "&6Bought"
- deselect:
- nameItem: "&eDeselect Taunt"
- loreItem: |-
- &7By clicking you will
- &7deselect this taunt.
- &7
- &eClick to deselect!
- taunt:
- nameItem: "&eTaunt Selected"
- loreItem: |-
- &7By clicking you can see
- &7the contents of this taunt.
- &7
- &eClick to view!
- close:
- nameItem: "&cClose"
- loreItem: |-
- &7Close this inventory.
- &7
- &eClick to close!
- chestsremove:
- title: "&eChest - Remove Items"
- save:
- nameItem: "&aSave Items"
- loreItem: |-
- &7Click to save type
- &7and back to setup chest.
- &7
- &eClick to save!
- chestsadd:
- title: "&eChest - Add Items"
- chance:
- nameItem: "&aChance"
- loreItem: |-
- &7Increases or decreases
- &7the chance of appearing.
- &7
- &eChance: &a<chance>
- &7
- &eClick to change!
- center:
- nameItem: "&aCenter"
- loreItem: |-
- &7When you enable this option,
- &7all items you put in will
- &7appear only in the center.
- &7
- &eState: &a<center>
- &7
- &eClick to change!
- save:
- nameItem: "&aSave Items"
- loreItem: |-
- &7Click to save type
- &7and back to setup chest.
- &7
- &eClick to save!
- cheststype:
- title: "&eSetup Chest Type"
- add:
- nameItem: "&aAdd Items"
- loreItem: |-
- &7Clicking will open a
- &7menu to add items.
- &7
- &eClick to open!
- remove:
- nameItem: "&cRemove Items"
- loreItem: |-
- &7Clicking will open a
- &7menu to remove items.
- &7
- &eClick to open!
- save:
- nameItem: "&aSave Type"
- loreItem: |-
- &7Click to save type
- &7and back to setup menu.
- &7
- &eClick to save!
- chests:
- title: "&eSetup Chest"
- basic:
- nameItem: "&7Basic Chest"
- loreItem: |-
- &7Click to open menu to
- &7setup Basic Chest items.
- &7
- &eClick to open!
- normal:
- nameItem: "&6Normal Chest"
- loreItem: |-
- &7Click to open menu to
- &7setup Normal Chest items.
- &7
- &eClick to open!
- op:
- nameItem: "&4OP Chest"
- loreItem: |-
- &7Click to open menu to
- &7setup OP Chest items.
- &7
- &eClick to open!
- taunts:
- title: "&eSetup Taunts"
- settitle:
- nameItem: "&eSet Title"
- loreItem: |-
- &7When you click you must type
- &7the title that will
- &7appear when it dies.
- &7
- &eTitle: &b<title>
- &7
- &eClick to write in chat!
- setsubtitle:
- nameItem: "&eSet SubTitle"
- loreItem: |-
- &7When you click you must type
- &7the subtitle that will
- &7appear when it dies.
- &7
- &eSubTitle: &b<subtitle>
- &7
- &eClick to write in chat!
- setplayer:
- nameItem: "&eSet Player"
- loreItem: |-
- &7By clicking you should
- &7type in the chat the
- &7final message when
- &7there is killer.
- &7
- &ePlayer: &b<player>
- &7
- &eClick to write in chat!
- setnone:
- nameItem: "&eSet None"
- loreItem: |-
- &7By clicking you should
- &7type in the chat the
- &7final message when
- &7there is no killer.
- &7
- &eNone: &b<none>
- &7
- &eClick to write in chat!
- damage:
- loreItem: |-
- &7Clicking will open a
- &7menu to add messages
- &7by damage type.
- &7
- &eClick to open!
- icon:
- nameItem: "&eTaunt Icon"
- loreItem: |-
- &7Taunt icon in menu.
- &7
- &eClick with item to change!
- price:
- nameItem: "&eTaunt Price"
- loreItem: |-
- &7Price of Taunt:
- &7
- &ePrice: &b<price>
- &7
- &eClick to change!
- slot:
- nameItem: "&eTaunt Slot"
- loreItem: |-
- &7Slot of Taunt:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&eTaunt Page"
- loreItem: |-
- &7Page of Taunt:
- &7
- &ePage: &b<page>
- &7
- &eClick to change!
- permission:
- nameItem: "&ePermission of Taunt"
- loreItem: |-
- &7The Permission name is:
- &7
- &ePermission: &b<permission>
- &7
- &eClick to change!
- name:
- nameItem: "&aName Taunt"
- loreItem: |-
- &7Name of this Taunt:
- &7
- &eName: &b<name>
- &7
- isBuy:
- nameItem: "&ePurchasable"
- loreItem: |-
- &7Sets whether this taunt
- &7is purchaseable.
- &e
- &eValue: &b<purchasable>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave"
- loreItem: |-
- &7Saves this taunt in config.
- &7
- &eClick to save!
- tauntstype:
- title: "&eTaunts Type"
- add:
- nameItem: "&eAdd Message"
- loreItem: |-
- &7When you click you will need
- &7to type the message in the
- &7chat, use the following variables:
- &7
- &e<death> &7- &aFor the dead.
- &e<killer> &7- &aFor the killer.
- &7
- &eClick to add!
- save:
- nameItem: "&eSave Type"
- loreItem: |-
- &7Saves the type of taunt.
- &7
- &eClick to save!
- kits:
- title: "&eSetup Kit"
- name:
- nameItem: "&aName Kit"
- loreItem: |-
- &7Name of this kit:
- &7
- &eName: &b<name>
- &7
- slot:
- nameItem: "&eKit Slot"
- loreItem: |-
- &7Slot of Kit:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&eKit Page"
- loreItem: |-
- &7Page of Kit:
- &7
- &ePage: &b<page>
- &7
- &eClick to change!
- permission:
- nameItem: "&ePermission of Kit"
- loreItem: |-
- &7The Permission name is:
- &7
- &ePermission: &b<permission>
- &7
- &eClick to change!
- levels:
- nameItem: "&eKit Levels"
- loreItem: |-
- &7Levels of Kit.
- &7
- &eClick to open!
- save:
- nameItem: "&eSave Kit"
- loreItem: |-
- &7Save this kit in config.
- &7
- &eClick to save!
- kitlevel:
- title: "&eKit Levels Setup"
- icon:
- nameItem: "&eKit Level Icon"
- loreItem: |-
- &7Kit Level icon in menu.
- &7
- &eClick with item to change!
- price:
- nameItem: "&eKit Level Price"
- loreItem: |-
- &7Price of Kit Level:
- &7
- &ePrice: &b<price>
- &7
- &eClick to change!
- slot:
- nameItem: "&eKit Level Slot"
- loreItem: |-
- &7Slot of Kit Level:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- items:
- nameItem: "&eSet Items"
- loreItem: |-
- &7Items set for this kit level.
- &7
- &eClick to set!
- &eRight Click to view!
- isBuy:
- nameItem: "&ePurchasable"
- loreItem: |-
- &7Sets whether this kit
- &7is purchaseable.
- &e
- &eValue: &b<purchasable>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave Kit"
- loreItem: |-
- &7Save this kit in config.
- &7
- &eClick to save!
- event:
- title: "&eSetup Time Event"
- add1:
- nameItem: "&aAdd &6+1"
- loreItem: |-
- &7Add &6+<value+1> &7to this event.
- add5:
- nameItem: "&aAdd &6+5"
- loreItem: |-
- &7Add &6+<value+5> &7to this event.
- info:
- nameItem: "&aTime"
- loreItem: |-
- &7Seconds of this event:
- &7
- &eSecond: &b<second>
- &7
- remove5:
- nameItem: "&cRemove &6-5"
- loreItem: |-
- &7Remove &6+<value-5> &7to this event.
- remove1:
- nameItem: "&cRemove &6-1"
- loreItem: |-
- &7Remove &6+<value-1> &7to this event.
- save:
- nameItem: "&aSave"
- loreItem: |-
- &7Save this event.
- events:
- title: "&eSetup Arena Events"
- remove:
- nameItem: "&cRemove Last Event"
- loreItem: |-
- &7Remove the last, event
- &7you added to the arena.
- &7
- &eClick to remove!
- refill:
- nameItem: "&aAdd Refill Event"
- loreItem: |-
- &7You will add a fill event
- &7to the arena.
- &7
- &eClick to add!
- final:
- nameItem: "&aAdd Final Event"
- loreItem: |-
- &7You will add a final event
- &7to the arena.
- &7
- &eClick to add!
- event:
- loreItem: |-
- &7The event time start: &e<seconds>
- glass:
- title: "&eSetup Glass"
- name:
- nameItem: "&eName of Glass"
- loreItem: |-
- &7The Glass name is:
- &7
- &eName: &b<name>
- &7
- schematic:
- nameItem: "&eName of Schematic"
- loreItem: |-
- &7The Schematic name is:
- &7
- &eSchematic: &b<schematic>
- &7
- clear:
- nameItem: "&eName of Clear"
- loreItem: |-
- &7The Clear Schematic name is:
- &7
- &eClear: &b<clear>
- &7
- permission:
- nameItem: "&ePermission of Glass"
- loreItem: |-
- &7The Permission name is:
- &7
- &ePermission: &b<permission>
- &7
- &eClick to change!
- icon:
- nameItem: "&eGlass Icon"
- loreItem: |-
- &7Glass icon in menu.
- &7
- &eClick with item to change!
- price:
- nameItem: "&eGlass Price"
- loreItem: |-
- &7Price of Glass:
- &7
- &ePrice: &b<price>
- &7
- &eClick to change!
- slot:
- nameItem: "&eGlass Slot"
- loreItem: |-
- &7Slot of Glass:
- &7
- &eSlot: &b<slot>
- &7
- &eClick to change!
- page:
- nameItem: "&eGlass Page"
- loreItem: |-
- &7Page of Glass:
- &7
- &ePage: &b<page>
- &7
- &eClick to change!
- isBuy:
- nameItem: "&ePurchasable"
- loreItem: |-
- &7Sets whether this glass
- &7is purchaseable.
- &e
- &eValue: &b<purchasable>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave Glass"
- loreItem: |-
- &7Save the Glass
- &7
- &eClick to save!
- island:
- title: "&eSetup Island of Arena"
- spawn:
- nameItem: "&eSet Spawn"
- loreItem: |-
- &7Set the island spawn.
- &7
- &eSpawn: &b<spawn>
- &7
- &eClick to set!
- balloon:
- nameItem: "&eSet Balloon"
- loreItem: |-
- &7Set the island balloon.
- &7
- &eBalloon: &b<balloon>
- &7
- &eClick to set!
- chests:
- nameItem: "&eIsland Chest"
- loreItem: |-
- &7Give wand for the set
- &7island chests.
- &7
- &eClick to give!
- save:
- nameItem: "&eSave Island"
- loreItem: |-
- &7Save the Island in arena
- &7
- &eClick to save!
- setup:
- title: "&eSetup Arena"
- name:
- nameItem: "&eName of Arena"
- loreItem: |-
- &7The Arena name is:
- &7
- &eName: &b<name>
- &7
- schematic:
- nameItem: "&eName of Schematic"
- loreItem: |-
- &7The Schematic name is:
- &7
- &eSchematic: &b<schematic>
- &7
- min:
- nameItem: "&eMin Players"
- loreItem: |-
- &7Min players to start arena:
- &7
- &eMin: &b<min>
- &7
- &eClick to change!
- teamSize:
- nameItem: "&eTeamSize"
- loreItem: |-
- &7Team size of arena:
- &7
- &eTeamSize: &b<teamSize>
- &7
- &eClick to change!
- lobby:
- nameItem: "&eLobby Location"
- loreItem: |-
- &7Sets the lobby location
- &7
- &eLobby: &b<lobby>
- &7
- &eClick to set location!
- spect:
- nameItem: "&eSpectator Location"
- loreItem: |-
- &7Sets the spect location
- &7
- &eSpectator: &b<spect>
- &7
- &eClick to set location!
- islands:
- nameItem: "&eIslands"
- loreItem: |-
- &7Opens the menu for set islands.
- &7
- &eClick to open!
- center:
- nameItem: "&eCenter Chests"
- loreItem: |-
- &7Give the wand for
- &7set center chests.
- &7
- &eClick to give!
- events:
- nameItem: "&eArena Events"
- loreItem: |-
- &7Add or Remove events
- &7from this arena.
- &7
- &eClick to open!
- ranked:
- nameItem: "&eArena Ranked"
- loreItem: |-
- &7Select whether the
- &7game is ranked or not:
- &7
- &eRanked: &b<ranked>
- &7
- &eClick to change!
- save:
- nameItem: "&eSave Arena"
- loreItem: |-
- &7Save the arena in config
- &7
- &eClick to save!
- votes:
- title: "&eVote Options"
- chest:
- nameItem: "&eVote Chest"
- loreItem: |-
- &7You'll open a voting menu
- &7for the chests in game.
- &7
- &eClick to open!
- final:
- nameItem: "&eVote Final"
- loreItem: |-
- &7You'll open a voting menu
- &7for the final in game.
- &7
- &eClick to open!
- health:
- nameItem: "&eVote Health"
- loreItem: |-
- &7You'll open a voting menu
- &7for the health in game.
- &7
- &eClick to open!
- projectile:
- nameItem: "&eVote Projectile"
- loreItem: |-
- &7You'll open a voting menu
- &7for the projectile in game.
- &7
- &eClick to open!
- time:
- nameItem: "&eVote Time"
- loreItem: |-
- &7You'll open a voting menu
- &7for the time in game.
- &7
- &eClick to open!
- final:
- title: "&eVote Type Final"
- dragon:
- nameItem: "&eDragon"
- loreItem: |-
- &7A dragon will appear at
- &7the end of the game time.
- &7
- &eVotes: &b<dragonfinal>
- &7
- &eClick to vote!
- tnt:
- nameItem: "&eTNT"
- loreItem: |-
- &7A rain of TNT reach the
- &7end time of the game.
- &7
- &eVotes: &b<tntfinal>
- &7
- &eClick to vote!
- zombie:
- nameItem: "&eZombies"
- loreItem: |-
- &7A zombies will appears at
- &7the end of the game time.
- &7
- &eVotes: &b<zombiesfinal>
- &7
- &eClick to vote!
- wither:
- nameItem: "&eWither"
- loreItem: |-
- &7A withers will appears at
- &7the end of the game time.
- &7
- &eVotes: &b<witherfinal>
- &7
- &eClick to vote!
- none:
- nameItem: "&eNone"
- loreItem: |-
- &7There will be no events reaching
- &7the end time of the game.
- &7
- &eVotes: &b<nonefinal>
- &7
- &eClick to vote!
- time:
- title: "&eVote Type Time"
- dawn:
- nameItem: "&9Dawn Time"
- loreItem: |-
- &7The time of the map
- &7will be Dawn.
- &e
- &eVotes: &b<dawntime>
- &7
- &eClick to vote!
- day:
- nameItem: "&eDay Time"
- loreItem: |-
- &7The time of the map
- &7will be Day.
- &e
- &eVotes: &b<daytime>
- &7
- &eClick to vote!
- afternoon:
- nameItem: "&6Afternoon Time"
- loreItem: |-
- &7The time of the map
- &7will be Afternoon.
- &e
- &eVotes: &b<afternoontime>
- &7
- &eClick to vote!
- night:
- nameItem: "&8Night Time"
- loreItem: |-
- &7The time of the map
- &7will be Night.
- &e
- &eVotes: &b<nighttime>
- &7
- &eClick to vote!
- chest:
- title: "&eVote Type Chest"
- basic:
- nameItem: "&7Basic Chest"
- loreItem: |-
- &7The chests will contain
- &7very simple things.
- &7
- &eVotes: &b<basicChest>
- &7
- &eClick to vote!
- normal:
- nameItem: "&6Normal Chest"
- loreItem: |-
- &7The chests will contain
- &7very normal things.
- &7
- &eVotes: &b<normalChest>
- &7
- &eClick to vote!
- op:
- nameItem: "&4Op Chest"
- loreItem: |-
- &7The chests will contain
- &7very good things.
- &7
- &eVotes: &b<opChest>
- &7
- &eClick to vote!
- health:
- title: "&eVote Type Health"
- health5:
- nameItem: "&e5 Hearts"
- loreItem: |-
- &7Your live is reduced to
- &75 hearts.
- &7
- &eVotes: &b<health5>
- &7
- &eClick to vote!
- health10:
- nameItem: "&e10 Hearts"
- loreItem: |-
- &7Your live is normal.
- &7
- &eVotes: &b<health10>
- &7
- &eClick to vote!
- health20:
- nameItem: "&e20 Hearts"
- loreItem: |-
- &7Your live is increased to
- &720 hearts.
- &7
- &eVotes: &b<health20>
- &7
- &eClick to vote!
- uhc:
- nameItem: "&eUHC Health"
- loreItem: |-
- &7Your live is increased to
- &720 hearts.
- &7
- &eVotes: &b<healthuhc>
- &7
- &eClick to vote!
- projectile:
- title: "&eVote Type Projectile"
- noProj:
- nameItem: "&eNo Projectiles"
- loreItem: |-
- &7No projectiles appear
- &7in chests.
- &7
- &eVotes: &b<noproj>
- &7
- &eClick to vote!
- siProj:
- nameItem: "&eYes Projectiles"
- loreItem: |-
- &7Projectiles appear
- &7in chests.
- &7
- &eVotes: &b<yesproj>
- &7
- &eClick to vote!
- exProj:
- nameItem: "&eExplosive Projectiles"
- loreItem: |-
- &7The projectiles explode
- &7the ground when it falls.
- &7
- &eVotes: &b<exproj>
- &7
- &eClick to vote!
- desProj:
- nameItem: "&eDestroyer Projectiles"
- loreItem: |-
- &7The projectiles destroy
- &7the ground when it falls.
- &7
- &eVotes: &b<desproj>
- &7
- &eClick to vote!
- teleProj:
- nameItem: "&eTransporter projectiles"
- loreItem: |-
- &7The projectiles teleport
- &7you when you fall.
- &7
- &eVotes: &b<teleproj>
- &7
- &eClick to vote!
- events:
- refill: "&aRefill"
- final: "&aFinish"
- dragon: "&aDragon"
- tnt: "&aTNT"
- wither: "&aWither"
- zombie: "&aZombies"
- none: "&aEnd in"
- modes:
- solo: "Solo"
- team: "Team"
- ranked: "Ranked"
- scoreboards:
- main-title: "&e&lLobby SkyWars"
- main: |-
- &7
- &eNick: &f%player_name%
- &7
- &fCoins: &6%usw_coins%
- &fSouls: &b%usw_souls%
- &fXP: &3%usw_xp%
- &7
- &fAll Kills: &a%usw_kills%
- &fAll Wins: &a%usw_wins%
- &fAll Deaths: &a%usw_deaths%
- &7
- &emc.spigot.net
- lobby-title: "&e&lSkyWars"
- lobby: |-
- &7<date>
- &7
- &fWaiting players...
- &7
- &fPlayers: &a<players>/<max>
- &7
- &fMap: &a<map>
- &7
- &emc.spigot.net
- starting-title: "&e&lSkyWars"
- starting: |-
- &7<date>
- &7
- &fStarting in &a<time><s>
- &7
- &fPlayers: &a<players>/<max>
- &7
- &fMap: &a<map>
- &7
- &emc.spigot.net
- pregame-title: "&e&lSkyWars"
- pregame: |-
- &7<date>
- &7
- &fOpens in &a<time><s>
- &7
- &fPlayers: &a<players>/<max>
- &7
- &fMap: &a<map>
- &7
- &emc.spigot.net
- game-title: "&e&lSkyWars"
- game: |-
- &7<date>
- &7
- &fNext Event:
- &a<event> <eventTime>
- &7
- &fPlayers left: &a<players>
- &7
- &fKills: &a<kills>
- &7
- &fMap: &a<map>
- &fMode: &a<mode>
- &7
- &emc.spigot.net
- taunts:
- CONTACT: "<death> &ewas killed"
- ENTITY_ATTACK: "<death> &ewas killed"
- PROJECTILE: "<death> &ewas shot"
- SUFFOCATION: "<death> &ewas suffocated"
- FALL: "<death> &efell to his death"
- FIRE: "<death> &eburned to death"
- FIRE_TICK: "<death> &eburned to death"
- MELTING: "<death> &ekilled embarrassingly"
- LAVA: "<death> &edrowned in lava"
- DROWNING: "<death> &edrowned in water"
- BLOCK_EXPLOSION: "<death> &eexploded into a thousand pieces"
- ENTITY_EXPLOSION: "<death> &eexploded into a thousand pieces"
- VOID: "<death> &eshot himself into the void"
- LIGHTNING: "<death> &ewas punished by zeus"
- SUICIDE: "<death> &ewas rejected by his girlfriend and killed himself"
- STARVATION: "<death> &estarved to death"
- POISON: "<death> &edied magically"
- MAGIC: "<death> &edied magically"
- WITHER: "<death> &ekilled by a wither"
- FALLING_BLOCK: "<death> &eI dropped a block in his head"
- THORNS: "<death> &ekilled himself"
- CUSTOM: "<death> &edied of unknown causes"
- FLY_INTO_WALL: "<death> &ehit a wall"
- HOT_FLOOR: "<death> &ewas slashed"
- CRAMMING: "<death> &edied of overload"
- ENTITY_SWEEP_ATTACK: "<death> &edied in an of entities"
- DRAGON_BREATH: "<death> &eby dragon breath"
- BY: "&e by &r<killer>&e."
- NONE: "&e."
- signs:
- states:
- waiting: "&aWaiting"
- starting: "&eStarting"
- empty: "&f"
- lines:
- waiting:
- 1: "&lSkyWars"
- 2: "&n<map>"
- 3: "<state>"
- 4: "&8<players>/<max>"
- starting:
- 1: "&lSkyWars"
- 2: "&n<map>"
- 3: "<state>"
- 4: "&8<players>/<max>"
- empty:
- 1: "&5&m---------------"
- 2: "&9Searching"
- 3: "&9Game..."
- 4: "&5&m---------------"
- soulwell:
- rolling: "&7Rolling..."
- rarity:
- common: "&aCommon"
- uncommon: "&eUnCommon"
- rare: "&9Rare"
- epic: "&5Epic"
- legendary: "&6Legendary"
- selector:
- solo: "Solo"
- normal: "Solo"
- team: "Team"
- ranked: "&6Ranked"
- waiting: "&aWaiting"
- starting: "&eStarting"
- pregame: "&dPre Game"
- game: "&4In Game"
- finish: "&9Finish"
- restarting: "&5Restarting"
- order:
- KILLS: "Kills"
- ALPHABETICALLY: "Alphabetically"
- PLAYERS: "Players"
- NONE: "None"
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