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- //exec tf2configs-master/rhapsody.cfg
- exec tf2configs-master/konkfig.cfg
- exec voicespam
- exec soundspray
- //exec demonstration
- exec freshmeat
- exec DJonkey
- exec movement
- exec bhop
- exec idle
- //exec hi5glitch
- alias "Home" "connect 185.53.131.131:27019; password ayy"
- //map_background "pl_badwater"
- viewmodel_fov 100
- r_drawtracers_firstperson 0
- mat_phong 0
- m_rawinput 1 // Turn on raw mouse input.
- mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
- glow_outline_effect_enable 1
- engine_no_focus_sleep 0
- cl_loadondemand_default 0
- cl_forcepreload 1
- sv_forcepreload 1
- cl_mvm_wave_status_visible_during_wave 1
- cl_use_tournament_specgui 1
- tf_hud_show_servertimelimit 1
- tf_hud_target_id_alpha 255
- tf_hud_target_id_disable_floating_health 1
- hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting it. For example, setting this to `1' disables rain effects on *_sawmill.
- tf_sheen_framerate 25
- snd_mixahead 0.05 // this isn't really optimization but it's basically interp for audio (default is 0.1 aka 100ms delay of all audio) so things feel more responsive, not a lot of people know about it so i figured i'd add it. gets glitchy if u lower it so don't
- cpu_frequency_monitoring 4
- cl_playerspraydisable 0 // Set to 1 to disable.
- r_spray_lifetime 4 // Set to 0 to disable.
- sv_timeout 120
- cl_timeout 120
- //remove scope
- alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
- remove_scope
- // Disable ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- //Disable gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- violence_ablood 0
- violence_hblood 0
- net_maxfilesize 128
- sv_maxupdaterate 128
- sv_maxcmdrate 128
- fps_max "143.36"
- net_graph 1
- cl_showfps 1
- //rate 100000000
- //rate 90000
- rate 1280000
- cl_cmdrate 128
- cl_updaterate 128
- cl_interp 0.0152
- cl_interp_ratio 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- net_queue_trace 1
- tf_dingalingaling 1
- //tf_dingaling_pitchmaxdmg 40 //quake
- //tf_dingaling_pitchmindmg 120 //quake
- hud_combattext_batching 1
- hud_combattext_batching_window 2
- tf_dingaling_pitchmaxdmg 75 //Klomp
- tf_dingaling_pitchmindmg 150 //Klomp
- //Console filters
- con_filter_enable 1
- con_filter_text_out "Attempt to set particle collection"
- exec highjump.cfg
- exec lerpswitch.cfg
- prec_dir "P-REC"
- prec_log 2
- //bind "" +bhop
- bind home "autoready_on"
- bind f11 +high5mode
- bind mouse4 "toggle r_drawviewmodel 1 0; viewmodel_fov 100"
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