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_dk

autoexec.cfg 2015/05/01

_dk
May 1st, 2015
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  1. //exec tf2configs-master/rhapsody.cfg
  2. exec tf2configs-master/konkfig.cfg
  3. exec voicespam
  4. exec soundspray
  5. //exec demonstration
  6. exec freshmeat
  7. exec DJonkey
  8. exec movement
  9. exec bhop
  10. exec idle
  11. //exec hi5glitch
  12.  
  13. alias "Home" "connect 185.53.131.131:27019; password ayy"
  14.  
  15. //map_background "pl_badwater"
  16.  
  17. viewmodel_fov 100
  18. r_drawtracers_firstperson 0
  19. mat_phong 0
  20. m_rawinput 1 // Turn on raw mouse input.
  21. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  22. glow_outline_effect_enable 1
  23. engine_no_focus_sleep 0
  24. cl_loadondemand_default 0
  25. cl_forcepreload 1
  26. sv_forcepreload 1
  27. cl_mvm_wave_status_visible_during_wave 1
  28. cl_use_tournament_specgui 1
  29. tf_hud_show_servertimelimit 1
  30. tf_hud_target_id_alpha 255
  31. tf_hud_target_id_disable_floating_health 1
  32. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  33. tf_particles_disable_weather 1 // Disable weather effects on maps supporting it. For example, setting this to `1' disables rain effects on *_sawmill.
  34. tf_sheen_framerate 25
  35. snd_mixahead 0.05 // this isn't really optimization but it's basically interp for audio (default is 0.1 aka 100ms delay of all audio) so things feel more responsive, not a lot of people know about it so i figured i'd add it. gets glitchy if u lower it so don't
  36.  
  37. cpu_frequency_monitoring 4
  38.  
  39. cl_playerspraydisable 0 // Set to 1 to disable.
  40. r_spray_lifetime 4 // Set to 0 to disable.
  41.  
  42.  
  43. sv_timeout 120
  44. cl_timeout 120
  45.  
  46. //remove scope
  47. alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
  48. remove_scope
  49.  
  50.  
  51. // Disable ragdolls
  52. cl_ragdoll_fade_time 0
  53. cl_ragdoll_forcefade 1
  54. cl_ragdoll_physics_enable 0
  55. g_ragdoll_fadespeed 0
  56. g_ragdoll_lvfadespeed 0
  57. ragdoll_sleepaftertime 0
  58.  
  59. //Disable gibs
  60. cl_phys_props_enable 0
  61. cl_phys_props_max 0
  62. props_break_max_pieces 0
  63. r_propsmaxdist 1
  64. violence_agibs 0
  65. violence_hgibs 0
  66.  
  67. violence_ablood 0
  68. violence_hblood 0
  69.  
  70. net_maxfilesize 128
  71.  
  72. sv_maxupdaterate 128
  73. sv_maxcmdrate 128
  74. fps_max "143.36"
  75. net_graph 1
  76. cl_showfps 1
  77. //rate 100000000
  78. //rate 90000
  79. rate 1280000
  80. cl_cmdrate 128
  81. cl_updaterate 128
  82. cl_interp 0.0152
  83. cl_interp_ratio 1
  84. cl_pred_optimize 2
  85. cl_smooth 0
  86. cl_smoothtime 0.01
  87.  
  88. net_queue_trace 1
  89.  
  90. tf_dingalingaling 1
  91. //tf_dingaling_pitchmaxdmg 40 //quake
  92. //tf_dingaling_pitchmindmg 120 //quake
  93. hud_combattext_batching 1
  94. hud_combattext_batching_window 2
  95.  
  96. tf_dingaling_pitchmaxdmg 75 //Klomp
  97. tf_dingaling_pitchmindmg 150 //Klomp
  98.  
  99. //Console filters
  100. con_filter_enable 1
  101. con_filter_text_out "Attempt to set particle collection"
  102.  
  103. exec highjump.cfg
  104. exec lerpswitch.cfg
  105.  
  106. prec_dir "P-REC"
  107. prec_log 2
  108.  
  109.  
  110. //bind "" +bhop
  111. bind home "autoready_on"
  112. bind f11 +high5mode
  113. bind mouse4 "toggle r_drawviewmodel 1 0; viewmodel_fov 100"
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