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  1. Preset C:\Users\Mark Ng\Documents\cagpta.ini loaded
  2. Prepar3D 4.1.7 build 22841 detected as target verson
  3. Shaders cache directory found at C:\Users\Mark Ng\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders\
  4. Prepar3D main configuration file found at C:\Users\Mark Ng\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg
  5. Backup of shader H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx has been copied to H:\PTA\SHADERS_BACKUP\Cloud.fx
  6. Backup of shader H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx has been copied to H:\PTA\SHADERS_BACKUP\General.fx
  7. Backup of shader H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx has been copied to H:\PTA\SHADERS_BACKUP\GPUTerrain.fx
  8. Backup of shader H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh has been copied to H:\PTA\SHADERS_BACKUP\FuncLibrary.fxh
  9. Backup of shader H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl has been copied to H:\PTA\SHADERS_BACKUP\PostProcess\HDR.hlsl
  10. Backup of shader H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\FXAAResolve.hlsl has been copied to H:\PTA\SHADERS_BACKUP\PostProcess\FXAAResolve.hlsl
  11. Shaders integrity OK
  12.  
  13. Applying preset C:\Users\Mark Ng\Documents\cagpta.ini...
  14. Applying [Reduce cloud brightness at dawn/dusk/night] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  15. Applying ["No popcorn" modifier] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  16. Applying [Clouds lighting tuning] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  17. Applying [Clouds saturation] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  18. Applying [Clouds light scattering] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  19. Applying [Clouds Fog tuning] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  20. Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
  21. Applying [Cirrus lighting] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
  22. Applying [Objects lighting] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
  23. Applying [Aircraft lighting & saturation] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
  24. Applying [Aircraft VC lighting & saturation] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\General.fx
  25. Applying [Terrain lighting] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  26. Applying [Urban areas lighting at night] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  27. Applying [Terrain saturation] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  28. Applying [Water surface tuning] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  29. Applying [Waves size] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  30. Applying [Water saturation] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  31. Applying [Rayleigh scattering effect] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh
  32. Applying [Contrast tuning] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
  33. Applying [Custom post-processing] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
  34. Activating post-process [LiftGammaGain]
  35. Activating post-process [Vibrance]
  36. Activating post-process [DPX]
  37. Applying [FXAA quality] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\FXAAResolve.hlsl
  38. Applying [HDR luminance adaptation] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl
  39. Applying [Water reflection] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  40. Applying [Terrain haze] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\GPUTerrain.fx
  41. Applying [Clouds directional lighting 1] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  42. Applying [Clouds directional lighting 2] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  43. Applying [Clouds directional lighting 3] to H:\Lockheed Martin\Prepar3D v4\ShadersHLSL\Cloud.fx
  44. ERROR applying custom tweak [Clouds directional lighting 3] : the desired block is not found
  45. Preset has been applied with errors. See log above
  46. Shaders cache cleared
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