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- NATIVE print = { "print","s" };// const string[]
- NATIVE printf = { "printf","sdd" };// const format[], {Float,_}:...
- NATIVE format = { "format","sdsdd" };// output[], len, const format[], {Float,_}:...
- NATIVE SendClientMessage = { "SendClientMessage","dds" };// playerid, color, const message[]
- NATIVE SendClientMessageToAll = { "SendClientMessageToAll","ds" };// color, const message[]
- NATIVE SendPlayerMessageToPlayer = { "SendPlayerMessageToPlayer","dds" };// playerid, senderid, const message[]
- NATIVE SendPlayerMessageToAll = { "SendPlayerMessageToAll","ds" };// senderid, const message[]
- NATIVE SendDeathMessage = { "SendDeathMessage","ddd" };// killer,killee,weapon
- NATIVE GameTextForAll = { "GameTextForAll","sdd" };// const string[],time,style
- NATIVE GameTextForPlayer = { "GameTextForPlayer","dsdd" };// playerid,const string[],time,style
- NATIVE SetTimer = { "SetTimer","sdd" };// funcname[], interval, repeating
- NATIVE SetTimerEx = { "SetTimerEx","sddsdd" };// funcname[], interval, repeating, const format[], {Float,_}:...
- NATIVE KillTimer = { "KillTimer","d" };// timerid
- NATIVE GetTickCount = { "GetTickCount","d" };//
- NATIVE GetMaxPlayers = { "GetMaxPlayers","d" };//
- NATIVE CallRemoteFunction = { "CallRemoteFunction","ssdd" };// const function[], const format[], {Float,_}:...
- NATIVE CallLocalFunction = { "CallLocalFunction","ssdd" };// const function[], const format[], {Float,_}:...
- NATIVE VectorSize = { "VectorSize","dff" };// Float:x, Float:y, Float:z
- NATIVE asin = { "asin","d" };// Float:value
- NATIVE acos = { "acos","d" };// Float:value
- NATIVE atan = { "atan","d" };// Float:value
- NATIVE atan2 = { "atan2","df" };// Float:x, Float:y
- NATIVE SetGameModeText = { "SetGameModeText","s" };// const string[]
- NATIVE SetTeamCount = { "SetTeamCount","d" };// count
- NATIVE AddPlayerClass = { "AddPlayerClass","dffffdddddd" };// modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo
- NATIVE AddPlayerClassEx = { "AddPlayerClassEx","ddffffdddddd" };// teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo
- NATIVE AddStaticVehicle = { "AddStaticVehicle","dffffdd" };// modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2
- NATIVE AddStaticVehicleEx = { "AddStaticVehicleEx","dffffddd" };// modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay
- NATIVE AddStaticPickup = { "AddStaticPickup","ddfffd" };// model, type, Float:X, Float:Y, Float:Z, virtualworld = 0
- NATIVE CreatePickup = { "CreatePickup","ddfffd" };// model, type, Float:X, Float:Y, Float:Z, virtualworld = 0
- NATIVE DestroyPickup = { "DestroyPickup","d" };// pickup
- NATIVE ShowNameTags = { "ShowNameTags","d" };// show
- NATIVE ShowPlayerMarkers = { "ShowPlayerMarkers","d" };// mode
- NATIVE GameModeExit = { "GameModeExit","d" };//
- NATIVE SetWorldTime = { "SetWorldTime","d" };// hour
- NATIVE GetWeaponName = { "GetWeaponName","dsd" };// weaponid, const weapon[], len
- NATIVE EnableTirePopping = { "EnableTirePopping","d" };// enable
- NATIVE EnableVehicleFriendlyFire = { "EnableVehicleFriendlyFire","d" };//
- NATIVE AllowInteriorWeapons = { "AllowInteriorWeapons","d" };// allow
- NATIVE SetWeather = { "SetWeather","d" };// weatherid
- NATIVE SetGravity = { "SetGravity","d" };// Float:gravity
- NATIVE AllowAdminTeleport = { "AllowAdminTeleport","d" };// allow
- NATIVE SetDeathDropAmount = { "SetDeathDropAmount","d" };// amount
- NATIVE CreateExplosion = { "CreateExplosion","dffdf" };// Float:X, Float:Y, Float:Z, type, Float:Radius
- NATIVE EnableZoneNames = { "EnableZoneNames","d" };// enable
- NATIVE UsePlayerPedAnims = { "UsePlayerPedAnims","d" };//
- NATIVE DisableInteriorEnterExits = { "DisableInteriorEnterExits","d" };//
- NATIVE SetNameTagDrawDistance = { "SetNameTagDrawDistance","d" };// Float:distance
- NATIVE DisableNameTagLOS = { "DisableNameTagLOS","d" };//
- NATIVE LimitGlobalChatRadius = { "LimitGlobalChatRadius","d" };// Float:chat_radius
- NATIVE LimitPlayerMarkerRadius = { "LimitPlayerMarkerRadius","d" };// Float:marker_radius
- NATIVE ConnectNPC = { "ConnectNPC","ss" };// name[], script[]
- NATIVE IsPlayerNPC = { "IsPlayerNPC","d" };// playerid
- NATIVE IsPlayerAdmin = { "IsPlayerAdmin","d" };// playerid
- NATIVE Kick = { "Kick","d" };// playerid
- NATIVE Ban = { "Ban","d" };// playerid
- NATIVE BanEx = { "BanEx","ds" };// playerid, const reason[]
- NATIVE SendRconCommand = { "SendRconCommand","s" };// command[]
- NATIVE GetServerVarAsString = { "GetServerVarAsString","ssd" };// const varname[], buffer[], len
- NATIVE GetServerVarAsInt = { "GetServerVarAsInt","s" };// const varname[]
- NATIVE GetServerVarAsBool = { "GetServerVarAsBool","s" };// const varname[]
- NATIVE GetPlayerNetworkStats = { "GetPlayerNetworkStats","dsd" };// playerid, retstr[], retstr_size
- NATIVE GetNetworkStats = { "GetNetworkStats","sd" };// retstr[], retstr_size
- NATIVE GetPlayerVersion = { "GetPlayerVersion","dsd" };// playerid, const version[], len
- NATIVE GetServerTickRate = { "GetServerTickRate","d" };//
- NATIVE NetStats_GetConnectedTime = { "NetStats_GetConnectedTime","d" };// playerid
- NATIVE NetStats_MessagesReceived = { "NetStats_MessagesReceived","d" };// playerid
- NATIVE NetStats_BytesReceived = { "NetStats_BytesReceived","d" };// playerid
- NATIVE NetStats_MessagesSent = { "NetStats_MessagesSent","d" };// playerid
- NATIVE NetStats_BytesSent = { "NetStats_BytesSent","d" };// playerid
- NATIVE NetStats_MessagesRecvPerSecond = { "NetStats_MessagesRecvPerSecond","d" };// playerid
- NATIVE NetStats_PacketLossPercent = { "NetStats_PacketLossPercent","d" };// playerid
- NATIVE NetStats_ConnectionStatus = { "NetStats_ConnectionStatus","d" };// playerid
- NATIVE NetStats_GetIpPort = { "NetStats_GetIpPort","dsd" };// playerid, ip_port[], ip_port_len
- NATIVE CreateMenu = { "CreateMenu","sdffff" };// const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0
- NATIVE DestroyMenu = { "DestroyMenu","d" };// Menu:menuid
- NATIVE AddMenuItem = { "AddMenuItem","dds" };// Menu:menuid, column, const menutext[]
- NATIVE SetMenuColumnHeader = { "SetMenuColumnHeader","dds" };// Menu:menuid, column, const columnheader[]
- NATIVE ShowMenuForPlayer = { "ShowMenuForPlayer","dd" };// Menu:menuid, playerid
- NATIVE HideMenuForPlayer = { "HideMenuForPlayer","dd" };// Menu:menuid, playerid
- NATIVE IsValidMenu = { "IsValidMenu","d" };// Menu:menuid
- NATIVE DisableMenu = { "DisableMenu","d" };// Menu:menuid
- NATIVE DisableMenuRow = { "DisableMenuRow","dd" };// Menu:menuid, row
- NATIVE GetPlayerMenu = { "GetPlayerMenu","d" };// playerid
- NATIVE TextDrawCreate = { "TextDrawCreate","dfs" };// Float:x, Float:y, text[]
- NATIVE TextDrawDestroy = { "TextDrawDestroy","d" };// Text:text
- NATIVE TextDrawLetterSize = { "TextDrawLetterSize","dff" };// Text:text, Float:x, Float:y
- NATIVE TextDrawTextSize = { "TextDrawTextSize","dff" };// Text:text, Float:x, Float:y
- NATIVE TextDrawAlignment = { "TextDrawAlignment","dd" };// Text:text, alignment
- NATIVE TextDrawColor = { "TextDrawColor","dd" };// Text:text, color
- NATIVE TextDrawUseBox = { "TextDrawUseBox","dd" };// Text:text, use
- NATIVE TextDrawBoxColor = { "TextDrawBoxColor","dd" };// Text:text, color
- NATIVE TextDrawSetShadow = { "TextDrawSetShadow","dd" };// Text:text, size
- NATIVE TextDrawSetOutline = { "TextDrawSetOutline","dd" };// Text:text, size
- NATIVE TextDrawBackgroundColor = { "TextDrawBackgroundColor","dd" };// Text:text, color
- NATIVE TextDrawFont = { "TextDrawFont","dd" };// Text:text, font
- NATIVE TextDrawSetProportional = { "TextDrawSetProportional","dd" };// Text:text, set
- NATIVE TextDrawSetSelectable = { "TextDrawSetSelectable","dd" };// Text:text, set
- NATIVE TextDrawShowForPlayer = { "TextDrawShowForPlayer","dd" };// playerid, Text:text
- NATIVE TextDrawHideForPlayer = { "TextDrawHideForPlayer","dd" };// playerid, Text:text
- NATIVE TextDrawShowForAll = { "TextDrawShowForAll","d" };// Text:text
- NATIVE TextDrawHideForAll = { "TextDrawHideForAll","d" };// Text:text
- NATIVE TextDrawSetString = { "TextDrawSetString","ds" };// Text:text, string[]
- NATIVE TextDrawSetPreviewModel = { "TextDrawSetPreviewModel","dd" };// Text:text, modelindex
- NATIVE TextDrawSetPreviewRot = { "TextDrawSetPreviewRot","dffff" };// Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0
- NATIVE TextDrawSetPreviewVehCol = { "TextDrawSetPreviewVehCol","ddd" };// Text:text, color1, color2
- NATIVE GangZoneCreate = { "GangZoneCreate","dfff" };// Float:minx, Float:miny, Float:maxx, Float:maxy
- NATIVE GangZoneDestroy = { "GangZoneDestroy","d" };// zone
- NATIVE GangZoneShowForPlayer = { "GangZoneShowForPlayer","ddd" };// playerid, zone, color
- NATIVE GangZoneShowForAll = { "GangZoneShowForAll","dd" };// zone, color
- NATIVE GangZoneHideForPlayer = { "GangZoneHideForPlayer","dd" };// playerid, zone
- NATIVE GangZoneHideForAll = { "GangZoneHideForAll","d" };// zone
- NATIVE GangZoneFlashForPlayer = { "GangZoneFlashForPlayer","ddd" };// playerid, zone, flashcolor
- NATIVE GangZoneFlashForAll = { "GangZoneFlashForAll","dd" };// zone, flashcolor
- NATIVE GangZoneStopFlashForPlayer = { "GangZoneStopFlashForPlayer","dd" };// playerid, zone
- NATIVE GangZoneStopFlashForAll = { "GangZoneStopFlashForAll","d" };// zone
- NATIVE Create3DTextLabel = { "Create3DTextLabel","sdffffdd" };// text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0
- NATIVE Delete3DTextLabel = { "Delete3DTextLabel","d" };// Text3D:id
- NATIVE Attach3DTextLabelToPlayer = { "Attach3DTextLabelToPlayer","ddfff" };// Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ
- NATIVE Attach3DTextLabelToVehicle = { "Attach3DTextLabelToVehicle","ddfff" };// Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ
- NATIVE Update3DTextLabelText = { "Update3DTextLabelText","dds" };// Text3D:id, color, text[]
- NATIVE CreatePlayer3DTextLabel = { "CreatePlayer3DTextLabel","dsdffffddd" };// playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0
- NATIVE DeletePlayer3DTextLabel = { "DeletePlayer3DTextLabel","dd" };// playerid, PlayerText3D:id
- NATIVE UpdatePlayer3DTextLabelText = { "UpdatePlayer3DTextLabelText","ddds" };// playerid, PlayerText3D:id, color, text[]
- NATIVE ShowPlayerDialog = { "ShowPlayerDialog","dddssss" };// playerid, dialogid, style, caption[], info[], button1[], button2[]
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