koushkinn

buffout

Apr 21st, 2024
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  1. [Fixes]
  2. ActorIsHostileToActor = true # Fixes a crash when invoking Actor.IsHostileToActor with a none form
  3. CellInit = true # Fixes a crash where a form does not get converted to a form pointer on unloaded cells
  4. CreateD3DAndSwapChain = true # Fixes a crash on startup when enumerating certain monitor display modes
  5. EncounterZoneReset = true # Fixes encounter zones resetting immediately once you leave them on foot
  6. GreyMovies = true # Fixes a bug where movies that don't define "BackgroundAlpha" on their movie root could load with a grey background
  7. MagicEffectApplyEvent = true # Fixes a crash when magic effect apply events are dispatched on null references
  8. MovementPlanner = true # Fixes a bug where the the movement planner crashes with non-actors
  9. PackageAllocateLocation = true # Fixes a crash when allocating the location for a package
  10. SafeExit = true # Fixes crashes related to exiting the game that can be caused erroneously by F4SE plugin hooks
  11. TESObjectREFRGetEncounterZone = true # Fixes a crash when looking up the encounter zone on a reference that has not yet initialized
  12. UnalignedLoad = true # Fixes a crash related to SIMD intrinsics with an aligned move on unaligned memory
  13. UtilityShader = true # Fixes a crash when a shader can't be found for a given technique id
  14. WorkBenchSwap = true # Fixes a crash where you are scrapping or swapping many inventory items in the workbench
  15. PipboyLightInvFix = false # Fixes a crash when you have the pipboy light on and checking inventory
  16.  
  17. [Patches]
  18. Achievements = true # Enables achievements on modded saves
  19. BSMTAManager = true # General rendering performance improvement
  20. BSPreCulledObjects = true # General rendering performance improvement
  21. BSTextureStreamerLocalHeap = true # Replaces the texture streamer's local heap with os allocators
  22. HavokMemorySystem = true # Replaces the havok memory system with os allocators
  23. INISettingCollection = true # Massively improves startup times for large load orders by optimizing ini setting loading
  24. InputSwitch = false # Automatically swaps inputs between kb+m/controller
  25. MaxStdIO = 2048 # Replaces the maximum stdio handles. Default 512, max 8192 https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/setmaxstdio?view=msvc-170
  26. MemoryManager = true # Replaces the global memory manager with os allocators
  27. MemoryManagerDebug = false # Enables debug tracing to determine faulting modules
  28. ScaleformAllocator = true # Replaces the scaleform memory allocator with os allocators
  29. SmallBlockAllocator = true # Replaces the small block memory allocators with os allocators
  30. WorkshopMenu = true # Alleviates lag while opening the workshop menu
  31.  
  32. [Warnings]
  33. CreateTexture2D = true # Warns when a call to CreateTexture2D fails
  34. ImageSpaceAdapter = true # Warns on bad IMAD definitions which will corrupt your memory and crash your game
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