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- [Fixes]
- ActorIsHostileToActor = true # Fixes a crash when invoking Actor.IsHostileToActor with a none form
- CellInit = true # Fixes a crash where a form does not get converted to a form pointer on unloaded cells
- CreateD3DAndSwapChain = true # Fixes a crash on startup when enumerating certain monitor display modes
- EncounterZoneReset = true # Fixes encounter zones resetting immediately once you leave them on foot
- GreyMovies = true # Fixes a bug where movies that don't define "BackgroundAlpha" on their movie root could load with a grey background
- MagicEffectApplyEvent = true # Fixes a crash when magic effect apply events are dispatched on null references
- MovementPlanner = true # Fixes a bug where the the movement planner crashes with non-actors
- PackageAllocateLocation = true # Fixes a crash when allocating the location for a package
- SafeExit = true # Fixes crashes related to exiting the game that can be caused erroneously by F4SE plugin hooks
- TESObjectREFRGetEncounterZone = true # Fixes a crash when looking up the encounter zone on a reference that has not yet initialized
- UnalignedLoad = true # Fixes a crash related to SIMD intrinsics with an aligned move on unaligned memory
- UtilityShader = true # Fixes a crash when a shader can't be found for a given technique id
- WorkBenchSwap = true # Fixes a crash where you are scrapping or swapping many inventory items in the workbench
- PipboyLightInvFix = false # Fixes a crash when you have the pipboy light on and checking inventory
- [Patches]
- Achievements = true # Enables achievements on modded saves
- BSMTAManager = true # General rendering performance improvement
- BSPreCulledObjects = true # General rendering performance improvement
- BSTextureStreamerLocalHeap = true # Replaces the texture streamer's local heap with os allocators
- HavokMemorySystem = true # Replaces the havok memory system with os allocators
- INISettingCollection = true # Massively improves startup times for large load orders by optimizing ini setting loading
- InputSwitch = false # Automatically swaps inputs between kb+m/controller
- MaxStdIO = 2048 # Replaces the maximum stdio handles. Default 512, max 8192 https://learn.microsoft.com/en-us/cpp/c-runtime-library/reference/setmaxstdio?view=msvc-170
- MemoryManager = true # Replaces the global memory manager with os allocators
- MemoryManagerDebug = false # Enables debug tracing to determine faulting modules
- ScaleformAllocator = true # Replaces the scaleform memory allocator with os allocators
- SmallBlockAllocator = true # Replaces the small block memory allocators with os allocators
- WorkshopMenu = true # Alleviates lag while opening the workshop menu
- [Warnings]
- CreateTexture2D = true # Warns when a call to CreateTexture2D fails
- ImageSpaceAdapter = true # Warns on bad IMAD definitions which will corrupt your memory and crash your game
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