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  1. LogInit: Build: ++FactoryGame+rel-main-0.6.0-CL-202470
  2. LogInit: Engine Version: 4.26.2-202470+++FactoryGame+rel-main-0.6.0
  3. LogInit: Compatible Engine Version: 4.26.2-202470+++FactoryGame+rel-main-0.6.0
  4. LogInit: Net CL: 202470
  5. LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen 7 3700X 8-Core Processor , GPU: NVIDIA GeForce RTX 2080 SUPER
  6. LogInit: Compiled (64-bit): Sep 26 2022 23:47:40
  7. LogInit: Compiled with Visual C++: 19.29.30145.00
  8. LogInit: Build Configuration: Shipping
  9. LogInit: Branch Name: ++FactoryGame+rel-main-0.6.0
  10. LogInit: Command Line: -log -unattended -multihome=0.0.0.0
  11. LogInit: Base Directory: G:/Steam/steamcmd/steamapps/common/SatisfactoryDedicatedServer/Engine/Binaries/Win64/
  12. LogInit: Allocator: binned2
  13. LogInit: Installed Engine Build: 0
  14. LogInit: Launcher File: G:/Steam/steamcmd/steamapps/common/SatisfactoryDedicatedServer/launcher_id
  15. LogInit: Launcher ID: steam
  16. LogInit: Launcher Artifact:
  17. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  18. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
  19. LogInit: Object subsystem initialized
  20. [2022.10.25-02.29.03:522][ 0]LogInit: Selected Device Profile: [WindowsServer]
  21. [2022.10.25-02.29.03:522][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  22. [2022.10.25-02.29.03:522][ 0]LogHAL: Display: Platform has ~ 32 GB [34260492288 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  23. [2022.10.25-02.29.03:522][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  24. [2022.10.25-02.29.03:522][ 0]LogInit: Going up to parent DeviceProfile []
  25. [2022.10.25-02.29.03:523][ 0]LogInit: Computer: KRHOMEDESKTOP
  26. [2022.10.25-02.29.03:523][ 0]LogInit: User: lazie
  27. [2022.10.25-02.29.03:523][ 0]LogInit: CPU Page size=4096, Cores=8
  28. [2022.10.25-02.29.03:523][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  29. [2022.10.25-02.29.03:523][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
  30. [2022.10.25-02.29.03:523][ 0]LogMemory: Platform Memory Stats for WindowsServer
  31. [2022.10.25-02.29.03:525][ 0]LogMemory: Process Physical Memory: 123.30 MB used, 123.30 MB peak
  32. [2022.10.25-02.29.03:527][ 0]LogMemory: Process Virtual Memory: 118.73 MB used, 118.73 MB peak
  33. [2022.10.25-02.29.03:534][ 0]LogMemory: Physical Memory: 10736.25 MB used, 21937.10 MB free, 32673.35 MB total
  34. [2022.10.25-02.29.03:535][ 0]LogMemory: Virtual Memory: 134194800.00 MB used, 22929.71 MB free, 134217728.00 MB total
  35. [2022.10.25-02.29.03:543][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
  36. [2022.10.25-02.29.03:748][ 0]LogInit: Physics initialised using underlying interface: PhysX
  37. [2022.10.25-02.29.03:810][ 0]LogInit: Overriding language with engine language configuration option (en-US-Posix).
  38. [2022.10.25-02.29.03:811][ 0]LogInit: Overriding language with engine locale configuration option (en-US-Posix).
  39. [2022.10.25-02.29.03:821][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/en-US-POSIX/Engine.locres' could not be opened for reading!
  40. [2022.10.25-02.29.03:821][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineFramework/Content/Localization/OnlineFramework/en-US-POSIX/OnlineFramework.locres' could not be opened for reading!
  41. [2022.10.25-02.29.03:822][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/en-US-POSIX/OnlineSubsystem.locres' could not be opened for reading!
  42. [2022.10.25-02.29.03:822][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/en-US-POSIX/OnlineSubsystemUtils.locres' could not be opened for reading!
  43. [2022.10.25-02.29.03:822][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Plugins/Online/OnlineSubsystemSteam/Content/Localization/OnlineSubsystemSteam/en-US-POSIX/OnlineSubsystemSteam.locres' could not be opened for reading!
  44. [2022.10.25-02.29.04:085][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
  45. [2022.10.25-02.29.04:298][ 0]LogInit: Overriding language with engine language configuration option (en-US-Posix).
  46. [2022.10.25-02.29.04:299][ 0]LogInit: Overriding language with engine locale configuration option (en-US-Posix).
  47. [2022.10.25-02.29.04:331][ 0]LogTextLocalizationResource: LocRes '../../../FactoryGame/Content/Localization/Game/en/Game.locres' could not be opened for reading!
  48. [2022.10.25-02.29.04:331][ 0]LogTextLocalizationResource: LocRes '../../../FactoryGame/Content/Localization/InputKeys/en/InputKeys.locres' could not be opened for reading!
  49. [2022.10.25-02.29.04:334][ 0]LogTextLocalizationManager: Compacting localization data took 0.39ms
  50. [2022.10.25-02.29.04:578][ 0]LogAssetRegistry: FAssetRegistry took 0.2077 seconds to start up
  51. [2022.10.25-02.29.05:052][ 0]LogEnum: Warning: EnumRedirect for enum ECachedNatType maps 'ECachedNATType::CNT_MAX' to invalid value 'ECachedNatType::CNT_MAX'!
  52. [2022.10.25-02.29.05:489][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
  53. [2022.10.25-02.29.05:490][ 0]LogPackageLocalizationCache: Processed 27 localized package path(s) for 2 prioritized culture(s) in 0.000642 seconds
  54. [2022.10.25-02.29.05:515][ 0]LogPakFile: New pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsServer.pak added to pak precacher.
  55. [2022.10.25-02.29.05:544][ 0]LogInit: Selected Device Profile: [WindowsServer]
  56. [2022.10.25-02.29.05:545][ 0]LogInit: Active device profile: [0000027540361A80][000002753045B140 49] WindowsServer
  57. [2022.10.25-02.29.05:545][ 0]LogInit: Profiles: [0000027540361C00][000002753045EC50 49] Windows, [0000027540361A80][000002753045B140 49] WindowsServer,
  58. [2022.10.25-02.29.05:559][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
  59. [2022.10.25-02.29.05:643][ 0]LogNetVersion: FactoryGame 1.0.0, NetCL: 202470, EngineNetVer: 16, GameNetVer: 0 (Checksum: 972732958)
  60. [2022.10.25-02.29.07:902][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__FGDockingStationInfo. Directly setting bReplicates is the correct procedure for pre-init actors.
  61. [2022.10.25-02.29.10:478][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Hog/NS_HogRockThrow_01.NS_HogRockThrow_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  62. [2022.10.25-02.29.11:618][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/NS_Spitter_Melee_01.NS_Spitter_Melee_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  63. [2022.10.25-02.29.11:630][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/NS_Spitter_EnergyImpact_01.NS_Spitter_EnergyImpact_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  64. [2022.10.25-02.29.11:630][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/NS_Spitter_SingleShot_01.NS_Spitter_SingleShot_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  65. [2022.10.25-02.29.11:630][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/NS_Spitter_EnergyImpact_02.NS_Spitter_EnergyImpact_02 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  66. [2022.10.25-02.29.11:631][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/Aquatic/NS_Spitter_SnipeShot_01.NS_Spitter_SnipeShot_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  67. [2022.10.25-02.29.11:844][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/Aquatic/NS_Spitter_SnipeShot_ChargeUp_01.NS_Spitter_SnipeShot_ChargeUp_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  68. [2022.10.25-02.29.12:102][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/NS_Spitter_BombShot_Explosion_Sand_01.NS_Spitter_BombShot_Explosion_Sand_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  69. [2022.10.25-02.29.12:102][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Character/Creature/Spitter/NS_Spitter_BombShot_Projectile_01.NS_Spitter_BombShot_Projectile_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  70. [2022.10.25-02.29.12:548][ 0]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT1 requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT1
  71. [2022.10.25-02.29.12:549][ 0]LogStreaming: Error: Found 1 dependent packages...
  72. [2022.10.25-02.29.12:549][ 0]LogStreaming: Error: /Game/FactoryGame/Prototype/WAT/Desc_WAT1
  73. [2022.10.25-02.29.12:555][ 0]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT2 requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT2
  74. [2022.10.25-02.29.12:555][ 0]LogStreaming: Error: Found 1 dependent packages...
  75. [2022.10.25-02.29.12:555][ 0]LogStreaming: Error: /Game/FactoryGame/Prototype/WAT/Desc_WAT2
  76. [2022.10.25-02.29.12:578][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__FGSimulatedWheeledVehicle. Directly setting bReplicates is the correct procedure for pre-init actors.
  77. [2022.10.25-02.29.12:729][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Factory/Doors/NS_DoorClose_01.NS_DoorClose_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  78. [2022.10.25-02.29.13:080][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Boombox/NS_BoomBox_ShockWave_Air_01.NS_BoomBox_ShockWave_Air_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  79. [2022.10.25-02.29.15:551][ 0]LogPakFile: Precache HighWater 16MB
  80.  
  81. [2022.10.25-02.29.15:552][ 0]LogPakFile: Precache HighWater 32MB
  82.  
  83. [2022.10.25-02.29.15:552][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/AmbientLife/Flies/NS_Fireflies_01.NS_Fireflies_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  84. [2022.10.25-02.29.15:552][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/AmbientLife/Bats/NS_Bats_01.NS_Bats_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  85. [2022.10.25-02.29.15:930][ 0]LogPakFile: Precache HighWater 48MB
  86.  
  87. [2022.10.25-02.29.15:930][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/Equipment/Rifle/Ammo/RiflePlasmaBeam.RiflePlasmaBeam IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  88. [2022.10.25-02.29.16:135][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Boombox/NS_BoomBox_ShockWave_01.NS_BoomBox_ShockWave_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  89. [2022.10.25-02.29.16:137][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Boombox/NS_BoomBox_ShockWave_Factory_01.NS_BoomBox_ShockWave_Factory_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  90. [2022.10.25-02.29.16:138][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Boombox/NS_BoomBox_ShockWave_Grass_01.NS_BoomBox_ShockWave_Grass_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  91. [2022.10.25-02.29.16:138][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Boombox/NS_BoomBox_ShockWave_Sand_01.NS_BoomBox_ShockWave_Sand_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  92. [2022.10.25-02.29.16:138][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Boombox/NS_BoomBox_ShockWave_Wet_01.NS_BoomBox_ShockWave_Wet_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  93. [2022.10.25-02.29.16:147][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/NS_GunSmokeTrail_03.NS_GunSmokeTrail_03 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  94. [2022.10.25-02.29.16:147][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/NS_Explosion_Scaleable_01.NS_Explosion_Scaleable_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  95. [2022.10.25-02.29.16:147][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Rifle/NS_HomingAmmo_02.NS_HomingAmmo_02 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  96. [2022.10.25-02.29.16:148][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/NS_GunSmokeTrail_02.NS_GunSmokeTrail_02 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  97. [2022.10.25-02.29.16:158][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/FallingLeaves/NS_WindLeaves_01.NS_WindLeaves_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  98. [2022.10.25-02.29.16:158][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/FallingLeaves/NS_FallingLeaves_01.NS_FallingLeaves_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  99. [2022.10.25-02.29.16:222][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Rifle/NS_HomingAmmo_Impact_01.NS_HomingAmmo_Impact_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  100. [2022.10.25-02.29.16:222][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/RebarGun/NS_Rebar_StunTrail_01.NS_Rebar_StunTrail_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  101. [2022.10.25-02.29.16:223][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/RebarGun/NS_Rebar_StunMuzzleFlash_01.NS_Rebar_StunMuzzleFlash_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  102. [2022.10.25-02.29.16:223][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/NS_GunSmokeTrail_01.NS_GunSmokeTrail_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  103. [2022.10.25-02.29.20:334][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/RebarGun/NS_Rebar_StunImpact_01.NS_Rebar_StunImpact_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  104. [2022.10.25-02.29.20:335][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Rifle/NS_HomingAmmo_01.NS_HomingAmmo_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  105. [2022.10.25-02.29.20:344][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/AmbientLife/NS_AmbientLifeContainer_01.NS_AmbientLifeContainer_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  106. [2022.10.25-02.29.20:367][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Misc/Event/Christmas/NS_Fireworks_01.NS_Fireworks_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  107. [2022.10.25-02.29.20:367][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Misc/Event/Christmas/NS_Fireworks_03.NS_Fireworks_03 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  108. [2022.10.25-02.29.23:506][ 0]LogPakFile: Precache HighWater 64MB
  109.  
  110. [2022.10.25-02.29.23:506][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Nobelisk/NS_ShockwaveNobelisk_DistortEquip_01.NS_ShockwaveNobelisk_DistortEquip_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  111. [2022.10.25-02.29.23:672][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Nobelisk/NS_GasNobeliskHandIdle_01.NS_GasNobeliskHandIdle_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  112. [2022.10.25-02.29.23:673][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Nobelisk/NS_GasExplosion_01.NS_GasExplosion_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  113. [2022.10.25-02.29.23:683][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Misc/Event/Christmas/NS_Fireworks_02.NS_Fireworks_02 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  114. [2022.10.25-02.29.23:725][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/NS_ClusterNobeliskTrail_01.NS_ClusterNobeliskTrail_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  115. [2022.10.25-02.29.25:064][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Nobelisk/NS_Nobelisk_Nuke_01.NS_Nobelisk_Nuke_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  116. [2022.10.25-02.29.25:076][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Nobelisk/NS_ShockwaveNobelisk_01.NS_ShockwaveNobelisk_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  117. [2022.10.25-02.29.25:077][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Equipment/Weapons/Nobelisk/NS_ShockwaveGasNobelisk_01.NS_ShockwaveGasNobelisk_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  118. [2022.10.25-02.29.25:624][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__FGWheeledVehicleInfo. Directly setting bReplicates is the correct procedure for pre-init actors.
  119. [2022.10.25-02.29.27:064][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  120. [2022.10.25-02.29.27:064][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  121. [2022.10.25-02.29.27:235][ 0]LogUObjectArray: 72201 objects as part of root set at end of initial load.
  122. [2022.10.25-02.29.27:235][ 0]LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  123. [2022.10.25-02.29.27:244][ 0]LogUObjectAllocator: 22236960 out of 0 bytes used by permanent object pool.
  124. [2022.10.25-02.29.27:245][ 0]LogUObjectArray: CloseDisregardForGC: 72201/72201 objects in disregard for GC pool
  125. [2022.10.25-02.29.27:278][ 0]LogEngine: Initializing Engine...
  126. [2022.10.25-02.29.27:296][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.018 s
  127. [2022.10.25-02.29.27:338][ 0]LogAssetManager: Warning: Ignoring PrimaryAssetType Profiling - Conflicts with Map
  128. [2022.10.25-02.29.27:354][ 0]LogInit: Initializing FReadOnlyCVARCache
  129. [2022.10.25-02.29.27:354][ 0]LogNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.
  130. [2022.10.25-02.29.27:354][ 0]LogInit: Texture streaming: Disabled
  131. [2022.10.25-02.29.27:759][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM
  132. [2022.10.25-02.29.27:768][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870
  133. [2022.10.25-02.29.27:811][ 0]LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
  134. [2022.10.25-02.29.27:815][ 0]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
  135. [2022.10.25-02.29.27:822][ 0]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
  136. [2022.10.25-02.29.27:822][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  137. [2022.10.25-02.29.27:823][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
  138. [2022.10.25-02.29.27:824][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  139. [2022.10.25-02.29.27:824][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM
  140. [2022.10.25-02.29.27:825][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870
  141. [2022.10.25-02.29.27:861][ 0]LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
  142. [2022.10.25-02.29.27:862][ 0]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
  143. [2022.10.25-02.29.27:862][ 0]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
  144. [2022.10.25-02.29.27:868][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  145. [2022.10.25-02.29.27:877][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
  146. [2022.10.25-02.29.27:878][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  147. [2022.10.25-02.29.27:878][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM
  148. [2022.10.25-02.29.27:888][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870
  149. [2022.10.25-02.29.27:959][ 0]LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
  150. [2022.10.25-02.29.27:974][ 0]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
  151. [2022.10.25-02.29.27:974][ 0]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
  152. [2022.10.25-02.29.27:994][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  153. [2022.10.25-02.29.28:004][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize!
  154. [2022.10.25-02.29.28:004][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  155. [2022.10.25-02.29.28:015][ 0]LogServer: Warning: Packet routing is not compatible with the multihome startup parameter. Disabling packet routing.
  156. [2022.10.25-02.29.28:064][ 0]LogGame: MaxNumBackupsaves: 25
  157. [2022.10.25-02.29.28:078][ 0]LogInit: Display: Game Engine Initialized.
  158. [2022.10.25-02.29.28:078][ 0]LogNetVersion: Set ProjectVersion to ++FactoryGame+rel-main-0.6.0-CL-202470. Version Checksum will be recalculated on next use.
  159. [2022.10.25-02.29.28:079][ 0]LogConsoleResponse: Display: Can't switch to RHI thread mode when we are not running a multithreaded renderer.
  160. [2022.10.25-02.29.28:080][ 0]LogConsoleResponse: Display: RHIThread is disabled.
  161. [2022.10.25-02.29.28:082][ 0]LogInit: OnPostEngineInit has been broadcasted successfully.
  162. [2022.10.25-02.29.28:202][ 0]LogInit: Display: Starting Game.
  163. [2022.10.25-02.29.28:203][ 0]LogNet: Browse: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player
  164. [2022.10.25-02.29.28:209][ 0]LogLoad: LoadMap: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player
  165. [2022.10.25-02.29.28:209][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_2
  166. [2022.10.25-02.29.28:245][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
  167. [2022.10.25-02.29.28:309][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
  168. [2022.10.25-02.29.28:468][ 0]LogAIModule: Creating AISystem for world DedicatedserverEntry
  169. [2022.10.25-02.29.28:476][ 0]LogLoad: Game class is 'BP_GameModeMenu_C'
  170. [2022.10.25-02.29.28:502][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).
  171. [2022.10.25-02.29.28:505][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
  172. [2022.10.25-02.29.28:508][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
  173. [2022.10.25-02.29.28:508][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7777
  174. [2022.10.25-02.29.28:523][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
  175. [2022.10.25-02.29.28:524][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  176. [2022.10.25-02.29.28:524][ 0]LogNet: GameNetDriver EOSNetDriver_2147482541 IpNetDriver listening on port 7777
  177. [2022.10.25-02.29.28:525][ 0]LogWorld: Bringing World /Game/FactoryGame/Map/DedicatedserverEntry.DedicatedserverEntry up for play (max tick rate 30) at 2022.10.24-21.29.28
  178. [2022.10.25-02.29.28:545][ 0]LogWorld: Bringing up level for play took: 0.020875
  179. [2022.10.25-02.29.28:546][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  180. [2022.10.25-02.29.28:549][ 0]LogConfig: Warning: Trying to get int option value(conveyor.UseExperimental) that doesn't exist in applied or default state
  181. [2022.10.25-02.29.28:565][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  182. [2022.10.25-02.29.28:568][ 0]LogLoad: Took 0.359003 seconds to LoadMap(/Game/FactoryGame/Map/DedicatedserverEntry)
  183. [2022.10.25-02.29.28:570][ 0]LogGame: EOS Metrics, starting service.
  184. [2022.10.25-02.29.28:570][ 0]LogOnline: Warning: OSS: [EOS SDK | Plugin] Begin Player Session...
  185. [2022.10.25-02.29.28:621][ 0]LogGame: EOS metrics, session started.
  186. [2022.10.25-02.29.28:621][ 0]LogGame: Telemetry, starting service.
  187. [2022.10.25-02.29.28:627][ 0]LogGame: Warning: Telemetry, no local player found.
  188. [2022.10.25-02.29.28:669][ 0]LogGame: Telemetry instance started without a platform.
  189. [2022.10.25-02.29.28:670][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
  190. [2022.10.25-02.29.28:675][ 0]LogLoad: (Engine Initialization) Total time: 27.55 seconds
  191. [2022.10.25-02.29.28:728][ 0]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
  192. [2022.10.25-02.29.28:728][ 0]LogGameState: Match State Changed from WaitingToStart to LeavingMap
  193. [2022.10.25-02.29.28:733][ 0]LogNet: Browse: /Game/FactoryGame/Map/GameLevel01/Persistent_Level??sessionName=Big bois?startloc=Northern Forest?Visibility=SV_FriendsOnly?listen?loadgame=Big bois_autosave_1
  194. [2022.10.25-02.29.28:734][ 0]LogLoad: LoadMap: /Game/FactoryGame/Map/GameLevel01/Persistent_Level??sessionName=Big bois?startloc=Northern Forest?Visibility=SV_FriendsOnly?listen?loadgame=Big bois_autosave_1
  195. [2022.10.25-02.29.28:735][ 0]LogWorld: BeginTearingDown for /Game/FactoryGame/Map/DedicatedserverEntry
  196. [2022.10.25-02.29.28:735][ 0]LogNet: World NetDriver shutdown EOSNetDriver_2147482541 [GameNetDriver]
  197. [2022.10.25-02.29.28:736][ 0]LogNet: DestroyNamedNetDriver EOSNetDriver_2147482541 [GameNetDriver]
  198. [2022.10.25-02.29.28:737][ 0]LogExit: GameNetDriver EOSNetDriver_2147482541 shut down
  199. [2022.10.25-02.29.28:737][ 0]LogWorld: UWorld::CleanupWorld for DedicatedserverEntry, bSessionEnded=true, bCleanupResources=true
  200. [2022.10.25-02.29.28:771][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.80ms
  201. [2022.10.25-02.29.35:985][ 0]LogAIModule: Creating AISystem for world Persistent_Level
  202. [2022.10.25-02.29.36:386][ 0]LogLoad: Game class is 'BP_GameMode_C'
  203. [2022.10.25-02.29.36:388][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).
  204. [2022.10.25-02.29.36:395][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
  205. [2022.10.25-02.29.36:396][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
  206. [2022.10.25-02.29.36:397][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7777
  207. [2022.10.25-02.29.36:398][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
  208. [2022.10.25-02.29.36:408][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  209. [2022.10.25-02.29.36:409][ 0]LogNet: GameNetDriver EOSNetDriver_2147482292 IpNetDriver listening on port 7777
  210. [2022.10.25-02.29.36:410][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2) is flushing async loading
  211. [2022.10.25-02.29.36:692][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Resources/Fracking/NS_FrackingNode_Water_01.NS_FrackingNode_Water_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  212. [2022.10.25-02.29.36:702][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/Destructible/NS_DestructibleRock_01.NS_DestructibleRock_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  213. [2022.10.25-02.29.36:703][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Resources/Fracking/NS_FrackingNode_Oil_01.NS_FrackingNode_Oil_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  214. [2022.10.25-02.29.36:704][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Resources/Fracking/NS_FrackingNode_Nitrogen_01.NS_FrackingNode_Nitrogen_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  215. [2022.10.25-02.29.37:730][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Persistent_Exploration) is flushing async loading
  216. [2022.10.25-02.29.37:853][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Persistent_Optimization) is flushing async loading
  217. [2022.10.25-02.29.37:885][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Persistent_Lighting) is flushing async loading
  218. [2022.10.25-02.29.37:969][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/World/Weather/NS_Rain_01.NS_Rain_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  219. [2022.10.25-02.29.38:391][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Persistent_Space) is flushing async loading
  220. [2022.10.25-02.29.38:595][ 0]LogWorld: Bringing World /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level up for play (max tick rate 30) at 2022.10.24-21.29.38
  221. [2022.10.25-02.29.40:392][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Factory/HadronCollider/NS_Hadron_Electricity_01.NS_Hadron_Electricity_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  222. [2022.10.25-02.29.40:578][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Factory/Generator_Nuclear/NS_NuclearGenerator_01.NS_NuclearGenerator_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  223. [2022.10.25-02.29.41:744][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Vehicles/Trains/NS_TrainCollide_Sand_01.NS_TrainCollide_Sand_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  224. [2022.10.25-02.29.41:753][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Vehicles/Trains/NS_TrainCollide_Metal_01.NS_TrainCollide_Metal_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  225. [2022.10.25-02.29.41:754][ 0]LogNiagara: Warning: NiagaraSystem /Game/FactoryGame/VFX/Vehicles/Trains/NS_TrainCollide_Grass_01.NS_TrainCollide_Grass_01 IsReadyToRunInternal() failed due to missing SystemScript. Spawn[<none>] Update[<none>]
  226. [2022.10.25-02.29.43:755][ 0]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_Metal
  227. [2022.10.25-02.29.43:765][ 0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
  228. [2022.10.25-02.29.43:765][ 0]LogStreaming: Error: Found 1 dependent packages...
  229. [2022.10.25-02.29.43:769][ 0]LogStreaming: Error: /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount
  230. [2022.10.25-02.29.43:776][ 0]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Metal
  231. [2022.10.25-02.29.43:777][ 0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
  232. [2022.10.25-02.29.43:778][ 0]LogStreaming: Error: Found 1 dependent packages...
  233. [2022.10.25-02.29.43:779][ 0]LogStreaming: Error: /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_Diagonal_Up_WallSet
  234. [2022.10.25-02.29.43:780][ 0]LogSeasonalEvents: No active seasonal events
  235. [2022.10.25-02.29.43:829][ 0]LogGame: Decompression: 0.028 seconds
  236. [2022.10.25-02.29.43:829][ 0]LogGame: Setting EditorObjectVersionOverride to match mSaveHeader Version: 40
  237. [2022.10.25-02.29.44:009][ 0]LogNet: Display: Char_Player_C_2147473120 ClassRepPolicy = 6
  238. [2022.10.25-02.29.44:228][ 0]LogSave: Warning: ========= [] Load error summary =========
  239. [2022.10.25-02.29.44:238][ 0]LogSave: Warning: ========= Unknown Classes =========
  240. [2022.10.25-02.29.44:238][ 0]LogSave: Warning: ========= Unknown Levels =========
  241. [2022.10.25-02.29.44:240][ 0]LogSave: Warning: ========= Unknown Objects =========
  242. [2022.10.25-02.29.44:240][ 0]LogSave: Warning: Persistent_Level::Persistent_Level:PersistentLevel.BP_BuildGun_C_2147480437
  243. [2022.10.25-02.29.44:241][ 0]LogSave: Warning: Persistent_Level::Persistent_Level:PersistentLevel.BP_ResourceScanner_C_2147480441
  244. [2022.10.25-02.29.44:242][ 0]LogSave: Warning: Persistent_Level::Persistent_Level:PersistentLevel.Equip_ResourceMiner_C_2147480439
  245. [2022.10.25-02.29.44:243][ 0]LogSave: Display: ========= [] NO LOAD ERRORS FOUND =D =========
  246. [2022.10.25-02.29.44:243][ 0]LogGame: World Serialization (load): 0.415 seconds
  247. [2022.10.25-02.29.44:264][ 0]LogNet: Display: Char_Player_C_2147473120 ClassRepPolicy = 6
  248. [2022.10.25-02.29.44:264][ 0]LogWorld: Bringing up level for play took: 5.857300
  249. [2022.10.25-02.29.44:281][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Giraffe
  250. [2022.10.25-02.29.44:307][ 0]LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (309632, 19 bits) vs calculated maxtiles (65536, 16 bits)
  251. [2022.10.25-02.29.44:314][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Giraffe
  252. [2022.10.25-02.29.44:355][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Default
  253. [2022.10.25-02.29.44:363][ 0]LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (309632, 19 bits) vs calculated maxtiles (65536, 16 bits)
  254. [2022.10.25-02.29.44:364][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Default
  255. [2022.10.25-02.29.44:371][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Critter
  256. [2022.10.25-02.29.44:375][ 0]LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (309632, 19 bits) vs calculated maxtiles (65536, 16 bits)
  257. [2022.10.25-02.29.44:395][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Critter
  258. [2022.10.25-02.29.44:416][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Alpha
  259. [2022.10.25-02.29.44:417][ 0]LogNavigation: Warning: Recreating dtNavMesh instance due mismatch in number of bytes required to store serialized maxTiles (309632, 19 bits) vs calculated maxtiles (65536, 16 bits)
  260. [2022.10.25-02.29.44:428][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Alpha
  261. [2022.10.25-02.29.44:453][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_13)
  262. [2022.10.25-02.29.44:473][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_2)
  263. [2022.10.25-02.29.44:480][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_5)
  264. [2022.10.25-02.29.44:481][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_6)
  265. [2022.10.25-02.29.44:491][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
  266. [2022.10.25-02.29.44:492][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_10)
  267. [2022.10.25-02.29.44:493][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_11)
  268. [2022.10.25-02.29.44:494][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_15)
  269. [2022.10.25-02.29.44:495][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_4)
  270. [2022.10.25-02.29.44:495][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_5)
  271. [2022.10.25-02.29.44:501][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_6)
  272. [2022.10.25-02.29.44:522][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_8)
  273. [2022.10.25-02.29.44:559][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_19)
  274. [2022.10.25-02.29.44:563][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_20)
  275. [2022.10.25-02.29.44:563][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_27)
  276. [2022.10.25-02.29.44:564][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_28)
  277. [2022.10.25-02.29.44:565][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_7)
  278. [2022.10.25-02.29.44:568][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (309632) to: (65536) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Elite
  279. [2022.10.25-02.29.44:583][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_13)
  280. [2022.10.25-02.29.44:584][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_2)
  281. [2022.10.25-02.29.44:584][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_5)
  282. [2022.10.25-02.29.44:585][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_6)
  283. [2022.10.25-02.29.44:587][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_0)
  284. [2022.10.25-02.29.44:587][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_10)
  285. [2022.10.25-02.29.44:588][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_11)
  286. [2022.10.25-02.29.44:589][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_15)
  287. [2022.10.25-02.29.44:594][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_4)
  288. [2022.10.25-02.29.44:594][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_5)
  289. [2022.10.25-02.29.44:595][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_6)
  290. [2022.10.25-02.29.44:596][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration_2.Persistent_Exploration_2:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_8)
  291. [2022.10.25-02.29.44:600][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_19)
  292. [2022.10.25-02.29.44:600][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_20)
  293. [2022.10.25-02.29.44:601][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_27)
  294. [2022.10.25-02.29.44:601][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_28)
  295. [2022.10.25-02.29.44:602][ 0]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Exploration.Persistent_Exploration:PersistentLevel.InstancedFoliageActor_0.FoliageInstancedStaticMeshComponent_7)
  296. [2022.10.25-02.29.44:605][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  297. [2022.10.25-02.29.44:612][ 0]LogCreature: Warning: Spawner "BP_CreatureSpawner1233_110" has no creature class set.
  298. [2022.10.25-02.29.44:962][ 0]LogConfig: Warning: Trying to get int option value(conveyor.UseExperimental) that doesn't exist in applied or default state
  299. [2022.10.25-02.29.44:966][ 0]LogCreature: Updated Navigation Generation settings for Critter
  300. [2022.10.25-02.29.44:966][ 0]LogCreature: Updated Navigation Generation settings for Default
  301. [2022.10.25-02.29.44:967][ 0]LogCreature: Updated Navigation Generation settings for Alpha
  302. [2022.10.25-02.29.44:967][ 0]LogCreature: Updated Navigation Generation settings for Elite
  303. [2022.10.25-02.29.44:968][ 0]LogCreature: Updated Navigation Generation settings for Giraffe
  304. [2022.10.25-02.29.44:968][ 0]LogNavigationDataBuild: Display: Building NavData: Name Giraffe class /Script/NavigationSystem.RecastNavMesh agent radius 175.0.
  305. [2022.10.25-02.29.44:969][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (79016) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Giraffe
  306. [2022.10.25-02.29.44:971][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (79016) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Giraffe
  307. [2022.10.25-02.29.44:972][ 0]LogNavigationDataBuild: Display: Building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 85.5.
  308. [2022.10.25-02.29.44:972][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (175584) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Default
  309. [2022.10.25-02.29.44:974][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (175584) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Default
  310. [2022.10.25-02.29.44:975][ 0]LogNavigationDataBuild: Display: Building NavData: Name Critter class /Script/NavigationSystem.RecastNavMesh agent radius 20.0.
  311. [2022.10.25-02.29.44:975][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (694704) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Critter
  312. [2022.10.25-02.29.44:982][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (694704) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Critter
  313. [2022.10.25-02.29.44:984][ 0]LogNavigationDataBuild: Display: Building NavData: Name Alpha class /Script/NavigationSystem.RecastNavMesh agent radius 120.0.
  314. [2022.10.25-02.29.44:984][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (446008) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Alpha
  315. [2022.10.25-02.29.44:986][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (446008) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Alpha
  316. [2022.10.25-02.29.44:986][ 0]LogNavigationDataBuild: Display: Building NavData: Name Elite class /Script/NavigationSystem.RecastNavMesh agent radius 125.0.
  317. [2022.10.25-02.29.44:987][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (112464) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Elite
  318. [2022.10.25-02.29.44:988][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (112464) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Elite
  319. [2022.10.25-02.29.44:989][ 0]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
  320. [2022.10.25-02.29.44:989][ 0]LogNavigationDataBuild: Display: Building navigation data using PHYSICS_INTERFACE_PHYSX.
  321. [2022.10.25-02.29.44:990][ 0]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
  322. [2022.10.25-02.29.44:991][ 0]LogNavigationDataBuild: Display: Building NavData: Name Giraffe class /Script/NavigationSystem.RecastNavMesh agent radius 175.0.
  323. [2022.10.25-02.29.44:992][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (79016) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Giraffe
  324. [2022.10.25-02.29.44:998][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (79016) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Giraffe
  325. [2022.10.25-02.29.44:999][ 0]LogNavigationDataBuild: Display: Building NavData: Name Default class /Script/NavigationSystem.RecastNavMesh agent radius 85.5.
  326. [2022.10.25-02.29.45:000][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (175584) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Default
  327. [2022.10.25-02.29.45:001][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (175584) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Default
  328. [2022.10.25-02.29.45:001][ 0]LogNavigationDataBuild: Display: Building NavData: Name Critter class /Script/NavigationSystem.RecastNavMesh agent radius 20.0.
  329. [2022.10.25-02.29.45:002][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (694704) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Critter
  330. [2022.10.25-02.29.45:003][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (694704) to: (16384) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Critter
  331. [2022.10.25-02.29.45:003][ 0]LogNavigationDataBuild: Display: Building NavData: Name Alpha class /Script/NavigationSystem.RecastNavMesh agent radius 120.0.
  332. [2022.10.25-02.29.45:004][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (446008) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Alpha
  333. [2022.10.25-02.29.45:005][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (446008) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Alpha
  334. [2022.10.25-02.29.45:005][ 0]LogNavigationDataBuild: Display: Building NavData: Name Elite class /Script/NavigationSystem.RecastNavMesh agent radius 125.0.
  335. [2022.10.25-02.29.45:006][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (112464) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Elite
  336. [2022.10.25-02.29.45:007][ 0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (112464) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Elite
  337. [2022.10.25-02.29.45:007][ 0]LogNavigationDataBuild: Display: UNavigationSystemV1::Build total execution time: 0.02s
  338. [2022.10.25-02.29.45:156][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  339. [2022.10.25-02.29.45:173][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick).
  340. [2022.10.25-02.29.45:174][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
  341. [2022.10.25-02.29.45:174][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
  342. [2022.10.25-02.29.45:175][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 15000
  343. [2022.10.25-02.29.45:175][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
  344. [2022.10.25-02.29.45:176][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  345. [2022.10.25-02.29.45:176][ 0]LogNet: IpNetDriver_2147481638 IpNetDriver_2147481638 IpNetDriver listening on port 15000
  346. [2022.10.25-02.29.45:181][ 0]LogLoad: Took 16.447728 seconds to LoadMap(/Game/FactoryGame/Map/GameLevel01/Persistent_Level)
  347. [2022.10.25-02.29.45:182][ 0]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.03, Realtime: 8.80. EOSNetDriver_2147482292
  348. [2022.10.25-02.29.45:301][ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
  349. [2022.10.25-02.29.45:314][ 1]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 16.61, Realtime: 0.13. IpNetDriver_2147481638
  350. [2022.10.25-02.29.45:314][ 1]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 16.61, Realtime: 0.13. EOSNetDriver_2147482292
  351. [2022.10.25-02.29.45:726][ 13]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
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