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- on entity target:
- event-entity is a skeleton
- target is a Player
- loop 10 time:
- shoot an arrow from event-entity at speed 3
- wait 0.2 second
- on entity target:
- event-entity is a skeleton
- target is a skeleton
- cancel event
- on damage of a skeleton:
- attacker is a player
- chance of 5%
- spawn 1 skeleton at the victim
- command /a:
- trigger:
- give diamond hoe to Player
- on RightClick with hoe:
- {gun.%Player%} is set
- {_ct.%Player%} is not set
- set {_ct.%Player%} to true
- loop 10 time:
- shoot an snowball from player at speed 3
- Damage Player's tool by 1
- wait 0.1 second
- delete {_ct.%Player%}
- on damage:
- projectile is snowball
- make attacker damage victim by attacker's xp * 0.5
- command /spawn:
- trigger:
- teleport Player to {spawn}
- command /setspawn:
- permission: admin.sk
- trigger:
- set {spawn} to Player's location
- command /gun:
- trigger:
- if {gun.%Player%} is set:
- delete {gun.%Player%}
- send "off"
- stop
- else:
- set {gun.%Player%} to true
- send "on"
- stop
- on entity target:
- target entity is Player
- loop all items in Player's inventory:
- loop-item is pumpkin
- cancel event
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