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  1. // ============================================================================
  2. //
  3. // ZOMBIE:RELOADED
  4. // Model configuration
  5. //
  6. // See Model Configuration (3.5) section in the manual for detailed info.
  7. //
  8. // ============================================================================
  9. //
  10. // SHORT DESCRIPTIONS
  11. //
  12. // Attribute: Description:
  13. // ----------------------------------------------------------------------------
  14. // name Name of model file, without extension.
  15. // path Path to model files. MUST end with "/".
  16. // team Model type:
  17. // "zombies"
  18. // "humans"
  19. // access Access type:
  20. // "public" - Everyone can use the model.
  21. // "admins" - Model can only be used by admins.
  22. // "hidden" - Model is excluded from public random selections.
  23. // "motherzombies" - Model can only be used by mother zombies.
  24. // "group" - Use group authentication.
  25. // group If access is "group": A SourceMod group name. Otherwise blank ("").
  26.  
  27. "models"
  28. {
  29.  
  30. "zh3"
  31. {
  32. "name" "zh3"
  33. "path" "models/player/custom_player/legacy/zh/"
  34. "team" "zombies"
  35. "access" "public"
  36. "group" ""
  37. }
  38.  
  39. "zombiev3"
  40. {
  41. "name" "zombie_v3"
  42. "path" "models/player/custom_player/legacy/zombie/"
  43. "team" "zombies"
  44. "access" "public"
  45. "group" ""
  46. }
  47.  
  48. "re5dog"
  49. {
  50. "name" "re5dog"
  51. "path" "models/player/_P/re5dog/"
  52. "team" "zombies"
  53. "access" "hidden"
  54. "group" ""
  55. }
  56.  
  57. "Revenant"
  58. {
  59. "name" "revenant_v2"
  60. "path" "models/player/custom_player/zombie/revenant/"
  61. "team" "zombies"
  62. "access" "motherzombies"
  63. "group" ""
  64. }
  65.  
  66. "freddykrueger"
  67. {
  68. "name" "freddykrueger_update"
  69. "path" "models/player/freddykrueger/"
  70. "team" "zombies"
  71. "access" "public"
  72. "group" ""
  73. }
  74.  
  75.  
  76. "Cotoco Marrom"
  77. {
  78. "name" "ghoul"
  79. "path" "models/player/custom_player/mapeadores/ghoul/"
  80. "team" "zombies"
  81. "access" "public"
  82. "group" ""
  83. }
  84.  
  85.  
  86. "Papai_Noel"
  87. {
  88. "name" "santa"
  89. "path" "models/player/custom_player/legacy/santa/"
  90. "team" "humans"
  91. "access" "admins"
  92. "group" ""
  93. }
  94.  
  95. "Remilia_Scarlet"
  96. {
  97. "name" "remilia_scarlet"
  98. "path" "models/player/custom_player/bbs_93x_net_2015/remilia_scarlet/update_2015_10_17/"
  99. "team" "humans"
  100. "access" "admins"
  101. "group" ""
  102. }
  103.  
  104. "neptune_black"
  105. {
  106. "name" "neptune_black"
  107. "path" "models/player/custom_player/bbs_93x_net_2015/neptune/update_2015_10_17/"
  108. "team" "humans"
  109. "access" "admins"
  110. "group" ""
  111. }
  112.  
  113. "neptune_pink"
  114. {
  115. "name" "neptune_pink"
  116. "path" "models/player/custom_player/bbs_93x_net_2015/neptune/update_2015_10_17/"
  117. "team" "humans"
  118. "access" "admins"
  119. "group" ""
  120. }
  121.  
  122.  
  123.  
  124. // Special model examples:
  125. // -----------------------
  126.  
  127. // Only admins can use this zombie model.
  128. //"admin_zombie"
  129. //{
  130. // "name" "1337model"
  131. // "path" "models/player/adminmodels/"
  132. // "team" "zombies"
  133. // "access" "admins"
  134. // "group" ""
  135. //}
  136.  
  137. // Only members of the zr_vip group in SourceMod can use this human model.
  138. //"vip_human"
  139. //{
  140. // "name" "vipmodel"
  141. // "path" "models/player/vip/"
  142. // "team" "humans"
  143. // "access" "group"
  144. // "group" "zr_vip"
  145. //}
  146.  
  147. // This model will be excluded from public random selections. Only classes
  148. // that use "random_hidden" or explicit specify this model will be able to use it.
  149. //"hidden"
  150. //{
  151. // "name" "hiddenmodel"
  152. // "path" "models/player/"
  153. // "team" "humans"
  154. // "access" "hidden"
  155. // "group" ""
  156. //}
  157. }
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